Khorne Unit Roster Tier List

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  • Опубліковано 7 сер 2024
  • Total War: Warhammer 3 Rating Khorne unit roster.
    tiermaker.com/create/khorne-1...
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КОМЕНТАРІ • 442

  • @thotacon
    @thotacon 2 роки тому +936

    "the real treasure was the skulls we made along the way"- Skarbrand probably

    • @IronClique
      @IronClique Рік тому +13

      "SKARBRAND HATES FRIENDS, AND SKULLS SIGNIFICANTLY LESS!"

  • @Erika_Redmark
    @Erika_Redmark 2 роки тому +594

    “SKARBRAND HATES THIS TIERLIST!!”
    *30 seconds in after hearing Legend make the reference
    “SKARBRAND HATES THIS SLIGHTLY LESS!!”

  • @Eathization
    @Eathization 2 роки тому +197

    The "anti-infantry" ui tooltip is not always given due to an actual bonus vs infantry but sometimes due to animations and the number of enemies hit per strike by each entity.
    Think of it sort of like a reverse duelist trait. Duelist tooltip is often given to single entity units that only hit 1-4 entities per strike, making them a poor choice vs high entity number enemies. Whereas anti-infantry tooltipped units may hit a great number of enemy entities per strike making them strong vs ablot of infantry units.
    The number of hits per strike is not at all visible from within the game but can be checked by looking at the unit's data in the game's databases.

    • @awellner3285
      @awellner3285 2 роки тому +47

      i wish the ingame encyclopedia went into a lot of detail like the number of entities hit.
      theres so much hidden stats for units and spells that dont fit into the UI.

    • @ericbrun2008
      @ericbrun2008 Рік тому +3

      The Krimson Killaz is a good example of this.

    • @AdamNisenziSpisak
      @AdamNisenziSpisak Рік тому +2

      That actually makes sense. But its logical that Legend would go with the logic that someone at CA just typed it there because they maybe expected that unit to be anti infantry and then forgot to remove it later in development and nobody really cared about it. But it was weird that it happened multiple times during all 3 warhammer games. And the animation thing makes more sense than just someone typed it in "because".

    • @sev1120
      @sev1120 Рік тому

      @@awellner3285 hell, even if it's hidden away in like an out of battle roster book that shows off extra details about units not on the unit card, and gives some hits and tips on how to make use of them.

    • @neerGdyahS
      @neerGdyahS Рік тому

      I think they should separate anti-infantry into anti-small and anti-horde. Anti-small for units like greatswords and anti-horde for area-of-effect units. The main difference being that anti-small can generally fight characters.

  • @jufavafra
    @jufavafra 2 роки тому +199

    I enjoy how different Total War Warhammer youtubers play the same game in different ways, and make tierlists so different. It's nice to see all the ways someone can handle the same situation in this game

    • @Miaauify
      @Miaauify 2 роки тому +7

      For me, always been the strength of TW games. Very few other games have so many different viable paths to victory

    • @5ynth3ticNZ
      @5ynth3ticNZ 2 роки тому +2

      It's nice that multiple do it. Legend (as far as I know) won't take into account anything related to multi-player in his lists. Other creators do, which is a great way to get more content from the same type of video. Thanks everyone.

    • @animewarrior3
      @animewarrior3 2 роки тому +29

      @@5ynth3ticNZ you really shouldn't make a tier list with multiplayer and campaign combined. What's amazing in campaign can suck in MP. Really need to make two lists

    • @pougetguillaume4632
      @pougetguillaume4632 2 роки тому +8

      @@animewarrior3 point in case khorne dogs aren't that good in campaign but are absolutely mvp in multiplayer.

  • @sir_vix
    @sir_vix 2 роки тому +349

    I've found the standard chaos warrior's high quality shields to be pretty useful for negating concentrated ranged fire whilst I position my damage dealers. Without a couple of them around I find I'm often forced into attacking prematurely and along fewer axes. The demonic units extra speed allows me to maneuver alongside the chaos warrior's advance.

    • @Casimir2811
      @Casimir2811 2 роки тому +10

      Exactly, they are one of the best holding units in the game, if not the best.

    • @jdc4144
      @jdc4144 2 роки тому +24

      They're also very good at grinding through early game, mortal units, without taking much casualties. They just demolish stuff like goblins, orc boys, this type of stuff, without taking damage really

    • @adriany1044
      @adriany1044 2 роки тому +1

      They're the ones that i always recruit as Tzeentch, those bloodletters and forsaken of Tzeentch is nothing compared to them. they can ate friendly fires from blue/pink horrors where forsaken and other demons can't, makes them excellent front lines

    • @cygor4520
      @cygor4520 2 роки тому +3

      Agreed. I also spam the halberd variants when invading ogre territory. They're the only variant with AP, so they tear through everything. I don't find the dual weapon ones particularly useful due to lack of AP.

    • @Vanadium
      @Vanadium 2 роки тому +9

      I dont understand how the chaoswarriors are just marked as basic. those dudes are fucking awesome if they get also some leader bonus they will hold against anything.
      I could fuck up anything only with this unit again very hard AI and I have no doubt that it would be the same on legendary..
      Its pretty easy to have your core army made out of the chaos dude and flank the enemey with your bloodletters. You dont even lose one unit if you fight bigger armies.

  • @johngibbins7293
    @johngibbins7293 2 роки тому +120

    I feel like there was a missed opportunity here to have "S" tier in red and "D" tier in green. Completely agree with the list though!!

  • @erensametkaratas6593
    @erensametkaratas6593 2 роки тому +35

    Even Legend puts most the infantry units in good tiers, that's how you make a melee-focused army work.

