New Melee Animation was discovered, "Selected"!!

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  • Опубліковано 15 гру 2024

КОМЕНТАРІ • 263

  • @MyHatDefinesMe
    @MyHatDefinesMe 8 років тому +341

    It seems we'll never stop finding new things about the game.

  • @Elonyx.studios
    @Elonyx.studios 8 років тому +647

    anyone else noticing the original 12's animations are similar to the ones used on the 64?

    • @UltLuigi1
      @UltLuigi1 8 років тому +27

      not Luigi's or DK's

    • @Maroof_64
      @Maroof_64 8 років тому +42

      If you were to compare these with the ones on 64's Character Select Screen:
      Mario - Same but after the animation does a weird "baby-holding"/about-to-clap pose
      Luigi - Different
      Yoshi - Same
      Donkey Kong - First half is "quite" similar but the other half is different
      Captain Falcon - Different
      Link - Same
      Samus - Different
      Kirby - Same
      Ness - Different
      Fox - Different but the final pose is him facing slightly downwards and in the opposite direction (compared to 64)
      Pikachu - Same
      Jigglypuff - Same
      Another thing to note is that, unlike in 64, after the animation they are not static and have slight continuous motion after their final pose. Who knows if Melee had more development time this would've actually been done and most likely would have become the series staple.

    • @Elonyx.studios
      @Elonyx.studios 8 років тому +11

      Maroof (MMSK786)
      I feel like as soon as brawl came around they would had to drop the feature due to the sheer number of characters, unless they recycle the victory animations

    • @Maroof_64
      @Maroof_64 8 років тому +5

      Possibly, but with the current 8 Player Smash mode in Smash 4 it makes more sense to cut it altogether since Sakurai wanted 8 players to be a thing since Melee.

    • @XaneMyers
      @XaneMyers 7 років тому +5

      This would've been a nice thing to see (even if the original N64 game did it itself), but wouldn't the game have to load each character, slowing it down? I guess they could've done what F-Zero GX did on the profiles, showing a still image then fading to the model or something.
      Of course, if it was implemented, Brawl would've made it worse with even longer load times...

  • @Shoyoumomo
    @Shoyoumomo 8 років тому +201

    This is insane that you're finding new stuff even tho this game has been out for 15 years

    • @SSDARKPIT
      @SSDARKPIT 8 років тому +6

      Tcrf.net found it first, months or years ago.

    • @VinBertinelli
      @VinBertinelli 8 років тому

      SSDARKPIT how? Itaru is one of the only people working on animations.

    • @Drew_64
      @Drew_64 8 років тому

      dude, you're losing subscribers, FAST.

    • @Shoyoumomo
      @Shoyoumomo 8 років тому

      lol drew1212 i was just at like 500 last week and now im at 682
      im fine

    • @SSDARKPIT
      @SSDARKPIT 8 років тому

      ***** tcrf found the filenames for the... just go to tcrf.net

  • @Viddaric
    @Viddaric 8 років тому +157

    I was always sad that these got removed after 64.

    • @danielbou4120
      @danielbou4120 8 років тому +43

      Viddaric I missed how the Wii remote spoke in Brawl (Even if some of the voices were recycled from Melee)

    • @visionxry
      @visionxry 7 років тому +20

      it was a real bitch when i tried to play smash late at night. *picks mario* yeah time to-"hErE WE g0O!!"
      yep that ended up with me getting my wii taken during weeknights

    • @herbmaaster
      @herbmaaster 7 років тому +3

      i was gonna up thumb but it's at 64

    • @jamieyakimets839
      @jamieyakimets839 3 роки тому +3

      @@visionxry Turning your Wii Remote volume down would’ve saved you on that one.

  • @SegaMario
    @SegaMario 6 років тому +18

    I like how Luigi's animation has him twirling his fingers like in Brawl and SSB4, proving that animation was planned all the way back then.

  • @kholdkhaos64ray11
    @kholdkhaos64ray11 8 років тому +214

    I kinda want the selected animations back

  • @astralflan
    @astralflan 8 років тому +238

    So using actual models instead of portraits like in Smash 64?

    • @cosmicKarma
      @cosmicKarma 8 років тому +33

      SilverAxis871 Pretty much.

  • @StageCraftBeast
    @StageCraftBeast 3 роки тому +16

    I like how since it was cut out half way through development, and Ganondorf was a last minute shoe in, he and Falcos animations were worked on the least and just consists of them posing while blinking.

