Banjo Tooie - 70 Jiggy Gate Skip [READ DESCRIPTION FOR CURRENT SETUP]

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  • Опубліковано 2 кві 2020
  • THIS VIDEO USES AN OUT OF DATE SETUP THAT ONLY WORKS ON EMULATOR. FOR A VERSION OF THE SETUP THAT WORKS ON N64, SEE THE FOLLOWING VIDEO:
    www.twitch.tv/videos/64357355...
    Description of the new setup:
    Read the bits about beak barges and peck cancels from the original description below.!
    Beak barge forward.
    Put your stick at X=-35, look down, and double tap C-down quickly 6 times (this buffers specific angle changes). If you're having trouble holding the stick at that precise position, you can press L+R+Start when holding the opposite direction to do a stick reset. Beak barge again.
    Look down again, put your stick at X=29, and then zoom in 3 notchs with amaze-o-gaze. Angle buffer once, then zoom fully out and angle buffer again. Leave first person, and then do a peck cancel.
    Now first person and look down again, move the stick to X=35, zoom in 5 notchs. Do two angle buffers, then zoom out one notch and do another angle buffer. Do another peck cancel with a fully held jump and you should see no shadow below you.
    Do a well-timed pause a bit after you land (make sure A isn't held at this point; this pause has a 0.05s window). If you see just your backpack, then hold up and A on unpause, then towards the loading zone, and press Z once you're past the electric gate.
    =========
    Old description:
    Overview:
    This trick skips to the final boss of the game without collecting the normal amount of jiggies required or using NG+ techniques. This uses the insanely precise float clipping found by The8BitBeast, and a specific location for it found by KaptainKohl. I was the first person to do this without hacking my position by finding this setup, and the first to perform it in real time on emulator.
    Floating point clips are likely more positionally precise than anything you've ever done in a game - literally floating point precise in both coordinates here. To find this setup, I had to create a simulator and run through billions of movement combinations.
    Caveats:
    Note that the setup shown here was done using savestates and frame advance to speed up parts. The actual setup in a run would be slower with more pause buffering of the peck jumps and less perfect rotations. This also may not be possible on N64 due to additional lag - this is still being tested. But as of now there is good reason to believe it will work on the xbox or xbox one versions of the game. I decided to release this video prior to console verification to help people attempting this. In the event that this is proven impossible on anything but emulator I'll go ahead and unlist it.
    Tech Details:
    Moving:
    Beak Barges: Make sure to let go of Z before the end of the move. You don't actually hit 0 speed as soon as you think you do, so wait around after beak barging before your next move at least as long as I do here.
    Mini-Movement (Peck Cancel): Any time you see me jumping, I am doing a peck (B) and cancelling it the next frame with A. For actual attempts, I highly recommend just pressing B+start at the same time, and then hold A while unpausing (see the final peck for reference). It makes these 1 frame movements quite easy.
    Rotation: In first person, as long as you cancel egg aiming (C-Down) and hold "full" right or left, you will always be facing a multiple of 3 degrees. Over half of the control stick range is considered full for this purpose - just make sure you don't hold small angles and you should be fine. You can also do right+start or left+start to easily rotate exactly 3 degrees. You don't need to hit the angle targets first try: you can keep adjusting left/right as long as you stay on the 3 degree axis.
    Original setup:
    1. Face 108 degrees. This is 6 rotational frames left of the start (90 degrees). Do two beak barges (remember, let go of Z and wait after).
    2. Do two peck cancels.
    3. Face 111 degrees (one rotational frame left). Do two peck cancels.
    4. Face 117 degrees (two rotational frames left). Do one peck cancel.
    5. Face 69 degrees (16 rotational frames right). Do 11 peck cancels.
    6. Face 57 degrees (4 rotational frames right). Do one peck cancel.
    7. Face 45 degrees (4 rotational frames right). Do one peck cancel.
    8. Face 30 degrees (5 rotational frames right). Do one peck cancel.
    9. Face 312 degrees (26 rotational frames right). Do one peck cancel. All of these should be pause buffered, but this one especially.
    10. Now is the hard timing part. You have one frame you need to hold up (or up-right) and press A simultaneously. I find pausing makes it easier to hit this, but it isn't necessary. This is just timing you'll have to learn, though watching Banjo's arms and holding A after the unpause helps give you some timing aids.
    11. Once you've started the feathery flap and moved the general right direction, the rest should be pretty easy. Just hold generally towards the loading zone and beak bust or bill drill once you're beyond the gate for some extra height to clip the loading zone. This is super lenient and easy.
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КОМЕНТАРІ • 10

  • @IAmGpro
    @IAmGpro 4 роки тому

    This is absolutely insane, what the fuck. I love this, though. Complex setups like this are awesome

  • @OnlyTAS
    @OnlyTAS 4 роки тому

    Holy fuck, one trick and both games are broken so much it's amazing

  • @Really_Tall
    @Really_Tall 4 роки тому

    Damn, amazing stuff

  • @Glitches0and0stuff
    @Glitches0and0stuff 4 роки тому

    RingRush you're a beast this is awesome! Also congrats to The8BitBeast, KaptainKohl and anyone else who worked on this!
    Where is the discussion for BT stuff happening these days?

    • @RingRush
      @RingRush  4 роки тому +1

      Best place to go is probably the Banjo speedrunning discord, though it is a bit scattered.

  • @The8bitbeast
    @The8bitbeast 4 роки тому +2

    Oh my god, nice work!!
    Can any of this be adapted to kazooie?

  • @MrSparkle404
    @MrSparkle404 4 роки тому

    Everybody likes to jiggle!

  • @catstorm26
    @catstorm26 4 роки тому

    No Boundaries Banjo

  • @intelligent1964
    @intelligent1964 2 роки тому

    Is this Faster than wrong warp?

  • @penguiin12
    @penguiin12 2 роки тому

    this makes absolutely no sense and seems like cheating but still interesting