  • @letsplaysvonaja1714
    @letsplaysvonaja1714 2 роки тому +95

    flesh hounds and furies really surprised me in the campaign
    i thought the dogs would need numerical advantage and be only good for taking out archers, just like regular dogs, but they actually get an anti-large modifier from tech and are pretty strong in general and the furies are way better than bats or harpies which die instantly, I had like 3 furies in each of my armies and they easily took out towers and enemy flying units, while each individual unit is relatively weak and fragile three of them can easily rip apart plague drones, tzeentch knights and all kinds of "strong" flying units (however it still was pretty damn hard to keep them alive while giving them enough combat to get to rank 7 for the additional red line buffs)

    • @bluebird8105
      @bluebird8105 2 роки тому +5

      In my chaos undivided campaign I used 7 units uf furies till the very end. Sending them in and watch them annihilate whatever I pointed them at was just fun

    • @M.L.official
      @M.L.official 2 роки тому +7

      furies can take out most missile infantry in 1v1. Even quarrelers. They are way more useful than in wh2 harpier and bats, the resistance helps and their overall damage as well.

    • @Casimir2811
      @Casimir2811 2 роки тому +7

      Yeah, I would definitely rank them higher than Legend.

    • @IllustriousCrocoduck
      @IllustriousCrocoduck 2 роки тому +3

      I left some khornedogs to die to some ogres on a flank, and like 5 minutes later they were somehow still fighting. That was the moment, for me.

    • @wolflordgio6320
      @wolflordgio6320 2 роки тому +2

      i throw them in my infantry lines they could definitely hold the line

  • @paddyjarns
    @paddyjarns 2 роки тому +34

    The anti-large bonus you can get for flesh hounds through the tech tree is really handy I've found. Especially as my main issue so far has been N'Kari they're great for shutting down slaaneshi chariots. Not infantry sized so don't get damaged by them much, have the mass to stop them in their tracks and the speed to pursue when they inevitably flee. I always have at least two in an army.

  • @Bottle5354
    @Bottle5354 2 роки тому +10

    Hey Legend, I'm desperately waiting for a tower tier list- or at least a list of which tier of towers are strongest for each race. You have the information scattered around different videos where you say "Kislev's best towers are the tier 3 ones" for example but it would be amazing if you could put all that incredibly valuable information in one place. Love your content, thank you :)

  • @kyleriggs93
    @kyleriggs93 2 роки тому +81

    Can’t wait till CA releases $100 worth of DLC just to make WH3 unit rosters decently filled out

    • @alexmarquardt5370
      @alexmarquardt5370 2 роки тому +11

      Hahahaha $100? You mean per faction right

    • @bluesouth5633
      @bluesouth5633 2 роки тому +16

      Not to mention the blood dlc, which you know, you have to buy separately for a game that features the blood god...

    • @isaacplanas4948
      @isaacplanas4948 2 роки тому

      @@bluesouth5633 prestige blood

    • @letsplaysvonaja1714
      @letsplaysvonaja1714 2 роки тому

      they already are decently filled out though?

    • @thepiousskeleton6046
      @thepiousskeleton6046 2 роки тому +6

      @@letsplaysvonaja1714 Lol no they aren't. Tzeentch has like 13 units and Nurgle doesn't have a single unit with anti-large.

  • @Lickiecat
    @Lickiecat Рік тому

    I come back to this tier list and your other videos, and find it enjoyable to watch during loading screens, cheers for the sponsor that is actually really helpful too.

  • @CrimsonUltrafox
    @CrimsonUltrafox 2 роки тому +16

    I'm so glad you see the greatness of Minotaurs. With a certain research, they can also get gorefeast and regenerate. I found them essential in the stupid survival battles in the realm of Chaos. The Anti Large ones in particular eat soul grinders for breakfast.

  • @royalcogark
    @royalcogark 2 роки тому +11

    As of 1.2, Skullcrushers have a bonus vs large so I could see them being used as an anti-cavalry force maybe. It's just a +10 bonus, but it's still something.

  • @SuperNintendawg
    @SuperNintendawg 2 роки тому +9

    One thing I would have mentioned is that getting vanguard deployment for the entire army (through the tech tree) MASSIVELY alters viability, especially for the slower units. Suddenly, having a few tier one chaos warriors with shields to soak up Tzeentch's missles can be viable even through the late game because while they ARE slow, they don't take long to actually reach the enemy, so the fact that they can eat the initial burst of enemy volleys becomes valuable to your other units when they descend on your enemies. Just my two cents.

  • @Omega068
    @Omega068 2 роки тому

    This was very informative, thank you! What you said reflected my experience playing with the warriors of Khorne units where they dropped off in effectiveness. I never tried a soul grinder stack; that sounds like it would be fun.

  • @adamg6497
    @adamg6497 2 роки тому

    Thank you! Been waiting for this one.

  • @blueshift4106
    @blueshift4106 2 роки тому

    Love your videos. Finally subscribed.
    But I couldn't stop hearing corndogs when you talked about the Khorne dogs and I was losing it.

  • @DrErikNefarious
    @DrErikNefarious 2 роки тому +3

    Shielded Chaos Warriors are a great meat shield, I've found. If you sweep the higher level stuff behind what's focused on the warriors, it's devastating. During the last battle against Belly Boi, I found they held the line impressively well for their cost.

  • @mishmashmarsh9499
    @mishmashmarsh9499 2 роки тому +66

    I'm honestly shocked you put the blood shrine in S tier, considering that blood reaper hero's can mount one, you usually deduct a lot of points if a lord can do the same thing but better. Take mortis engines for example.

    • @KnightEnjoyer69
      @KnightEnjoyer69 2 роки тому +24

      Yeah, but keep in mind that skarbrand expends fast, and u need heroes to close the rifts at some point.

    • @M.L.official
      @M.L.official 2 роки тому +7

      i think skullcannon is S and bloodshrine is A. The problem with both is they get absolutely slammed by single entities like lords or heroes. You have to keep them away from those targets. Against infantry they are really good, even anti large variants. The reason I like skullcannon more is because you can severely weaken the enemy lords and single entities with the ranged attack and replenish their ammo when In melee. It takes more micro management but the payoff is worth it with blood host armies

    • @darkrite9000
      @darkrite9000 2 роки тому +3

      @@KnightEnjoyer69 Yeah, though I will say you can get a lot of cultists easily enough, bloodreapers being from a tier 4 building means you prioritize putting them in your army, whereas the cultists are tier 2, so not only do you have them for your armies, but you get them easily enough to close rifts. You only need 1 hero for every 2 or 3 provinces (kinda depends on distance between the rifts for the provinces), but having a rift open for a turn isn't gonna be that big a deal.

