Stuart with the commander upgrade makes all your AT Boys + Support weapons fire so much faster. Also helps to have something to fight MG guns or vehicles that suppress
Oddly enough I find the Stuart and Humbar to me are both super versatile and my go to vehicles as brits. When your infantry chip away at the big tanks, the Stuart is great to run them down and finish them off while being a good threat to infantry. The Humbar flanks like a champ. Granted it's only been a few games with them but thought it was an interesting counter point. Great content as always!
I think there are a lot of different ways to play the armor for British Forces, whether it is going for the heavy tanks in the armored battlegroup, or refunding mid for late tanks.
@@FitzBro Absolutely. It's really a fun way to play the faction. Also your point on delaying the grenades for the infantry section just helped me win 3 games in a row! Thank you
In buildings MGs are able to change direction of fire as long you garrison them without set a direction manualy. It's a point i dont like CoHfranchise: Paks and MGs dont react to flanking units If they are ready2fire. Gameplay mechanic i know but sometimes kinda frustration too^^'
Land and sea has amazing ending abilities. Anti tank loiter destroys vehicle and tank blobs, offshore bombardment destroys sim city emplacements. The only thing i don't use is lmg commandos.
Thank you for the video! 💛 They are one of my fav factions in COH3. What would be your personal picks from favorite to least favorite? (not in terms of meta tierlist but in terms of what you enjoy).
The British faction definitely has the best voice acting. Highly authentic! The problem with it is that the standard is so high, it makes the other factions feel flat by comparison (they’re all pretty damned good though, by the way). Second would be the Wehrmacht, with its intense ‘Das Boot’ style of acting. Love it! Bottom for voice acting would be the US ( a great faction in terms of capability though). I’d like Relic to get a bit more fun and character into their performance. It makes such a difference to how you bond to a specific faction. I’m spitting hairs through. I like everything about COH3.
So far, not finding the Brits to have any real counter vs heavy armor. None of their non doctrine tanks have a gun larger than 2 pounder, the Matilda just has zero punch. Am I just suppose to use a 17 pounder? I don’t understand designing this faction with no heavy tank like firefly…
I find that inf with tank guns with 6 pounder can do the job then chase it down to make it go back then build anti tank mines where it was. I find ambush tactics works great to deal with tanks.
Wish I'd seen a comparison of the two AT guys to see how they fared different against something like a tiger. If anyone can relate the difference in quality against heavy armor, I'd love to hear it.
Interesting idea, maybe I could make a video demonstrating the AT infantry of all of the factions against vehicles. Maybe after I finish my faction overviews and first build orders. Might need some helping listing all of the units so I don't forget any of them.
Play spearhead III mod if you want a realistic feel to the game :) no more standing ontop of the enemy shooting for 30secs to only kill a single model :p
what happens if you upgrade 2 tommies with the reece package, and throw 2 different mortar flares? Does your HQ not give a damn and only attack one of them or does the base mortar somehow hit both targets?
I would assume that it either blacks out the option on all other base arti options while active or it will queue them up, but the black out is what I believe
Campaign had a new playstyle with a campaign map play element (sort of like Total War) that I would argue could have been brilliant, but was so poorly implemented that it felt pretty pointless. And weirdly - only on one campaign. Some fantastic battles though. The Africa campaign which did not have the campaign map, I thought was really fun. It had lots of good maps, was way too short.
The Black Prince is basically a guest appearance from the Imperial Guard! 😄
Stuart with the commander upgrade makes all your AT Boys + Support weapons fire so much faster. Also helps to have something to fight MG guns or vehicles that suppress
Oddly enough I find the Stuart and Humbar to me are both super versatile and my go to vehicles as brits. When your infantry chip away at the big tanks, the Stuart is great to run them down and finish them off while being a good threat to infantry. The Humbar flanks like a champ. Granted it's only been a few games with them but thought it was an interesting counter point. Great content as always!
I think there are a lot of different ways to play the armor for British Forces, whether it is going for the heavy tanks in the armored battlegroup, or refunding mid for late tanks.
@@FitzBro Absolutely. It's really a fun way to play the faction. Also your point on delaying the grenades for the infantry section just helped me win 3 games in a row! Thank you
Brits are the best
The stuart obliterates infantry or you can do something like double humbar. And when you hit tier 3 you just refund them off the map.
@@tokyozombe I love the refund ability
Infantry section with anti tank rifles together with engineers and flame thrower, can handle bloody everything
I know I'am late for the party but I just started playing COH 3 and this video is really helping me in MP. Cheers!
Fun fact: the Black Prince was only a prototype that never saw combat
big war thunder guy here
Well done, i look forward to watching the rest of your guides!
Resource cache has been quite good for me in team games as it seems that it applies to the entire team getting bonus resources.
Oh sweet
This is actually really good break down, look forward for hearing about the axis factions.
