I feel like stamp needs a lot of buffs/changes right now because if it doesn’t get anything, it’s going to be stuck as a worse version of kraken and will be outclassed in every way except the throw mode
i said this a few months ago, that stamp was the most balanced version of kraken and if they brought back kraken stamp would be nearly useless. and here we are.
Stamp isn't purely worse, since it is much faster to get a quick melee kill with out of swim, and it can hit over ledges with uninkable walls that otherwise protect people from Kraken. Everything after like the first two seconds of Stamp feels pointless compared to Kraken, though. I really hope Kraken gets changes to the objective cheese functions like breaking Rainmaker shield, staying on tower, carrying clams, and giving super jumps that can't be camped easily (while eating bombs thrown at it), because that stuff really subverts the entire rest of the game and pushes way past what a single special from a single player should be allowed to do.
@@hooparainbowbraceypkmonand7862 ...There is literally footage in the video you are commenting on of how it's nearly impossible to push it off the tower if it's jumping repeatedly.
Tri Slosher Nouveau is surprisingly great. It gets a great sub for paint and it gets Tacticooler which helps it be the extreme aggressive weapon that it deserves to be.
I've been an L-3 main since Splatoon 2, and I gotta say, I am pretty satisfied with how the L-3 D is placed. It doesn't really have inherent flaws in its design like the Neo Clash, it just has a weak special. Something that could easily be changed with a buff, which I think is really likely since Stamp is already on so many weapons, and Nintendo seems aware that it needs something, going by the latest patch. I am pretty optimistic about the future of the L-3 D, and even if it never gets buffed, it'll still be a blast to play for me, and that's all I need.
I feel like you're probably right on with that. At least I hope so, I have a soft spot for the weapon even if I suck with it. Kinda hoping that L-3 someday gets converted into a lightweight, that would be a game changer for it despite the mediocre special. Naturally, it'll also get better when all the issues with stamp are ironed out, and hopefully they take the approach of buffing stamp significantly instead of just exclusively nerfing Kraken and not touching its similar counterparts.
Imagine if it had released next season, then it could have gotten Kraken and Wiper Deco could have gotten chump to give us even more options for those specials
I am so annoyed that Krak-on has beakons on it AGAIN, when fizzy bomb would've been a PERFECT sub weapon on it, yet they decided to have them the same boring kit that really doesn't work for it,a and mostly just relied on it because of an OP special
@@fordgt5383 tbh imo Beakons are pretty useful like it has no linear purpose other than to help allies back on the frontline, Krak-on has no impact from them, sure it could’ve been a much more aggressive kit but Kraken Royale is fairly fine as a special so the sub neither harms nor benefits, the weapons strength and weakness is itself and the special Beakon is just an addition to an already fair kit bc Kraken can be supportive and aggressive, and Beakon can work in the case of being able to keep a push in a strategic position
Tbh, these weapons are prolly the quickest meta to come into this game, like I've been seeing double nzap and krak on for going on 2 weeks now. At least 96 gal is actually an option, cus even tho it's rng is down horrendous, I can appreciate the splash wall and kraken kit.
Rapid Blaster Deco may have gotten Inkjet (which is weak rn), but it still has the cool Torpedo combos that's very good to use. Wish this weapon had gotten more use since the Main-Sub combo is really good.
“Yes yes. We’ll give the exact same splatoon 1 kraken kits to you Krak On Roller and 96D… yes yes….” “What about L3D with burst bomb and kraken we could bring that ba-“ “Stamp go stomp stomp”
I feel the same about Custom Jet, it seems like a lot of people are writing it off b/c of no burst bomb and having mist instead + ink storm, but honestly it's the most fun out of all the new weapons for me. Ink Storm pairs so well with it and basically turns it into a 3-shot, it can threaten DURING the inkstorm, and mist can help it hit its already really accurate shots better and help deny others places to move. I don't think it's going to be game-breaking or anything but it's very strong and possibly my new main now lol
Yo I would find a splatoon 3 ability tier list really interesting! Especially with the change to Sub resistance and intensify action. As well as the differences between splatoon 2 and 3
@@CompetitiveMaleDancer making a gear ability tier list is nearly impossible as it depends way too heavily on what weapon you're playing. Per example, All-Quick Respawn is one of the best gear builds if you play Tetras, but for an E-Litre it is utterly useless. If you want advice, I can try and give you some, but it's gonna be very generic. If you're a short range weapon or a Roller, Ninja Squid is necessary. If you're a short range slayer (per example Splattershot or Splat Dualies), Quick Respawn and Quick Super Jump are good options. Stealth Jump is also not a bad choice. If you're an anchor (per example E-Litre 4K or Hydra Splatling), Respan Punisher is very good. If you're a support weapon, (Etc. Flingza Roller, Splattershot Junior) Special Charge Up is either not bad, good, or great, depending on the special it has, and it works well paired with some Special Saver. If your weapon has a Beakon, use one sub of Sub Power Up. No less, no more.
Really interesting list! I've been loving the tri nouveau casually! Oh, I don't think this'll change any rankings, but I believe Super Chump actually shoots out 12 decoys, not 9.
I think that Tri Slosher Nouveau and Neo Splash would be quite high. Both have decent kill times, Subs that help with painting and Dmg and Specials that have multiple uses.