    • @darkrite9000
      @darkrite9000 2 роки тому +3

      @@M.L.official Only issue is that skullcannons don't buff nearby units, whereas blood shrines do. Regardless I have 2 of each in my Skarbrand army, which is mostly full of minotaurs.

    • @KnightEnjoyer69
      @KnightEnjoyer69 2 роки тому

      @@darkrite9000 indeed, but the bloodthrones in your army cant really be replaced by bloodreapers. The unit is good in a cluster 4 or 5 of them fighting together.
      I personally use a bloodreaper and 3 thrones to take points and supply lines, but i dont think they are S tier because of upkeep.

  • @KiethSomataw99
    @KiethSomataw99 2 роки тому +10

    The axe and shield Chaos Warriors of Khorne should be at A tier. While they fight well against early game units, against tougher units they are effective anvil units, holding enemies in place for the stronger units to do the flanking. They also are good projectile sponges thanks to their shields. The Soul Grinders of Khorne, on the other hand, are considered less useful than that of other chaos gods and I'd put them on C or B tier.

  • @ruukinen
    @ruukinen 2 роки тому +49

    I agree with Bloodletters being a/several cuts above Chaos warriors. Slow hulking infantry with armor and shields might deflect/tank more shots but they also have to since the bloodletters are significantly faster. Not having magic attack also hurts when going against Nurgle or Tzeentch.

    • @JustSome462
      @JustSome462 2 роки тому +13

      Tzeentch absolutely shreds bloodletters with Horrors tho because they have lower health, armor and their physical resistance is useless.
      Chaos warriors with shields on the other hand hard counter horrors which are the Tzeentch units you will fight the most.

    • @ruukinen
      @ruukinen 2 роки тому

      @@JustSome462 On the flip side Chaos warriors don't do any damage at all. You have bloodletter summons to tie them down into combat before they "melt" your troops. Bloodletters are absolutely the better pick there.

    • @JustSome462
      @JustSome462 2 роки тому +5

      @@ruukinen But you don't need to do much damage against Tzeentch, 90% of the roster has next to no armor, the only armored infantry Tzeench has are Forsakens.
      The AP of the bloodletters is just wasted there, and it's not like Horrors are going to stand up to CW in melee so i don't get where your "doing no damage" comes from.
      If it was like fighting Empire in WH2, where the AI would kite your melee infantry, i'd agree, but horrors just don't do that

    • @ruukinen
      @ruukinen 2 роки тому

      @@JustSome462 Did you forget that not only do all demon units have 20% physical resist, horros also have a regenerating 1/3 of their HP shield on top?

    • @JustSome462
      @JustSome462 2 роки тому +9

      @@ruukinen I did not, have you forgotten that barrier does not regen in melee? It's no longer a regenerating shield once the melee begins, because each time they take damage the barrier cooldown resets.
      Also 20% physical resistance is nothing, Khorne warriors do 36 damage per attack, that becomes 29, horrors have 40 hp per model so it'd take two attacks anyway.
      Sure the bloodletters kill faster once they're there, but bloodletters will also eat one or two full volleys on the way (Which will hurt a lot) and if the horrors have support from another unit the bloodletters will die there

  • @Shimatzu95
    @Shimatzu95 2 роки тому +3

    i personally love mixing bloodthrones with beasts of nurgle when playing demon prince, you can get both of them before the first rift and they make a good frontline up untill quite late in the game
    note: i dont play high difficulty

  • @nikolakorbuc3286
    @nikolakorbuc3286 7 місяців тому

    I'm aware that these tier lists for TWW3 are a whole year old, but I cannot overstate how much they've helped a returning TW player like me get into the fantasy titles (i.e. TWW duh). It was a much smoother experience once I had a glance at these more-or-less comprehensive and fun reviews of unit rosters for each race. Thankee, Legend

  • @Stormtrooper990
    @Stormtrooper990 2 роки тому

    That was a nice commecial you made there :D
    I follow Khorne so i have to go buy from instant gaming now :D

  • @3gnomesinacoat448
    @3gnomesinacoat448 Рік тому

    Just want to say that is the best ad transition of all time. S rank.

  • @dbro6334
    @dbro6334 Рік тому

    very smooth transition to your sponsor, big ups

  • @lordkroak9468
    @lordkroak9468 2 роки тому +25

    Everyone- Flesh hounds are the best unit in Khorne’s roster
    Legend- Best I can do is a C tier

    • @thepiousskeleton6046
      @thepiousskeleton6046 2 роки тому +11

      In multiplayer, they're S-tier but I agree with his ranking here. They're either C or B-tier at best in campaign since you can replace them with Bloodcrushers or Skullcrushers which are slower but much more durable and deal out far more damage.

    • @fiendishrabbit8259
      @fiendishrabbit8259 2 роки тому +14

      Fleshhounds are stronger in MP than in campaign, but they're still supergood as hound-units go. The only faction they're kind of weak against is Kislev.

    • @M.L.official
      @M.L.official 2 роки тому +1

      apples and oranges

  • @Khornebrzrkr1
    @Khornebrzrkr1 2 роки тому +1

    I will say one thing for heroic victories: Khorne is great at minor settlement defenses. With good choke point control and a couple of tier 3 defense towers you can hold out against much larger enemies using just your standard warriors and bloodletters. It’s especially visible on the chaos wastes map where your settlement is shaped like a star, and also gets even easier when you have the ability to summon bloodletters available.

  • @ecargfosreya
    @ecargfosreya 2 роки тому

    Would love to see you do a tire list of all the factions in Total war Warhammer 3 according to which ones you enjoyed playing as opposed to how week or powerful they actually are. In other words, a faction could be a real challenge but also real fun at the same time.

  • @snakenerdgamer1
    @snakenerdgamer1 2 роки тому

    I like to agree with you, man I feel so good when I think about units just like you :). Bloodshrine is even better in DP !

  • @jackhamilton1442
    @jackhamilton1442 2 роки тому +12

    As a measure of how weak Daniel is, I absolutely ganked him with four damaged Khorne furies. Admittedly it was normal difficulty but that is still some shameful shit for a LL.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 2 роки тому +4

      I mean, his hypothetical naked stats are somewhere around Clanrat level, HP and Weapon Strength aside.

