Which Game Has The Best Pyromancies?

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 271

  • @lukenluna
    @lukenluna 7 місяців тому +531

    I misread this as pregnancy ranked

    • @andersonishtar
      @andersonishtar 7 місяців тому +27

      I wish

    • @sonnygrimm8465
      @sonnygrimm8465 7 місяців тому +33

      I just know your search history looks crazy 😂

    • @frizky5272
      @frizky5272 7 місяців тому +44

      Who has the best pregnancy in all souls game?! 🗣️

    • @iamMildlyUpsetWithMostOfYouTub
      @iamMildlyUpsetWithMostOfYouTub 7 місяців тому

      @@frizky5272curse rotted greatwood

    • @SolarzFFA
      @SolarzFFA 7 місяців тому +46

      @@frizky5272 That one woman in bloodborne

  • @hewhoshallnotbenamed5168
    @hewhoshallnotbenamed5168 7 місяців тому +154

    DS2 had the best pyromancies. Hiding the proximity explosion spell inside of a warmth heal to trick hosts and invaders was so fun.

    • @xXLunatikxXlul
      @xXLunatikxXlul 7 місяців тому +17

      I agree. Also, Outcry, Fire Snake, Flame Swathe, and Forbidden Sun will always remain among some of my favourites!

    • @henriklarssen1331
      @henriklarssen1331 7 місяців тому +14

      I dont go so far and say it has the best, but its for sure not on the last place but rather high up.

    • @grantkelly6750
      @grantkelly6750 7 місяців тому +9

      Pyro/hex build is one of the most fun builds ive tried

    • @henriklarssen1331
      @henriklarssen1331 7 місяців тому +16

      @@grantkelly6750 DS2 build variety is through the roof, so much different stuff to combine.

    • @NisseDood
      @NisseDood 7 місяців тому +3

      @@grantkelly6750Pyro/sorcerer is also fun. Pyro glove in left hand and Blue flame sword in right hand for slicing and its strong attack also casts sorceries (mostly soul greatsword).
      I should farm lots of spice to bring unleash magic down to 30 int for more fun.

  • @insertedgynamehere___969
    @insertedgynamehere___969 7 місяців тому +96

    I like the limited casts per spell.
    It gives more of a reason to use the lower tier spells instead of it being replaced by the upgraded version (like using both soul spear and crystal soul spear simultaneously), at least for me

    • @darkrot824
      @darkrot824 7 місяців тому +16

      Good point. Also, I think Fromsoft is a lot more generous with the amount of casts you get in dark souls 1 and 2 compared to the other games where your mp bar is practically drained to smithereens once you use a big boy spell like firestorm or something powerful.

    • @Warcrafter4
      @Warcrafter4 7 місяців тому +1

      Also don't forget that limited casts per spells also is better for co-op/invaders. As FP flasks get halfed in DS3/ER, so if your not the host your max spell casts get cut in half in the FP system.

    • @myfredo898
      @myfredo898 3 місяці тому +1

      I think it also makes you use a wider variety of spells, as if you have an FP bar, you can simply stick to a few most efficient spells, and you're not incentivized to switch it up continuously. If you have limited spell casts, it makes you play more strategically with more variation, as it's much easier to see how many casts you have left, and you also get LOADS of casts for smaller smells (souls arrow, combustion).
      So it feels like you have your weak go-to spells, and then for special attacks or for big enemies, use your casts of forbidden sun or crystal soul spear. While with FP you'd likey be using the same spells they whole time, efficient somewhat high damage

    • @raccoon-p9h
      @raccoon-p9h 2 місяці тому

      it's simply not fun

  • @MikaMikaWhatever
    @MikaMikaWhatever 7 місяців тому +169

    11:34 yes I wholeheartedly agree! DS2 did it right with attunement increasing casting speed! I will forever be confused as to why they reverted it back in DS3 and ER

    • @idontwantahandlethough
      @idontwantahandlethough 7 місяців тому +4

      I kinda like it because I end up doing a pyro spellsword type build so I end up leveling dex eventually anyway, but yeah it doesn't make a ton of sense

    • @ramen3643
      @ramen3643 7 місяців тому

      well elden ring did that with dexterity

    • @xXLunatikxXlul
      @xXLunatikxXlul 7 місяців тому +10

      Agreed. Magic sub-stats/stats need to be tied to their own stats.

    • @osvaldoprado9906
      @osvaldoprado9906 7 місяців тому +19

      @@idontwantahandlethough
      Still DS2 Att scaling was much better than dex scaling. Attunement not only gives you casting speed, but also: spell slots, extra castings for each spell, magic resistance, agility (i-frames when rolling).

    • @Battleguild
      @Battleguild 7 місяців тому +19

      ​@@ramen3643
      Elden Ring butchered the Mind (Attunement) stat.
      All it does now is provide FP and a miniscule amount of Madness and Sleep resistance.
      Mind should be the Endurance stat for Casters. It makes no sense to tie Cast Speed to another primary stat like Dexterity from a balance and common sense perspective.
      Having Dexterity tied to Cast Speed is as stupid as having Faith tied to Equip Load. People would be frothing at the mouth over a stupid change like that, but that is exactly what Casters are stuck with.

  • @hugodogobob
    @hugodogobob 7 місяців тому +27

    I used to prefer mp over each spell having it's own finite number of casts. However, now I prefer finite casts because mp makes me just cast the most efficient spell

    • @yourdad5799
      @yourdad5799 7 місяців тому +3

      Yea every time I make a pyromacy build in ds3 I always end up using dark orb and great combustion because no other spells a really worth it.

