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NoNat on Winding Flow: It's so busted, it gives you a free action to move once per round! Also NoNat on Peafowl Strut: It wouldn't be busted if we let Monks Step 6 times a turn for free.
Some newer players might undersell the sheer versatility and mobility of the Monk. Just Flurry of Blows and their move speed increase is good. Though late level, a monk can Stride 50ft at 15th, Flurry of Blows for two attacks in an action. Meaning that since they get 2 normal people's worth of Strides per Stride, they kinda sorta get 6 actions worth of actions if they do the common Stride in, Flurry, Stride out and some enemies (not a huge amount though) will have to spend two actions to get to them EVERY ROUND while the monk is popping them twice a round. It's even harder to pin down a Monastic Archer monk on the rare huge open ground since he can hit your from far away. If the monk managed to get you with Stunning Fist? Good luck touching them at all unless you are fast or have a ranged attack they can't deflect.
I'm playing a monk as my first character in PF2 (I'm experienced in ttrpgs generally). How would you play a monk who is trying to be the tank of the group? I feel like the hit and run style isn't great when everyone else in your group is squishy.
@@harjutapa It may be kinda late, but... I would take high Con (as you can), Mountain stance (with an Iron for resistance later, I think, to fuse them together in very, very late game), and the Wholeness of Body for heals here and there, when you are under big pressure. Stunning fist is very good against those who have low Fort, and maybe you would want Stand Still reaction to prevent them from running to your party. And then I remembered about Clinging Tree focus stance later, that's even better with all that disadvantages for foes to try and get out of you.
That's nothing. You should see my FRIAR class. At level 15 the friar can't swing fists nor stride very far but, despite their portly physique, can really whip that old bo-staff around with amazing nimbleness. They can't use any other weapons but you should see what they can do with a cheese wheel and a barrel of wine, out of the back of their grain wagon put out a spread that will make any creature forget about getting all mortally aggressive. Back at the city they can handle any encounter from intently listening to any nagging git that strolls up with just a question about life all the way up to rubbing elbows at nobility banquets using feats of kibitzing and bellowed laughter. ...
Monk really seems like a cool class in PF2E based on what I could catch live the other day. If I do end up playing in a campaign at some point I'm probably playing one and whenever we finally get a proper monk class on T20 I'll be sure to share some of their cool stuff at the server!
So, after playing this Monk for a while... Brawling Focus is more of a combo-maker than a stand alone ability. Case in point: My wolf Stance Monk uses Wolf Drag + Stand Still + Brawling Focus to really mess opponents up. You'll be attacking the foe while he's prone (most of the time), getting the backstabber bonus and increased chances to crit and activate Brawling Focus and Fatal D12. Nothing says "this sucks" like being prone, slowed, unable to get back up, and repeatedly "Back-Stabber"ed with a Fatal D12 weapon...
Just a reminder: both Gorilla Stance and Stumbling Stance don’t require to be Unarmored. Imagine Gymnast Swashbuckler could get a lot of using Stumbling Stance
A Rogue can get even more since the Stumbling Stance makes an enemy flat-footed, so you first attack deals sneak attack damage almost always. Besides, attacking with an agile 1d8 + backstabber weapon while dealing full sneak attack damage is huge
Peafowl Strut is actually 4 actions for the price of 1! Peafowl Stance says you can Step as a free action if you hit with a monk sword Strike, so for 1 action you can Step, Step, Strike, Step
I think the main reason for that final clause of deflect Arrow is because of how much more powerful it is than it's 5e equivalent deflect missiles is great, but it can't make an attack miss entirely, however, it has no restriction on projectile size, an arrow from an archer and a boulder thrown by a giant are both valid targets for 5e's deflect missiles Paizo presumably didn't want to let a 3rd level(or 4th Level in their case) monk deflect absurdly large projectiles.
For what it's worth, Guarded Movement works pretty well with Ki Rush. You're already concealed with Ki Rush (which is already effectively doubling your stride) and add on a +4 to any attacks of opportunity, you could honestly rush through a horde of enemies and be ok. Situational, yes, but would be epic.
Hey, Notnat. Nice video as always! Allow me to give my perspective about brawling focus vs Stunning fist. Stunning: Sounds awesome at first glance but, it is not... It has the incapacitation trait wich makes it useless against bosses and alike. Plus, the enemy rolls against your class DC wich only gets pumped beyond trained on 9th and 17th levels. Brawling focus: Sounds bad at first glance but, it is ABSOLUTELY not. It does not have the incapacitation and, even though it also uses the save against your Class DC, you can use the Grievous rune to make the target of your crit take -4 circumstance penalty on the save. On early levels, stunning fist can be great against mobs but, brawling focus stays relevant beyond that. Maybe picking one and re-trainning into the other could be the right choice. And, if you are a monastic archer, reatrain into something else...
