I could imagine if Mega Man had a dance club / disco level, you could put those new highlights on a new layer and have them fade in and out with the dance lights. Maybe even change colour in time with the music. 🪩
I was hoping to find a comment like this. The 19 color one actually looked really awesome on the CRT. Would be interesting to see an entire scene mocked up using that style.
I'm partial to minimal palettes, so I love the 5-color v2. It's interesting that bringing down the saturation made the colors more multipurpose. I gotta keep that in mind.
Totally! Always something I have to remember as well, since I tend to go for saturated/punchy - but lowering the saturation makes it easier to pair up different hues
@@BJGpixel something else i found fascinating about the 5 color v2, is that it suddenly looks like a gameboy color sprite rather than an nes sprite. I can imagine playing pokemon crystal and running into a wild mega man!
Tbh I always prefer colors in less saturated tones that are closer together and multi purpose Not only it looks pretty but it can be considered to be impressive by some and on top of that it saves resources Theorically, if you were to mod one of the og MegaMan to add these multipurpose versions, it would work except for some minor slowdown in some parts, since one layer of color doesn't update shape
I think it was the best because it didn't use many colours at all, might also be because I'm use to drawing with only plain pencil so less complicated and multicoloured stuff looks better to me.
I actually love the 19 color? It's a LOT and certainly not usable for a game, but for illustration or certain game cinematics, I think it's super cool (especially in comparison to Too Many Mario, which really was just Too Much) Also, 0 colors was an unexpected but [chefs kiss] perfect addition
The 19-colour sprite actually looks fantastic; it’s so stylised with the way it’s got various lighting sources and colours, and gives the impression of being in a neon-lit cyberpunk-inspired level, which would fit Megaman quite well
the 9-color one seems perfect for the clean sprite in modern screens, but the 14 one seems perfect in CRT. 19 colors are not bad, but I agree its a little too much lol
honestly i really love how the colors blended together for the 19-color Megaman! I was surprised, since I thought it looked a bit goofy in PS, but the CRT does wonders
Yeah, I think the MvC Palette version really works great on the CRT monitor, It has just the right amount of stepping and the saturation levels and color variance is not too extreme either.
I really enjoy your videos brandon! I like the focus on just exoirementing with diffent rendering styles and just messing arou d with colors and just not worrying about making like a finished piece, half of art is the process of it and having fun!
The end result is amazing. I've been watching you for years, but every time I'm amazed at how, with just a few changes, you can turn what looks like a finished graphic into such a great piece like this enhanced Megaman! Respect! 😍
Thanks dude! It's always surprising to see the number of possibilities with how to finish something like this - hard to pick just a single style, so I include them all 😅 Appreciate your support, as always 🙌
@@BJGpixel If you're surprised by this, imagine my surprise when I'm certain that a particular graphic is already in its final version and cannot be improved, and then you come along and not only improve it but also do so in several variations haha! 😅😉 Awesome job! As always, it's a pleasure to watch your episodes 🥰
Recently for my new indie game project (which i might make) i was experimenting sprites for enemies with my girlfriend, so she made a cat-apillar and i made some slime dudes, the point is, that day i learnt the beauty of using more than just black for the sprite outline, this whole time I thought that i was bad at pixel art, after making some of the twins resprites i realized my flaw was not adding enough vibrancy to make certain areas pop more, that's about what i wanted to share!
The 5-color v2 looks like it belongs in a gameboy color game! All look quite good and im sure with the right bg even the 19-color would look good (like if the 2 rim lights were contextual and changed based on each stage)
19 would only really work if those gratuitous shading would come from dynamic lighting of a stage; but damn would it look gorgeous in an appropiate scene.
I have to admit, I was pretty happy when I saw you released a video at around 11:00 PM. But it was even better after hearing that one iconic elevator music song! Another amazing job as always, and I liked the mega-man army!
I'd really, really love to see you shrink a sprite more and more, seeing when it becomes indistinguishable. I feel like that might be something pixel artists have already cracked, but I'm a more "regular" artist and it seems like a super interesting topic! (Plus, probably а clickable video)
I love the 14 colors, but the 19 colors has a specific flare to it that could make for a good aesthetic for a game, and the revised 5 color sprite could fit those low color types of games, amazing work.