  • @josemanuelcregoharo6681
    @josemanuelcregoharo6681 7 місяців тому +103

    I like limited casts of spells more than mana bar for two main reassons. First is that I do not depend on consumables in order to use an offensive option, and second, i like it more because it forces me to use more different spells instead of just spaming the same broken spell over and over

    • @ricard0mil0s80
      @ricard0mil0s80 7 місяців тому +23

      Yep the spell system was hands down the best in ds2

    • @waltersullivan2727
      @waltersullivan2727 7 місяців тому +1

      When only one slotted Forbidden Sun nets you 1 cast then you gotta eat one of your slow limited consumables, no way.

    • @xXLunatikxXlul
      @xXLunatikxXlul 6 місяців тому

      Hope we see a combination of this magic system and the mana system combined into one.

  • @TheSoulDivided
    @TheSoulDivided 7 місяців тому +24

    One thing I'm really hoping for in the Elden Ring DLC is a Demon's Scar equivalent. I loved that thing

    • @ricard0mil0s80
      @ricard0mil0s80 7 місяців тому +1

      Yeah or in general weapons with pure elemental damage the only pure elemental type damage we have is holy I think and holy tbh is kinda meh also I never understood why the gave the moonlight gs split damage

    • @pockystyx4087
      @pockystyx4087 7 місяців тому +1

      hell yeah; I would love to see a fire monk curved flame sword.

    • @xXLunatikxXlul
      @xXLunatikxXlul 7 місяців тому +8

      Weapon Catalysts really need to return. I'm kind of shocked we don't have weapons that actually cast equipped sorceries/incantations.

    • @proto-type3201
      @proto-type3201 7 місяців тому +7

      gideons hammer should've been a staff that can cast both incants and sorceries,since he usues both anyways

    • @xXLunatikxXlul
      @xXLunatikxXlul 7 місяців тому +2

      @@proto-type3201 100%

  • @EldenRingBuildsArchive
    @EldenRingBuildsArchive 7 місяців тому +13

    Limited casting does indeed spice things up, for example, in DS1. Miracle builds have to make every type of lightning spears count, ds3, you don’t need great lightning spear in the slightest, it’s a pain to get through covenants (thank you Elden Ring 🙏) and sunlight spear is much better
    Edit: sweet Jesus, 43 Forbidden Suns???

  • @pockystyx4087
    @pockystyx4087 7 місяців тому +15

    DkS2 pyro gets underestimated pretty much everywhere online; especially when it is compared with hexes (which is ironically the game where hexes are the strongest they’ve ever been).

    • @Dude357
      @Dude357 7 місяців тому +5

      I've beat DS1, DS2 and DS3 with pyro builds. DS2 is the best one but you know how DS3 mains are. They always talk bad about DS2.

    • @xXLunatikxXlul
      @xXLunatikxXlul 6 місяців тому +2

      @@Dude357 true. Maybe when they grow up they’ll learn the awesomeness that is Best Souls 2.

    • @SwanTeeth
      @SwanTeeth 13 днів тому

      Did you forget about the antimatter shotgun that is dark bead from ds1?

  • @Xportbob
    @Xportbob 7 місяців тому +8

    On Ds2 section Ornifex sells infinite Amber Herbs after you beat Nashandra lel

  • @xXLunatikxXlul
    @xXLunatikxXlul 7 місяців тому +88

    DS2 has the most fun and diverse pyromancies imo.

    • @maboilaurence8227
      @maboilaurence8227 7 місяців тому +9

      Sorceries too. i tried to run a full mage build in DS3 and I still think it was nowhere near as fun as it was in DS2.

    • @osvaldoprado9906
      @osvaldoprado9906 7 місяців тому +9

      DS2 pyro and magic are even better than DS3 pyro/magic. DS3 pyro are too slow for faster, improved enemies which are most of them. DS3 upgraded enemies speed and aggressiveness while still having the same casting speed for player character as DS1!!!! That's why they gave you sage ring early in the game. Also, casting speed scales with Dex!?!?!
      In DS2 casting speed scales with Attunement, Wich also gives you: spell slots, extra castings for each spell, agility (Wich gives you more I frames when rolling) on top of casting speed.
      Many spells that do no damage in DS3 as fire whip, are extremely powerful in DS2. Ofc he talks about using dark sorcs because you level up Int and Faith as a positive, but he doesn't say the same for DS2.
      So, git gud and level Attunement, casul!

    • @xXLunatikxXlul
      @xXLunatikxXlul 7 місяців тому +5

      @@osvaldoprado9906 I agree with everything you said.

    • @waltersullivan2727
      @waltersullivan2727 7 місяців тому +4

      @@osvaldoprado9906Me when a mf just be lying but you listen anyways. Pyro IS NOT too slow for the enemy speed of DS3. At this point I question if you just weren’t that good or if you’re baiting.

    • @waltersullivan2727
      @waltersullivan2727 7 місяців тому

      Definitely does not have the most diverse when it lacks Power Within, Carthus Beacon, Rapport, Black Flame, or any pure physical damage pyro. It added many of its own but also took a good number of them away for some reason.

  • @thickveinysausage3062
    @thickveinysausage3062 7 місяців тому +8

    I like limited casts more mainly cause my only experience with mana was in DS3 where you give up estus for ashen estus. Even if use restore items can't be bought infinitely in 2 there's so many of them scattered throughout the world that even if you use 2 or 3 per boss fight you'll still probably have a fair bit left. So when you do DS2 miracles don't even worry about running out and go ham on the herbs cause they make the earlygame of that run so much better.

