youre probably the best tutor ive seen in cg world. explaining the concepts while doing the cool stuff. we're not seeing this often. please consider making your tuts more accessible to public. im sure youre gonna benefit more that way.
sir this is just perfect.. this level of procedural workflow is just what I needed at this point! thanks for sharing the technic and detailed explanation :) very inspiring to youngsters like myself
@@arvidurs well, I ll tell u what I know and what I expect. Confirmed: -quadremesher -karma baker -karma production ready -feathers+scales tools -enhanced grooming suite -painting on uvs -vulkan viewport -tree tools 2 -physics animations (cascadeur) -procedural solaris -revamped animation editor -further expansion of mtlx suite -increased performance of point deform -increased performance of layout lop ... what I expect: -multithreading solvers -first iteration of the new texture synthesis and compositor editor with realtime comp viewport -basic sculpting -a ton of nodes and unexpected surprises The release is happening in 2 months.
That's pretty insane looking. Very impressed. I wish I could participate, but I'm currently out of the country and away from my desktop. I'm going to do it for the fun of it once I get back.
Just the question - you are done with Maya tutorials or simply making diverse content and I would expect something Maya based in the future? Your tutorials helped me a LOT :)
Great question! As my Maya tutorials where mainly shading based I doesn’t really matter where I do them. For now it’s Houdini time, but never say never
@@arvidurs would be very interesting to know how you´d approach the volumetrics part in maya, also to stay procedural down the line. We tried to create texture driven clouds at pxo once, which worked like a charm in blender, but no way in maya with my knowledge back then (why Maya you ask ... I did so too back then :D).
@@MorteJachwe the shaded volume approach is quite doable in maya as well, I'm showing that approach in this video as well. That way you can do it in any DCC. The proper VDB approach can be achieved in Maya as well, using Bifrost though. So it invovles a bit more trickery for sure
Hello! As someone who is new to Houdini FX, and doesn't just want to buy a plug-in that allows them to do what you did, could you elaborate a bit on how you ended the sequence of nodes for the crystal around 7:55 and how to achieve it without the use of ODE Tools? Thank you so much! I can't wait to keep following this video :)
Sure, in the video I am explaining how you can do it without the odtools. But for this case, just create a NULL node, rename it, and change the node icon (press Z) to the circle. Then on top level, you can create a new GEO node, and within that a Object Merge pointing it to the null.
Hi! Your tutorials are amazing ! I work as a junior vehicle artist on games, shading is my weakness. I’d like to know if you provide short term coaching services Thanks !
Hi! I noob at Houdini and I have been trying to do your tutorial, but the Edge Damage, Attribute Blur and Measure Curvature don't work.The exclamation alert stay in the nodes. I'm using the Houdini 19.0.589
the user data floats are not visualizing on my render screen, how can i resolve this, i made sure the attribute names are correct and i set the render node with the Base material
@@arvidurs do you plan to make like atutorial about that in renderman too? id really like to know how to make like quartz crystal or these salt stone lamp look in rederman
@@Kagara Hey quite frankly you would do it pretty much exactly the same way as in Arnold. There is not much difference these days. I can look at doing Renderman videos more as well.
Which workflow did you enjoy the most? What would you do different?
... join the Crystal Channel and Win! discord.gg/z35NUgV
epic man! Thank you
Thanks so much J
Your comment shows that you are also starve for learning even when you are so good by your self. Respect buddy.
youre probably the best tutor ive seen in cg world. explaining the concepts while doing the cool stuff. we're not seeing this often. please consider making your tuts more accessible to public. im sure youre gonna benefit more that way.
Hi! appreciate the feedback! How do you want it to be more accessible to the public? It's free on youtube?
it's tutorials like these that help me get a grasp on houdini, practical projects with intense learning, thanks so much for these bro!
Thanks for the great feedback! Glad you like ‘em. Anything else you’d like to see?
This might be the best tutorial for any software I've ever seen
It was incredibly fascinating to study this process. I'm really looking forward to similar detailed tutorials. Thanks!
sir this is just perfect.. this level of procedural workflow is just what I needed at this point! thanks for sharing the technic and detailed explanation :) very inspiring to youngsters like myself
Cool!
Supreme !! 👀😎
I like any content from you. Thank you.
I can't wait to see you using H20 🤯
What’s new in 20?
@@arvidurs aren't u beta tester?
Nope
@@arvidurs well, I ll tell u what I know and what I expect.
Confirmed:
-quadremesher
-karma baker
-karma production ready
-feathers+scales tools
-enhanced grooming suite
-painting on uvs
-vulkan viewport
-tree tools 2
-physics animations (cascadeur)
-procedural solaris
-revamped animation editor
-further expansion of mtlx suite
-increased performance of point deform
-increased performance of layout lop
...
what I expect:
-multithreading solvers
-first iteration of the new texture synthesis and compositor editor with realtime comp viewport
-basic sculpting
-a ton of nodes and unexpected surprises
The release is happening in 2 months.
