Thanks for highlighting my video! Paul didnt recall sharing Stop N Swops ideation with any PD team members, but he also had no recollection of the golden DK statue which we knew existed, so we know rare teams memory of the situation is fuzzy now. I dont think the keyhole and ? were just for fun. One or the other were meant to be more at one stage im sure. Great video, i enjoyed this fire side story.
@@noubliezpasdevivre the disk-based work stations they developed on were quite a bit different than the cartridge-based N64 hardware. Their ideas probably worked a lot more consistently on the prototype builds.
Seems like Nintendo alwas tried to bring the Arcade experience at home since the SNES. It's like if they still mad since the Nintendon't ad campaigns 😂
I'm sure it would have worn out the port, but it's still an out-of-the-box idea. People seem to think only Kojima can think of those, ha. True genius is never appreciated in it's day.
It's a common misconception that you'd leave the N64 on while performing SnS, but you'd actually turn the console off, switch games, and then power it back on within 10 seconds. There's a pinned comment on this video from an ex Rare employee. ua-cam.com/video/sHQbswTkEjQ/v-deo.html Decades later and this topic still fascinates me!
It could've worked on snes too, the console holds a bit of data in RAM. Sometimes if you get a glitched/corrupted code and it sticked around in the console RAM you need to unplug the console and do a power leak. I've played super mario world then switched to a link to the past and it didn't load right, just saw remnants of Mario all glitched out.
Hey Goose! I'm wondering what happened to the N64 iceberg. I really liked that first episode, and you even said at the end of it that there will be another soon. Would love to see it.
We used to pop the disc out of the PS2 while it was on before we returned the rental. You could still play the game until you hit a loading zone, although the music would be stuck. Depending on the game, you could get a decent amount of playtime without the disc.
@okachobe1 Oh man..some reason this reminded me of keeping the top open, putting a qtip in the small slot where it would click shut and continue playing Croc. Thought it was so cool haha
My guess is something from goldeneye. I do think some of perfect dark was developed as a sequel to golden in anticipation for a new contract, and when they got passed over they just continued developing it as a new franchise.
You were meant to power the console _off_ to perform Stop N Swap. You'd collect whatever item that could be transferred to a different game, that item would appear in a new inventory dedicated to Stop N Swap, and all you had to do after that was power off your N64, pull out the cart and replace it with another SNS compatible game, and power on within 10 seconds. Hence, Stop N Swap! The reason this could've worked was the contents of the RAMBUS memory wouldn't start to decay until after about 10 seconds of not being powered. Nintendo was concerned that there might somehow be a risk of damaging the console this way and of course the revision to shorten the RAMBUS decay was to mitigate that concern. It was a quirky concept that only Rare could've thought of. And unfortunately it was too out there for Nintendo to be comfortable with. Maybe they should've instead made Stop N Swap use the Memory Pak to transfer data between games. It would've been easier to implement and safer too, but then it'd lack that Rare charm.
I am actually about the upload a video explaining why they didn't use a memory pak, and i do briefly touch on it on my documentary Goose shared. In summary, the whole reason SNS exists is because the mission brief was to experiment without one, thus, totally negating the whole point of SNS's conception.
What happened if you didn’t turn the N64 off? Was it consistent across games? The Ocarina of Time anecdote suggests you can end up in a corrupted playing state for several seconds but it might not have been possible really if the console just detected the ejection and went to some error screen
@@SgtSlapmaster The anecdote is apocryphal - removing the cartridge while an N64 is powered on is an instant hang in any game. And the reason SNS was canned is because it wouldn't work on retail N64s - the 10 second memory retention only happened on dev consoles that used an older generation of RDRAM chips. Given this was known so long before Perfect Dark was developed, it's unlikely that any SNS feature was ever started for it. It's entirely possible that one of the map creators put it there as an easter egg callback to SNS, but it wouldn't have been functional.
@@HaralHeisto With that in mind I’m surprised SNS made it into Banjo in the first place. It came out a couple of years after retail N64s debuted so you’d think they’d have stripped it out long before then.
