Silverwing Quick Tip: Octane Capture AOV (Material Nodetree to Seperate output Pass)

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  • Опубліковано 8 січ 2025

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  • @StudioXSCarrara
    @StudioXSCarrara 2 роки тому +1

    Thanks for all and merry Xmas !!💫

  • @SlayeRFCSM
    @SlayeRFCSM 2 роки тому +3

    The Big Brother is obviously watching me. There is no other reason why could YT always know what i want right now as the tutorial aid. Huge thanx for this information - that'll help me very much in my current project! Merry Xmas and a Happy New Year as well of course!

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      This is very interesting. Maybe you are telepathic. No big brother here... Ha ha ha!
      Though this is super nice to hear! Appreciate your kind words!

  • @thomascollier7754
    @thomascollier7754 2 роки тому +1

    Thank you for sharing so much knowledge this year!

  • @voodoorampager
    @voodoorampager 2 роки тому +4

    Bro I just wanna say a huge thanks. This is like a video manual and im learning so much even though ive been using octane for years. Please dont stop!

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      Hi Glider, thank you very much for your kind words. I am glad to hear that you like my content. I definitely have planned to keep those up.

  • @zotake
    @zotake 2 роки тому +1

    Great one! I didn't know about it. Thank you! Happy Holidays Raphael!

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      Thank you. Great to hear the vid provided something new 🙌

  • @SidharthGanguly
    @SidharthGanguly 2 роки тому +1

    Supererb! Thank you :)

  • @fernandolardizabal458
    @fernandolardizabal458 2 роки тому +2

    These AOVs are really handy. Well implemented IMO.
    Thanks Raphael!

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому +1

      Yeah. Its good to know about them. They can come in handy 🙌

  • @bulba1561
    @bulba1561 2 роки тому +1

    ive been gone a while but im back and ready for more amazing tips! so informative and concise. tysm

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      Hey, very nice seeing you here. Thank you for coming back to watch my vids!

  • @bokasonic
    @bokasonic 2 роки тому +1

    What a video to call it a year! Thanks for your work, there's been a TON of knowledge bombs dropped here. Happy Holidays and Merry Christmas!

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      Thank you so much for your kind words. Very much appreciate it! Merry Christmas and a happy New Year to you!

  • @AndrewTsymbal
    @AndrewTsymbal 6 місяців тому +1

    Thanks for the great tutorial!

    • @SilverwingVFX
      @SilverwingVFX  6 місяців тому

      And thank you for your comment. I really appreciate you like it 🙏✨

  • @rajandp7653
    @rajandp7653 Рік тому +1

    Please don't stop these tips videos

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Thank you very much. I try to keep those up :-)

  • @WORLD_Z3RO
    @WORLD_Z3RO Рік тому +1

    Thank you so much for this.

  • @iraklikurashvilii
    @iraklikurashvilii 2 роки тому +1

    Great tips as always! Wander if you could make quickish tips about new octane nodes and features.

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому +1

      Hey there. Thank you very much.
      I put that idea on my list. This probably needs a couple of tutorials.

  • @mattkingmotion
    @mattkingmotion Рік тому +1

    @SilverwingVFX great tut, do you know of a way to use this technique or similar to get the Toon outlines ( outline colour ) as an AOV pass? I cant find a solution.

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Hey Matt,
      thank you very much for your comment. Unfortunately I do not.
      The only way that comes to mind is to use a falloff shader in a gradient. But that only really works with objects that are sort of round.
      As I am focused more on photorealism I do not know a lot of those NPR rendering techniques unfortunately.

    • @mattkingmotion
      @mattkingmotion Рік тому

      @@SilverwingVFX No problem thanks for replying. Ill try figure it out. It sort of works with your technique in a way in that if you plug a RGB spectrum into the Capture Texture connection it recognises the outlines of the toon ( but its then in the render which is not what I want ) but if you plug a RGB spectrum into the Override connection it makes the whole surface a solid colour in the Custom AOV pass. Very annoying.

  • @umpfdesign9468
    @umpfdesign9468 2 роки тому +1

    As far as I can tell I've repeated your process exactly but I'm getting a white alpha for the whole object, no information about the texture I'm piping in? I've set the octane tag to custom AOV2, set the capture AOV to custom AOV 2, enables it in the octane render settings. Material node is simple, Image texture - Capture AOV - Gradient - Diffuse. Strange

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому +1

      Hey there and thank you for your question. By setting the octane object tag to AOV two you chose the whole object to be a matte. Therefore not revealing any other AOVs that might come in through the nodes. Basically you have two AOVs on top of each other!

    • @umpfdesign9468
      @umpfdesign9468 2 роки тому +1

      @@SilverwingVFX Thanks for the response!

    • @SilverwingVFX
      @SilverwingVFX  2 роки тому

      @@umpfdesign9468 I hope it helped 🙌

  • @vladolareanu
    @vladolareanu 2 роки тому +1

    thank you so much for everything you share