I've been having SO much fun with the new Tri Nouveau. The bombs help compensate for the short range and help you dive in when you get you tacticooler. Basically everything feels like it senergizes with each other to make a really fun slayer kit that also provides a good amount of support for allies
N zap 89 so far has been so much fun for me. Jumping with the super chumps to surprise attack enemies is my favorite way to use it!! Overall, so much more fun then n zap 85, which is what I maimed up till this point
Hey look, that's me 12:47 ! Forever gonna remember the day I 1v1 traded with Chara as an E-liter at close range. Regardless of how bad my aim was the entire game 😅
I honestly like some of the kits we got this season, feels nice to have some weapons get their S1 kits back and or some having a new kit Cjet feels pretty nice with mist and storm, not as aggressive like the rest but still does a decent job
Absolutely loving tri-slosher as a means of becoming more comfortable fighting constantly. I feel it's helped me discover the value of measured aggression and patience just by being a very aggressive weapon where dying can be part of your plan. Before I was always scared of being aggressive because I might throw. After zombie bucket I realize how many times I threw by giving the enemy too much time and space.
Didn’t realize Z+F charger was that good. I thought it would be #3 at best but I guess that makes sense about it’s kit synergy (I’m not a comp player) (Also I call Z+F Zekkofin considering the brands that are collabed In the making of it)
i didn't realize how much fun i was having with the new tri slosher until i had a 9 game win streak with some friends,,,i never touched a tri slosher in my life before this...
tri nouveau is def my personal fav from this season, it’s been a while since a weapon just perfectly clicked with me like that. it’s unbelievably fun on maps with a lot of verticality like flounder or manta
L-3D and Rapid Deco are easily my favorite weapons of this season, so I do hope their specials get buffed. Especially since, IMO, Stamp and Ink Jet are two of the most fun specials in Splatoon 3. They just need to be a little less likely to get you killed.
The new Tri-Slosher is probably one of my new main weapons. It’s an effective slayer with a kit that not only enables itself, but assists the team as well! It feels like what I wanted the Dapple Dualies to be with their base kit, and I’m LOVING it!
Love your videos Chara! You put so much work in your videos and it really shows ☺️ incorporating splatoon with the sponsor segment was really clever and cute
Splatterscope player here! My thoughts on the new Z+F kit: its really, really good. The wall is great for allowing you to be more aggressive without dying, and has definitely saved my life in quite a number of situations. The safety it gives when fighting a longer ranged weapon is unmatched. E-Liter pressuring you? Now instead of having to peek out to throw a bomb and risk getting hit, you can throw a wall first, and get 1-2 shots out depending on your gear, pressuring it instead! Though, i definitely find myself missing the bomb quite a bit, since the area denial and small amount of displacement it gives is also really important. It's definitely map and mode dependent for me, with maps like TC Manta Maria making much better use of the bomb on defense and offense due to the chokepoints. But then again, this could be partly due to my inexperience with wall, seeing that i didnt use firefin in 2, and one-tricked vcharger due to the strength of both splat bomb and stingray. Speaking of special, obviously tri-strike is much better than ink vac in most situations. When on tower, popping ink vac is better of course. But in basically every other mode, tri strike will be your preferred option for both pushing and for defending. It has much mote utility, impact, and you are in a better position to use it as opposed to vac. Overall, 10/10 kit, and i'll be using it a lot more than i did firefin in 2. Its basically a straight upgrade in almost every way, and as a splatterscope main, im very satisfied. Not 100% sure i agree with it taking top spot as the best kit this season, considering how broken Kraken is rn, but it is very, very good. Thank you for the high-quality and informative video as always Chara!
@@vibingmushroom Hmm scoped might not be the best to start off with imo, the slightly longer range isnt a great tradeoff for the reduced vision and lack of held charge. Would definitely recommend a non-scoped to try first! In order to improve with chargers, building up skill with aim is important, but practicing your charger-specific game sense is also big. Knowing when to push forward and retreat helps a lot with applying pressure to support your team. Good luck!
I’ve bounced back and forth between “Maining” the Vanilla Splattershot Jr. and Sploosh, and NEO Sploosh not having Zipcaster just feels like a missed opportunity. I actually quite like the Beakons, the recon effect helps their “I am in your base in 30 seconds” playstyle, and Zipcaster would mean they get to enter your precious home even QUICKER! It’s the ultimate melee shooter, after all! I’ll TRY to do something with NEO Spooosb since it is a fun kit, but it could have been MORE fun.
tri slosher kit is surprisingly synergistic, honestly expected to be mediocre but it's now one of my mains. I'm happy that there's a new aggressive tacticooler weapon and it's really beneficial
I wouldn't mind some sliiiight buffs to splat roller. I wish the horizontal ink coverage was a little better, also to clear out the large amount of RNG (sometimes you can straight-up miss people dead in front of you). I also wouldn't mind if the either vertical flick was *sliiightly* faster or alternatively there was an effective way to horizontal flick out of a squid roll… OR if they sped up the regular roll (maybe starting at the faster speed rather than have to roll for a second first?). Really anything that gives the main weapon a hint more mobility or consistency.
