Unironically yes but I'd argue this change would only he enjoyed by spy mains and comp players. For anyone just having fun this would be NIGHTMARE. ESPECIALLY due to bots now also killing their own teammates, making it impossible to leave spawn...
man das crazy i used to play sniper and already hated spy got decent at spotting them but like their still so gadamn annying also playing the nom nom guy or tank would be harsh with the minigun just spraying down the medic and double barrel guy
Also, in deep rock there is no limit on how many times you can revive your teammates, meaning you could C4 your friends as many times you want and still win the game
The fact that I found this video by looking for a clip of Lethal Company where a guy gets freaked out by a spider, and his friend was in the way of the exit, so he with zero hesitation shot his friend point blank with a shotgun to get past him. It was hilarious and everything great about friendly fire.
watched a grenade bounce off a termanid in helldivers. watched it tumble gracefully through the air. remembered I was 3 feet from said termanid. was liberated. 10/10 please add even more friendly fire.
One time I had fun with friendly fire is when me, my cousin, who was visiting at the time, and my dad went to an arcade 1up. We played a beat em up Spider-Man game, where if there are no enemies on the screen, you can fight each other. Every single time we cleared a room or were told to move on, my cousin and I would look at each other and immediately start fighting each other. My dad would sometimes join in too.
My favorite Deep Rock Galactic moment ive ever had was when the Gunner and Engineer both died in the same spot and managed to plant C4 on them before the Scout could get there. The stareoff between me and Scout was the longest 20 seconds of both our lives.
i think the issue with friendly fire, is that its always funny the first time. And then as it happens more and more its just not fun. Getting domed by my own teammate and waiting to respawn isn't fun. I think i'd uninstall overwatch and valorant if that shit had friendly fire. edit: I think its different for games that r meant to be played with the boys versus games you play with randos. Getting team killed by a random is very rarely funny but when ur with the boys no one is trying to make others have a bad time.
Doesn’t work in Halo Inf. With all the power weapon hungry 10 year olds, you can’t pick up a rocket launcher in front of them or you will be killed for it.
it obviously doesn't work in OW. half the abilities are massive AOEs, you would have to remove all the tank heroes and make the maps way more open if you wanted that to happen. imagine trying to use shatter, dva bomb, death blossom, deadeye, blizzard, etc
Or it turns into a useless feature because you get penalized after one TK which renders the feature almost useless. *cough* *cough* Insurgency Sandstorm *cough* *cough*
As a big brawlhalla (another platform fighter similar to smash bros) player, team damage is an integral part of 2v2. If used well, team damage can let you hit your teammate back to the stage if they have no jumps to get there alone or stop their knockback as they inevitably fly towards the killbox with a weapon throw. However its important for balance because it makes team combos harder to pull off and as stellarjay said you have to be careful about spamming and your own positioning. On top of this some of my favourite and funniest moments in the game have come from me or a teammate either accidentally killing each other and throwing the game or thinking our win is so guaranteed that we stop 2v1ing the enemy and instead 1v1 each other leaving the last man standing to fight the remaining enemy. Needless to say ive lost a lot of elo from the last man standing not clutching up. But without team damage, the 2v2 experience would be so much less fun. Great video. Nice to see you back ❤❤
Literally the most underrated channel on youtube. And I don't mean it metaphorically or rhetorically or poetically or theoretically or in any other fancy way... Dead serious 100%, the most underrated channel on youtube. And yeah I might have said this to multiple channels before, but never have I ever *truly* meant it, and definitely not as much as I mean it here.
My only issue with friendly fire is randoms. Like you said people abused it and it was miserable because you either deal with someone ruining the game for you or getting kicked, thus ruining the game. I loved the funny moments team killing my friends in a call with me on accident, but with randoms that are for some reason so tempermental that even one stray bullet catching them will lead to them griefing the whole game its a problem. For example, I was playing insurgency PvE and there was a melee enemy about to stab my teammate in the back. I killed the enemy but a couple of bullets hit my teammate. He took that as an invitation to teamkill me every time I spawned for the rest of the game because "I didn't save his life, I shot him twice" since he didnt see the enemy
I lile that in BG3 there's exactly one subclass out of 46 who's main features is that it removes your friendly fire and thus allows you to go completely nuts with the fireballs 😄
A random game called helldivers is fun just because of FF. It forces you into a top-down camera shared between 1 to 4 players and you can't exit the cam (you can annoy your friends by not moving and having everyone stuck). And the fun part: nearly every action you do can hurt your friends such as calling in equipement dropped on the map at mach 1 on your friend...
