Here is the numbers and letters to press since I think that the speed is difficult to make it understand but the keys are Shift A and select an mesh-> then cube Make sure you are selecting the cube then press gz1 sx.5 gx-.5 sy.5 ShiftD gx1 ShiftD gz2 sx2 gx-.5 click button right leg ShiftD gz2 gx1 ShiftD gx-3 For the entire body. Watch for head cause its much simpler now. If you still confused just keep duplicating with shiftD and moving them to where they should be.
@@migsplayz472 No, its separately. You should see the cube move after you press each of the keys listed and pressing enter in the end to exit out of the movement. Then going to the next step.
For those that are confused by al those numbers and letters. G is the hotkey to move and object. R is the hotkey for ROTATE. S is the hotkey for SCALE. He then follows it up with x ,y, or z. Those are the axis. Whenever you move(g), scale(s), rotate(r), you can restrict it to any of those axis by pressing it after . So when he said, gz, he means your grabbing it and them restricting it to the z axis only. Which is up or down in blender. he then follows it up with a number. Thats just how much your are scaling, rotating, or moving the object. Shift+D is duplicate. If youre going to model in blender get used to those hot keys. .
@@NX1787 the number 1 on your number pad. not the 1 above the Q.Anytime someone says numpad x(number) they are referring to the number ony our numberpad not the one on your keyboard
@@ulti-nox579 its numpad 1, and if your laptop doesnt have numpads you can emulate numpad in blender's input settings so that your normal numbers act like numpad shortcuts
kind of hard to follow for me but I did somewhat fine. Jsyk, there is a setting in blender that you can use to show what keys you are pressing possibly making it a little bit easier to follow for some people. Thanks for the tutorial, it helped me learn some important things I'm going to need for future builds.
an easier way to build up the head is adding in a cylinder, positioning it at 3 on the z axis (assuming the torso is at 0) changing xyz scales to 1.25 and going into edit mode where you should be able to bevel the top and bottom faces until it looks like a head. i like to set the amount of segments to 4, but you can set them to any amount, whatever you think looks nice. i would definitely recommend keeping the width around 0.5 when youre beveling, however. hope this helps anybody having trouble with the head piece.
I remember watching a super long tutorial to make a low poly tree, and while it was pretty helpful, yours just gave 60% of the information from that tutorial in a mere fraction of its time. awesome stuff!!
As a person doing this right now, here's (kind of) how to do the head, the tab bottom is to switch between edit mode and object mode, E is extrude which is in edit mode, DO NOT USE YOUR CURSOR TO HIGHLIGHT THE WHOLE CYLINDER, only about half of it, after you do that, click the scale hotkey, which is S, raise it up over the y-axis and keep switching between edit and object mode with E and S, eventually you'll make the head.
This may work for Blender... but it's not a good modeling tutorial. The knife tool bits were especially painful due to all of the ngons created that would not behave well in any normal animation (anything that involved actually weighting the vertices to a skeleton), and when you have non-flat surfaces you'll get super weird shading and light interaction. For a beginner "this is how you get something that can go into Roblox" it's fine... but I'd highly recommend some more in depth modeling tutorials.
One of the best blender tutorials I've seen and I've searched hundreds. Please do more, especially painting the characters and then animating them ready to export to Roblox. Keep up the great work
Can you explain how to transform the cylinder to trace the roblox rig's head? It'd be really helpful. Btw, new sub, this was the best tutorial Ive found on this topic
well people should originally take the time to learn blender first because going over controls and etc isn't really his duty as that isn't his videos purpose, yes people might not know what controls he uses during the modelling but for fundamentals beginners should be taught that directly by youtubers who instruct it
2:11 i had slowed this thing down to max slow to see what this man did he outline only the top part anf basically what u do is press e bring to the other lane and then press s and outline it with the head
Ive been trying to figure out how to select a loop cut for like 3 hours when I do a loop cut I cant select something its getting anoying I cant even do anything
Subbed. Amazing Channel. But one thing... Can you make a tutorial on how to import this into roblox studio? And then how to attach it to an avatar? (Assuming you have the time)
this is so confusing! Please answer! I seen bemmy ducky, dino and other stuff on roblox. I have no money and don't know how to use blender. Using roblox studio only is their a easier way to make my dream outfit come true?