I recently picked up the Krak-on roller and while it definitely does have some issues in getting in, I feel like it's a more effective sharking & sneak attack weapon due to the beakons allowing it to super jump anywhere on the map. Though I think it works best on maps with flanks, like manta or flounder. Unfortunately, most maps in splatoon 3 don't have flanks, so it's hard to get value sometimes, which sucks. I find it works best as a mix between support and frontline. Beakons to get your team in faster, especially with sub power up, and kraken to force a push or keep a backline like an E-liter or Hydra away/distracted from the fight so your team has a better chance of getting an upper hand.
even tho stamp is bad i rlly like it on l3. it gives u that option to kill someone up close if u miss ur shots with the main weapon, and throwing it makes up for l3's range and can even get a pick off.
My only problem with the super chump is that it requires the right trigger to deploy it instead of just the right bumper like other deployable specials like tacticooler and wavebreaker it gets very confusing in the heat of battle
This season has been a lesson to not judging a book by its cover, there have been many kits that we looked at and either recoiled in fear or wallowed in disappointment over. Like, if a new kit it doesn't get a bomb (specifically a splat bomb) and doesn't get any of the good specials like tri strike or crab or booyah bomb and so on, then immediately written off as being bad and unviable, although I feel like the chill season has set our expectations that way considering how many duds that season gave us.
Super chump is like torpedo but as a special. It's main function is to distract and possibly give you damage to combo off of. It's not supposed to be tenta missiles.
had an idea to improve reefslider it's a fairly simple one adding mini sharks to the sides of the slider that continue after it explodes basically, they'd be mini curling bombs that don't explode but move very fast and rebound all over the place for minor damage allowing for more coverage, softening, and messing up enemy movement. doubt it make it top tier, but it be more useful since you could stop it early to launch the minis at people and go in for a kill with the main or sub. oh and in my head im seeing it as 2 to 3 on each side so 4 or 6 projectiles total.
Krak-on roller has amazing special synergy, as you usually end kraken where an aggressive weapon such as a splat roller would want to be .96 gal is usually more passive and can’t always utilise kraken outside of a “get off me” tool
thank you so much for pointing out that super chump is more about distraction than displacement. nobody sees it i swear! i also really like using wave breaker as a distraction/defensive tool to get quick picks on others
I initially dismissed Super Chump, but that ended when I finally ran into a decent solo queue team in my grind to get back X rank. Specials like Crab, Kraken, and Tri-Strike are good for making openings to start pushes. Super Chump gets its value by assisting or extending an already ongoing push. Especially in games like Clam Blitz and Splat Zones with static objectives, having the additional threat can really make or break those short-range brawls that determine if a push is successful.
I know it may not be very impressive when I did this in a C Rank Splash Zones lobby, but I had a great time with the Tri-Slosher Nouveau where after activating the Tacticooler and taking my share of the temporary buffs it gives, I straight up rushed the opposing team and got past a .96 Gal Deco's Inkwall and splatted the first two and snuck up on a Splattershot Jr. and a Z+F Splatterscope and splatted them as well, and it was fast enough to make it a Wipeout. It's my favorite moment I've ever been able to pull off!
I pretty much agree with the N-Zap placement. I immediately grabbed it and went into ranked for Splat Zones and Rainmaker. The Super Chump really helps distract opponents and works well in shielding the rainmaker or allowing you to sneak up on unsuspecting enemies. It also works well in Splat Zones since you can also use it to distract one side of a split zone while charging the other, allowing you to pick off one side without worrying about enemy reinforcements. It’s a really fun kit to play, especially in ranked. You can even combo auto bomb with the Super Chump to try and have the auto bomb kill while the enemy is distracted. Overall, I love the new N-Zap and it’s a great choice for ranked modes like Splat Zones and Rainmaker. I haven’t tried out the weapon in Clam Blitz or Tower Control, so I don’t really know how well the N-Zap will do in either of those modes, but it’s a lot of fun to use.
I'm sad they didn't give us new kits in other classes. But hey at least we'll be getting them in the next season right? *proceeds to get 3rd & 4th kits for all shooters next season*
Completely agree with how you put the Neo Sploosh. It's fun as hell, but the weapon's not gonna be doing great until it gets a kit that lets it consistently poke.
Tri-slosher nouveau is proof the weapon is completely beyond needing burst bomb and that mentality is a leftover from needing it to break ink armor en masse. Mist wasnt great for it but this kit shows it can excel with other more tactical subs and specials, this lays the groundwork for tri kits that are fun to play AND fun to fight.
Aww, awesome! ^^ Same here with Krak-On again, for kind of the first time since Splatoon 1,it's so nice to have Kraken againnn XD And hey, I guess we both have Kraken weapons, then, awesome! XD
I wonder if the Kraken and Super Chump were made either between or at the end of development for the kits. There are only two kraken and chump kits even though a few other weapons that could really use Kraken (L-3D, CJet). Perhaps these kits were made before the idea of putting Kraken back in the game. Maybe even before the Crab nerfs, explains why Drapid isn’t the Crabpid we wanted
I think as a generally aggro casual player, Neo Sploosh has actually been such a sweet kit. I already loved its vanilla kit even tho stamp still needs some tweaks, but man is it satisfying when your enemies don't realize you left a Beakon in their base and you suddenly have them stuck there 😂
If roller could actually paint and the damage was actually consistent and the one shot radius actually worked, and the maps are good, Krakon would be crazy
Curling bomb isnt just a movement sub weapon btw. Like i use it while bainting enemys who chase me. While i run away, i throw it perpendicular to the way i run and it acts as an explosive dividing likne
@@exwa1300Imagine a magnet bomb. Take a normal splat bomb, but when you throw it, it’ll slightly curve towards the nearest opponent. It could do like 70 damage and apply the location effect to anyone it hits. I can’t think of any more ideas for a good sub weapon, only reworks. Curling bomb doing more damage, autobomb walking faster, toxic mist having an ink storm effect, stuff like that. Any ideas you have?
