That's a very nice tutorial, but if you don't want to spend 15 mins on making a xenon material, you can add and connect the Noise Texture to Base Color in Principled BDSF and then put Bright/Contrast node between Noise and Principled and set the Bright to -0.3 and Contrast to -0.8 😁
U r soo lucky u have high spec pc beacuse u can do anything in that, I also made a car but as soon as I got to rendered mode , blender crahe that's why I was not able to do further, by the way nice video. Now please make a full tutorial on modelling a sports car plzzzzzz
Where do you get reference for complex shapes like that, it’s pretty difficult to see what’s going on behind the glass in headlamps on a lot of vehicles, that effect your talking about is called dispersion, where the different frequencies if light get bent by different amounts
You're just amazing, thanks for the content!
"Xenon-ness", the phrase to describe that is "chromatic aberration". Neat run through of the material setup btw.
It would also be intering to see how diffuser glas from older cars is created.
Thank you for the tutorials. I can't wait to finish the Audi!
You're welcome
That's a very nice tutorial, but if you don't want to spend 15 mins on making a xenon material, you can add and connect the Noise Texture to Base Color in Principled BDSF and then put Bright/Contrast node between Noise and Principled and set the Bright to -0.3 and Contrast to -0.8 😁
U r soo lucky u have high spec pc beacuse u can do anything in that,
I also made a car but as soon as I got to rendered mode , blender crahe that's why I was not able to do further, by the way nice video. Now please make a full tutorial on modelling a sports car plzzzzzz
Thanks man this really helps!
You're welcome
This is truly incredible!
Awesome!!!
Just wow 😆
AMAZING !
I am waiting for lykan hypersport 😅..... when you are going to upload?😁
how do you then make them light up in a given direction, as real car lights?
Where do you get reference for complex shapes like that, it’s pretty difficult to see what’s going on behind the glass in headlamps on a lot of vehicles, that effect your talking about is called dispersion, where the different frequencies if light get bent by different amounts
certain car websites I visit gives detailed images on some cars.
Will this work with evee as well :)
I haven't tested it, but I'm quite sure it should...
What can i say, nice videos. 👍
Glad you like them!
amazing as usual....but what if I want it to emit light, should I add an emission shader and mix it with the first mix node ??
Node just use an Emission Shader, either to the Xenon lens or set whatever is on the inside as emission and leave the xenon.
Maybe a great idea for a next tutorial?! :)
how to do car headlight animation in blender blinking
Assign headlight material and animate emission value...
A-W-E-S-O-M-E !!!
Wow that’s a sick shader dude! I guess you could call it ‘chromatic aberration’ or ‘color fringing’ but I’m not a physicist so I’m not 100% sure.
Thanks Damian, I found out it was called Light Dispersion.
The Natural Art Freak ah yes, that sounds right!
@@DamianMathew yeah, and you could just call me Albert. The Natural Art Freak is a bit too long.😂
yeah Albert is shorter! Haha :D
You sexy man.. I salute you playboy... keep them coming.. great tutorials
Thanks, cheers
I lost it at xenones