One of my most vivid gaming memories is me and the boys playing SWAT4 for the first time. First level. First room we breach. Two of us take one doors, two the other one. We go in on the count of three: One. Two. Three! We kick down doors, one of my friends shouts "I've good boogey!"... and shoots me with a shotgun RIGHT in the face. We never realised the doors we were breaching were next to each other.
So there this party game called duck game. And it's my favourite game. It's just so fun. And it has friendly fire. Witch is hilarious. Because you play a bunch of quick rounds and you're just a one-shoot with any weapon. Making it really easy to kill your teammates. Sometimes you don't think about the fact that you have teammates and just shoot the person close to you withch might be your teammate. This creates this fun dynamic of you being scared of your teammate because they might shoot you on accident. And there's also a little time between the round ending and you getting your point. And the thing is you can die then and not get a point. But you've already won so killing your teammates doesn't really matter then. But sometimes two people think that and just shoot eachother at the same time. Which is hilarious because they just lost a free point. I definitely do agree friendly fire adds a lot to games.
Old vid, but I'd also bring up intruder. I'd rather not go into a whole bunch of detail here, but it's a 2 team shooter that offers a complex tactical experience if that's what you want, or an absolutely chaotic mess if that's more your style. Either way, friendly fire is integral to the game. Funny moments if you're playing for chaos, and if you're playing even a bit more seriously (still usually pretty casual though) players aren't marked, so unless you can spot the tiny indicator of which team they're actually on you and an enemy could end up staring at each other for a bit, neither realizing the other is an enemy. Conversly, you bump into a teammate and don't realize it, and blow their head off. It also has permanent proximity chat, even when using a radio everyone nearby can hear you, so if you aren't careful you'll divulge all your plans to the enemy of they're nearby. I'd recommend checking out valefisk if you want to get more of an idea of what the game is exactly.
Last month, I completed It takes two with my brother, and i loved sabotaging him in the chapter with nails, but seriously, by the end, the friendly fire turned off, and honestly, at that time the game did became a bit less fun just shows how friendly fire is very important
I had an experience in helldivers 2 where me and a LEVEL 150 WERE HAVING A FULL ON WAR IN A WAR This started from us staring at eachother until HE initiated it by blowing my head off with a revolver, may i note this was the most fun i had in the game
Talking about team damage in battlebit reminds me of a friend who became good at killing people in dayz on non pvp servers by finding ways to kill without directly killing them. Like posioning thier canteen or jumping out of cars he was driving or driving them into walls etc etc.
I've been a huge proponent of friendly fire for as long as I can remember. I can count on one hand the number of times in my life that I felt that a game lacking friendly fire was a good idea and I reckon that probably the only actual example I can think of off the top of my head is Terraria, which would be a literal nightmare during boss fights. Hell, I'd turn friendly fire on playing Terraria if it was disabled during the spam-fest that are its boss fights (the bosses are balanced around ridiculously high dps checks and require constant screen-spanning attacks to spammed while dodging a bullet-hell of attacks). I think almost all multiplayer games benefit from some form of "negative interaction" or "game-mechanic antagonism" being possible between friendly players, even something as simple as body-blocking or "damageless" friendly fire (where the shot is blocked, and the hit friendly flinches as though damaged without the damage applying).
I know for a fact you are gonna get more and more popular. you just makes sense in every video and im so glad i found your channel - a wizard of legend enjoyer
One of the best games that I played with friendly fire is Starwars Battlefront on Xbox. The Xbox before they knew there would be a second one. The way the ai is so stupid and unpredictable but also so sensible and organized forces you to stratigize everything you do or else you could let your team down. The enemy team is beating yours in a hallway? Grenade! But no, because you just blasted seven of your guys to Valhalla. You're trying to snipe, but you're in a crowd. It's ok, in fact, they could act as cover! They all run in front of your gun, and you kill them. It gives you so such a big sense of responsibility and the need to get good because if you're not killing the enemy, you're killing your team. And again, with the stratigizing, it helps immerse you in the game. It's literally Star WARs. You feel like an important figure in the midst of a war. (And it's funny as hell accedentally shooting your friend and seeing them on the leaderboard labled as nemesis)
I feel like the best way to balance friendly fire is the forgive system. Works both for the competitive and fun aspects. Also awesome vid, glad to have you back Jay. And congrats on the move to Japan !