@@purplecat6578 Well I was thinking about a Sub-weapon that acts like the steal Eel from Grizzco in that you hold the button down and move around and then when you let go of the button, sprayers will shoot up in the line that you made, It’s a working progress but I think it could be after some adjustments
Can you do a dedicated video on the Tacticooler? I still honestly have no idea what kind of impact it has when used since unlike most other specials which have direct feedback, Tacticooler is an incremental buff with weak explanation. The only buff I ever notice when using it is the quick respawn.
Idk if this sounds good, but I’ve been shortening Z+F to “Zeph”, combining the pronunciations of the two letters to form a single-syllable nickname for it It makes more sense to me since I pronounce Z as “zed” not “zee”, but that’s not important
There is only one thing I don't like about the tri slosher nouveau... They should have given that kit to soda slosher! It is such a huge missed opportunity!
I’m becoming increasingly more worried about the fact that there will be a functional team of all tri strikes with weapons that can play any major positions needed.
@@Chocomint_Queen Yeah, just about. I mean when it’s implemented more with casual play. I’m not trying to see that coordinated of a team in casual turf wars xD
Even with its amazing kit, .96 needs main weapon buffs. With the removal of MPU, it’s object damage is horrible, and don’t tell me to use object shredder because stealth jump is VERY important on it. It’s accuracy is just UNACCEPTABLE. You should not have to rely on RNG for a weapons shots to hit. Buff the accuracy on this weapon to jet accuracy and increase its damage to 72 and then you have a SOLID main weapon.
I wonder what Super Chump would be like if it didn't have that cooldown? I mean sure it wouldn't be *AS* bad as the global range of Tenta Missiles, but still I wonder how the community would react to it?
A particular strength I found in Neo Splash (that makes it worth using over Ttek) is its ability to stall out the zone on Hagglefish and other similar maps. LDE Suction + Triple Inkstrike spam is kinda busted there
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How you chat 36 minutes ago this video JUST LAUNCHED!?!
More of a Rapid Fire main.
More like ReefSlider VPN (haha get it funne splatoon reference)
Get that bag
still no brella buff
I feel like stamp needs a lot of buffs/changes right now because if it doesn’t get anything, it’s going to be stuck as a worse version of kraken and will be outclassed in every way except the throw mode
i said this a few months ago, that stamp was the most balanced version of kraken and if they brought back kraken stamp would be nearly useless. and here we are.
Stamp isn't purely worse, since it is much faster to get a quick melee kill with out of swim, and it can hit over ledges with uninkable walls that otherwise protect people from Kraken. Everything after like the first two seconds of Stamp feels pointless compared to Kraken, though. I really hope Kraken gets changes to the objective cheese functions like breaking Rainmaker shield, staying on tower, carrying clams, and giving super jumps that can't be camped easily (while eating bombs thrown at it), because that stuff really subverts the entire rest of the game and pushes way past what a single special from a single player should be allowed to do.
@@celestialspark5697 staying on tower doesnt matter when you can mostly just shoot it off of tower
It needs more speed and better handling
@@hooparainbowbraceypkmonand7862 ...There is literally footage in the video you are commenting on of how it's nearly impossible to push it off the tower if it's jumping repeatedly.
Tri Slosher Nouveau is surprisingly great. It gets a great sub for paint and it gets Tacticooler which helps it be the extreme aggressive weapon that it deserves to be.
I love tri’s new kit, very fun to play
When the Soda kicks in I turn into a blur. And man does it feel so good to punish close range shooters.
Both of tri sloshers kit are really good in my op
I agree, even though I typically main shooters (mostly shorter range), Tri Nouveau is insanely fun to play
I love it too.
I've been an L-3 main since Splatoon 2, and I gotta say, I am pretty satisfied with how the L-3 D is placed. It doesn't really have inherent flaws in its design like the Neo Clash, it just has a weak special. Something that could easily be changed with a buff, which I think is really likely since Stamp is already on so many weapons, and Nintendo seems aware that it needs something, going by the latest patch. I am pretty optimistic about the future of the L-3 D, and even if it never gets buffed, it'll still be a blast to play for me, and that's all I need.
I feel like you're probably right on with that. At least I hope so, I have a soft spot for the weapon even if I suck with it. Kinda hoping that L-3 someday gets converted into a lightweight, that would be a game changer for it despite the mediocre special. Naturally, it'll also get better when all the issues with stamp are ironed out, and hopefully they take the approach of buffing stamp significantly instead of just exclusively nerfing Kraken and not touching its similar counterparts.
You guys exist???
@@mielleppens7586 ong
Imagine if it had released next season, then it could have gotten Kraken and Wiper Deco could have gotten chump to give us even more options for those specials
Gotta love big brain Octo Kraken, truly a great Special that makes up for the general weakness of the Krak-on
I am so annoyed that Krak-on has beakons on it AGAIN, when fizzy bomb would've been a PERFECT sub weapon on it, yet they decided to have them the same boring kit that really doesn't work for it,a and mostly just relied on it because of an OP special
@@fordgt5383 I know a roller main who loves it because they're purely aggressive
@@fordgt5383 well that’s because it’s always had beacons. If it didn’t we would cower into the hills due to this catastrophic change in our world.
