Eevee SBBR (Stand-Brems-Blink-Rückleuchte) aka Rearlight | Blender 2.90

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 132

  • @DamianMathew
    @DamianMathew  4 роки тому +50

    KNOCK KNOCK!

  • @tentative4474
    @tentative4474 4 роки тому +16

    this is interesting how much you follow the real-life, it's not just making it look like what is real, but basically a replication of the real car into 3d software

  • @MattVarner
    @MattVarner 8 місяців тому +1

    Ah, finally...a texture solution that actually works for my utility light object. What a nice, easy workable combo. "Whew...

  • @rishikarthik8206
    @rishikarthik8206 4 роки тому +13

    1:35 i actually thought someone was knocking my door

  • @traderz13
    @traderz13 4 роки тому +6

    I like the detail of the long ones - can really learn stuff

  • @joelb-leblanc258
    @joelb-leblanc258 4 роки тому +5

    Dope results! That half dome HDR seems super helpful

    • @DamianMathew
      @DamianMathew  4 роки тому +1

      When you work for an automotive brand it’s super common but since blender isn’t an industry standard compared to maya it’s hard to imposible to find one for blender. That why I made one

  • @baril3d
    @baril3d 4 роки тому +11

    This will be interesting

  • @JaridMitchell
    @JaridMitchell 4 роки тому +1

    My new favorite blender youtube channel! Subbed

    • @DamianMathew
      @DamianMathew  4 роки тому +1

      Awesome to hear! :D

    • @JaridMitchell
      @JaridMitchell 4 роки тому +1

      Damian Mathew I’ve been using blender for a long time, but just started getting into 3D modeling & rendering of cars, so these videos have been insanely helpful

  • @HISEROD
    @HISEROD 4 роки тому +1

    Just a few tips for the (superior) fresnel output of the layer weight node.
    The mathematical relationship between blend and IOR is:
    blend = 1 - (1 / IOR)
    and
    IOR = 1 / (1 - blend)
    This 0 - 1 control for reflections is more intuitive than the IOR of the fresnel node and more realistic than the facing output of the layer weight node (PBR evangelists rejoice).

  • @kimthanhleg1010
    @kimthanhleg1010 Рік тому

    wow, amazing, like this video 1000 times. Thanks so much bro

  • @alexandreancel6423
    @alexandreancel6423 4 роки тому +1

    Great video !
    Really interesting with all the details and no cut.

  • @myyoutubechannnel4
    @myyoutubechannnel4 4 роки тому +3

    cool stuff. btw you can hit ctrl+T just to add Mapping+texture coordinate nodes setup

  • @JeanYanb
    @JeanYanb 4 роки тому +1

    Wow very instructive! Thanks for this great Video!

    • @DamianMathew
      @DamianMathew  4 роки тому

      Awesome that you liked it and thanks for the Feedback! :D

  • @loljaar2002
    @loljaar2002 3 роки тому +1

    SBBR i never new this and and thenk for the basics you ❤️👍

  • @SalasEmsa
    @SalasEmsa 4 роки тому +1

    Thanks!

  • @JeanYanb
    @JeanYanb 4 роки тому +3

    Let's do that!

  • @GANIMAT
    @GANIMAT 2 роки тому

    Good day! And how can a rear light diffuser be implemented in "eevee" on old cars with microprism

  • @sontranhoai3134
    @sontranhoai3134 4 роки тому +1

    thank u so much

  • @martinenej3109
    @martinenej3109 4 роки тому +1

    brilliant video!

  • @daggimsl9707
    @daggimsl9707 4 роки тому +1

    super cool

  • @t-mo5984
    @t-mo5984 3 роки тому

    beautiful workflow and result !
    upper inner lens is also clear I guess
    It might have some further nasty details, there's a grid-pattern around the waterfall-like windows. The whole lens is only to give more style and depth to the whole lamp, otherwise it would look way too simple for this class of car :)

  • @officialghostwheels
    @officialghostwheels 4 роки тому +1

    Awesome tutorial helped a lot 😍

  • @MMMM-sv1lk
    @MMMM-sv1lk 4 роки тому +1

    Definitely learned 😊👍👍💯

  • @akshaytripathi16
    @akshaytripathi16 4 роки тому +1

    Awesome tutorial :0

  • @harshitsingh7945
    @harshitsingh7945 4 роки тому +4

    And here I expected the Halloween video.....

