Fluid Flux - Real-time waterfall simulation [Unreal Engine]

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 415

  • @Uncle_Fred
    @Uncle_Fred Рік тому +466

    Wow. Epic would be seriously missing out if they don't buy this from you and integrate it as part of the engine's fluids update. This and Dynamic Sky are systems that should be included with the Engine.

    • @AlexiosLair
      @AlexiosLair Рік тому +6

      Why do you need Dynamic Sky when it already has Sun and Sky?

    • @Addict7420
      @Addict7420 Рік тому +44

      @@AlexiosLair so u dont need to program your own weather system with indoor sound occlusion

    • @AlexiosLair
      @AlexiosLair Рік тому +1

      @@Addict7420 ... aren't lumen does it already?

    • @LehushasProduction
      @LehushasProduction Рік тому +23

      @@AlexiosLair Let's say you have a Ford from the 20th century and a Lamborghini 2020 - they both can drive, but you will choose Lamborghini right?) UDS has a lot more functions, easier to work with, and some very useful things, like sounds, puddles, vfx... It's just a really useful tool - you can create that all by yourself, but you will spend much more time and get a worse result if shortly)

    • @TheeScienceExplained
      @TheeScienceExplained Рік тому +2

      then just buy it why should they give everything for free?

  • @cptairwolf
    @cptairwolf Рік тому +139

    Fluid Flux is really incredible. I wish more triple A games had water effects like this in them though.

    • @神林しマイケル
      @神林しマイケル Рік тому +11

      Then you'd get less than 30 fps maybe even less.

    • @aceparable1
      @aceparable1 Рік тому +5

      @@神林しマイケル What's less than less than 30fps?

    • @Night-Wolf
      @Night-Wolf Рік тому +12

      @@aceparable1 pretty much anything that runs at 29.999...fps down to 0fpy (frames per year)

    • @thf1933
      @thf1933 Рік тому

      We need quantum computers for that

    • @Chicky_Lumps
      @Chicky_Lumps Рік тому +10

      He's getting 240+ FPS throughout this sim. Even on the highest end GPUs / CPUs that's pretty impressive for what this is, so it should scale pretty easily to at least 60 FPS on midrange / console hardware.

  • @Xiox321
    @Xiox321 Рік тому +15

    This combined with particle effects will be nearly perfect.

    • @Zoltoks
      @Zoltoks Рік тому +3

      And some real audio to tie it all together

  • @TommyLikeTom
    @TommyLikeTom Рік тому +121

    okay, unreal just won me over. I mean this is truly ground breaking. Haven't seen a breakthrough like this in a long time

    • @itsdw2323
      @itsdw2323 Рік тому +5

      I mean this has been here for bout 2 yrs now I think

    • @Sheen334
      @Sheen334 Рік тому +3

      There's a game on the XB360 that does water simulation as good as this, if not better.

    • @shadow-me
      @shadow-me Рік тому

      @@Sheen334 tell me now.

    • @Sheen334
      @Sheen334 Рік тому +4

      @@shadow-me Hydrophobia

    • @shadow-me
      @shadow-me Рік тому +2

      @@Sheen334 oh ok

  • @Dire-Locke
    @Dire-Locke Рік тому +6

    FANTASTIC! Super excited to get the update! Thank you for your hard work.

  • @drumsterbaby
    @drumsterbaby Рік тому +4

    This the best fluid dynamics I have ever seen in realtime... wow

  • @et1965
    @et1965 Рік тому +30

    It is a great asset. One of my favorites (that I can't afford) The only criticism I have of Fluid Flux is the sound. There is just not enough contextual variation to it. Other than that, I love it.

    • @marcapouli7805
      @marcapouli7805 Рік тому +2

      Same for me, can't afford but I'm very impressed. All his assets are absolutly worth it. And with great support

    • @OfficerD82
      @OfficerD82 Рік тому +1

      Yea, if this is the sound design coded into Fluid Flux then it is horrible. Is there no way you can mess with it's sound properties? Like what sounds to use, what radius and volume to apply for when it reaches a certain mass or speed. I guess a work around would just be to disable the sound and just use your own ambient sound triggers.