How did you forget to mention the whole genre defined by friendly fire, the grandfather of it all, beat em ups? Literally fighting your friends when they piss you off to decide a feud during downtime with actual game mechanics designed for it is awesome
in apex legends my friend and i used to punch each other, when one wasnt looking, off of cliffs and many times punching the other into a full squad and leave them to die shit was peak lmaooo
What can I say - team damage is just funny. I play dnd and in a campaign with my friends I am notorious for taking more damage from my allies than my enemies - as much as I hate being downed because of it - it is monumentally funny to die from fall damage from a crows nest due to being on low health from getting slashed and burned in the face from them - only to get back up again - only to get hit with "acid" splash - get crazy nightmare hallucinations - and then get abducted after falling off the side of the boat - and then getting my eyebrows singed off after waking up again, my character fails the insight check to realise it was a prank and I think they saved me from something
me and my 5 stack in valorant ended up playing cs2 we ended up killing eachover till there was only 1 person who wasnt banned the biggest enemy in that game was OUR TEAMATES so while friendly fire is amazing just dont hand it to 5 idiots who are perma banned from cs2 comp
I was wondering if Thestellarjay was going to talk about Lethal Company because of his video on proximity chat and co-op "horror" games. So when I saw the game in the first few seconds of the video I knew that he was already on it 😂
1 minute in and he’s already giving me flashbacks to when our younger brother used to just sprint through New Super Mario Bros levels for the wii killing all of us immediately. I couldn’t be happier right now 🙏🙏
I pretty exclusively play Hunt: Showdown and they do friendly fire pretty well. You just deal less damage to your friendlies. So you can shoot each other for the shiggles without (usually) dying and ruining your run.
most fun thing to do in fortnite back in the day was to kill all ur team mates in a squad match then camp in a bush the whole game to jump the last 2 groups who are fighting each other and getting the win
I love Helldivers 2, specifically because it seemed to deliberately keep this mentality in mind with design. Friendly fire is ALWAYS on, which is a problem because it's a hectic horde shooter with a metric boatload of orbital and aerial explosives to drop on enemies. But they added this idea of needing to jump through additional hoops to navigation too. You gotta interpret the mission map and plot your own path to the objective. It's fairly straightforward, but it adds to the feeling of a chaotic battlefield (a feeling no game I've ever played replicated, and I'm sad it wears off as you play more). They deliberately went for unorthodox, more janky mechanics to give the game a very unique feeling. What's also fun is that friendly fire cuts both ways. A tactic I've seen recently is targeting automaton dropships so they'll crash onto their allies. And on the terminid front, you can line up charger attacks to bowl over allies. It all adds up to a create a beautiful chaos that doesn't hold your hand. Modern AAA games feel awfully sanded down, and that's the end of the journey you start by removing friendly fire.
One time in Halo Infinite I was playing with a friend and he went for the sniper rifle. I was already standing over it so I grabbed it, stared at him and was like: "What, *this* sniper rifle? You want *this* sniper rifle?" We got killed after that.
Whenever I play games I do something called “The Check” that is a totally original name and I totally didn’t make the name up on the spot. Anyways basically I check if certain aspects are in the game most commonly I check if there is fall damage and friendly fire which is what the video is about.Yeah there was no reason for me to comment this
I think Foxhole does friendly fire very well. It serves an important gameplay function (gas, grenades and artillery will kill you, regardless of which team sent them), but you can still do it without getting banned for a laugh but people will know you did it and you'll lose weapon/vehicle privileges if you do it too much. Also, try Foxhole you'd probably like it.
Honestly, The only thing i disagree with here is the assessment that friendly fire can't work in large scale cluster-fucks like battlebit. It absolutely can. I am, or was, a big planetside 2 player, and that game is a one-of-a-kind open world MMOFPS that can see battles of hundreds of players in some very small play-spaces. I've been part of a fight during one of the last inter-server matches, that saw nearly 1,100 players in a space not much more than two rooms and a corridoor. I regularly see two or three faction fights with 96+ players on each side (in single bases) and friendly fire has been enabled for 11 years in that game. It works *really* well actually. Too much team damage will get your weapons locked, stopping you using most of anything for a short time, to discourage players from going on a friendly fire rage, which happens occasionally, but in all my years playing it's honestly never really been a problem. Relatively recently (like 2 years ago lmao), they reduced friendly fire to only 50% damage (which was widely regarded as a buff for one faction as we all know they have to share the one brain-cell), and it's not been the worst thing ever, but I've honestly felt the effects of it. Both myself and my friendlies are much less careful with how often we team-kill, and i think it's a big reduction in quality. I will always and forever be pro full-team-damage in games.
While it still has the tether screen, helldivers is a great example of friendly damage. Teams naturally form a line or a circle to prevent casualties and you depend on them. Also, the tether adds an extra challenge to veterans, because 1-2 people are anchors and stay shooting even when it's time to leave the area with endlessly increasing enemies.
A couple years ago I switched my colurs from the basic blue for friendlies and red for enemies to faction colours. I play TR (the red coloured faction). I did get a couple "wtf?" tells from the resulting friendly fire until I adjusted.
