Blender Lighting Tutorial for 3D Beginners - Learn how to Light

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 106

  • @BagelCollector
    @BagelCollector 3 роки тому +88

    Just a heads up, you CAN change the "sharpness" of an area light by changing the "spread" setting. It emulates the light passing through slats/slots or barn doors. It is brand new to Blender so it's understandable it wasn't brought up

    • @FlippedNormals
      @FlippedNormals  3 роки тому +23

      Fantastic! We didnt know this. Appreciated.

    • @AnimaStudio88
      @AnimaStudio88 3 роки тому +3

      @@FlippedNormals the last step was really interesting part! Thank you!

  • @stormy7007
    @stormy7007 3 роки тому +23

    It can be very hand adding a "Track To" constraint to the light then adding a dummy object into the scene for the light to track to. As you move the light around it will keep pointing at your dummy object and give you the rotation for "free". Works well with the Area + Spot

    • @cofucan
      @cofucan 3 роки тому +2

      Exactly, that's a no brainer for me.

  • @yasminastitou
    @yasminastitou Рік тому +9

    I wish you would've shared whats that window to the right side of the workspace that allows you to see lighting is. As a beginner I know next to nothing and it would be nice to go over even the obvious for a beginner video :)

    • @parabledevices
      @parabledevices 9 місяців тому +2

      Here's how to do it:
      1. Hover your mouse over the corner of the 3D Viewport until the cursor changes to a crosshair icon.
      2. Click and drag from the corner to split the viewport into two separate viewports.

  • @JKTravelsShow
    @JKTravelsShow Рік тому +1

    In my work, I use "spot" lights for things like table lamps, flashlights, vehicle headlights, and downward facing street lamps.
    Excellent tutorial! I'm migrating to Blender from another 3D program, and this was very helpful and insightful!

  • @ftdc2278
    @ftdc2278 Рік тому

    I don't use Blender at all but video help me alot to understand lighting as an artist.
    Thank u so much!

  • @hoopa79
    @hoopa79 Рік тому

    Great explanation. As someone still dipping my toe into this the water on this, this was a nice clear run through of things

  • @JonathanGilmer
    @JonathanGilmer Рік тому

    As someone just learning about 3 point lighting, this was super helpful!
    Seeing someone set up their own lights, especially how you kept the world lighting off in order to focus on the 3 point light setup, really helped me a ton!! 🤍

  • @Butterbilk
    @Butterbilk 3 роки тому +19

    Nice breakdown Henning! 20:00 You shouldn't be plugging the environment texture (color socket) directly into the mix shader node, which expects a shader input rather than a color. It should go through another background node first.

    • @FlippedNormals
      @FlippedNormals  3 роки тому +3

      Hi Matt! Thanks for the correction, that seems like a better way of doing it.

    • @jowiemonster
      @jowiemonster 3 роки тому +2

      @@FlippedNormals also if you use the blackbody node you can dial-in the temperature of any light.

  • @loodgack
    @loodgack Рік тому

    I'm so afraid of lights in blender, actually. the HDRI part shocked me, I'll use it from now on. excellent video!

  • @aminemya4347
    @aminemya4347 3 роки тому +2

    you can render in Transparent and change the background color in the compositor too.

  • @joseignaciotorres9928
    @joseignaciotorres9928 3 роки тому +3

    This was incredibly helpful for me! thank you so much!

  • @FightFilm
    @FightFilm Рік тому

    Thank you so much, it's a very useful one.

  • @aoibluevi
    @aoibluevi Рік тому

    Amazing tutt, thank you so much🙂

  • @Flux_One
    @Flux_One 2 роки тому

    Brilliant video 💪

  • @yixiao7465
    @yixiao7465 Рік тому

    Great explanation with fantastic examples! Thanks a lot!

  • @マツザキ-s2y
    @マツザキ-s2y 3 роки тому +7

    It's a very good tutorial.
    Thank you for always providing us with a great learning experience.
    I hope to see more writing tutorials in arnold.

