Rad Bullet Purgatory With Deep Upgrade Paths & Meta Progression! - Shape Shifter: Formations
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- Опубліковано 25 сер 2024
- Get Shape Shifter: Formations on Steam: store.steampow...
Shape Shifter: Formations is an action twin-stick shooter with rogue-lite elements, where you must destroy hordes of geometric enemies alone or with a friend. Select your ship and combine a large variety of weapons, abilities and infinitely stacking upgrades to craft your own unique build.
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All we need now is a bullet reincarnation
This is a top tier joke
agreed@@joshuadrinkwater4391
When you die instead of a menu or hub are you just go to the main menu of a platformer
Statuses are explained in the guide but most people miss reading that.
Burn is a damage over time, status and burn strength determine the damage it does, all burns on a target stack together and do damage based on your burn tick rate.
Frost slows non-boss targets (the four end of arena bosses) depending on the strength, with instant damage based on the frostbite. Frostbite does damage bosses.
Corrosion is a stacking debuff increasing the targets damage taken, the bonus a percentage based on your max corrosion + 25. Corrosion itself does no extra damage over weapon damage.
Shock stacks on the target and reaching 100 causes an explosion for damage around it based on your overload. Like corrosion it does no extra damage over weapon damage.
Status builds can be extremely strong with the right setup and upgrades but does suffer from being slower to kill targets making them tougher to get the highest scores or dealing with higher threat levels.
You could technically make a dodge focused build but there's only a small number of upgrades that apply to it.
You can create some crazy damage cascades with the right upgrades, although they "fixed" power dispersion in beta which could let you hit the 999,999 damage cap.
Hey really liked the video and the game, and I noticed some interesting stuff. First, the last bill that you had was very reliant on poison/toxic, pro damage and unlike the other status effects the upgrades for poison mostly increase the Max poison you can have so if you do a build like that again it might be good to focus on it, and secondly, the money that disappears is also your experience so that’s why you thought you were leveling slower because there was too many enemies and you couldn’t get to the experience. That’s about it just thought I should mention ( not trying to be nit picky I know it way harder to notice these thing when you are playing yourself
i actually played this before it was very fun
Very cool concept
hey wanderbot have a great weekend
Second arena was an pentagon. Somehow really anoid me.
hey wander i genuinely really like this game but cant afford to buy it at the moment could you possibly keep playing this game. obviously only if you want to :3
Love this Game so far. Want to see more!
@wanderbots Soulstone Survivors just had a huge update if you're invested
It's not a hexagon, it's a pentagon! 😤
''I have no evidence on this'' , yeah suuuure. :D
This was an interesting watch and would love to watch more. Just bought the game after having watched you play.
This game made me wonder when we will see another rogue genesia video
reminds me of the good old geometry wars
Oh nice, this is the first bullet heaven I've seen with UNLIMITED meta progression???? Awesome, need more of these, most I max out the meta progression in a few days then uninstall
Yeah currently each of the status, weapon, ability and health skill trees ends with an unlimited upgrade. It does get more expensive each time, in the beta I managed to push the weapon damage up to +300% where each upgrade was costing around 3000 cores a time.
Upgrades at that point do make things a bit silly, but I was still having fun trying out various builds and upgrade sets.
Sounds awesome, as long as the difficulty scales infinitely too I see no problem @@Valrel
@@AceAngelTTV It doesn't really scale currently there is a threat limit (modifiers to make the game harder), and only 4 levels to it so far. Devs have mentioned being interested in expanding the threat options, adding challenge modes, etc along with more levels and bosses during early access.
Wait is it officially out now? I remember you playing the Demo awhile back which resulted in me also trying it!
The green XP items and the wireframe aesthetic vaguely remind me of Geometry Wars, anyone else?
Definitely.
definitely reminded me of geometry wars
Hey Wander I keep hearing you say I am not getting the money because i need the damage.. just to make sure you know! The money is also your exp! 😁
I really wish there were seeds, id love to grab all 4 corrosion items and see just how broken that could be haha
Yee
Are you going to make more videos on this game?
i can smell the warframe influence in this one. that aside, everything seems surprisingly well designed and the visuals are nice albeit uninspiring. wouldnt mind seeing more of this!
There definitely needs to be a corrosive ship, i agree…
For some reason my XBox controller doesn't work for this game. Anyone had the same problem and found a solution?
One hour of the same track, with no sound effects, was... not great. I hope that if you play this again either the music doesn't loop, or you just use some of your own music. Other than that it looks solid, but also kind of... boring at some point? Arena dodge simulators feel very same-y very quickly, no matter how many cool effects you get for leveling...
Tyftv!
hey wanderBINCH have a TERRIBLE hour