    • @alexscholz3438
      @alexscholz3438 2 роки тому +2

      @@aprinnyonbreak1290 Demon Prince is the Great Horned Rat confirmed, yes-yes

  • @opheliamoonrose4316
    @opheliamoonrose4316 2 роки тому +21

    We need Valkia to make Khorne mortals the powerhouses they deserve to be.

    • @christiandauz3742
      @christiandauz3742 2 роки тому

      As long as Monogod mortals are available to Warriors of Chaos as well

    • @oscarstaszky1960
      @oscarstaszky1960 2 роки тому

      heck Valkia can definitely bring Regiments of Renown infantry with shields and unbreakable I hope

  • @ShinForgotPassxXx
    @ShinForgotPassxXx 2 роки тому +1

    I am really looking forward to the Daemon prince Unit Roster Tier List. This will be a huuuge one but it will be a very interesting one. The reason is that he has access to all Daemon units and due to being able to recruit all of them, you can make interesting and unique Armies that support each other. I would love to see how Legend ranks them in regard to each other and tell us what works the best for Daniel. I find him to be a very very strong Faction once you overcome the initial challenge.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 2 роки тому

      Daniel himself is pretty garbo, but Undivided as a whole can field some absolutely insane armies that let you leverage one faction's busted units with a complimentary busted unit.
      Think Heartseekers flank charging into things being ground down by Chaos Warriors, Nurglings giving Slaanesh units more staying power thanks to poison, ect. Or, of course, Bloodthirsters with healing.
      The only problem is that only Daniel himself can buff units from two different factions at the same time. Honestly, that's not super important anyways, though.

  • @klinktastic
    @klinktastic 2 роки тому +1

    This is my favorite faction so far. Playing small and tall, so the game is moving super fast. Lots of bloodletters and flesh hounds in the early game I just rip up enemies. Very helpful tier list as I transition into the later half of the game.

  • @jacobpendergrast5247
    @jacobpendergrast5247 2 роки тому +12

    Think I'll play skarbrand as soon as 1.1 comes out so I'm definitely going to use this list, thanks.

    • @darkrite9000
      @darkrite9000 2 роки тому +1

      Funny thing is that Skarbrand is probably the only campaign you could play right now and not need to really worry about the soul race at all. You will likely kill most of the other factions before they can get 4 souls anyway. In fact Legend in his Skarbrand livestream had killed off half the map before turn 30. Now granted, that is very min maxed on movement and such (but without using the movement bug to have near unlimited movement), so it's possible to kill the entire map before the 2nd wave of rifts are done. But that'd be when you're trying as hard as Legend, otherwise you'll likely have killed at least half the map by turn 80, and thus reduced the number of soul race participants considerably. But even so, 1.1 should make things easier to manage for everyone, it's just a shame CA didn't do that right from the beginning.

    • @jacobpendergrast5247
      @jacobpendergrast5247 2 роки тому +2

      @@darkrite9000 Yeah, honestly I just haven't gotten around to playing skarbrand yet, and I don't feel like playing until 1.1, since 1.1 is how the game should have been at release. Can't wait to utterly destroy the whole map lol.

    • @darkrite9000
      @darkrite9000 2 роки тому +4

      @@jacobpendergrast5247 Yeah Skarbrand is very fun, even with the game being what it is now. But yeah it'll definitely be better after 1.1, I do hope CA makes strides to improve the campaign beyond just that, but at the very least they've got the bare minimum in 1.1. Should've been there at launch, but eh, better late then never. Just a shame the game has dropped off a decent chunk of players, I know they'll be back, if not when 1.1 comes out, then definitely when Immortal Empires is out.

    • @Vanadium
      @Vanadium 2 роки тому

      @@jacobpendergrast5247 so what's the problem for you right now? I had eradicate 2 major factions already before the portals got up as khorne on very hard. the portals also fuck up the AI and not you, you kill any major when they try to get the souls. Its so fucking easy. I wasn't that fast with DP but same story basically

    • @jacobpendergrast5247
      @jacobpendergrast5247 2 роки тому

      @@Vanadium The problem is that the game is in a horrible state because of bugs/crappy campaign mechanics. Waiting to see if 1.1 fixes it enough to be fun again... Has nothing to do with difficulty, and not sure why you jumped to that conclusion.

  • @peterbc6129
    @peterbc6129 2 роки тому +1

    Early on as Khorne, before you really can start the steamroller, and even mid game, I love Shield Warriors. You get an Upkeep Cost and buff for them in the tech tree early, and their shields are very helpful vs Tzeentch or Kislev. I recall that it's a 55% negation, which is far better than the 20-35% Damage Reduction from Bloodletters against ranged units.
    I commonly use them because the AI, on most difficulties I've played with them on, seem to love targeting them, especially if you stick Skarbrand around them. They soak a lot of fire, are cheap(ish), relatively durable, and killy due to Frenzy.
    On a pound for pound, tho, Bloodletters are my favorite/go to infantry on pure killing power.

  • @ecargfosreya
    @ecargfosreya 2 роки тому +1

    I agree with everything except the flesh hounds. Those suckers are easily a tear especially once you unlock the technology that makes them anti-large. They are so good at dealing with enemy light cavalry. And since none of the demon units can ever get anti-large to your only anti-large cavalry before you get bloodthirsters. And they're just so good for running down into the units like you said that I pretty much always have two of them in every army all the way until the end game.

  • @N4chtigall
    @N4chtigall 2 роки тому

    9:45 Skullcrushers of Khorne are considered anti-infantry because there are lot of them so the dished out damage is splitted between many units. Usually anti-large cavalry have smaller numbers so its easier for them to attack one bigger target like for example War Bear Riders from Kislev or Crushers from Ogre Kingdoms. Its not always the case because of some of anti-large units are more like anti-cavalry but still.

  • @forloveofthepage2361
    @forloveofthepage2361 2 роки тому

    The bloodshrine/daemon hound combo is super good at tearing down low to mid infantry fast. Hit with the excitebike first so it takes the brunt of the countercharge then move in with the doggos. It is super fast and can cap points surprisingly well.