@@NinoMezzy I am new to blender myself and I am not as dense as you and danny. As we speak I am already developing something you'll never be able to do.
You will need to learn how the keys work, doing keys for a model more than shown in the video will be insanely hard, and it will take a lot of time to follow and get detail. I recommend just learning how to model and learn how the program works. Much easier and the final design will look unique.
For a new blender player i didnt understand Jack and i have tried following the tutorial on how to remake the model and im lost in the new update but its still a nice vid
Select the cylinder, press S to scale, and G to move it. You can also go into edit mode, select the top set of points, and press CTRL + E to make more points. Repeat until your model looks like the roblox character.
@@twentyeight-p3h don’t use the top-down, you just need to follow the steps using side view. It works, but took me a couple tries. Don’t give up you got it!
This probably sounds stupid but I'm new to blender. How do you trace the head using select? I've been trying to see if I'm missing something. It doesn't really let me trace it and I can't find out how.
Select the cylinder, press S to scale, and G to move it. You can also go into edit mode, select the top set of points, and press CTRL + E to make more points. Repeat until your model looks like the roblox character.@@Da_Sith_101
How did you manage to do the entire head in 2D and so quickly- whenever I scale my cylinder it just moves around and I have no idea how to use the extrude tool etc to shape it so easily
i understand all the character creating stuff, but i get lost when actually importing it back into roblox studio for my game. I export it as a FBX and imported it into roblox. First issue I experienced was that the colours were GONE. Then, I had no clue how to rig it and make it an actual humanoid. Please make a tutorial for that :c
If you have never used blender then I recommend watching some tutorials that go over the basics. And well to do what is happening in the video, all you need to know are the basics to get a general understanding of what is going on.
this is perfect, i can finish practicing by the time im 19 and have enough money to move to virgina assuming they are still hiring for that area, then i can make good money doing something id enjoy for a game id love, ive mostly ever struggled on studio ironically despite having great experience on blender, autodesk maya, and other more niche programs.
Ik it’s been 11 months but I hope you see this. How do you sculpt the head I’ve been searching but I don’t know how to do it could you tell me the keys?
Do you have any specific settings on your bevel. Everything else went fine but as soon as i go to bevel it everything just breaks and i don't know why please help.
help on head part? i get the cylinder, trace the lines but when i go into top down view it looks horrid and doesnt match top down view side, only on the sides
So basically, in the import screen on the side there is a section with all the splitting options. What you want to select is split by GROUP (the standard is by object).
OBJ exports on roblox are barely functional, I really hope it eventually gets fixed, or maybe even a better fbx export option. I mean like official in-studio model exports have been completely broken and abandoned as far as I know. That's probably why you want to trace it and not use the raw exported model, as the quality and stability of exported models is a dice-roll. Working with these studio exported models raw is pretty scuffed in my experience.
Really enjoyed the video, but just had a question about how to rig the avatar modeled in blender: since I need to animate it, do you have any clue on how can I rig it?
Don't know if you will see this but I have a question, is there any way to make differences on each arm while still having a mirror modifier? Can you disable it at all for one step and turn it back on or would it mess it up?
to do the head part pick the cylinder then fit it to bottem with scale after that select the top point/vertices and use scale to fit it now to make it go up like he did then you press e with the top point select then use scale repeat that unilt the top part do the opposite
Here is the numbers and letters to press since I think that the speed is difficult to make it understand but the keys are
Shift A and select an mesh-> then cube
Make sure you are selecting the cube then press
gz1
sx.5
gx-.5
sy.5
ShiftD
gx1
ShiftD
gz2
sx2
gx-.5
click button right leg
ShiftD
gz2
gx1
ShiftD
gx-3
For the entire body. Watch for head cause its much simpler now. If you still confused just keep duplicating with shiftD and moving them to where they should be.
Thank you.
at the same time?
@@migsplayz472 No, its separately. You should see the cube move after you press each of the keys listed and pressing enter in the end to exit out of the movement. Then going to the next step.
tysm
How do i go into 2d view
For those that are confused by al those numbers and letters. G is the hotkey to move and object. R is the hotkey for ROTATE. S is the hotkey for SCALE. He then follows it up with x ,y, or z. Those are the axis. Whenever you move(g), scale(s), rotate(r), you can restrict it to any of those axis by pressing it after . So when he said, gz, he means your grabbing it and them restricting it to the z axis only. Which is up or down in blender.
he then follows it up with a number. Thats just how much your are scaling, rotating, or moving the object.