Ki Form will only hurt Chaotic Creatures, Undeads or Living creatures, so sometimes you can use it without damaging your allies, mainly against undead or when there aren't chaotic players (or everyone it's a Dhamphir for some reason)
Hi chat Btw I finally got to play Pathfinder 2e as a Witch and boy is it hard to get out of the wizard/sorcerer mindset XD Pretty fun though. My familiar already showed its use by scouting and turning an enemy ambush into a fairly on-sided massacre (for our benefit)
I basically just started my D&D type experience and I’ve always loved the monk class from FF 1. So this is where I started. Almost wish I had seen this first cuz I got stunning fist a little late, but it’s shaping nicely and I’ve done some of the highest damage so far, and some of the coolest actions. Being a noobie I was kinda nervous I wouldn’t bring much, but I’ve been able to come into my own. With some of these tips, and my friend helping me flesh out some things based on my play style I’m going for, it’s been awesome so far!
Orcs have some really nice Ancestry feats for monk: Iron fist, Bloody Blows, or orc weapons to be a monk with greataxe. I don't know if the Orc's unarmed feats actually work with monk, but I hope they do because that's cool.
I think all the shove stuff is designed to work in conjunction with all the spells that say "If you start your turn in the effect" so you knock stuff into spell effects boosting the spell damage and chances to apply conditions.
clinging shadows seems to be extremely strong against non reach based singular melee enemies. You could grapple them from 10 feet out, then follow up with some hits. The opponent now can't hit you and has to escape to even hope to get you to hit you, and even reach based foes could get restrained. I'd totally love to make a clinging shadows grappler monk if I weren't a forever DM
I think you missed discussing Cobra Stance (though you did mention Cobra Envenom). Curious on your thoughts, since I think the idea of a Monk who literally has fists of poison is awesome.
This made me think of one of the deathrow inmate antagonists in Baki. Guy spent years on accumulating lethal toxins in his hands and immunizing himself over the same period
Shoves are really strong when you work with teammates. You can shove enemies into dangerous spells that your caster set up or shove enemies into your reach fighters threatened range. You can also shove them away from the supplies if they get to your backing. And of course they have to spend actions to get back into position.
COMPLETELY forgot about the live stream! Gonna watch again though for all those wonderful UA-cam things, and because it was SUPER helpful for someone who is just starting to get into the game!
Okay, I now realize that the Monk can be flavored as a user of Rokushiki. The Wind Walk spell is literally Geppo, which is basically jumping on the air itself.
18:34 the stance remembers me on the drunken fist taijutsu from naruto, where Rock Lee was drunk and fights like a drunken person, with unpredictible attacks or defenses ^^
I think I might try allowing players to use Deflect Arrows against spell attacks too. Also I'm considering allowing someone who has Dancing Leaf and Water Step to stand still on fragile surfaces (like tree tops) after running as long as no aggressive action happens, and also someone who takes Dancing Leaf, Water Step and Wall Run to run through air for a limited amount of distance (like Wind Jump without a Ki point). Don't know if these are too powerful, but they are too situational as they are.
Having never played a monk in pathfinder (only played pathfinder in general once) but they're really cool. My big issue is that a lot of the cool monk stuff like running on walls and catching arrows are now locked behind feats instead of being class features. I'd honestly like a thing like swashbuckler with their skill feats where they can get a few extra class feats that have no prerequisites at like 4, 8, 12, and 16. Oh and legendary unarmed strikes thatd be nice. Let me know if any of this is busted I play more 5e than P2e and just like homebrewing fixes to things.
Legendary proficiency in unarmed strikes would be pretty busted. The assumption in 2e is that you either become legendary in attacks (like the fighter or the soon to be released gunslinger) or in defence (like the champion or monk).
Adventure-paths feats can be quite stupid too: take the monk one for Age of Ashes, it grants deadly d12 (already better than the base lvl 20 feat) and fast healing 20 as long as you have at least 1 HP (which is quite ridiculous). I'm not a huge fan of the Ironblood stance, it feels like you're sacrificing too much defensively in order to get the damage reduction, and don't get any cool offensive abilities gorilla, dragon, wolf or tiger are getting. As for the DR increase it's underwhelming, as a full Str-base monk will probably get to +7 at lvl 17 (Paizo visibly consider it ok to get a +2 ability item at this level, looking at the automatic progression bonus chart). Ki form is basically for Naruto fans, you get a ki aura and it's cool. It feels a bit like transformations for some ancestries (gnoll, conrasu, tiefling...) with strong visuals on the battlefield.
So the knock back attacks, they let you do extra damage of they can't move back any farther.... What if the target is prone and you knock them back into the GROUND
I have a Monk w/ Moastic Weapon and Brawling Spec. Bo Staff gives a 5-10' knockback on Crit, Sai and Kama gain 1d6+item bonus Persistant Bleed on crit. It's an interesting path. Now thinking about adding Ancertal Weaponry because this character is a Dwarven Monk... Flurry of blows w/ Dwarven War Axe amuses me.
