this is interesting how much you follow the real-life, it's not just making it look like what is real, but basically a replication of the real car into 3d software
When you work for an automotive brand it’s super common but since blender isn’t an industry standard compared to maya it’s hard to imposible to find one for blender. That why I made one
Damian Mathew I’ve been using blender for a long time, but just started getting into 3D modeling & rendering of cars, so these videos have been insanely helpful
Just a few tips for the (superior) fresnel output of the layer weight node. The mathematical relationship between blend and IOR is: blend = 1 - (1 / IOR) and IOR = 1 / (1 - blend) This 0 - 1 control for reflections is more intuitive than the IOR of the fresnel node and more realistic than the facing output of the layer weight node (PBR evangelists rejoice).
beautiful workflow and result ! upper inner lens is also clear I guess It might have some further nasty details, there's a grid-pattern around the waterfall-like windows. The whole lens is only to give more style and depth to the whole lamp, otherwise it would look way too simple for this class of car :)
If you want to model auto bodies professionally, Class-A surfacing is the thing to learn. While the CG masters course will yield excellent results with polygonal modeling, it is not standard practice to model cars this way, and there are better tools for the job. I love Blender, but it unfortunately doesn't have great surfacing abilities.
@@christophseibel1765 Yeah, I was giving advice on _modeling_ cars since that is what he was specifically asking about. If the question was about _rendering_ cars, my answer would be Blender all the way!
How can we make some red parts more reflective or they light themselves with little light cast (I mean those lights that are meant for showing with minimal light at night)
@@DamianMathew sorry, yes I can. So some parts of car tail lights are more sensitive to light, so even when there's a little those parts reflect more than the rest, now I'm thinking of a way to make those parts behave the same in 3D hopefully without "cheating" with emission 😄. I think this will evolve some coding but I dunno, what your thoughts are, Damian?
@@batman3698 I guess it’s mainly used in Germany haha. It’s really just if you want to impress someone haha. They will think ‘damn this boy knows what he is talking about’. When they ask just say you believe in the German automotive industry and that’s why you tend to use terms like SBBR. Ez. xD
Interesting you say French, I am German actually. My name is American, but I know it is also used in France, I once got a post card with the French version of my name haha. I only work with CAD Data of production cars but the car shown in this Video is actually retopologized, but not by myself.
From the company its self. So when Audi for example asks me to render the new A5, they send it over. Most brands you have to work in house though. This car in particular is retopologized though and not production ready.
@@DamianMathew Hey Damian mal eine Frage , und zwar du hast oben geschrieben die Firmen schicken dir die Modelle zu. Wie werden die dort eigentlich modeliert? Also üblich wie man das wie zb von Blender oder Maya kennt oder werden die erst gescannt und dann ,wie sagt man das auf deutsch (retopologisiert) hahaha ? Die sehen einfach so gut aus.
@@Matthi508 das sind die Produktions Daten. Meist in Autodesk Alias modelliert. Retopo kommt selten vor, nur bei AR teils. Retopo bricht aber die Pipeline, also wird sowas nur im Notfall gemacht. Umgewandelt von Alias (CAD) zu Poly, wird meist DeltaBatch benutzt. Aber VRED zb hat einen direkten importer. Aber der spaltet die Tris und verts, also ist mega nervig für alles außerhalb VRED. Zb auch mega nervig für UVs. Diese Daten beinhalten ALLES. Schon Schrauben bis Kabel. Aber oft gibt es ein Team welches die Daten für Rendering aufbereitet und Motor und co rauswirft. Außerdem werden selten verschickt, da sie top secret sind. Sie werden nur gebracht und dürfen nur in einem vertifiziertem Office geöffnet werden. Manche Automarken sind entspannter, manche überhaupt nicht. Also kommt drauf an.
@@DamianMathew Ahso okay , ich habe mich gewundert wie manche Auto Modelle so gut modelliert sind ich wollte auch immer hobby mäßig Autos modellieren aber kaum gute Referenten online gefunden. Und da würde man ja echt ewig dran sitzen bis man so ein Model fertig hätte.dann habe ich es mit Fusion 360 probiert da gibt es ja auch das surface Modeling, aber alle Tutorials die ich gesehen habe sagen bisschen seltsam aus die Autos waren einfach wie Spielzeuge 😆 irgendwie alles so flach und ohne charakteristik. Aber echt interessant das zu erfahren und arbeitest du auch mit CAD Software Und könntest ein paar Tutorials erstellen ?
How the hell do you UV unwrap a model like this? I presume it's super high poly, so I imagine going to hell is a way easier ride than UV unwrapping it. Also, didn't you tell us not to model cars in Blender? :P
KNOCK KNOCK!
Whos there?