Shift+D is duplicate.
If youre going to model in blender get used to those hot keys. .
Acctually really helpful stuff I couldn't understand from the vid I discovered from this and common sense
glad you got it. check out The Cg Essentials. He has a lot of vids bro. Good stuff for new blender users@@thegamingworld8871
You have no idea how much this helped me
what is numpad 1???
@@NX1787 the number 1 on your number pad. not the 1 above the Q.Anytime someone says numpad x(number) they are referring to the number ony our numberpad not the one on your keyboard
If this is what it takes to create funny lego avatars I do not even want to imagine the pain of creating realistic or humanoid characters
Probably less mathamatic and more focused on your talents with molding
It really shouldn’t be that hard, this is just a bad tutorial
@@Tchbldd This is like the only tutorial on UA-cam
@@DevilzKeeperlol yeah
@@Tchbldd bro are u just dumb
1:40 bro literally said every nuclear launch code in the world and nobody noticed
💀
still dont know what notepad 1 is
@@ulti-nox579 Numpad 1
@@ulti-nox579 its numpad 1, and if your laptop doesnt have numpads you can emulate numpad in blender's input settings so that your normal numbers act like numpad shortcuts
@@ulti-nox579 numpad 1, it's the "1" on ur keyboard on the right. ur keyboard might not have those extra set of keys
I saw JoJo; I clicked. I saw TDS; I became interested. I heard actually good commentary; I subscribed.
yes.
@@drkujo-zd4jujotaro is Dat u😮
What..
His name isn’t jojo bruh😂
@@Leo44256 doesn't matter: 𝙏 𝘿 𝙎
never witness anyone list hotkeys like that before - im thoroughly impressed
how do u go into 2d mode
@@freedom8368 press the number 1 on your numpad. If you dont know where the numpad 1 is its the number 1 at the side of your keyboard
kind of hard to follow for me but I did somewhat fine. Jsyk, there is a setting in blender that you can use to show what keys you are pressing possibly making it a little bit easier to follow for some people. Thanks for the tutorial, it helped me learn some important things I'm going to need for future builds.
an easier way to build up the head is adding in a cylinder, positioning it at 3 on the z axis (assuming the torso is at 0) changing xyz scales to 1.25 and going into edit mode where you should be able to bevel the top and bottom faces until it looks like a head. i like to set the amount of segments to 4, but you can set them to any amount, whatever you think looks nice. i would definitely recommend keeping the width around 0.5 when youre beveling, however. hope this helps anybody having trouble with the head piece.
thank you man i appreciate you so much like genuinely have an absolutely wonderful rest of the day you actual angel.
how do I turn on symmetry like he did??
@@LifeOfCorpse same problem
I remember watching a super long tutorial to make a low poly tree, and while it was pretty helpful, yours just gave 60% of the information from that tutorial in a mere fraction of its time. awesome stuff!!
Instructions unclear, i've somehow made a strawberry donut with sprinkles on top
😂nice
As a person doing this right now, here's (kind of) how to do the head, the tab bottom is to switch between edit mode and object mode, E is extrude which is in edit mode, DO NOT USE YOUR CURSOR TO HIGHLIGHT THE WHOLE CYLINDER, only about half of it, after you do that, click the scale hotkey, which is S, raise it up over the y-axis and keep switching between edit and object mode with E and S, eventually you'll make the head.
Holy shit thank you. Almost gave up but this actually told me how to do it.
i dont get it
dude thank you
I hope you live a long amazing life omfg tysm
Genuinely the best person I know
this taught me more about modeling than any other tutorial
This may work for Blender... but it's not a good modeling tutorial. The knife tool bits were especially painful due to all of the ngons created that would not behave well in any normal animation (anything that involved actually weighting the vertices to a skeleton), and when you have non-flat surfaces you'll get super weird shading and light interaction. For a beginner "this is how you get something that can go into Roblox" it's fine... but I'd highly recommend some more in depth modeling tutorials.