  • @andreaszoupas4223
    @andreaszoupas4223 7 місяців тому +3

    I loved pyros in DS3.I usually do a melee build in NG and caster builds in NG+.The pyro build with demon's scar it was so fun in pve and pvp!

  • @Battleguild
    @Battleguild 7 місяців тому +7

    DS2 has the best spellcasting system in the series by far, even better than Elden Ring.
    (Though Elden Ring did the spells themselves slightly better than DS2.)
    Attunement determined Cast Speed
    Attunement determined Spell Slots
    Herbs
    Spices
    Waters
    Ascetics for NG+ Spells
    Hexes
    Catalyst Infusions
    Hybrid Catalysts
    Catalyst Shields/Weapons
    Iron King Crown
    No Damage Stax Reliance
    Spell Merchants useful Post-NG
    Duplicate Spells are useful
    R2 Catalyst Bonk did semi-useful damage
    Non-Regen Healing Spells useful in Coop
    Seriously, coming from DS2 to DS3 as a Caster main was a MASSIVE disappointment. Unfortunately, Elden Ring carried over a bunch of the terrible DS3 Caster mechanics, which made playing as a Caster less enjoyable overall.

    • @Alkor44
      @Alkor44 7 місяців тому

      disagree DS2 tying number of casts to attunement kills the system for me

    • @Battleguild
      @Battleguild 7 місяців тому

      @@Alkor44
      Having to search for Memory Stones for Spell slots and having Cast Speed tied to Dexterity is a constant annoyance to me.
      Attunement was completely gutted out during its transfer to Mind.
      The only hypothesis I have for Memory Stones even existing, is that Ash of Wars may have been Martial "Spells" at one point before the idea was scrapped. Yet decided to continue to lock Spell Slots as a middle finger toward Casters to give further support towards Spellblade builds.

  • @penlordnt
    @penlordnt 7 місяців тому +4

    Personally I'd switch DS2 with DS3 and move Demon's Souls under both.
    For DS3, requiring int and faith would be fine except they both scale up to 40 in a game where getting 100 levels before DLC is hard enough already plus needing vigor, attunement, endurance, vitality, dexterity if you want casting speed and/or a dex scaling weapon, etc. Plus, as mentioned, most of the spells ain't that good. Additionally on top of that the castings are more limited due to spell recovery being tied to your estus.
    For DS2, I don't think the few negatives outway the positives enough to put it that low, plus with attunement increasing casting speed and agility it means you get a lot more flexibility in builds.
    And Demon's Souls at the bottom just because you only get like 3 spells per newgame and to get almost all of those spells you have to go through areas and bosses that heavily resist, or are immune to your fire damage.

  • @potatoterror
    @potatoterror 7 місяців тому +4

    In the beginning i liked limited castes more because in ds 1 I used my pyromancies more as an add on to my melee build.
    But when i played elden ring i felt I had to commit harder because you have to split your healing and your mana flasks and have to put points into mind

    • @yourdad5799
      @yourdad5799 7 місяців тому +4

      I don't like mp because of that.

    • @osvaldoprado9906
      @osvaldoprado9906 7 місяців тому +1

      Putting points in a stat that gives you more castings was always the same in all games. In Ds1, 2 and 3 you level Attunement the same way as mind: so you have more spells to cast.

  • @Ninehearts999
    @Ninehearts999 7 місяців тому +2

    Having played w pyro in DS1/3/ER and never getting to play a game where cast speed scales w attunement I 100% agree that it should be that way instead of dex. I hate making a casting build and feeling like I NEED to pair it w a dex weapon, especially in ER. Let me run a big ass sword infused w magic or fire and also build for cast speed without over leveling/compromising!

  • @WholesomeDungareeWearer
    @WholesomeDungareeWearer Місяць тому

    one thing to note with Dark Souls 2 is that fire scaling maxes out at 60 int/faith TOTAL. This allows you to reach the softcap on a dark 30/30 build, or a 50 int/faith softcap sorcery/miracle build respectively if you just put 10 points in the other stat. Pyromancy is just usable at full effectiveness to any other caster so fire kinda acts as a back up damage for anything that's immune to your main damage. Also I think the low casts and high stamina costs were probably meant to balance out the fact anyone can use pyromancy, but these nerfs would have made more sense if pyros didn't have scaling like in ds1, with all the new downsides together it's a bit too much

  • @waltersullivan2727
    @waltersullivan2727 7 місяців тому +1

    Profaned Flame and Chaos Orb are definitely not mid. Profaned Flame is great setup if you hit the enemy simultaneously with another cast. Also against a lot of the mobs it just causes them to fall on their back.
    Chaos orb doesn’t travel as fast as CBV but if you’re fighting a larger enemy. Since it creates a pool of lava after the initial hit it’ll cause more damage and stagger.

    • @ginjadingo2941
      @ginjadingo2941 7 місяців тому

      Yeah honestly profaned flame is my favorite pyro in ds3 next to sacred flame

  • @GrohficSerpent
    @GrohficSerpent 28 днів тому

    Forbidden Sun and Chaos Bed Vestiges took out so many unprepared hollows.

  • @Hans1994yout
    @Hans1994yout Місяць тому

    I want to mention that getting warmth is a pain in the ass in DS3 you need 30 vertebra shackles.

  • @Longinus-209
    @Longinus-209 2 місяці тому

    I prefer the limited casts only because I hate having to divide up my HP flasks for FP flasks. If Elden Ring had a spice equivalent but you could only carry a limited amount, it would be so much better.