  • @niazahmedkhan4201
    @niazahmedkhan4201 4 роки тому +3

    This is interesting!. :)

  • @lakshayjain4943
    @lakshayjain4943 4 роки тому +2

    Plz keep making longer ones

    • @DamianMathew
      @DamianMathew  4 роки тому +2

      I swear 50% say longer 50% say shorter xD But I will note that down, thanks for the feedback! :D

  • @HyperActive94
    @HyperActive94 3 роки тому

    Thanks very helpful for me!

  • @photoman123456
    @photoman123456 4 роки тому +1

    Cool 👍

  • @Dhruv1223
    @Dhruv1223 4 роки тому +1

    someones at the door bro

  • @eternalguy6023
    @eternalguy6023 4 роки тому +1

    Nice 😍

  • @plejra
    @plejra Рік тому

    Is there tutorial for making a half-dome?

  • @Augustein
    @Augustein 2 дні тому

    Are you still acrive here? I need help. Stuck on setting up tail lights of a car i modeled. Need your guidance please 🙏

  • @AArmstrongC
    @AArmstrongC 4 роки тому +1

    awesomeeee :)

  • @ZarovNya
    @ZarovNya 10 місяців тому

    Кайф 🔥

  • @traderz13
    @traderz13 4 роки тому +1

    @damian what is a halfdome, how does it differ/what are the benefits versus normal hdr?

    • @DamianMathew
      @DamianMathew  4 роки тому +1

      You can’t place a car into a normal HDR, there’s no floor you know? With a halfdome it looks like the car is actually there

  • @samymerad6738
    @samymerad6738 4 роки тому +1

    wow insane tutorial thanks ! Wait you didn't use the hot key for the texture coordinate, you can just hit CTRL+T on your image texture it's faster ;)

    • @DamianMathew
      @DamianMathew  4 роки тому

      Often for tutorials I open the default blender that’s why node wrangler is often off. But great tip in general!

    • @samymerad6738
      @samymerad6738 4 роки тому +2

      @@DamianMathew oh ok sorry my bad dude ❤️

  • @mr.handsome2455
    @mr.handsome2455 4 роки тому +1

    noice

  • @alexvinnikov2967
    @alexvinnikov2967 4 роки тому +1

    cool stuff man, would be better if bit slower with might some key hints pressing - > but overall is very informative, and thx much anyway

    • @DamianMathew
      @DamianMathew  4 роки тому

      Awesome and thanks for the feedback! I agree, I do skip a bit too much sometimes.

  • @ats5010
    @ats5010 4 роки тому

    Not sure would you able to do a tutorial for globe? I did try import path from illustrator to Blender but the path all around the places.

  • @VibhavSaraf
    @VibhavSaraf 4 роки тому +4

    Where do you recommend I go to learn modelling things like Cars and all

    • @VibhavSaraf
      @VibhavSaraf 4 роки тому

      @The Tormentor07 No I meant like a good tutorial series or something

    • @christophseibel1765
      @christophseibel1765 4 роки тому

      @@VibhavSaraf the cg masters tutorial series is the one to go for!

    • @HISEROD
      @HISEROD 4 роки тому

      If you want to model auto bodies professionally, Class-A surfacing is the thing to learn.
      While the CG masters course will yield excellent results with polygonal modeling, it is not standard practice to model cars this way, and there are better tools for the job. I love Blender, but it unfortunately doesn't have great surfacing abilities.

    • @christophseibel1765
      @christophseibel1765 4 роки тому

      @@HISEROD really depends on what he wants to learn it for, if he wants it for his art then blender is definitely the right tool

    • @HISEROD
      @HISEROD 4 роки тому

      @@christophseibel1765 Yeah, I was giving advice on _modeling_ cars since that is what he was specifically asking about. If the question was about _rendering_ cars, my answer would be Blender all the way!