@@SgtSlapmaster Just as @HaralHeisto said, it would've caused a hang. Not too unlike what would happen if you removed the cartridge of any other cartridge-based console like the SNES, but to get more technical, the N64 doesn't directly access the ROM like older consoles, but rather loads the ROM into RAM like its contemporaries, the PlayStation and Saturn did. It just simply did this faster because, of course, read times on cartridge was much faster than CD-ROMs, but the loading time wasn't zero like with the SNES, Genesis, etc. I suppose theoretically an N64 game could be programmed to detect if its cartridge was removed and ask the user to replace it, but the console wasn't designed for hot swapping media, again the reason why a hot SNS wouldn't work.
I absolutely love every Goose upload and wish you would upload more often. I just hope you don't run out of content. You could expand to everything N64 and that seems to be the direction you're going in
Thank you. I'm hoping to start uploading weekly, by this fireside, for the foreseeable future. I still have dozens and dozens of video ideas. Some deep dives, some silly and odd stories from 2000 era forum posts. A good variety of stuff. Thanks for watching, and hope you enjoy my future videos!
stop n swop (the cartridge swapping) has been utilised in some RTA speedruns by getting arbitrary code execution in OoT, write a payload in the expansion pack memory then swop to paper mario.
Holy moly you actually managed to get to it I posted a clip about this on Xbox a while back I have been wanting to get a better look at this for 24 years
Here's my idea. Pure speculation. Possibly that part of the vent was used in a previous version of the level and the player could not progress past the lock without a key. However, the actual form of the lock and key were not final; a placeholder was cobbled together by the level designer that explicitly invoked a lock motif. The idea would have been to replace it with a better model that represented what it actually was. However in the end that section of the vents ended up being unused. Without being able to access it, the lock was forgotten and never removed.
It is definitely a crude, low effort model of the sort you'd usually see in a Cutting Room Floor article. But it'd be very unusual for something like that to survive to the final release. Level design is iterative and developers would be passing by it hundreds of times, not to mention reports from QA. (Weirder mistakes have made it to market, though.) The appearance suggests it's an early asset, but its survival suggests it's a last minute removal. Very, very odd.
@@helloofthebeach If Stop N Swop elements ever made it to PD, it'd be early stage. Shame we don't know when various stages were placed into the code. I think the ? vent was meant to be something more than a joke. It actually removes a item slot from the map, which makes me think it was something else at one point.
I am reminded of the Zelda Oracle games, Seasons and Ages, that can communicate with each other through passwords received in one game and entered in the other one. Those passwords are different depending on the choices and actions you make in your first playthrough of either game, so although there exist tools that can tell you which passwords you'll be given in later playthroughs, they're essentially unguessable by a human. Rare could have done something like that instead. That being said, Stop 'n' Swop, funnily enough, would have been an even more resillient system for inter-game communication, since it would actually require playing through the games yourself, as you wouldn't be able to use a password tool or download save files off the internet.
I am pretty confident that the developers put those Easter eggs in just to mess with gamers, but consider this: if it were related to stop and swap, the most logical assumption is that it would have automatically unlocked all of the Goldeneye weapons available through the target test, or it could have been the sole method of unlocking
The reason I believe the ? Vent in warehouse wasn't just for fun, is because that ammo crate comes at the cost of an actual item slot. We have fake ammo boxes In sewers as scenery and they do not come at the cost of real weapon slots.
I like your videos ! The visuals and your voice make this a very relaxing experience and while I do already know some of the information, it is nice to just listen. Keep it up, you're doing great !
I remember seeing the keyhole back when N64 was still the latest Nintendo system. The keyhole, the question-mark grate, the slices of cheese - all really fun mysteries to consider at the time.
@@GamerFolklore maybe a path to the golden room would open up when you finished some kind of challenge or did some elaborate list of objectives kind of like Easter eggs in battlefield.
Oh I wish they had done this using the memory cards. It is such a good idea! I played GE and PD but never Banjo or DK, but Rare definitely would have had my friends and I at least renting the other games, and so I wouldn't have missed out on those classics at the time.
I made a "Goose playlist" that I've been watching after work for the past week and a half, thanks for some new content, Ryan!! Its a fireside chat too 🔥
I've now seen other systems where the memory constants stay for a few seconds. I had a laptop that would show part of the corrupted desktop image if you turned it off and on pretty quickly.