  • @ChairGTables
    @ChairGTables 8 років тому +72

    There might have been a Sheik animation because back then during the game's development, there was only Sheik and no Zelda

  • @jeremyabbott4537
    @jeremyabbott4537 8 років тому +282

    Roy has a more complete select animation meaning he was worked on before Marth! Marth is Roy clone CONFIMRED!!1 /s

    • @quithsturge3398
      @quithsturge3398 6 років тому +23

      He puts the sword in on the same side as Marth, despite the sheath behind opposite of Marth's. It's the same animation, it just worked better with one than the other

    • @insaneinthemembrane383
      @insaneinthemembrane383 5 років тому +3

      @@quithsturge3398 r/woooosh

    • @DiamondDust132
      @DiamondDust132 5 років тому +13

      @@insaneinthemembrane383 This ain't Reddit, bruh.

    • @insaneinthemembrane383
      @insaneinthemembrane383 5 років тому

      @@DiamondDust132 OK true dat

    • @pokemonherogaming4669
      @pokemonherogaming4669 4 роки тому +1

      remeber roys debug name is embelem because marth they knew he would be in bu they ddint decide on the other fire embelem so roy is just a placeholder

  • @lynxwynx
    @lynxwynx 8 років тому +85

    A lot of these look kind of unnatural or have significant clipping issues, probably because they were abandoned somewhat early in their development in all likelihood (the devs probably didn't start working on them until all of the characters were put into the game, and by that time they would have had virtually no time to complete them). It would be interesting to see if they could be modified to look better and implemented in a mod of some sort.

    • @capacitiveguitarresistance
      @capacitiveguitarresistance 5 років тому +4

      I think that some of the newcomers in melee that were planned for 64 are using their very early animations from the beta of smash 64 (even though their models may have been removed)

    • @MakoShiruba
      @MakoShiruba 5 років тому +6

      @@capacitiveguitarresistance The only one that was planned to be in 64 but got put into Melee was Mewtwo. We actually have conflicting stories if Marth or Pit was to be added in 64 and the other characters wouldn´t even be considered until Brawl(DDD and Wario).
      It most likely seems that a few characters were picked in the First Stage of Development and were worked on alongside the Veterans. And even some Veterans seem incomplete, as Fox and DK don't really finish their idle animations, so they might have been reworked mid development.

  • @kirjian
    @kirjian 8 років тому +18

    Roy's Selected animation is nearly identical to one of Marth's victory poses; the way they wear the hilt (and in consequence, how the sword ends up) gives it away.
    EDIT: Nearly. Marth doesn't rest his right arm on his hip.

  • @spootot
    @spootot 8 років тому +69

    I never noticed how thicc that reverb is

  • @Klemes67
    @Klemes67 8 років тому +33

    1:23 *Falco blink intensifies*

  • @nicocchi
    @nicocchi 8 років тому +50

    Why wasn't this kept for future installments...? Why?
    It would make the CSS feel more "alive". Plus, with the ability to rotate the CSS with the C-Stick in Melee and Brawl...

    • @austinreavis4226
      @austinreavis4226 7 років тому +9

      NEOC - It was probably due to time constraints and hardware limitations. I mean think about it: the game would have to load all of that for 26 or 25 characters, they would also have to get them working for color pallets, and all that would have cause too many framerate issues, plus it could have been too much for the Gamecube to handle.

    • @PARANOiA1000
      @PARANOiA1000 7 років тому +7

      Sonic Adventure 2 Fan2002 Soul Calibur 2 did it

    • @jubairhuq5281
      @jubairhuq5281 7 років тому +8

      MorCaliTek Keep in mind that Melee was one of the earlier titles for the GCN, whereas Soul Calibur II wasn't. Melee also had 13 months of dev. time.

    • @thekiss2083
      @thekiss2083 4 роки тому +6

      I feel like making the CSS load as fast as possible is probably the priority. Given that Ultimate's CSS can't even load costumes for like 10 seconds I feel like fancy animations would bog it down even further

    • @IAm-zo1bo
      @IAm-zo1bo 4 роки тому +1

      I think the animations are too much

  • @boofis8953
    @boofis8953 5 років тому +7

    1:52 Nana Isn’t in the mood

  • @Antifearn
    @Antifearn 2 роки тому +4

    I love this so much! I really miss it when Smash a, had those character select animations, and b, how Brawl had those crunchy-sounding character select sounds that played through the Wii remote.

