Leon's one-liners and humor no longer feels like arrogance, but more of him trying his best to cope with how screwed he is. *one year later edit: Man why did I call him arrogant, I think overconfidence would be nicer sorry love
Minor correction, you actually CAN parry dynamite. Regular parries will blow up the dynamite in your face. But if you got balls of steel and perfect parry a stick of dynamite, Leon straight up cuts the wick off before the fuse reaches the stick, leaving you safe. You can also parry torches.
Honestly, I always parried the dynamite a statard one deflects it back at a random area and doesn't blow it up but I wish a perfect parry would hit it back at who ever threw it
@TheBadWolf i messed up and had to redo a couple large sections, and i kept reloading my save if i didnt like how a battle went but i didnt realize the clock keeps running haha. And i 100% every shooting range
Most of the enemies werent very scary but i legit was screaming as I was making Leon run around trying to avoid the regeneradors in hardcore mode. The devs did a good job making them horrifying to to battle against.
@@MooseMan77247 Recently did a let's play. And I was expecting the regenerators to be walking slowly at you twitching like the OG. Nope, when I ran to an objective, I turned around real quick and noticed he kept up with me. Was starting to shjt myself after that.
I like that when you miss a couple of shots, Leon would say, "Seriously?" As if he's talking to us, the players. It's the small details that make this remake more fun when playing through it.
A bit meta. Leon after years of training and experience should have no issues. And player after playing through all these new RE games should also have easy time. :P Leon has the skills, but it depends on us.
They really hit the mark with the small details. I loved how each collectible usually has a sound cue that you can pinpoint if you pay attention, but at the same time they naturally blend in with the background sound effects. Such as the creaking bells, the crows, the little statuettes, and so on. For the first time in a modern game I don't feel like I have to browse a goddamn wiki to find all the collectibles, it just happens organically.
Frankly the game is so nice that it's not even possible to complain that it's "too long", we can only salute capcom for the good work and wishing all remakes would be as good as this one
@@Keemera And the silly thing is, the people complaining the original was too long were doing so because, like most RE games of the time, the quality dropped off heavily the further you went in. That's no longer the case. Make your game as long as you can without the quality dropping and I'll lap it up! No one's forcing anyone to play any game to the credits, complaints about a game being "too long" never make sense to me. Maybe with some qualifiers like "too long for the amount of content" or "too long after it was clear the quality was no longer holding up" etc. But just "too long"? Never!
And then there are some areas where you go through the reverse way of the original. For instance, the first stealth section with the equipment, you jump two windows, then a u-turn and a small corridor. It was the other way around in the original. Impressive
@@RandoLePerson Don't gatekeep dude, just keep in mind that everyone isn't a hivemind and has difference preferences when it comes to games But re4 was revolutionary at its times, doesn't mean it's bad because capcom hyper focused into action
I know a lot of people don't notice this but I really freaking appreciate that the ganados are actually speaking European Spanish. I was never offended or anything like that from the first game, in fact, it just added to the b-movie camp factor, but if this game really wanted to be more serious I'm glad they actually took the time to find Spanish voice actors instead of just casting whoever spoke Spanish near capcom hq. An equivalent scenario would be if leon was sent to some random English town where everyone spoke as if they were in trailer park boys
@@dolphin223.4it takes being a Spanish speaker (or really attentive to auditive cues) to be able to tell the difference, we get it that it might not make a substantial difference to those who don't. But such a difference exists and it goes on to show they cared about regionalization. Follow this for a second: imagine the game is set in the equivalent of Northern England having a non-english speaking main character when it comes to language. Imagine they'd put standard American English as language for the enemies. It wouldn't fit, it'd work, but wouldn't be geographically fitting
Some people are falling for them as a pairing and for Ashley. I kept hearing how he rejects her and I watched the whole thing, to find out he doesn’t even reject her. 😂 But Ashley offering him a job close to her is definitely more in-character than offering sex. Remake Ashley seems to genuinely care for him. And Leon really cares for her, too. It’s amazing the synergy they got from only one game.
I complained about it all the time. Cause I grew up playing the original 3 and even though the voice acting and dialog might seem goofy now it was framed in a serious manner at the time. Especially in 2 and 3 where the town of Racoon city felt like a legit tragedy. 4 was when the over the top action movie stuff started the snowball. Some people light the camp but it wasn't my thing.
@@CodeRed001 That’s cap. Fighting giant spiders and zombies is a goofy premise from the get go. The camp has been integral to the series from the start and people acting like RE was ever this high art version of horror is bull.
The attention to detail in this game is what really impressed me the most. In the first village fight you can actually shoot the bell which will trigger the cutscene and you can just skip the whole fight. Edit: You can actually do this with a pistol, but it's much harder to do than with a sniper because physics exists.
Tbh the length of this game is one of the things I adore the most because I never wanted it to end. I adored how long the first one was and I love that this one is longer. Game length is always super subjective, some people prefer long and some short.
Yeah I agree I think it’s still possible to make a long game provided you know how to end it right games theese days are so focused on length and how much content they can shove into it that they just get so boring pointless and tedious but RE4 definatky knows when to stop on a high note
@@jackalope2684 agreed I did that with red dead redemption 2 mind that game was 60 hours story plus another couple of hundred hours if your hell bent on finishing the game to the max
It honestly reminds of Ellie with Joel in the last of us. Which I’m only 100% sure is influenced by that. There’s no way it couldn’t be. And I’m fine with that.
If you quickly fire your weapon when close to Ashley she will complain about not getting warned first. Which is 100% understandable. I love how they toned her down. She's still the damsel in disstress, but she's a much more believable one now.
@@tsg712-t7e “naughty dog school of game design“ is actually a great phrase. That can’t really did change everything. Then again, so did resident evil 4. It’s pretty symbiotic actually. But yes, nothing wrong with taking what works as long as you have your own original story.
The only “issue” I had with this game was that the merchant repeats lines too frequently and it takes me out a little bit. Other than that this remake stands right by the original as one of the best games of all time.
@THEONETRUEOVERLORD The problem is that in the remake he will just spam lines constantly, regardless of what you are doing. If you are just sitting in the menu doing nothing or thinking about what to get, he will run through every line he has. It gets very annoying very quickly. In the original the merchant would only say a line after a direct action, like switching into a new menu screen or buying a new gun
You can’t please everyone but goodness this remake for a majority of people has been an absolute joy to play. I love that it’s longer because the gameplay is just so much fun. Huge improvement from how the RE 3 remake was.
For real, it's a REMAKE not a RESKIN of 2005 re4. So many annoying die hard fans too stuck up to accept that fact. I'm beginning to think that all they want is a remastered re4. Would probably eat it up like a bethesda fanboy buying his 11th edition of skyrim.
@@zSPARTAA03 yes re1 remake is better than re4 remake you may call re1 remake is a reskin a 1:1 remake too much faithful to re1 ps1 but that a remake I WANT FOR RE4 so re4 remake is bad cuz it is not reskin like a faithful re1 remake
@@fazelfarrokhi1998then that’s not rlly a remake but more like a remaster a faithful 1:1 representation with enhanced graphics and slight changes to gameplay a remake is a reimagined interpretation of an alr made game so re4 does its job and does it good it’s an actual remake
@@fazelfarrokhi1998 bruh, it would be boring, they do all games in line with new games , this includes tone too. So i am glad that it is like that, tho if it was just a remaster ppl would shit for being just a remaster
@@patarsbutthole Or maybe it's nostalgia. 90% of the people seem to agree that everything was greatly improved. I was really sceptical as well, esp. after RE3R and despie the trailers, but this remake delivered, imo. A TON.
I feel the opposite way about the length, I love the other recent re games but those games being like four hours long felt just too short, I'd have loved for the remakes to be longer than the originals. Paying full price for an incredibly engaging action horror game and having it be sixteen hours long sounds like a godsend
It really is amazing how well they struck a balance between trimming some fat and keeping the game largely faithful. RE2 remake was great, but definitely suffered in certain aspects like the A/B scenarios being scarcely different from the originals. And while the RE3 remake wasn't entirely bad, it cut way too much content from a game that was already considered a little too short back in 1999. To think we would get not one, but TWO solid remakes in the same year, and barely even months apart. The Dead Space remake and Resident Evil 4 remake are really refreshing since most remakes tend to be either extremely unnecessary, or even downright terrible. Hopefully Capcom extends this same energy to their other IPs, like Onimusha and Dino Crisis
i finished this quite recently in VR and it was indeed one of the best games, super long, dark atmosphere, interesting boss fights. i had a blast. Also it was not easy
Another small note to add is right at the start when you go to the village. Back in the OG version I would climb the ladder to the tower and shoot everyone as they came up the ladder to be safe. This one as soon as you climb it the whole interior breaks and you fall... almost as a nod from Capcom saying hey, we remember that strat and your SOL this time around buddy 😂 loved it.
Another thing I love about this remake is that I played through on hardcore mode the first time and I liked how literally any enemy can wreck your shit if you let them especially with how scarce the ammo can be at times most combat encounters I was clutching it but man it's rewarding when you finally overcome it and you get out with like 2 handgun bullets left with no healing items
Totally agree, especially when myself fighting Salazar hardcore first time, exhausting every ammo that I have, managed to hit and run with red 9. By the time Im done with Salazar, the timing Ive spend fighting Salazar is 45 mins (I did not know the golden egg technique that time)
Personally, I found Salazar to be absolutely the hardest boss (at least on standard, no hardcore playthrough yet.) That mf kicked kicked me around like a toy like six, seven times. I eventually discovered that my somewhat old PS4 caused a bit of a framerate drop when using the Stingray rifle with a scope. As an experiment I took off the scope, the lag was totally gone, and pulled through first try without it. Although I typically play on normal in most games and imagine that the feeling is even better on harder difficulties, I totally agree with you that persevering on really hard fights/encounters and coming out on top eventually is an awesome feeling. Love this game.
I feel like 20 hours is prety much perfect. My main complaints with RE2 and 3 remakes is that I was able to finish each one on my first play through in like 3-4 hours each and felt like I got ripped off. The idea of having 20 hours of content is a lot nicer, one of my favorite things as a kid was having a game that takes a while to beat, thinking about it all day at school and then finally getting to play it when I get home to advance the story, rinse and repeat until finished and move onto the next game. This idea only works if the content is fresh and not rehashed though.
No offence to gman, but how a game being too long is even a bad thing? You can always stop if you need a break and come back later. More content is just more value for what you pay imo.
@@nitrocodrilo Not everyone likes playing through filler content, and it can kill the pacing if it's not done properly and isn't optional. This can kill your desire to finish the game at all. Generally Quality > quantity. Plus longer length makes it harder to do replays in the future for people who like doing those.
@@Dragonboy55564 Filler content and complaining about some specific bad parts I get, but just complaining about the length feels weird. I get what you say about the replays, althought it's funny that the original re4, as long as it is, sees a lot of replay. But I also know that the new guns in the game+ are some pretty good incentives lol
I feel you bro when I played alien isolation that game is like 14 hrs long and the same cycle you just explain I would do as well coming home from work just to finish the game was very stressful and enjoyable because part of me was like fuck when does this game end? Haha resident evil 3 felt very rushed.
Ashley is far and above the biggest improvement in the remake in my opinion. I love her new VA and design so much. The interactions between her and Leon are way more realistic
True but I honestly miss Goofy Ashley from the og. I know the remake was going to have more serious tone but still... She kinda feel like different character to me here.
@@okaythisisepic6413 it’s probably fitting for the time that the game takes place in. She looks exactly like she was ripped from the early 2000’s with that flip phone and whenever she says “skillz” after catching her. I like those additions to her character.
@@maxpayne4315 you could always mod (checked it, there already was an ashley origin mod lol), unless you are those casuals on console- if that were the case you aren't supposed to complain. like, i had this sony xm4 earbuds- until sony fucked themselves with software update and shjts, anyway console- especially sony- are infamous for being greedy fucks by delivering expensive stuff but poor after sales services. hence- dumped ps5 for pc. will probably touch ps5 again had FFXIV really console exclusive, otherwise will wait for it ported to steam
@Jonathan BirchI can't tell if you're being serious or not, but in case you are, here's my rebuttal: I. There are literally no micro transactions. II. I never noticed any reused assets from either RE7 or Village, but there's certainly plenty of new ones. III. You clearly don't understand survival horror. You don't want your character to be super fast because then it becomes easy to avoid enemies, thus defeating the purpose...oh, and btw, you can Sprint in this game... IV. The FOV is what it has always been. What the F**k are you playing a Resident Evil game for? Being bad at the game is not a reason for being "stun-locked". V. The combat is fantastic and literally an improvement over every other entry. If you're a guy who plays Call Of Duty or Doom, don't come in here and talk about quality of life changes like you know what's going on. VI. Hit boxes are just fine if you can aim literally at all ( I know, I tested). VII. You can literally kill an enemy with a single well placed headshot. VIII. How can you possibly compare the "dodge" mechanic from RE3 REmake to this beautiful new system...certified troll! IX. The stealth mechanics do serve a purpose. They may not negate combat, but they can be used to the thin the herd, which you would know if you didn't suck at stealth sections. X. Ashley's AI is better in every way. I've only played one full playthrough of the game, and she was literally running around, dodging and ducking enemies. Unlike the original, where if she wasn't hiding in a dumpster she was immediately captured and taken away without fail. XI. Voice acting is purely opinion. XII. I hate woke as much as the next guy, but this certainly isn't in any way. If anything, it takes the source material and makes it better. Save for one very painful exclusion I'm hoping will show up in a "Separate Ways" DLC...