I wonder if that lock is related to cheeses; that is, because of its characteristic yellow color, because there is a slice of cheese before reaching it, and because they are on the same spectrum/relevance within the game. By the way, I find it curious that the two locks are on a ventilation system. Sewer too? I don't remember it. Anyway, good video and also from Slippy Slides.
Hey, Goose! Vigilante 8 Second Offense had a legit Stop N Swop feature, but too bad it was on PS1. (I copied this from GameFAQs) To unlock the original Vigilante 8 levels you must start the game in any mode then pause the game, but you'll need the original Vigilante 8 game. Open the lid of the PlayStation without turning the power off, then remove the Vigilante 8 Second Offense disc, then put the Vigilante 8 (first game) in then close lid. This should take about 10-15 sec. then should say V8 Levels Enabled. Then take the game out and replace it with Second Offense. Then exit and return to the main menu. When you start any mode other than quest mode the original levels will be available. Contributed By: Warhawk
You know, the n64 had memory cards. They plugged into the controller, the same place where you'd put a rumble pack.That's why I really don't get the stop and swap, or why it had to be scrapped. They could have done it with a memory card. Even if you wanted a rumble pack, too, you could put the memory card in controller 2, or 3, or 4, or you could swap between the memory card and the rumble pack. There was also cartridge on cartridge capabilities. Like sonic and knuckles on the genesis. That would have been awesome for some games. That's how they could have gotten Luigi into Mario 64. Or more pokemon into Pokemon snap.
I 100% believe them when they say they put that stuff in for laughs. By the time Perfect Dark came out stop N swop would've been long out of development.
I don't think just for laughs. Doesn't mean stop n swop related, though. The ? vent ammo pack cones at the cost of an actual item slot, something was intended with that for sure rather than a joke.
The real reason Stop 'n' Swop was scrapped was because Nintendo released a new hardware revision for the N64 that held data in memory for less than a second after powering off instead of the original 10 seconds, which would make hot-swapping cartridges impossible. That's what I've been told, anyway.
Hrm... Maybe the use of the memory boost cartridge might've helped? This would've been really cool to see. Pokemon really took this to a new level throughout their games. Too bad.
I’m thinking stop n swap because it is a rare game. Maybe you get the ice key swapping banjo and Kong 64 then you swap with perfect dark to use ice key in this section to get some sort of weapon or Easter egg
My grandmother transferred it to my aunt under questionable circumstances before she passed away last year. So this cabin will have to do in the meantime. I agree, it's nowhere near as cozy. But hopefully I will get back to a cozy, wood burning one in due time.
Thanks for highlighting my video! Paul didnt recall sharing Stop N Swops ideation with any PD team members, but he also had no recollection of the golden DK statue which we knew existed, so we know rare teams memory of the situation is fuzzy now. I dont think the keyhole and ? were just for fun. One or the other were meant to be more at one stage im sure. Great video, i enjoyed this fire side story.
gonna watch this guy in a dope sweater discuss a random hole in a 30 year old video game
while holding an n64
Hell yea
I wonder what happened to Gooses old sweater? The tan-ish one. Legend
That is a dope sweater.
Came for the title, stayed for the promise of a dope sweater
Interesting, to put in perspective with the fact it was first considered for GoldenEye to reload guns by unplugging and replugging the rumble pack…
the n64 seemed to be a haven for experimental ideas that were just bad.
@@noubliezpasdevivre the disk-based work stations they developed on were quite a bit different than the cartridge-based N64 hardware. Their ideas probably worked a lot more consistently on the prototype builds.
Seems like Nintendo alwas tried to bring the Arcade experience at home since the SNES. It's like if they still mad since the Nintendon't ad campaigns 😂
I'm sure it would have worn out the port, but it's still an out-of-the-box idea. People seem to think only Kojima can think of those, ha.
True genius is never appreciated in it's day.
That would have been awesome as an option.
It's a common misconception that you'd leave the N64 on while performing SnS, but you'd actually turn the console off, switch games, and then power it back on within 10 seconds. There's a pinned comment on this video from an ex Rare employee.
ua-cam.com/video/sHQbswTkEjQ/v-deo.html
Decades later and this topic still fascinates me!
