14:20 The odds of rolling 7 6s is about 3.57x10^(-6) which is pretty rare if im being honest. That means it happens about once every 280~ thousand rolls (of seven dice),
Thanks! we're glad you like it. They can be a little tricky since the are total glass cannon rouges. you've got to focus on hitting first and trying not to get hit back. Using the 3apl to move out of heavy cover, shoot and dash back can be really nice
Been enjoying the content, guys! If you could work on your sound quality, that'd be a huge improvement. There's a slight echo and reverb in the room, you could try hanging up some towels, curtains, or sheets along the walls to help mitigate that. Also, recommend investing in some improved lighting for the battle map and dice tray. The light glare on the dice makes the numbers impossible to read at times. A simple light diffuser could help with that. Overall, keep making content and I'll keep watching, we need more quality Killteam content out there! I'd personally love to see more of the dark kin, I'm biased.
Hi Pete here The lead player : Kyganil blades + lead player body fusion pistol player (skull aura) : Troupe kiss/fusion + Kyganil body + the Executioner spirit aura form nighthuant Age of Sigmar: Soul Wars box Kyganil is form the Kyganil Daemonifuge - Ephrael Stern & Kyganil box
Very cool seeing both of the teams I own go head to head. I definitely think this matchup is awful for the HotA, and I'm not sure whether open helps or hurts them if I'm honest
I honestly think they handle open board just fine, they have high mobility if they need to snag a vantage point. can potentially abuse doors with 3APL, and have lots of long range threats. They're still great on ITD but things can get a little dangerous for them if the non-melee ops get into combat. But they're strong mobility is extra great in ITD. I guess my final take away is they like both lol.
The support grip, which Pete has, removes the heavy special rule. Now he can only move 6" total in an activation (moves + dashes combined). You can absolutely move, shoot, and dash in any order. And With fly you need not concern yourself with climbing coats
More Hand of the Archon please ! I'd love to see more of them
Yeah we'll definitely get some more games in with those guys, they're super fun.
Concentrating more on the board, awesome !
Love hand of the Archon. Definitely keep the post turning point discussion. It's very helpful and something other battle reports don't really do.
14:20
The odds of rolling 7 6s is about 3.57x10^(-6)
which is pretty rare if im being honest. That means it happens about once every 280~ thousand rolls (of seven dice),
Thats perfect, thanks for crunching the numbers
I too would like more Hand of the Archon games!
this was epic. I have both of these teams and it was cool to see their interactions!
This is the game I wanted!
Another nice report! I played against Hand of the Archon once, and oh baby did I get dismantled.
Thanks! we're glad you like it.
They can be a little tricky since the are total glass cannon rouges. you've got to focus on hitting first and trying not to get hit back.
Using the 3apl to move out of heavy cover, shoot and dash back can be really nice
"I failed every re-roll. I gotta get one right?", "You gotta get 1 right?"... Rolls a 1
Love both teams. Thanks ❤
Harlequins melee is 5 dice on 3's. You were only rolliing 4
Pete here
it's been a hot minute since I played them I totally forgot that they roll 5 dice in melee
New player here! Can anyone tell what the unit on the left is at 0:37? So cool 🤩
Edit: I see someone asked already. Looks amazing!
The font type makes things hard to read for me :(
Been enjoying the content, guys! If you could work on your sound quality, that'd be a huge improvement. There's a slight echo and reverb in the room, you could try hanging up some towels, curtains, or sheets along the walls to help mitigate that. Also, recommend investing in some improved lighting for the battle map and dice tray. The light glare on the dice makes the numbers impossible to read at times. A simple light diffuser could help with that.
Overall, keep making content and I'll keep watching, we need more quality Killteam content out there! I'd personally love to see more of the dark kin, I'm biased.
Thank you for your kind recommendation and support. we will certainly try our best to implement whatever we can.
Great batrep! Still waiting on a Novitiates game 😈
They will be coming this June! Sorry for the wait! Haha 😆
Where are ya guys from in the states? Yall are a funny crew!
We are all from New Mexico!
@2 Casual oh man any kinda show isn't around missouri and Arkansas lol
Love your guys content!
what pieces were the lead player and the last player (skull aura)?
Hi Pete here
The lead player : Kyganil blades + lead player body
fusion pistol player (skull aura) : Troupe kiss/fusion + Kyganil body + the Executioner spirit aura form nighthuant Age of Sigmar: Soul Wars box
Kyganil is form the Kyganil Daemonifuge - Ephrael Stern & Kyganil box
Man why are you rolling 4 dices melee with Halrequins?! They all have 5 dices! I was cheering for you so bad :)
Pete here
Yeah I totally forgot that they roll 5 dice in melee my bad 😅
Is dashing after a charge an Archon thing? 🤔. Didn't think you could do that?
Yes, you can use one of your pain tokens to do so. They are also good for +1 apl or what's basically CP reroll
Very cool seeing both of the teams I own go head to head. I definitely think this matchup is awful for the HotA, and I'm not sure whether open helps or hurts them if I'm honest
I honestly think they handle open board just fine, they have high mobility if they need to snag a vantage point. can potentially abuse doors with 3APL, and have lots of long range threats.
They're still great on ITD but things can get a little dangerous for them if the non-melee ops get into combat. But they're strong mobility is extra great in ITD.
I guess my final take away is they like both lol.
Space dwarves when?
Soon... very soon 😉
death jester cant move after shooting, because he is heavy, in case you have support grip, also cant do it.
The support grip, which Pete has, removes the heavy special rule. Now he can only move 6" total in an activation (moves + dashes combined). You can absolutely move, shoot, and dash in any order. And With fly you need not concern yourself with climbing coats