@@th3lonef0x4 Right? I'd like to see a weaponsmith or gunsmith in a game that is more than just a shady character with a husky voice. More along the lines of a genuinely cheery person that appreciates firearms
I wish that in that Borderlands 3 video they'd let Jonathan see and comment on the game's gun manufacturer's designs and their philosophies and stuff instead of just showing him some absurd legendaries.
Same with Killing Floor 2. There are a lot of well-animated, well-modelled guns, as well as subtle differences like 'faster reload' animations actually being different, more professional reload techniques, yet all they really showed off was the sci-fi stuff
@@IssyMomentTTV yeah not sure why they decided to show him the tommyboom with a horzine skin slapped onto it instead of the default. This entire series leaves out so much context so often, but it's still entertaining.
I'm glad Jonathan decided to continue doing these reactions ever since those first few episodes over 2 years ago. He's made them incredibly insightful and entertaining.
I'd love to see Jonathan review the "firearms" from Stuffed, which is a treasure of a game that's in early access where you play a teddy bear using improvised weapons to shoot nightmares.
Everyone that had a hand in making this series deserves a raise and I hope Johnathan got a session in with his emotional support StG-44 after making this video.
I quote that often because it's one of my favorites. Last time I said it was when my brother and I watched doom annihilation and saw the imp for the first time
Madness: Project Nexus has a class called the Tinkerer that lets you make some absolutely _rancid_ guns. Most people end up with either rifles that double as flagpoles, or an incomprehensible mass of plastic and metal that happens to have a pistol grip hidden inside it.
The R8 revolver in Counter Strike: Global Offensive needs to be cocked before every shot, but the trigger can be pulled partway without firing. I guess Jonathan would love that gameplay mechanic. Even though only silvers and pros use this pistol, everybody seems to know about that mechanic.
18:11 one heads up for him: in the Apex and Titanfall universe, bullet guns operate with an electrical trigger and primer. There is an in-universe reason the Flatline works at all.
16:44 This actually points toward how a more realistic 'turbo' system for ballistic firearms could work in a video game - the guns could use a _freeze_ (coolant) charge, that you could insert into the mechanism to cool it down briefly, and if the gun is designed with some sort of electric ignition or electrothermal-chemical ignition then for as long as it's cooled it could change the ignition profile to release more energy than it can normally handle. Sort of like overclocking the gun for a short period.
I can understand why Gamespot would want to keep these in their main channel, but if possible creating a secondary channel just for these "expert reacts" videos would be great and I would instantly subscribe to it. Right now I just can't justify to myself subbing to the Gamespot channel since there's so much stuff that gets uploaded that I'm not interested in. Thankfully UA-cam still does a good enough job of recommending these videos with Jonathan where I rarely miss one, but unfortunately I don't always catch the loadout videos until much later. Thanks for all the great videos regardless, and happy new year to Jonathan, Dave, and the rest of the Gamespot crew who make this series so great!
There's just something so satisfying about the way he points out that the buttstock is a boot. The idea itself feels like something out of a cartoon, and he's just so sincere about it, I love it!
@@SpecShadow I had a lot of fun with the grenade launcher with a alt fire shot that has the grenade explode when it bounces, and you can kick it around while it's exploding, or the gun that shoots what are essentially Bolas with explosives on the end, letting you wrap up an enemy then detonate the explosives
You'll be happy to know they've actually done Hotdogs, Horseshoes and Hand-Grenades. Two, actually! But yeah, I'd love to see more VR games shown - AND I'd love to see Jon with the VR headset using those virtual guns himself, versus just watching footage.
I've seen them do some H3VR stuff previously, the player who took the footage was clueless and mounted some optics backwards and nonsense like that. Well, H3VR won't stop you from that kind of user error...
I'm slightly surprised The Spiffing Bot showed up. I've only ever seen these spammers comment on the channel they're pretending to be. GameSbot would have a better chance.
I think you guys should show him Resonance of Fate's gun customization system for an April Fool's joke. While it doesn't show on the guns in game model the sheer ridiculous amount of parts you can put on it would be perfect for him to look at. I'm talking barrels attached to barrels, sights attached to sights, magazines attached to magazines, sights attached to magazines, barrels attached to foregrips... you see where I'm going with this. Just grab some screenshots of late game customization and show him.