    • @gurukast
      @gurukast 9 місяців тому

      agreed. That is the quietest sounding waterfall of all time lol

  • @pummelweed784
    @pummelweed784 Рік тому +1

    The underwater bit of the waterfall is what blew my mind, if this plugin isn't too performance heavy you can count on another customer getting this soon
    This is incredible

  • @Lisayamusic
    @Lisayamusic Рік тому +13

    Awesome. The slowmo when you jump is perfect also! Looks great.

  • @xoart1
    @xoart1 Рік тому +4

    Wahou so cool! The waterfall look really nice and I love the way the water pushes through itself at the falling point.

  • @RipleyD_ott
    @RipleyD_ott Рік тому +4

    this reminds me so much of the 'from dust' fluid dynamics, just scaled up and refined. excellent work, keep it up!

  • @animusregnum
    @animusregnum Рік тому

    So just wanna say right now, that the only thing miss is splashes of water that come off when hitting the surface but other than that I'm proud to say this is worth every last damn penny I spent on it.
    Good work mate.

  • @sontalks
    @sontalks Рік тому +4

    That looks like a breakthrough in video game development. I can imagine older games can't have this kind of waterfalls.

  • @Vectorr66
    @Vectorr66 Рік тому +4

    This is sick! Your water shader is so good it kicks up my fear of deep water :)

  • @ytpooper2670
    @ytpooper2670 Рік тому +4

    I seriously cannot wait to start experimenting more with unreal engine 5 , I started off with unreal editor for Fortnite but I just found it was pretty buggy and there was too many limitations for what I wanted to achieve so I installed unreal engine 5 and so far I’m loving it and can’t wait to learn more.

  • @nazaxprime
    @nazaxprime Рік тому +1

    Well, that was unexpected.
    Looks amazing. Good job. I'm sure I'll be hunting for it on the some day soon.

  • @DylanDev
    @DylanDev Рік тому

    This is seriously so cool. Can't wait to see things like this in the next round of Unreal Games!

  • @NAQProductions
    @NAQProductions Рік тому +19

    This is looking amazing! Will you be doing an in depth tutorial on how to set everything up and use the plugin for different use cases? I haven't found much in the way of tutorials on how anything in the plugin works, except a few that show you how to set an area and the water flow. We need more detailed setup info, and how to use it for different scenarios, how to do things like have the flow going already when you start a scene, what all the parameters do, etc. Thanks for all of your hard work!

    • @v.gedace1519
      @v.gedace1519 Рік тому

      Naive to think that this will be shared. Payed developers works months, no, yerars to gather enough knowledge to create something like this. Due the fact that they are paid by a company they are not allowed to share all details. Think about it. Imagine a company that pays developer to creating something like this and than they share all details ...

    • @skaterhugs1147
      @skaterhugs1147 Рік тому

      @@v.gedace1519 fluid flux literally has a tutorial for how to use this plugin

    • @v.gedace1519
      @v.gedace1519 Рік тому

      @@skaterhugs1147 WOW! never thought ... And good for us!!!

    • @skaterhugs1147
      @skaterhugs1147 Рік тому

      fluix flux has a tutorial

  • @TheCarloalberto95
    @TheCarloalberto95 Рік тому

    Thats really impressive i hope some big studios buy your product

  • @TryllHDTv
    @TryllHDTv Рік тому

    a kayaking game with these water physics would be enough for me.

  • @lz4090
    @lz4090 Рік тому +5

    Unbelievable, just place some niagara effects on splashes, or probably some fluid ninja live mist near the turbulence, and you have the best water vfx now

  • @RichardRiegel
    @RichardRiegel Рік тому

    I'm pre-intermediate in large scale flipfuid sim in Houdini. I'm really surprised how good this technique works in UE. I tried the demo. I noticed, that 'Slow mo' mode gives waterfall much more naturailty... in my opinion the water flow is globally a bit fast. Sometimes, specially in beach level i feel some scale disproportions. I miss some haze in waterfall, ...it could be tweaked by adding some falling smoke etc. And of course more splashes in contact with rocks, or water to water. However, it looks awesome, starting to be very close to reality. I'm really impressed.