I mention it on my docu he shouts out too, but its a lot of info to absorb in 2 hours lol, i also know you watched it
@@BenRai2k I loved that video, man. Very comforting/cozy too; Definitely on my rewatch list.
It could've worked on snes too, the console holds a bit of data in RAM. Sometimes if you get a glitched/corrupted code and it sticked around in the console RAM you need to unplug the console and do a power leak.
I've played super mario world then switched to a link to the past and it didn't load right, just saw remnants of Mario all glitched out.
Hey Goose! I'm wondering what happened to the N64 iceberg. I really liked that first episode, and you even said at the end of it that there will be another soon. Would love to see it.
Yes! I also wondered
Me too, I loved the first one and am excited to see the more obscure ones
It melted
We used to pop the disc out of the PS2 while it was on before we returned the rental. You could still play the game until you hit a loading zone, although the music would be stuck. Depending on the game, you could get a decent amount of playtime without the disc.
This information would have been useful to me 25 years ago!
Sick,, glad to see I wasn't the only kid who did this,,, but with a friends ps1 even if his dad got mad saying it would break LOL
@@novapulser9396 I was told it would scratch the disc because of it spinning lol
@okachobe1 Oh man..some reason this reminded me of keeping the top open, putting a qtip in the small slot where it would click shut and continue playing Croc. Thought it was so cool haha
The Stop N Swap item for Perfect Dark should be the Breegull Blaster from Banjo Tooie lol
That would have been funny
It should have been Donkey Kong's coconut gun. I heard it shoots in spurts and if it hits you, its gonna hurt!
My guess is something from goldeneye. I do think some of perfect dark was developed as a sequel to golden in anticipation for a new contract, and when they got passed over they just continued developing it as a new franchise.
You were meant to power the console _off_ to perform Stop N Swap. You'd collect whatever item that could be transferred to a different game, that item would appear in a new inventory dedicated to Stop N Swap, and all you had to do after that was power off your N64, pull out the cart and replace it with another SNS compatible game, and power on within 10 seconds. Hence, Stop N Swap!
The reason this could've worked was the contents of the RAMBUS memory wouldn't start to decay until after about 10 seconds of not being powered. Nintendo was concerned that there might somehow be a risk of damaging the console this way and of course the revision to shorten the RAMBUS decay was to mitigate that concern. It was a quirky concept that only Rare could've thought of. And unfortunately it was too out there for Nintendo to be comfortable with. Maybe they should've instead made Stop N Swap use the Memory Pak to transfer data between games. It would've been easier to implement and safer too, but then it'd lack that Rare charm.
I am actually about the upload a video explaining why they didn't use a memory pak, and i do briefly touch on it on my documentary Goose shared. In summary, the whole reason SNS exists is because the mission brief was to experiment without one, thus, totally negating the whole point of SNS's conception.
What happened if you didn’t turn the N64 off? Was it consistent across games?
The Ocarina of Time anecdote suggests you can end up in a corrupted playing state for several seconds but it might not have been possible really if the console just detected the ejection and went to some error screen
@@SgtSlapmaster The anecdote is apocryphal - removing the cartridge while an N64 is powered on is an instant hang in any game.
And the reason SNS was canned is because it wouldn't work on retail N64s - the 10 second memory retention only happened on dev consoles that used an older generation of RDRAM chips.
Given this was known so long before Perfect Dark was developed, it's unlikely that any SNS feature was ever started for it. It's entirely possible that one of the map creators put it there as an easter egg callback to SNS, but it wouldn't have been functional.
@@HaralHeisto With that in mind I’m surprised SNS made it into Banjo in the first place. It came out a couple of years after retail N64s debuted so you’d think they’d have stripped it out long before then.
@@SgtSlapmaster Just as @HaralHeisto said, it would've caused a hang. Not too unlike what would happen if you removed the cartridge of any other cartridge-based console like the SNES, but to get more technical, the N64 doesn't directly access the ROM like older consoles, but rather loads the ROM into RAM like its contemporaries, the PlayStation and Saturn did. It just simply did this faster because, of course, read times on cartridge was much faster than CD-ROMs, but the loading time wasn't zero like with the SNES, Genesis, etc.
I suppose theoretically an N64 game could be programmed to detect if its cartridge was removed and ask the user to replace it, but the console wasn't designed for hot swapping media, again the reason why a hot SNS wouldn't work.