Great video, Monk is probably my favourite class. It's one of the most versatile and definitely my absolute favourite chasis for multiclassing. Mountain stance monk makes an 18-Str 16-Con Monk an absolute beast. warden archetype means you can mix in 2! shields and still attack as normal (SO MANY ABLATIVE HITPOINTS!) due to monk unarmed attacks being amazing and flurry of blows meaning you still get to attack twice even if you have to move and raise shield (i'm still tossing up whether it's worth going for tower shields. Take cover for the +4 AC!!!! and if you don't have to move you still get 2 attacks. Absolutely bonkers. Leshy, shaitan, or oread ancestries also give you some absolutely crazy choices between innate barkskin, stoneskin, or bonus elemental damage to strikes, and the base monk chasis has some increadible options that allow you to stick to an enemy that's trying to escape... or trying to get into your party's backline. Similarly, taking monk archetypes into a magus looks like an increadible way to make the coolest punch wizard you've ever seen. Bespell weapon is a free action so enjoy your action economy. It will require you to give up most of the extended casting feats, but it also heavily reduces your reliance on spells in the first place. I'm still waiting on SoM to be released to see the full feat list and decide whether monk=Magus is better or stick with magus+monk. 1st turn: Enter Mountain stance - move - strike - strike. Second turn: Cast stoneskin on yourself - bespell weapon - move - strike - strike. Turn 3: Striking Spell - Any single action spell - move - Bespell weapon - Strike - Strike - Raise shield. (that's 7 actions with your reaction still left and if you've gone the shield route then it doesn't even matter if a shield breaks because you have a shield in your other hand as well) Ki spells are definitely cool... but personally i'd prefer to use the feat to multiclass out of monk. That's just a personal preference though, the Ki spells are undeniably both strong and, more importantly, awesome!
Hey! Question about Flurry of Blows. All the strikes you gain from the various stances have the unarmed trait. Does this mean that you can flurry of blows with the stance strikes? For example, if I take Wolf Stance, can I use Flurry of Blows on a Wolf's Jaw attack to make two Wolf's Jaw attacks?
Does the incapacitate property apply to the slow from brawling weapons' crit specialization? If not, the feat suddenly gets quite a bit better. EDIT: ope, answered 30 seconds after I asked
@@Nonat1s Allow me to give my perspective about brawling focus vs Stunning fist. Stunning: Sounds awesome at first glance but, it is not... It has the incapacitation trait wich makes it useless against bosses and alike. Plus, the enemy rolls against your class DC wich only gets pumped beyond trained on 9th and 17th levels. Brawling focus: Sounds bad at first glance but, it is ABSOLUTELY not. It does not have the incapacitation and, even though it also uses the save against your Class DC, you can use the Grievous rune to make the target of your crit take -4 circumstance penalty on the save. On early levels, stunning fist can be great against mobs but, brawling focus stays relevant beyond that. Maybe picking one and re-trainning into the other could be the right choice. And, if you are a monastic archer, reatrain into something else... Yes, I spammed this comment all over here. I really think that the incapacitation ruins stunning fist.
First, he completed missed that Ki Form is being super sayian: you fly, you have an aura of light. Goku much? And he was so tired he forgot to read Impossible Technique, which is THE best feat ever, maybe in the game: you use your reaction to gain advantage on saving throws or give enemy disadvantage when he hits you. Every round as your reaction.
I almost took Brawling Focus on my Ki-Monk. The choice was did I want to maybe occasionally crit on all my attacks, or did I want to stun when the target completely blows their Fort saves.
You crit quite often with 2e's critical rules (10 over AC). Stunning Fist also does not work on higher level enemies due to the Incapacitation trait unfortunately, you need to roll a critical success for the outcome to be a success.
Oops, definitely did Flurry wrong in our recent test game then. To be fair, the rules for multiple attack penalty on 446 say "the second time you use an attack action you take a penalty" and flurry of blows is only a single action; so it seemed like a non agile attack routine might be Flurry: 2x -0; 2nd action Strike -10 (because you just took 2 attacks before), 3rd Strike -15. OTOH, there are some feats that say your MAP doesn't increase until you're done, which pushes things the other way...
Actually Flurry of Blows isn't an action at all. It's a feature that orders you to perform two attack actions in a row. No way to rule shark your way out of this one :P
Guarded movement says "you gain a +4 ac against reactions while moving"...so, does it works on hazards and traps, because, you know, most of them use reaction to hit you?
How many PF2E traps use attack rolls, which target AC? If the majority target a saving throw instead, then it's not as impressive for that purpose. Interesting design decision if so....
Just to point it out: Ki form is literally the Super Saiyan form from Dragonball Z. Glowing hair? Check. Extra power? Check. Flight? Check. Detonating aura? Check. Emotionally unstable? Check. Someone at paizo should cut down on anime.
Personally? I’m home brewing that at level 10+, Deflect Arrows can totally be used on oversized projectiles. How sick is it that a monk gets shot at with these huuuuge things and when the party thinks they’re going to be crushed, you see the monk gracefully take it into their hands and guide it around themselves.
@Nonat1s Are they removing the Vows for monks? Or is the goal to continue with Pathfinder 1 Vows? I ask cause things like Vow of Poverty and Vow of Silence were always fun vows.
You misread Wild Winds Gust; it does friendly-fire. The "choice" is between cone or line. Also, blackmail is threatening to release secrets; extortion is the word you want :P Also, Ki Center saves you an action as well as the focus point. And did you just skip Impossible Technique??