@@traderz13 nobody
Quien es? :o
PUMPKIN
I'm not at home go away :)
this is interesting how much you follow the real-life, it's not just making it look like what is real, but basically a replication of the real car into 3d software
Ah, finally...a texture solution that actually works for my utility light object. What a nice, easy workable combo. "Whew...
1:35 i actually thought someone was knocking my door
perfect xD
I like the detail of the long ones - can really learn stuff
Dope results! That half dome HDR seems super helpful
When you work for an automotive brand it’s super common but since blender isn’t an industry standard compared to maya it’s hard to imposible to find one for blender. That why I made one
This will be interesting
Louis O.o
@@pinywood3077 Oppo O.O
My new favorite blender youtube channel! Subbed
Awesome to hear! :D
Damian Mathew I’ve been using blender for a long time, but just started getting into 3D modeling & rendering of cars, so these videos have been insanely helpful
Just a few tips for the (superior) fresnel output of the layer weight node.
The mathematical relationship between blend and IOR is:
blend = 1 - (1 / IOR)
and
IOR = 1 / (1 - blend)
This 0 - 1 control for reflections is more intuitive than the IOR of the fresnel node and more realistic than the facing output of the layer weight node (PBR evangelists rejoice).
Ah interesting!
wow, amazing, like this video 1000 times. Thanks so much bro
Great video !
Really interesting with all the details and no cut.
cool stuff. btw you can hit ctrl+T just to add Mapping+texture coordinate nodes setup
😂
Wow very instructive! Thanks for this great Video!
Awesome that you liked it and thanks for the Feedback! :D
SBBR i never new this and and thenk for the basics you ❤️👍
Thanks!
Let's do that!
Glad seeing you here!
Good day! And how can a rear light diffuser be implemented in "eevee" on old cars with microprism
thank u so much
you're welcome!
brilliant video!
super cool
:D
beautiful workflow and result !
upper inner lens is also clear I guess
It might have some further nasty details, there's a grid-pattern around the waterfall-like windows. The whole lens is only to give more style and depth to the whole lamp, otherwise it would look way too simple for this class of car :)
Awesome tutorial helped a lot 😍
That’s awesome! :D
Definitely learned 😊👍👍💯
Aaaaawwwsome!!!
Awesome tutorial :0
And here I expected the Halloween video.....
Coming Sunday I think!
@@DamianMathew guess I'll have to wait more
This is interesting!. :)
Plz keep making longer ones
I swear 50% say longer 50% say shorter xD But I will note that down, thanks for the feedback! :D
Thanks very helpful for me!
Cool 👍
someones at the door bro
Nice 😍
Is there tutorial for making a half-dome?
Are you still acrive here? I need help. Stuck on setting up tail lights of a car i modeled. Need your guidance please 🙏
awesomeeee :)
Кайф 🔥
@damian what is a halfdome, how does it differ/what are the benefits versus normal hdr?
You can’t place a car into a normal HDR, there’s no floor you know? With a halfdome it looks like the car is actually there
wow insane tutorial thanks ! Wait you didn't use the hot key for the texture coordinate, you can just hit CTRL+T on your image texture it's faster ;)
Often for tutorials I open the default blender that’s why node wrangler is often off. But great tip in general!
@@DamianMathew oh ok sorry my bad dude ❤️
noice
cool stuff man, would be better if bit slower with might some key hints pressing - > but overall is very informative, and thx much anyway
Awesome and thanks for the feedback! I agree, I do skip a bit too much sometimes.
Not sure would you able to do a tutorial for globe? I did try import path from illustrator to Blender but the path all around the places.
Where do you recommend I go to learn modelling things like Cars and all
@The Tormentor07 No I meant like a good tutorial series or something
@@VibhavSaraf the cg masters tutorial series is the one to go for!
If you want to model auto bodies professionally, Class-A surfacing is the thing to learn.
While the CG masters course will yield excellent results with polygonal modeling, it is not standard practice to model cars this way, and there are better tools for the job. I love Blender, but it unfortunately doesn't have great surfacing abilities.
@@HISEROD really depends on what he wants to learn it for, if he wants it for his art then blender is definitely the right tool
@@christophseibel1765 Yeah, I was giving advice on _modeling_ cars since that is what he was specifically asking about. If the question was about _rendering_ cars, my answer would be Blender all the way!
How can we make some red parts more reflective or they light themselves with little light cast (I mean those lights that are meant for showing with minimal light at night)
you could use some emmision
@@DamianMathew thanks for responding, but can't there be another way so the emission will be coorelated to the light received?
@@adnanerochdi6982 I think you have to explain again haha. I’m not sure if i understand
@@DamianMathew sorry, yes I can. So some parts of car tail lights are more sensitive to light, so even when there's a little those parts reflect more than the rest, now I'm thinking of a way to make those parts behave the same in 3D hopefully without "cheating" with emission 😄. I think this will evolve some coding but I dunno, what your thoughts are, Damian?
