I have yet to see anyone record a video like this where it's like your teaching someone else to play their first game... not just a "this is how you play", but rather "let me show you how to play as we play your first match". Big fan of this, I'll definitely be directing people to this who want to have a video reference of how to play.
yeah! Really glad to hear that. I've taught a lot of people around my LGS and I definitely find that a quick overview of the actions (from the rules lite packet) and then jumping into a game with the matched play sequence really helps people get it. Then we have a real friendly game and explain terms as they become relevant. we tried to make our best anagram of that in video format. -Riggon
Great video as always! One small thing, at 45:12 the boy selected for eliminate guards is not a valid target as the objective marker it is standing on is not on the centre line or in the opponent's territory.
@@2CasualYT yeah its awesome but line of sight rules are pain :D Thanks to your gameplays we understand little better but still not 100% :D Btw whats your favorite Kill Teams and why? :)
@@DodgethisCZ I think legionaries is probably my favorite. They are tanky and can make some really explosive plays with their tricks. the balefire fireball is one of my favorite spells (its blast and splash effects stack with each target of the blast). They are also flexible kill team and can handle just about any situation. I've been a fan of teams that are good in melee in general.
@@2CasualYT yeah I saw you enjoy this Kill Team a lot and understand why :D What you think about Kasrkins and Phobos? Im completing those teams so profi opinion from you will be great :P
@@DodgethisCZ they're both fun. kasrkin and the elite team deleters and can make their metlas and plasmas destroy things. just wait out their activations and swoop in with your elite points ability. phobos got a big buff in the balance dataslate and now they are objective/mission actions champs. they have a TON of tricks and are a really technical team. they are Tomas' favorite.
Great to see a vid doing an actual playthrough with examples. I can't really understand the neccessity of other vids which just tell you the rules. I mean I could've done that myself by just reading them! Vids like yours with explanation through play are so much more effective. Thanks !
This video's format is really nice, and it is really timely for me, since I'm going to play my first games of Kill Team this weekend - with a Legionaries team, no less. :D Overall your batreps are really informative, fun to watch and probably the best production quality (for KT at least) I've seen. Thanks for your content, guys, keep rockin'!
@@2CasualYTwell, today I've played two games against a band Corsairs who had campaign upgrades and I hated this matchup as one could expect. :D BUT! I now legitimately BLOODY LOVE Kill Team, and watching all of your vids made me able to have a decent enough grasp on the rules and datasheets to play comfirtably. I guess I'm firmly in the KT part of hobby now, too. So thanks again, lads! o7
@@PzFalconer Woohoo! thats awesome to hear. Narrative is a whole nother beast tho. I usually save narrative play for those who have a handfll of games under their belt before you start adding in more rules. but narratives can be a lot of fun at the end of the day and you get to add in zany asymmetrical missions.
Been enjoying the videos. This one is nice and informative. But, the audio levels are pretty up and down between clips. Keep having to modulate volume as I watch which is sighted annoying. Great job though, keep up the content!
Thanks for the feedback we're taking a look at new fonts especially dyslexic friendly ones. It wont be up in this Mondays video but we should be able to get it into the next.
I think this video is soo good for me who wants to learn to play ITD. Is it possible to make video on Line of sight-vantage-point-obscure. I think it is so hard to understand line of sight when a person is on a vantage point.
By the way - that laser measurer looks really handy for determing cover lines. Is it something you've made for yourself or maybe you could point somewhere where I can find one? Would save me a lot of headache in my games :)
Yes its literally the best thing ever. Its the 'Target lock Laser Line' from army painter. many LGS carry them, but you can find them online for about 10$-12$. #1 accessory I recommend someone get
Great video, good learning material! One thing I want to mentioned - GW clarified in FAQ, that AP generation happens before activation, so basically Ork Nob can target himself with this ability, but it has no effect. UPD: nope, my mistake. Gentlemen got the ruling correct as explained in the comments here.
