Well the liquid pipes have a junction why shouldn’t the material pipes have one Plus they’ll make managing the Erekir spaghetti a lot easier since you don’t have to waste space for a bridge
bridges cost alot, and at first i thought junctions would be good since it would allow players to circumvent that cost. but after watching your vid it definitely changed my opinion on the matter bridges cost alot, and that means players are encouraged to think about their resource routing in order to minimize said cost. and the added cost/build time dosen't really matter to new players who will be too pre-occupied with macro economy in the first place
I think the resource cost for the junction could use a bit of a tweak but I'm pretty sure that isn't really up for debate at this point But yeah I agree with you that it's just a tiny detail in a greater scheme for players with huge economies
I think that the current problem with bridges is that it is very easy to mess them up and have them somehow connect to something you didn't see A lot of players don't see it and it ends up hurting them a ton. The main reason why that is usually because when blueprinting a bridge towards and existing bridge (or the other way around) will not show the connection. If this issue was fixed junctions would be whole lot less necessary
I definitely agree with that. Bridges need that and to be able to auto bridge over blueprinted ducts. Manually adding a bridge over a blueprinted duct when you don't have to do that normally is a gigantic pain
@@jacob.thaxtonand this is why you have me to help with schems. After all, left to your own devices and schems would be so wack I don’t even think I could save them
Junctions are amazing. Having less apm required shouldn't change the skill req of any server, and in the campaign you have pause play. I feel like apm SHOULDNT be determined as skill, so I feel that this would jut be a positive change. I don't like the idea of apm being skill, though I don't know erekir much.
well i finished the campaign literally today, so it would have been very good if i had it before
Well the liquid pipes have a junction why shouldn’t the material pipes have one
Plus they’ll make managing the Erekir spaghetti a lot easier since you don’t have to waste space for a bridge
All that matters is I am the main character of the channel.
As always
NEVER. I CAN NOT ALLOW SUCH A BAFFLING FOOL TO BE THE MAIN CHARACTER. THAT IS MY ROAL
I CAN NOT ALLOW THIS BAFFLING FOOL
in short, we won’t have to take the extra time and hassle with bridges, and remember that we can’t disconnect erikir bridges unlike serpulo.
as someone who thinks that erekir should be locked behind the Interplanetary Accelerator, no, don't add it.
bridges cost alot, and at first i thought junctions would be good since it would allow players to circumvent that cost. but after watching your vid it definitely changed my opinion on the matter
bridges cost alot, and that means players are encouraged to think about their resource routing in order to minimize said cost. and the added cost/build time dosen't really matter to new players who will be too pre-occupied with macro economy in the first place
I think the resource cost for the junction could use a bit of a tweak but I'm pretty sure that isn't really up for debate at this point
But yeah I agree with you that it's just a tiny detail in a greater scheme for players with huge economies
Bold words from our favorite serp player. I respect it
@@Aedan-t-416 :3
Mr 007
YAY
finale
I think that the current problem with bridges is that it is very easy to mess them up and have them somehow connect to something you didn't see
A lot of players don't see it and it ends up hurting them a ton.
The main reason why that is usually because when blueprinting a bridge towards and existing bridge (or the other way around) will not show the connection.
If this issue was fixed junctions would be whole lot less necessary
I definitely agree with that. Bridges need that and to be able to auto bridge over blueprinted ducts. Manually adding a bridge over a blueprinted duct when you don't have to do that normally is a gigantic pain
Also bridges connecting to bridges already inside of schematics is another huge problem I face a lot
@@jacob.thaxtonand this is why you have me to help with schems. After all, left to your own devices and schems would be so wack I don’t even think I could save them
@@Aedan-t-416 yes lol I plan on making more schematic videos
@@jacob.thaxton admit it you need my help
finnaly.
duct junction.
Im the best Mindustry player on planet earth is say screw the distribution system add junctions so you could at least make a weave
idk i m waiting for a new units tiers and for a new turrets
Me too man, me too
Это лучшее что можно сделать для эрекира
Bro, people are rambling about that while I'm taking nights off because of v.Eight
im getting dunked on in hex 😃
Its hard man lol
Junctions are amazing. Having less apm required shouldn't change the skill req of any server, and in the campaign you have pause play. I feel like apm SHOULDNT be determined as skill, so I feel that this would jut be a positive change. I don't like the idea of apm being skill, though I don't know erekir much.
Yeah I'm 100% of supporter of that. Mindustry has rts elements but needing 50000 apm to play pvp is insane
No.😂😂😂😂😂😂😂😂😂😂😂