  • @dragonsgreedgaming3500
    @dragonsgreedgaming3500 2 роки тому

    What about the hero units for the faction? Another great video, very helpful!

  • @nukinhunter8275
    @nukinhunter8275 2 роки тому +3

    Tip to some people for bloodthirsters, you can heal them if you become military allies with a nurgle faction. If you gain the ability to recruit a great unclean one from your ally, you get access to magic as khorne and the great unclean one comes with nurgles passive global heal everytime it casts a spell.

    • @M.L.official
      @M.L.official 2 роки тому +1

      I wish I did this in my campaign, I wiped out all nurgle facgions by turn 15 :(

    • @darkomihajlovski3135
      @darkomihajlovski3135 2 роки тому +1

      In my first slaaanesh campaign i was friends with a nurgle faction i got corrupted by nurgle so i couldn't replenish outside of my towns after that i wipe out every nurgle faction that close to me

  • @Addious
    @Addious 2 роки тому

    Generally when I come into battle with the chaos armies during campaign, its always the spawns that attract the most visual attention to me, looking like they'd do serious damaging if confronted in melee.
    The way they could be patched to instill this mentality I believe, is to give them a "revival" trait. A trait that applies a superb regenerating effect (+12/sec) and revives lost entities in melee combat. In addition: if during a battle a chaos spawn is killed, it comes back to life after the battle in either 50% to full strength assuming the chaos army won. If the entire unit is killed during a battle, it still comes back if victorious.
    They could become a unit sent into the fray really embracing that rampage trait with much more abandon, which still wouldnt make them necessarily that much better within single fights. Instead giving their utility the notch that they visually and in behaviour would really give them that appeal.

  • @mr.gandersson2835
    @mr.gandersson2835 2 роки тому +4

    If we had mortal lords for the daemon factions that buffed mortal units it would be alot more viable to have different army compositions. For nurgle it's either nurgling doomstack or soul grinders for me. Something about long range artillery barrages is just so satisfying

    • @darkrite9000
      @darkrite9000 2 роки тому +1

      Agreed which is why I look forward to the day Chaos Dwarfs come out, artillery glory for all.

  • @alextros3549
    @alextros3549 2 роки тому

    Think the Anti Infantry line on Skullcrushers is CA forgetting to remove it. There are several of these smaller mistakes, Chaos Spawn (Slaanesh) says it has Soporific Musk, but it was removed at some point and replaced by Devastating Flanker as far as I remember

  • @alexs_toy_barn
    @alexs_toy_barn 2 роки тому +3

    It is really good to be seeing melee infantry in higher tiers nowadays, makes for more interesting gameplay and tactics to not have 1/3 of every roster be useless. It also means that if he wants, Legend can reasonably do all the old tiers lists again since they're highly outdated and don't reflect how the faction's units play anymore. I know he won't tho cuz that's a lot of work

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 2 роки тому +3

      Eh, wait for the old factions to get proper game 3 updates and units, first.

    • @TheBoxGhost_tm
      @TheBoxGhost_tm 2 роки тому +3

      While I don't think it'll happen, I want to hear the pure disgust in his voice admitting that stormvermin aren't trash anymore. It'd be hilarious, but unlikely.

  • @Nightmare_52
    @Nightmare_52 2 роки тому

    i loved having lines of bloodletters and minotaur halberds working together to just roll through armies, the bloodletters wreck any melee unit and the minotaurs take care of large units

  • @blame7121
    @blame7121 Рік тому

    Will you be making an updated version of this any time?

  • @nasir6r996
    @nasir6r996 2 роки тому

    Can we just acknowledge how good he is with his intro to his sponsor?

  • @guillaumelapouge5716
    @guillaumelapouge5716 Рік тому

    Wp pour la pub bien amené ;)

  • @briandutler4466
    @briandutler4466 2 роки тому

    Thank you. More lists plz

  • @ThatFeelBr0
    @ThatFeelBr0 2 роки тому +14

    I have the feeling that Skullcrushers were supposed to be antilarge but it got lost in development and stayed with a copy/pasted ui tip and they just removed the anti infantry bonus.

    • @oscarstaszky1960
      @oscarstaszky1960 2 роки тому +5

      I also literally felt that the Skullcrusher's would've been absolutely good at being anti-large along with their AP and mass

    • @darkrite9000
      @darkrite9000 2 роки тому +1

      @@oscarstaszky1960 I think most would agree, Khorne doesn't need them to be anti-infantry, it'd be far better if they were anti-large.

    • @oscarstaszky1960
      @oscarstaszky1960 2 роки тому

      @@darkrite9000 actually most of Khorne's units are already bloodily good against infantry (especially the exalted bloods and khornetaurs). Its just that Khorne currently seems to be almost crippingly overspecialized in anti-infantry they can be forced out of position by good cavalry play and so perhaps they needed more answers for that...

    • @darkrite9000
      @darkrite9000 2 роки тому

      @@oscarstaszky1960 I've never had any problems with cav, but then again if you're referring to multiplayer battles then I got nothing cause I don't play multiplayer battles. I do play multiplayer campaign with friends, but I don't do ranked battles or the like. Still I do think skullcrusher would be better off being anti-large, since again, they already have anti-infantry covered.

    • @oscarstaszky1960
      @oscarstaszky1960 2 роки тому

      @@darkrite9000 Yes indeed Skullcrusher needs that anti-large on the next update ASAP

  • @mrxpcookie
    @mrxpcookie 2 роки тому

    I'm glad I found instant gaming with you because I wanted to play TWW and it seemed unreasonable paying for everything to play ME

  • @TGS48Gaming
    @TGS48Gaming 2 роки тому

    I agree with the list for the most part, especially with the placement of the daemon's compared to the mortal counterparts, but the only one I don't agree with entirely, and it could also be because of difficulty settings and just personal use, but I feel like the Flesh Hounds honestly belong in B or maybe even A tier, just because of their speed and abilitiy to take cavalry out quickly, at least lightly armored cav such as the slaaneshi cav and chariots, and for a low upkeep.