What I love most is how little they changed the regenerators. Sure, they changed the surroundings and updated the graphics, but if you played the 2005 re4, you’ll realize the regenerators sound and look practically the same. They were just that amazing!
I still think the og regenerators were more scary they just had that unsettling soundtrack playing whenever you encountered them which re4r doesn't have but nevertheless scary to me
fun fact: the Las Plagas getting out of Ganados' necks isn't actually tied to headshotting them. The chance of enemies going into that mode isn't in any way affected by how you shoot them - if they are going to burst out, their head will explode on their own. Only a few methods prevent the Las Plagas from showing from that enemy - burning them, or, IIRC, killing them with a suplex.
This is correct, I remember doing a playthrough where I used only the knife(except boss fights and some sequences) and I'd be knifing their legs and all of a sudden their head just explodes. Then I found out the suplex stops that and I went the whole game cutting their knee with the knife and running behind them IN A FULL CROWD of ganados and suplex them. I got so fast at it I could clear a crowd using the animation s as dodging in under a minute. Game went from knife challenge to WWE RE4 edition and all pretense of horror was gone. Especially since I had the gamecube version and could suplex with Ashley too XD
@@darrenlucas7362 nah. It was my high school years and there wasn't much worth playing back in those days. I didn't go out and party much because I hated everyone at my high school so I would practice speed running the game.
@@squilliamfancyson5313 damn lol. Naw I feel you man, though tire was alot of great games around that time. Personally I’m more of a metal gear fan so mgs 3 was my jam.
@@squilliamfancyson5313 For me, I would save up my daily allowances and straight to our local arcade(Coin operated PS2 & XBOX) after school. I literally played RE4 a hundred times, and I might have spend at least a thousand pennies or more just to play it and top the local leaderboards.
I actually liked the goofy over the top aspects of the original 4, not that I mind the more serious tone of the new one, but the OG made you feel like Leon really became an immense badass and what would have been impossible for for him, is now a breeze.
I wish the games would be longer take weeks to complete lol I absolutely love playing. I really hope it is re playable like the original I have only played a hour so far
Having Leon be able to wear his jacket throughout a full play through is the best inclusion by far also Escorting Ashley in the og was easy tbh and the qtes were fun people really overreacted with those aspects of the og
Yeah it wasn't too bad. I don't think it was the difficulty I think it was just people found it annoying when she gets in trouble and starts whining every 2 seconds.
Hell I remember using Ashley as a human shield NUMEROUS times. Pretty much the only time you had to be worried for her was if one of the sickle headed ganados was getting too close as they'd just kill her. The rest of the ganados were so stupid they would just go to pick her up instead of attacking, over and over and over. So you could just take them down at your leisure. Then once you beat the game on hard or professional and you could put ashley in that armor suit the game instantly went 100% easy mode as she turned into a literal human shield. At one point I used her as moving cover against the gatling gun guy by nudging her forward as he was shooting.
Agreed. When Ashley started showing up in the previews I was filled with dread at that aspect…then RE4 came out and I had no issues and was pleased with how well the escort mission was handled.
I spent 30 hours exploring just about everything I could. Especially the lake section. Wonderfully spent. Capcom exceeded my sky high expectations and warmed my modern videogame cynicism a bit.
Man, they even removed the "Your right hand comes off?"; that was my favorite line from the original, especially because of its double meaning. It could be interpreted as Leon simply trolling Salazar or alternatively Leon had seen crazy stuff during the mission that he was genuinely asking Salazar if he had a detachable hand.
On one of the originals chapter end screens, it says that Leon acts so goofy because his training gave him so much confidence which I think makes it even sillier. Still endearing.
Goofiness is one of the best things in RE games. Among all this death and darkness we still see some optimism and light. It was always so endearing to me. I don't want games to become more "serious" and "realistic". New GoW for example is totally overrated and mediocre to me. To capture the emotions that RE games do, is much more deep, I consider things like this art.
The movement is so terrible, Leon limps and jerks forward on full HP like he's holding in a shit. The original was arcadey and intense but I wouldn't say it was designed to be a horror game.
One of the only games I ever had the patience to play through the hardest mode and love every minute. Several times. Couldn't get enough, and even got sucked into an online community (on Gamefaqs) for years and am still in touch with some of them after a decade. Mercenaries though, completing that was never gonna happen lol. Really interested to play this but apprehensive about the less humorous tone, that was one of the things I felt was really well balanced to keep you pushing through over and over. Either way though it doesn't matter, the original holds up and is almost perfect for its time. A remake is just a luxury.
Games that changed my perspective on gaming and had a major impact on the Industry(just my opinion) Resident Evil 4 Metal Gear Solid(PS1) GTA 3 Shenmue The Last Of Us Silent Hill 2 The Witcher 3 Mario N64 Ocarina Of Time Super Metroid God Of War(2018)
I liked the cheezines of the original. It was like a James Bond movie. Leon was the coolest because when he was faced with terrifying monsters he would spout off Bruce Campbell tier bad@ss lines.
Resident Evil reminds me of the Evil Dead series anyways, it started off as trying to take itself seriously but had that B-movie vibe due to developer inexperience, and later on down the line fully embraced the cheese.
I was surprised how tough hardcore mode actually was (guess that's kinda stupid given the name lol), but this mode had me getting clapped numerous times on my first playthrough. Made it really fun as someone who considers themselves a RE4 vet.
Yet still he can’t shoot straight. He had far better aiming as a rookie 😂 Honestly MGS is on a whole different level, don’t compare Leon to big boss, please. Mgs3 has a better 3rd person shooter mechanic than RE4R. Imagine if capcom took some inspiration from MGSV on how 3rd person shooters work 🤯
@@thalaseamyst3934 probably my bad, I can’t wrap my head around all these 10/10 reviews for a game that doesn’t really deserves so much. Especially if I think on how many good games have been trashed badly with way lesser flaws on their side. Sry if I pissed you off.
@@DonBozzi Capcom knows how to make 3rd person shooting much better than Kojima mate, Kojima literally took inspiration from RE4 to fix MGS3's bad camera when it was re-released in it's substistence version (OG release featured the MGS1-2 camera which was horrible for 3's much more open settings and obstacles). RE4R purposefuly has "poor" shooting in comparison because it aims more at being a horror than an action game like MGS. Of course Snake is gonna be more consistent with his aim on a tactical action game
I love how the spanish voice acting is far more convincing now compared to the original GameCube release. As a native spanish speaker the ganados in the original could sound a bit funny and ridiculous sometimes which is part of the charm for sure but now it's not an issue.
The opening gameplay in the original takes place during daytime. When I first played it I thought oh so its not the usual night time zombie outbreak that you have to deal with in almost every re game but instead with 4 og it wasn’t scary but the weight of creepiness was getting heavier especially with all that hazy atmosphere.The more Leon took another step towards the villagers house the more horrifying it got. It felt just a normal day in the village except there and there you would find things like rotten food, dead animals to dead people lying around or worse hung up like decorations. All that and villagers not being friendly either was quite unsettling experience for me. The remake didn’t have to change all that. In fact it should saved the night time missions for later.
Complaining about the game being too long is like ordering six slices of pizza and getting upset that they give you the entire damn thing. My brother in Christ, you can take breaks. What is it with Gamers wanting to suck up all the content of a game in one sitting? Edit: In all seriousness, I'm glad the game is good, and I do enjoy your content, Mr. Funny Outback Man.
As someone who put a lot of hours into the original RE4, the additions they made to the combat (mainly the parry system) are awesome, and I love how it also fits in with Leon's character as a sign of his training. I'd even say that they do an even better job here at making you feel like a badass government agent than the original when it comes to standard combat (when you're not running away screaming in terror because your knife broke and you don't have a spare).
fought that alien in laboratory with elevator, the motherfucker did a taunt gesture when you didn't run and duel him one on one! unfortunately i was too early in the game- dumped all resource on the xenomorph, he still won't die, will try again in NG+
Leon didn’t move like a “badass government agent” in the original, he moved like a WW1 era tank stuck in molasses. Tank controls in a 3rd person action shooter just do not work at all.
Agreed. And it speaks volumes to the curstion of this game. Leon does feel more badass, but even your joke hints at the vulnerability he's in without proper use of his training and resources. Leon even makes remarks when the knive breaks or gets hit and sounds desperate. The vulnerability of the situation is something we can empathize with and the horrifying sensationalism of the moments leads us to understand that if the bad ass super agent is struggling, then this is one hell of a challenge
No, it is crap. Using a knife to parry a chainsaw? The whole point of being confronted with the villagers was that it was supposed to give you this feeling of doom. You were supposed to feel that you could only run and try to survive. Of course, as in all games, if you just practice enough you can just knife everyone. But you had to develop that skill, and unless you were at least a slightly aboveaverage competenet player... it took you a couyple of hours of playing until you could start to dish it out. But with Leon being able to block, even if he logically should be able to block some of those things. Since it isn't a real person blocking but just the player hitting a button combination. If you just get the button comniation down to a T, you can simply make the whole thing ridiculous. It is like that idiotic dodge manouver in the RE3 remake where you can roll/dodge every time Nemesis or an enemy tries to grab you. Seeing a character roll every three-five seconds in the game like a super ninja on steroids (and then dodge rockets) really kills the immerions and horror feel. So same thing here. If you can block things, that means you can do it all the time. Which means that instead of being a game where you can get killed, you can just walk towards an enemy, quickly block the attack, push them back and do a coupleof quick stabs with the knife, themn block again and repeat the performance. Just look at that chainsaws being blocked by a knife. As incredibly idiot as that is... just insert the tactic I just mentioned into this scene. Black the chainsaw, push the back and do a few quick stabs, then block again. I don't care how much of a trained soldier you are, what soldier would fight a chainsaw guy like that? But in the game you can... which means that what little horror aspect there were is now gone.
I played the Original for the first time recently waiting for the remake. It actually aged surprisingly well in the gameplay regard, which I didnt at all expect. I think called it a timeless masterpiece is honestly fair. This remake is a masterclass in how to remake a game, keeps enough things to remind you what it is while improving and changing enough to make it fresh. And Ashley cheering you on in the Shooting Gallery is such small yet amazing detail.
So my sister is really trying to get S rank in all the shooting gallery games and she gets so irritated by Ashley and she's practically screaming at her to just shut up 😂 it's hilarious. I didn't mind personally I found it a nice touch
It didn’t just popularize it. It invented that over the shoulder view that every 3rd person shooter used after. Games before never had that type of over the shoulder view
just finished the remake myself, the fact that they removed the lava room and some of those other "out of place/ridiculous" areas was a great move in my eyes.
I'm surprised they left the weird rail that transported you from one end of the castle to the other, lol. I always thought that was funky in the original game
@@jonahulichny9874If I remember the OG correctly then the answer is yes and no. There is still a ancient ruin section, but it's a lot smaller and dedicated purely for the Krauser fight and it doesn't feel as out of place. Generally speaking the enviroments all feel a lot more appropriate this time.
I think that was a really intelligent addition. Original was nearly perfect and I didn't mind it's quirks for the time but one of Leon's glaring weaknesses was how clunky it was to get away from up close enemies, which they solved with a ridiculously OP knife attack. I enjoyed slashing dudes in the face as opposed to having an escape option but I think that's one gameplay element that would seem dated now. Now Leon can defend himself as he should without wildly flailing.
Castle felt really long but i actually had an almost perfect 10 hour mark in each section (village, castle, island) so it actually felt incredible balanced. I have no idea how im suposed to do the 8 hour run for the trophy lmao. Ive tried not fucking around so much but i just made it to the church in about 2 hours, curse my treasure hoarding. Im like a damn bird attracted to shineys haha.