Theres always plan B, hire someone to do it for you.
Holy moly a blender tutorial that actually mattered to me
I was learnin' blender, and I came across this video, it has really been helpful for my role in TDS modeling.
Im a new dev
how do u add the model to blender so it csn trace
@@freedom8368 Watch the videom you will understand
@@freedom8368 do file, import, obj then find ur file
I might just be dumb, but I found the tutorial kinda hard to understand. It might be cuz Im a newbie Blender user
Thanks for telling me. I'll try to change the structure for next time.
@gallantwhite_theadminoverseer it’s not a mobile app, it’s on Pc
@gallantwhite_theadminoverseerlol
@@clonemacewas ez to understand
😂
One of the best blender tutorials I've seen and I've searched hundreds.
Please do more, especially painting the characters and then animating them ready to export to Roblox.
Keep up the great work
Thanks man, I will.
$10 for the roblox rig is INSANE 💀
real
Can you explain how to transform the cylinder to trace the roblox rig's head? It'd be really helpful. Btw, new sub, this was the best tutorial Ive found on this topic
@dragonyyisback thank you so much
@cyrildragonaura23literal angel THANK YOU
Edit: HE GOT DELETED NOOO WHAT WAS THE ANSWER
bro went so fast my brain got fried.
I think it would be better if you went step by step and explained how you did things, a lot of people don’t know how blender works
well people should originally take the time to learn blender first because going over controls and etc isn't really his duty as that isn't his videos purpose, yes people might not know what controls he uses during the modelling but for fundamentals beginners should be taught that directly by youtubers who instruct it
True
who asked :trollface:
@@GodOfHyperdeathReal 💀
yes pls.
This actually a GREAT guide to geometry in blender.
brotha i have been lookkin for a tut that explains this for months thank you
also how did u load the obj in it didnt work for me
2:11 i had slowed this thing down to max slow to see what this man did he outline only the top part anf basically what u do is press e bring to the other lane and then press s and outline it with the head
I loved the part when he showed us how to put the rig in blender
fr
i came here looking for answers too, you need to click : archive and then "import"
hit file import obj file and put it in
3:11 One little tip... Press Ctrl R to loop cut! Plus use your mouse wheel to make more cuts!
@swaraj_goswami Okay so You got to go into edit mode then, press 2 on your Num pad then, Ctrl + R
that tracing process sounds like chanting for the devil in code
Lmfao.
i like to watch blender beginner tutorials for no reason even tho i have months of exp
this is the same as edging
5:41 minutes to watch 3+ hours to understand and do what he did 😔
After doing all of those numbers and letters, i cant do what he did with the head and the cylinder. I just dont know what he did there
bro the tracing part helped me so much ty
why are you actually the best person on this planet
just watching this makes me cry because of how good you are :(
did not understand anything :(
You have a very funny voice, in a good way. Not in an offensive way. You seem like a funny guy. So Imma use your channel more often.
The main reason why I'm here is literally explained at the start of the video
2:27 these words make my day
Can you make a tutorial in how to import it, and rig it so you can use as a starterCharacter pls?
I'll never forget my one of my first blender tutoriasl. it was this, i make good models now.
I love how he starts off with tds cause he knows thats why were all watching this video
im watching it for phighting
@@yippiieeeeme too!
Ive been trying to figure out how to select a loop cut for like 3 hours when I do a loop cut I cant select something its getting anoying I cant even do anything
Subbed.
Amazing Channel.
But one thing...
Can you make a tutorial on how to import this into roblox studio?
And then how to attach it to an avatar?
(Assuming you have the time)
just a question, but in edit mode where he reshaped the vertices, how did he scale them like that to fit the head?
so he extruded the vertices at the very top of the cylinder then scaled the vertices
ignore my last comment, can you expand on how to trace the head?? this is my literal first time using blender so im kinda dumb with it ngl
IM YOU 1000TH SUBSCRIBER
Let's go! Thank you!
This tutorial made me wanna cry
this is so confusing!
Please answer!
I seen bemmy ducky, dino and other stuff on roblox. I have no money and don't know how to use blender.