  • @ashardalondragnipurake
    @ashardalondragnipurake 2 роки тому +4

    your cannons follow orders?
    havnt had a single battle involving bloodcannons where one didnt just move off in a random direction for the rest of the fight
    the short time they let me use them they are pretty good, but that never lasts
    dont mind blood hosts having a few

    • @wyattperry11
      @wyattperry11 2 роки тому +1

      You need to order them to stop before they turn sometimes, I think it's a bug

    • @ashardalondragnipurake
      @ashardalondragnipurake 2 роки тому

      yea fairly sure its a bug
      just find it hard to judge their effectiveness while its in the game

    • @CdeM
      @CdeM 2 роки тому +2

      Those few that I've managed to ever line up shots with have all spectacularly missed nearly every shot - even into blobs, which is impressive the first time and maddening after three successive whiffs - so my experience with them has been awful. If they ever do anything in my blood hosts, then cool, otherwise I expect them to disrupt infantry or let them do whatever the hell they feel like doing instead of what I tell them to, and focus on what I can trust to actually *do* things.

    • @wyattperry11
      @wyattperry11 2 роки тому

      @@ashardalondragnipurake that could be because they either struggle with or can't fire at a downwards trajectory, they work best on a low ground firing up in my experience, but they they are mostly fun because they are kinda like tanks.

    • @ashardalondragnipurake
      @ashardalondragnipurake 2 роки тому

      @@wyattperry11 i tend to not use them as ranged support
      use the ammo on its way into melee
      getting charged after getting the artillery morale hit, then followed up by a rear or air charge and you can break things quite rapidly
      then make sure your dogs or harpys are out of the way because if it starts firing on the fleeing units it will hit your own instead of them
      sadly that takes more then a little micro, and if at any point it bugs out its dead

  • @ProjectHosk
    @ProjectHosk 2 роки тому

    Thank you for showing me instant gaming, picked up Warhammer 3 for cheaper! Love your stuff, keep up the good work.

  • @scarletcroc3821
    @scarletcroc3821 2 роки тому

    I’ve actually found mysef using the mortal units (especially the shielded ones) against missile heavy factions. Daemons have physical resistance but no shields and low armor. I still use them because they deal a lot of damage, but I have warriors as my front line

  • @ihavenomouthandimustmeme
    @ihavenomouthandimustmeme 2 роки тому +1

    Can't wait for the nurgle unit roster tier list

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 2 роки тому +1

      "So, this unit is decent in combat, but it's slow, so it dies. This is the plague drone. In a twist, it gets into combat, but then dies."

  • @colewalraven3052
    @colewalraven3052 2 роки тому

    Bloodcrushers also have the hellblade passive from the exalted blood letter which can be pretty handy

  • @speeddemon7678
    @speeddemon7678 Рік тому

    What about the Daemon Prince faction? Is there a roster for that one or do I have to watch all four of the faction videos?

  • @josstroeven2380
    @josstroeven2380 2 роки тому

    well damn it now i gotta restart my khorne campaign. for real tho thanks for the vid Legend

  • @torbk
    @torbk 2 роки тому +9

    Well, the mortal Chaos Doggos can quickly move around enemy formations and deal with basic archers, such as Cathai Peasant archers and Imperial Crossbows, but yeah, they are very weak and I don't bother with them. However, while I agree with every other unit, and I think you nailed it, the Khornate Blood doggos are broken OP and S tier. Hear me out. They hit far harder than other doggos, they can easily chase down and deal with missile cavalries, something Khorne struggles with, and they can very much deal with any rear line units. They are essential and much better than Furies at this, even if they fly. Furies are just too fragile with practically no defense. The Khornate Blood doggos will happily munch through any back line, are extremely mobile, can pull of pretty good rear charges and, on normal difficulty, if they get their charge in, do good damage to even Empire Knights. They will lose that fight, but for their price, you get a unit that might just be one of the best low tier shock "cavalry" units in the game. And they can really keep those pesky horse archers, outriders and pistoleers away like its nobody's business. Every Khornate army I have pack 2-4 units of Khornate Blood doggos. Make sure your army can butcher without having been shot, and they are very easy to replace. What makes them S tier isn't their pure combat stats, but the utility and service they render to your army.

    • @M.L.official
      @M.L.official 2 роки тому

      I've had really bad experience with the chaos hounds. They can barely beat peasant archers and anything armored they just get smashed. Peasant horsemen destroy them. They are only good for pulling away enemies in sieges or something when you're defending. This is on very hard battle. Empire knights decimate them

    • @SeventhSolar
      @SeventhSolar 2 роки тому +4

      @@M.L.official Why mention chaos hounds when you respond to a comment mainly about flesh hounds?

    • @M.L.official
      @M.L.official 2 роки тому +1

      @@SeventhSolar because they were mentioned?

    • @SeventhSolar
      @SeventhSolar 2 роки тому +2

      @@M.L.official Okay, but barely. Everyone knows chaos hounds suck, OP just confirmed they suck as an intro, to confirm nothing's changed. Then they describe in detail how good flesh hounds are, and you respond with a paragraph about how much chaos hounds suck? You even mention you play on VH battle difficulty for some unfathomable reason, as if you're making a point or arguing with someone.

  • @Mysterialic
    @Mysterialic 2 роки тому +1

    I missed Legend shitting on Rampage.

  • @Chughesy
    @Chughesy 2 роки тому

    "Yeh they Smash" ~ Legend, 2022

  • @tehanua4383
    @tehanua4383 Рік тому

    tbh I really like the demon dogs, in a pack of 4 they can really fuck up flanks verrrry quickly, and deal with archer units really well

  • @tiagojoao1827
    @tiagojoao1827 2 роки тому

    A list of best mounts would be very cool

  • @pscyking
    @pscyking 2 роки тому

    "I do _not_ lie to you."
    - The Game

  • @g1camuschy
    @g1camuschy 2 роки тому

    I found out, that bloodthirsters have a tendency to get stuck in enemy buildings ( when attacking human walled settlements) or in skaven walls. The upside is, they also become immortal when they get stuck, so there's some mighty fine cheezing potential there :)