I remember manning a Turret, and saw an enemy running across the side of a mountain in full view. Perfect opportunity. Took aim, BLAM!-Guns disabled for killing teammate. It was such a crazy moment. Hilarious and embarrassing.
I feel like this whole video leads up to the current success of Helldivers 2, where you constantly team-kill but still the whole community is united in their fight against the heartless automaton and filthy bugs.
i like the way pavlov has ff because if you do it too much too fast it just kicks you from the lobby but you can rejoin, and pavlov has a vote system so if your a little bitch you can get kicked
I'm not sure where I saw it, but there's a mechanic in a game with friendly fire in it where once someone dies to team damage, there's a prompt that shows up asking whether or not you want to punish the player. I LOVE this mechanic because it solves all of the problems entirely with enough of a fine-tuned punishment, it punishes trolls, and lets you and your friends have fun at the same time.
I think the tether was really funny because in The legend of Spyro dawn of the dragon, the tether was actually a part of the story and gameplay, which you sometimes would need to use to solve puzzles
Had a friend play the first Halo with me, and I immediately put it on legendary for his first time. As we were almost done the Library, we were waiting for the final door to open, I told him the strategy, and yelled “Go” when the door started opening, and right as he was about to push through, I meleed him in the back of the head instantly killing him and made a mad dash to the end, to which I then got mauled by hundreds of Flood. His only word was “Karma”.
Sorry for disappearing! explanation at the end of the video!
10% off yummy GamerSupps: gamersupps.gg/Stellar
hi
Hi
Wait you disappeared? didnt even notice...
enjoy japan man
And guess what it's the reason why I quit rainbow six siege Bec of assholes be like let me team kill to be a dick head
I bet having friendly fire in TF2 would be the biggest buff you could possibly give to spy.
It would be utter chaos
Unironically yes but I'd argue this change would only he enjoyed by spy mains and comp players. For anyone just having fun this would be NIGHTMARE. ESPECIALLY due to bots now also killing their own teammates, making it impossible to leave spawn...
man das crazy i used to play sniper and already hated spy got decent at spotting them but like their still so gadamn annying also playing the nom nom guy or tank would be harsh with the minigun just spraying down the medic and double barrel guy
when i saw the video in my recommendeds i immediately thought "tf2 with friendly fire would play like ass" lmao
Not a very FUN buff, tho.
Can't believe stellar's already reached the "Moved to Japan" era of his youtube career. Time usre does fly
Just wait until he reaches the "becomes a rapper" era of his youtube career
You guys aren't ready for the grooming allegations era
@@Doilemthe youtube content creator curse
@@Doilemthe cycle💀
Does he live next door to Pewdiepie?
Also, in deep rock there is no limit on how many times you can revive your teammates, meaning you could C4 your friends as many times you want and still win the game
boom
Let teammates be rock and stone
Or you can still just leave them and win by yourself
Rock and stone!
the only limit is how long you let the scout live to get the nitra needed for the C4
The fact that I found this video by looking for a clip of Lethal Company where a guy gets freaked out by a spider, and his friend was in the way of the exit, so he with zero hesitation shot his friend point blank with a shotgun to get past him. It was hilarious and everything great about friendly fire.
So nice to hear the correct opinion said back to you for 15 mins. Another great video
Yes, my superior judgement is further reinforced.
he's truly the Chad wojak and the deniers are soyjaks!
This video only reinforced my prior beliefs. I like this.
Can you google Echo Chamber for me?
i'm so glad jay took a beak because it gave me time to watch nichijou and understand all the silly references
You mean took a BREAK, right?
...Right?
@@ED-gw9rgNobody cares man
@@ED-gw9rg it seems i'm more of a comedian than i thought
@@MunchyThePro "wElL, I dO!"
watched a grenade bounce off a termanid in helldivers.
watched it tumble gracefully through the air.
remembered I was 3 feet from said termanid.
was liberated.
10/10 please add even more friendly fire.
Looney Tunes ass scene lol
lol was thinking about hd2 the whole vid
Can’t believe this man clipped me on Battlebit. Still using the code man.
I love the friendly fire in Helldivers 2.
I throw a 500kg at a swarm of bots, my friend runs towards said swarm of bots, they stop existing.
same
Funny joke. Everyone knows the 500kg does nothing
@@3DSCarnaje the friend stops existing. The bots remain
@@americankid7782 Funny joke X2. The 500 kg does NOTHING.
(Unless they changed it recently.)
Guess what!
One time I had fun with friendly fire is when me, my cousin, who was visiting at the time, and my dad went to an arcade 1up.
We played a beat em up Spider-Man game, where if there are no enemies on the screen, you can fight each other. Every single time we cleared a room or were told to move on, my cousin and I would look at each other and immediately start fighting each other. My dad would sometimes join in too.