  • @renlaidao
    @renlaidao Рік тому

    very good tutorial, thanks

  • @spoquerusse1
    @spoquerusse1 2 роки тому

    thank you so much for this !! ♥️🙏

  • @MultiSciGeek
    @MultiSciGeek 2 роки тому

    Very informative! Thanks a lot!

  • @jrM5492
    @jrM5492 Рік тому

    Nice tutorial!

  • @Zombie_13x33
    @Zombie_13x33 2 роки тому

    thank you.

  • @jeffjohn911
    @jeffjohn911 3 роки тому +1

    You can add contrast between the fill light and the key light

  • @zinekzenon5772
    @zinekzenon5772 3 роки тому

    It is more a mass composition trick. If you want to render multiple scenes with different lighting you can make every frame a different composition by making it apper in specific frame and than in output options select folder and change file format to what every you want and than click alt+f12 (animate).

  • @TheKevphil
    @TheKevphil 2 роки тому

    Thank you so much for this, especially the first half. Very good, practical info throughout.

  • @margaritadenisova4497
    @margaritadenisova4497 2 роки тому

    It's a very cool tutorial. Thank you very much :)

  • @rsher_digital-art
    @rsher_digital-art 3 роки тому

    Thanks, this is super useful

  • @mauree1618
    @mauree1618 3 роки тому

    Very cool.

  • @JuSTFaM3eS
    @JuSTFaM3eS 2 роки тому

    Nice Video, thanks ! :)

  • @GustavoSanchez-fp6rd
    @GustavoSanchez-fp6rd 3 роки тому

    Fantastic video, Henning! I actually learned a few things about lights I was not aware of!

    • @FlippedNormals
      @FlippedNormals  3 роки тому +1

      Glad I could help! We have another lighting video coming out next week :)

  • @macgruber4689
    @macgruber4689 3 роки тому +1

    Could mention the emission shader on an object is a way for lighting as well.

  • @brunoriyuoficial
    @brunoriyuoficial 3 роки тому

    Good !! Congratulations !

  • @darkcult99
    @darkcult99 3 роки тому

    Thank you 👍

  • @MultiSciGeek
    @MultiSciGeek 2 роки тому +6

    Really stupid question, but how do I set up that window like you have where there's the exact render result (I suppose) visible on the right? 1:00

    • @maxwellermeav
      @maxwellermeav Рік тому +1

      I'm wondering that too. bc when I try it the second view already has a bit of light without the light source

    • @francistiemeni
      @francistiemeni Рік тому +1

      @@maxwellermeav It's in the world properties - Surface - Strength: bring it from 1 to 0

  • @someonenobody2070
    @someonenobody2070 3 роки тому +1

    An eye openner for a beginner like me, and i really like the way you talk , you keep me encaged the whole time.

    • @FlippedNormals
      @FlippedNormals  3 роки тому +1

      I'm so glad! Really appreciate that. Hope there were a lot of nice little lighting tips there.

  • @rakshitnaidu
    @rakshitnaidu 3 роки тому +1

    Hey! Awesome video, very informative. Are there any plans for a Lighting tutorial series like Character lighting, Interior Exterior lighting, Product viz lighting?? Just curious

    • @FlippedNormals
      @FlippedNormals  3 роки тому +2

      Thanks! We will actually release a tutorial next week on portrait lighting :) Hope you'll like that!

    • @rakshitnaidu
      @rakshitnaidu 3 роки тому

      @@FlippedNormals Thank u so much!

  • @minggnim
    @minggnim 2 роки тому

    Good tut/demo.
    Is there a such thing as a neutral HDRI to use for a background?

  • @kaoticdesignz84
    @kaoticdesignz84 Рік тому

    Had a question is there a way to for example i used maya and i would create a sphere and add a sky for background and then i have another sphere projecting my HDR image light as base. Is there way to accomplish that in blender. Just curious moving from one program to another and trying connect the difference in program to accomplish what i did in the other. Thanks and great video.

