My Blender 3D Crafty Asset Pack will be on sale this weekend for Black Friday! 25% off on BlenderMarket. Also... Use the code "BF22" for 25% off anything on my Gumroad! app.gumroad.com/southernshotty blendermarket.com/products/crafty-asset-pack
Instead of worrying about UV packing, you can use UDIMs instead, which gives you more resolution, and much more control over resolution. UDIMs are very commonly used in VFX, but most Blender users don't know about them. UDIMs make working with UVs much nicer, especially for complex objects with multiple materials.
Additionally, there's a lot to be said for having human-editable UV layouts so it's not always great to have UVs packed all over the place with no continuity between adjoining faces, in case you want to paint/clone something on the texture later. Of course many 3D tools include 3D texture painting now but they're not always great.
I think other than rigging and addons I've been guilty of all of them. My big one was totally reliant on box modeling as I moved over from 3Ds Max and that was drilled into us as the best way to model.
@@MihailBurduja Starting from a single face is possible even a single vertex I guess that would come under Polygon modeling/edge extrusion on from that is Spline/curves modeling, Boolean modeling Parametric modeling. Procedural modeling and sculpting while I don't use them all (some not at all) they are great to know as can save so much time and headache.
I have heard a lot of these tips before but they were never explained well enough to really know how to fix them myself. Your examples of each solution are perfect, and already helped to massively improve one of my recent scenes. Fantastic video, thank you!
Modeling at scale is a mistake many many people make and they don't realize that. Models have to match the size in real world, and lights have the real world measurements as well, and even materials have units built-in like SSS. I saw a lot of people just blindly move the slider of SSS on a 10 meters human model and just eyeball it. Scale is a big part of PBR rendering.
07:11 Keep in mind setting high noise threshold can make for some splotchy areas if you're dealing with some particularly difficult fireflies; in some worse cases, using noise threshold at all can be a problem.
Yoo congratulations 👏🎉 on getting the RTX 4090. Now we will get more great videos from you. You went From 2070 to 4090🔥🔥🔥 Huge jump in performance . I'm waiting to get mine next year along with the 7950x3D CPU
that is what happens when good old youtube watchers like us listen to advice from a person who has been doing this for not so long and most of your tutorials actually come right after something u have been learning online a for an hour a minute before u made them. if u actually tried to teach people something rather then trying to make urself look cool we might all be able to benefit and learn something rather then having to watch the same video a million times to follow step by step what u do which is mostly learning bad practice which later is harder to forget.
So what should i do instead of box modeling? You say its a bad practice but provide no alternative. And the problem is in bad topology but it can be fixed.
My Blender 3D Crafty Asset Pack will be on sale this weekend for Black Friday! 25% off on BlenderMarket. Also... Use the code "BF22" for 25% off anything on my Gumroad!
app.gumroad.com/southernshotty
blendermarket.com/products/crafty-asset-pack
Yes, a detailed mistake series would be amazing! Thank you!!
Instead of worrying about UV packing, you can use UDIMs instead, which gives you more resolution, and much more control over resolution. UDIMs are very commonly used in VFX, but most Blender users don't know about them. UDIMs make working with UVs much nicer, especially for complex objects with multiple materials.
Additionally, there's a lot to be said for having human-editable UV layouts so it's not always great to have UVs packed all over the place with no continuity between adjoining faces, in case you want to paint/clone something on the texture later. Of course many 3D tools include 3D texture painting now but they're not always great.
I think other than rigging and addons I've been guilty of all of them. My big one was totally reliant on box modeling as I moved over from 3Ds Max and that was drilled into us as the best way to model.
what's the alternative to box modeling? starting from a single face?
@@MihailBurduja Starting from a single face is possible even a single vertex I guess that would come under Polygon modeling/edge extrusion on from that is Spline/curves modeling, Boolean modeling Parametric modeling. Procedural modeling and sculpting while I don't use them all (some not at all) they are great to know as can save so much time and headache.
That's beginner stuff? Puts things into perspective for me.
I have heard a lot of these tips before but they were never explained well enough to really know how to fix them myself. Your examples of each solution are perfect, and already helped to massively improve one of my recent scenes. Fantastic video, thank you!
Great Video! The ending was kinda abrupt but still very informative! Thank you :)
Great tips, even for non-blender 3D programs!! Well done, as always!
Great tips and good pace. It was well explained and easy to watch :)
Rendering all at once : very useful tip for me, thanks !
Yes 🙌, break on each of this topics !!
Thank you for this useful content and yes a serie like this on specific topics would be awesome !
Modeling at scale is a mistake many many people make and they don't realize that. Models have to match the size in real world, and lights have the real world measurements as well, and even materials have units built-in like SSS. I saw a lot of people just blindly move the slider of SSS on a 10 meters human model and just eyeball it. Scale is a big part of PBR rendering.
Great tips. I am guilty of some of them. I do agree with the thoughts on add on's
i love these types of videos ! it helps a lot ! thanks !
07:11 Keep in mind setting high noise threshold can make for some splotchy areas if you're dealing with some particularly difficult fireflies; in some worse cases, using noise threshold at all can be a problem.
I'm a bit confused what he means by number 1 with box modelling. What is his suggestion on how to fix being reliant on it?
Thank you king ❤️
Yoo congratulations 👏🎉 on getting the RTX 4090.
Now we will get more great videos from you.
You went From 2070 to 4090🔥🔥🔥
Huge jump in performance .
I'm waiting to get mine next year along with the 7950x3D CPU
that is what happens when good old youtube watchers like us listen to advice from a person who has been doing this for not so long and most of your tutorials actually come right after something u have been learning online a for an hour a minute before u made them. if u actually tried to teach people something rather then trying to make urself look cool we might all be able to benefit and learn something rather then having to watch the same video a million times to follow step by step what u do which is mostly learning bad practice which later is harder to forget.
Great #blender3D tutorial as always.
how can we fix being to reliant on box modeling? Great tips and nice video :)
I want to know it too. I might be wrong, but he didn't say what the alternative was...
Thanks for the info - super useful.
Sure I'd like you to make a series on it.
Thank you!
Thanks a lot for video!
So what should i do instead of box modeling? You say its a bad practice but provide no alternative. And the problem is in bad topology but it can be fixed.
please do tutorial about rendering in separate layer and compositing (video from 4:05 to 5:07).
scenes, layers, and compositing would be a good tutorial. I never use it and I'm always complaining my computer is too slow :)
ngons are useful for hard surface because you can boolean them without destroying your mesh
5:03, can you please teach us that in a future tutorial?
u have to put ur work on the blender splash screen
Yo is that n64 cartridge a tutorial somewhere?
03:01 HDR files don't have the light strength baked in absolute physical units?
Any tutorial on how to use your texture pack and add some depth on to it?
What do you mean depth? :) Would be helpful to know
Yeah, I really want to know where I can get that Blender theme you have going on there...
github.com/kame404/Blender-Themes
@@SouthernShotty Thanks Shotty!
I love you, nomatter where are u from
real time cycles you say..
and know one big mistake of ALL blender youtubers? They advertise f!@@$$ addons and use it in their videos!
😅 I definitely learned something new here! Great tips on becoming better at Blender 🥲