  • @aidanderson53X
    @aidanderson53X 6 місяців тому

    While casting attached to attunement makes more sense, having it tied to dex is an artificial way to make mage builds more stat hungry to force them to be squishy in pvp.

  • @SubmitToTheBiomass
    @SubmitToTheBiomass 7 місяців тому

    I like limited casts more because Vancian spellcasting reminds me of the roots Dark Souls has in traditional roleplaying games. It helps reinforce that mages have to carefully plan ahead and prepare themselves for the upcoming challenge. One compromise I think would be neat is if traditional sorceries (arcane magic in D&D terms) used the Vancian system with limited casts, while incantations and pyromancies (divine magic in D&D terms) could use a bar. Similar to how wizards prepare all their spells in advance with one dedicated slot per spell cast, whereas sorcerers and warlocks have a narrower selection of spells, but each slot can be flexible on which spell it's used to cast.

  • @ithurtsenpai6860
    @ithurtsenpai6860 2 місяці тому

    Ds3 actually had true combos especially using the demon horn

  • @SillyGirlKisser74
    @SillyGirlKisser74 7 місяців тому +5

    I think DS1 has the best pyromancer just because you dont have to worry about the stupid mana, and since you have spell slots instead of mana, you can have variety, once your strong pyromancies run out you try with other ones, in DS3 or Elden Ring, if you run out of mana, you chug an estus flask and keep casting the same strong spell (also you have HALF the flasks a mele have even if you're hit harder bc for some reason now caster gear means you receive more damage)

  • @catalyst9905
    @catalyst9905 7 місяців тому

    I think limited casts have a lot of positives, managing your spell uses when clearing areas.

  • @simonslistening
    @simonslistening 7 місяців тому

    Having played both, I think I prefer fp bars, but limited slots is very good for encouraging you to try different spells

  • @anthonychin8610
    @anthonychin8610 Місяць тому

    DS2 pyromancy deserves to be way higher. It was balanced more towards PVP. A nuke projectile like Forbidden Sun should have high requirements and drawbacks because of how easy it was to land as a roll catch or with setups like Lingering Flame, Soulmass, etc.

  • @Scirvir24
    @Scirvir24 7 місяців тому

    Love your takes, Youwy
    Keep it up!

  • @WhimsicalCreature457
    @WhimsicalCreature457 7 місяців тому

    I think people like limited casts per spells because of the unique gimmicks it brings.
    It makes you think of what spells to prepare and cast
    Casting one spell a whole lot won’t drain up your entire pool of resources
    Variety is more important with lesser spells being more reliable thanks to having more casts
    It gives you an insensitive to find more copies of the same spell so you can stack them
    I think Dark Souls 2 nailed this gimmick as it made it where attunment increases uses per spell, it was easy to gather enough spices if you knew what you were doing, and the reason I think some spells have so little casts was to mimic how they functioned in previous games. Firestorm costed a lot of MP in Demon’s Souls, where in Dark Souls it used MULTIPLE uses every cast.
    But really I like both casting systems, the uses and MP. Plus I kinda like how DS2’s useage mechanics feels like D&D’s Vancian magic system.
    And as one last note: I think rewards that can only be unlocked in New Game aren’t all that bad. It encourages new play throughs of the game with the same character but in harder difficulty. DS2 did NG+ the best with how it really changes up the game and how you can use items to make specific ares NG+.

  • @NatMage
    @NatMage 3 місяці тому

    Ah yes, one of the best pyromancies, f̶i̶r̶e̶ ̶S̶o̶u̶l̶ ̶V̶o̶r̶t̶e̶x̶ ̶f̶r̶o̶m̶ ̶D̶S̶2 Chaos Bed Vestiges
    Ignite is my all time favorite fire spell in a From Soft game, with Flame Swathe as a close second. One thing that can't be understated for Demon's Souls is that you actually cast from your hand vs the rest where you need a (long) wooden stick

  • @radwanrhmani7057
    @radwanrhmani7057 4 місяці тому

    limited cast is better because it helps balance the game not to mention adding mana either makes mage too op or too weak

  • @Dude357
    @Dude357 7 місяців тому +1

    Forbidden sun is my number 1

  • @oneshotkia5480
    @oneshotkia5480 7 місяців тому

    i prefer limited cast, i think FP should be reserved for weapon arts going forward. I understand the really strong spells typically get limited to 1 cast and that can be frustrating but id rather that than being able to spam it like its some lvl 1 fireball tbh. Like in elden ring I am throwing moons like theyre baby fireballs just bc i have the FP to do it.
    I think itd be interesting to introduce upgrading spells (for next fromsoft game obv) similar to a titanite shard/somber stone system to alleviate that problem of single cast via upgrading the spell directly. though that might sound like yet another headache of a treasure hunt to some ppl

  • @Walamonga1313
    @Walamonga1313 7 місяців тому

    Attunement glitch in DkS2? First time I hear of that

  • @K-Sha1
    @K-Sha1 6 місяців тому

    To oversimplify it, I like limited casts more than MP based casts becuase I can use soul arrow 40 times without infringing on my ability to use Crystal Soul Spear. When all my spells share the same resource I feel pressured to only use the powerful ones and save it specifically for them.

  • @9thAvalon
    @9thAvalon 7 місяців тому

    Speaking of Demon's Scar, here's hoping the DLC gives us an ash that casts your equipped spells

  • @somedogsarecops2354
    @somedogsarecops2354 2 місяці тому

    Dark Souls 3 above anything in reference to casting is wild.