  • @Riwillion
    @Riwillion 2 роки тому +14

    You would think that the "anti-infantry" tag would mean having a bonus vs infantry, which I did for a long time, but really, it doesn´t and shouldn´t. Out of all of TW:Warhammer´s cavalry, the only ones I can think of that have an actual AI bonus are the basic black knights, and the bloodcrushers. All others afaik have either no bonus, or bonus vs large (which is imo the best on cavalry).
    The very description of the tag says that it can mean that it has an anti-bonus, or superior speed or mass which provides it with a tactical advantage over such units. Which is always the case with cavalry over infantry, since they can easily cycle-charge them (well, in TW3 due to the collision, impact damage, unresponsiveness etc. it is more like a disadvantage, but it´s not supposed to be of course). Hence why cavalry is inherently anti-infantry, even if it has an anti-large bonus. It´s not really a lie, it´s just a bit confusing.
    I would also argue that skullcrushers are better than bloodcrushers since they get better tech and skill tree buffs, making their stats pretty ridiculous, and they do fairly well against most enemies. Physical resistance is great of course, but 20% doesn´t do anywhere near as much as 100-ish armour does, and barely does more than the 40-ish extra armour that skullcrushers have over bloodcrushers, even against AP units (who still have around 33% base damage that gets reduced by armour). They also have considerably more health.
    I would also put all bloodletters and minotaurs of Khorne under S-tier. They are affordable and extremely good; very much doomstack-worthy. Very few AI armies can go up against a fullstack of exalted bloodletters lead by an exalted bloodthirster and get even close to winning, and after unlocking the gorefeast skill for minotaurs (via tech), I was able to have them fight Kislevite infantry, including tzar guard in a blob for over 5 minutes nonstop, and win with 100% health on some units, while having racked up 100-250 kills per unit. Extremely good units with gorefeast, and they work well alone or in conjunction with any Khornate infantry if you want to do that.

    • @stergiosbarakas5687
      @stergiosbarakas5687 2 роки тому +2

      Exactly. The game itself precisely tells you that the "anti-infantry" tag can mean either a direct dmg bonus, or something else that is useful against infantry, like aoe attacks, mass etc. And this tooltip has been there since WH2. CA is not lying about the tags units have.

    • @lordchaos7770
      @lordchaos7770 2 роки тому +2

      i think the confusion lies in that like 90% of the time "anti infantry/large" description is on units with the anti infantry/large bonus. so the close association with the bonus and naming convention makes it easy to see why it can be mistaken for what it does. i think CA should figure out a different naming convention myself. but you are correct in that the tag doesn't mean anything specific by in game definition

    • @alexscholz3438
      @alexscholz3438 2 роки тому +2

      I agree with the Exalted Bloodletters. Once you get the tech that adds a stupid amount of replenishment (like 50% or something ridiculous) to Bloodletters, they're basically unstoppable. So long as you don't lose the unit, which is rare for Bloodletters since they kill so damn fast, they'll basically be back to full health in a turn or two, which you can easily abuse with Bloodletting to keep your army in tip-top shape. After that all you need is some anti-large minotaurs to deal with large units and maybe a skullcannon or two and boom, you can cruise through every single demonic realm without a care in the world.

  • @Fflintiii
    @Fflintiii 2 роки тому

    seen a video with a doomstack skull canon it looks pretty fun tbh!

  • @supremecai5857
    @supremecai5857 2 роки тому

    Finally, the REAL content

  • @Shadowbow1000
    @Shadowbow1000 2 роки тому

    Please do Chaos undivided tier list! I know the units are the same but the faction bonuses etc are different

  • @TheLilmuzzy
    @TheLilmuzzy 2 роки тому

    Let the Legend vs Enticity tier list war begin!

  • @Resil27021
    @Resil27021 2 роки тому

    keep up the good work

  • @Auraknight
    @Auraknight 2 роки тому

    One thing to note, the default chaos warriors are your only access to shields. If you're going up against a ranged heavy faction like Kislev, a few units of them to lead the slow charge and just absorb all that ranged fire can be invaluable

    • @rhysmcdonald7160
      @rhysmcdonald7160 2 роки тому

      don't really need shields though when you can just run into combat really fast and kill everything with bloodletters

  • @MrKhorogh
    @MrKhorogh 2 роки тому

    The only change I'd do is put the Flesh Hounds in B tier at least. They're a very solid unit by themselves but most importantly is the tech you can get that gives them Anti-Large. It's very early to get, it's like what, the second tree of tech options I believe? It is "only" +7 I think but that's nothing to sneeze at still. Couple that with them being just a T2 unit, and *very* fast means that they're by far the best A-L option early to mid game. Hell I stuck with them until I could get minotaurs and it was so fantastic against Slaanesh, Kislev and even Norsca if it came to it.

  • @ilesalmo7724
    @ilesalmo7724 2 роки тому +2

    "Khorne-dogs". I see what you did there

  • @HyperpigGaming
    @HyperpigGaming 2 роки тому

    The thing is if you build your main building as chaos warriors version, they can defend city better than the blood letter. As long as you pass to mid game can hire minautor, just spend 3turns and you don't need to bother of your build until you dominate the whole map...I manage to complete eliminate all factions with my friend in120turns..

  • @Ashley-mw3wl
    @Ashley-mw3wl 2 роки тому

    Bloodshrines are so dang good, I was honestly surprised. The donuts they do in melee really wreck infrantry.

  • @ThePaciorr
    @ThePaciorr 2 роки тому +1

    Sir Legend. I beg you, please make a tier list video on the new lores of magic! I'm desperate to hear your opinion and analysis.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 2 роки тому

      Slaanesh's lore is pretty bad. N'Kari alone can make pretty good use of it, by dint of stacking debuffs on one target with their own abilities. Even if their other lore wasn't Shadow, Slaanesh's Lore would probably be basically unused. It REALLY needs an across the board winds price cut. Lash is good in Multiplayer, though. so buffs never, because CA balances for Multiplayer first for some reason.
      Nurgle's lore is Bad Life lore. But being Bad Life is still pretty great. It's weirdly better if used in Undivided, or otherwise outside of Nurgle armies.
      Can't say on Kislev or Ogres, haven't used them.
      Tzeentch's lore would suck in any other faction, but is alright in Tzeentch, especially since Metal is so lackluster on anyone not named Gelt. But, Tzeentch's lore really works in conjunction with a Cultist, and it's kinda weird that Tzeentch is so limited in available Lores. Pink Fire + Burning Head = a bunch of dead guys.

