Blender 2.81 Material Creation - Tyre Material

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  • Опубліковано 5 жов 2024

КОМЕНТАРІ • 51

  • @andrewfulton888
    @andrewfulton888 7 місяців тому +2

    couldn't get this to work in blender 4

  • @zealot4325
    @zealot4325 4 роки тому +4

    That`s really good work. Thank you

  • @darius55508
    @darius55508 Рік тому +1

    thx for this very good tutorial

  • @321357w
    @321357w 4 роки тому

    Very nice results.

  • @martinenej3109
    @martinenej3109 4 роки тому +1

    Great tutorial!

  • @mat8009
    @mat8009 3 роки тому +1

    Didnt get the shading effect on the sidewall of the tyre.

  • @vanjoliki
    @vanjoliki 3 роки тому

    Superb tutorial !! Thanks

  • @impulsesdxs
    @impulsesdxs 3 роки тому +1

    amazing, thank you!

  • @mrKviker
    @mrKviker 3 роки тому +1

    awesome!

  • @0845738495
    @0845738495 4 роки тому +3

    cool, i used for a plastic robot and its an amazing texture, thanks

  • @Cintmaasmusic
    @Cintmaasmusic 29 днів тому

    Same as @andrewfulton888. Doesn't work for blender 4.2.1, apparently.

  • @cubingunlocked1812
    @cubingunlocked1812 3 роки тому +1

    Really useful stuff man 🙌🏻

  • @NikoBellicDigital
    @NikoBellicDigital 4 роки тому +1

    Even if I followed the instructions, the tires still look wrong. Since we are now on 2.82,
    and I'm guessing there has been changes to the nodes, I consider this outdated. :(

    • @acadgatsu
      @acadgatsu 4 роки тому

      FWIW, got it to work but had to go back a few times and my ramps were different because I tried it on a different tire

    • @NaturalArtFreak
      @NaturalArtFreak  4 роки тому +1

      if you're using a different tire your values are gonna be different from mine.

  • @foxdutyxd7543
    @foxdutyxd7543 3 роки тому +3

    Hey, i wanted to ask is there a way to solve the geometry count in a tire like this, i made a tire and it had 20k triangles which is not good for game engines, i tried baking the normal and set an AO but still looks ugly, what is the right way to do it?

    • @NaturalArtFreak
      @NaturalArtFreak  3 роки тому

      Well I would normally model out the significant treads on the tire and bake the rest as normals... Should reduce the poly count greatly...

    • @foxdutyxd7543
      @foxdutyxd7543 3 роки тому +1

      @@NaturalArtFreak i thought of this, but for an off road tire like this it will end up looking bad, and thanks man

    • @NaturalArtFreak
      @NaturalArtFreak  3 роки тому

      @@foxdutyxd7543 I guess so, but I'll reply to this message if I do make one, as I make tire textures that don't require lots of geometry.

    • @foxdutyxd7543
      @foxdutyxd7543 3 роки тому +1

      @@NaturalArtFreak that would be great!

  • @i-elotechsystems33
    @i-elotechsystems33 4 роки тому +1

    I am not getting same result as you with quadratic sphere under gradient texture. I used blender 2.8,2.1 and 2.82 but the whole thing was still white. I am missing something else that wasn't captured in the video?

    • @acadgatsu
      @acadgatsu 4 роки тому +3

      I had this problem until I centered the tire's origin. Good luck.

    • @i-elotechsystems33
      @i-elotechsystems33 4 роки тому +1

      @@acadgatsu Thanks mate, Will give it a try again

    • @NaturalArtFreak
      @NaturalArtFreak  4 роки тому +2

      @@i-elotechsystems33 also your values might be different cause you have a different tire than mine. work around your values.

    • @thexmsjoker
      @thexmsjoker 2 роки тому

      @@NaturalArtFreak I have the same problem but setting the orientation to the tyre's center and also changing values of the color ramp didn't fix it. The tyre is all white as soon as I hook it up to the quadratic sphere/gradient texture of the texture coordinate's object output...

  • @cnkrue
    @cnkrue 4 роки тому +2

    I get no shading effect at 12:50. Using the blender 2.83.

    • @NaturalArtFreak
      @NaturalArtFreak  4 роки тому

      Does it work at the end though?

    • @BNR86.
      @BNR86. 3 роки тому

      Me too

    • @BNR86.
      @BNR86. 3 роки тому +1

      It just turns into white

    • @bLueBerry-ek4vj
      @bLueBerry-ek4vj 3 роки тому

      Guys I had the same problem, use Quadratic Gradient texture instead of Quadratic Sphere

    • @jaredm6406
      @jaredm6406 2 роки тому

      For me it was a scale issue. Instead of running the quadratic sphere texture gradient directly to object, run it through the mapping node first and decrease your scale. I had to bring it down to 25% scale before I saw the gradient.

  • @ajithk588
    @ajithk588 3 роки тому

    plz increase volume a bit

  • @shaykh6405
    @shaykh6405 3 роки тому +3

    tutorial is great, approach is not. You are adding things in between from looking at an already made setup and not starting from zero point and then leading to finals. This confuses alot.

    • @NaturalArtFreak
      @NaturalArtFreak  3 роки тому +2

      Sorry about that, it was so tedious to memorize I had to look at my finished set up mostly... But I'll have a new one soon on the tire...

  • @SmoothBurger
    @SmoothBurger 10 місяців тому

    33:28

  • @berkantahmed6278
    @berkantahmed6278 4 роки тому

    how to did you create those tire sidewall markings ??

    • @NaturalArtFreak
      @NaturalArtFreak  4 роки тому +1

      with blender fonts

    • @berkantahmed6278
      @berkantahmed6278 3 роки тому +1

      @@NaturalArtFreak and what did you do ? just a black plane mesh and than some text on top of it and just renderred it to use it as a UV image ? or did you do something else ?

    • @NaturalArtFreak
      @NaturalArtFreak  3 роки тому +1

      @@berkantahmed6278 yeah pretty much

    • @berkantahmed6278
      @berkantahmed6278 3 роки тому

      Thanks for the quick response bro ❤

  • @shaykh6405
    @shaykh6405 3 роки тому +2

    Brother u r confusing alot!!!

    • @NaturalArtFreak
      @NaturalArtFreak  3 роки тому +1

      That tire material isn't particularly easy, sorry about that...

    • @shaykh6405
      @shaykh6405 3 роки тому +1

      @@NaturalArtFreak actually it is pretty simple. We create 2-3 masks and use them through different mixing types. Please my criticism is only for you to improve and motivate, not demotivate. I hope the next version will be smooth and better

    • @NaturalArtFreak
      @NaturalArtFreak  3 роки тому

      @@shaykh6405 yeah, it will be...