  • @flavienmaillard3910
    @flavienmaillard3910 7 місяців тому

    I think limited cast is a good idea for the exact reason demon souls is low
    You're forced to use all your spells, forcing you to manage them for what you need at the moment, instead of spamming the same spell over and over again, and I feel like you're rewarded for playing the good spell at the right moment

  • @davidmccormick550
    @davidmccormick550 7 місяців тому +2

    Mana bar guy. Started with that system, and i like it. Limited casts always causes me to not use a spell when I really need to. Also, as dungeons get longer, those limited casts make it harder to progress, unless you can buy more copies, which means far more grinding.

  • @Goofzillers
    @Goofzillers 2 місяці тому

    Idc what anyone says DeS fire spray is the most fun spell to use in any of these games. It's like playing a 3rd person shooter but you're the only one with a gun

  • @-Sparagmos-
    @-Sparagmos- 7 місяців тому

    No I think limited casts was vastly better. Finding a second version of a spell was actually a really big deal in DS1 and DS2 whereas in DS3 and ER it means nothing. Think it also helped with balancing.

  • @foggofed9163
    @foggofed9163 7 місяців тому

    Sacred Flame is not mid 😤 my favorite pyromancy in the game. It's so cool. Tbf it does suck against stuff you can't grab. You can kill the library crystal sage with it when you first see him by just locking him in place with the grab lol. Wish we got a fire version of it in ER but we got the madness one.

  • @eddieford9373
    @eddieford9373 7 місяців тому

    I'm doing a black flame moon playthrough of elden ring and it's been a breeze to get through.

  • @Heywhatsupmyman
    @Heywhatsupmyman 7 місяців тому

    I never felt more powerful starting a souls game than I did as a pyromancer in DS3, they pyros in DS3 are just so fucking broken. Elden Rings pyros are great but imo DS3’s pyros feel stronger

  • @robertmacfergus9288
    @robertmacfergus9288 7 місяців тому +2

    For a bit I did think I preferred immitted casts more for a bit. My problem was actually with ashen estus flasks.
    This mainly pertains to Darksouls 3.
    For a long time I liked the idea of just slotting in a little bit of magic(sorcery, pyromancy, miracles). However with how ashen estus flasks worked it really seemed to and likely did encouraged a one or the other approach.
    What I would have liked is having no ashen estus flasks, and that instead normal estus flasks would restore health as usual but also restore a flat amount of fp plus a portion based on your fp stat. This of course would need rebalancing such as reducing the number of estus flasks you get and weakening the maximum potential that magic could have.
    Bellow is an example of how the fp part of this would work. This would not be improved by Undead Bone Shards, but could be improved by rings or other things that use an equipment slot.
    So 20 fp = restore 20fp
    30 fp = restore 20fp
    50 fp = restore 40fp
    70 fp = restore 50fp
    90 fp = restore 60fp
    (I have not played darksouls3 or any of the other in a long time the fp numbers are not accurate just to serve an example.)
    The intended end result being that you can dabble in magic and magic users are still encouraged to get into combat as if they use an estus flask just to get fp they are getting a smaller benefit. This would work well with weapon arts since melee builds still have a reason to invest in fp and they don't need to sacrifice an estus flask to restore it. It also adds an extra factor in deciding if you want to consume an estus flask.
    Before working out this system that suits my preferences more, I had favoured the limited casts system since investing in one spell slot and getting a weak spell seemed to add a lot of fun utility.
    I do think that Darksouls3 was a great game without this, this is purely what I personally would have preferred.

  • @Akaarei
    @Akaarei 7 місяців тому

    Now that's a video i wanted to see!
    Pyromancies for life!

  • @Haru-spicy
    @Haru-spicy 7 місяців тому

    i will hear no slander against sacred flame, it's the ultimate turn and burn option in invasions

  • @alexberube5269
    @alexberube5269 7 місяців тому +1

    I'd disagree, my order would go ds1, elden ring, ds3 then ds2. Ds2 pyromancies hit super hard, very versatile, the spell casts is fine because the items plus the old iron king crown refunds 20% of casts every few mins. And they didnt "ruin" chaos storm, they balanced it to be less overpowered

  • @mista8277
    @mista8277 2 місяці тому

    Demon Souls should be on one, like you just kill everything with firestorm

  • @tophatstudios9069
    @tophatstudios9069 7 місяців тому

    think you could do the other spell types next?

  • @shaggyblanco9821
    @shaggyblanco9821 7 місяців тому

    Never played Demon's Souls but if their fire spells are that strong and shares build with other type of spells that are also good then I would put that as number 1 tbh. But then the vid would be called "Which Game has the Best Spells" and I got a feeling ER would still be winning or at least be second place

  • @Brendangotgudgaming
    @Brendangotgudgaming 7 місяців тому +1

    Wouidnt really concider what elden ring has as pyronancy wlden ring prolly has the worst pyromancy selection from ny game witch is crazy with the sheer amount of items every other class has your only option is to be a faith biuld that uses a very select few pyro incantations how ever the more than made up for it with everything else

  • @NoForksGiven
    @NoForksGiven 2 місяці тому

    I prefer limited spells because their's no mana estus I need to split my normal Estus between. You ever try playing a mage who doesnt split their estus? you get like 3 casts of Soul Spear or something then you're all out. With limited casts it doesnt matter if I run out of Soul Spears, I got 30 soul arrows. You just have more to cast without a mana bar