  • @603840Jrg
    @603840Jrg 8 років тому +52

    Oh god, any way this can be somehow restored and maybe even improved?

    • @MegAmi24
      @MegAmi24 6 років тому

      Jrg Well, he already restored them...
      Edit: Clearly this is a case of not reading the description.

    • @belletaunde102
      @belletaunde102 4 роки тому +8

      @@MegAmi24 As in fully restored through a mod with finished animations.

  • @Mari-td7ny
    @Mari-td7ny 7 років тому +5

    Bowser looks like he's spazzing out a bit. But it looks kind in character. Pichu looks like he's breaking his back.

  • @Yanya420
    @Yanya420 8 років тому +165

    Aren't most of these just their victory animations?

    • @BioDomeWithPaulyShor
      @BioDomeWithPaulyShor 8 років тому +85

      I think this was MashedPotato Samurai playing around with the idea of giving each character an animation like in 64, but probably due to time constraints (or just not liking how it looked on the CSS) he removed them.

    • @shamwow2000
      @shamwow2000 8 років тому +78

      some of them aren't even victory animations tho, such as Kirby's or Marth's. furthermore, there's an odd idling animation after their selected animation, similar to how characters have an idling animation after their victory pose in Brawl and Smash 4, rather than freeze in that pose

    • @Ninetails2000
      @Ninetails2000 6 років тому +5

      In the original Smash, their selection animations were also one of their victory animations so I think that applies here too.

    • @SegaMario
      @SegaMario 6 років тому +15

      Notice Luigi's. He has the twirling thing from Brawl and SSB4. That shows that part was planned all the way back then.

    • @chefdunsparce4254
      @chefdunsparce4254 4 роки тому +3

      these animations were made first but a good amount weren't completed and some completed ones were reused as victory animations due to time constraints

  • @SegaMario
    @SegaMario 7 років тому +8

    How are there still being things discovered a decade and a half after launch?! You would think absolutely EVERYTHING would've been datamined years ago!

  • @ObeyDaFist
    @ObeyDaFist 8 років тому +16

    Bowser: "WRYYYY-Y-Y-Y-Y-Y-"

  • @Barstooly
    @Barstooly 8 років тому +45

    Could this be made into a usable build with costumes?

  • @gabegriffin5984
    @gabegriffin5984 8 років тому +33

    oh my god yoshi

  • @NightfoxNiko
    @NightfoxNiko 7 років тому +4

    It's rather upsetting that your video editor wasn't working properly, but I must say!
    These animations are an amazing find; it really makes me wonder what all else is hiding in "there."
    Despite not looking very polished, it's great to see them 'back.'

  • @gsvproductions8171
    @gsvproductions8171 8 років тому +53

    Well isn't that interesting. and to think, Melee's ISO has been hacked and looked through countless times and these are only now being found!
    It's interesting to note that a few of these Animations are very similar to some of the Victory animations (Mario & Dr. Mario are a perfect example of this) it's odd that these would be removed in favor of character portraits, but I suppose that when you have a limmited development period, some sacrifices need to be made.

    • @kaurii_3586
      @kaurii_3586 6 років тому

      These look fake.

    • @PlusInsta
      @PlusInsta 5 років тому +9

      @@kaurii_3586 It's not fake. The reason it looks fake is because the models never show up in the character select, so a mock-up was made in a video editor to show what it might have looked like. Besides that, the animations themselves are real.

  • @fireblast6944
    @fireblast6944 8 років тому +13

    what the hell, young Link?

  • @xXSpongeBroBrownPantzXx
    @xXSpongeBroBrownPantzXx 4 роки тому +3

    Kirby’s looks the best. The characters actually moving and not just freezing is cool. It makes sense. They didn’t use these and instead made them the victory animations. It totally works.

  • @Mrhellslayerz
    @Mrhellslayerz 8 років тому +22

    This is absolutely amazing. If the time constraints weren't as bad as they were, this game could have been so much better.
    But then, what would be the cost?

    • @herbmaaster
      @herbmaaster 7 років тому +3

      Jack Lant nice point! think about how those portraits pictures would be gone. they're nice.