  • @adnanerochdi6982
    @adnanerochdi6982 4 роки тому +3

    How can we make some red parts more reflective or they light themselves with little light cast (I mean those lights that are meant for showing with minimal light at night)

    • @DamianMathew
      @DamianMathew  4 роки тому +1

      you could use some emmision

    • @adnanerochdi6982
      @adnanerochdi6982 4 роки тому +2

      @@DamianMathew thanks for responding, but can't there be another way so the emission will be coorelated to the light received?

    • @DamianMathew
      @DamianMathew  4 роки тому +2

      @@adnanerochdi6982 I think you have to explain again haha. I’m not sure if i understand

    • @adnanerochdi6982
      @adnanerochdi6982 4 роки тому +1

      @@DamianMathew sorry, yes I can. So some parts of car tail lights are more sensitive to light, so even when there's a little those parts reflect more than the rest, now I'm thinking of a way to make those parts behave the same in 3D hopefully without "cheating" with emission 😄. I think this will evolve some coding but I dunno, what your thoughts are, Damian?

    • @spydergs07
      @spydergs07 4 роки тому +1

      @@adnanerochdi6982 For reflectiveness, you could use the metallic feature?
      Use emission and metallic for the light emission and light bounce???

  • @gabiacevedo9032
    @gabiacevedo9032 3 роки тому +1

    how do you use the hdri floor? my objects seem to float on it

    • @DamianMathew
      @DamianMathew  3 роки тому

      It is the ‘mouval automotive halfdome’

  • @B4uneed
    @B4uneed 4 роки тому +1

    Damian ! thank you for the video!
    What CPU do you use ?

    • @DamianMathew
      @DamianMathew  4 роки тому +1

      Intel Core i7 4930K 6x 3.40GHz So.2011 WOF and 2080 RTX

    • @B4uneed
      @B4uneed 4 роки тому

      Thank you!
      @@DamianMathew

    • @DamianMathew
      @DamianMathew  4 роки тому +1

      @@B4uneed no problem and glad you like this video!

  • @nipun709
    @nipun709 4 роки тому +1

    How to eluminate it?

  • @eeeeeek
    @eeeeeek 3 роки тому

    how does one learn this power‽

  • @REDLINEROADS
    @REDLINEROADS 2 роки тому

    Halfdome tutorial when?

  • @0versun0
    @0versun0 4 роки тому +1

    How you doing a selection and flying 2 objects

    • @DamianMathew
      @DamianMathew  4 роки тому

      what part in the video?

    • @0versun0
      @0versun0 4 роки тому

      @@DamianMathew 2:05

    • @DamianMathew
      @DamianMathew  4 роки тому

      @@0versun0 ah. Just ‘G’?

    • @0versun0
      @0versun0 4 роки тому +1

      @@DamianMathew hmm)))

    • @luciox2919
      @luciox2919 4 роки тому

      try to learn the shortcuts... they play an important role in blender and make it faster to learn

  • @beneb4162
    @beneb4162 4 роки тому

    have you made the car ?

  • @_JosephAllestianBeraldyTukan
    @_JosephAllestianBeraldyTukan 4 роки тому

    where u get the car model??

  • @parapixel8310
    @parapixel8310 4 роки тому +1

    Ich wusste gar nicht das du Deutsch bist :D

  • @batman3698
    @batman3698 3 роки тому +1

    I usually call them tailies

    • @DamianMathew
      @DamianMathew  3 роки тому

      SBBR

    • @batman3698
      @batman3698 3 роки тому +1

      @@DamianMathew Never heard the name before tbh. It sounds like a sportsbike or something lol

    • @DamianMathew
      @DamianMathew  3 роки тому

      @@batman3698 I guess it’s mainly used in Germany haha. It’s really just if you want to impress someone haha. They will think ‘damn this boy knows what he is talking about’. When they ask just say you believe in the German automotive industry and that’s why you tend to use terms like SBBR. Ez. xD

  • @yank9904
    @yank9904 4 роки тому +1

    I have a question, did you model the car or have it ready? Also are you French? You have French name

    • @DamianMathew
      @DamianMathew  4 роки тому +1

      Interesting you say French, I am German actually. My name is American, but I know it is also used in France, I once got a post card with the French version of my name haha. I only work with CAD Data of production cars but the car shown in this Video is actually retopologized, but not by myself.