  • @Mo_Mudabber
    @Mo_Mudabber 7 місяців тому

    Please tell me you named your character Zuko for this marathon

  • @dr.ongobongo5448
    @dr.ongobongo5448 7 місяців тому

    Ds3 has lava style rasenshuriken's? And it's NOT number one? 8:14

  • @ethanpispas4098
    @ethanpispas4098 7 місяців тому +4

    Ds2 has the most creative spell casting out of all the games, including pyromancies. The fixed spell uses was a much better system that promoted variety. Also having each element have ots own scaling was also a much better system that promoted diversity, instead of everything being tied to the scaling of the casting tool as it is on Elden Ring. Each chime had different scaling for casting lightining and dark, and you could infuse it to specialize further, and each element was tied to leveling other stats. In Elden Ring, the element does not matter, just the casting tool (with the exception of passive bonuses, which in most cases result in using casting tools as stat sticks). That fact makes casting in Elden Ring way more shallow. DS2 to had the overall best, most interesting and most balanced system.

  • @juanflores8606
    @juanflores8606 7 місяців тому

    Pyromancies is life 🔥 🔥

  • @pillepolle3122
    @pillepolle3122 7 місяців тому

    LOL how did you get 40 forbidden suns??

  • @peteybakedziti8908
    @peteybakedziti8908 7 місяців тому

    Okay but which stonesword key has the best usage?

  • @infinitepasta
    @infinitepasta 7 місяців тому +2

    Before the video starts im guessing ds1

    • @infinitepasta
      @infinitepasta 7 місяців тому

      Ehh its a toss up based on preference i'll take it

  • @Wedgez
    @Wedgez 5 місяців тому

    I don't really see how any game can have more powerful pyromancy than DS1. More varied? Sure, but more powerful than it was in DS1? I don't think so.

  • @hugodogobob
    @hugodogobob 7 місяців тому +1

    I was so confident ds2 was going to be the best 😂

  • @patrickfeigerl8232
    @patrickfeigerl8232 7 місяців тому

    Limited spells is better because you have to use diffrent spells

  • @BDSMaestro
    @BDSMaestro 7 місяців тому

    I like limited casts because it forces me to use weaker spells, and NG+ cycles have a fun loop where I replace the weak spells with more casts for the strongest ones.

  • @lharsay
    @lharsay 7 місяців тому

    11:30 I'd prefer if casting speed didn't scale at all.

  • @Ayahuasca98
    @Ayahuasca98 7 місяців тому +2

    Slashy souls

  • @slycwby2478
    @slycwby2478 7 місяців тому +4

    5:18
    The ONLY reason I like limited casts more is due to the existence of blue kool-aid
    Having to get rid of your healing to do magic heavily discourages people from trying out the build
    This is amplified by the amount of magic related items that decrease your health, increase damage taken, and more
    For experienced players it’s a way better system, but for the majority of players who will only go through a game once or twice it is insanely discouraging and kinda dumb

  • @Rigel_6
    @Rigel_6 7 місяців тому +4

    The reason limited casts of Ds1/Ds2 was better is simple - it does not force magic builds to sacrifice precious healing Flasks, with the problem being most egregious in Ds3 where magic builds just straight up sucked compared to pure str/dex and quality builds simply because they needed way more stat investments for less return, on top of healing tax. Limited casts also encouraged better resource management imo, where you would use your plentiful magic arrow for trash, but you kept that sweet crystal spear for something dangerous

    • @osvaldoprado9906
      @osvaldoprado9906 7 місяців тому +3

      Also, the spell slots as a mechanic were more substantial with limited casts; the more slots you have, the better mage you were. In DS3 you can have only one slot used out of your 12 slots and cast the most powerful spell until your mana bar depletes.

    • @Rigel_6
      @Rigel_6 7 місяців тому +2

      @@osvaldoprado9906 Also - Also - there is that discrepancy where melee builds don't need to awkwardly drink a flask every time stamina bar drops to zero. That'd absolutely break the flow of combat, wouldn't it?

    • @osvaldoprado9906
      @osvaldoprado9906 7 місяців тому +2

      @@Rigel_6 Yeah I get it lol. That would be very silly.

  • @isaacpiper510
    @isaacpiper510 7 місяців тому +1

    Ds2 solos

  • @codafett
    @codafett 7 місяців тому

    2 by far

  • @Вейн-э5б
    @Вейн-э5б 7 місяців тому

    "Fire damage is not the greatest damage in this game"
    You are completely wrong, dude! Fire damage IS the best elemental damage in Elden Ring. There are many bosses and enemies who are weak to fire and it can be boosted so easily. Important thing that powerful fire spells are located really early in the game. In comparison, Lighting Spear and Honed bolt are your best lightning damage options until fucking Farum Azula! And I was awfully disappointed by ADLS when found it. Also I've heard the ridiculous take "fOiR DaMaJ is BAd cUz iT RaInZ EvErYWHaRe" quite often. Mother of God, you must have a damn Flame grant me strength if you are levelling faith! Just fucking buff yourself and make this "fire resistance" non existing!

  • @Gungrave123
    @Gungrave123 7 місяців тому +1

    The problem with Elden Ring "pyromancies" is the simple fact that Blasphemous Blade shits on every single one of them and it's not even close, making all of them a waste of FP.

  • @raulthetorchic7324
    @raulthetorchic7324 7 місяців тому

    Just what exactly outclasses Great Chaos Fire Orb?
    Because it deals slightly more damage than Chaos Bed Vestiges thanks to the pool of lava.
    8:42

    • @xXLunatikxXlul
      @xXLunatikxXlul 7 місяців тому

      Nothing. GCFO is amazing free aimed.