    • @stanley8006
      @stanley8006 2 роки тому

      Nothing would be the cost really the game would be better imo cannon ganon too if were talking 26+ months not 13

  • @PhirePhlame
    @PhirePhlame 4 роки тому +3

    Here's to hoping this eventually gets modded back in.

  • @HarmonicVector
    @HarmonicVector 4 роки тому +1

    I like the fact that Roy's blade goes to the back of his model, which is consistent with the appearances of him with his Binding Blade in its scabbard.

  • @sonomni
    @sonomni 7 років тому +8

    I'm liking the fact that most of these were used in brawl

    • @herbmaaster
      @herbmaaster 7 років тому

      White omni god Goku will goku go super saiyan white in dbs?

  • @TheMarioBrothers1985
    @TheMarioBrothers1985 Рік тому +1

    Everybody else: Glitchy or normal
    Mr. Game & Watch: *LETS BECOME 3D MOTHERFUCKERS*

  • @ConnorRentz
    @ConnorRentz 8 років тому +11

    There are so many reasons this could have been cut from the game. It would be amazing to see fans restore this feature, though! Please keep us updated on this.
    And out of curiosity, how do the special characters like Giga Bowser appear on this?

    • @austinreavis4226
      @austinreavis4226 7 років тому +4

      Connor Rentz They don't have CSS animation because they were not meant to be selected by normal means.

  • @kingkurtis
    @kingkurtis 8 років тому +34

    I imagine that changing texture and having multiple characters and animations be able to load and change rapidly that it could be laggy on the GameCube. Or perhaps a lack of production time to finalise all animations and integrate it properly.
    If you can find a way to make it boot on actual GameCube hardware and look good that'd be pretty rad.

    • @brotzibear
      @brotzibear 8 років тому +15

      Eggz 2.0 It is in English. Do you know what English is?

    • @matchanavi
      @matchanavi 8 років тому +11

      Eggz 2.0 If you don't understand this then I don't know what to tell you.

    • @kingkurtis
      @kingkurtis 8 років тому +15

      A juggler has learnt to juggle 4 balls in the standard right to left upward ark and the left simply passes the ball to the right hand to throw up they can be of any colour, the juggler will memorise where the balls are / should be using peripheral vision and muscle memory.
      A computer has to load images based on hex locations and are accessed using ram, just like the juggler ram has it's limits.
      Now the juggler has to juggle new floating point locations along with 4x the amount of balls per ball and for some reason these balls are rapidly flashing different colours, you can see how this would be trickier right?
      Replace balls was image loading and tada that's what the computer now has to do.

    • @curlybrace4984
      @curlybrace4984 8 років тому +21

      _Did he just w a l k u p and go in-depth?_

    • @AspectCave
      @AspectCave 3 роки тому

      @@brotzibear who r u talikng to?

  • @maniac923
    @maniac923 8 років тому +12

    Some of these seemed to be repurposed as winning animations

  • @Luke-gs5sd
    @Luke-gs5sd 6 років тому +2

    its also to note that these animations are the victory poses however in melee after the character's victory screen the character who wins freezes in place most of these don't so we kinda discovered 2 animations its easy to notice with luigi btw

  • @michaeljfan9720
    @michaeljfan9720 4 роки тому +1

    You can tell that some models aren't fully animated, like Young Link, or how some are missing textures or polygons, like Yoshi. My best guess is that this was scrapped at some point, and they just used static pictures instead.

  • @szion72
    @szion72 7 років тому +4

    This is the one thing i want to return from 64. This would make any project M build over the top.

  • @CaseyFrazAnimations
    @CaseyFrazAnimations 8 років тому +4

    donkey kongs pose REALLY looks like something diddykong would do

  • @kryzethx
    @kryzethx 7 років тому +2

    3:06 reminds me of my failed attempts to install Dual Sheath Redux into Skyrim; weapons just fly into the wrong areas when sheathing them lol
    That "hey baby" look Roy has with the squinted eyes kills me tho lmao

    • @Mari-td7ny
      @Mari-td7ny 7 років тому +2

      Chris Reyes 'Hey baby' Roy look? Ha Ha Ha! I didn't even think of it like that! That's funny!

  • @misterartist1603
    @misterartist1603 7 років тому +5

    Kirby: (Spins around) YUA

  • @altshos
    @altshos 4 роки тому +2

    i can kinda see what they were going for with Yink's animation. It's supposed to be like the Sword-Swinging Idle stance from OoT!