To answer the sci-fi science of the rampage LMG (that really isn't any science... I think) The normal way that the rampage works is the thermite connectors are connected to themselves in normal barrel operation making a slow rate of fire as the gas can only push back the bolt with the cartage combustion pressure. In comes the thermite grenade. During the inspect you can see the thermite holder and the gas tube below it. The thermite grenade hollow core is lined up with the barrel which opens and locks on to either end allowing the round to go through it and break open the covers on the ends. The grenade slowly burns heating up the gas more after the bullet passes and increases the pressure further. This increase pressure throws back the bolt hard enough to meet the maximum compression of the spring quicker and cause the next round to be chambered faster, increasing the rate of fire. The vents on the front let off the excess pressure and heat generated between the grenade and covers, so that the temperature is not so high that is melts any of the components its near. And the weapon is bullpup style to keep the rounds themselves far away from the heat to prevent cookoff.
reguarding the last gun, i think theoretically they thought it would work in a way that the barrel is cooled (the steam from the handguard) and the bullets fire normally but in the way to the barrel travels THROUGH the thermite grenade (i can see a hole in the middle of it when the shooter loads it) and this would somehow work......though shooting a super-thermite heated round trough a zero degre barrel sounds like the quick temprature change wuld rather just the whole mess go "KA-Boom" instead :P
Between the previous cursed guns video and this one, it seems like Escape from Tarkov's main design aesthetic was "How can we make our guns as offensive as possible to firearms experts in ways that are physically possible IRL with enough accessories?" while Call of Duty veers between "it's trying to be a real thing but they didn't get *any* of the details right" and more of a viscerally horrifying "WHAT WERE THE DESIGNERS ON?" route.
Poor Jonathan...I swear, if my BFF and I ever found that game dev studio like we’ve always talked about doing, I’m going to insist we at least have him come in for a day to go over whatever arsenal we come up with in order to iron out the more egregious issues with weapon design that our art team comes up with.
Two things worth noting: The Dead Man's Tale from Destiny 2 was made as a custom ornamental rifle in the lore. It was meant to be as fancy and over-the-top as possible. The Rampage from Apex Legends seems to have a 2-piece barrel, with the front part extending forward as the gun opens up. The thermite grenate put into the gun has an open core in which the barrel inserts into when reassembled. This means the front barrel gets heated up, but the rear barrel, which contains the round before it gets fired, does not.
I love Jonathan; he looks at all guns in video games and breaks them down functionality wise whole giving a sense of gun logical and proper gun training. Could you imagine a person who makes video game weapons to handle a gun in real life? Its pretty scary,
I think the tommy gun sticks around because people just always want to use a Chicago Typewriter on their enemies. In futurama, Robot Santa had a laser tommygun.
I'm glad to support this series, mostly because I want to see Jonathan happier with gun representations in new games. He's singlehandedly holding the FPS video games industry to account, and I'd like to see more games get his tick of approval.
Only caught this on the rewatch but the porta pooper doesn't even use the front sight. It's a self contained unit at the back with a "front" post a few inches away from a rear spider
I love his reaction to all the destiny guns like I think that's why we love all the destiny guns because they are so crazy in design and feel so unique even though most of them are completely unrealistic
16:44 If it's any consultation, the Rampage in-universe is actually a heavily modified SMG that is not for sale anywhere, and is basically only in Apex Legends as an advertisement for its creator, Rampart and her aftermarket gun mod shop.
HRG Tommy Boom in Killing Floor 2 is actually pretty awesome Demolitionist class weapon, but I can agree that glowy neon design looks really off on HRG-custom variants of old school weapons in this game)
This is my first time seeing this guy and i can tell he is nerdy cus of his background but he is in some distress when talking about these guns. I am delighted
We need more Sommelier (John Wick 2) roles in video games. Especially those with high customization. Jonathan would be a shoe-in for that role. Just imagine adding a certain combination of attachments and Jonathan's voiceover just admonishing you for how cursed it is.
As for the Tarkov-Glock, carbine "frames" for a glock actually exist. So it's not that unrealistic.But they tend to use the 18's 33 round "stick", instead of a drum mag.
I want Jonathan to voice a gunsmith in a video game except he doesn't get a script and we just get to hear him talk about guns
This would be perfect.
@@th3lonef0x4 Right?