@@adnanerochdi6982 For reflectiveness, you could use the metallic feature?
Use emission and metallic for the light emission and light bounce???
how do you use the hdri floor? my objects seem to float on it
It is the ‘mouval automotive halfdome’
Damian ! thank you for the video!
What CPU do you use ?
Intel Core i7 4930K 6x 3.40GHz So.2011 WOF and 2080 RTX
Thank you!
@@DamianMathew
@@B4uneed no problem and glad you like this video!
How to eluminate it?
how does one learn this power‽
Halfdome tutorial when?
How you doing a selection and flying 2 objects
what part in the video?
@@DamianMathew 2:05
@@0versun0 ah. Just ‘G’?
@@DamianMathew hmm)))
try to learn the shortcuts... they play an important role in blender and make it faster to learn
have you made the car ?
where u get the car model??
Ich wusste gar nicht das du Deutsch bist :D
Meine Tarnung ist aufgeflogen
I usually call them tailies
SBBR
@@DamianMathew Never heard the name before tbh. It sounds like a sportsbike or something lol
@@batman3698 I guess it’s mainly used in Germany haha. It’s really just if you want to impress someone haha. They will think ‘damn this boy knows what he is talking about’. When they ask just say you believe in the German automotive industry and that’s why you tend to use terms like SBBR. Ez. xD
I have a question, did you model the car or have it ready? Also are you French? You have French name
Interesting you say French, I am German actually. My name is American, but I know it is also used in France, I once got a post card with the French version of my name haha. I only work with CAD Data of production cars but the car shown in this Video is actually retopologized, but not by myself.
@@DamianMathew keep up the good work bro
I always find modeling the lights the hardest . because you can't see clearly what is going on .
Who was that 1:35 👀👀👀
xD
You got to monetize your videos?! WOW!
Millions are rolling in - NOT! At least some penny's are xD
@@DamianMathew I'm glad yu got to monetize ur videos :)
where do you get your models?
From the company its self. So when Audi for example asks me to render the new A5, they send it over. Most brands you have to work in house though. This car in particular is retopologized though and not production ready.
@@DamianMathew Hey Damian mal eine Frage , und zwar du hast oben geschrieben die Firmen schicken dir die Modelle zu. Wie werden die dort eigentlich modeliert? Also üblich wie man das wie zb von Blender oder Maya kennt oder werden die erst gescannt und dann ,wie sagt man das auf deutsch (retopologisiert) hahaha ? Die sehen einfach so gut aus.
@@Matthi508 das sind die Produktions Daten. Meist in Autodesk Alias modelliert. Retopo kommt selten vor, nur bei AR teils. Retopo bricht aber die Pipeline, also wird sowas nur im Notfall gemacht. Umgewandelt von Alias (CAD) zu Poly, wird meist DeltaBatch benutzt. Aber VRED zb hat einen direkten importer. Aber der spaltet die Tris und verts, also ist mega nervig für alles außerhalb VRED. Zb auch mega nervig für UVs. Diese Daten beinhalten ALLES. Schon Schrauben bis Kabel. Aber oft gibt es ein Team welches die Daten für Rendering aufbereitet und Motor und co rauswirft. Außerdem werden selten verschickt, da sie top secret sind. Sie werden nur gebracht und dürfen nur in einem vertifiziertem Office geöffnet werden. Manche Automarken sind entspannter, manche überhaupt nicht. Also kommt drauf an.
@@DamianMathew Ahso okay , ich habe mich gewundert wie manche Auto Modelle so gut modelliert sind ich wollte auch immer hobby mäßig Autos modellieren aber kaum gute Referenten online gefunden. Und da würde man ja echt ewig dran sitzen bis man so ein Model fertig hätte.dann habe ich es mit Fusion 360 probiert da gibt es ja auch das surface Modeling, aber alle Tutorials die ich gesehen habe sagen bisschen seltsam aus die Autos waren einfach wie Spielzeuge 😆 irgendwie alles so flach und ohne charakteristik. Aber echt interessant das zu erfahren und arbeitest du auch mit CAD Software Und könntest ein paar Tutorials erstellen ?
How the hell do you UV unwrap a model like this? I presume it's super high poly, so I imagine going to hell is a way easier ride than UV unwrapping it. Also, didn't you tell us not to model cars in Blender? :P
yeah, at least you probably won't encounter a car modeling job, but shading is very important, that's usually the main job when receiving CAD data.
🇩🇿 ❤️
*knock-knock
*FBI* *OPEN* *THE* *DOOR*
who the fuck knocked on the door that shit scared me frrrr