  • @velius_development
    @velius_development Рік тому +2

    The visuals are stunning, however, I think you should work a bit on the sound. That does not sound like a waterfall but like a lovely small streamlet.

  • @kevinmeunier1770
    @kevinmeunier1770 Рік тому +1

    If only this could run on a console perfectly.the sound was weird thoo but still super impressive.

  • @Cusey
    @Cusey Рік тому

    Mindblowing. Looks so damn good dude.

  • @vanyaa104
    @vanyaa104 Рік тому

    this would actually make a fun game.. you are a character running away from flood

  • @foxdie8106
    @foxdie8106 Рік тому

    It's the best water effect that I've seen since Waverace 64. (No joke)

  • @TheOpacue
    @TheOpacue Рік тому

    This looks pretty darn gooud ma frieand!

  • @alextreme98
    @alextreme98 Рік тому +1

    200+ fps Either your PC is crazy or their implementation for this is insane

    • @ImaginaryBlend
      @ImaginaryBlend  Рік тому +2

      Why not both? It's RTX 3080 but video recording in high resolution takes some fps :)

  • @Richard-db4rk
    @Richard-db4rk Рік тому

    The water's amazing, but that white robot is cool too.

  • @AtomkeySinclair
    @AtomkeySinclair Рік тому +3

    Thoughts on changing the viscosity and mass of the water to resemble lava flow... Can you make the water roll like lava does in thick formations? Would be very interesting to see that...

    • @ImaginaryBlend
      @ImaginaryBlend  Рік тому +3

      There is no physically correct viscosity parameter but effects like this can be faked by changing some simulation settings. The volcano example map is also in my plans :)

    • @AtomkeySinclair
      @AtomkeySinclair Рік тому +1

      @@ImaginaryBlend Well whatever method you found to model fluids is work well. Simulations take on a wide range of implementations for all sorts of meshes that move. I can only guess you are moving the z params of a mesh and textures. Regardless, I look forward to seeing other ideas like this. Great work and great content.

  • @AlexisRivera3D
    @AlexisRivera3D Рік тому

    *This guy is a genius*

  • @kegsfx8603
    @kegsfx8603 Рік тому +1

    OMG!!! Stunning effect!!!

  • @bignickofficial
    @bignickofficial Рік тому

    Great work keep it up be interesting to see the fps of that 😊

  • @manollobango
    @manollobango Рік тому

    Omg, this water system looks so amazing and impressive! You've done a really nice job on this!
    I wished I could create something like this on my own or at least I would buy your plugin if I could afford it.

  • @StarDarkGTA
    @StarDarkGTA 8 місяців тому

    Hola! Permites su reutilización con créditos?

  • @SSDEdward
    @SSDEdward Рік тому

    This looks so freaking good!

  • @dexdzll6427
    @dexdzll6427 10 місяців тому +1

    So beautifullll

  • @lewisd56
    @lewisd56 Рік тому

    This is very good, the eddies are simulated nearly perfectly, but the interaction of the flow with obstacles and the way the water behaves in holes and with underwater obstacles isn't quite there yet - this may be simply due to the resolution of the particle simulation, but It looks to me that the water is too dense and each particle has a lot more drag than would be expected. The hole under the waterfall is nice to see, but you would expect it to be quite a bit larger with significantly more towback. it feels as if the velocity of the water falls off dramatically, which should be expected initially but should rapidly increase past the aerated section below the falls.

  • @akhtiarfaiz8504
    @akhtiarfaiz8504 Рік тому

    Wow man🔥
    Rocking simulation❤

  • @CjArt78
    @CjArt78 Рік тому +1

    I still dont regret spending the money to purchase this . Keep up the good work bro.