Hi, the class DC is a little complicated for monk, because he has two: The first is your highest scrore in DEX or STR, whatever you have picked. This DC is used for stunning fist, grapple escape DC... basically for all martial actions. The second is you SPELL DC, IF you use focus spells like Ki Blast and QUIVERING PALM. Wholeness of Body: It doesnt matter at which lvl you take this feat. If you take it at lvl 4, you can heal for 8 HP, because it is a 2th. lvl spell. Lets say you take it at lvl 16, so your focus spells would be at 8th lvl. (see the Spell per day for magic users, it is always the same). Now you would heal for 7*8, so 56 Hp. Here is the description: You heal yourself in one of the following ways, chosen by you when you cast the spell.• You regain 8 Hit Points.• You attempt to cure one poison or disease afflicting you; attempt to counteract the affliction. Heightened (+1) If you choose to regain Hit Points, the Hit Points regained increase by 8
When is animal cruelty acceptable?: When your BFF is turned into an animal and you have to choke them out of it. I'm not sure how to feel about that lol
So how important really IS strength for a monk? If you’re not going to be focusing on grappling or other maneuvers then you are just gaining 1 damage for every 2 points of strength. When you are rolling as many die as you are with the hand wraps, you could kinda just dump strength and instead of doing 5 extra damage at 20 str have 5xlevel hp or a way stronger ki dc. My tiny sprite monk is probably gonna rock that 8 strength and see what happens
I don't think so. If the bow had a trip, shove or grapple trait, then yes. Also, you need one hand free to use any athletic manoeuvre and while firing arrows with bow, you have no free hand.
Tons of info in this pinned comment!
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You have not labeled the video correctly. You called it the deep dive of the monk class but the title of the video simply states class guide.
You missed the Impossible Technique feat
An unwritten rule in the CRB is that there are only two valid verbal components for Ki Blast: "Kamehameha!" or "Hadoken!"
the ki form is literally a saiyajin form from dragon ball xD
This is Power Wave erasure.
Galick gun FIYAHHHH
Falcon.... PUNCH!!!! is also a valid option.
@@jacobdagun3670 BUSTA WOLF!
NoNat on Winding Flow: It's so busted, it gives you a free action to move once per round!
Also NoNat on Peafowl Strut: It wouldn't be busted if we let Monks Step 6 times a turn for free.
Step 1: Punch all the things.
Step 2: Collect XP.
Step 3: Repeat 1 and 2 as necessary.
Step 4: Punch the bard in the face. He knows what he did.
"At this rate, if you can't keep your urges in check, half of the kingdoms genepool will just be your kids. And one of you is already too damn much."
What's your stance on all of this monky business?
Some newer players might undersell the sheer versatility and mobility of the Monk. Just Flurry of Blows and their move speed increase is good. Though late level, a monk can Stride 50ft at 15th, Flurry of Blows for two attacks in an action. Meaning that since they get 2 normal people's worth of Strides per Stride, they kinda sorta get 6 actions worth of actions if they do the common Stride in, Flurry, Stride out and some enemies (not a huge amount though) will have to spend two actions to get to them EVERY ROUND while the monk is popping them twice a round. It's even harder to pin down a Monastic Archer monk on the rare huge open ground since he can hit your from far away. If the monk managed to get you with Stunning Fist? Good luck touching them at all unless you are fast or have a ranged attack they can't deflect.
I'm playing a monk as my first character in PF2 (I'm experienced in ttrpgs generally). How would you play a monk who is trying to be the tank of the group? I feel like the hit and run style isn't great when everyone else in your group is squishy.
@@harjutapa It may be kinda late, but... I would take high Con (as you can), Mountain stance (with an Iron for resistance later, I think, to fuse them together in very, very late game), and the Wholeness of Body for heals here and there, when you are under big pressure. Stunning fist is very good against those who have low Fort, and maybe you would want Stand Still reaction to prevent them from running to your party.
And then I remembered about Clinging Tree focus stance later, that's even better with all that disadvantages for foes to try and get out of you.
That's nothing. You should see my FRIAR class. At level 15 the friar can't swing fists nor stride very far but, despite their portly physique, can really whip that old bo-staff around with amazing nimbleness. They can't use any other weapons but you should see what they can do with a cheese wheel and a barrel of wine, out of the back of their grain wagon put out a spread that will make any creature forget about getting all mortally aggressive. Back at the city they can handle any encounter from intently listening to any nagging git that strolls up with just a question about life all the way up to rubbing elbows at nobility banquets using feats of kibitzing and bellowed laughter. ...
Monk really seems like a cool class in PF2E based on what I could catch live the other day. If I do end up playing in a campaign at some point I'm probably playing one and whenever we finally get a proper monk class on T20 I'll be sure to share some of their cool stuff at the server!
So, after playing this Monk for a while...
Brawling Focus is more of a combo-maker than a stand alone ability.
Case in point: My wolf Stance Monk uses Wolf Drag + Stand Still + Brawling Focus to really mess opponents up.