Damn I really needed something like this. Subbed for more builds and videos like this for coh 3
These vids are my jam!!
In buildings MGs are able to change direction of fire as long you garrison them without set a direction manualy.
It's a point i dont like CoHfranchise: Paks and MGs dont react to flanking units If they are ready2fire. Gameplay mechanic i know but sometimes kinda frustration too^^'
Can the royal engineers still build Flak and mortar emplacements like in COH2?
Land and sea has amazing ending abilities. Anti tank loiter destroys vehicle and tank blobs, offshore bombardment destroys sim city emplacements. The only thing i don't use is lmg commandos.
Whoa
With the withdraw light vehicles, can you sell the ambulance that comes with the 17 pounder for a very cheap option
Waiting for all factions love ur work
Thanks for the video. I learned a ton here
10:14 - "*LIP SMACK* Ah One thing about the British..."
Hahahahahahaha!
Been maining this faction right now just because Grant Tanks are my favorite ww2 tank
chad guide!
Great guide ! I’m ready to dominate
No mention of the flamer? How it ignores cover?
Thank you for the video! 💛
They are one of my fav factions in COH3.
What would be your personal picks from favorite to least favorite? (not in terms of meta tierlist but in terms of what you enjoy).
The British faction definitely has the best voice acting. Highly authentic! The problem with it is that the standard is so high, it makes the other factions feel flat by comparison (they’re all pretty damned good though, by the way). Second would be the Wehrmacht, with its intense ‘Das Boot’ style of acting. Love it! Bottom for voice acting would be the US ( a great faction in terms of capability though). I’d like Relic to get a bit more fun and character into their performance. It makes such a difference to how you bond to a specific faction. I’m spitting hairs through. I like everything about COH3.
Do bren guns fire on the move, or only when stationary?
So far, not finding the Brits to have any real counter vs heavy armor. None of their non doctrine tanks have a gun larger than 2 pounder, the Matilda just has zero punch.
Am I just suppose to use a 17 pounder? I don’t understand designing this faction with no heavy tank like firefly…
The Crusader can upgrade to a 6-pounder, and I think the Grant fixed gun is also heavier. It does feel like this can be an issue lategame though.
don't upgun the crusader
I find that inf with tank guns with 6 pounder can do the job then chase it down to make it go back then build anti tank mines where it was.
I find ambush tactics works great to deal with tanks.
@@klarthkoken1925 i do like the 6 lb on crusader, but its armor is so light. pretty much 2 shot from a flak 88.
I miss the tulip rockets
Wish I'd seen a comparison of the two AT guys to see how they fared different against something like a tiger. If anyone can relate the difference in quality against heavy armor, I'd love to hear it.
Interesting idea, maybe I could make a video demonstrating the AT infantry of all of the factions against vehicles. Maybe after I finish my faction overviews and first build orders. Might need some helping listing all of the units so I don't forget any of them.
how to build british field infirmaries?
my engineers didn't have it
It's an option from the main command post
hey fitz! You mentioned Churchill Crocodile, but I couldn't find it among any Brit units. How do we produce them?
How do you unlock the other units such as the aussies and Canadians
Play spearhead III mod if you want a realistic feel to the game :) no more standing ontop of the enemy shooting for 30secs to only kill a single model :p
It's funny ppl want at boys nerfed yet they don't say a word about the jaegers with free smoke grenade, more tank y and MUCH better at capabilities
Please do same for Axis forces too 👍
Coming soon!
I hope one day WW2 games are going to stop using the black prince as a "ultimate" british tank unit. It hurts me every time
Yeah it never saw service and wasn’t a great design I think they should do the Centurion
hey guys, is there a way to change the camera mouse scroll sensitivity? I only see it for mouse drag and keyboard scrolling
Great video but you didnt dropped the howitzer i wanted to see it do some pew pew and than watch the big bang 😉
Thumbs up for the black cat
She is literally chewing through my smart lights in this video. I discovered my Twinkly lights (off frame) chewed completely through.
@@FitzBro Any person is kind to a cat, is automatically a person I can hang out with
No more firefly makes me disappointed.
what happens if you upgrade 2 tommies with the reece package, and throw 2 different mortar flares?
Does your HQ not give a damn and only attack one of them or does the base mortar somehow hit both targets?
I would assume that it either blacks out the option on all other base arti options while active or it will queue them up, but the black out is what I believe
Pity they didn't include a sherman firefly for the British forces.
Algorithm
Yoloism
oh man this just might be the worst of the series... how's the campaign btw?
Campaign had a new playstyle with a campaign map play element (sort of like Total War) that I would argue could have been brilliant, but was so poorly implemented that it felt pretty pointless. And weirdly - only on one campaign. Some fantastic battles though. The Africa campaign which did not have the campaign map, I thought was really fun. It had lots of good maps, was way too short.