  • @Athesies
    @Athesies 5 років тому +3

    I wish these couldve been finished and put in the game, it wouldve added so much personality

  • @bill-clintongaming
    @bill-clintongaming 3 роки тому +2

    Why is game & watch’s green

  • @al.komori
    @al.komori 6 років тому +2

    1:23 You know he had to do it 'em

  • @MakoShiruba
    @MakoShiruba 5 років тому +5

    The interesting part is that this seems to imply the order of selection of the characters. Of the original Twelve, only Fox and DK had clear issues in their animations, which seems to be because their models and bones were not adapted properly to the animations, which also means that they were reworked. It also seems that Mario has finishing problems. Either Mario was to have Dr's moveset and they swapped mid development or Mario was planned to have more changes.
    You can also see which newcomers where picked and developed very early on. Of all the clones, only Dr. Mario seems "complete" and all the other ones bug out, again, not caring about these cut animations and just redoing the models, so they mess up. Of the original newcomers, only Game and Watch, the Fire Emblem dudes and Zelda are not properly finished, even though their animations work properly(the Swordies have weird issues in the animation so maybe they were reworked quite a lot; makes me wonder if they actually went with the Leif + Marth idea until somewhere in mid development and then had to rework both Marth and the then new Roy a number of times; a clipping issue with Zelda and no flattening on GW model), so maybe they were scrapped pretty late in development?????
    Also new to Melee is the fact they have a Idle animation. Unique since in 64, they froze in place, just like Victory Poses in Melee.

  • @boofis8953
    @boofis8953 5 років тому +3

    2:10 Thumbs up

  • @Proticity
    @Proticity 5 років тому +5

    the Melee animators are clearly biased

  • @SandwitchZebra
    @SandwitchZebra 5 років тому +1

    It looks like most of the 64 characters have both animations complete with a few exceptions. Zelda, Pichu, Doc, Peach, and Mewtwo look pretty finished. Bowser has a bit of a weird one, and only one of the Icies are animated. Roy's sword just looks off. Young Link and Marth have completely broken ones. Falco and Ganon only have one frame of animation. And I don't think Game and Watch's was optimized yet for his special model coding. All in all, cool find!

  • @RagdollArtwork
    @RagdollArtwork 8 років тому +21

    tfw the Marth clone has a more complete animation than Marth

    • @s_SoNick
      @s_SoNick 7 років тому +3

      It looks like Roy's got a version of Marth's animation that doesn't glitch other than the sword jumping to his back after attempting to put it in a non-existent sheath by his side

    • @SegaMario
      @SegaMario 6 років тому +2

      Marth clone? More like Marth is a *Roy* clone.
      Oh, suhnayup.

    • @MakoShiruba
      @MakoShiruba 5 років тому +4

      More than likely means that Marth got reworked and the original concept of the character was picked for his clone. If this gives more credibility to the rumour about Leif being in the game instead of Roy or not, that is up to you and for Sakurai to truly know.

  • @liamfunnyman6965
    @liamfunnyman6965 7 років тому +1

    Imagine if these were finished. What do you think later fighter's "Selected" animations would have been? Along with some newcomers.

  • @coolguy02536
    @coolguy02536 5 років тому +1

    Dr.Mario's glitched jacket actually looks like a neat new costume alt
    Mario's holding his hands in a stereotypically Italian manner
    Luigi's continuous hand-twirling animation would eventually persevere
    Bowser WRYYY (stolen)
    Peach and Yoshi are struggling to fully exist on the same plane as everyone else
    DK's tie phases through solid matter
    CF is legit
    Ganon would rather not be here right now
    Young Link stabs himself in a botched attempt at telekinesis
    Link is also legit
    Zelda's foot detaches from her body because why not
    Samus is legit as well
    Kirby looks pretty goo--WOAH those eyes
    Nana is a frozen victim of cruel ironic humor
    Ness is trying to tease me with that sexy strut
    Fox and Falco are playing pretend guns
    The 'mons aren't half bad...oh...Jiggly's eyes...she and Kirby are made for each other
    Mewtwo has become translucent
    G&W follows suit, shattering the laws of physics in his own manner
    Marth has been giving Young Link telekinesis lessons
    Roy is too cool for his sheath
    Sheik doesn't even get her own icon and her animation is more complete than half the cast

  • @OpiupAlmaManiac
    @OpiupAlmaManiac 4 роки тому +1

    1:37 G&W's mouth was shown for a few frames

  • @capacitiveguitarresistance
    @capacitiveguitarresistance 5 років тому +1

    My guess is for mewtwo, marth and ganon (and possibly zelda) those are their extremely early animations from 64 before they were removed

  • @MrRussellgro
    @MrRussellgro 7 років тому +4

    This looks freakin' awesome! If only Smash Bros. kept that idea in the game. :)

  • @ChillavaKirby
    @ChillavaKirby 7 років тому +2

    I REEEEEEEEEEEEEEALLY hope they do something like this in the future, like a next smash game or something.