My favorite Deep Rock Galactic moment ive ever had was when the Gunner and Engineer both died in the same spot and managed to plant C4 on them before the Scout could get there. The stareoff between me and Scout was the longest 20 seconds of both our lives.
Step one jump
Step two check friendly fire
Step 3 check fall damadge
i think the issue with friendly fire, is that its always funny the first time. And then as it happens more and more its just not fun. Getting domed by my own teammate and waiting to respawn isn't fun. I think i'd uninstall overwatch and valorant if that shit had friendly fire.
edit: I think its different for games that r meant to be played with the boys versus games you play with randos. Getting team killed by a random is very rarely funny but when ur with the boys no one is trying to make others have a bad time.
Yea that one teammate that tries to be a troll too hard makes friendly fire/any teammate horseplay extremely corny
Doesn’t work in Halo Inf. With all the power weapon hungry 10 year olds, you can’t pick up a rocket launcher in front of them or you will be killed for it.
it obviously doesn't work in OW. half the abilities are massive AOEs, you would have to remove all the tank heroes and make the maps way more open if you wanted that to happen. imagine trying to use shatter, dva bomb, death blossom, deadeye, blizzard, etc
Or it turns into a useless feature because you get penalized after one TK which renders the feature almost useless. *cough* *cough* Insurgency Sandstorm *cough* *cough*
which is why a friendly fire or endorsement score is important.
Or slightly tuning something so that a tank can take less damage from it etc.
As a big brawlhalla (another platform fighter similar to smash bros) player, team damage is an integral part of 2v2. If used well, team damage can let you hit your teammate back to the stage if they have no jumps to get there alone or stop their knockback as they inevitably fly towards the killbox with a weapon throw. However its important for balance because it makes team combos harder to pull off and as stellarjay said you have to be careful about spamming and your own positioning. On top of this some of my favourite and funniest moments in the game have come from me or a teammate either accidentally killing each other and throwing the game or thinking our win is so guaranteed that we stop 2v1ing the enemy and instead 1v1 each other leaving the last man standing to fight the remaining enemy. Needless to say ive lost a lot of elo from the last man standing not clutching up. But without team damage, the 2v2 experience would be so much less fun. Great video. Nice to see you back ❤❤
when you said "tether" I wet myself remembering almost cussing out my best friend for being so god damn slow in lego star wars
4:01 DID I SEE A ROCK AND STONE?
U can't not love this man's videos. Like damn, bro made something I get annoyed at feel important and needed 👏👏👏
Literally what I needed rn
Fr bro
Nah voice chat is what we need
Literally the most underrated channel on youtube.
And I don't mean it metaphorically or rhetorically or poetically or theoretically or in any other fancy way...
Dead serious 100%, the most underrated channel on youtube.
And yeah I might have said this to multiple channels before, but never have I ever *truly* meant it, and definitely not as much as I mean it here.
Also helps I thought it was Rob Paulsen for the first half of the video.
My only issue with friendly fire is randoms. Like you said people abused it and it was miserable because you either deal with someone ruining the game for you or getting kicked, thus ruining the game. I loved the funny moments team killing my friends in a call with me on accident, but with randoms that are for some reason so tempermental that even one stray bullet catching them will lead to them griefing the whole game its a problem. For example, I was playing insurgency PvE and there was a melee enemy about to stab my teammate in the back. I killed the enemy but a couple of bullets hit my teammate. He took that as an invitation to teamkill me every time I spawned for the rest of the game because "I didn't save his life, I shot him twice" since he didnt see the enemy
I lile that in BG3 there's exactly one subclass out of 46 who's main features is that it removes your friendly fire and thus allows you to go completely nuts with the fireballs 😄
A random game called helldivers is fun just because of FF. It forces you into a top-down camera shared between 1 to 4 players and you can't exit the cam (you can annoy your friends by not moving and having everyone stuck). And the fun part: nearly every action you do can hurt your friends such as calling in equipement dropped on the map at mach 1 on your friend...
I guess you finally got the attention indirectly.
@@Loolilol what do you mean ?
@@diamondguy6192 Helldivers 2 released and you know, huge impact and popularity
One of my most vivid gaming memories is me and the boys playing SWAT4 for the first time. First level. First room we breach. Two of us take one doors, two the other one. We go in on the count of three: One. Two. Three! We kick down doors, one of my friends shouts "I've good boogey!"... and shoots me with a shotgun RIGHT in the face.
We never realised the doors we were breaching were next to each other.
So there this party game called duck game. And it's my favourite game. It's just so fun. And it has friendly fire. Witch is hilarious. Because you play a bunch of quick rounds and you're just a one-shoot with any weapon. Making it really easy to kill your teammates.