I'd like to see a weaponsmith or gunsmith in a game that is more than just a shady character with a husky voice. More along the lines of a genuinely cheery person that appreciates firearms
@@fridgegaming1544 Not exactly a gunsmith, but Nico from Devil May Cry 5 is an arms maker and fits the criteria pretty well!
He just roasts you about how impractical your weapon would be IRL
@@Atomsk0192 Yesss, him commenting on your custom gun in a sentence or two would be sick.
What a great way to end the year by rekindling Jonathan's traumatic memories
OOWF...
To be honest, last year was worse than those things
Quickly, someone get his emotional support sturmgewehr!
Therapists have to make a living somehow.
I was expecting this to just be entirely about Vanguard
Me too, but that’s got an entire cursed guns vid of its own. The rest of the worst need some play.
@@phillipmele8533 to quote the IW bot: only the best of the best for the best
That’s 2021
@@brziperiodthe quartermaster*
That was last year
I'll never get over the fact that Mr. Jonathan has one of the coolest job title in modern times, "The keeper of firearms"
keeper of firearms AND artillery, you mean
@@technoturnovers7072 He's too powerful with that badass title 😂
That’s exactly why I wanna become a historian
He's an INCREDIBLE person to work with from a researchers pov.
"The gun nerd".
I wish that in that Borderlands 3 video they'd let Jonathan see and comment on the game's gun manufacturer's designs and their philosophies and stuff instead of just showing him some absurd legendaries.
Same with Killing Floor 2. There are a lot of well-animated, well-modelled guns, as well as subtle differences like 'faster reload' animations actually being different, more professional reload techniques, yet all they really showed off was the sci-fi stuff
like tediore
@@breezy3176i feel like jakobs would be more to his taste
@@IssyMomentTTV yeah not sure why they decided to show him the tommyboom with a horzine skin slapped onto it instead of the default. This entire series leaves out so much context so often, but it's still entertaining.
Hehe. Would love to see his opinion on Torgue xD
Some say that a small part of Jon dies inside every time he reviews guns like this.
Yup. Have the same thoughts too
That's why he has his emotional support stg-44 and mp5a3 regularly to hand.
I'm glad Jonathan decided to continue doing these reactions ever since those first few episodes over 2 years ago. He's made them incredibly insightful and entertaining.
I'd love to see Jonathan review the "firearms" from Stuffed, which is a treasure of a game that's in early access where you play a teddy bear using improvised weapons to shoot nightmares.
Everyone that had a hand in making this series deserves a raise and I hope Johnathan got a session in with his emotional support StG-44 after making this video.
"look how they massacred my boy" sums up the whole video 🤣
I quote that often because it's one of my favorites. Last time I said it was when my brother and I watched doom annihilation and saw the imp for the first time
10:08 "This game is really taxing my brain. Which is probably an indicator I should switch it off..." He's understood Destiny without even playing it.
No emotional support Sturmgewehr this time lol
Jonathan truly is the MVP of the channel, happy new year everyone
Madness: Project Nexus has a class called the Tinkerer that lets you make some absolutely _rancid_ guns.
Most people end up with either rifles that double as flagpoles, or an incomprehensible mass of plastic and metal that happens to have a pistol grip hidden inside it.
The R8 revolver in Counter Strike: Global Offensive needs to be cocked before every shot, but the trigger can be pulled partway without firing. I guess Jonathan would love that gameplay mechanic. Even though only silvers and pros use this pistol, everybody seems to know about that mechanic.
He actually did notice that, iirc. Although I think he focused more on the "hammer fanning" fire mode.
If his career as a weapons expert ever fizzles out, he’s totally got a future playing Dr. Who.
IKR , hes a masive sci fi nerd too, look ALL THOSE SHIPS in the backround in 10:05 , thats awsome to see
He just looks like David Tennant...who was the best doctor.
Imagine him pointing out the various flaws of Dalek weaponry 😂😂😂
@@justinlast2lastharder749He absolutely nailed that role
18:11 one heads up for him: in the Apex and Titanfall universe, bullet guns operate with an electrical trigger and primer. There is an in-universe reason the Flatline works at all.