  • @Lilian040210
    @Lilian040210 3 роки тому

    I was hoping you'd mention the "Ambient Occlusion" setting in the World tab, should or should we not use it? Are there cases where it's a 100% nono or the other way around? I never know what to do with it

  • @anmol6836
    @anmol6836 3 роки тому

    Tutorials on making Cyberpunk scenes and also on advance materials.

  • @ibrahimtaylanoto
    @ibrahimtaylanoto Рік тому

    What should we do if we want the lights not to touch the plane but only the object?

  • @MysteryFinery
    @MysteryFinery 3 роки тому +2

    I thought it will be about foudementals of lighting

    • @FlippedNormals
      @FlippedNormals  3 роки тому +1

      We have another video coming out next week which is all about fundamentals :) There we'll light 3 portraits. Stay tuned!

  • @Purplezilla
    @Purplezilla 8 місяців тому

    what is that other window where you can see what the light is doing

  • @Chinmute
    @Chinmute 3 роки тому

    Hello! Thank you for tutorial. What video card is used in tutorial?

    • @FlippedNormals
      @FlippedNormals  3 роки тому +1

      Thank you! We're using an RTX 2060 I believe.

  • @Fr0stbit3_
    @Fr0stbit3_ 2 роки тому +1

    What is that black side screen and how can I get it showing?

  • @stormy7007
    @stormy7007 3 роки тому

    Love it!
    Is it possible to share the monkey model somewhere to work along with?
    Ta!

    • @FlippedNormals
      @FlippedNormals  3 роки тому

      Yes of course! You can find it here :) www.myminifactory.com/object/3d-print-monkey-with-skull-148312

  • @namordespuesdelnamor
    @namordespuesdelnamor 2 роки тому

    How do i get the scene like you.. ? I can put it all in black even when there is no ligth

  • @madshader
    @madshader 3 роки тому

    Hmm how come by default, my Area lights always appear in the renders if they are in LOS of the camera lens? I always have to go and disable it's visibility to the camera to get this result.

  • @Badphiltv
    @Badphiltv Рік тому

    i cant figure out how you have the two seperate views, one is rough able to mold and fit then one shows you a rendered and with light on the right,,,, how is this doing it
    ?

  • @greendayawsom
    @greendayawsom 10 місяців тому

    I have been stuck at the beginning because i dont understand how you got the window on the right.

  • @skippy0901
    @skippy0901 2 роки тому

    Hi there actually i am.currently beginner but i know some basics of sculpting and modeling
    I wanna create characters model like from a reference image eg. some cartoonish images from pinterest.
    But i can't i have tried like more than 10 times while watching the reference image and trying to sculpt even tho the sculpt is easy,
    But i can't pls help me out and give me some tips if u can

  • @gdematteis9023
    @gdematteis9023 3 роки тому

    what are thoughts on sky texture as a lighting option?

    • @FlippedNormals
      @FlippedNormals  3 роки тому

      Using sky textures (hdris) is a fantastic way to light. Make sure they are HDRI and not just jpegs.

    • @gdematteis9023
      @gdematteis9023 3 роки тому

      @@FlippedNormals Thank you for the comment and for the tutorial - might I ask where one can get more info on using sky texture. Thank you, again.

  • @yt_Ajay_
    @yt_Ajay_ 3 роки тому +1

    What about lighting in Eevee?

    • @FlippedNormals
      @FlippedNormals  3 роки тому +3

      Lighting using Eevee is very similar to Cycles, with the difference that you're missing some features like global illumination (indirect lighting). The exact same kind of lights work in Eevee.