And another Epic tutorial from you, man! Packed full of knowledge and tips!!! Thanks a lot! Your eye for detail is very inspiring and helpful!
Thank you as always
Amazing and very detailed Tutorial!
Thanks for making it!
Glad you liked it! It was quite fun to record actually
Spectacular content and gonna be a fun contest.🤗 Thanks for all your hard work putting this together!
Thanks you! Glad you enjoy it
wow, looks amazing, thanks for this. No more excuses to dive into houdini. :)
Yes!
This was incredibly insightful. Thank you so much for sharing your knowledge
Hey, glad it helped you! Thanks for watching :)
Square Enix is taking furious notes on this.
That's pretty insane looking. Very impressed. I wish I could participate, but I'm currently out of the country and away from my desktop. I'm going to do it for the fun of it once I get back.
Thanks Bruce, glad you like it, I had quite some fun getting this rendered for sure
your amazing
Incredible thank you!
Amazing job! Well done!
Thank you so much!
You're welcome!
This is awesome!
you always post wicked stuff
hehehe thanks!
Thank youuuuu
So amazing! And I wonder if I have some questions about this tutorial, where can I get the help?
Just the question - you are done with Maya tutorials or simply making diverse content and I would expect something Maya based in the future? Your tutorials helped me a LOT :)
Great question! As my Maya tutorials where mainly shading based I doesn’t really matter where I do them. For now it’s Houdini time, but never say never
@@arvidurs would be very interesting to know how you´d approach the volumetrics part in maya, also to stay procedural down the line. We tried to create texture driven clouds at pxo once, which worked like a charm in blender, but no way in maya with my knowledge back then (why Maya you ask ... I did so too back then :D).
@@MorteJachwe the shaded volume approach is quite doable in maya as well, I'm showing that approach in this video as well. That way you can do it in any DCC.
The proper VDB approach can be achieved in Maya as well, using Bifrost though. So it invovles a bit more trickery for sure
Hello! As someone who is new to Houdini FX, and doesn't just want to buy a plug-in that allows them to do what you did, could you elaborate a bit on how you ended the sequence of nodes for the crystal around 7:55 and how to achieve it without the use of ODE Tools? Thank you so much! I can't wait to keep following this video :)
Sure, in the video I am explaining how you can do it without the odtools. But for this case, just create a NULL node, rename it, and change the node icon (press Z) to the circle.
Then on top level, you can create a new GEO node, and within that a Object Merge pointing it to the null.
@@arvidurs Thank you so much!
Awesome
so incredible,epic!
Great 👍
need this for blender 😢
Hi!
Your tutorials are amazing !
I work as a junior vehicle artist on games, shading is my weakness.
I’d like to know if you provide short term coaching services
Thanks !
Great tutorial Arvid, thanks! could you tell us how to get that flat look in the UI panes? I love it
The Houdini theme? It's just a preset from odforce I think. Slate or something like that
@@arvidurs Got it! Now it looks much more professional and clean. Thanks!
hey i got some problem with the volume_direct aov,i can't see anything in it,what should i set to get the correct result
Hi Amazing Tut! Do you think its possible to create the same thing in Maya (Arnold) ?
yeah you can do a lot in maya these days. especially with bifrost. which is trying to be very similar to houdini.
oh that poor crystal, someone must have been throwing it against a rock thousand times, not a single bit of edge left unbroken
Hehe yeah, treat your crystals better!
Hi! I noob at Houdini and I have been trying to do your tutorial, but the Edge Damage, Attribute Blur and Measure Curvature don't work.The exclamation alert stay in the nodes. I'm using the Houdini 19.0.589
hm that is hard for me to debug. Do you get the same error when using a simple cube?
@@arvidurs Hello Arvid! I got the same error using a simple cube. The version of software is Houdini Apprentice Indie Non-commercial Version 19.0.589
the user data floats are not visualizing on my render screen, how can i resolve this, i made sure the attribute names are correct and i set the render node with the Base material
where you able to fix it? I run into the same problem
I installed Arnold for Houdini but the nodes for Arnold in the material panel are not showing up. How do I fix this?
Hard to tell, but if they don't show, it's probably not installed porperly
iirc, there's some extra things you have to do, to connect it to Houdini and also to license it. You'll have to find the instructions
can you do that in Renderman too?
Yes absolutely!
@@arvidurs I’m
Hyped for more renderman kontent
@@arvidurs do you plan to make like atutorial about that in renderman too? id really like to know how to make like quartz crystal or these salt stone lamp look in rederman
@@Kagara Hey quite frankly you would do it pretty much exactly the same way as in Arnold. There is not much difference these days. I can look at doing Renderman videos more as well.
what prodram do u use
The best program - Houdini
what program is this?
which one? pureref? epicpen, houdini, arnold, nuke, odtools?
@@arvidurs wow
@@lilpeek1150 Houdini is his main 3d program and Arnold is the render engine
imagine stealing my name
This is very cool! Thank you so much