@@fordgt5383 tbh imo Beakons are pretty useful like it has no linear purpose other than to help allies back on the frontline, Krak-on has no impact from them, sure it could’ve been a much more aggressive kit but Kraken Royale is fairly fine as a special so the sub neither harms nor benefits, the weapons strength and weakness is itself and the special Beakon is just an addition to an already fair kit bc Kraken can be supportive and aggressive, and Beakon can work in the case of being able to keep a push in a strategic position
Tbh, these weapons are prolly the quickest meta to come into this game, like I've been seeing double nzap and krak on for going on 2 weeks now. At least 96 gal is actually an option, cus even tho it's rng is down horrendous, I can appreciate the splash wall and kraken kit.
It’s surreal to hear Chara’s voice talking about a VPN sponsor, really shows how far he’s come on youtube
Was looking for someone mentioning that
As a 96 Gal main I'm so happy with 96 Deco, kraken is amazing, splash wall rlly helps the weapon. Out with that crappy sprinkler and Ink Vac!
Preach!
Rapid Blaster Deco may have gotten Inkjet (which is weak rn), but it still has the cool Torpedo combos that's very good to use. Wish this weapon had gotten more use since the Main-Sub combo is really good.
Im glad Krak-On Roller got the place it did, I've been really excited to use it in the few map mode combos I plan to use it on in comp!
I call the new brand "ZekkoFin" personally, rolls more smoothly on the tongue than "Z+F"
“Yes yes. We’ll give the exact same splatoon 1 kraken kits to you Krak On Roller and 96D… yes yes….”
“What about L3D with burst bomb and kraken we could bring that ba-“
“Stamp go stomp stomp”
I feel the same about Custom Jet, it seems like a lot of people are writing it off b/c of no burst bomb and having mist instead + ink storm, but honestly it's the most fun out of all the new weapons for me. Ink Storm pairs so well with it and basically turns it into a 3-shot, it can threaten DURING the inkstorm, and mist can help it hit its already really accurate shots better and help deny others places to move. I don't think it's going to be game-breaking or anything but it's very strong and possibly my new main now lol
Yo I would find a splatoon 3 ability tier list really interesting! Especially with the change to Sub resistance and intensify action. As well as the differences between splatoon 2 and 3
Sorry Chara, am not trying to rush you on anything but I just want some advice on building some good gear
@@CompetitiveMaleDancer making a gear ability tier list is nearly impossible as it depends way too heavily on what weapon you're playing. Per example, All-Quick Respawn is one of the best gear builds if you play Tetras, but for an E-Litre it is utterly useless.
If you want advice, I can try and give you some, but it's gonna be very generic.
If you're a short range weapon or a Roller, Ninja Squid is necessary.
If you're a short range slayer (per example Splattershot or Splat Dualies), Quick Respawn and Quick Super Jump are good options. Stealth Jump is also not a bad choice.
If you're an anchor (per example E-Litre 4K or Hydra Splatling), Respan Punisher is very good.
If you're a support weapon, (Etc. Flingza Roller, Splattershot Junior) Special Charge Up is either not bad, good, or great, depending on the special it has, and it works well paired with some Special Saver.
If your weapon has a Beakon, use one sub of Sub Power Up. No less, no more.
anybody gonna mention how cool that ad read was? i love how logi (the editor) used the in-game screens to show the ad for surfshark n stuff
Great we got this out of the way but we need to see a tier list for the mode that really matters. TABLETURF BATTLE!
Really interesting list!
I've been loving the tri nouveau casually!
Oh, I don't think this'll change any rankings, but I believe Super Chump actually shoots out 12 decoys, not 9.
Yea it does
timestamps for no particular reason:
0:23 Clash Blaster Neo
1:19 Sploosh-O-Matic Neo
2:11 L-3 Nozzlenose D
3:25 Krak-On Splat Roller
5:42 Tri-Slosher Nouveau
7:02 Rapid Blaster Deco
8:12 Custom Jet Squelcher
9:18 Splash-O-Matic Neo
10:08 N-ZAP '89
12:24 .96 Gal Deco
13:22 Z+F Splat Charger
I think that Tri Slosher Nouveau and Neo Splash would be quite high. Both have decent kill times, Subs that help with painting and Dmg and Specials that have multiple uses.
I've been having SO much fun with the new Tri Nouveau. The bombs help compensate for the short range and help you dive in when you get you tacticooler. Basically everything feels like it senergizes with each other to make a really fun slayer kit that also provides a good amount of support for allies
N zap 89 so far has been so much fun for me. Jumping with the super chumps to surprise attack enemies is my favorite way to use it!! Overall, so much more fun then n zap 85, which is what I maimed up till this point
The sponsor era of ProChara, let's go finally getting some recognition
Hey look, that's me 12:47 ! Forever gonna remember the day I 1v1 traded with Chara as an E-liter at close range. Regardless of how bad my aim was the entire game 😅
I honestly like some of the kits we got this season, feels nice to have some weapons get their S1 kits back and or some having a new kit
Cjet feels pretty nice with mist and storm, not as aggressive like the rest but still does a decent job
Absolutely loving tri-slosher as a means of becoming more comfortable fighting constantly. I feel it's helped me discover the value of measured aggression and patience just by being a very aggressive weapon where dying can be part of your plan. Before I was always scared of being aggressive because I might throw. After zombie bucket I realize how many times I threw by giving the enemy too much time and space.