  • @SpazeOfficial
    @SpazeOfficial Рік тому

    Damn these fkn visuals, im looking forward to work in unreal

  • @judgeberry6071
    @judgeberry6071 Рік тому

    That would be a great immersive effect in a video game. Escaping from a natural disaster or something like that. Cool.

  • @kellowattentertainment
    @kellowattentertainment Рік тому

    Epic Games should just pay you to design their water system. This is awesome.

  • @lepoposelanyourguid7691
    @lepoposelanyourguid7691 Рік тому

    I hope more people make movies and games. We wouldn't have to wait on game studios to play best games. This is awesome and I bet it's made by one or two people.

  • @eddyp483
    @eddyp483 Рік тому

    The plastic water bottle going downstream at the end was too much realism! 🥲

  • @darviniusb
    @darviniusb Рік тому

    When you start to recognize the individual rocks from mega scans because you used them in the past and seen them to often all over the place you know they are overused. But nice work. One small thing to add, do not use DOF for far shots, dof is always, and really always, for closeups.

  • @cyrilmdltn8801
    @cyrilmdltn8801 Рік тому +1

    Wow, amazing.

  • @kongweiying3892
    @kongweiying3892 Рік тому +2

    Have you considered using some kind of quad-tree like structure that increases the resolution of the simulation where it's needed (e.g. the water going over the waterfall), and reduces the resolution where it's not (e.g. the upstream river)? Great work, looks amazing!

    • @ImaginaryBlend
      @ImaginaryBlend  Рік тому +1

      Yes, there is a geometry density control basedo n Niagara mesh swpawner, I just forgot to set the details to higher before preparing the video.

  • @Woofelz
    @Woofelz Рік тому

    I love this tech demo :)

  • @josekurosaki1843
    @josekurosaki1843 Рік тому +1

    Can you change the texture of the water to something more stylized or cartoon?

  • @KimStennabbCaesar
    @KimStennabbCaesar Рік тому

    This looks amazing.

  • @eSIack
    @eSIack Рік тому

    This looks awesome! If only it was emitting particles in the white of the water. Nothing crazy, just add some particle sprites to simulate mist! Great work!!!

  • @jased8727
    @jased8727 Рік тому

    This alone is asmr gold

  • @Bigbr0
    @Bigbr0 Рік тому

    🤩good work bro !

  • @EdenAzuria
    @EdenAzuria Рік тому

    This is what I hope Star Citizen can achieve one day👌

  • @insanepykl3603
    @insanepykl3603 Рік тому +1

    Gettin there

  • @atomictraveller
    @atomictraveller Рік тому

    love the original water colour. looks fastantic, srsly, props. sound and movement not my thing but wow i stopped to look! rare

  • @kummer45
    @kummer45 Рік тому

    THIS MUST BE implemented in Unreal engine 5. Period.

  • @3cornersb
    @3cornersb Рік тому

    Very cool! nice work.

  • @Night-Wolf
    @Night-Wolf Рік тому

    I imagine this would be very resource intensive in a full game

    • @ImaginaryBlend
      @ImaginaryBlend  Рік тому

      Take a look at FPS counter in the panel :)

    • @Night-Wolf
      @Night-Wolf Рік тому

      @@ImaginaryBlend isn't this a controlled, small-scale test demo you performed? If not, then I'll stand corrected.

  • @verne11709
    @verne11709 Рік тому

    Such a cool system

  • @oxygencube
    @oxygencube Рік тому +1

    oooooohhhh DAMN!

  • @ROcheater
    @ROcheater Рік тому +1

    As an indie developer I was impressed and interested until I clicked the link and saw it was $350... Lemme know when it's on sale though!

  • @shmookins
    @shmookins Рік тому

    I wished you showed the waterfall falling in real time (as apposed or in addition to showing it in slow mo).

  • @cheesyspace
    @cheesyspace Рік тому

    I hope unreal engine will improve more and more in the future. It looks great but i heard its hard to create good immersive quests like in rpg games or physical interactions are often very limited too. Unlike the creation engine were you can interact with most objects in the world. I miss that details in most current unreal engine games.

