Arcade is the answer here comes the pain got the right balance between a majority focused arcade game with sim elements like debuting submission systems, purely sim game or learning more to that direction produces bland gameplay.
Simulation. Arcade can just be mindless button mashing but simulation requires you to factor in more elements like body damage and stamina consumption.
Fusion of All Stars and the 2K games? So SvR 2009? lol. Kinda grounded but also silly af. Game had some goofy ass moves, characters and physics too. Still had the fight in the crowd glitch if you posted up a table at the barricade as well.
Arcade but it has to be a mix of both. 100% Sim can get boring fast. Games like here comes the pain, shut your mouth hit that sweet spot. The old Aki games were sim but the gameplay was smooth and much faster pace than we get with 2K. Honestly I think the problem is the way 2K handles sim. Because even AEW FF has a lot of sim aspects to it. But it was fast pace arcade style game.
Here's the thing simulation would be better if they executed it properly they even failed at an arcade type game proving it's not the concept that's failing its the company it self that's creating half-assed versions of things both can work if they made it right they fail on so many levels of a simulation game because of it was a true simulation game they would let us play the game the same way we see things on tv and that would incorporate so many things I have touched on right now it's neither a good arcade game or simulation game and unless they improve it I don't see it getting better any time soon
My personal opinion WWE TK24 does not feel nothing like R. K. Really your games? My personal opinion, none of WWE 2K video games, except for battlegrounds the best video game to have ever built with battlegrounds. Pet like arcades, but that is not all the other games. They're not RK, they don't have. They don't have any RK filtering.
Sim games are limited to realistic stories. Then the 2K24 Unsealed story has a section where you obtain a magic ambulant, obtain a Payback that sucks the soul out of opponents. You suck the soul out of Auska then have to battle zombie Auska, all while you yourself are slowly getting possed by the demon the ambulant draws it's power from. Then you have to fight said demon, not like Kane wearing a mask, like an actual demon from hell or something. Probably a bad time to claim 2K's stories have to be grounded in reality in a sim game. lol Should made this video last year. XD
Didn’t play the women’s my rise all the way through this year. But the men’s I almost finished and it’s super boring. I just lost all interest very fast this year.also I’m not just talking about 2k games. All wrestling sim games.
@@maineventstryzer I only really got the THQ/now 2K games to go on so I'll be talking from their perspective. But yeah I did watch DenkOPs play the men's MyRise and it seemed a lot more straight forward. Even with the Demon Saga the aside, the women's one has you teaming up with Rhea and embracing brutality, you become a movie star, spend some time as GM basically you get to try out different roles and adopt several personalities, deciding at the end going into Mania what you you want to be, yourself or something you learned along the way. The mens is a lot more just being a champion and defending the belt. I'd say game play is already pretty easy. I know they added the combo strings in, but it's not like you have to do them and even when you do you can just randomly press 3 or 4 buttons and pull off a string, they are quite simple and all characters have basically the same commands (with the exception of some having a 3 button combo rather then 4). Compare that to FighterZ, Mortal Kombat, Marvel VS Capcom etc. I look at some of them combo's and are like "there's 50 damn commands in this combo string, how do people learn this crap?) then proceed to play the games with JUST the easy commands. lol I don't know what the arcade games are like, but to me 2K is already pretty dang simple. Interesting point about being unable to interrupt animations. I forget which it was but I could swear there was a game where Yukes added that. I wonder why Visual Concepts removed it? I think in the Yukes games you didn't need to be as precise either as the game would slid you into position to connect a move if you was within reasonable distance. Meanwhile with VC you can miss grapples super easily.
Arcade is the answer here comes the pain got the right balance between a majority focused arcade game with sim elements like debuting submission systems, purely sim game or learning more to that direction produces bland gameplay.
Simulation. Arcade can just be mindless button mashing but simulation requires you to factor in more elements like body damage and stamina consumption.
Would like to see more arcade style gameplay with an in-depth MyGM mode & the 24/7 Season Mode from I think it was SvR 06-08.