  • @thomasburbage5450
    @thomasburbage5450 3 роки тому

    Good vid Henning. Just a couple of comments. First, I think Eevee is fantastic for doing this setup and experimenting as it is so responsive. Then, switch to Cycles when closer to done. Also, for Rendered viewport mode, I really like the IBL settings in Viewport Shading with Scene World OFF. Strangely, Blender doesn't have a built-in hotkey for background image rotation, but there is an AddOn (see ua-cam.com/video/MgPN7rsq-uE/v-deo.html) which lets you rotate your IBL image via Ctrl+Alt+LeftMouseDrag similar to Substance tools etc.

  • @mikesarchives
    @mikesarchives 2 роки тому

    How do I import the file into blender?

  • @MondyTS
    @MondyTS 3 роки тому

    May I ask you how did you choose that very specific amount of samples? Thanks!

    • @afrotron
      @afrotron 3 роки тому

      It's kind of arbitrary. You test to know the amount that would be enough. Thankfully most renders don't require that much samples. 100 samples are good enough for exterior scenes although for interior scenes a higher sample count like 500 upwards is recommended. Turning on denoising will also reduce the number of samples it takes to get to your final render.

    • @MondyTS
      @MondyTS 3 роки тому

      @@afrotron yeah I know, i just think that he choose an oddly specific number so I wanted to know if there was a weird reason behind it, like some sort of formula or what not

    • @FlippedNormals
      @FlippedNormals  3 роки тому +2

      No good reason honestly. The amount of samples depends on what I'm rendering. SSS needs a different amount of samples compared to renders with sharp reflections. I tend to simply amp up the amount of samples until there's no noise left. I also balance this with the denoiser as well. There's nothing magic or scientific about the number used here :)

    • @MondyTS
      @MondyTS 3 роки тому

      @@FlippedNormals cool, thanks!

  • @AArmstrongC
    @AArmstrongC 3 роки тому

    > > > BEAM SHAPE < <

  • @BlckPollen
    @BlckPollen 2 роки тому

    mon key

  • @neilmarshall5087
    @neilmarshall5087 3 роки тому

    Alas poor human. I miss my bananas well.

  • @kaliltama
    @kaliltama 3 роки тому

    monke

  • @pra2hyper245
    @pra2hyper245 3 роки тому

  • @parikshitbelsare6914
    @parikshitbelsare6914 3 роки тому +4

    These kind of tutorials are good for beginners but they already have plenty man...

    • @IGarrettI
      @IGarrettI 3 роки тому

      True.

    • @FlippedNormals
      @FlippedNormals  3 роки тому +3

      Its a part of a two parter: This one teaches you the basics of lighting and next week, we'll publish a video on fundamentals - on how to do portrait lighting :)

    • @parikshitbelsare6914
      @parikshitbelsare6914 3 роки тому

      @@FlippedNormals looking forward to it man

  • @IGarrettI
    @IGarrettI 3 роки тому +2

    Blender is my favourite to light in. With GoZ it's super quick. Kind of like keyshot

    • @parikshitbelsare6914
      @parikshitbelsare6914 3 роки тому

      Is keyshot just a rendering engine or a 3d software man?

    • @Scultronic
      @Scultronic 3 роки тому +1

      @@parikshitbelsare6914 Keyshot is just for rendering more oriented to product rendering. Is not a 3D packcage like blender or 3ds max or maya, you cannot make 3d stuff in keyshot tho you can do very basic simulations.

    • @IGarrettI
      @IGarrettI 3 роки тому

      @@parikshitbelsare6914 like Michael said. The advantage of it is having bunch of preset, being fast, and dedicated to rendering. Personally I don't like it's skin shaders, other than that it's great

    • @parikshitbelsare6914
      @parikshitbelsare6914 3 роки тому +1

      @@IGarrettI well I'm currently sticking to blender cause it has so many features .... Even if I master blender, I would be able to do other softwares as their ways of doing it are a bit diffrent but essentially its the art that matters

    • @FlippedNormals
      @FlippedNormals  3 роки тому

      Its so much fun! The only major feature we're missing is light linking.