  • @MatthewRumble
    @MatthewRumble Рік тому

    Can this work with sequencer and be triggered on a keyframe?

  • @OwenPrescott
    @OwenPrescott Рік тому

    Can the flow been sped up? Seemed kinda slow moving towards the waterfall

  • @RealityCheck6969
    @RealityCheck6969 Рік тому +1

    Finally!

  • @madhava64
    @madhava64 Рік тому

    Almost as realistic as waverace!

  • @Abdi-libaax
    @Abdi-libaax Рік тому

    That looks amazing

  • @swish007
    @swish007 Рік тому

    my hopes that we will someday soon have a good realistic whitewater kayaking game are increasing

  • @RaptorJesus.
    @RaptorJesus. Рік тому +1

    at what point can we just rename it to Real Engine. :P
    sure, years ago it was unreal, but now with stuff like this, nanite and their character creator it is getting pretty damn realistic!

  • @jakedamus111
    @jakedamus111 Рік тому

    Wow fantastic! Been waiting for so long! haha. Can you control the scale? To me the ripples and waves looks a little too big compared to the actor puppet but great job!

  • @frayseur
    @frayseur Рік тому

    This is insane omg

  • @siddhubhai2508
    @siddhubhai2508 9 місяців тому +1

    Can you please tell me is it realtime changing water flow (real life physics that changes through the conditions and physics) or have a specific animation???? 😢

    • @ImaginaryBlend
      @ImaginaryBlend  9 місяців тому +1

      Its realtime simulation :)

    • @siddhubhai2508
      @siddhubhai2508 9 місяців тому

      @@ImaginaryBlend means it will always be in changing Animations?😊

    • @ImaginaryBlend
      @ImaginaryBlend  9 місяців тому +1

      @@siddhubhai2508 yes it simulates depending on the ground shape if it something changes then the simulation looks differently

    • @siddhubhai2508
      @siddhubhai2508 9 місяців тому +1

      @@ImaginaryBlend Thank you very much! I can't explain how much I am excited that I got your channel!😭 Superb content🥺

    • @ImaginaryBlend
      @ImaginaryBlend  9 місяців тому +1

      @@siddhubhai2508 Thx! I'm releasing a new video today :) stay tuned!

  • @jaefrmbk2k
    @jaefrmbk2k Рік тому

    flow is finally getting fast enough to be more believable. the sound however is lacking. that waterfall would b roaring

  • @WolfyArchive
    @WolfyArchive Рік тому

    Damn this reminds me of Cities Skylines kinda water physics, I wish it will have smth like this in their 2nd game that comes out this year

  • @remotecabinstudios
    @remotecabinstudios Рік тому +1

    This is amazing, I would definitely pick this us if the price were reduced by a factor of 10 😅

  • @vikinghammer87
    @vikinghammer87 Рік тому

    Cool. Now put it in a game. We've been seeing these Unreal 5 tech demos for 3 years now. Lets go chop chop.

  • @UnchartedWorlds
    @UnchartedWorlds Рік тому +4

    my man, finally an update and waterfalls as I asked for it, all I dreamed about! Looking forward to this one! Will work with 5.2 once you release the update?

    • @ImaginaryBlend
      @ImaginaryBlend  Рік тому +4

      Yes, UE5.2 compatibility is already done.

    • @ashy49592
      @ashy49592 Рік тому

      @ImaginaryBlend
      you got cool system over there. just one question how heavy is it on the gpu ?

    • @ImaginaryBlend
      @ImaginaryBlend  Рік тому +3

      @@ashy49592 Performance is almost the same as in the demo linked on the marketplace page so you can test :) RTX 3080 (2560×1440) 260-380 FPS ,
      RTX 2080 (2560×1440) 110-200 FPS ,
      8 yeras old notebook Lenovo Y50: (1920×1080) 20-30 FPS

  • @JodoKast1221
    @JodoKast1221 Рік тому

    We need a kayaking / river rafting simulator ASAP!