Hey bro, did you do it in the end? If not, here's a little tip: if you can run past something, do it! Even if you have no heals or money do it, you will eventually find resources laying around and you wont waste any time collecting them, same with treasures, only the ez to get ones. And remember to use them resources only on bosses or scripted enemy sequences, as for gold and upgrades: knife and body armor is a must, and focus on maxing fire rate and damage of the heavy hitters to have a better time with beefy bosses. And another very important tip, if you die, dont click "continue", but instead click quit out, go and load the auto save and the time you spent dying wont count anymore, as you technically havent died! Need more help? Ask me anything, i platinumed it ans speedrunned it multiple times.
@@Ranni854 almost did it, my total timer was at like 10 hours something, i did watch multiple speedruns as help, so i am getting better, your tips are really helpfull, thank you! I didnt think the death animations took that much time but ill be sure to keep that in mind and use the autosaves. I think my problem is that i accidently get caught by villagers and end up looking for resources and ammo to get back what i just lost. I think i just really need to commit to avoiding everything that i dont need to fight in order to progress.
This is one of the best action pack horror games remake of all time. The amount of action tthis game had while maintaining the horror aspect is incredible. That Ashley part was the scariest for me, it is already scary in the old game, but this one turns it up 1000% 😭😭
@@-Pridebycreatons- yup lmao, I'm honestly surprised. Inventory still a lil bit OP, but it's better by a mile than RE 8, the thing is, if I get scared playing a resident evil game while having a ton of guns, that means it's a good RE game imo.
I was an OG player since RE1 ... Loved the first 3 on the ps one , but once RE4 came around... It took me years to get into it. Kinda still a fan of the fixed camera angles and tank controls 😂
Mine too. and still the only resident evil game that I play in the series despite the remakes. Loved Res 3 though arguably one of my favorites. Didn't care for six despite Leon being in it if they're gonna bring him back gotta do better than that. I mean Res 4 set the standard for what kind of game he should be featured in I just feel like it could've done way better. I hope the remake for that turns it around. It was an alright game but for a Resident Evil game, didn't quite measure up. Didn't expect it to do quite as good as the fourth but anyone who has played the second or fourth Resident Evil knows it could've done way better. It wasn't so much the story but more the graphics and gameplay that did it for me. Totally lacked intensity of the first two and I just thought it would be something of that nature but more intense. And didn't get none of that. Just mild play with mediocre zombies which took from the story despite how good it was but like I said hopefully the remake of that brings out the better gameplay hence make it into a better game a more Resident Evil style game and not something that looks and feels like a dreamcast edition house of the dead. We don't just slay the zombies in Resident Evil we require a good story line and graphics to go along with it. 😎
Getting the platinum trophy took me around 80 hours, including learning all the speedrun strats, skips and door glitches and I don't regret a single minute of it!
Sucks to hear that so much of the goofiness is gone - it was such a delight whenever Leon or anyone else for that matter acted like a dork But hey, the original is always there
That's the thing. The original is still great, almost more so because of the mild jank and wonky humour. I don't really need a modern version of the silliness, it could never have the same nostalgic charm anyway. But it's really cool to see all these characters and enemies in a modern light with a different tone. We have both and we are lucky that this version is even half as faithful as it is. People always complained that the original was too goofy, now we complain that the remake isn't goofy enough. But we have both lol.
Honestly a sillier cut of the voice acting as an option could have been a lot of fun to catch how the original felt like a 10 hour blooper reel. Like. That would have been the best imaginable digital deluxe reward in a way. I can respect the serious direction they took, but I also lived through 5 and 6 where capcom nearly killed the series getting a little obsessed with contemplating its navel, so my appreciation of OG 4 also runs strong.
Excuse me... 5 and 6 nearly killed the series? WTF are you talking about? Stop joining that nonsensical Bandwagon of people who dont know. Look at the numbers. until RE7 and the remakes were out(Yes RE4 had a HD Remaster for PC!), RE5 and RE6 were the best selling games in the franchise. Those who dont like 5 and 6 are ppl who dont have friends to play coop games.
@@jackjax7921 Hell if you go back far enough the classic games always tried to one up each other, leading to the 'action movie' vibe they got in later games. Honestly rewatch the intro to Code Veronica and tell me it doesn't look like an RE 6 Cutscene
The only thing I hate is the stun lock problem the amount of times I've died because 2 or 3 enemies hit slightly off sync and was hit 3 to 4 times in a matter of a sec is stupid
I hope Code Veronica is next. It was goofy too and it was an action survival game as well as a fixed camera horror game. Id love to see it reimagined over the shoulder and have the story enhanced.
I've been saying that for years, just like I would like musicians to take those edgy heavy metal songs like Paranoid and update the lyrics to be less goofy and enhance the sound with a more friendly less problematic hard-style sound.
@@HilbertGB not saying that at all. but since you want to use a Black Sabbath example, ill engage. Ozzy released an album of Sabbath covers a few decades ago. The new version of NIB is backed by Primus and it sounds better than the original IMO but I still love and listen to the original about as often. So it can work. I dont know where you pulled the whole making things more "friendly" and "less problematic." I think you thoroughly misunderstood my comment and went all the way in the wrong direction. I said the story should be enhanced, as In, expanded, not ironed out to be more mainstream and acceptable.
@@GamingCaveman1989 More mainstream and acceptable is exactly what the resident evil remakes are and unlike music the original games will simply be replaced with these newer shitty ones while it's going to be more and more difficult to be able to play the original ones.
I really love Capcom's RE engine. Also loving how they're utilizing it. Using scanned objects and actors makes everything feel much more alive. Despite some of them still move like Anime.
the only thing the RE engine struggled with was hair (Mia in 7 for example, LOL). even that has gotten way better, LEON’S HAIR HAS ITS OWN QUALITY SETTING!
Kinda sad they tuned down the corn - the B-movie dialogue and the bad jokes were some of the highlights of RE4, like when Leon mocks Salazar saying he sent his right hand to dispose of him, and Leon says "Your right hand comes off?"
23:54 “this sixty dollar product lasted too long”. Cmon man. Is this really something to complain about? Especially when the combat is so dang enjoyable the whole way through?
I feel like this is just done so well. At one point Leon made some joke that made me think "Ok how much of this is dependent on you playing the original?" and Ada sounds like she phoned in her lines after a bowl of xanax and hot milk but overall i'm impressed with the game!
To be fair, there are lines from the original that are worth keeping. His remark to Salazar when he sends that bug thing after him is incredibly funny.
I prefer her new voice. Sounds much more experienced and "seasoned" pro like, rather then an over sexualized voice actor. Her "Ohh Leon" used to sound like an "omg you are so big!" sort of thing. Now it sounds like pity. 100% better.
I felt the tone and environment was serious and intense! But the main crew really bring reality into it. The girl’s little jokes trying to lighten the mood and leons dumb jokes trying to make light of his life on the line. Its a nice touch of corny to a very detailed game that makes it more surreal.
20 hours sounds like a perfect time to finish a game on your first playthrough, especially when collecting all the treasures and doing all the side missions. Sure, it'll be way quicker on your next runs if you're doing NG+ with all the maxed out weapons you have. Didn't think I'd ever hear about anyone complain that 20 hours is too long to beat a game.
the pace is so much faster in the Remake than in the original. it’s crazy how much Capcom has dialed up the combat, the options we have and the speed at which we have to play adds to the survival horror aspect in a huge way - we have to make the same resource-based choices and routing decisions, just 5x faster. it’s not quite overwhelming but the remake does an amazing job riding that fine line. the speed of the game combined with Leon’s one-liners makes the whole thing feel like the best action movie of all time!
@@tylerrhoten8935 , I’m taking my time, searching the full environment. Im also playing on the hardest difficulties, so it naturally takes longer. On Game Cube I could blow through the game because I had about 20-30 new game + saves with nearly infinite ammo, resources, and actual infinite ammo. The elephant gun was my favorite weapon. “Stranger! Stranger! Now that’s a weapon.”
Completely agree, complaining about the re4 length is honestly a bit absurd. It's not like this is an open world marker based slugfest that they would like you to farm for 50 hours at the very least.
2:54 yep, never understood this, ashley was one of the easiest escort mission i ever played she doesnt stay behind, she doesn't get in your way, she even duck if you aim at her
@@finnish_hunter The only way I know the damages her is that I hit her on purpose once, she literally stays behind you, how tf did you manage to knife her?
@@guiguito5505 When she gets grabbed I shoot the ganados leg in a rush and then walk up to it and proceed to knife it for ammo preservation but sometimes she doesn't return behind you and stays in front of the ganado and a pixel of my knife hits her.
@@guiguito5505It happens a LOT when using mainly a knife, usually when you turn to the side to catch a Ganado to the far right. The tip of the blade just barely clips her lmao. I used to do knife only runs back in the day as a kid (aside from salazar’s boss fight) and it happened all the damn time
The only part I've had trouble with this is in the catapult courtyard. If you make the logical decision to have Ashley wait by the entrance to the segment, at a certain point ganado priests will flood from that same entrance while you're far away and if Ashley is right by the door they can snatch her in like 20 seconds and game over.
I really liked what they've done with the balancement on the Killer7 and the Butterfly. On the 2005 one, I used the broken butterfly mostly because of its heavier damage and because I cound find it on the castle. Now they offer a choice between damage and accuracy that makes the choice between both more interesting
The neat thing about the killer 7 is that around the time re4 came out Capcom and grasshopper manufacture made another game in 05 called killer 7 which was where the gun got its name from!
@@ChopsWildRide Who's getting defensive? I simply said, sometimes, less is more. You're the one launching into a speech over it. And no, I'm hyped as hell for tomorrow. No buyer's remorse here, buddy :)
@@lello2031 we're not talking about that though are we also re3 was a short game anyways even inn 1999, the true re3 was always code veronica it's the better and more important game
@@anotherhappylanding4746 More important if you care about RE lore, but certainly not better. RE3 is one of the best games in the series, 2nd best behind RE1 remake imo.
It's basically a 4 hr game according to developers...if you explore and take your time enjoying the game and try and kill every enemy in every situation you can easily take 30-40 hrs or you can run through it in under 5...lol
26:18 "Despite the fact that they're obviously going to release it later as DLC" That's the problem, Assignment Ada and Mercenaries weren't DLC in the original and the devs claimed that everything would be included in the remake, that's not even getting into the fact that it may even be paid DLC and that Assignment Ada may not even be in the DLC. Yes, in the grand scheme of things it's a minor complaint, but that doesn't make it any less valid, or a reach to complain about
Dude come on who cares. The base game is good, it even has more content than the original. I don't see a problem in supporting the devs, and if you don't wanna do it you would still have an excellent 20+ hour experience.
CORRECTION: You CAN in fact parry dynamite and Molotov cocktails. The cocktails you’ll knock to the side and if you do a perfect party on a thrown dynamite Leon straight up cuts the fuse in the air so it doesn’t explode, it just drops to the ground diffused.
Now that you pointed out how flippant and sometimes how nonchalant Leon sounds in the original RE4 and kind of in the remake. You can tell that Dante from Devil May Cry and Leon were suppose to be the same person
I think Leon is massively improved from the first one for sure. It's right in line with RE2make plus his character development all presented nicely to us here. His tone for the context is so much better, you can feel that he's coping with a shitty situation as best as he can, which is great.
i disagree heavely while leon on the remake is great the leon on the original is way more iconic memorable and downright the most badass character in RE ever they unfornuntely removed A LOT of leon's orginal lines which makes sense they were going for a more serious approach but it's still dissapointing whenever an iconic leon secne or line is not in the game of course it's not just him characters like ramon , the merchant or even saddler don't have any of the goofy over the top memorable voice actors or lines and let me not even talk about what they did to ada. overall the game is amazing but i'm very dissapointed on how they handled the majority of the cast.
@@kawky7165 they snuck in some of his snark. I agree that the original was more iconic but they couldn't quite keep him exactly the same otherwise there would be a lot of tonal clash. This Leon fits a lot better for this adaptation.
This Leon is much more trite and boring than the original. The whole trauma angle is so overused that it's almost comical. They've done an awful job with Leon.
@@kawky7165 I don't consider being a snarky asshole "iconic" but I also don't like Geralt, Joel, Kratos, or any of the other "dour protags" we've gotten in the last 15 years.
There are also some scenes in the game during one particular fight (not mentioning it because the video made a point of not revealing that fight), but Leon basically harkened back to his old sense of hope and innocence - the very cop he said died back in Raccoon City. He's truly blown away in those few scenes. It also genuinely helps that Nick Apostolides reprised the role after voicing Leon in the 2 remake.