Hey great video! I know I’m going to sound like a bunch of other commenters, and I know you might not even read this, but you inspired me to start pixel art! I bought aseprite and that’s all I’ve been doing recently. I’ve watched almost all of your videos within the last month or two. Anyway, I’m writing this comment to tell you thanks for inspiring me and having great content. Have a great day!
I always had the problem of making colors like blue washed out when I tried to make them lighter and brighter. It was a paradox as I didn't want to change the hue but wanted to make it brighter (which just isn't possible). This video helped me realize how much it helps to shift the hue towards the adjacent lighter hue when trying to make that color "brighter." Thank you!
Too many color joking aside, I genuinely love the magenta and cyan lighting you added to your Megaman and Mario sprites. I'd unironically love a game that used that aesthetic in their pixel art.
I’m a graphic designer so I know a good bit about color theory. But I love the way you explain it in your videos, i definitely could never word it as clearly as you do. Always fun to see your content, the 14 color and the halfway to MvC were my favorites!
Loved them all, but i think my favorite was the 5 color v2. there’s just something about it’s simplicity and the way the highlights were especially in the eyes that just drew me in.
I always find it interesting when you try to replicate other rendering styles in pixel-art. Using a shadow under the topmost eye-pixels really made it look more like what I picture in my head when I think of box-art mega man.
5-colour v2 looks like a GBC sprite while double digits move towards 16-bit consoles. I actually liked the MVC pallette one too. Excellent work, as always.
The 19 colour sprite looks totally rad, it'd make for an awesome substitute of the 14 colour version in a level with a bunch of neon lights! ✨ Nice seeing everything on the CRT at the end too, the gradients did end up looking very good! 😁
Thanks so much! Yeah even though I made that one to be ridiculous, it seems potentially viable if there was an entire neon-soaked level design to go along with it 😎 This was a fun CRT Time to put together; seeing all the subtle differences and the way they blend on there ✨
I would love to see the end result with an insane amount of hue variation. While it's definitely overkill on the palette, going for a unique color for every pixel is definitely doable in pixel art if you know your colors. Would look really painterly, especially on a CRT!
Oh the 5 color v2 you nailed it man really proved what you are capable of too with this it truely shocked me when you showed off that one its amazing gives me gbc vibes i really love it truely special talent you have keep it up
I loved the one with few colors and little contrast, it looks official, I love your sprites. I hope you can show us sub-pixel animation in a future video. 🤩😍
Thanks so much Brandon. I love listening to your process. It's so helpful! I am a huge fan of hue shift shading, so I really enjoy hearing how you developed this sprite while exploring that process. I really appreciate how you share your thoughts and considerations regarding this. 🎉
I’ve been experimenting with the same things today - trying to find a middle ground between 3-color x2 size sprites and that overly-pillowed look, and also landed on a 9-color version as a decent starting point. Picotron’s alpha release has had me thinking of how to upscale sprites and also play around with adding color. 3-color versions look too flat, and while one cannot do photoshop tricks within Picotron the color palettes out there offer some good midway steps to choose from. I’m leaning hard into Picotron V4 on Lospec, currently (though I absolutely LOVE intense colors and am bucking against the trend towards desaturated palettes). Great content - I’d love to see you continue this experimentation and critical examination of spritework’s evolution beyond the arcade.
Love it and they look great on your CRT (such a genius way to finally view your work). It's hard (for me anyways) to decide on a finished look as the dreaded choice paralysis kicks in!
That 5-color v2 really reminds me of NES Batman and my brain is wrinkling with this idea of getting a more naturalistic rendering (or maybe just a moodier rendering?) from a limited palette by bringing the colors closer together.
19 colour Megaman looks like he’s trying to cross Rainbow Road.
He got that bisexual lighting 😩
@@rubyy.7374putting emphasis on the mega MAN 🥵
I think we're talking 2 rainbow roads here
I could imagine if Mega Man had a dance club / disco level, you could put those new highlights on a new layer and have them fade in and out with the dance lights. Maybe even change colour in time with the music. 🪩
@@GearHeadedHamster That’s a future animation for Brandon to make.
Love how you put "0-colour" just for the sake of having a complete grid
# $ %
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yeah agreed
the "gratuitous" 19 color one looks gorgeous on the crt damn! the blurriness of the screen does wonders for those vibrant rim lights
yeah, somehow 19 wraps back around to being good again
if not my favorite, 5 was also really good
The 19-colour sprite looks surreal on the CRT screen
Great job as always
I was hoping to find a comment like this. The 19 color one actually looked really awesome on the CRT. Would be interesting to see an entire scene mocked up using that style.