  • @NisseDood
    @NisseDood 7 місяців тому

    Fp is ok for pve, but god awful for pvp. Overall limited cast system is better.

  • @potatogamerman
    @potatogamerman 7 місяців тому

    So he didn't include bloodborne's flamethrower? Boo.

  • @LouisMcK
    @LouisMcK 7 місяців тому

    always disliked the dex speed of casting effect

  • @commanderkit-kat9314
    @commanderkit-kat9314 7 місяців тому

    Lmao, no no no, you cant backtrack bud. Now youre saying Demon Scar is cool without even attempting to rank it in your ds3 boss weapons list? Really man? Pick a lane and stick to it

  • @Jay_Tsunami_
    @Jay_Tsunami_ 7 місяців тому

    Of course firestorm cost 100 mp and takes 3 slots.
    IT ONE SHOTS BOSSES BRO?!?!?!
    Use common sense.
    If you aren’t a pure mage build you shouldn’t be complaining about how expensive the best spells are.

  • @Mo_Mudabber
    @Mo_Mudabber 7 місяців тому

    Elden ring is always the best

  • @svinorezfromvologda1-jx9py
    @svinorezfromvologda1-jx9py 7 місяців тому

    Fortnite has the best pyromancy

  • @RodDeWitt
    @RodDeWitt 7 місяців тому +9

    I totally disagree, I have been a pyromancer in every game since dark souls 1 and the worst pyromancies imo are in elden ring, they are too slow to summon, they are useless in pvp and against most of the strong bosses of the game, on the contrary, the pyromancies of dark souls 2 are varied and fun, definitely the best

  • @Ivel1oss
    @Ivel1oss 5 місяців тому

    I hate that elden ring removed pyromancies. We just have less variety with the new ones, and while they might be good half of them are just a basic fireball. Worst part is all the interesting pyromancies from the old games have either been completely removed or forced into awkward int/faith scaling making it incompatible with the rest.

  • @k2geekd
    @k2geekd 7 місяців тому

    this is a weird list😭 u liked ers and think it was op so that makes sense. You don’t like dsr tho, why was it at #2

  • @geert574
    @geert574 7 місяців тому

    ds1, ds2 higher cycles only crystal spear works anymore and ds3 nothing works lol. Elden is all about spamming weapon arts with your mimic spamming scarlet aeonia. Tbf DS1 is the only legendary game

    • @xXLunatikxXlul
      @xXLunatikxXlul 7 місяців тому

      Higher cycles Hexes are the way.

  • @RosuVT
    @RosuVT 7 місяців тому +44

    Correction/Addition on the DS2 information: You CAN buy infinite Amber Herb for infinite casts for spells - In the Base game. I highly disagree with the placement of ds2, since the pyromancies on that game are much more interesting than Demon Souls and Dark Souls 1.

    • @Mo_Mudabber
      @Mo_Mudabber 2 місяці тому

      He’s talking about use and since it’s ass in that game fool💀

    • @Mo_Mudabber
      @Mo_Mudabber 2 місяці тому +2

      Who tf is playing base game and not SOFS 💀

  • @frescopino7866
    @frescopino7866 7 місяців тому +39

    In Dark Souls pyromancy includes things like poison and boulders because it's not technically pyromancy the way we intend it, it was just the easiest way to translate it for western audiences.
    Pyromancy is about manipulating the fire inherent to various aspects world, which, in a world literally fueled by a big flame, means everything. It's more accurately to call them "nature spells" than simple pyromancy.

  • @demspookz8732
    @demspookz8732 7 місяців тому +23

    Wait I didn’t know Smelter Demon could be poisoned. Why can a giant suit of flaming armor without lungs or organs be poisoned

  • @joeyjones9041
    @joeyjones9041 7 місяців тому +10

    Elden Ring hands down, I love Dark Souls, especially DS3, but Elden Ring is just better version, same with weapon arts/Ashes of War, Sorceries, and Miracles/Incantations, combat is better too, dual wielding any weapon is sick. I do miss the Dark damage and spells tho. Also, spell slots being found as items and not tied to Mind/Attunement is way better, just with casting speed scaled with Attunement/Mind instead of Dexterity

    • @Sadistic_77
      @Sadistic_77 7 місяців тому +2

      Never heard someone be so confident in being wrong 💀. People still in the honeymoon phase even after 1 year of release smh. Just accept it's not Fromsoftware's finest work.

    • @joeyjones9041
      @joeyjones9041 7 місяців тому

      @@Sadistic_77 it's impossible to be right or wrong with something subjective lol, of course someone as dense and toxic as you probably can't understand that. Go back to Dark Souls or Bloodborne if that's what you prefer, I don't give a shit one way or another.

    • @filiplass7442
      @filiplass7442 2 місяці тому +2

      ​@@Sadistic_77 You are right, elden ring is not from's finest work. It can still be a lot better. But, elden ring is 100% their finest work to date. Even a long time after elden ring released, DS3 was still my favourite game. But having recently played both again, and watching much more elden ring content, the game is just so much above every other fromsoft game that it's crazy. Yes, some of the other games have some things that are probably better than in ER, but on average, as a whole game? Elden ring is just the best. If you, however, prefer shorter, non open world games, then there's nothing wrong with that, just don't trash elden ring for reasons that are only personal.

    • @lukefitton7329
      @lukefitton7329 2 місяці тому

      ⁠​⁠@@filiplass7442to be fair the opposite can also be said, if you like large open world games you’ll likely think Elden Ring is better but it’s still not objective. You can criticise any game for personal reasons as it isn’t factual that one game is better than another, it is based personal opinions.