16:44 This actually points toward how a more realistic 'turbo' system for ballistic firearms could work in a video game - the guns could use a _freeze_ (coolant) charge, that you could insert into the mechanism to cool it down briefly, and if the gun is designed with some sort of electric ignition or electrothermal-chemical ignition then for as long as it's cooled it could change the ignition profile to release more energy than it can normally handle. Sort of like overclocking the gun for a short period.
The only person that keeps this channel relevant. You’re the man Jonathan
I agreed, but that harsh to said
This comment is going to be on every single one of these videos a million times for the rest of eternity, huh?
@@aerthreepwood8021 sadge
@@aerthreepwood8021 because its true 😂
@@aerthreepwood8021 Until they bring something equally as relevant to the channel.
I can understand why Gamespot would want to keep these in their main channel, but if possible creating a secondary channel just for these "expert reacts" videos would be great and I would instantly subscribe to it.
Right now I just can't justify to myself subbing to the Gamespot channel since there's so much stuff that gets uploaded that I'm not interested in. Thankfully UA-cam still does a good enough job of recommending these videos with Jonathan where I rarely miss one, but unfortunately I don't always catch the loadout videos until much later.
Thanks for all the great videos regardless, and happy new year to Jonathan, Dave, and the rest of the Gamespot crew who make this series so great!
There's just something so satisfying about the way he points out that the buttstock is a boot.
The idea itself feels like something out of a cartoon, and he's just so sincere about it, I love it!
The p90 is a reference to a sub character for sword art online that ran a pink p90
P chan
Sword art online, eugh 😔
And I'm sure P-chan was inspired by Henrietta from Gunslinger Girls.
@@md_vandenberg the earliest P90 I remember being pictured in an anime was in Ghost in the Shell but not as a signature weapon
Kinda Wrong, its not a sub character, its a Main Character of her own Series.
They should do guns from bullet storm, and sunset overdrive
I don't remember anything special about Bulletstorm weapons tbh
beside driller ofc
@@SpecShadow I had a lot of fun with the grenade launcher with a alt fire shot that has the grenade explode when it bounces, and you can kick it around while it's exploding, or the gun that shoots what are essentially Bolas with explosives on the end, letting you wrap up an enemy then detonate the explosives
The "tactical Tupperware" comment killed me.
I laughed so hard I ended up coughing
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Tactical bean holder
It has a 9 in the name because that's the size of the shoe
7:21 I guess Jonathan hasn't noticed that the front sight isn't even used. You can see it in the lower right corner of the ring.
I would like to see Jonathan react to the weapons of Warframe and for David to react to the melee weapons of Warframe in 2023
Absolutely
I honestly have to wonder what's going to hurt him more. The more realistic guns or the more fantastical guns?
@@FieryKitsune1 maybe he can handle it, he has reacted to the guns of destiny 2
Warframe's guns will break him more than vanguard 😂
Show him the Soma and just... Watch his confusion.
The fact that you didn’t add the Unending Magnificent clip from Borderlands 3 is a sin. For sure my favorite Jonathan meltdown 😂
For 2023 y’all should throw in some more VR games, ones like H3 or Into the Radius have very interesting physical firearm operation.
You'll be happy to know they've actually done Hotdogs, Horseshoes and Hand-Grenades. Two, actually!
But yeah, I'd love to see more VR games shown - AND I'd love to see Jon with the VR headset using those virtual guns himself, versus just watching footage.
I've seen them do some H3VR stuff previously, the player who took the footage was clueless and mounted some optics backwards and nonsense like that. Well, H3VR won't stop you from that kind of user error...
Been using boneworks with my vive pro 2, never been better!
I'm slightly surprised The Spiffing Bot showed up. I've only ever seen these spammers comment on the channel they're pretending to be. GameSbot would have a better chance.
I'd love to see itr
Surely the Casanova P90 is a reference to Sword Art's "P-Chan"
These weapons actually made Johnathan visibly age…
@3:02 strikes me as an homage to Tron: Legacy.
I love how Jonathan is unofficially a videogame commenter now as well as a museum curator.
I think you guys should show him Resonance of Fate's gun customization system for an April Fool's joke. While it doesn't show on the guns in game model the sheer ridiculous amount of parts you can put on it would be perfect for him to look at. I'm talking barrels attached to barrels, sights attached to sights, magazines attached to magazines, sights attached to magazines, barrels attached to foregrips... you see where I'm going with this. Just grab some screenshots of late game customization and show him.