I'm partial to minimal palettes, so I love the 5-color v2. It's interesting that bringing down the saturation made the colors more multipurpose. I gotta keep that in mind.
Totally! Always something I have to remember as well, since I tend to go for saturated/punchy - but lowering the saturation makes it easier to pair up different hues
@@BJGpixel something else i found fascinating about the 5 color v2, is that it suddenly looks like a gameboy color sprite rather than an nes sprite. I can imagine playing pokemon crystal and running into a wild mega man!
Tbh I always prefer colors in less saturated tones that are closer together and multi purpose
Not only it looks pretty but it can be considered to be impressive by some and on top of that it saves resources
Theorically, if you were to mod one of the og MegaMan to add these multipurpose versions, it would work except for some minor slowdown in some parts, since one layer of color doesn't update shape
I think it was the best because it didn't use many colours at all, might also be because I'm use to drawing with only plain pencil so less complicated and multicoloured stuff looks better to me.
0 colors got me 😂
amazing study as always
0 colors is my favorite one
(Dont take it too seriously if it has nothing)
Zero colours managed do get a aesthetic of a character with so few colours. Zero colours really looks like the character "the void"
I didn't see that
@@lolimlol-ps9sf for a moment I thought you were talking about Zero
@@zixvirzjghamn737 lol
I actually love the 19 color? It's a LOT and certainly not usable for a game, but for illustration or certain game cinematics, I think it's super cool (especially in comparison to Too Many Mario, which really was just Too Much)
Also, 0 colors was an unexpected but [chefs kiss] perfect addition
I think it can work on a game too, just need the right art style around it to fit
The 19-color looks like he's in some special level with ethereal lighting, very neat
The 19-colour sprite actually looks fantastic; it’s so stylised with the way it’s got various lighting sources and colours, and gives the impression of being in a neon-lit cyberpunk-inspired level, which would fit Megaman quite well
14 color is my favorite, reminds me a lot of smash megaman. great work, as always!
CRT is magic, even the 19 colour version looks good!
the 9-color one seems perfect for the clean sprite in modern screens, but the 14 one seems perfect in CRT. 19 colors are not bad, but I agree its a little too much lol
The 5 colour revised actually blew me away. Super impressive work!
Personally, 0 color is where I perform best.
I liked the halfway to mvc on the crt
that bossa nova music fit the pixelart super well and i ADORE that low colour pallete you used absolutely awesome video
Mega man kinda looks like he's enjoying the violence a bit too much. o3o
i love that i all the title says is "lets find the right amount of detail for that mega man sprite" and i knew exactly what he meant
honestly i really love how the colors blended together for the 19-color Megaman! I was surprised, since I thought it looked a bit goofy in PS, but the CRT does wonders
Why is nobody talking about halfway to McV, it frankly is my favorite, it’s not too overblown, but also not too dark and I love it
Really loved this video! I feel like this could be a neat series. Upscaling EarthBound's sprites could be a fun challenge since they are so cartooney.
Yeah, I think the MvC Palette version really works great on the CRT monitor, It has just the right amount of stepping and the saturation levels and color variance is not too extreme either.
i love the 19 color one, the large array of vibrant colors used is very pretty to look at
6:42 man that 0 color design is 🔥
The art is fantastic!
The bg music is so good, bossa nova is fantastic
My favourite was the 14 colour sprite all the way through til I saw the 19 colour sprite on the CRT screen, so good!
Dang nice, I love pixel art and these videos are really useful!
I really enjoy your videos brandon! I like the focus on just exoirementing with diffent rendering styles and just messing arou d with colors and just not worrying about making like a finished piece, half of art is the process of it and having fun!
Dude, i was spending the whole day wacthing your videos, cant believe you uploaded at the perfect timing!!
The end result is amazing. I've been watching you for years, but every time I'm amazed at how, with just a few changes, you can turn what looks like a finished graphic into such a great piece like this enhanced Megaman! Respect! 😍
Thanks dude! It's always surprising to see the number of possibilities with how to finish something like this - hard to pick just a single style, so I include them all 😅 Appreciate your support, as always 🙌
@@BJGpixel If you're surprised by this, imagine my surprise when I'm certain that a particular graphic is already in its final version and cannot be improved, and then you come along and not only improve it but also do so in several variations haha! 😅😉 Awesome job! As always, it's a pleasure to watch your episodes 🥰
I've found I actually really like your "way too far, too many colors" versions each time.