  • @oro_junestar
    @oro_junestar 5 років тому +2

    game and watch looks really excited :)
    i wish every game had these select animations, that'd be the coolest thing ever

    • @jado67
      @jado67 2 роки тому

      Game and watch in 3d lol

  • @transitfan_memeus
    @transitfan_memeus 7 років тому +1

    Marth Doesn't Want To Battle Because He Is Tired

  • @kush7138
    @kush7138 7 років тому +2

    This would've been cool af if he would of finished with his plans.

  • @qwertpf274
    @qwertpf274 6 років тому +1

    Some of these seem unfinished, like Young Link and Mewtwo’s, so I think they were in development before the idea got scrapped.

  • @irhandlehandle
    @irhandlehandle 8 років тому +5

    Melee would've been so much better with this one aesthetic.

  • @Charion-50
    @Charion-50 7 років тому +1

    Skipping that was sad, I miss the cool N64 select screens

  • @Fr3ak_MM8BDM
    @Fr3ak_MM8BDM 8 років тому +3

    Donkey Kong is just like
    "Hmph. Try me."

    • @superd3gamer
      @superd3gamer 7 років тому +1

      Valor | Fr3ak And then he’s all like “Is that all?”

  • @chutinmoler5658
    @chutinmoler5658 8 років тому +2

    I was expecting both Mario and Dr. Mario to have the same "SelectedWait" animation. How strange.

  • @epsilonrq1740
    @epsilonrq1740 7 років тому +2

    Holy shit, Yoshi is fucking demonic.

  • @terryjohnson5967
    @terryjohnson5967 8 років тому +6

    My dream!

  • @totinobendy
    @totinobendy 6 років тому +1

    0:02 shoryuken

  • @vergil114
    @vergil114 8 років тому +9

    I'm pretty sure it didn't happen because the load times for each model would be too long since they moved to a disc

    • @drewsebastino2889
      @drewsebastino2889 7 років тому +6

      It could have easily fit in the 16MB IO buffer RAM. I'm not too convinced a GameCube disk's read speed is all that much slower than an N64 cartridge's; data still had to be copied to RAM to be used, unlike just about any other cartridge based system before it and the GBA. You know developers would be opting for the cheapest memory too, which would mean the slowest.

  • @hylianfelldragon1308
    @hylianfelldragon1308 8 років тому +2

    Some of these animations are really anything special but some of the others I didn't know where in melee

  • @kennethzheng3735
    @kennethzheng3735 7 років тому +1

    Sheik must've had her own slot at one point, or had something similar to SSF2's CSS, or had Sheik as an alternate costume, or even an L/R change, like 20XX. We can only speculate though.

  • @darkiesillyclown
    @darkiesillyclown 4 роки тому +2

    2:47 he is ok?

  • @PKPrometheus
    @PKPrometheus 7 років тому +1

    Hopefully this can be fully implemented into a melee modpack one day

  • @KibSquib48
    @KibSquib48 6 років тому +1

    I wish they kept this for all the games it wouldve been SUPER cool

  • @hereniho
    @hereniho Рік тому

    You've heard of Bowser's Inside Story, now get ready for Bowser's Existential Crisis

  • @transitfan_memeus
    @transitfan_memeus 7 років тому +1

    Marth e.x.e. Has Crashed

  • @nicolasconejerosotarola
    @nicolasconejerosotarola 21 день тому +1

    7 years late, I know XD
    It is really sad that they have not reached the final version of Melee due to the short development time they gave it, because otherwise today we would continue with those animations in better quality and with other characters
    ¿Can you imagine what an animation of Steve coming out of a mining hole and posing for character selection would have been like? XD
    Let's hope they take up the idea for a future Smash...