Sometimes you don't think about the fact that you have teammates and just shoot the person close to you withch might be your teammate.
This creates this fun dynamic of you being scared of your teammate because they might shoot you on accident.
And there's also a little time between the round ending and you getting your point. And the thing is you can die then and not get a point.
But you've already won so killing your teammates doesn't really matter then. But sometimes two people think that and just shoot eachother at the same time. Which is hilarious because they just lost a free point.
I definitely do agree friendly fire adds a lot to games.
Old vid, but I'd also bring up intruder. I'd rather not go into a whole bunch of detail here, but it's a 2 team shooter that offers a complex tactical experience if that's what you want, or an absolutely chaotic mess if that's more your style. Either way, friendly fire is integral to the game. Funny moments if you're playing for chaos, and if you're playing even a bit more seriously (still usually pretty casual though) players aren't marked, so unless you can spot the tiny indicator of which team they're actually on you and an enemy could end up staring at each other for a bit, neither realizing the other is an enemy. Conversly, you bump into a teammate and don't realize it, and blow their head off. It also has permanent proximity chat, even when using a radio everyone nearby can hear you, so if you aren't careful you'll divulge all your plans to the enemy of they're nearby. I'd recommend checking out valefisk if you want to get more of an idea of what the game is exactly.
Last month, I completed It takes two with my brother, and i loved sabotaging him in the chapter with nails, but seriously, by the end, the friendly fire turned off, and honestly, at that time the game did became a bit less fun
just shows how friendly fire is very important
I had an experience in helldivers 2 where me and a LEVEL 150 WERE HAVING A FULL ON WAR IN A WAR
This started from us staring at eachother until HE initiated it by blowing my head off with a revolver, may i note this was the most fun i had in the game
Talking about team damage in battlebit reminds me of a friend who became good at killing people in dayz on non pvp servers by finding ways to kill without directly killing them. Like posioning thier canteen or jumping out of cars he was driving or driving them into walls etc etc.
I was so confused when you talked about rope till I saw the Lego star wars. Then I was immediately flash banged by memories and rage
3:58 DEEP ROCK GALACTIC SPOTTED! ROCK AND STONE TO THE BONE
I've been a huge proponent of friendly fire for as long as I can remember. I can count on one hand the number of times in my life that I felt that a game lacking friendly fire was a good idea and I reckon that probably the only actual example I can think of off the top of my head is Terraria, which would be a literal nightmare during boss fights. Hell, I'd turn friendly fire on playing Terraria if it was disabled during the spam-fest that are its boss fights (the bosses are balanced around ridiculously high dps checks and require constant screen-spanning attacks to spammed while dodging a bullet-hell of attacks). I think almost all multiplayer games benefit from some form of "negative interaction" or "game-mechanic antagonism" being possible between friendly players, even something as simple as body-blocking or "damageless" friendly fire (where the shot is blocked, and the hit friendly flinches as though damaged without the damage applying).
I know for a fact you are gonna get more and more popular. you just makes sense in every video and im so glad i found your channel
- a wizard of legend enjoyer
One of the best games that I played with friendly fire is Starwars Battlefront on Xbox. The Xbox before they knew there would be a second one. The way the ai is so stupid and unpredictable but also so sensible and organized forces you to stratigize everything you do or else you could let your team down. The enemy team is beating yours in a hallway? Grenade! But no, because you just blasted seven of your guys to Valhalla. You're trying to snipe, but you're in a crowd. It's ok, in fact, they could act as cover! They all run in front of your gun, and you kill them. It gives you so such a big sense of responsibility and the need to get good because if you're not killing the enemy, you're killing your team. And again, with the stratigizing, it helps immerse you in the game. It's literally Star WARs. You feel like an important figure in the midst of a war. (And it's funny as hell accedentally shooting your friend and seeing them on the leaderboard labled as nemesis)
1:10 my mom was in the room 😭
I feel like the best way to balance friendly fire is the forgive system. Works both for the competitive and fun aspects.
Also awesome vid, glad to have you back Jay. And congrats on the move to Japan !
How did you forget to mention the whole genre defined by friendly fire, the grandfather of it all, beat em ups? Literally fighting your friends when they piss you off to decide a feud during downtime with actual game mechanics designed for it is awesome
Please don't disappear for 2 months again, your videos are too good for that.