If only Tiny Kong could be Stop 'N' Swopped from DK64 into PD...then maybe she could use her Mini Monkey power to enter the keyhole???
I appreciate the great audio quality in these recent toasty campfire videos.
I absolutely love every Goose upload and wish you would upload more often. I just hope you don't run out of content. You could expand to everything N64 and that seems to be the direction you're going in
Thank you. I'm hoping to start uploading weekly, by this fireside, for the foreseeable future. I still have dozens and dozens of video ideas. Some deep dives, some silly and odd stories from 2000 era forum posts. A good variety of stuff. Thanks for watching, and hope you enjoy my future videos!
My Dad worked at Rare and he said it unlocked Kazooie as a playable character 😏
I'm imagining a stage like Maian SOS, but you pay as Kazooie instead.
Makes sense
Unlocks the Goldeneye weapon cheat
Stop and Swap has always been my favourite bit of gaming lore, i didn't know about the GoldenEye part though.
The stop n swap stuff leftover in Banjo caused me endless hours of unsuccessfully trying to get at them.
there used to be teams of people exploring every stage like a job looking for clues
@@BenRai2kI remember the collective tears when it was revealed codes could open them all along 😢
Stop N Swop. Banjo Tooie, DK64, and Perfect Dark all have FPS-gameplay segments.
M Y F R I E N D S
It just keeps happening
Momma told me to never step to a man holding an N64 like it was a controller.
Please continue the Nintendo 64 iceberg!!!
My favorite hole lore channel
I'm always here for Goose talking about holes
amazing timing as always, never knew any of this dude glad to see you upload again
Man fireside chat was always so amazing around Christmas! Thanks goose for all the good times !
stop n swop (the cartridge swapping) has been utilised in some RTA speedruns by getting arbitrary code execution in OoT, write a payload in the expansion pack memory then swop to paper mario.
Holy moly you actually managed to get to it
I posted a clip about this on Xbox a while back
I have been wanting to get a better look at this for 24 years
I absolutely love these mystery episodes. Thanks, dude.
Could you make a fireside playlist pls!!
I will get to it soon!
@GamerFolklore Thank you! Really appreciated!
It's cold and my power is out. That fireplace/sweater combo looks cozy af.
Here's my idea. Pure speculation.
Possibly that part of the vent was used in a previous version of the level and the player could not progress past the lock without a key. However, the actual form of the lock and key were not final; a placeholder was cobbled together by the level designer that explicitly invoked a lock motif. The idea would have been to replace it with a better model that represented what it actually was. However in the end that section of the vents ended up being unused. Without being able to access it, the lock was forgotten and never removed.
Oh this is a very logical theory!
That is very possible, it looks very crude and unfinished
It is definitely a crude, low effort model of the sort you'd usually see in a Cutting Room Floor article. But it'd be very unusual for something like that to survive to the final release. Level design is iterative and developers would be passing by it hundreds of times, not to mention reports from QA. (Weirder mistakes have made it to market, though.)
The appearance suggests it's an early asset, but its survival suggests it's a last minute removal. Very, very odd.
@@helloofthebeach If Stop N Swop elements ever made it to PD, it'd be early stage. Shame we don't know when various stages were placed into the code. I think the ? vent was meant to be something more than a joke. It actually removes a item slot from the map, which makes me think it was something else at one point.
I am reminded of the Zelda Oracle games, Seasons and Ages, that can communicate with each other through passwords received in one game and entered in the other one. Those passwords are different depending on the choices and actions you make in your first playthrough of either game, so although there exist tools that can tell you which passwords you'll be given in later playthroughs, they're essentially unguessable by a human. Rare could have done something like that instead. That being said, Stop 'n' Swop, funnily enough, would have been an even more resillient system for inter-game communication, since it would actually require playing through the games yourself, as you wouldn't be able to use a password tool or download save files off the internet.
A mysterious hole? That's my wife!
She's a real battle axe!
You're a great storyteller and live speaker, always looking forward to your next deep dive
I love that in 2024 theres still new stuff being discovered in my favourite childhood games. Love this channel dude
Goose you gotta get a comfy armchair, a lamp, and possibly a bourbon to complete the vibe here. Interesting video!