Thanks for keeping a close eye, but on the contrary, they explicitly said it does work. This is because it happens UPON activation and not DURING (like the comms boy does). This means that the ork boss can give himself 3 AP to work with. the same thing with Mutability and Change from Legionary. Here is the direct quote from the core rule faq: www.warhammer-community.com/wp-content/uploads/2021/10/ddpXalpiKNFA0S7b.pdf (see second sentence) "Q: If an operative’s Action Point Limit is modified during its activation, will the action points it generated for that activation be affected? A: No, unless otherwise specified. Action points are generated after determining an operative’s order for its activation, so modifiers after that point won’t affect how many action points it has for its activation. Modifiers to an operative’s APL when it is activated (e.g. if the KOMMANDO NOB uses its Get it Dun! ability on itself) could affect the action points generated, as this happens before it generates action points."
Guys, I have a bit of an offtopic question, but not sure who else to ask. Can a Legionary player use Hated Assault to double fight and Veteran of the Long War to repeat one of the fight actions (after the target not losing any wounds) in the same activation? Guys at my local club said one can't do that, because there's a limit against doing an action more than twice (even if some rule allows it), but I couldn't find a rule that would prevent such use of Ploys.
You absolutely can, it's repeating the ATTACK and not the ACTION (the thing that costs ap). But I can see where the confusion comes from This is valid in the same way that you make multiple shooting attacks with a blast weapon, but is still only a single shoot action. You can even repeat one of the attacks from the many you get from blast using the votlw ploy Works no different with fighting in combat (you can even just parry out and deal 0 damage just like we did in the vid even if there are no dice to parry) Also if you couldn't do that, the ploy would be 100% useless.
Jeez guys, thanks so much for clearing this one up! This confusion costed me a game last week. TBH, having background in Magic the Gathering which has super precise wordings and ruling clarifucations to a good chunk of new cards and mechanics/interactions on each new release, I am kinda surprised how many popular games don't follow this example.
@@PzFalconer yeah no grosser feeling than finding out in hindsight that a game was influenced by a misinterpretation of the rules, win or lose. I'd say GW is pretty precise with their terminology too with their technical writing. But distinguishing terms or just normal language can be a challenge at times
Its not in the core rulebook, so dont feel bad about not finding it. Its in the critical ops 2022 matched play sequence. its a small update to the sequence and makes it much less punishing to be defender
They originally did. That's from the critical operations 2022 update (That box of cards). there are a few updates to the matched play sequence. Biggest ones break your KT I to 3 even groups and take turns deploying. This lessens the disadvantage of being defender. Other big one is started with 3cp, and going up to 4 tp one
yes, the crit ops 2022 packet made a few small changes to rules. now you start the game with 3cp and get another on tp1 tac ops and deployment are really the biggest other changes of note wahapedia.ru/kill-team2/the-rules/critical-ops-2022/
I have yet to see anyone record a video like this where it's like your teaching someone else to play their first game... not just a "this is how you play", but rather "let me show you how to play as we play your first match". Big fan of this, I'll definitely be directing people to this who want to have a video reference of how to play.
yeah! Really glad to hear that. I've taught a lot of people around my LGS and I definitely find that a quick overview of the actions (from the rules lite packet) and then jumping into a game with the matched play sequence really helps people get it. Then we have a real friendly game and explain terms as they become relevant. we tried to make our best anagram of that in video format.
-Riggon
@@2CasualYT You guys did a great job at it. Not only were you informative and well explained, it was an entertaining video to just watch!
Hey guys. Excellent video. This helped me out a ton. Loved the energy and how y'all seemed to be having a good time with it.
This was really informative. Spotted some rules I had missed or was playing wrong. Once again, love the recaps and explanations of your strategy.
Awesome to hear, really glad you enjoyed it
Great video as always! One small thing, at 45:12 the boy selected for eliminate guards is not a valid target as the objective marker it is standing on is not on the centre line or in the opponent's territory.
Oh great catch! that's absolutely right
This is an piece of absolute quality content guys. Bravo
Thanks a lot for this! We are new in KT and we learned a lot from this awesome job guys!