    • @ThePaciorr
      @ThePaciorr 2 роки тому

      @@aprinnyonbreak1290 I know what the lores are. I wonder what Legend thinks

  • @vorck111
    @vorck111 2 роки тому

    idk i havent played beastmen since the first total war so i dont remember how they were but i think i liked bloodcrushers over minotuars usually. THey seem to kill infantry fast and their kill skill is pretty fast to activate while the minotaur one takes quite a while to charge up and the only thing it gives better is the melee attack bonus,
    also maybe i was a bit skewed by playing ogre kingdoms before but maneaters with greatweapons seem to slap antilarge stuff better than minotaurs with greatweapons although admittedly 40 vs 70 armor is a decent difference. Blodrage also doesnt seem to scale terribly well with larger units so if you have greatweapons fighting horses or whatever you barely get any bloodrage

  • @Charlys787
    @Charlys787 2 роки тому +2

    Agreed, but Flesh Hounds belong to B Tier.
    Even the Chaos Warhounds can farm a lot of skulls for you by running down units. Especially in early game that very useful.

  • @gregoryshinn9805
    @gregoryshinn9805 2 роки тому

    Thanks for the video

  • @FauItless
    @FauItless 2 роки тому +2

    This doesnt really take into effect that most factions ur fighting ALL have magical attacks, voiding the effectiveness of phys resist.

  • @DerR0B0teR
    @DerR0B0teR 2 роки тому

    i remember: had 2 bloodthirsters smashing the chaos mechanic´s endboss (last portal thingi) while my commander was watching , they are pretty strong indeed

  • @40kVallin
    @40kVallin 2 роки тому

    I always wanted to ask, what is the better mount for a Herald? The Juggernaut or the Shrine? The Juggernaut gives better stats, but the shrine, hm. Is there a good effect for it?

  • @DeadMarine1980
    @DeadMarine1980 2 роки тому +2

    It's funny for me I find the "Mortal units" actually "better" than my Bulls, both duel ax and pole arm version. Yeah on paper they look great and would put units in the trash can...but I typically don't have more than one of each in an army. Why? Because I find that, for what ever reason the A.I likes to literally gun for them first. So if I have two to three of those in my armies they get wrecked by arrows. So I typically have one of each class in my armies. They sit back and wait. When everyone is engaged in combat I roll them on the flanks.

  • @RobertOprisko
    @RobertOprisko 2 роки тому

    Help requested: Following the patch, TWW3 video crashes in-game. The screen just goes black. I'm running a Ryzen 7 5800 and EVGA 3080 FTW3 and 32gb of RAM. I imagine it's not the hardware being insufficient. Thanks in advance!

  • @nvalidwerdz1078
    @nvalidwerdz1078 2 роки тому

    Surprised to see the corndogs so low. The fleshhounds just trade so far above their weight in my experience, they just feel good almost all the time.

  • @rawn9234
    @rawn9234 2 роки тому

    I interpreted the sponsor add as don't pay full price for this game

  • @pianospeedrun
    @pianospeedrun Рік тому

    Axe horsemen are amazing... they will make quick work of large units, will shred light infantry in a charge, kill escaping units at the end of battle. They cost nothing, 1 turn from global. My early armies endedup being forsaken + marauder axemen, very fast big punch flexible and cheap.

  • @jermz238
    @jermz238 2 роки тому

    Flesh hounds are underrated. The research gives them Anti-Large. They then are quite effective at beating cavalry/large units. They absolutely DELETE Gorgers and take very little damage in return

  • @thepiousskeleton6046
    @thepiousskeleton6046 2 роки тому +1

    Honestly pretty close to how I'd rank them in campaign. I do think Skullcrushers are a little underrated for how tanky they are however.

  • @saeran6522
    @saeran6522 2 роки тому

    2:55 Hey legend, about the chaos warrior of Khorn (Hallebard) they are anti-large but can also be anti-infantry !
    Yeah you do not see on the recruit them, but on my campaigne on Deamon Prince they got "anti-infantery : 8", just free !

    • @aldirnila6215
      @aldirnila6215 2 роки тому

      It's not a native bonus. It comes from a Khorne's daemonic glory bonus that gives +8 bonus vs Infantry to all Khorne units.

  • @Rich-in6ds
    @Rich-in6ds 2 роки тому

    I found the halberd chaos warriors to be ridiculously efficient and pretty much make the dual weapon ones redundant. Halberds will lose less HP wiping an enemy infantry unit than dual weapons (albeit doing it slower) and will absolutely bring the pain against anything large. Given the AI seems to have a habit of just slamming cavalry into your frontline since you have missiles, a frontline of just halberds works great. Wall of spears (maybe a few shielded ones upfront to take any opening volleys from missiles) and do your fast killing with monsters/cav. I didn't find soul grinders to have much of a use either. Minotaur's reinforced the frontlines more efficiently and bloodthirsters can goon better making soul grinders feel like a spare part.

  • @freedmann259
    @freedmann259 2 роки тому +1

    Blood for the Blood God! Skulls for the Skull Throne!

  • @Dragonologist
    @Dragonologist 2 роки тому

    My Scarbrand always runs around with 3 Blood Shrines.

  • @der_ruge
    @der_ruge Рік тому

    hi, could you make a new tier video for valkia unit roster ? thank you

  • @sugarcorz3731
    @sugarcorz3731 2 роки тому +1

    Skullcanons in A tier? Usually the ones i've used have horrible accuracy pretty bad canon damage which might be because the targeting always goes for the corner of units, meh in meele and also the annoying bug that makes them run of into the sunset.

    • @M.L.official
      @M.L.official 2 роки тому

      Get them closer so they hit their shots more consistently. And tip for them getting stuck, hit backspace when you have them selected. That always fixes it for me :)

  • @maesde
    @maesde 2 роки тому

    I agree with everything except I would drop bloodletter to B and shield chaos warrior to A. I found that with them as main army unit supported by other things they work better IMO, specially against ranged units.