I will never understand why players complain about a game being "too long". Too short I get. The replay loses value the shorter a game is. And you are still paying the same price. But too long? Why exactly would you want to complete an entire game like this in only a single day? I personally want games to become longer now. Especially for how expensive they are
@cps1247 then only play as long as you feel like, with the time you have. I don't understand how the option to play longer would be bad for you as long as the gameplay didn't get boring
I have had nothing but good memories playing RE4, Whether it be the original, or the VR version. I played the Remake's demo and loved it. RE4 is timeless.
One thing I don't see a lot of people mentioning is how they crafted the achievements around new ways to play the game, skyrocketing replayability for people who want to keep playing after finishing the game. They specifically introduced certain achievements and balanced Professional to guide you towards a certain way to play the game. It's absolutely fantastic, and the road to platinum feels like a journey.
If the game is actually longer than the original then I would love that one of the things I loved about RE4 was its length. RE 2 and 3 remakes felt way to short and RE Village felt like 2/3 of a game.
This bit sums up the design philosophy well. In the original when you fall down Salazar's trap Leon shoots the little horn thing Salazar uses to talk/listen around the castle as a little F u dude moment/joke. The same thing with him falling for the trap happens in the new one but he doesn't shoot the horn. In the remake you can however shoot the horns whenever Salazar is speaking through them and cut off his conversations making it a reference instead of the same thing in new graphics. I found myself constantly noticing little things like that after my first playthrough. Quite happy with the game so far.
I noticed that too on my second playthrough, love it would be amazing if we heard him freak out after you shot it. throw a small little tantrum but i don't think this version would do that xD.
I just loved that they don't remove important places here in RE4 unlike what they did in RE3. I also loved how they changed stories like you met Major Krauser very early in the game and I'm amazed how Ramon and Major Krauser actually interact in this game that never happened in the original. They also made Ashley usable and not irritating anymore.
@@ChristianProtossDragoon of course it did because for some reason they decided the story should only be 20 minutes long so the narrative couldn't take us to 90% of the left out story locations from the original
Hey guys this video does contain MINOR spoilers, but very little is shown after you reach the castle.
Amazing Video GmanLives Also Make Sons Of The Forest Video And Review Every Bayonetta Games Video Pls.
Thanks for posting a review that didn't consist 95% of why the OG is so good. Will end up picking it up on pc.
After the castle? Is that the stuff they cut out this time? ;P
Your comment about perhaps needing to leave the house once in a while had me in tears.
@@interlinkedMedia Same.
Leon's one-liners and humor no longer feels like arrogance, but more of him trying his best to cope with how screwed he is.
*one year later edit: Man why did I call him arrogant, I think overconfidence would be nicer sorry love
This.
So like spiderman?
First Leon looked more like an american. New Leon looks more like non american guy
Like Nathan Drake
You never truly feel OP either and I think that plays into that. You feel capable and powerful enough but you know the wrong move will cost you
Minor correction, you actually CAN parry dynamite.
Regular parries will blow up the dynamite in your face. But if you got balls of steel and perfect parry a stick of dynamite, Leon straight up cuts the wick off before the fuse reaches the stick, leaving you safe. You can also parry torches.
You can Parry Molotov's too, always rad when he does it!
what the hell did Krauser teach Leon? As long as he has a knife I'm convinced he can deflect anything.
Honestly, I always parried the dynamite a statard one deflects it back at a random area and doesn't blow it up but I wish a perfect parry would hit it back at who ever threw it
@@_MetaL yep! It’s even shown @ 13:40
@_MetaL i parried a molotov and it somehow still blew up on me (i got an achievement for it)
The length of the game being increased is absolutely not a negative. I spent 37 hours on my first play through and really felt i got my money's worth
Agreed. For $60 I like to be entertained as long as possible
agreed
How? Lol
My first run lasted 26h and that's because I spent at least 5h in the shooting gallery
@TheBadWolf i messed up and had to redo a couple large sections, and i kept reloading my save if i didnt like how a battle went but i didnt realize the clock keeps running haha.
And i 100% every shooting range
@@thebadwolf3088 if it wasn't for the shooting gallery music i would of hate being in there :D
Most of the enemies werent very scary but i legit was screaming as I was making Leon run around trying to avoid the regeneradors in hardcore mode. The devs did a good job making them horrifying to to battle against.
When they started doing that grotesque belly flopping after they’re downed I jumped. I was not expecting that lol made them so much more frightening
@@MooseMan77247 Recently did a let's play. And I was expecting the regenerators to be walking slowly at you twitching like the OG. Nope, when I ran to an objective, I turned around real quick and noticed he kept up with me. Was starting to shjt myself after that.
@@Mastabaccbro they were fuckin fast as fuck. Like you had to sprint the whole time to not be caught
bro I imagine you've played separate ways now and boy is it a booty clincher
Facts😂
I like that when you miss a couple of shots, Leon would say, "Seriously?" As if he's talking to us, the players. It's the small details that make this remake more fun when playing through it.
PepegaAim
I think it's more of a double meaning, he's both frustrated that he's missing and disappointed that you're missing.
A bit meta. Leon after years of training and experience should have no issues. And player after playing through all these new RE games should also have easy time. :P
Leon has the skills, but it depends on us.
They really hit the mark with the small details. I loved how each collectible usually has a sound cue that you can pinpoint if you pay attention, but at the same time they naturally blend in with the background sound effects. Such as the creaking bells, the crows, the little statuettes, and so on. For the first time in a modern game I don't feel like I have to browse a goddamn wiki to find all the collectibles, it just happens organically.
Hey, it ain’t my damn fault YOU (Leon) have to stand completely still for 5 seconds just to have proper aim with the Blacktail😓
Frankly the game is so nice that it's not even possible to complain that it's "too long", we can only salute capcom for the good work and wishing all remakes would be as good as this one
Yes! When the credits rolled I was like: And now straight into Separate Ways and Assignment Ada. Imagine my shock realizing the truth...
imagine complaining because the money you spent give you in return too much content...
Too long? The game could be way longer and I'd still enjoy it.
I'm glad it's long that's the resident evil series biggest flaw with all their games they're far to short
@@Keemera And the silly thing is, the people complaining the original was too long were doing so because, like most RE games of the time, the quality dropped off heavily the further you went in. That's no longer the case. Make your game as long as you can without the quality dropping and I'll lap it up!
No one's forcing anyone to play any game to the credits, complaints about a game being "too long" never make sense to me. Maybe with some qualifiers like "too long for the amount of content" or "too long after it was clear the quality was no longer holding up" etc. But just "too long"? Never!
I love how despite areas being so different, you are still able to pinpoint where you'd be in the original game
And then there are some areas where you go through the reverse way of the original.
For instance, the first stealth section with the equipment, you jump two windows, then a u-turn and a small corridor. It was the other way around in the original.
Impressive
Who plays a game one time… of course you won’t see value that way… even a game like Skyrim I’ve played more than once…
@@RandoLePerson Don't gatekeep dude, just keep in mind that everyone isn't a hivemind and has difference preferences when it comes to games
But re4 was revolutionary at its times, doesn't mean it's bad because capcom hyper focused into action
@@darkbrawwl there was zombie, scarewalker zombie, one eyed zombie, dick one eye zombie, chainsaw donkey etc
The opposite for me
Some areas looks so different that I know where I’m supposed to be, but have no idea where I am
I know a lot of people don't notice this but I really freaking appreciate that the ganados are actually speaking European Spanish.
I was never offended or anything like that from the first game, in fact, it just added to the b-movie camp factor, but if this game really wanted to be more serious I'm glad they actually took the time to find Spanish voice actors instead of just casting whoever spoke Spanish near capcom hq.
An equivalent scenario would be if leon was sent to some random English town where everyone spoke as if they were in trailer park boys
Yah that’s a really nice touch. And funny, they always “call us names” and say whatever they’re about to do. 😅
All Spanish is European. That’s like saying “European English”lol
@@BeachBarClub Actually, there is a difference between Latin American Spanish and European Spanish.
lol they say some of the same Spanish words they did from the original re4. No changes in their words or tone. They sound the same in both games.
@@dolphin223.4it takes being a Spanish speaker (or really attentive to auditive cues) to be able to tell the difference, we get it that it might not make a substantial difference to those who don't. But such a difference exists and it goes on to show they cared about regionalization. Follow this for a second: imagine the game is set in the equivalent of Northern England having a non-english speaking main character when it comes to language. Imagine they'd put standard American English as language for the enemies. It wouldn't fit, it'd work, but wouldn't be geographically fitting
I love how Ashley praises Leon when you do well at the merchants shooting gallery. So freakin cute.
I love her reactions when you pull off a trick shot on an enemy.
Even if you screw up big time, she will always give compliments. And i’m like no that was the shittiest run so far haha
Some people are falling for them as a pairing and for Ashley. I kept hearing how he rejects her and I watched the whole thing, to find out he doesn’t even reject her. 😂 But Ashley offering him a job close to her is definitely more in-character than offering sex. Remake Ashley seems to genuinely care for him. And Leon really cares for her, too. It’s amazing the synergy they got from only one game.
Whoopie doo
@@pinkblossoms they interact way better this time its more believable. When Ashley cares for him being injured when your health is low. ❤️
I've never seen anyone complain about his goofy side in the original. It's what gave RE4 its soul.
I complained about it all the time. Cause I grew up playing the original 3 and even though the voice acting and dialog might seem goofy now it was framed in a serious manner at the time. Especially in 2 and 3 where the town of Racoon city felt like a legit tragedy. 4 was when the over the top action movie stuff started the snowball. Some people light the camp but it wasn't my thing.
@@CodeRed001 No thanks, bro !
Leon is goofy. With his one-liners, I love it.
NO THANKS, BRO
@@CodeRed001 That’s cap. Fighting giant spiders and zombies is a goofy premise from the get go. The camp has been integral to the series from the start and people acting like RE was ever this high art version of horror is bull.
I saw that the knife duel between Jack and Leon is now fully interactive with no QTEs at all. For once, that's VERY impressive.
Yup they totally removed the cheesy QTE nonsense
Yeah, the only QTEs you have are the "you've been grabbed, mash/hold A, please."
No QTEs? Open your damn eyes all Capcom did was slight mitigate the size of the btn smash prompt while nurfing Leons kick n knife attacks.
@@cococock2418 I thought the quick time events were fun. I'm a little surprised people had a problem with them
@@marcuskahn3783 what? His kick and knife attacks and stronger than ever
Ashley is the best hype woman for the shooting gallery. I actually really enjoy her rework
I also enjoyed Luis’ dialog in the underground Shooting Gallery too.
@@DigitusDendron All of Luis' dialogue is worthy, really.
The attention to detail in this game is what really impressed me the most. In the first village fight you can actually shoot the bell which will trigger the cutscene and you can just skip the whole fight.
Edit: You can actually do this with a pistol, but it's much harder to do than with a sniper because physics exists.
Are you for real?
@@christianruiz3058 Yes, it's a very cool detail that the devs have put in the game.
the first village was a nice welcom to the game! I haven't played the original or much resident evil games.
With that and all the other things you can skip, speedruns for this game are gonna be wild. I love all the little details they have added in this
Lmfaooooooo no fucking way 😪
Tbh the length of this game is one of the things I adore the most because I never wanted it to end. I adored how long the first one was and I love that this one is longer. Game length is always super subjective, some people prefer long and some short.
Yeah I agree I think it’s still possible to make a long game provided you know how to end it right games theese days are so focused on length and how much content they can shove into it that they just get so boring pointless and tedious but RE4 definatky knows when to stop on a high note
Yeah I don't want to pay $60+ for a game I'm going to beat in 15 hours or less my first playthrough where I'm taking my time and going slow.
@@jackalope2684 agreed I did that with red dead redemption 2 mind that game was 60 hours story plus another couple of hundred hours if your hell bent on finishing the game to the max
Back then 8 hours was the standard durations for any game
When og RE 4 i remember some people complained how long it was
How times change lol
@@parkout95 l laughed because I finished the original re4 pretty quick
Ashley responding to Leon’s ridiculous actions is perfect
It honestly reminds of Ellie with Joel in the last of us. Which I’m only 100% sure is influenced by that. There’s no way it couldn’t be. And I’m fine with that.
@@Overton_Windows There's many notes taken from what I call the Naughty Dog school of game design. I love when games synthesize what works so well.
If you quickly fire your weapon when close to Ashley she will complain about not getting warned first. Which is 100% understandable. I love how they toned her down. She's still the damsel in disstress, but she's a much more believable one now.
@@tsg712-t7e “naughty dog school of game design“ is actually a great phrase. That can’t really did change everything. Then again, so did resident evil 4. It’s pretty symbiotic actually.