    • @yank9904
      @yank9904 4 роки тому

      @@DamianMathew keep up the good work bro

  • @solidusseal
    @solidusseal 3 роки тому

    I always find modeling the lights the hardest . because you can't see clearly what is going on .

  • @akshaytripathi16
    @akshaytripathi16 4 роки тому +1

    Who was that 1:35 👀👀👀

  • @the-real-sachin
    @the-real-sachin 4 роки тому +1

    You got to monetize your videos?! WOW!

    • @DamianMathew
      @DamianMathew  4 роки тому +2

      Millions are rolling in - NOT! At least some penny's are xD

    • @the-real-sachin
      @the-real-sachin 4 роки тому +1

      @@DamianMathew I'm glad yu got to monetize ur videos :)

  • @devian2364
    @devian2364 4 роки тому +1

    where do you get your models?

    • @DamianMathew
      @DamianMathew  4 роки тому +1

      From the company its self. So when Audi for example asks me to render the new A5, they send it over. Most brands you have to work in house though. This car in particular is retopologized though and not production ready.

    • @Matthi508
      @Matthi508 3 роки тому +1

      @@DamianMathew Hey Damian mal eine Frage , und zwar du hast oben geschrieben die Firmen schicken dir die Modelle zu. Wie werden die dort eigentlich modeliert? Also üblich wie man das wie zb von Blender oder Maya kennt oder werden die erst gescannt und dann ,wie sagt man das auf deutsch (retopologisiert) hahaha ? Die sehen einfach so gut aus.

    • @DamianMathew
      @DamianMathew  3 роки тому +1

      @@Matthi508 das sind die Produktions Daten. Meist in Autodesk Alias modelliert. Retopo kommt selten vor, nur bei AR teils. Retopo bricht aber die Pipeline, also wird sowas nur im Notfall gemacht. Umgewandelt von Alias (CAD) zu Poly, wird meist DeltaBatch benutzt. Aber VRED zb hat einen direkten importer. Aber der spaltet die Tris und verts, also ist mega nervig für alles außerhalb VRED. Zb auch mega nervig für UVs. Diese Daten beinhalten ALLES. Schon Schrauben bis Kabel. Aber oft gibt es ein Team welches die Daten für Rendering aufbereitet und Motor und co rauswirft. Außerdem werden selten verschickt, da sie top secret sind. Sie werden nur gebracht und dürfen nur in einem vertifiziertem Office geöffnet werden. Manche Automarken sind entspannter, manche überhaupt nicht. Also kommt drauf an.

    • @Matthi508
      @Matthi508 3 роки тому

      @@DamianMathew Ahso okay , ich habe mich gewundert wie manche Auto Modelle so gut modelliert sind ich wollte auch immer hobby mäßig Autos modellieren aber kaum gute Referenten online gefunden. Und da würde man ja echt ewig dran sitzen bis man so ein Model fertig hätte.dann habe ich es mit Fusion 360 probiert da gibt es ja auch das surface Modeling, aber alle Tutorials die ich gesehen habe sagen bisschen seltsam aus die Autos waren einfach wie Spielzeuge 😆 irgendwie alles so flach und ohne charakteristik. Aber echt interessant das zu erfahren und arbeitest du auch mit CAD Software Und könntest ein paar Tutorials erstellen ?

  • @matjazstarec8698
    @matjazstarec8698 4 роки тому +1

    How the hell do you UV unwrap a model like this? I presume it's super high poly, so I imagine going to hell is a way easier ride than UV unwrapping it. Also, didn't you tell us not to model cars in Blender? :P

    • @DamianMathew
      @DamianMathew  4 роки тому +1

      yeah, at least you probably won't encounter a car modeling job, but shading is very important, that's usually the main job when receiving CAD data.

  • @khalilbradji50
    @khalilbradji50 2 роки тому

    🇩🇿 ❤️

  • @dannywaterss
    @dannywaterss 4 роки тому

    *knock-knock
    *FBI* *OPEN* *THE* *DOOR*

  • @arjundeshmukhh
    @arjundeshmukhh 4 роки тому

    who the fuck knocked on the door that shit scared me frrrr