It's not traditional, but it's a style that I vibe with
I was surprised how much the CRT close up changed them, they are the same but they altered (blended?) enough that more colours appear on the sprites.
Recently for my new indie game project (which i might make) i was experimenting sprites for enemies with my girlfriend, so she made a cat-apillar and i made some slime dudes, the point is, that day i learnt the beauty of using more than just black for the sprite outline, this whole time I thought that i was bad at pixel art, after making some of the twins resprites i realized my flaw was not adding enough vibrancy to make certain areas pop more, that's about what i wanted to share!
This video was a good retcon of another video. The BJG Cinematic Universe is coming along well.
these kind of videos are literally just you messing around with a single sprite looking at different results and i extremely fw that
CRTs and pixel art are truly magic together
I really like the "obnoxious highlights", it's prettyyy 😍
The 5-color v2 looks like it belongs in a gameboy color game! All look quite good and im sure with the right bg even the 19-color would look good (like if the 2 rim lights were contextual and changed based on each stage)
19 would only really work if those gratuitous shading would come from dynamic lighting of a stage; but damn would it look gorgeous in an appropiate scene.
I have to admit, I was pretty happy when I saw you released a video at around 11:00 PM. But it was even better after hearing that one iconic elevator music song! Another amazing job as always, and I liked the mega-man army!
Your conviction and care for Pixal Art inspires me to make better art!
The 19-color one looks like he's under intense neon lights
I'd really, really love to see you shrink a sprite more and more, seeing when it becomes indistinguishable. I feel like that might be something pixel artists have already cracked, but I'm a more "regular" artist and it seems like a super interesting topic! (Plus, probably а clickable video)
I love the 14 colors, but the 19 colors has a specific flare to it that could make for a good aesthetic for a game, and the revised 5 color sprite could fit those low color types of games, amazing work.
I like all of them honestly, I think the as long as they’re applied consistently in their context they look good.
Hey great video! I know I’m going to sound like a bunch of other commenters, and I know you might not even read this, but you inspired me to start pixel art! I bought aseprite and that’s all I’ve been doing recently. I’ve watched almost all of your videos within the last month or two. Anyway, I’m writing this comment to tell you thanks for inspiring me and having great content. Have a great day!
I always had the problem of making colors like blue washed out when I tried to make them lighter and brighter. It was a paradox as I didn't want to change the hue but wanted to make it brighter (which just isn't possible). This video helped me realize how much it helps to shift the hue towards the adjacent lighter hue when trying to make that color "brighter." Thank you!
I always look forward to you're videos, keep up the good work!
Too many color joking aside, I genuinely love the magenta and cyan lighting you added to your Megaman and Mario sprites. I'd unironically love a game that used that aesthetic in their pixel art.
Brilliant to see how simple changes can affect the sprite. I really like the v1 and the 9 colour versions.
5 color v2 is definitely my favorite
Your really good at pixel art by the way!
I’m a graphic designer so I know a good bit about color theory. But I love the way you explain it in your videos, i definitely could never word it as clearly as you do. Always fun to see your content, the 14 color and the halfway to MvC were my favorites!
Loved them all, but i think my favorite was the 5 color v2. there’s just something about it’s simplicity and the way the highlights were especially in the eyes that just drew me in.
The whole time i was expecting a comparison to the SNES Megaman 7's sprite. What happened, Brandon?!? Lol.
Great video, love these experimentations.
I always find it interesting when you try to replicate other rendering styles in pixel-art. Using a shadow under the topmost eye-pixels really made it look more like what I picture in my head when I think of box-art mega man.
5-colour v2 looks like a GBC sprite while double digits move towards 16-bit consoles. I actually liked the MVC pallette one too.
Excellent work, as always.
Dude I love the rainbow variants of these characters!
i love the 19-color one on the cRT display honestly
The 0 colors one inspired me to paint a lot of art today. Felt so productive. 😮💨
6:38 oh, missed opportunity to arrange the sprites in a square as if it was a stage select screen
otherwise great work as always!