  • @shamwow2000
    @shamwow2000 8 років тому +11

    do the unplayable characters have one I.e. master and crazy hand, the wireframes, sandbag, and giga bowser?

    • @irhandlehandle
      @irhandlehandle 8 років тому +9

      I doubt it, but I'm sure one could model swap male wireframe with falcon and female with peach.

    • @Itaru_MasterGanon
      @Itaru_MasterGanon  8 років тому +20

      Unplayable characters don't have Victory pose, and Selected.

    • @NunofYerbizness
      @NunofYerbizness 8 років тому +1

      Actually, Female Wire Frame has Zelda's moveset. You can tell from the taunt.

    • @irhandlehandle
      @irhandlehandle 8 років тому +3

      Yeah, I didn't encounter female wireframe that much, but I knew it was one of the two.

  • @MarioManster_
    @MarioManster_ 7 років тому +1

    Melee is having a update with a new HD

  • @ShizBliz10
    @ShizBliz10 3 роки тому +1

    I really wish they'd kept this feature in all the smash games so finally the character selection screen finally get something interesting so I won't look at a boring character portrait When selecting a character

    • @wuavo9157
      @wuavo9157 2 роки тому +1

      hardware like GameCube can’t load in 26 higher poly models at once so they don’t have to load. And I’m pretty sure games like Smash 4 and Ultimate would just crash

    • @ShizBliz10
      @ShizBliz10 2 роки тому +1

      @@wuavo9157 Oh now I understand but they still should’ve used at least low poly versions of the characters and call it a day just as long as they bring the animations back in the next game

  • @jacobwashington7658
    @jacobwashington7658 7 років тому +1

    We're getting closer to actually making custom animations.

  • @JohnSmith-co1zv
    @JohnSmith-co1zv 5 років тому +1

    1:23 Falco had to do it to em.

  • @Sudonim_McFeiknaym
    @Sudonim_McFeiknaym 7 місяців тому

    I like how bowser and mewtwo's were implemented into smash remix

  • @Daily6969
    @Daily6969 4 роки тому +1

    Maybe I'm missing something but it just looks like the victory animations were recycled for this.

  • @MrGamerTH
    @MrGamerTH 8 років тому +2

    0:12 rofl yoshi

  • @Pixelcraftian
    @Pixelcraftian 5 років тому +1

    Put this in Ultimate.

  • @bennehdwowned9786
    @bennehdwowned9786 7 років тому +2

    why would anyone get rid of that??

  • @YourTypicalRemixer
    @YourTypicalRemixer 8 років тому +1

    Yoshi? YOSHI WHAT HAPPENED!?!?!?!?!?!

  • @EpicMovieAddict
    @EpicMovieAddict 7 років тому +1

    Admit it, you love Luigi's too.

  • @transitfan_memeus
    @transitfan_memeus 7 років тому

    Roy Also Doesn't Want To Battle Because He Is Tired As Well

  • @chandlernorth8263
    @chandlernorth8263 6 років тому

    I believe that these were mostly leftovers from 64, although that doesn't explain why Bowser has an animation. Jayne they were carried over because they were to be used at one point, but the whole Selected animation thing was dropped, maybe because it wasn't necessary, or it didn't work well enough.

  • @kaphonie
    @kaphonie 6 років тому +1

    Oakie i so wish they kept this

  • @Roufack
    @Roufack 8 років тому +3

    woah. this is cool. I wonder if you can modify the animation

  • @squadmassiveentertainment1004
    @squadmassiveentertainment1004 5 років тому +2

    some of these anims where recycle for brawl victory animations. watch closely,
    look at luigi anims and compare it to his brawl victory animation

  • @joseroldancolon2846
    @joseroldancolon2846 4 роки тому

    Ganondorf just stands there...

  • @gmoroder
    @gmoroder 8 років тому +1

    The HMN marker in the corner of the player boxes is way too big, and these are just character victory animations.

    • @EEBE64
      @EEBE64 8 років тому +9

      Multi Kirbys isn't.

    • @antehman2912
      @antehman2912 8 років тому +7

      a lot of these aren't.

  • @dr.robertnick9599
    @dr.robertnick9599 8 років тому

    Itaru. Can you please do another Mr. TAS Holiday video? The ones you did are awesome!

  • @SabinFain
    @SabinFain 8 років тому +1

    These would've been lit

  • @SniderSSBM
    @SniderSSBM 7 років тому +1

    how do you preview animations like this?