1:35 you made me spit my drink, well done sir
Deep rock mentioned
Rock and stone commencing
ROCK AND STONE TO THE BONE
Love how this came out just before helldivers 2
in apex legends my friend and i used to punch each other, when one wasnt looking, off of cliffs and many times punching the other into a full squad and leave them to die
shit was peak lmaooo
What can I say - team damage is just funny. I play dnd and in a campaign with my friends I am notorious for taking more damage from my allies than my enemies - as much as I hate being downed because of it - it is monumentally funny to die from fall damage from a crows nest due to being on low health from getting slashed and burned in the face from them - only to get back up again - only to get hit with "acid" splash - get crazy nightmare hallucinations - and then get abducted after falling off the side of the boat - and then getting my eyebrows singed off after waking up again, my character fails the insight check to realise it was a prank and I think they saved me from something
"WHY DID YOU SHOOT ME?"
"To be fair, it was for the Vine... And your rage is way too funny not to..."
11:45 I can’t remember this song for the life of me
It’s good until you get that one teammate who abuses it, then everybody abuses it and ruins the game
me and my 5 stack in valorant ended up playing cs2 we ended up killing eachover till there was only 1 person who wasnt banned the biggest enemy in that game was OUR TEAMATES so while friendly fire is amazing just dont hand it to 5 idiots who are perma banned from cs2 comp
I was wondering if Thestellarjay was going to talk about Lethal Company because of his video on proximity chat and co-op "horror" games. So when I saw the game in the first few seconds of the video I knew that he was already on it 😂
"taking the friendly fire out of halo is like taking the demitia out of joe biden" the single best quote in all internet history
As a Smash player, 2v2s without friendly fire are a race for who can choose the other team first
The best thing about StellarJay is that he is literally never wrong about anything
you know what would be cool playing "YOUR ONLY MOVE Is HUSTLE"
1 minute in and he’s already giving me flashbacks to when our younger brother used to just sprint through New Super Mario Bros levels for the wii killing all of us immediately. I couldn’t be happier right now 🙏🙏
I pretty exclusively play Hunt: Showdown and they do friendly fire pretty well. You just deal less damage to your friendlies. So you can shoot each other for the shiggles without (usually) dying and ruining your run.
Return of the King.
You just gotta love it when you find a youtuber commenting on another youtuber's videos.
Good job with that backlog.
Bro wtf you doing here, I did not expect Mr. State of Play to like these videos
Dont forget about the irl king of friendly fire.
The A-10 Warthog
most fun thing to do in fortnite back in the day was to kill all ur team mates in a squad match then camp in a bush the whole game to jump the last 2 groups who are fighting each other and getting the win
God left friendly fire on and nobody can take that away from me
I love Helldivers 2, specifically because it seemed to deliberately keep this mentality in mind with design.
Friendly fire is ALWAYS on, which is a problem because it's a hectic horde shooter with a metric boatload of orbital and aerial explosives to drop on enemies.
But they added this idea of needing to jump through additional hoops to navigation too. You gotta interpret the mission map and plot your own path to the objective. It's fairly straightforward, but it adds to the feeling of a chaotic battlefield (a feeling no game I've ever played replicated, and I'm sad it wears off as you play more).
They deliberately went for unorthodox, more janky mechanics to give the game a very unique feeling.
What's also fun is that friendly fire cuts both ways. A tactic I've seen recently is targeting automaton dropships so they'll crash onto their allies. And on the terminid front, you can line up charger attacks to bowl over allies. It all adds up to a create a beautiful chaos that doesn't hold your hand.
Modern AAA games feel awfully sanded down, and that's the end of the journey you start by removing friendly fire.
4:46 WTF ARE THESE DESIGNS MY GUY 💀
Fexy 😉
«plot» heavy
the rivalry between me and my sister when playing old lego games was the bane of my existance
One time in Halo Infinite I was playing with a friend and he went for the sniper rifle. I was already standing over it so I grabbed it, stared at him and was like: "What, *this* sniper rifle? You want *this* sniper rifle?"
We got killed after that.
So is friendly fire enabled in halo again ?
@@flightlessboy4040
Unless ramming someone with a warthog or firing a rocket point-blank at a teammate counts, then no
@@brovideogaming9447 that counts
Planetside 2 has larger lobbies than Battlebit and still has friendly fire. And there's still absolute mayhem in big fights.
"Tactical shooters are slow and boring"
Laughs in milsim
Whenever I play games I do something called “The Check” that is a totally original name and I totally didn’t make the name up on the spot. Anyways basically I check if certain aspects are in the game most commonly I check if there is fall damage and friendly fire which is what the video is about.Yeah there was no reason for me to comment this
I think Foxhole does friendly fire very well. It serves an important gameplay function (gas, grenades and artillery will kill you, regardless of which team sent them), but you can still do it without getting banned for a laugh but people will know you did it and you'll lose weapon/vehicle privileges if you do it too much.
Also, try Foxhole you'd probably like it.
Honestly, The only thing i disagree with here is the assessment that friendly fire can't work in large scale cluster-fucks like battlebit. It absolutely can.