I really want to see Jonathan break down the guns from The Order 1886
To answer the sci-fi science of the rampage LMG (that really isn't any science... I think) The normal way that the rampage works is the thermite connectors are connected to themselves in normal barrel operation making a slow rate of fire as the gas can only push back the bolt with the cartage combustion pressure. In comes the thermite grenade. During the inspect you can see the thermite holder and the gas tube below it. The thermite grenade hollow core is lined up with the barrel which opens and locks on to either end allowing the round to go through it and break open the covers on the ends. The grenade slowly burns heating up the gas more after the bullet passes and increases the pressure further. This increase pressure throws back the bolt hard enough to meet the maximum compression of the spring quicker and cause the next round to be chambered faster, increasing the rate of fire. The vents on the front let off the excess pressure and heat generated between the grenade and covers, so that the temperature is not so high that is melts any of the components its near. And the weapon is bullpup style to keep the rounds themselves far away from the heat to prevent cookoff.
With Jonathan having a breakdown over the DMT I'd love to see his reaction to the changing Revision Zero.
reguarding the last gun, i think theoretically they thought it would work in a way that the barrel is cooled (the steam from the handguard) and the bullets fire normally but in the way to the barrel travels THROUGH the thermite grenade (i can see a hole in the middle of it when the shooter loads it) and this would somehow work......though shooting a super-thermite heated round trough a zero degre barrel sounds like the quick temprature change wuld rather just the whole mess go "KA-Boom" instead :P
Between the previous cursed guns video and this one, it seems like Escape from Tarkov's main design aesthetic was "How can we make our guns as offensive as possible to firearms experts in ways that are physically possible IRL with enough accessories?" while Call of Duty veers between "it's trying to be a real thing but they didn't get *any* of the details right" and more of a viscerally horrifying "WHAT WERE THE DESIGNERS ON?" route.
For anyone wondering what the pink gun at 3:40 says: "Key Code: Cutest Model (used incorrectly, as in miniature model) Machine Gun".
I wonder if Jonathan has seen enough cursed guns that he could design the Ultimate cursed gun: The most cursed gun ever designed by man.
Poor Jonathan...I swear, if my BFF and I ever found that game dev studio like we’ve always talked about doing, I’m going to insist we at least have him come in for a day to go over whatever arsenal we come up with in order to iron out the more egregious issues with weapon design that our art team comes up with.
HAHAHA... Jonathan is PHENOMENAL, and his extreme disappointment in the BugerTown Classic is absolutely Hilarious.
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Two things worth noting:
The Dead Man's Tale from Destiny 2 was made as a custom ornamental rifle in the lore. It was meant to be as fancy and over-the-top as possible.
The Rampage from Apex Legends seems to have a 2-piece barrel, with the front part extending forward as the gun opens up. The thermite grenate put into the gun has an open core in which the barrel inserts into when reassembled. This means the front barrel gets heated up, but the rear barrel, which contains the round before it gets fired, does not.
I would love to see Jonathan talk about the "Receiver" series. Would be a good relief from bad and cursed stuff
This series has been like Saturday morning cartoons!
Not calling it a Weeb 90 was a missed opportunity.
I love Jonathan; he looks at all guns in video games and breaks them down functionality wise whole giving a sense of gun logical and proper gun training. Could you imagine a person who makes video game weapons to handle a gun in real life? Its pretty scary,
The pink p90 is trying to replicate the gun from gun gale online a spin-off of sword art online
I think the tommy gun sticks around because people just always want to use a Chicago Typewriter on their enemies. In futurama, Robot Santa had a laser tommygun.
It’s my fav smg on cod ww2
4:00 That's "P-chan" from Gun Gale Online.
The video we've been waiting for all year
If it's not too far out of his wheelhouse, I'd love to see Jonathan take a look at the early modern firearms and artillery of Warhammer Fantasy games.
The workplace stress is palpable
I never needed something more then this video
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Ah! A fellow MP5 fan. Lovely gun.
It’s cool to look back through the year. I’ll be heading to the royal armouries museum in Leeds tomorrow
I'm glad to support this series, mostly because I want to see Jonathan happier with gun representations in new games. He's singlehandedly holding the FPS video games industry to account, and I'd like to see more games get his tick of approval.