WWF Royal Rumble was released on the Dreamcast and actual Arcades in 2000 . Amazing to play the arcades then get the home version ....Amazing😅
For me I really like both
Arcade for sports entertainment fans. Simulation for wrestling fans
why can't we have a wrestling game with a little bit of both simulation and arcade and have fun playing it.
Smackdown here comes the pain
Go for the same realism of Def Jam fight for NY, just want to do wild stuff in these games
I don't know why you can't put crazy creation parts, moves and body morphing in 2K. This stuff is optional
Fusion of All Stars and the 2K games? So SvR 2009? lol. Kinda grounded but also silly af. Game had some goofy ass moves, characters and physics too. Still had the fight in the crowd glitch if you posted up a table at the barricade as well.
Arcade but it has to be a mix of both. 100% Sim can get boring fast. Games like here comes the pain, shut your mouth hit that sweet spot. The old Aki games were sim but the gameplay was smooth and much faster pace than we get with 2K. Honestly I think the problem is the way 2K handles sim. Because even AEW FF has a lot of sim aspects to it. But it was fast pace arcade style game.
I'm more of a Arcade Style Guy
The fantasy arenas in 2k20 were the best thing about that game other than that that game was bad.
Both in my opinion
Here's the thing simulation would be better if they executed it properly they even failed at an arcade type game proving it's not the concept that's failing its the company it self that's creating half-assed versions of things both can work if they made it right they fail on so many levels of a simulation game because of it was a true simulation game they would let us play the game the same way we see things on tv and that would incorporate so many things I have touched on right now it's neither a good arcade game or simulation game and unless they improve it I don't see it getting better any time soon
Arcade is 100% better. I’m not gonna lie. It’s way better
Sim
2k24 isn’t really sim
I kinda feel like the game is a beat em up style with a sort of arcade to it
My personal opinion WWE TK24 does not feel nothing like R. K. Really your games? My personal opinion, none of WWE 2K video games, except for battlegrounds the best video game to have ever built with battlegrounds. Pet like arcades, but that is not all the other games. They're not RK, they don't have. They don't have any RK filtering.
RK????
There is so many things wrong with WWE 2K, it’s hard to be creative and enjoy it!
Sim games are limited to realistic stories.
Then the 2K24 Unsealed story has a section where you obtain a magic ambulant, obtain a Payback that sucks the soul out of opponents. You suck the soul out of Auska then have to battle zombie Auska, all while you yourself are slowly getting possed by the demon the ambulant draws it's power from. Then you have to fight said demon, not like Kane wearing a mask, like an actual demon from hell or something.
Probably a bad time to claim 2K's stories have to be grounded in reality in a sim game. lol Should made this video last year. XD
Unleashed not Unsealed. lol
Didn’t play the women’s my rise all the way through this year. But the men’s I almost finished and it’s super boring. I just lost all interest very fast this year.also I’m not just talking about 2k games. All wrestling sim games.
@@maineventstryzer I only really got the THQ/now 2K games to go on so I'll be talking from their perspective. But yeah I did watch DenkOPs play the men's MyRise and it seemed a lot more straight forward. Even with the Demon Saga the aside, the women's one has you teaming up with Rhea and embracing brutality, you become a movie star, spend some time as GM basically you get to try out different roles and adopt several personalities, deciding at the end going into Mania what you you want to be, yourself or something you learned along the way. The mens is a lot more just being a champion and defending the belt.
I'd say game play is already pretty easy. I know they added the combo strings in, but it's not like you have to do them and even when you do you can just randomly press 3 or 4 buttons and pull off a string, they are quite simple and all characters have basically the same commands (with the exception of some having a 3 button combo rather then 4). Compare that to FighterZ, Mortal Kombat, Marvel VS Capcom etc. I look at some of them combo's and are like "there's 50 damn commands in this combo string, how do people learn this crap?) then proceed to play the games with JUST the easy commands. lol I don't know what the arcade games are like, but to me 2K is already pretty dang simple.
Interesting point about being unable to interrupt animations. I forget which it was but I could swear there was a game where Yukes added that. I wonder why Visual Concepts removed it? I think in the Yukes games you didn't need to be as precise either as the game would slid you into position to connect a move if you was within reasonable distance. Meanwhile with VC you can miss grapples super easily.