i would like to generate a 3 phase power voltage, current angular vector display and the power factor and harmonic monitoring the smart-grid with solar-wind-inverters... seems to be a really hot topic with all the electric cars hooking up to the grid. all this can cause dirty power wiping out electrical/electronic equipment. pricey test equipment..:/ a hobby version?.:)
Is there such a thing as a vector display that could do say full flat-shaded 3D scenes in a game similar to something like say Virtua Racing using vector graphics? I'm saying this because I would love to see a proper 3D game but as it would look displayed on one of those old vector displays that had that gorgeous glow to everything because they were using actual beams of light or whatever it was.
BRILLIANT! LOVE YOU. LOVE PIONEERING HISTORY.
Will watch this! I'm hooked just by the description.
The best way to map an NES game to vectors would be to detect the lines between differently-colored pixels, not a threshold for intensity.
i would like to generate a 3 phase power voltage, current angular vector display and the power factor and harmonic monitoring the smart-grid with solar-wind-inverters... seems to be a really hot topic with all the electric cars hooking up to the grid. all this can cause dirty power wiping out electrical/electronic equipment. pricey test equipment..:/ a hobby version?.:)
Great talk, thanks for the share!
Is there such a thing as a vector display that could do say full flat-shaded 3D scenes in a game similar to something like say Virtua Racing using vector graphics? I'm saying this because I would love to see a proper 3D game but as it would look displayed on one of those old vector displays that had that gorgeous glow to everything because they were using actual beams of light or whatever it was.
Electron beams on a phosphor-lined tube
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