The joy on my face when I saw it was going to be another Fireside video 😍
I am pretty confident that the developers put those Easter eggs in just to mess with gamers, but consider this: if it were related to stop and swap, the most logical assumption is that it would have automatically unlocked all of the Goldeneye weapons available through the target test, or it could have been the sole method of unlocking
The reason I believe the ? Vent in warehouse wasn't just for fun, is because that ammo crate comes at the cost of an actual item slot. We have fake ammo boxes In sewers as scenery and they do not come at the cost of real weapon slots.
Just started the video, and Ive never heard of this! Reminds me of the random cheese everywhere.
and there is the cheese lol spoke too soon
so great to be by the fireside again.
stay toasty Goose
Goose on the loose. Happy to see a new video. I’m locked in. 🙌🏾
I like your videos !
The visuals and your voice make this a very relaxing experience and while I do already know some of the information, it is nice to just listen. Keep it up, you're doing great !
I remember seeing the keyhole back when N64 was still the latest Nintendo system.
The keyhole, the question-mark grate, the slices of cheese - all really fun mysteries to consider at the time.
I find these just so soothing lol, the whole setup is a great concept
He saves these videos til winter to fully embrace FIREPLACE KINO
Goose is back with the fireside chats, and im back in my cozy recliner with a beverage.
Goose's fireside chats warm the soul when the seasons turn cold and dark.
Perfect dark is my favorite topic that you speak on. What an amazing day today!!! 🍿
My guess is the golden gun would ne in that room since its one of the only goldeneye guns arent in the game (and thr room is gold)
That's actually a really good guess. Would be a great homage to Goldeneye, which was released before Stop & Swop was implemented.
@@GamerFolklore maybe a path to the golden room would open up when you finished some kind of challenge or did some elaborate list of objectives kind of like Easter eggs in battlefield.
Holding the n64 for no reason is a bold but welcome artistic choice
5 mins later and there’s many examples to explain its presence 😂
These are comforting, thank you.
Ohhhh yeah baby lemme see that Nintendo hole
I immediately say ice key. Time to watch and find out what RARE wisdom this gent has to offer.
Oh I wish they had done this using the memory cards. It is such a good idea!
I played GE and PD but never Banjo or DK, but Rare definitely would have had my friends and I at least renting the other games, and so I wouldn't have missed out on those classics at the time.
i just uploaded a video talking about why memory cards was never actually an option
"I can't talk about those holes" - John Romero
If they failed to implement Stop’n’swop that way, I think they could try to make something similar to the “Lock-on” technology from Sega
I made a "Goose playlist" that I've been watching after work for the past week and a half, thanks for some new content, Ryan!! Its a fireside chat too 🔥
Is that my Rescue PA run I see? I thought that looked familiar! I should go back and finish Perfect Agent and clean up my times page.
Yes!! It is, lmao!! I looked for one "slow enough" where I knew you'd drop into the locker room as intended. 😂😅
I've now seen other systems where the memory constants stay for a few seconds. I had a laptop that would show part of the corrupted desktop image if you turned it off and on pretty quickly.
I wonder if that lock is related to cheeses; that is, because of its characteristic yellow color, because there is a slice of cheese before reaching it, and because they are on the same spectrum/relevance within the game. By the way, I find it curious that the two locks are on a ventilation system. Sewer too? I don't remember it. Anyway, good video and also from Slippy Slides.
Man, I fuckin love your videos!!
You always dive into the unknown on games we all grew up on.
It's possible it did start out as a real unlockable secret, but I think it was left in at the end of development just to tease people.
Yeah I mostly agree.
Hey, Goose! Vigilante 8 Second Offense had a legit Stop N Swop feature, but too bad it was on PS1.
(I copied this from GameFAQs)
To unlock the original Vigilante 8 levels you must start the game in any mode then pause the game, but you'll need the original Vigilante 8 game. Open the lid of the PlayStation without turning the power off, then remove the Vigilante 8 Second Offense disc, then put the Vigilante 8 (first game) in then close lid. This should take about 10-15 sec. then should say V8 Levels Enabled. Then take the game out and replace it with Second Offense. Then exit and return to the main menu. When you start any mode other than quest mode the original levels will be available.