My two personal favs are the 14-color and the Halfway to MVC. They're both the perfect mediums.
The 19-color ver looks amazing!
This is such a fascinating case study. I really enjoyed the process.
i’d really love to see you talk about fire emblem’s spritework and pallets, specifically the gba and snes ones. so gorgeous
Gotta say, I actually love the 19 color version especially on the CRT!
I think, in terms of color choice, the "Halfway to MvC" palette shown at the end actually has to be my personal favorite.
I really like the 5 Color v2. Especially on the CRT.
best pixelart content of youtube is on this channel. clap clap clap 🎉
I love the 19 color one the green and purple lighting look great on Megaman
I would love a video on making tilesets. Both simple grass and dirtpaths, but also like topdown dungeon walls or anything like that!
Revised 5 colour kinda reminds me of gameboy color era sprites, very cool!
The 19 colour sprite looks totally rad, it'd make for an awesome substitute of the 14 colour version in a level with a bunch of neon lights! ✨
Nice seeing everything on the CRT at the end too, the gradients did end up looking very good! 😁
Thanks so much! Yeah even though I made that one to be ridiculous, it seems potentially viable if there was an entire neon-soaked level design to go along with it 😎 This was a fun CRT Time to put together; seeing all the subtle differences and the way they blend on there ✨
I would love to see the end result with an insane amount of hue variation. While it's definitely overkill on the palette, going for a unique color for every pixel is definitely doable in pixel art if you know your colors. Would look really painterly, especially on a CRT!
14 color Megaman is my favorite. Nice one!
I actually love the "pushing it too far" sprites, they look like they're standing on Rainbow Road!
Mega Man with the 19th colours, it looks very nice and it looks so modern to me and I could imagine it in a remaster or something like that.
Pretty cool! Animation is what usually keeps the color palette size in check :)
Ngl, the 0 colours looks fire 🔥
It might be my finest work yet; years of study led to this moment 😎
Oh the 5 color v2 you nailed it man really proved what you are capable of too with this it truely shocked me when you showed off that one its amazing gives me gbc vibes i really love it truely special talent you have keep it up
I loved the one with few colors and little contrast, it looks official, I love your sprites. I hope you can show us sub-pixel animation in a future video. 🤩😍
I love the way you pick colours
Thanks so much Brandon. I love listening to your process. It's so helpful! I am a huge fan of hue shift shading, so I really enjoy hearing how you developed this sprite while exploring that process. I really appreciate how you share your thoughts and considerations regarding this. 🎉
I'm liking, commenting, and subscribing b/c of 19 color sprite. Beautiful in Photoshop and CRT, both!
19-color sprite is shiny!
I will always have time for these sorts of video, amazing work as always :)
I’ve been experimenting with the same things today - trying to find a middle ground between 3-color x2 size sprites and that overly-pillowed look, and also landed on a 9-color version as a decent starting point. Picotron’s alpha release has had me thinking of how to upscale sprites and also play around with adding color. 3-color versions look too flat, and while one cannot do photoshop tricks within Picotron the color palettes out there offer some good midway steps to choose from. I’m leaning hard into Picotron V4 on Lospec, currently (though I absolutely LOVE intense colors and am bucking against the trend towards desaturated palettes). Great content - I’d love to see you continue this experimentation and critical examination of spritework’s evolution beyond the arcade.
I've watched so many of these videos. It's decided. I'm subscribing.
I really enjoy the 0 color one, it's so simplistic!
19 looks hyperstylized and I love it
I really like that 9-color palette!
Amazing…
Great work!
I don't know why, but just loved to see 5 colors vs2
Love it and they look great on your CRT (such a genius way to finally view your work). It's hard (for me anyways) to decide on a finished look as the dreaded choice paralysis kicks in!
I like the 9-colour the most 👾💜
I kinda like the bright highlights cause it makes him look shinier which makes sense since he’s a robot
Awesome stuff! My favourite is the revised 5-colour one (:
That 5-color v2 really reminds me of NES Batman and my brain is wrinkling with this idea of getting a more naturalistic rendering (or maybe just a moodier rendering?) from a limited palette by bringing the colors closer together.
5-colour v2 is so good. Holy crap.
I feel like the 14 color sprite is a nice balance between detail and simplicity, especially on the CRT
19 colour megaman would be great for a neon/synthwave inspired level