  • @fuzzyhenry2048
    @fuzzyhenry2048 Рік тому

    best waterfall in games

  • @OgatRamastef
    @OgatRamastef Рік тому

    Game engines still have a long way to deliver seriously realistic graphics

  • @charleyweinhardt
    @charleyweinhardt Рік тому

    If the audio was right this would be twice as impressive

  • @BrickUnit
    @BrickUnit Рік тому

    we sent a man to the moon 53 years ago and almost half a century later we still cant have video games that simulate water.

  • @ILLUSIONgroup
    @ILLUSIONgroup Рік тому +1

    Fantastic!

  • @Brovioli
    @Brovioli 10 місяців тому

    Could the same concept used for this also work for things like snow and sand? If so it could be used to simulate things like sand dunes, avalanches, land slides and much more. Especially if you combined the two, it would be the ultimate erosion simulator.

  • @strooja9032
    @strooja9032 Рік тому +1

    Do you already know when the update will be released? Could you implement this scene too?

    • @ImaginaryBlend
      @ImaginaryBlend  Рік тому +1

      Dont know specific date, waterfall map will be included in the pack.

    • @strooja9032
      @strooja9032 Рік тому

      @@ImaginaryBlend Thanks for the answer. I have some more questions it would be great if you can help me. When I create a waterfall the falling water looks always completly stretched with no details at all. It is just a white texture. I thought maybe my waterfall is to sharp. But you show in this video that this shouldn't be a problem.In your example a lot of nice details are shown in the falling water.Is there any setting to change that? And is there any setting to let the water out of the boundary box,so that the boundary box is not filling up.I want to make a waterfall with a little lake in front but the water is not stopping to go up when the lake is full and flood the rest of the environment.

  • @naytbreeze
    @naytbreeze Рік тому

    Nice work. Also how did you get your camera to pan around like that while in game ? Any tips or vids on how to set that up?

    • @ImaginaryBlend
      @ImaginaryBlend  Рік тому

      It's camera from default tpp example in Unreal.

  • @alexb7054
    @alexb7054 Рік тому

    Looks really good but cant tell is there mist/spray from water contacting rocks?

  • @sledgedragon2677
    @sledgedragon2677 Рік тому

    Cool. All it needs now is mist and splashes.

  • @captaintany4133
    @captaintany4133 Рік тому

    It's Summer here in India and this video was just what I needed. Thanks and impressive.

  • @istealpixel7371
    @istealpixel7371 Рік тому +1

    fkn beautiful!😃

  • @mcsilustrador
    @mcsilustrador Рік тому

    This is awesome! But, to this day, there is no better water than "Rockstar" water. But I imagine with a few more settings it's just as good.

    • @ImaginaryBlend
      @ImaginaryBlend  Рік тому +1

      I'm still gald to be compared with "Rockstar" water :)

    • @mcsilustrador
      @mcsilustrador Рік тому

      @@ImaginaryBlend 😁

    • @henrijs1733
      @henrijs1733 Рік тому

      yeah, if only this one guy had a budget of billions, like Rockstar)

  • @aleksandrrush4076
    @aleksandrrush4076 Рік тому

    Awesome!!! Now add some particles volumes and it'll be really Real...

  • @amerboss99
    @amerboss99 9 місяців тому

    how does your simulation react to the rocks, mine just ignores everything but the landscape

    • @ImaginaryBlend
      @ImaginaryBlend  9 місяців тому +1

      imaginaryblend.com/2021/09/26/fluid-flux/ chapter: GroundCapture->Solving Issues 🙂

  • @rishabhkumar9553
    @rishabhkumar9553 2 місяці тому

    Sir, I have already purchased Fluid Flux 5.4 version but unable to make character Swim. Some suggest I should buy 'swim component' from yummy games on UE marketplace... so there is certain confusion about it. How have you managed to make the character swim?

  • @henrijs1733
    @henrijs1733 Рік тому

    this will be a great update. though i'm seeing that texture repetition is still a problem.

  • @JonathanBlack
    @JonathanBlack Рік тому +1

    Just needs some mist/spray in the air where it hits the rocks and it would be perfect.