    • @HopefulNihilist
      @HopefulNihilist 2 місяці тому

      ​@@filiplass7442
      You do realize that EVERY SINGLE reason you gave as to why Elden Ring is "better" than the other Souls games is also 100% personal, right? ROFL.
      I don't know know why people are so confident in making absolute claims about subjectivity/objectivity without fully grasping those concepts in the first place.

  • @hikarimemeirooficial
    @hikarimemeirooficial 7 місяців тому +6

    Ironic that the only game with a darkpyro flame has no Black Flame.

  • @FaeQueenCory
    @FaeQueenCory 7 місяців тому +4

    The DS2 criticism is basically applicable to all the spellcasting.
    Blocking everything magical to later segments of the game was a weird choice.

  • @dudeiii2069
    @dudeiii2069 7 місяців тому +15

    Personally, the reason why I prefer attunement cast over mana is because some basic spells are just extremely op and its probably better to put a cap on how much you can use it. In Elden Ring when I made my sorcerer build, theres literally no reason for me to use any other spells either than carian slicer since its more mana efficient, literally has 0 recovery time, insane speed when compared to every other spells. If i’m limited to something like 40 hits with carian slicer then i might be incline to use some other spells that isn’t slicer. The same can be said for ds3, for my pyro run its just chaos bed vestige and nothing else.
    I mean. If you have mana in ds2 you’ll probably be able to cast like 20 forbidden suns before you run out, or cast like 10 (pre nerf) soul geysers. That is enough to kill any boss in the game. Its awesome having absolutely fucking bonkers spells but it should be balanced by limiting its uses otherwise you’ll just dedicate all your mana bar to that single spell that is more efficient than anything else.

  • @mic01851165
    @mic01851165 Місяць тому +1

    The reason why DS2 pyro is so mid is cuz DS1 pyro is too broken, so they knee-jerk hard nerf it in the later game.
    But then ppl complain about pyro being weak, so they buff it again in DS3/ER.

  • @michaeldumbrille6194
    @michaeldumbrille6194 7 місяців тому +2

    Limited casts allow you not to get into a position where big spells dont take all of your resources to use other spells plus your never in a situation where your short a cast because you don't have like 3 more mp, you simply know how many uses and you strategize how best to use that. Also i read others put it makes earlier spells still useful longterm and not instantly replaced. DS imo had the best spell system.

  • @waltersullivan2727
    @waltersullivan2727 7 місяців тому +3

    Thank you I completely agree with mana over limited casts. When I found out you get 1 cast of those high tier spells. Then you gotta use a *very* slow limited consumable.
    After just 1 use!! If I wanna use it again even if my other spells aren’t low. I really felt the pyros locked to late game, when I saw chaos orbs was locked in NG+2 (not even ascetics work).
    That just killed it for me. In DS3 and ER you’re provided so much more flexibility. I don’t have to go out of my way to grab multiple.

    • @Alkor44
      @Alkor44 7 місяців тому +1

      ok but ds2 implementation of limited cast sucks and in no way should be used to judge whether the system is good or bad

    • @xXLunatikxXlul
      @xXLunatikxXlul 6 місяців тому +1

      @@Alkor44 DS2 never implemented this system, that would be DS1 lol

  • @AbyssHeavyConsortOfMalenia
    @AbyssHeavyConsortOfMalenia 7 місяців тому +1

    Attunement has always been better its more versatile; people who say it makes the game easier dont understand attunement is your stamina bar for magic that has to be replenished rather than a limited cast of an op spell

  • @btarczy5067
    @btarczy5067 7 місяців тому +2

    I haven‘t tried pyro in all the games yet but I can definitely say that Chaos Storm fucked shit up in the good old days with full weapon upgrade invasions on any level )
    Also I really appreciate your videos, they’re entertaining and enjoyable all around! Makes waiting for a certain DLC a bit easier.

  • @bubbajoe117
    @bubbajoe117 7 місяців тому +2

    Honestly Pyromancy was so fun in Dark Souls 3 that i'm pretty sure it made Elden Ring worse for me by extension, fire damage is goated in DS3 with it straight up crippling some of the most annoying enemies in the game, and the stat distribution between int and faith while dark and chaos infusions ALSO scale with int and faith essentially means you'll never come across a situation you're not equipped to tackle, you can even lean into some sorceries and miracles too if you feel so inclined.
    I also really liked the fact you never needed to spec into stats to use and maximize your damage with pyromancies in the first game too, it kinda helped sell the idea that you were pulling from some sort of inner natural power, since that was what Pyromancy's were.

    • @ebm4205
      @ebm4205 7 місяців тому +1

      Demon scar was fun asf too

    • @bubbajoe117
      @bubbajoe117 7 місяців тому

      @@ebm4205 Yeah that weapon alone gave me an additional 400 hours of game time in a game I was largely getting tired of at the time, being able to true combo into black flame and catch panic rolls with Chaos bed vestiges was amazing.

  • @ghost-knighthd7704
    @ghost-knighthd7704 7 місяців тому +1

    dark souls 3 does not only have the most fun pyros but also they are so good compared to ds1 how is it not at least 2nd place

    • @youwy
      @youwy  7 місяців тому

      I’m sure I said my reasoning in the video. If any of it doesn’t make sense then just lmk

    • @ghost-knighthd7704
      @ghost-knighthd7704 7 місяців тому +1

      @@youwy well you said that dark souls 3 had more pyros but less good ones when even tho there are only few good ones compared to all of them, its the same amount of good ones as in ds1