Didn’t realize Z+F charger was that good. I thought it would be #3 at best but I guess that makes sense about it’s kit synergy (I’m not a comp player) (Also I call Z+F Zekkofin considering the brands that are collabed In the making of it)
Game calls it ZedFry, I think of it as ZedEff
@@espresseaux I call it zekkofin because z+f is zekko + firefin. Sounds like an actual name instead of a weird shorthand.
i didn't realize how much fun i was having with the new tri slosher until i had a 9 game win streak with some friends,,,i never touched a tri slosher in my life before this...
tri nouveau is def my personal fav from this season, it’s been a while since a weapon just perfectly clicked with me like that. it’s unbelievably fun on maps with a lot of verticality like flounder or manta
L-3D and Rapid Deco are easily my favorite weapons of this season, so I do hope their specials get buffed. Especially since, IMO, Stamp and Ink Jet are two of the most fun specials in Splatoon 3. They just need to be a little less likely to get you killed.
The new Tri-Slosher is probably one of my new main weapons. It’s an effective slayer with a kit that not only enables itself, but assists the team as well! It feels like what I wanted the Dapple Dualies to be with their base kit, and I’m LOVING it!
Loving the fact that you're getting sponsors. Congrats
Love your videos Chara! You put so much work in your videos and it really shows ☺️ incorporating splatoon with the sponsor segment was really clever and cute
The only ad section I’ve watched in a YT video. This guys videos are always quality
Splatterscope player here! My thoughts on the new Z+F kit: its really, really good. The wall is great for allowing you to be more aggressive without dying, and has definitely saved my life in quite a number of situations. The safety it gives when fighting a longer ranged weapon is unmatched. E-Liter pressuring you? Now instead of having to peek out to throw a bomb and risk getting hit, you can throw a wall first, and get 1-2 shots out depending on your gear, pressuring it instead!
Though, i definitely find myself missing the bomb quite a bit, since the area denial and small amount of displacement it gives is also really important. It's definitely map and mode dependent for me, with maps like TC Manta Maria making much better use of the bomb on defense and offense due to the chokepoints.
But then again, this could be partly due to my inexperience with wall, seeing that i didnt use firefin in 2, and one-tricked vcharger due to the strength of both splat bomb and stingray.
Speaking of special, obviously tri-strike is much better than ink vac in most situations. When on tower, popping ink vac is better of course. But in basically every other mode, tri strike will be your preferred option for both pushing and for defending. It has much mote utility, impact, and you are in a better position to use it as opposed to vac.
Overall, 10/10 kit, and i'll be using it a lot more than i did firefin in 2. Its basically a straight upgrade in almost every way, and as a splatterscope main, im very satisfied. Not 100% sure i agree with it taking top spot as the best kit this season, considering how broken Kraken is rn, but it is very, very good. Thank you for the high-quality and informative video as always Chara!
I’m not a charger guy AT ALL, I don’t know how y’all do so well! Maybe I have to practise with some of the scoped chargers first…
@@vibingmushroom Hmm scoped might not be the best to start off with imo, the slightly longer range isnt a great tradeoff for the reduced vision and lack of held charge. Would definitely recommend a non-scoped to try first!
In order to improve with chargers, building up skill with aim is important, but practicing your charger-specific game sense is also big. Knowing when to push forward and retreat helps a lot with applying pressure to support your team.
Good luck!
I’ve bounced back and forth between “Maining” the Vanilla Splattershot Jr. and Sploosh, and NEO Sploosh not having Zipcaster just feels like a missed opportunity. I actually quite like the Beakons, the recon effect helps their “I am in your base in 30 seconds” playstyle, and Zipcaster would mean they get to enter your precious home even QUICKER! It’s the ultimate melee shooter, after all!
I’ll TRY to do something with NEO Spooosb since it is a fun kit, but it could have been MORE fun.
That was one of the best sponsors I have seen
Off topic but I really like your music choices for your videos, a lot of Pokemon Sonic and what not, good stuff
tri slosher kit is surprisingly synergistic, honestly expected to be mediocre but it's now one of my mains. I'm happy that there's a new aggressive tacticooler weapon and it's really beneficial
Ghost Town in a Chara video is a welcome surprise.
Tnx a lot Logi!
9:07
everyone point and laugh
I personally call the Z+F Charger the "Z-Frick Charger" because of how scary it is as a support/skirmisher player.
I wouldn't mind some sliiiight buffs to splat roller.
I wish the horizontal ink coverage was a little better, also to clear out the large amount of RNG (sometimes you can straight-up miss people dead in front of you). I also wouldn't mind if the either vertical flick was *sliiightly* faster or alternatively there was an effective way to horizontal flick out of a squid roll… OR if they sped up the regular roll (maybe starting at the faster speed rather than have to roll for a second first?).
Really anything that gives the main weapon a hint more mobility or consistency.
I recently picked up the Krak-on roller and while it definitely does have some issues in getting in, I feel like it's a more effective sharking & sneak attack weapon due to the beakons allowing it to super jump anywhere on the map. Though I think it works best on maps with flanks, like manta or flounder. Unfortunately, most maps in splatoon 3 don't have flanks, so it's hard to get value sometimes, which sucks.