Using roblox studio only is their a easier way to make my dream outfit come true?
imagine being poor and stupid can't be me
@@b_bucketdeadoh shut up this video didn’t make any sense and he missed key details for beginners…
@@NinoMezzy thank you. He's probably just a kid or doesn't have anything his self
@@NinoMezzy I am new to blender myself and I am not as dense as you and danny. As we speak I am already developing something you'll never be able to do.
can you make a detailed iron man model tutorial? and also with what short cut keys you are using
You will need to learn how the keys work, doing keys for a model more than shown in the video will be insanely hard, and it will take a lot of time to follow and get detail. I recommend just learning how to model and learn how the program works. Much easier and the final design will look unique.
I dont understand what im doing wrong. everytime I put gx-.5 it dont work huh???
how do you trace the head?
I had some difficulties
For a new blender player i didnt understand Jack and i have tried following the tutorial on how to remake the model and im lost in the new update but its still a nice vid
whenever I try to trace the head, it just ends up a cylinder with a circular line through the middle
same, did you find a solution?
@@North7809CTRL + E to extrude. S to scale, Press S then X, Y, or Z for scaling on a specific axis.
i use the older version, some of the commands like for example ctrl+b do not work. I use the older version cause i have a windows 7😅
Hi! This is an amazing tutorial! I have a quick and probably dumb question XD. How do you color the character after you are finished?
I'll do a tutorial on it soon.
How do you insert the dummy into blender I’m having trouble doing that🧐
this tutorial is great but i can't seem to make the rig to go seperately instead it's always fix together
Press the keys in top comment, and press enter after each line.
god i wish my laptop was good enough to use blender nice tutorial and video rlly nice 👍
How do you extrude the cylinder. I dont know what you pressed to do that
Hot key is E with a face selected.
I’m still stuck in head part :( he is too fast
yea and the head isn't good for me cause it is missed shaped :/
there's literally an option for slowing down the playback. bruh.
How did you make the cylinder like the head shape?
Select the cylinder, press S to scale, and G to move it. You can also go into edit mode, select the top set of points, and press CTRL + E to make more points. Repeat until your model looks like the roblox character.
@@indigotophat9580 this only works on the side though, when i use top down view its all messed up
@@twentyeight-p3h don’t use the top-down, you just need to follow the steps using side view. It works, but took me a couple tries. Don’t give up you got it!
how do you make the head scale sideways like that broooo
This probably sounds stupid but I'm new to blender. How do you trace the head using select? I've been trying to see if I'm missing something. It doesn't really let me trace it and I can't find out how.
hey did you ever find out how?
Select the cylinder, press S to scale, and G to move it. You can also go into edit mode, select the top set of points, and press CTRL + E to make more points. Repeat until your model looks like the roblox character.@@Da_Sith_101
there are many tutorials which how how to use the keys in this video.
How did you manage to do the entire head in 2D and so quickly- whenever I scale my cylinder it just moves around and I have no idea how to use the extrude tool etc to shape it so easily
Can someone explain to me the part where he duplicate the head?
i understand all the character creating stuff, but i get lost when actually importing it back into roblox studio for my game. I export it as a FBX and imported it into roblox. First issue I experienced was that the colours were GONE. Then, I had no clue how to rig it and make it an actual humanoid. Please make a tutorial for that :c
If you have never used blender then I recommend watching some tutorials that go over the basics. And well to do what is happening in the video, all you need to know are the basics to get a general understanding of what is going on.
thanks cuh
im confused on how to do the head im completely new to blender
bros acting like ik how to do anything
Fr😭
maybe because you don’t have a pair of ears
@@jaxe9751😂😂 sure
The only knowledge you need to accomplish this is how to download blender
You should have basic blender knowledge if u Wanan do this
YO thats so cool, im begginer 3d developer, so that video helped me tysm :3
How do we import it?
There is an easier tutorial
Im new to blender and this really helped out, thanks man you just earned a sub lol
Bros saying his coordinates 💀
this is perfect, i can finish practicing by the time im 19 and have enough money to move to virgina assuming they are still hiring for that area, then i can make good money doing something id enjoy for a game id love, ive mostly ever struggled on studio ironically despite having great experience on blender, autodesk maya, and other more niche programs.
Is it possible to re-model the arms instead of "adding" to it?
Such as making the arms realistic rather than blocky?
Sorry any bad English.