You'll be attacking the foe while he's prone (most of the time), getting the backstabber bonus and increased chances to crit and activate Brawling Focus and Fatal D12. Nothing says "this sucks" like being prone, slowed, unable to get back up, and repeatedly "Back-Stabber"ed with a Fatal D12 weapon...
That Teleportation Feat AND that Ki Form, Dude I am shocked that you didn't make a Dragon Ball Reference with ANY of that!!
Just a reminder: both Gorilla Stance and Stumbling Stance don’t require to be Unarmored. Imagine Gymnast Swashbuckler could get a lot of using Stumbling Stance
A Rogue can get even more since the Stumbling Stance makes an enemy flat-footed, so you first attack deals sneak attack damage almost always. Besides, attacking with an agile 1d8 + backstabber weapon while dealing full sneak attack damage is huge
ok
Ok@@askaveng7911
A Fighter will get Legundery if he goes Brawling focus, and could wear full plate in Gorilla stance! Lol
"makes monk permanently hasted at level 10"
Man, monks feels like hasted since level 1 lol
And then they become *actually* hasted at level 20 :P
Pathfinder "wolf jaw strike"
Me: ok Yamcha calm down
I have much love for the monk class. With PF2, I can finally make a dwarven monk (even got a fitting theme with Mountain stance!).
Gods and Magic added Sacred Ki, letting you make Ki Strike deal alignment damage based on a Deity you follow! Super flavorful
Peafowl Strut is actually 4 actions for the price of 1! Peafowl Stance says you can Step as a free action if you hit with a monk sword Strike, so for 1 action you can Step, Step, Strike, Step
I think the main reason for that final clause of deflect Arrow is because of how much more powerful it is than it's 5e equivalent deflect missiles is great, but it can't make an attack miss entirely, however, it has no restriction on projectile size, an arrow from an archer and a boulder thrown by a giant are both valid targets for 5e's deflect missiles
Paizo presumably didn't want to let a 3rd level(or 4th Level in their case) monk deflect absurdly large projectiles.
I feel like some rules lawyers play-tested it and it was the number one exploit.
@BlindRambler Honestly, I'd allow it just for how absurd it is. Sounds funny to me.
1 hour video, time to RETURN TO MONK-e.
Return Fire seems pretty clear about being to catch only arrows, and being built specifically as a complement to Deflect Arrow. :)
For what it's worth, Guarded Movement works pretty well with Ki Rush. You're already concealed with Ki Rush (which is already effectively doubling your stride) and add on a +4 to any attacks of opportunity, you could honestly rush through a horde of enemies and be ok. Situational, yes, but would be epic.
Hey, Notnat. Nice video as always! Allow me to give my perspective about brawling focus vs Stunning fist.
Stunning: Sounds awesome at first glance but, it is not... It has the incapacitation trait wich makes it useless against bosses and alike. Plus, the enemy rolls against your class DC wich only gets pumped beyond trained on 9th and 17th levels.
Brawling focus: Sounds bad at first glance but, it is ABSOLUTELY not. It does not have the incapacitation and, even though
it also uses the save against your Class DC, you can use the Grievous rune to make the target of your crit take -4 circumstance penalty on the save.
On early levels, stunning fist can be great against mobs but, brawling focus stays relevant beyond that. Maybe picking one and re-trainning into the other could be the right choice. And, if you are a monastic archer, reatrain into something else...
Oh hey, I didn't went to the live stream just to see this fresh!
Ki Form will only hurt Chaotic Creatures, Undeads or Living creatures, so sometimes you can use it without damaging your allies, mainly against undead or when there aren't chaotic players (or everyone it's a Dhamphir for some reason)
Keep doing Livestream guides and stuff. It was extremely fun
Hi chat
Btw I finally got to play Pathfinder 2e as a Witch and boy is it hard to get out of the wizard/sorcerer mindset XD
Pretty fun though. My familiar already showed its use by scouting and turning an enemy ambush into a fairly on-sided massacre (for our benefit)
I basically just started my D&D type experience and I’ve always loved the monk class from FF 1. So this is where I started. Almost wish I had seen this first cuz I got stunning fist a little late, but it’s shaping nicely and I’ve done some of the highest damage so far, and some of the coolest actions. Being a noobie I was kinda nervous I wouldn’t bring much, but I’ve been able to come into my own.
With some of these tips, and my friend helping me flesh out some things based on my play style I’m going for, it’s been awesome so far!
Orcs have some really nice Ancestry feats for monk: Iron fist, Bloody Blows, or orc weapons to be a monk with greataxe. I don't know if the Orc's unarmed feats actually work with monk, but I hope they do because that's cool.
I think all the shove stuff is designed to work in conjunction with all the spells that say "If you start your turn in the effect" so you knock stuff into spell effects boosting the spell damage and chances to apply conditions.
clinging shadows seems to be extremely strong against non reach based singular melee enemies. You could grapple them from 10 feet out, then follow up with some hits. The opponent now can't hit you and has to escape to even hope to get you to hit you, and even reach based foes could get restrained. I'd totally love to make a clinging shadows grappler monk if I weren't a forever DM
Starting a new campaign in 2 weeks and i built exactly that. Whriling throw and crushing grab seem super good with this
I think you missed discussing Cobra Stance (though you did mention Cobra Envenom). Curious on your thoughts, since I think the idea of a Monk who literally has fists of poison is awesome.