I find it works best as a mix between support and frontline. Beakons to get your team in faster, especially with sub power up, and kraken to force a push or keep a backline like an E-liter or Hydra away/distracted from the fight so your team has a better chance of getting an upper hand.
I like Neo Splash better because I’m more supportive when I play and I SUCK at Crab Tank
Fun fact, Super Chump is affected by stealth Jump as well :D
ignoring the smily face on a super chump is impossible
Chara got a sponsor, idk if I'm late but either way it's impressive
even tho stamp is bad i rlly like it on l3. it gives u that option to kill someone up close if u miss ur shots with the main weapon, and throwing it makes up for l3's range and can even get a pick off.
My only problem with the super chump is that it requires the right trigger to deploy it instead of just the right bumper like other deployable specials like tacticooler and wavebreaker it gets very confusing in the heat of battle
This season has been a lesson to not judging a book by its cover, there have been many kits that we looked at and either recoiled in fear or wallowed in disappointment over.
Like, if a new kit it doesn't get a bomb (specifically a splat bomb) and doesn't get any of the good specials like tri strike or crab or booyah bomb and so on, then immediately written off as being bad and unviable, although I feel like the chill season has set our expectations that way considering how many duds that season gave us.
Super chump is like torpedo but as a special. It's main function is to distract and possibly give you damage to combo off of. It's not supposed to be tenta missiles.
had an idea to improve reefslider it's a fairly simple one adding mini sharks to the sides of the slider that continue after it explodes basically, they'd be mini curling bombs that don't explode but move very fast and rebound all over the place for minor damage allowing for more coverage, softening, and messing up enemy movement. doubt it make it top tier, but it be more useful since you could stop it early to launch the minis at people and go in for a kill with the main or sub. oh and in my head im seeing it as 2 to 3 on each side so 4 or 6 projectiles total.
Krak-on roller has amazing special synergy, as you usually end kraken where an aggressive weapon such as a splat roller would want to be .96 gal is usually more passive and can’t always utilise kraken outside of a “get off me” tool
thank you so much for pointing out that super chump is more about distraction than displacement. nobody sees it i swear! i also really like using wave breaker as a distraction/defensive tool to get quick picks on others
I initially dismissed Super Chump, but that ended when I finally ran into a decent solo queue team in my grind to get back X rank.
Specials like Crab, Kraken, and Tri-Strike are good for making openings to start pushes. Super Chump gets its value by assisting or extending an already ongoing push. Especially in games like Clam Blitz and Splat Zones with static objectives, having the additional threat can really make or break those short-range brawls that determine if a push is successful.
I know it may not be very impressive when I did this in a C Rank Splash Zones lobby, but I had a great time with the Tri-Slosher Nouveau where after activating the Tacticooler and taking my share of the temporary buffs it gives, I straight up rushed the opposing team and got past a .96 Gal Deco's Inkwall and splatted the first two and snuck up on a Splattershot Jr. and a Z+F Splatterscope and splatted them as well, and it was fast enough to make it a Wipeout. It's my favorite moment I've ever been able to pull off!
I pretty much agree with the N-Zap placement. I immediately grabbed it and went into ranked for Splat Zones and Rainmaker. The Super Chump really helps distract opponents and works well in shielding the rainmaker or allowing you to sneak up on unsuspecting enemies. It also works well in Splat Zones since you can also use it to distract one side of a split zone while charging the other, allowing you to pick off one side without worrying about enemy reinforcements. It’s a really fun kit to play, especially in ranked. You can even combo auto bomb with the Super Chump to try and have the auto bomb kill while the enemy is distracted. Overall, I love the new N-Zap and it’s a great choice for ranked modes like Splat Zones and Rainmaker. I haven’t tried out the weapon in Clam Blitz or Tower Control, so I don’t really know how well the N-Zap will do in either of those modes, but it’s a lot of fun to use.
I'm sad they didn't give us new kits in other classes. But hey at least we'll be getting them in the next season right?
*proceeds to get 3rd & 4th kits for all shooters next season*
In German the Z+Fis called Zekkori Charger. Maybe consider this
Also, I feel like once people actually start to figure out how to play and capitalize of chump, it can be really good in the meta
Completely agree with how you put the Neo Sploosh. It's fun as hell, but the weapon's not gonna be doing great until it gets a kit that lets it consistently poke.
Tri-slosher nouveau is proof the weapon is completely beyond needing burst bomb and that mentality is a leftover from needing it to break ink armor en masse. Mist wasnt great for it but this kit shows it can excel with other more tactical subs and specials, this lays the groundwork for tri kits that are fun to play AND fun to fight.