I am, or was, a big planetside 2 player, and that game is a one-of-a-kind open world MMOFPS that can see battles of hundreds of players in some very small play-spaces. I've been part of a fight during one of the last inter-server matches, that saw nearly 1,100 players in a space not much more than two rooms and a corridoor. I regularly see two or three faction fights with 96+ players on each side (in single bases) and friendly fire has been enabled for 11 years in that game. It works *really* well actually.
Too much team damage will get your weapons locked, stopping you using most of anything for a short time, to discourage players from going on a friendly fire rage, which happens occasionally, but in all my years playing it's honestly never really been a problem.
Relatively recently (like 2 years ago lmao), they reduced friendly fire to only 50% damage (which was widely regarded as a buff for one faction as we all know they have to share the one brain-cell), and it's not been the worst thing ever, but I've honestly felt the effects of it. Both myself and my friendlies are much less careful with how often we team-kill, and i think it's a big reduction in quality.
I will always and forever be pro full-team-damage in games.
good to have you back man!
4:22 yeah, I am not drinking that in public
MOST VIOLENT BIRD IN THE UNIVERSE 💀
stellarjay understands show dont tell 4:55
So when's the Helldiver's 2 teamkill frag complementing video coming?
While it still has the tether screen, helldivers is a great example of friendly damage. Teams naturally form a line or a circle to prevent casualties and you depend on them.
Also, the tether adds an extra challenge to veterans, because 1-2 people are anchors and stay shooting even when it's time to leave the area with endlessly increasing enemies.
"just like my wet dreams it start with rope"
bro what??????
Friendly fire is important because it's a german charity live stream that is next week
Junkrat alone is an extremely compelling reason to add friendly fire to Overwatch
Helldivers 2?
This is why PlanetSide2 is still an amazing experience that no game can replicate over a decade later
A couple years ago I switched my colurs from the basic blue for friendlies and red for enemies to faction colours. I play TR (the red coloured faction). I did get a couple "wtf?" tells from the resulting friendly fire until I adjusted.
lmao @@Kenionatus 😂
I remember manning a Turret, and saw an enemy running across the side of a mountain in full view. Perfect opportunity. Took aim, BLAM!-Guns disabled for killing teammate.
It was such a crazy moment. Hilarious and embarrassing.
I feel like this whole video leads up to the current success of Helldivers 2, where you constantly team-kill but still the whole community is united in their fight against the heartless automaton and filthy bugs.
i like the way pavlov has ff because if you do it too much too fast it just kicks you from the lobby but you can rejoin, and pavlov has a vote system so if your a little bitch you can get kicked
Another funny bird man video. my day is happier now
"We blow our teammates into next week because it's FUN" - TheStellarJay
Crazy how this video was released before Helldivers 2, you absolutely called it.
a whole joke about Deep Rock is the Driller Class always blowing up the Scout Class at the end of the game so I guess there's that
I'm not sure where I saw it, but there's a mechanic in a game with friendly fire in it where once someone dies to team damage, there's a prompt that shows up asking whether or not you want to punish the player. I LOVE this mechanic because it solves all of the problems entirely with enough of a fine-tuned punishment, it punishes trolls, and lets you and your friends have fun at the same time.
I’m real sad this came out before helldivers 2, it is the fucking best.
I think the tether was really funny because in The legend of Spyro dawn of the dragon, the tether was actually a part of the story and gameplay, which you sometimes would need to use to solve puzzles
Magika 2 is the true essence of friendly fire
I'm glad DRG made an appearence
ROCK AND STONE
@@MapleovBaconrock and stone brother
"I just got recognized and I still didn't res him"
:')
King
Had a friend play the first Halo with me, and I immediately put it on legendary for his first time. As we were almost done the Library, we were waiting for the final door to open, I told him the strategy, and yelled “Go” when the door started opening, and right as he was about to push through, I meleed him in the back of the head instantly killing him and made a mad dash to the end, to which I then got mauled by hundreds of Flood. His only word was “Karma”.
Those old 2 player co-op brawler games always ended with a real fight after an in game scuffle started costing 1ups.
The scout main watching five kilograms of c4 fly towards them
That darn tether, you cant play lego games with your siblings.
The Ness-Pyro joke made me laugh more than it probably should've
Earliest of friendly I know of was in rts like c&c & warcraft. You can force attack your allies & they wouldn't really know how to counter you.
adhd birb uploads video and my brain makes the happy chemical
Guys he's alive
Have funny monke as a celebration: 🐒
Golden Era of Friendly Fire: GEOFF?
The Bird God finally returened!
Thank you Sir Jay!
Praise be!
I still praise you everyday Sir Jay!