This made me think of one of the deathrow inmate antagonists in Baki.
Guy spent years on accumulating lethal toxins in his hands and immunizing himself over the same period
Where are the outtakes from the intro? ^^ Anyway, now lets see what I missed after youtube said "Stream is over, you can no longer watch the rest!"
Shoves are really strong when you work with teammates. You can shove enemies into dangerous spells that your caster set up or shove enemies into your reach fighters threatened range. You can also shove them away from the supplies if they get to your backing. And of course they have to spend actions to get back into position.
COMPLETELY forgot about the live stream! Gonna watch again though for all those wonderful UA-cam things, and because it was SUPER helpful for someone who is just starting to get into the game!
Interesting. I wonder if Paizo would create a sumo archetype at some point. Would be interesting to see a monk build that's similar to sumo wrestling.
Actually for Return Fire RAW you can't use bullets or even crossbow bolts as it specifically references arrows, not missiles/ ranged attacks.
Okay, I now realize that the Monk can be flavored as a user of Rokushiki. The Wind Walk spell is literally Geppo, which is basically jumping on the air itself.
I love this idea, we need to explore it more. One Inch Punch is Rokuogan
aaaah good, the class i used to make my first ever character
18:34 the stance remembers me on the drunken fist taijutsu from naruto, where Rock Lee was drunk and fights like a drunken person, with unpredictible attacks or defenses ^^
I think I might try allowing players to use Deflect Arrows against spell attacks too. Also I'm considering allowing someone who has Dancing Leaf and Water Step to stand still on fragile surfaces (like tree tops) after running as long as no aggressive action happens, and also someone who takes Dancing Leaf, Water Step and Wall Run to run through air for a limited amount of distance (like Wind Jump without a Ki point). Don't know if these are too powerful, but they are too situational as they are.
lol they had to name it wolf jaw because wolf fang would probably get them sued
Monk is sooo good to make anime and Jedi builds
34:00 dont forget fatal also adds a die on top of changing it all to the listed die.
Having never played a monk in pathfinder (only played pathfinder in general once) but they're really cool. My big issue is that a lot of the cool monk stuff like running on walls and catching arrows are now locked behind feats instead of being class features. I'd honestly like a thing like swashbuckler with their skill feats where they can get a few extra class feats that have no prerequisites at like 4, 8, 12, and 16.
Oh and legendary unarmed strikes thatd be nice. Let me know if any of this is busted I play more 5e than P2e and just like homebrewing fixes to things.
Legendary proficiency in unarmed strikes would be pretty busted. The assumption in 2e is that you either become legendary in attacks (like the fighter or the soon to be released gunslinger) or in defence (like the champion or monk).
Adventure-paths feats can be quite stupid too: take the monk one for Age of Ashes, it grants deadly d12 (already better than the base lvl 20 feat) and fast healing 20 as long as you have at least 1 HP (which is quite ridiculous).
I'm not a huge fan of the Ironblood stance, it feels like you're sacrificing too much defensively in order to get the damage reduction, and don't get any cool offensive abilities gorilla, dragon, wolf or tiger are getting. As for the DR increase it's underwhelming, as a full Str-base monk will probably get to +7 at lvl 17 (Paizo visibly consider it ok to get a +2 ability item at this level, looking at the automatic progression bonus chart).
Ki form is basically for Naruto fans, you get a ki aura and it's cool. It feels a bit like transformations for some ancestries (gnoll, conrasu, tiefling...) with strong visuals on the battlefield.
Ki form is 100% going Super Saiyan
So the knock back attacks, they let you do extra damage of they can't move back any farther.... What if the target is prone and you knock them back into the GROUND
I have a Monk w/ Moastic Weapon and Brawling Spec. Bo Staff gives a 5-10' knockback on Crit, Sai and Kama gain 1d6+item bonus Persistant Bleed on crit. It's an interesting path. Now thinking about adding Ancertal Weaponry because this character is a Dwarven Monk... Flurry of blows w/ Dwarven War Axe amuses me.
Great video,
Monk is probably my favourite class. It's one of the most versatile and definitely my absolute favourite chasis for multiclassing.
Mountain stance monk makes an 18-Str 16-Con Monk an absolute beast. warden archetype means you can mix in 2! shields and still attack as normal (SO MANY ABLATIVE HITPOINTS!) due to monk unarmed attacks being amazing and flurry of blows meaning you still get to attack twice even if you have to move and raise shield (i'm still tossing up whether it's worth going for tower shields. Take cover for the +4 AC!!!! and if you don't have to move you still get 2 attacks. Absolutely bonkers. Leshy, shaitan, or oread ancestries also give you some absolutely crazy choices between innate barkskin, stoneskin, or bonus elemental damage to strikes, and the base monk chasis has some increadible options that allow you to stick to an enemy that's trying to escape... or trying to get into your party's backline.