But yes, nothing wrong with taking what works as long as you have your own original story.
@@mikevignola4213 she was more cute before and the new outfit looks really bad. should have just given her long sleeve sweater
The only “issue” I had with this game was that the merchant repeats lines too frequently and it takes me out a little bit. Other than that this remake stands right by the original as one of the best games of all time.
Break time's over i suppose
agreed i had that problemwith Re8 already after hearing the What are you buying line came so frequent
that should have been a 1 in 100
Here’s the thing if they cut the lines down all the OG lovers would be mad because he didn’t say their favorite lines
@@THEONETRUEOVERLORDThey can add as many lines as they want. More lines would be better really. Just spread them out. That’s the problem.
@THEONETRUEOVERLORD
The problem is that in the remake he will just spam lines constantly, regardless of what you are doing. If you are just sitting in the menu doing nothing or thinking about what to get, he will run through every line he has. It gets very annoying very quickly. In the original the merchant would only say a line after a direct action, like switching into a new menu screen or buying a new gun
You can’t please everyone but goodness this remake for a majority of people has been an absolute joy to play. I love that it’s longer because the gameplay is just so much fun. Huge improvement from how the RE 3 remake was.
For real, it's a REMAKE not a RESKIN of 2005 re4. So many annoying die hard fans too stuck up to accept that fact. I'm beginning to think that all they want is a remastered re4. Would probably eat it up like a bethesda fanboy buying his 11th edition of skyrim.
@@radiated117I wanted a remake like the re1 remake which was perfect
@@zSPARTAA03 yes re1 remake is better than re4 remake you may call re1 remake is a reskin a 1:1 remake too much faithful to re1 ps1 but that a remake I WANT FOR RE4 so re4 remake is bad cuz it is not reskin like a faithful re1 remake
@@fazelfarrokhi1998then that’s not rlly a remake but more like a remaster a faithful 1:1 representation with enhanced graphics and slight changes to gameplay a remake is a reimagined interpretation of an alr made game so re4 does its job and does it good it’s an actual remake
@@fazelfarrokhi1998 bruh, it would be boring, they do all games in line with new games , this includes tone too. So i am glad that it is like that, tho if it was just a remaster ppl would shit for being just a remaster
All I hoped for was that they kept the "Where's everyone going? Bingo?" line and brother did this remake deliver.
It's in there.
@@rayquan-c1n that's literally what he wrote my friend.
Too bad they ruined everything else
@@patarsbutthole the Leon falling is no longer funny and it doesn't match the sus rage audio now
@@patarsbutthole Or maybe it's nostalgia. 90% of the people seem to agree that everything was greatly improved. I was really sceptical as well, esp. after RE3R and despie the trailers, but this remake delivered, imo. A TON.
I for one actualy enjoyed the Ashley and Leon dynamic. They made a pretty good team in the end.
IN the original game yes... in this travesty? no.
@@ExodusCoreTRAVESTY????? HERETIC!
@@ExodusCore huh?
@@ExodusCore Cope and seethe
@@ExodusCore interesting, I've heard their interaction in the og was pretty bad which is unfortunate.
I love how Leon always keeps his cool no matter how fucked up the situation is
because he is an ACTUAL badass!!! 😁
I feel the opposite way about the length, I love the other recent re games but those games being like four hours long felt just too short, I'd have loved for the remakes to be longer than the originals. Paying full price for an incredibly engaging action horror game and having it be sixteen hours long sounds like a godsend
Yea I wait on t
Re games or short games period to drop in price. Short games ain’t worth full price.
@@darrenlucas7362 the replayability and unlockables are what make them worth full price
@@SolidSnake240 yea if your into replaying alot of games yea.
@@SolidSnake240 The main unlockable I'd love to see is the outfit that includes Leon's jacket. Or a way to keep it at least.
@@twolikedanumba4272 you can keep the jacket he said it in the video but not sure if its a unlockable or right from the start
It really is amazing how well they struck a balance between trimming some fat and keeping the game largely faithful. RE2 remake was great, but definitely suffered in certain aspects like the A/B scenarios being scarcely different from the originals. And while the RE3 remake wasn't entirely bad, it cut way too much content from a game that was already considered a little too short back in 1999. To think we would get not one, but TWO solid remakes in the same year, and barely even months apart. The Dead Space remake and Resident Evil 4 remake are really refreshing since most remakes tend to be either extremely unnecessary, or even downright terrible. Hopefully Capcom extends this same energy to their other IPs, like Onimusha and Dino Crisis
The A/B scenarios didnt stop Re 2 remake selling 11 million copies.
Onimusha Warlords comes to mind when thinking about other remakes Capcom could do
i finished this quite recently in VR and it was indeed one of the best games, super long, dark atmosphere, interesting boss fights. i had a blast. Also it was not easy
@@jackjax7921 it was their first remake so, what kind of sales did you expect dummy ?
Onimusha was one of my favorite series on the PS2
Another small note to add is right at the start when you go to the village. Back in the OG version I would climb the ladder to the tower and shoot everyone as they came up the ladder to be safe. This one as soon as you climb it the whole interior breaks and you fall... almost as a nod from Capcom saying hey, we remember that strat and your SOL this time around buddy 😂 loved it.
You can still hide up there. Just don't move around to much. Just turn around and face the ladder.
@@PeacefulJoint i learned that on my 2nd playthrough!
Didn't the ganados throw molotov cocktails at you so you can't stay there?
@@brunoactis1104 that kinda sounds familiar too... hmm not sure.
@@brunoactis1104 In the original? Yes
Another thing I love about this remake is that I played through on hardcore mode the first time and I liked how literally any enemy can wreck your shit if you let them especially with how scarce the ammo can be at times most combat encounters I was clutching it but man it's rewarding when you finally overcome it and you get out with like 2 handgun bullets left with no healing items
Totally agree, especially when myself fighting Salazar hardcore first time, exhausting every ammo that I have, managed to hit and run with red 9. By the time Im done with Salazar, the timing Ive spend fighting Salazar is 45 mins (I did not know the golden egg technique that time)
Personally, I found Salazar to be absolutely the hardest boss (at least on standard, no hardcore playthrough yet.) That mf kicked kicked me around like a toy like six, seven times. I eventually discovered that my somewhat old PS4 caused a bit of a framerate drop when using the Stingray rifle with a scope. As an experiment I took off the scope, the lag was totally gone, and pulled through first try without it. Although I typically play on normal in most games and imagine that the feeling is even better on harder difficulties, I totally agree with you that persevering on really hard fights/encounters and coming out on top eventually is an awesome feeling. Love this game.
I used an RPG against Salazar after I died to him like 12 times on hardcore
I feel like 20 hours is prety much perfect. My main complaints with RE2 and 3 remakes is that I was able to finish each one on my first play through in like 3-4 hours each and felt like I got ripped off. The idea of having 20 hours of content is a lot nicer, one of my favorite things as a kid was having a game that takes a while to beat, thinking about it all day at school and then finally getting to play it when I get home to advance the story, rinse and repeat until finished and move onto the next game. This idea only works if the content is fresh and not rehashed though.
No offence to gman, but how a game being too long is even a bad thing? You can always stop if you need a break and come back later.
More content is just more value for what you pay imo.
2 was 8 hours on first playthrough…but yes 3 should’ve been DLC
@@nitrocodrilo Not everyone likes playing through filler content, and it can kill the pacing if it's not done properly and isn't optional.
This can kill your desire to finish the game at all. Generally Quality > quantity.
Plus longer length makes it harder to do replays in the future for people who like doing those.
@@Dragonboy55564 Filler content and complaining about some specific bad parts I get, but just complaining about the length feels weird.
I get what you say about the replays, althought it's funny that the original re4, as long as it is, sees a lot of replay. But I also know that the new guns in the game+ are some pretty good incentives lol
I feel you bro when I played alien isolation that game is like 14 hrs long and the same cycle you just explain I would do as well coming home from work just to finish the game was very stressful and enjoyable because part of me was like fuck when does this game end? Haha resident evil 3 felt very rushed.
Ashley is far and above the biggest improvement in the remake in my opinion. I love her new VA and design so much. The interactions between her and Leon are way more realistic
Her voice is great, it sounds like legitimate terror when she’s scared unlike in the original where it was just shrill screaming.
True but I honestly miss Goofy Ashley from the og. I know the remake was going to have more serious tone but still... She kinda feel like different character to me here.
Her design is really nice except for the skort.
That's so cringe. Nothing will ever change that fact.
Anything but a skort.
@@okaythisisepic6413 it’s probably fitting for the time that the game takes place in. She looks exactly like she was ripped from the early 2000’s with that flip phone and whenever she says “skillz” after catching her. I like those additions to her character.
Honestly don't get the people complaining she looks too old. This Ashley actually looks 20. Old Ashley looks like she could've been 12.
I’m truly impressed with this game. It’s everything I could have ever wanted in the remake.
🥹 I agree man fr
True but I kinda miss those Ashley's cartoonish aspect from the orginal.
@@maxpayne4315 you could always mod (checked it, there already was an ashley origin mod lol), unless you are those casuals on console- if that were the case you aren't supposed to complain. like, i had this sony xm4 earbuds- until sony fucked themselves with software update and shjts, anyway console- especially sony- are infamous for being greedy fucks by delivering expensive stuff but poor after sales services. hence- dumped ps5 for pc. will probably touch ps5 again had FFXIV really console exclusive, otherwise will wait for it ported to steam
Agreed...except for that one boss omission...
@Jonathan BirchI can't tell if you're being serious or not, but in case you are, here's my rebuttal:
I. There are literally no micro transactions.
II. I never noticed any reused assets from either RE7 or Village, but there's certainly plenty of new ones.
III. You clearly don't understand survival horror. You don't want your character to be super fast because then it becomes easy to avoid enemies, thus defeating the purpose...oh, and btw, you can Sprint in this game...
IV. The FOV is what it has always been. What the F**k are you playing a Resident Evil game for? Being bad at the game is not a reason for being "stun-locked".
V. The combat is fantastic and literally an improvement over every other entry. If you're a guy who plays Call Of Duty or Doom, don't come in here and talk about quality of life changes like you know what's going on.
VI. Hit boxes are just fine if you can aim literally at all ( I know, I tested).
VII. You can literally kill an enemy with a single well placed headshot.
VIII. How can you possibly compare the "dodge" mechanic from RE3 REmake to this beautiful new system...certified troll!
IX. The stealth mechanics do serve a purpose. They may not negate combat, but they can be used to the thin the herd, which you would know if you didn't suck at stealth sections.
X. Ashley's AI is better in every way. I've only played one full playthrough of the game, and she was literally running around, dodging and ducking enemies. Unlike the original, where if she wasn't hiding in a dumpster she was immediately captured and taken away without fail.
XI. Voice acting is purely opinion.
XII. I hate woke as much as the next guy, but this certainly isn't in any way. If anything, it takes the source material and makes it better. Save for one very painful exclusion I'm hoping will show up in a "Separate Ways" DLC...
What I love most is how little they changed the regenerators. Sure, they changed the surroundings and updated the graphics, but if you played the 2005 re4, you’ll realize the regenerators sound and look practically the same.
They were just that amazing!
ehh well, exept that they got fat for some reason
@@richardzahle1657 hey, it’s been 18 years, some of us gain a little weight after that long lol
I still think the og regenerators were more scary they just had that unsettling soundtrack playing whenever you encountered them which re4r doesn't have but nevertheless scary to me
But that new belly flopping they do was terrifying
@@intelsucks7365 RE4R has the option to use the original soundtrack only changeable from the main menu under Bonuses if you got the Deluxe DLC pack.
fun fact: the Las Plagas getting out of Ganados' necks isn't actually tied to headshotting them. The chance of enemies going into that mode isn't in any way affected by how you shoot them - if they are going to burst out, their head will explode on their own. Only a few methods prevent the Las Plagas from showing from that enemy - burning them, or, IIRC, killing them with a suplex.
@@lastwarning1 woah calm down,you don't need to roast him like that
This is correct, I remember doing a playthrough where I used only the knife(except boss fights and some sequences) and I'd be knifing their legs and all of a sudden their head just explodes. Then I found out the suplex stops that and I went the whole game cutting their knee with the knife and running behind them IN A FULL CROWD of ganados and suplex them. I got so fast at it I could clear a crowd using the animation s as dodging in under a minute. Game went from knife challenge to WWE RE4 edition and all pretense of horror was gone. Especially since I had the gamecube version and could suplex with Ashley too XD
@@lastwarning1 It would have cost you less to not be an asshole keyboard warrior.