Woohoo, glad you enjoyed it! I hope you guys are liking the game so far.
@@2CasualYT yeah its awesome but line of sight rules are pain :D Thanks to your gameplays we understand little better but still not 100% :D Btw whats your favorite Kill Teams and why? :)
@@DodgethisCZ I think legionaries is probably my favorite. They are tanky and can make some really explosive plays with their tricks. the balefire fireball is one of my favorite spells (its blast and splash effects stack with each target of the blast).
They are also flexible kill team and can handle just about any situation. I've been a fan of teams that are good in melee in general.
@@2CasualYT yeah I saw you enjoy this Kill Team a lot and understand why :D What you think about Kasrkins and Phobos? Im completing those teams so profi opinion from you will be great :P
@@DodgethisCZ they're both fun. kasrkin and the elite team deleters and can make their metlas and plasmas destroy things. just wait out their activations and swoop in with your elite points ability.
phobos got a big buff in the balance dataslate and now they are objective/mission actions champs. they have a TON of tricks and are a really technical team. they are Tomas' favorite.
Nice, always appreciate these how to play video
Great to see a vid doing an actual playthrough with examples. I can't really understand the neccessity of other vids which just tell you the rules. I mean I could've done that myself by just reading them! Vids like yours with explanation through play are so much more effective. Thanks !
Really Glad you enjoyed it!
This video's format is really nice, and it is really timely for me, since I'm going to play my first games of Kill Team this weekend - with a Legionaries team, no less. :D
Overall your batreps are really informative, fun to watch and probably the best production quality (for KT at least) I've seen.
Thanks for your content, guys, keep rockin'!
That's great, we're really excited for you! Please let us know how your first game goes
@@2CasualYTwell, today I've played two games against a band Corsairs who had campaign upgrades and I hated this matchup as one could expect. :D
BUT! I now legitimately BLOODY LOVE Kill Team, and watching all of your vids made me able to have a decent enough grasp on the rules and datasheets to play comfirtably. I guess I'm firmly in the KT part of hobby now, too. So thanks again, lads! o7
@@PzFalconer Woohoo! thats awesome to hear. Narrative is a whole nother beast tho. I usually save narrative play for those who have a handfll of games under their belt before you start adding in more rules.
but narratives can be a lot of fun at the end of the day and you get to add in zany asymmetrical missions.
This is a fantastic tutorial video. I wish more were like this!
We've got more planned 😉
@@2CasualYT Awesome! What I mean to say is everyone should do how-to-plays like this. I love your regular battle reports too!
Been enjoying the videos. This one is nice and informative. But, the audio levels are pretty up and down between clips. Keep having to modulate volume as I watch which is sighted annoying. Great job though, keep up the content!
Very helpful, thanks!
Really, thanks for this video it did crystallise my knowledge about how to play
Amazing tutorial and walk through!!!! Only criticism is that font you chose for the tac ops!
Thanks for the feedback we're taking a look at new fonts especially dyslexic friendly ones. It wont be up in this Mondays video but we should be able to get it into the next.
I think this video is soo good for me who wants to learn to play ITD. Is it possible to make video on Line of sight-vantage-point-obscure. I think it is so hard to understand line of sight when a person is on a vantage point.
Amazing!!!!!
Great video guys, just need to work on those sound levels.
I'm sure you've noticed, but the differences in audio levels throughout the vid made it a bit jarring to sit through. Great info, though.
We need more Phobos next :D
By the way - that laser measurer looks really handy for determing cover lines. Is it something you've made for yourself or maybe you could point somewhere where I can find one?
Would save me a lot of headache in my games :)
Yes its literally the best thing ever. Its the 'Target lock Laser Line' from army painter. many LGS carry them, but you can find them online for about 10$-12$. #1 accessory I recommend someone get
@@2CasualYT many thanks! Also made me double-check if I subbed to you guys. Well, now I am :)
@@oleksii-kozak Woohoo! Thanks, its appreciated.