Similarly, taking monk archetypes into a magus looks like an increadible way to make the coolest punch wizard you've ever seen. Bespell weapon is a free action so enjoy your action economy. It will require you to give up most of the extended casting feats, but it also heavily reduces your reliance on spells in the first place. I'm still waiting on SoM to be released to see the full feat list and decide whether monk=Magus is better or stick with magus+monk.
1st turn: Enter Mountain stance - move - strike - strike. Second turn: Cast stoneskin on yourself - bespell weapon - move - strike - strike. Turn 3: Striking Spell - Any single action spell - move - Bespell weapon - Strike - Strike - Raise shield. (that's 7 actions with your reaction still left and if you've gone the shield route then it doesn't even matter if a shield breaks because you have a shield in your other hand as well)
Ki spells are definitely cool... but personally i'd prefer to use the feat to multiclass out of monk. That's just a personal preference though, the Ki spells are undeniably both strong and, more importantly, awesome!
When using flurry of blows while in a stance is it just a regular d6 roll or do you roll the stances die ?
Hey! Question about Flurry of Blows. All the strikes you gain from the various stances have the unarmed trait. Does this mean that you can flurry of blows with the stance strikes? For example, if I take Wolf Stance, can I use Flurry of Blows on a Wolf's Jaw attack to make two Wolf's Jaw attacks?
Yep! That's exactly how it works!
So I think I might end up playing a giant barbarian dragon stance monk...
Does the incapacitate property apply to the slow from brawling weapons' crit specialization? If not, the feat suddenly gets quite a bit better.
EDIT: ope, answered 30 seconds after I asked
Mhm. It's tough since it's a critical hit AND a saving throw, but it can do some solid stuff.
@@Nonat1s Allow me to give my perspective about brawling focus vs Stunning fist.
Stunning: Sounds awesome at first glance but, it is not... It has the incapacitation trait wich makes it useless against bosses and alike. Plus, the enemy rolls against your class DC wich only gets pumped beyond trained on 9th and 17th levels.
Brawling focus: Sounds bad at first glance but, it is ABSOLUTELY not. It does not have the incapacitation and, even though
it also uses the save against your Class DC, you can use the Grievous rune to make the target of your crit take -4 circumstance penalty on the save.
On early levels, stunning fist can be great against mobs but, brawling focus stays relevant beyond that. Maybe picking one and re-trainning into the other could be the right choice. And, if you are a monastic archer, reatrain into something else...
Yes, I spammed this comment all over here. I really think that the incapacitation ruins stunning fist.
Mountain Stance just makes me think about building a Super Duper Sumo.
Honourable Thunderball!
First, he completed missed that Ki Form is being super sayian: you fly, you have an aura of light. Goku much?
And he was so tired he forgot to read Impossible Technique, which is THE best feat ever, maybe in the game: you use your reaction to gain advantage on saving throws or give enemy disadvantage when he hits you. Every round as your reaction.
I adore the monk. Always have since 3.5, so I'm really curious to see what you think of it in this system. (Commenting before watching fully)
Do you think Stumbling stance could be reflavored into a performance based scenario? like a dancing sort of stance?
Wait, did you skip Impossible Technique? It's legit one of the best reactions in game.
I almost took Brawling Focus on my Ki-Monk. The choice was did I want to maybe occasionally crit on all my attacks, or did I want to stun when the target completely blows their Fort saves.
You crit quite often with 2e's critical rules (10 over AC). Stunning Fist also does not work on higher level enemies due to the Incapacitation trait unfortunately, you need to roll a critical success for the outcome to be a success.
Oops, definitely did Flurry wrong in our recent test game then. To be fair, the rules for multiple attack penalty on 446 say "the second time you use an attack action you take a penalty" and flurry of blows is only a single action; so it seemed like a non agile attack routine might be Flurry: 2x -0; 2nd action Strike -10 (because you just took 2 attacks before), 3rd Strike -15. OTOH, there are some feats that say your MAP doesn't increase until you're done, which pushes things the other way...
Actually Flurry of Blows isn't an action at all. It's a feature that orders you to perform two attack actions in a row.
No way to rule shark your way out of this one :P
It's absolutely an action. An action with the Flourish trait (and the Monk trait, of course).
*listens to Whirling Blade stance*
Whirling Blade Stance + Chakram = Kung Lao. 😮
Guarded movement says "you gain a +4 ac against reactions while moving"...so, does it works on hazards and traps, because, you know, most of them use reaction to hit you?
How many PF2E traps use attack rolls, which target AC? If the majority target a saving throw instead, then it's not as impressive for that purpose. Interesting design decision if so....
Just to point it out: Ki form is literally the Super Saiyan form from Dragonball Z. Glowing hair? Check. Extra power? Check. Flight? Check. Detonating aura? Check. Emotionally unstable? Check.
Someone at paizo should cut down on anime.
Anime should cut down on their mythical tropes ;)
New monk stuff is out. Level 20: Golden Body That's what I am looking forward to.