@@lastwarning1holy shit dude, finally got the courage to roast someone huh who hurt you, honey?
@@KABLAMMATS His mommy wouldn't cook him his chicken tendies.
I'm still in shock that I've played through the original RE4 28 times and never noticed that Sandy from Spongebob voiced Ashley.
Damn must be bored. Got boring after 3 play throughs lol
@@darrenlucas7362 nah. It was my high school years and there wasn't much worth playing back in those days. I didn't go out and party much because I hated everyone at my high school so I would practice speed running the game.
@@squilliamfancyson5313 damn lol. Naw I feel you man, though tire was alot of great games around that time. Personally I’m more of a metal gear fan so mgs 3 was my jam.
Bruh. Mind. Blown
@@squilliamfancyson5313 For me, I would save up my daily allowances and straight to our local arcade(Coin operated PS2 & XBOX) after school. I literally played RE4 a hundred times, and I might have spend at least a thousand pennies or more just to play it and top the local leaderboards.
I actually liked the goofy over the top aspects of the original 4, not that I mind the more serious tone of the new one, but the OG made you feel like Leon really became an immense badass and what would have been impossible for for him, is now a breeze.
It was balanced which pretty much every game after 4 having Leon wasn't.
@@CoolManCoolMan123 you mean RE6?
I agree totally
@@snakebirdtv8298 ok virgin
@@austinbatton4849 nah you just didn't have a childhood, i feel bad for you.
I think the game felt longer because of the backtracking for treasure. Like most of them needed a small key to unlock the container they were in
Yup but not encounters
I never heard ANYONE complain about the length of the original RE4. I mean, people really complained about the game having too much content? WTF
Because people aren’t satisfied no matter what product you spit out.
Some people think these resident evil games match 10-12 hour playtime
I think most people complaining about lenght of the original are people who hated the game anyway (like me) :)
I wish the games would be longer take weeks to complete lol I absolutely love playing. I really hope it is re playable like the original I have only played a hour so far
They took their time into the OG and rushed the remake
Love seeing Ada act with all the passion of a cardboard cutout
Sounds like they nailed the character perfectly then (seriously, what personality does Ada have outside of "mysterious flirt"?)
@@kaijuultimax9407 Stop making excuses for shitty voice acting job compared to the original.
From what I've heard her new VA kinda sucks. RE2 Remake was perfect.
God, you g🤢mers whine about everything.
@@energeticyellow1637Even glowing reviews of the game mention that Ada’s character is weak in this one.
Having Leon be able to wear his jacket throughout a full play through is the best inclusion by far also Escorting Ashley in the og was easy tbh and the qtes were fun people really overreacted with those aspects of the og
Yeah it wasn't too bad. I don't think it was the difficulty I think it was just people found it annoying when she gets in trouble and starts whining every 2 seconds.
I too found the games qtes pretty fun, bit after the 3rd time doing it it gets old.
Hell I remember using Ashley as a human shield NUMEROUS times. Pretty much the only time you had to be worried for her was if one of the sickle headed ganados was getting too close as they'd just kill her. The rest of the ganados were so stupid they would just go to pick her up instead of attacking, over and over and over. So you could just take them down at your leisure. Then once you beat the game on hard or professional and you could put ashley in that armor suit the game instantly went 100% easy mode as she turned into a literal human shield. At one point I used her as moving cover against the gatling gun guy by nudging her forward as he was shooting.
Agreed. When Ashley started showing up in the previews I was filled with dread at that aspect…then RE4 came out and I had no issues and was pleased with how well the escort mission was handled.
and not seeing his strong arms and sexy curves why would someone want that?
I spent 30 hours exploring just about everything I could. Especially the lake section. Wonderfully spent. Capcom exceeded my sky high expectations and warmed my modern videogame cynicism a bit.
The shooting in old re4 still feels one of the most crunchiest shooter games. Feels so good to play.
I hated not being able to move while shooting though.
Now they've ruined it by removing the laser sight, thanks for the downgrade Capcom.
New game doesn't feel as good as it felt on my old GameCube. I can't believe the praise these new games are getting like omg 😅
@@rafaliciousbmxThe laser sight is still in the game
@@Gorgutsforcongress cope
Man, they even removed the "Your right hand comes off?"; that was my favorite line from the original, especially because of its double meaning. It could be interpreted as Leon simply trolling Salazar or alternatively Leon had seen crazy stuff during the mission that he was genuinely asking Salazar if he had a detachable hand.
Yeah, do like me, refuse this bullshit and don't buy it.
@@guiguito5505 I gave in. No bloody laser sight!
@rafalicious there's a laser sight. I've seen some gameplay with it and there's litterally a setting for laser sight color
@@rafaliciousbmx Laser sight is a buyabale attachment for the gun.
Ashley lost her legendary "don't come!!" soundbite
On one of the originals chapter end screens, it says that Leon acts so goofy because his training gave him so much confidence which I think makes it even sillier. Still endearing.
Goofiness is one of the best things in RE games. Among all this death and darkness we still see some optimism and light. It was always so endearing to me. I don't want games to become more "serious" and "realistic". New GoW for example is totally overrated and mediocre to me. To capture the emotions that RE games do, is much more deep, I consider things like this art.
I don’t remember RE4 OG being that goofy. It’s just this weird circlejerk that everyone seems to jump in on
@@afungai1649 Exactly.
Sure, Leon delivered some cheesy ass one-liners in the OG but the game wasn't as goofy as people make it out to be.
I think the length of the game is just fine. Feels like you actually get your money's worth for a solid 20 hours of game play.
The game is simply a Masterpiece. Finished it without getting bored even one minute. Fluid gameplay. Amazing 6/5 game.
Not bad, right?
@@Telestoump I understood that reference.
@@Telestoump Dude leon says that like every kill I get I'm telling you😭
Minus Krausers over exaggerated evil voice acting it's a good 4.5
The movement is so terrible, Leon limps and jerks forward on full HP like he's holding in a shit. The original was arcadey and intense but I wouldn't say it was designed to be a horror game.
That fact that you can keep his jacket is 100/10
Can't wait to play it. RE4 is one of my favourite games of all time. I have so many hours and runs under the original.
I’m just waiting for midnight to hit bro
Same dude. It was legit the most important game of my young life at the time
This one is going to be just like the original for me I just know it the only game I'm going to come back to years to come
One of the only games I ever had the patience to play through the hardest mode and love every minute. Several times. Couldn't get enough, and even got sucked into an online community (on Gamefaqs) for years and am still in touch with some of them after a decade.
Mercenaries though, completing that was never gonna happen lol. Really interested to play this but apprehensive about the less humorous tone, that was one of the things I felt was really well balanced to keep you pushing through over and over. Either way though it doesn't matter, the original holds up and is almost perfect for its time. A remake is just a luxury.
Games that changed my perspective on gaming and had a major impact on the Industry(just my opinion)
Resident Evil 4
Metal Gear Solid(PS1)
GTA 3
Shenmue
The Last Of Us
Silent Hill 2
The Witcher 3
Mario N64
Ocarina Of Time
Super Metroid
God Of War(2018)
Why did they make Salazar look so much like the recently deceased Queen Elizabeth the second?
I felt "makes your sphincter retract back into your throat" in my soul. Those guys and the regenerators were really scary this time.
I liked the cheezines of the original. It was like a James Bond movie. Leon was the coolest because when he was faced with terrifying monsters he would spout off Bruce Campbell tier bad@ss lines.
Yeah, RE4 was good because of what it was, it doesn't need to be serious.
Resident Evil reminds me of the Evil Dead series anyways, it started off as trying to take itself seriously but had that B-movie vibe due to developer inexperience, and later on down the line fully embraced the cheese.
It's even funnier now. Cause now Leon feels more like a 90s action hero in a horror film.
Re isn't goofy. Pressing x to punch boulder is totally normal.
@@N1rOx Re isn't goofy? Uh have you played any of the games? They're filled with corny dialogue. "You were almost a Jill sandwich!"
actually the length is great, Re3 and 7 was criminally short and village could also been longer. hearing this is actually great
7 was more of a gamble wasn't? I think that's why it's so short
Seven is just fine with its short length
Not every game has to be twenty hours long
Except the Village baby house that sucks on repeat playthroughs it stops all momentum and makes me want to take a break whenever I get there.
@@jeremyallen5974 20 hours is still short for a game 🤣
@@kendarr 7 is a test game for the game engine
So overall, its great
I was surprised how tough hardcore mode actually was (guess that's kinda stupid given the name lol), but this mode had me getting clapped numerous times on my first playthrough. Made it really fun as someone who considers themselves a RE4 vet.
💯💯💯
I played re4 og once on vr and thought I could take on hard-core mode..... well, I could, but it was really freaking hard lol
I thought the enemies resistance to being stunned was bullshit, it takes like two or three shots most of the time. Quit out and went back to normal
Leon went from a hapless rookie well out of his league to Big Boss sneaking up to his enemies. Up to and including having to kill his mentor.
Yet still he can’t shoot straight. He had far better aiming as a rookie 😂
Honestly MGS is on a whole different level, don’t compare Leon to big boss, please. Mgs3 has a better 3rd person shooter mechanic than RE4R. Imagine if capcom took some inspiration from MGSV on how 3rd person shooters work 🤯
@@DonBozzi I think you've taken the comparison waaay too seriously.
@@thalaseamyst3934 probably my bad, I can’t wrap my head around all these 10/10 reviews for a game that doesn’t really deserves so much. Especially if I think on how many good games have been trashed badly with way lesser flaws on their side.
Sry if I pissed you off.
@@DonBozzi Capcom knows how to make 3rd person shooting much better than Kojima mate, Kojima literally took inspiration from RE4 to fix MGS3's bad camera when it was re-released in it's substistence version (OG release featured the MGS1-2 camera which was horrible for 3's much more open settings and obstacles). RE4R purposefuly has "poor" shooting in comparison because it aims more at being a horror than an action game like MGS. Of course Snake is gonna be more consistent with his aim on a tactical action game
@@DonBozzi mgs too repetitive get that shit out of here
I love this remake especially how they improved Ashley
LMAO right??! OG Ashley was a prancing screaming nightmare even worse than the Los Illumanados
@@FosterC144 Worse than OG Salazar, rofl!
Haaallpp
agree
Boring remake humor
I love how the spanish voice acting is far more convincing now compared to the original GameCube release.
As a native spanish speaker the ganados in the original could sound a bit funny and ridiculous sometimes which is part of the charm for sure but now it's not an issue.
That was because they used Mexican Spanish, so far I know
I think it was supposed to sound funny, man.
@@str8apem88 Judging by the things they say, I don't think so.
@AT Productions literalmente son las mismas frases pero dichas correctamente
Yo quiero Taco Bell
The opening gameplay in the original takes place during daytime. When I first played it I thought oh so its not the usual night time zombie outbreak that you have to deal with in almost every re game but instead with 4 og it wasn’t scary but the weight of creepiness was getting heavier especially with all that hazy atmosphere.The more Leon took another step towards the villagers house the more horrifying it got. It felt just a normal day in the village except there and there you would find things like rotten food, dead animals to dead people lying around or worse hung up like decorations. All that and villagers not being friendly either was quite unsettling experience for me. The remake didn’t have to change all that. In fact it should saved the night time missions for later.
Complaining about the game being too long is like ordering six slices of pizza and getting upset that they give you the entire damn thing. My brother in Christ, you can take breaks. What is it with Gamers wanting to suck up all the content of a game in one sitting?
Edit: In all seriousness, I'm glad the game is good, and I do enjoy your content, Mr. Funny Outback Man.
Yup
Their tiktok attention span can't ever handle something like this
Man they should play Re3 remake if modern games are too long.
He is just looking for something to criticize the game, but unfortunately there is nothing, because the game is perfect.
@@arielcantero3167 Hell no the game isn't perfect sheep
As someone who put a lot of hours into the original RE4, the additions they made to the combat (mainly the parry system) are awesome, and I love how it also fits in with Leon's character as a sign of his training. I'd even say that they do an even better job here at making you feel like a badass government agent than the original when it comes to standard combat (when you're not running away screaming in terror because your knife broke and you don't have a spare).
fought that alien in laboratory with elevator, the motherfucker did a taunt gesture when you didn't run and duel him one on one! unfortunately i was too early in the game- dumped all resource on the xenomorph, he still won't die, will try again in NG+
Leon didn’t move like a “badass government agent” in the original, he moved like a WW1 era tank stuck in molasses. Tank controls in a 3rd person action shooter just do not work at all.
Agreed.
And it speaks volumes to the curstion of this game. Leon does feel more badass, but even your joke hints at the vulnerability he's in without proper use of his training and resources.