Facts
@@triggerhappy4199 legitimately it's like "go from a two shot to *checks notes* a less reliable more expensive two shot"
the 96 gal deco has been my main since the update released
Aww, awesome! ^^ Same here with Krak-On again, for kind of the first time since Splatoon 1,it's so nice to have Kraken againnn XD
And hey, I guess we both have Kraken weapons, then, awesome! XD
@@elfilinamie1326 kraken squad rise up
vclash being mediocre with SPLAT BOMB and zooka should show just how bad nclash is when stuck with a curling
ggs chara I was “ur kitten〜”
I wonder if the Kraken and Super Chump were made either between or at the end of development for the kits. There are only two kraken and chump kits even though a few other weapons that could really use Kraken (L-3D, CJet). Perhaps these kits were made before the idea of putting Kraken back in the game. Maybe even before the Crab nerfs, explains why Drapid isn’t the Crabpid we wanted
I am going to die mad about L3’s kit. Ultra stamp is the splashdown of splatoon 3
Of all the VPNs to sponsor a splatoon channel, I’m so happy it’s SurfSHARK
I am forever jealous of Z+F Charger for having the kit I want on a heavy splattling
Fun fact for those who never played Splatoon 1, the kit for the krak-on roller in Splatoon 3is the exact same kit in Splatoon 1
11:36
So that's why it's called "Chump" - it sounds like "jump"
Im so exited for next season since i know we can get 3 shooter kits maximum
I think as a generally aggro casual player, Neo Sploosh has actually been such a sweet kit. I already loved its vanilla kit even tho stamp still needs some tweaks, but man is it satisfying when your enemies don't realize you left a Beakon in their base and you suddenly have them stuck there 😂
11:02 well with that information in mind, I fell for it a lot lol
the custom jet squelcher is TOO MUCH fun omg
I will say that the new clash blaster does work a lot better and the big hit box allows me to pull off for crazy corner blasts
Honestly I started maining 96 in addition to splatana stamper and this is the most fun I've had in Splatoon since a long time, maybe ever
If roller could actually paint and the damage was actually consistent and the one shot radius actually worked, and the maps are good, Krakon would be crazy
Curling bomb isnt just a movement sub weapon btw. Like i use it while bainting enemys who chase me.
While i run away, i throw it perpendicular to the way i run and it acts as an explosive dividing likne
Chara got GOD tier music taste.
Editors choose their own music actually, but thank you!
13:23 Petition to make this weapons' nickname the zekkofin charger
On the subject of updates, on the next one, I hope we get some new sub-weapons
Oh yeah, true, that would be really cool! ^^ Agreed!
Awesome, any ideas, I loved to hear them
@@exwa1300Imagine a magnet bomb. Take a normal splat bomb, but when you throw it, it’ll slightly curve towards the nearest opponent. It could do like 70 damage and apply the location effect to anyone it hits. I can’t think of any more ideas for a good sub weapon, only reworks. Curling bomb doing more damage, autobomb walking faster, toxic mist having an ink storm effect, stuff like that. Any ideas you have?
@@purplecat6578 Well I was thinking about a Sub-weapon that acts like the steal Eel from Grizzco in that you hold the button down and move around and then when you let go of the button, sprayers will shoot up in the line that you made, It’s a working progress but I think it could be after some adjustments
@@exwa1300 sounds decent
I used to solo main the zapper in splat 2, im so happy they bought my weapon back
Can you do a dedicated video on the Tacticooler? I still honestly have no idea what kind of impact it has when used since unlike most other specials which have direct feedback, Tacticooler is an incremental buff with weak explanation. The only buff I ever notice when using it is the quick respawn.
I'm super pissed they didn't give kraken to L3 like they did in s1. Seriously wasted a burst bomb kit on hammer
I’m surprised to see you use music from DNF Duel of all games, not that I mind.
Are you just gonna play that clip every time you mention ink jet/rapid deco now😂
Idk if this sounds good, but I’ve been shortening Z+F to “Zeph”, combining the pronunciations of the two letters to form a single-syllable nickname for it
It makes more sense to me since I pronounce Z as “zed” not “zee”, but that’s not important
There is only one thing I don't like about the tri slosher nouveau... They should have given that kit to soda slosher! It is such a huge missed opportunity!
I’m becoming increasingly more worried about the fact that there will be a functional team of all tri strikes with weapons that can play any major positions needed.
Aren't we basically there? Between the ttek/neo splash, the slosher, and the zedfry, what major position's left uncovered? A dualies, maybe?
@@Chocomint_Queen Yeah, just about. I mean when it’s implemented more with casual play. I’m not trying to see that coordinated of a team in casual turf wars xD
@@Chocomint_Queen Is there any support weapon with tri strike?
NZap 89 has been my personal favorite so far since I like its bait & punish play style.
Krak-On Roller may not be the absolute best weapon in the game, but if you have a team that can paint for you it's incredibly fun to play.
Even with its amazing kit, .96 needs main weapon buffs. With the removal of MPU, it’s object damage is horrible, and don’t tell me to use object shredder because stealth jump is VERY important on it. It’s accuracy is just UNACCEPTABLE. You should not have to rely on RNG for a weapons shots to hit. Buff the accuracy on this weapon to jet accuracy and increase its damage to 72 and then you have a SOLID main weapon.
I wonder what Super Chump would be like if it didn't have that cooldown? I mean sure it wouldn't be *AS* bad as the global range of Tenta Missiles, but still I wonder how the community would react to it?
I wish we got some Brand new weapons man
A particular strength I found in Neo Splash (that makes it worth using over Ttek) is its ability to stall out the zone on Hagglefish and other similar maps. LDE Suction + Triple Inkstrike spam is kinda busted there
Love L3 I feel like once they get stamp working properly it will probably be fine if not good. Burst bomb combos are so fun.
When Third Weapon Kits eventually happen, I'm praying that the Burst Bomb Splattershot gets the Super Chump. Something about the combo feels right.
So happy to finally have a good kit for tri slosher!
11:44 I wonder if using both zaps would work since they both help with getting in in their own ways