Great video, good learning material!
One thing I want to mentioned - GW clarified in FAQ, that AP generation happens before activation, so basically Ork Nob can target himself with this ability, but it has no effect.
UPD: nope, my mistake. Gentlemen got the ruling correct as explained in the comments here.
Thanks for keeping a close eye, but on the contrary, they explicitly said it does work. This is because it happens UPON activation and not DURING (like the comms boy does). This means that the ork boss can give himself 3 AP to work with. the same thing with Mutability and Change from Legionary.
Here is the direct quote from the core rule faq: www.warhammer-community.com/wp-content/uploads/2021/10/ddpXalpiKNFA0S7b.pdf
(see second sentence)
"Q: If an operative’s Action Point Limit is modified during its activation,
will the action points it generated for that activation be affected?
A: No, unless otherwise specified. Action points are generated after
determining an operative’s order for its activation, so modifiers
after that point won’t affect how many action points it has for
its activation. Modifiers to an operative’s APL when it is activated
(e.g. if the KOMMANDO NOB uses its Get it Dun! ability on itself)
could affect the action points generated, as this happens before it
generates action points."
@@2CasualYT wow, that's great! My apologies for barging in with incorrect info. Thanks for clearing things out!
Guys, I have a bit of an offtopic question, but not sure who else to ask.
Can a Legionary player use Hated Assault to double fight and Veteran of the Long War to repeat one of the fight actions (after the target not losing any wounds) in the same activation? Guys at my local club said one can't do that, because there's a limit against doing an action more than twice (even if some rule allows it), but I couldn't find a rule that would prevent such use of Ploys.
You absolutely can, it's repeating the ATTACK and not the ACTION (the thing that costs ap). But I can see where the confusion comes from
This is valid in the same way that you make multiple shooting attacks with a blast weapon, but is still only a single shoot action. You can even repeat one of the attacks from the many you get from blast using the votlw ploy
Works no different with fighting in combat (you can even just parry out and deal 0 damage just like we did in the vid even if there are no dice to parry)
Also if you couldn't do that, the ploy would be 100% useless.
Jeez guys, thanks so much for clearing this one up! This confusion costed me a game last week.
TBH, having background in Magic the Gathering which has super precise wordings and ruling clarifucations to a good chunk of new cards and mechanics/interactions on each new release, I am kinda surprised how many popular games don't follow this example.
@@PzFalconer yeah no grosser feeling than finding out in hindsight that a game was influenced by a misinterpretation of the rules, win or lose.
I'd say GW is pretty precise with their terminology too with their technical writing. But distinguishing terms or just normal language can be a challenge at times
Ok. Maybe Im stupid, but where does it say to split the teams into groups for deployment? I cant seem to find that anywhere.
Its not in the core rulebook, so dont feel bad about not finding it. Its in the critical ops 2022 matched play sequence. its a small update to the sequence and makes it much less punishing to be defender
why are you alternating deployment back and forth multiple times? I thought all models get placed at once?
They originally did. That's from the critical operations 2022 update (That box of cards). there are a few updates to the matched play sequence. Biggest ones break your KT I to 3 even groups and take turns deploying. This lessens the disadvantage of being defender.
Other big one is started with 3cp, and going up to 4 tp one
@@2CasualYT i wish they did a better job of putting the rules out. An app would fix all these problems....
@@josephswiger7021 agreed, perhaps with 10th getting digital rules, kill team will follow suite.
Uh? did I missed something here? don't you get 2 cp's if you have a leader, and 1 at the beginning of the turning point? why do they have 4?
yes, the crit ops 2022 packet made a few small changes to rules. now you start the game with 3cp and get another on tp1
tac ops and deployment are really the biggest other changes of note
wahapedia.ru/kill-team2/the-rules/critical-ops-2022/
@@2CasualYT oh, I see, thank you so much!
This is great.i really like both of your personality and was helpful. A bit more explanation of combat special things please. Waaggh!