Contributed By: Warhawk
Woah, insane.
You know, the n64 had memory cards. They plugged into the controller, the same place where you'd put a rumble pack.That's why I really don't get the stop and swap, or why it had to be scrapped. They could have done it with a memory card. Even if you wanted a rumble pack, too, you could put the memory card in controller 2, or 3, or 4, or you could swap between the memory card and the rumble pack.
There was also cartridge on cartridge capabilities. Like sonic and knuckles on the genesis. That would have been awesome for some games. That's how they could have gotten Luigi into Mario 64. Or more pokemon into Pokemon snap.
Given the resurgence of Silent Hill 2, it's important to specify that this is _Nintendo's_ mysterious hole.
Goose is stroking his N64 like it were a cat. XD
I remember hearing a rare developer put an object in an inaccessible place in conkers bad furday to annoy the player
I 100% believe them when they say they put that stuff in for laughs. By the time Perfect Dark came out stop N swop would've been long out of development.
I don't think just for laughs. Doesn't mean stop n swop related, though. The ? vent ammo pack cones at the cost of an actual item slot, something was intended with that for sure rather than a joke.
The real reason Stop 'n' Swop was scrapped was because Nintendo released a new hardware revision for the N64 that held data in memory for less than a second after powering off instead of the original 10 seconds, which would make hot-swapping cartridges impossible. That's what I've been told, anyway.
these types of videos are amazing i could watch them all day 👍
They could have made your game saves copy from the cartridge to a game-shark style device that would sit between the console and cartridge.
It's a Rare game, wouldn't be surprised if they put it there just to annoy the players. Wouldn't be the first time they did something like that.
"A hole is a hole." - Eric Andre
Talk about Mario is Missing. I beat the game as a child in seconds by glitching through the castle wall and fighting bowser
The funniest gaming video title of all time.
Haven't watched this yet but so happy to see an upload from papa goose!!!
We should test this out on NSO and see if it's possible.
Hrm... Maybe the use of the memory boost cartridge might've helped? This would've been really cool to see.
Pokemon really took this to a new level throughout their games.
Too bad.
I love a fireside chat!
Stop and swap could explain the Perfect Dark Ghost, as well.
It's true. Given the packets of data are known to "survive" cartridge swaps, it's possible the data injection is what causes the ghost to appear!
i dont think generations of folks have been bewildered by this, considering perfect dark hasnt been around for generations
This feels significant, i dont know what exactly, but im in
aaghh a nice fireside cosy chat on this winters evening ❄️☃️⛄️
Stop and swap speed runs would have been awesome
I ignored perfect dark...if someone would have told me it was on the goldeneye engine I would have gone to a store and got it asap after
I’m thinking stop n swap because it is a rare game.
Maybe you get the ice key swapping banjo and Kong 64 then you swap with perfect dark to use ice key in this section to get some sort of weapon or Easter egg
What happened to the old fireside and cabin? The new fancy house with gas stove intended to look rustic is not doing it for me 😂
My grandmother transferred it to my aunt under questionable circumstances before she passed away last year. So this cabin will have to do in the meantime. I agree, it's nowhere near as cozy. But hopefully I will get back to a cozy, wood burning one in due time.
@GamerFolklore sorry to hear. Had a similar situation with a cabin once
This has always been interesting - and still is
How can the picture of the fire be so crisp, but you've got motion blur like it's a 1990s VHS tape? 😂
It's simple really. The memory is in bank Oscar is in ddr for about 50 meg power turn volatile, thusly rendering it pinged for 10 seconds.
Ive been talking about this for well over 10 years.
It would unlock a finished version of the Citadel level from Goldeneye.
Great work 🎉
I thought you were going to throw the video game in the fireplace
that's right, it goes in the square hole!
Oh, mysterious holes are TIGHT!
This looks more like a Rareware game than a Nintendo game.
Awesome video!
Nah, Nintendo's Most Mysterious Hole is Birdo's nosemouth thingy.
One of this ages greatest story tellers... 😄
They 100% put it in there to fuck with sequence breakers and dataminers.
That hole is glorious
I think it would be wise to open up for the patched millisecond mod, to use for runs, or else the WR world will soon die out, do you agree??