I absolutely lost it laughing at 6:38 , bravo!
Only caught this on the rewatch but the porta pooper doesn't even use the front sight. It's a self contained unit at the back with a "front" post a few inches away from a rear spider
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Did he cover the Tommy's Matchbook in his Destiny episodes? That Thomson-In-Space variant literally sets you on fire to do more damage.
I guess whoever gets the footage for gamespot didn't have it
It was in one of the destiny episodes
I still use the "Lachmann Sub" but I do feel sad that it's not my MP5 like in the olden times...
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Endearing British subject matter expert makes fun of fictional American gun designs. Now this is some quality content!
As a heavy DMT user in d2 I feel called out lol
"Not a fan of modefying a Thomson to make it futuristic" he loves the pulse rifle from aliens and that is a heavely modefied Tommy gun.
Jonathan's back must be absolutely wrecked from carrying this channel!
The one thing i find cursed is johnathan skull curtains. I want them 💀
Jonathan: "It's just very...busy, compared to a real gun"
Charlton: Am I a joke to you?
Wouldn’t mind him taking a look at Primal Carnage Extinction’s Flamesaw. It’s, well, a flamesaw.
love these videos. Wish they were longer though
10:10 that is quite baller of a curtain right there, really fit his demeanor & personal charms.
I think the tommy gun finds its way into a lot of weird settings for one reason. It looks awesome. For an smg, it's very imposing.
Despite being a clip show episode, I still make this the 16th straight week of asking for an episode on Bullet Girls Phantasia.
I love his reaction to all the destiny guns like I think that's why we love all the destiny guns because they are so crazy in design and feel so unique even though most of them are completely unrealistic
Johnathan: “alright, thats the end of the year thanks for having me now please let my family go.”
Gamespot: “were done when i say were done”
Love the show! Happy new year Jonathon, Dave, and the Royal Armouries/Gamespot teams!
I still think maybe we were a bit too harsh to him with borderlands 3. Sometimes the system can make stuff that actually makes sense.
ngl JF is my favourite person to watch cause he’s funny understand video games and more importantly is a gun expert and his voice is awesome love him
You should show him Fistful of Frags. I want to know just how realistic those long reloads are.
I love that EM-2 in the background, really cool rifle to have on display!
0:39 Nice of Jonathan to show us a very *not cursed* MP5 before we get down to business!
The look of disgust and the uhhhhhhh john gives is PRICELESS
16:44 If it's any consultation, the Rampage in-universe is actually a heavily modified SMG that is not for sale anywhere, and is basically only in Apex Legends as an advertisement for its creator, Rampart and her aftermarket gun mod shop.
Was pleasantly surprised to see a young Jonathan in a segment of an episode of Forbidden History on vampires from 2016 :DD
Jonathan trying to explain these guns gives me the same energy as Spy trying to explain the drawings within the bucket.
I am impressed that the drum magazine for a Glock its a real thing though
Jonathan carries this entire wretched channel on his aching shoulders
I adore his initial reaction to the Burger Town Classic 😂
The P90 mods have been made standard in MW2022...how low has it become...
destiny pvp-ers love hearing jonathon say some bad things about dmt
So zach hazard and Jonathan walk into the bar but find a pancor jackhammer
Nice to see rare K-2 assault rifle in your collection displayed on the background
HRG Tommy Boom in Killing Floor 2 is actually pretty awesome Demolitionist class weapon, but I can agree that glowy neon design looks really off on HRG-custom variants of old school weapons in this game)
This is my first time seeing this guy and i can tell he is nerdy cus of his background but he is in some distress when talking about these guns. I am delighted
Him calling charging handles "cocking handles" is KILLING me lol
Jonathan Furguson, Gamespot's Yahtzee.
We need more Sommelier (John Wick 2) roles in video games. Especially those with high customization. Jonathan would be a shoe-in for that role. Just imagine adding a certain combination of attachments and Jonathan's voiceover just admonishing you for how cursed it is.
"This is unusual even for a Borderlands game"
I'm sorry, but that's where you're wrong! :D
As for the Tarkov-Glock, carbine "frames" for a glock actually exist. So it's not that unrealistic.But they tend to use the 18's 33 round "stick", instead of a drum mag.
Happy new year from south Asia :P and thanks for a compilation of all gun nerd pain with Johnathon xD