Leon even makes remarks when the knive breaks or gets hit and sounds desperate. The vulnerability of the situation is something we can empathize with and the horrifying sensationalism of the moments leads us to understand that if the bad ass super agent is struggling, then this is one hell of a challenge
@@afungai1649 skill issue
Ok but for real, I get that the controls in the original aren't the greatest lol.
No, it is crap. Using a knife to parry a chainsaw? The whole point of being confronted with the villagers was that it was supposed to give you this feeling of doom. You were supposed to feel that you could only run and try to survive. Of course, as in all games, if you just practice enough you can just knife everyone. But you had to develop that skill, and unless you were at least a slightly aboveaverage competenet player... it took you a couyple of hours of playing until you could start to dish it out.
But with Leon being able to block, even if he logically should be able to block some of those things. Since it isn't a real person blocking but just the player hitting a button combination. If you just get the button comniation down to a T, you can simply make the whole thing ridiculous. It is like that idiotic dodge manouver in the RE3 remake where you can roll/dodge every time Nemesis or an enemy tries to grab you.
Seeing a character roll every three-five seconds in the game like a super ninja on steroids (and then dodge rockets) really kills the immerions and horror feel.
So same thing here. If you can block things, that means you can do it all the time. Which means that instead of being a game where you can get killed, you can just walk towards an enemy, quickly block the attack, push them back and do a coupleof quick stabs with the knife, themn block again and repeat the performance.
Just look at that chainsaws being blocked by a knife. As incredibly idiot as that is... just insert the tactic I just mentioned into this scene. Black the chainsaw, push the back and do a few quick stabs, then block again. I don't care how much of a trained soldier you are, what soldier would fight a chainsaw guy like that? But in the game you can... which means that what little horror aspect there were is now gone.
I played the Original for the first time recently waiting for the remake.
It actually aged surprisingly well in the gameplay regard, which I didnt at all expect.
I think called it a timeless masterpiece is honestly fair.
This remake is a masterclass in how to remake a game, keeps enough things to remind you what it is while improving and changing enough to make it fresh.
And Ashley cheering you on in the Shooting Gallery is such small yet amazing detail.
This remake is amazing i cant wait to start it tonight and you are right the original is a timeless gem my favorite re game
The remake literally made the game good. I hate the original, the remake is fantastic
So my sister is really trying to get S rank in all the shooting gallery games and she gets so irritated by Ashley and she's practically screaming at her to just shut up 😂 it's hilarious. I didn't mind personally I found it a nice touch
@@adamjenkins190 modern gaming
@@jaehaalexander1172 why? She is cheering you, not swearing or some shit
It didn’t just popularize it. It invented that over the shoulder view that every 3rd person shooter used after. Games before never had that type of over the shoulder view
just finished the remake myself, the fact that they removed the lava room and some of those other "out of place/ridiculous" areas was a great move in my eyes.
Did they remove the Egyptian/ Arabian style cavern? Because that felt incredibly out of place.
@@jonahulichny9874 I actually missed that part tbh...
@@jonahulichny9874 that part was cool even if it made no sense
I'm surprised they left the weird rail that transported you from one end of the castle to the other, lol. I always thought that was funky in the original game
@@jonahulichny9874If I remember the OG correctly then the answer is yes and no.
There is still a ancient ruin section, but it's a lot smaller and dedicated purely for the Krauser fight and it doesn't feel as out of place.
Generally speaking the enviroments all feel a lot more appropriate this time.
I've never heard anyone complain about the goofiness,if anything,it made it more engaging
The parrying and ducking makes the game more dynamically engaging with how limited the offered tools were when it comes to its handedness.
I think that was a really intelligent addition. Original was nearly perfect and I didn't mind it's quirks for the time but one of Leon's glaring weaknesses was how clunky it was to get away from up close enemies, which they solved with a ridiculously OP knife attack. I enjoyed slashing dudes in the face as opposed to having an escape option but I think that's one gameplay element that would seem dated now. Now Leon can defend himself as he should without wildly flailing.
Original reformed the entire gaming industry and spawned clones like Dead Space. This soulless DEMAKE will be forgotten in a week.
@@MichaelDoesLife dude go back to your cell clown, you still have to put up a show tomorrow or maybe later.
@@MichaelDoesLife cope
@@MichaelDoesLife Cry harder
Castle felt really long but i actually had an almost perfect 10 hour mark in each section (village, castle, island) so it actually felt incredible balanced. I have no idea how im suposed to do the 8 hour run for the trophy lmao. Ive tried not fucking around so much but i just made it to the church in about 2 hours, curse my treasure hoarding. Im like a damn bird attracted to shineys haha.
Hey bro, did you do it in the end?
If not, here's a little tip: if you can run past something, do it! Even if you have no heals or money do it, you will eventually find resources laying around and you wont waste any time collecting them, same with treasures, only the ez to get ones.
And remember to use them resources only on bosses or scripted enemy sequences, as for gold and upgrades: knife and body armor is a must, and focus on maxing fire rate and damage of the heavy hitters to have a better time with beefy bosses.
And another very important tip, if you die, dont click "continue", but instead click quit out, go and load the auto save and the time you spent dying wont count anymore, as you technically havent died!
Need more help? Ask me anything, i platinumed it ans speedrunned it multiple times.
@@Ranni854 almost did it, my total timer was at like 10 hours something, i did watch multiple speedruns as help, so i am getting better, your tips are really helpfull, thank you! I didnt think the death animations took that much time but ill be sure to keep that in mind and use the autosaves. I think my problem is that i accidently get caught by villagers and end up looking for resources and ammo to get back what i just lost. I think i just really need to commit to avoiding everything that i dont need to fight in order to progress.
@@Thefamilydisappointment you got it bro i believe in you
@@Ranni854 thank you! :)
"What your brain remembers RE4 looking like."
"What it really used to look like"
Still looks great
exactly
And with the HD mod installed... absolute beauty.
U have problems
yes the HD ports and the HD mode of RE4 are amazing. This felt like an insanely unnecessary remake, but to each their own.
@@StealthHalberd01I’m sorry, can you block a chainsaw with a knife in the remake?
This is one of the best action pack horror games remake of all time. The amount of action tthis game had while maintaining the horror aspect is incredible. That Ashley part was the scariest for me, it is already scary in the old game, but this one turns it up 1000% 😭😭
Honestly, it's so good how they balance it out.
@@-Pridebycreatons- yup lmao, I'm honestly surprised. Inventory still a lil bit OP, but it's better by a mile than RE 8, the thing is, if I get scared playing a resident evil game while having a ton of guns, that means it's a good RE game imo.
Re4 was my introduction to series and I'm glad to see the series still going strong. Hyped af to play
Umbrella employee learning from their arch... *nemesis*
I was an OG player since RE1 ... Loved the first 3 on the ps one , but once RE4 came around... It took me years to get into it. Kinda still a fan of the fixed camera angles and tank controls 😂
@@Wutse ah so you’re a fan of terrible gameplay?
@@theitfactorjameswheezer2852 what was terrible about it? Those games defined survival horror back in the day
Mine too. and still the only resident evil game that I play in the series despite the remakes. Loved Res 3 though arguably one of my favorites. Didn't care for six despite Leon being in it if they're gonna bring him back gotta do better than that. I mean Res 4 set the standard for what kind of game he should be featured in I just feel like it could've done way better. I hope the remake for that turns it around. It was an alright game but for a Resident Evil game, didn't quite measure up. Didn't expect it to do quite as good as the fourth but anyone who has played the second or fourth Resident Evil knows it could've done way better. It wasn't so much the story but more the graphics and gameplay that did it for me. Totally lacked intensity of the first two and I just thought it would be something of that nature but more intense. And didn't get none of that. Just mild play with mediocre zombies which took from the story despite how good it was but like I said hopefully the remake of that brings out the better gameplay hence make it into a better game a more Resident Evil style game and not something that looks and feels like a dreamcast edition house of the dead. We don't just slay the zombies in Resident Evil we require a good story line and graphics to go along with it. 😎
Getting the platinum trophy took me around 80 hours, including learning all the speedrun strats, skips and door glitches and I don't regret a single minute of it!
Sucks to hear that so much of the goofiness is gone - it was such a delight whenever Leon or anyone else for that matter acted like a dork
But hey, the original is always there
I heard theres still alot of goofs
There is a ton of goof, Leon makes jokes during fights more now lol
@@carolusrex5213 Phew, I'm glad. Probably won't replace "No thanks, bro" but I hope it'll get close.
@@EarthenGames People are complaining about the lack of charm. I understand why it's gone though, it makes sense.
That's the thing. The original is still great, almost more so because of the mild jank and wonky humour. I don't really need a modern version of the silliness, it could never have the same nostalgic charm anyway. But it's really cool to see all these characters and enemies in a modern light with a different tone. We have both and we are lucky that this version is even half as faithful as it is.
People always complained that the original was too goofy, now we complain that the remake isn't goofy enough. But we have both lol.
Honestly a sillier cut of the voice acting as an option could have been a lot of fun to catch how the original felt like a 10 hour blooper reel. Like. That would have been the best imaginable digital deluxe reward in a way.
I can respect the serious direction they took, but I also lived through 5 and 6 where capcom nearly killed the series getting a little obsessed with contemplating its navel, so my appreciation of OG 4 also runs strong.
Excuse me... 5 and 6 nearly killed the series? WTF are you talking about? Stop joining that nonsensical Bandwagon of people who dont know. Look at the numbers. until RE7 and the remakes were out(Yes RE4 had a HD Remaster for PC!), RE5 and RE6 were the best selling games in the franchise.
Those who dont like 5 and 6 are ppl who dont have friends to play coop games.
@@LAFORGUS People who hate Re 5 and Re 6 are biased Re 4 OG fanboys. If we are being real RE 4 killed the franchise by his logic.
@@jackjax7921 Hell if you go back far enough the classic games always tried to one up each other, leading to the 'action movie' vibe they got in later games. Honestly rewatch the intro to Code Veronica and tell me it doesn't look like an RE 6 Cutscene
I’m so glad that Luis was there to help you with the two giant monsters it made it a lot easier and quicker than in the original
I'd rather it be a challenge
@@buttertoast1146 then play it on a harder difficulty
Yup lmao, I actually enjoyed having Luis helping me in that chainsaw stage before the 2 el gigante area
@@buttertoast1146 That's why hardcore and professional exist yknow.
@@buttertoast1146 then play it blindfold
The only thing I hate is the stun lock problem the amount of times I've died because 2 or 3 enemies hit slightly off sync and was hit 3 to 4 times in a matter of a sec is stupid
I hope Code Veronica is next. It was goofy too and it was an action survival game as well as a fixed camera horror game. Id love to see it reimagined over the shoulder and have the story enhanced.
I've been saying that for years, just like I would like musicians to take those edgy heavy metal songs like Paranoid and update the lyrics to be less goofy and enhance the sound with a more friendly less problematic hard-style sound.
@@HilbertGB not saying that at all. but since you want to use a Black Sabbath example, ill engage. Ozzy released an album of Sabbath covers a few decades ago. The new version of NIB is backed by Primus and it sounds better than the original IMO but I still love and listen to the original about as often. So it can work. I dont know where you pulled the whole making things more "friendly" and "less problematic." I think you thoroughly misunderstood my comment and went all the way in the wrong direction. I said the story should be enhanced, as In, expanded, not ironed out to be more mainstream and acceptable.
As if they would dare to touch the villain's mental disorder as long as they listen to gaming media.
@@GamingCaveman1989 More mainstream and acceptable is exactly what the resident evil remakes are and unlike music the original games will simply be replaced with these newer shitty ones while it's going to be more and more difficult to be able to play the original ones.
@@mattgottesmann3514 Yeah can't wait for the more subdued version where Steve simps for strong and brave Alexia.
I really love Capcom's RE engine. Also loving how they're utilizing it. Using scanned objects and actors makes everything feel much more alive. Despite some of them still move like Anime.
the only thing the RE engine struggled with was hair (Mia in 7 for example, LOL). even that has gotten way better, LEON’S HAIR HAS ITS OWN QUALITY SETTING!
Re engine is one of the most beautiful engine in the market,up there with unreal and rage
i still can't beat the RE 2 remake .... too spooky and hard
@@peaceandwealthseeker4504 is it because you can’t figure out what to do or because you’re too scared to try and figure out what to do?
@@quantruong1251 it’s not bad but I’ve played several ps5 games that look better.
Kinda sad they tuned down the corn - the B-movie dialogue and the bad jokes were some of the highlights of RE4, like when Leon mocks Salazar saying he sent his right hand to dispose of him, and Leon says "Your right hand comes off?"
