Junctions for Erekir, is it a good idea?

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  • Опубліковано 27 чер 2024
  • New junctions for Erekir in Mindustry, is it a good idea?
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КОМЕНТАРІ • 31

  • @pauloafonso5808
    @pauloafonso5808 28 днів тому +7

    well i finished the campaign literally today, so it would have been very good if i had it before

  • @labbit3574
    @labbit3574 19 днів тому +3

    Well the liquid pipes have a junction why shouldn’t the material pipes have one
    Plus they’ll make managing the Erekir spaghetti a lot easier since you don’t have to waste space for a bridge

  • @Drexium
    @Drexium 27 днів тому +5

    All that matters is I am the main character of the channel.

    • @jacob.thaxton
      @jacob.thaxton  27 днів тому

      As always

    • @Aedan-t-416
      @Aedan-t-416 25 днів тому

      NEVER. I CAN NOT ALLOW SUCH A BAFFLING FOOL TO BE THE MAIN CHARACTER. THAT IS MY ROAL

    • @Aedan-t-416
      @Aedan-t-416 25 днів тому

      I CAN NOT ALLOW THIS BAFFLING FOOL

  • @AzulDevin6880
    @AzulDevin6880 3 дні тому

    in short, we won’t have to take the extra time and hassle with bridges, and remember that we can’t disconnect erikir bridges unlike serpulo.

  • @laff__8821
    @laff__8821 День тому

    as someone who thinks that erekir should be locked behind the Interplanetary Accelerator, no, don't add it.

  • @Arzee4991
    @Arzee4991 28 днів тому +2

    bridges cost alot, and at first i thought junctions would be good since it would allow players to circumvent that cost. but after watching your vid it definitely changed my opinion on the matter
    bridges cost alot, and that means players are encouraged to think about their resource routing in order to minimize said cost. and the added cost/build time dosen't really matter to new players who will be too pre-occupied with macro economy in the first place

    • @jacob.thaxton
      @jacob.thaxton  28 днів тому

      I think the resource cost for the junction could use a bit of a tweak but I'm pretty sure that isn't really up for debate at this point
      But yeah I agree with you that it's just a tiny detail in a greater scheme for players with huge economies

    • @Aedan-t-416
      @Aedan-t-416 25 днів тому +1

      Bold words from our favorite serp player. I respect it

    • @Arzee4991
      @Arzee4991 24 дні тому +1

      @@Aedan-t-416 :3

    • @jacob.thaxton
      @jacob.thaxton  24 дні тому

      Mr 007

  • @the_lord_of_all_fries
    @the_lord_of_all_fries 20 днів тому

    YAY
    finale

  • @onyxfinger7431
    @onyxfinger7431 28 днів тому +2

    I think that the current problem with bridges is that it is very easy to mess them up and have them somehow connect to something you didn't see
    A lot of players don't see it and it ends up hurting them a ton.
    The main reason why that is usually because when blueprinting a bridge towards and existing bridge (or the other way around) will not show the connection.
    If this issue was fixed junctions would be whole lot less necessary

    • @jacob.thaxton
      @jacob.thaxton  28 днів тому +1

      I definitely agree with that. Bridges need that and to be able to auto bridge over blueprinted ducts. Manually adding a bridge over a blueprinted duct when you don't have to do that normally is a gigantic pain

    • @jacob.thaxton
      @jacob.thaxton  28 днів тому +1

      Also bridges connecting to bridges already inside of schematics is another huge problem I face a lot

    • @Aedan-t-416
      @Aedan-t-416 25 днів тому

      @@jacob.thaxtonand this is why you have me to help with schems. After all, left to your own devices and schems would be so wack I don’t even think I could save them

    • @jacob.thaxton
      @jacob.thaxton  24 дні тому

      @@Aedan-t-416 yes lol I plan on making more schematic videos

    • @Aedan-t-416
      @Aedan-t-416 24 дні тому

      @@jacob.thaxton admit it you need my help

  • @Theuselessname08
    @Theuselessname08 20 днів тому +1

    finnaly.
    duct junction.

  • @SpectrePlayer
    @SpectrePlayer 6 днів тому

    Im the best Mindustry player on planet earth is say screw the distribution system add junctions so you could at least make a weave

  • @ertitup-ch9vg
    @ertitup-ch9vg 28 днів тому +2

    idk i m waiting for a new units tiers and for a new turrets

  • @Andrey-ts2010
    @Andrey-ts2010 19 днів тому

    Это лучшее что можно сделать для эрекира

  • @pedrorojas7017
    @pedrorojas7017 22 дні тому

    Bro, people are rambling about that while I'm taking nights off because of v.Eight

  • @rubyace7058
    @rubyace7058 22 дні тому

    im getting dunked on in hex 😃

  • @virogens
    @virogens 22 дні тому

    Junctions are amazing. Having less apm required shouldn't change the skill req of any server, and in the campaign you have pause play. I feel like apm SHOULDNT be determined as skill, so I feel that this would jut be a positive change. I don't like the idea of apm being skill, though I don't know erekir much.

    • @jacob.thaxton
      @jacob.thaxton  21 день тому

      Yeah I'm 100% of supporter of that. Mindustry has rts elements but needing 50000 apm to play pvp is insane

  • @9player965
    @9player965 10 днів тому

    No.😂😂😂😂😂😂😂😂😂😂😂