No worries at all on grammar. Yes, you can definitely remodel the rig however you want.
Ik it’s been 11 months but I hope you see this. How do you sculpt the head I’ve been searching but I don’t know how to do it could you tell me the keys?
Add a cylinder, edge select mode in edit mode, select the top ring, and press E and S to extrude and scale it. Then F to fill the empty face.
@@clonemace thx
@@clonemace im so confused because i tried doing that and it just looks lopsided
@@michelleredmon9801 make sure you scale up then extrude or else it wont do it for both sides which can make it lopsided :D
Love how you just dont show anyone how to do this part 2:15
He did, what are you on about?
@@Blooppleno he didnt
@@Otavio-jy8dm he said to extrude and scale the cylinder so it lines up with the head???
Do you have any specific settings on your bevel. Everything else went fine but as soon as i go to bevel it everything just breaks and i don't know why please help.
Terrible tutorial. Not beginner-friendly and WAY too hard to follow, then proceeds to lock the completed rig under a $9.99 pay wall. Ridiculous.
When I put them at a position 0,0,0 the r15 head just floats on top of the body
is there anyway I can fix it?
Just manually move the head down
Bro ong feuch you, nga be doin these shits quickly so dumb people buys his 9.99$ premade rig from the shop 🙏
help on head part? i get the cylinder, trace the lines but when i go into top down view it looks horrid and doesnt match top down view side, only on the sides
Do the same thing for the sides
Ngl the head is impossible unless your on steroids
Lock in
luckily i am
yo i cant "take the head of a r15 rig" idk the functions to do that
nvm change of plans whenever i select it its all selected and all is rig mtl 1-3
DAWG HOW THE FUCK DID U SEPERATE IT😭
So basically, in the import screen on the side there is a section with all the splitting options. What you want to select is split by GROUP (the standard is by object).
OBJ exports on roblox are barely functional, I really hope it eventually gets fixed, or maybe even a better fbx export option. I mean like official in-studio model exports have been completely broken and abandoned as far as I know. That's probably why you want to trace it and not use the raw exported model, as the quality and stability of exported models is a dice-roll. Working with these studio exported models raw is pretty scuffed in my experience.
This has to be the worst tutorial of all time 😭
This has to be the worst comment of all time 😭
@@Elias4funnnthis has to be the worst reply of all time😭
@@uaw_1 This has to be the worst reply to a reply of all time 😭
@@Elias4funnn This has to be the worst reply to a reply to a reply of all time 😭
Ive learned it now thank you my king
Oh my gosh ty! This rlly helped me!
thank u for not putting any music in the video, i can listen to my own music now
For some reason my mirror modifier does not work, I click mirror after following the steps and nothing happens.
bruh your actuals so helpful ily
Really enjoyed the video, but just had a question about how to rig the avatar modeled in blender: since I need to animate it, do you have any clue on how can I rig it?
Don't know if you will see this but I have a question, is there any way to make differences on each arm while still having a mirror modifier? Can you disable it at all for one step and turn it back on or would it mess it up?
How do you seperate the mirrored parts bc when i upload to roblox studio the legs are always 1 mesh instead of 2 meshes
damn this was made in my birthday thats crazy lol
and thx bro
I need to presse what on my keyboard for add a block please?
Press*
Kinda satisfying to watch
to do the head part pick the cylinder then fit it to bottem with scale after that select the top point/vertices and use scale to fit it now to make it go up like he did then you press e with the top point select then use scale repeat that unilt the top part do the opposite
Thanks! I plan on using this for an upcoming nextbot game.
I was using the R15 rig, for some reason the limbs arent accessible meaning the rig is just one big model. How do I fix this?
I would use the R6 rig base.
@@clonemace tried that also, got the same result
@@Vampr1c14 What do you mean by it being one model? Normally you can hit a drop down arrow to see the components of a model.
did you solve your problem? because i have the same problem
@@carson42-e4b weirdly it's not there
How do i enter edit mode, i feel like this is meant for pros... I AM NOT A PRO...
press tab on your keyb or at the top left drop down switch from object > edit mode :D
@simonwazhere thx! This woulda been helpful before I devoted all my time to tinkercad, lol!
@@JestyTheJester of course, hope it can help u in the future potentially :3