23:54 “this sixty dollar product lasted too long”. Cmon man. Is this really something to complain about? Especially when the combat is so dang enjoyable the whole way through?
I feel like this is just done so well. At one point Leon made some joke that made me think "Ok how much of this is dependent on you playing the original?" and Ada sounds like she phoned in her lines after a bowl of xanax and hot milk but overall i'm impressed with the game!
To be fair, there are lines from the original that are worth keeping. His remark to Salazar when he sends that bug thing after him is incredibly funny.
Yeah, I'm very disappointed they didn't RE2Make Ada, but on the other hand, new Ashley is great, so you lose some, you win some.
Yeah she wasn't great, but she isn't in it much so it's easily forgettable.
“Bowl of Xanax and hot milk” 😂😂😂
I prefer her new voice. Sounds much more experienced and "seasoned" pro like, rather then an over sexualized voice actor. Her "Ohh Leon" used to sound like an "omg you are so big!" sort of thing. Now it sounds like pity. 100% better.
I felt the tone and environment was serious and intense! But the main crew really bring reality into it. The girl’s little jokes trying to lighten the mood and leons dumb jokes trying to make light of his life on the line. Its a nice touch of corny to a very detailed game that makes it more surreal.
20 hours sounds like a perfect time to finish a game on your first playthrough, especially when collecting all the treasures and doing all the side missions. Sure, it'll be way quicker on your next runs if you're doing NG+ with all the maxed out weapons you have. Didn't think I'd ever hear about anyone complain that 20 hours is too long to beat a game.
i got 17 hours in my first playthrough i’m going through a second now since i had to drop down to assisted halfway through during a castle section
the pace is so much faster in the Remake than in the original. it’s crazy how much Capcom has dialed up the combat, the options we have and the speed at which we have to play adds to the survival horror aspect in a huge way - we have to make the same resource-based choices and routing decisions, just 5x faster. it’s not quite overwhelming but the remake does an amazing job riding that fine line.
the speed of the game combined with Leon’s one-liners makes the whole thing feel like the best action movie of all time!
I actually appreciate that they made the game longer. I enjoy long and action packed games. If it’s too short, if feels like a let down.
My biggest gripe with the 3make was that it was way too short. Beat it in like 5 hours the very first time through it
@@tylerrhoten8935 , I’m taking my time, searching the full environment. Im also playing on the hardest difficulties, so it naturally takes longer. On Game Cube I could blow through the game because I had about 20-30 new game + saves with nearly infinite ammo, resources, and actual infinite ammo. The elephant gun was my favorite weapon. “Stranger! Stranger! Now that’s a weapon.”
@@misteralias2850 I mean taking your time is just playing slow to play slow you know if your missing something in games like this pretty easily lol
Completely agree, complaining about the re4 length is honestly a bit absurd. It's not like this is an open world marker based slugfest that they would like you to farm for 50 hours at the very least.
Absolutely, I loved every minute of this game
2:54 yep, never understood this, ashley was one of the easiest escort mission i ever played
she doesnt stay behind, she doesn't get in your way, she even duck if you aim at her
But swear to god when you are saving ammo by knocking the ganados down and kniving them and she for some reason is in the way of the knife.
@@finnish_hunter The only way I know the damages her is that I hit her on purpose once, she literally stays behind you, how tf did you manage to knife her?
@@guiguito5505 When she gets grabbed I shoot the ganados leg in a rush and then walk up to it and proceed to knife it for ammo preservation but sometimes she doesn't return behind you and stays in front of the ganado and a pixel of my knife hits her.
@@guiguito5505It happens a LOT when using mainly a knife, usually when you turn to the side to catch a Ganado to the far right. The tip of the blade just barely clips her lmao. I used to do knife only runs back in the day as a kid (aside from salazar’s boss fight) and it happened all the damn time
The only part I've had trouble with this is in the catapult courtyard. If you make the logical decision to have Ashley wait by the entrance to the segment, at a certain point ganado priests will flood from that same entrance while you're far away and if Ashley is right by the door they can snatch her in like 20 seconds and game over.
I really liked what they've done with the balancement on the Killer7 and the Butterfly. On the 2005 one, I used the broken butterfly mostly because of its heavier damage and because I cound find it on the castle. Now they offer a choice between damage and accuracy that makes the choice between both more interesting
The neat thing about the killer 7 is that around the time re4 came out Capcom and grasshopper manufacture made another game in 05 called killer 7 which was where the gun got its name from!
All I want for a mod is someone to put back in all the iconic merchant lines.
“Nawt Enuff Cash Strangah”
@@ChopsWildRide I sure don’t
@@ChopsWildRide You seem like a douche
@@ChopsWildRide Sometimes, less is more.
@@ChopsWildRide Who's getting defensive? I simply said, sometimes, less is more. You're the one launching into a speech over it. And no, I'm hyped as hell for tomorrow. No buyer's remorse here, buddy :)
The length of RE4 and RE4R is perfect, im so glad that they didn’t cut the length at all. The island section in both games is perfect.
They massacred the length of RE3R
@@lello2031 we're not talking about that though are we also re3 was a short game anyways even inn 1999, the true re3 was always code veronica it's the better and more important game
@@anotherhappylanding4746 More important if you care about RE lore, but certainly not better. RE3 is one of the best games in the series, 2nd best behind RE1 remake imo.
It's basically a 4 hr game according to developers...if you explore and take your time enjoying the game and try and kill every enemy in every situation you can easily take 30-40 hrs or you can run through it in under 5...lol
@@jdiejejerje661 nah the only thing re3 is had that was better than code veronica was the nemesis
26:18 "Despite the fact that they're obviously going to release it later as DLC"
That's the problem, Assignment Ada and Mercenaries weren't DLC in the original and the devs claimed that everything would be included in the remake, that's not even getting into the fact that it may even be paid DLC and that Assignment Ada may not even be in the DLC.
Yes, in the grand scheme of things it's a minor complaint, but that doesn't make it any less valid, or a reach to complain about
The Mercenaries from what I know is supposed to be free
Dude come on who cares. The base game is good, it even has more content than the original. I don't see a problem in supporting the devs, and if you don't wanna do it you would still have an excellent 20+ hour experience.
CORRECTION: You CAN in fact parry dynamite and Molotov cocktails. The cocktails you’ll knock to the side and if you do a perfect party on a thrown dynamite Leon straight up cuts the fuse in the air so it doesn’t explode, it just drops to the ground diffused.
They really had a hell of a job on their shoulders in remaking this game. It's a favourite for so many people.
Now that you pointed out how flippant and sometimes how nonchalant Leon sounds in the original RE4 and kind of in the remake. You can tell that Dante from Devil May Cry and Leon were suppose to be the same person
Still insane that in Development the very first version of 2005 Resident Evil 4 was turned into DMC 1, which explains Dante and Leon being so similar.
@@RosaryFGC Additional fun fact that original re4 script that would later be turned into DMC 1 was used as the idea behind RE7 and 8.
@Lowlightt woah, that is crazy. Capcom are the kings of turning unused content into something good later on.
@@RosaryFGC like what I said… But you said it better and the way I wanted to xD
@@WhyUsochocolate you're welcome
I think Leon is massively improved from the first one for sure. It's right in line with RE2make plus his character development all presented nicely to us here. His tone for the context is so much better, you can feel that he's coping with a shitty situation as best as he can, which is great.
i disagree heavely while leon on the remake is great the leon on the original is way more iconic memorable and downright the most badass character in RE ever they unfornuntely removed A LOT of leon's orginal lines which makes sense they were going for a more serious approach but it's still dissapointing whenever an iconic leon secne or line is not in the game of course it's not just him characters like ramon , the merchant or even saddler don't have any of the goofy over the top memorable voice actors or lines and let me not even talk about what they did to ada. overall the game is amazing but i'm very dissapointed on how they handled the majority of the cast.
@@kawky7165 they snuck in some of his snark. I agree that the original was more iconic but they couldn't quite keep him exactly the same otherwise there would be a lot of tonal clash. This Leon fits a lot better for this adaptation.
This Leon is much more trite and boring than the original. The whole trauma angle is so overused that it's almost comical. They've done an awful job with Leon.
@@kawky7165 I don't consider being a snarky asshole "iconic" but I also don't like Geralt, Joel, Kratos, or any of the other "dour protags" we've gotten in the last 15 years.
There are also some scenes in the game during one particular fight (not mentioning it because the video made a point of not revealing that fight), but Leon basically harkened back to his old sense of hope and innocence - the very cop he said died back in Raccoon City. He's truly blown away in those few scenes. It also genuinely helps that Nick Apostolides reprised the role after voicing Leon in the 2 remake.
I will never understand why players complain about a game being "too long". Too short I get. The replay loses value the shorter a game is. And you are still paying the same price. But too long? Why exactly would you want to complete an entire game like this in only a single day? I personally want games to become longer now. Especially for how expensive they are
Thing is not everyone have free time for long gaming sessions, IMO games being short is a welcome to me.
@cps1247 then only play as long as you feel like, with the time you have. I don't understand how the option to play longer would be bad for you as long as the gameplay didn't get boring
I have had nothing but good memories playing RE4, Whether it be the original, or the VR version. I played the Remake's demo and loved it. RE4 is timeless.
I believe that the reason there so much familiarity is because it’s possible that Capcom did not want to upset way more people by just changing things
@Cat Having Fun if it isn't overwhelming you'll complain the remake is unnecessary
@Cat Having Fun If you want the OG play the OG
In terms of the parry mechanic, you actually can parry a dynamite stick. Leon will cut the wick mid air, its awesome
One thing I don't see a lot of people mentioning is how they crafted the achievements around new ways to play the game, skyrocketing replayability for people who want to keep playing after finishing the game. They specifically introduced certain achievements and balanced Professional to guide you towards a certain way to play the game. It's absolutely fantastic, and the road to platinum feels like a journey.
Seems to be a really great time for horror remakes. We got Dead Space and RE4, and at some point, Silent Hill 2.
We're two good ones out of the 3, let's see if blooper team can keep it going or drop the ball horrifically.
@@TRmint8676 "horrifically" pun intended? 😂
Ikr it’s fricken awesome
Calling RE4 a horror game is like calling Call of Duty a realistic military shooter
@@SpiceyNachoz why isn’t re4 considered a good decent horror game ??
If the game is actually longer than the original then I would love that one of the things I loved about RE4 was its length. RE 2 and 3 remakes felt way to short and RE Village felt like 2/3 of a game.
ikr idk why he said too long, since i often stumbled people complaining 20hours is too short, like they bitching RE4 remake because it was too short
Village had perfect length
@@Walamonga1313 No it wasent it felt like there were large parts cut from it.
Village was okay but they needed to shake up the order you did things like the doll chick should have been 1st imo andd the castle last
It is
This bit sums up the design philosophy well. In the original when you fall down Salazar's trap Leon shoots the little horn thing Salazar uses to talk/listen around the castle as a little F u dude moment/joke. The same thing with him falling for the trap happens in the new one but he doesn't shoot the horn. In the remake you can however shoot the horns whenever Salazar is speaking through them and cut off his conversations making it a reference instead of the same thing in new graphics. I found myself constantly noticing little things like that after my first playthrough. Quite happy with the game so far.
I noticed that too on my second playthrough, love it would be amazing if we heard him freak out after you shot it. throw a small little tantrum but i don't think this version would do that xD.
Someone said you can shoot the bell in the town making the villagers leave skipping thay one segment
@@quarreneverett4767 granted that you need a sniper rifle to do that or you really have good aim to pull it off with your handgun.
@@nsomjimi fancy
Ashley’s section was one of my favorites of the whole game
The RE Engine is just an amazing bit of code. They do such a good job with it graphically and it usually always runs super smooth.
I do say; I'll miss the goofy stuff. It's iconic. But I'm happy to see there are still many wonderful one liners.
You won't miss it . The game has been remastered on every platform
I've sent my right hand to dispose of you. "Your right hand comes off?"
@@yobro6053 Nobody asked you clown
I just loved that they don't remove important places here in RE4 unlike what they did in RE3.
I also loved how they changed stories like you met Major Krauser very early in the game and I'm amazed how Ramon and Major Krauser actually interact in this game that never happened in the original.
They also made Ashley usable and not irritating anymore.
The Narration forced that in RE3
@@ChristianProtossDragoon of course it did because for some reason they decided the story should only be 20 minutes long so the narrative couldn't take us to 90% of the left out story locations from the original
Probably because of the scene removal backlash. Its bettet this way for future last two remakes
I love the remake, but I do miss unfazed Chad Leon enjoying a holiday in Spain