Align Ki would be decent if there weren't a once per hour limitation in it.
hi. short question, when i am a monk and i am in moutain stance, i still can grap, shove or trip, because these are not strikes. Right?
Pretty sure the range requirements on Monastic Archer Stance don't apply to Flurry of Blows, just other monk abilities.
Making a sheild and pistol captain america monk. Thanks for the help.
Personally? I’m home brewing that at level 10+, Deflect Arrows can totally be used on oversized projectiles. How sick is it that a monk gets shot at with these huuuuge things and when the party thinks they’re going to be crushed, you see the monk gracefully take it into their hands and guide it around themselves.
@Nonat1s Are they removing the Vows for monks? Or is the goal to continue with Pathfinder 1 Vows? I ask cause things like Vow of Poverty and Vow of Silence were always fun vows.
Is it just me, or did you skip Cobra Stance when you came back? ~27:23
51:15 I do not understand Diamond Soul! It is to difficult for me ;_;
It took for 45 minutes of re-reading it just to understand!!
Live stream recording was good fun
What do you thin about stoked flame stance?
Ki Form is murder against Chaotic Creatures, so long as your party isn't also Chaotic.
Hmm I have a feeling that I already watched this ;)
What timing with the SOM book coming out a few days after you did this as it has more for the monk.
Did you skip Impossible Technique, perhaps? Need to re-watch the end now
1:02:12
At that point its not even a threat, it's a promise.
You misread Wild Winds Gust; it does friendly-fire. The "choice" is between cone or line. Also, blackmail is threatening to release secrets; extortion is the word you want :P
Also, Ki Center saves you an action as well as the focus point. And did you just skip Impossible Technique??
What would be your go to stances for fuse stance?
Questions: What stat is the Monks class DC based off of. When you first take the Wholeness of Body Focus spell at 4th level, how much does it heal?
Hi, the class DC is a little complicated for monk, because he has two: The first is your highest scrore in DEX or STR, whatever you have picked. This DC is used for stunning fist, grapple escape DC... basically for all martial actions. The second is you SPELL DC, IF you use focus spells like Ki Blast and QUIVERING PALM.
Wholeness of Body: It doesnt matter at which lvl you take this feat. If you take it at lvl 4, you can heal for 8 HP, because it is a 2th. lvl spell. Lets say you take it at lvl 16, so your focus spells would be at 8th lvl. (see the Spell per day for magic users, it is always the same). Now you would heal for 7*8, so 56 Hp.
Here is the description:
You heal yourself in one of the following ways, chosen by you when you cast the spell.• You regain 8 Hit Points.• You attempt to cure one poison or disease afflicting you; attempt to counteract the affliction.
Heightened (+1) If you choose to regain Hit Points, the Hit Points regained increase by 8
When is animal cruelty acceptable?: When your BFF is turned into an animal and you have to choke them out of it. I'm not sure how to feel about that lol
Do Monks have Ki Spells instead of of Ki Magic Spells that do Magickal dmg?
I see Monks getting screwed over at level 20 is a commonality
Has anyone pointed out assurance for flurry of maneuvers?
one inch punch with a frendly caster give you haste XD... (you may can't use flurry of blows but man you will be doing a lot of damage)
Doing Racial paragon and free archtype and got jalmeri heavan seeker.
you skipped impossible technique at lv 20!
Return to monk...e.
Record them LIVE. I wish I could have watched it
Video actually starts at 1:49
I like to add on flurry of blows on a 1d6, on a 6 they shit theyselves
So how important really IS strength for a monk? If you’re not going to be focusing on grappling or other maneuvers then you are just gaining 1 damage for every 2 points of strength. When you are rolling as many die as you are with the hand wraps, you could kinda just dump strength and instead of doing 5 extra damage at 20 str have 5xlevel hp or a way stronger ki dc.
My tiny sprite monk is probably gonna rock that 8 strength and see what happens
for the stances that use strength like mountain or shadow required but if you are going to pick something else like crane then you can go full dex
Monk very based - unarmed Bild = chad
Question, using would using Flurry of Manoeuvres with Monastic Archery Stance allow you to trip shove and grapple with ranged space?
I don't think so. If the bow had a trip, shove or grapple trait, then yes. Also, you need one hand free to use any athletic manoeuvre and while firing arrows with bow, you have no free hand.
@@JackdawLT that’s very true, I forgot about needing the free hand
2:58 Giggidy.
Saw the live stream and is here as promised.
47:00 becoming unconscious automatically makes you drop everything you have and makes you fall prone
For those who played Elden Ring, Hoara Loux is clearly an Animal Instinct Barbarian with Monk Archetype.
I wanna play a drunk pixie with a foul mouth.
Flurry of blows makes NO sense as you already can do 2 attacks so with this feat you still get to to 2 attacks just the 2nd one is at -4 instead?
The second attack would already be at -4. Flurry of Blows lets you do two attacks with one action
So... Secrets of Magic has more Monk goodies. Bad timing.
I may have been distracted but i don't see impossible technique.
it seems like you had a lot more fun doing this video live, so im all for it being live every time!