This graphic engine is really bad though, only saving grace is that they got the color tone on point (but you can achieve that in any other game with some work using a reshader, which is now a default feature of the nvidia app now and will cost nothing perf wise). The LOD model switching at such short distance is so distracting, just get in the game an follow a 499P and see bit of rear bumper and aero element poping in and out at a 5 meters distance, horrible. No other modern sim have such a bad optimization.
@@aubreycolemanracing I do which is sad, as the WEC licence is trendy. Wish the licence will fall in other devs hand someday or that they will just dump the rF2 engine for something more up to today's standard...
Nice laps there in Imola! Help me out here please: what exactly means almost fully supported VR? Tried this sim about 3 months ago also on Quest 3 and VR was undrivable so I refunded. Also: Did you try to run LMU in open composite? Thanks in advance and happy holidays!
@MikiLaggard LMU is fully supported now, as in your can start the game in steamvr, no option for oculus yet though. LMU in vr still needs work, but still works good enough to drive.👍
@@aubreycolemanracing I guess I will still give it some time then and do some research on open composite compatibility with LMU since my older mid-range system is quite dependent on sims running on oc. So much better performance!
I always keep thinking that these simulators (not only LMU) have a very bad sense of speed. Everything feels too slow. If you watch a real on board camera you will see the road and scenario scrolling very fast around the driver while in these sims everything seems to scroll in slow motion
@IxNAPxI Some of it is because your watching the real life on board from a camera, and not actually driving the car. But yes, I know what you mean. You can get a better sense of speed by increasing the fov.
@aubreycolemanracing well I drove a real Ferrari gt car at Silverstone and at 250km/h I was shitting my pants. A part from the engine that was literally screaming out, the road was moving so fast and my heartbeat was going accordingly. Increasing or decreasing FOV might improve it but you loose the comfort of a realistic point of view
@@IxNAPxI in vr the cars feel very fast in every sim ive tried gt3s, higher fov increases the sense of speed because you have more peripheral vision and can see close objects flying by.. when i was on a 32 inch monitor things felt slow but driving in vr things feel scary fast although the lmgt3s do feel slower than normal gt3s and lmu makes the cars feel very weighty
@IxNAPxI thats bc you have peripheral vision in real life. More than 200 degrees even. And feel the vibrations. You can never replicate the sense of speee in racing games. And it's not necessary.
Agree sound is terrible, it lacks any kind of growl, any kind of onboard crack, suspension noise, trasmission wine, tyre squeel... Just listening to the sound you have no idea what the car is doing, until you hit a kerb or the grass, which is just bad. We already have no g-force to feel the car and without proper sound we lose another sense. It also explains the random switch to neutral, this is not a "you" problem, it happens because you have no idea where you are in term of gears and rpm.
graphics are great but the crashing, remapping my buttons, physics are better than Forza and the severe lack of tracks and the fact of needing a subscription to get into some of the content is extremely disappointing. the sim is better than Forza but def not worth the money. the Hypercars an not that good imo. the GT3 set ups dont feel them much either ill stick with racing
@@aubreycolemanracing well it has no comparison to iracing, Forza was the best it can comp with lol from the crashing to remapping buttons every time I start to race and extreme lack of tracks, and the need for subscription to get in championships and what ever els the sub provides def wasn't worth the cost of the game and then the extra 40 for DLC , way overpriced and way under delivers
@sp33dreaper62 Your complaining that it's expensive, and lacking in content, even though it's still a new game. The cost of iracing would cost you WAY more money when you have to pay a subscription, buy cars, tracks! Your not making sense. Just don't play LMU. Keep playing your "cheaper" iracing.🤣
@@aubreycolemanracing iracing crushes LMU and no its not "way more" money and trust when this sim gets more content, if it makes it that far, they will def charge for it, fyi I haven't had to buy any tracks in a long time, and there wasn't no 3T subscription like there is for LMU. At least know what you're talking about before trying to sound cool. gave an opinion on this sim so others are not mislead like I was
@sp33dreaper62 Iracing DOES have a monthly subscription, and if you want content you DO have to purchase it. Not saying iracing is bad by any means, just your making it sound like LMU is bad because it's expensive. I know what I'm talking about. You should watch the videos on what actual GT3 drivers think of the physics in LMU. I'm not comparing sims, just what your saying is ridiculous. And even comparing to Forza is hilarious! Try adding up what it would cost someone to play iracing for one year, with the same amount of tracks as LMU.
Yesterday was my first time playing on a moza r9, I was so happy, I played with the bmw, I could feel the weight of the car
@Herick01-ex2xm i remember the first time I used a direct drive wheelbase, it blew my mind.👍
Your replays look mint, great job
@@brad_owen Thanks! I try for quality.👍
This graphic engine is really bad though, only saving grace is that they got the color tone on point (but you can achieve that in any other game with some work using a reshader, which is now a default feature of the nvidia app now and will cost nothing perf wise). The LOD model switching at such short distance is so distracting, just get in the game an follow a 499P and see bit of rear bumper and aero element poping in and out at a 5 meters distance, horrible. No other modern sim have such a bad optimization.
@kevinhadj82 you best stay away from it then!
@@aubreycolemanracing I do which is sad, as the WEC licence is trendy. Wish the licence will fall in other devs hand someday or that they will just dump the rF2 engine for something more up to today's standard...
Nice laps there in Imola! Help me out here please: what exactly means almost fully supported VR? Tried this sim about 3 months ago also on Quest 3 and VR was undrivable so I refunded. Also: Did you try to run LMU in open composite? Thanks in advance and happy holidays!
@MikiLaggard LMU is fully supported now, as in your can start the game in steamvr, no option for oculus yet though. LMU in vr still needs work, but still works good enough to drive.👍
@@aubreycolemanracing I guess I will still give it some time then and do some research on open composite compatibility with LMU since my older mid-range system is quite dependent on sims running on oc. So much better performance!
I've got it running in open composite now with Virtual Desktop and definitely improves it even more. Crisp, clean and smooth you should give it a try.
Running open composite with link cable, it is second to AMS2 in vr for me, runs really well and looks amazing, just takes a while to dial it in.
I always keep thinking that these simulators (not only LMU) have a very bad sense of speed. Everything feels too slow. If you watch a real on board camera you will see the road and scenario scrolling very fast around the driver while in these sims everything seems to scroll in slow motion
@IxNAPxI Some of it is because your watching the real life on board from a camera, and not actually driving the car. But yes, I know what you mean. You can get a better sense of speed by increasing the fov.
@aubreycolemanracing well I drove a real Ferrari gt car at Silverstone and at 250km/h I was shitting my pants. A part from the engine that was literally screaming out, the road was moving so fast and my heartbeat was going accordingly. Increasing or decreasing FOV might improve it but you loose the comfort of a realistic point of view
@@IxNAPxI in vr the cars feel very fast in every sim ive tried gt3s, higher fov increases the sense of speed because you have more peripheral vision and can see close objects flying by.. when i was on a 32 inch monitor things felt slow but driving in vr things feel scary fast although the lmgt3s do feel slower than normal gt3s and lmu makes the cars feel very weighty
@@awakeandwatching953 i Just received for Christmas a Meta Quest 3, I'm looking forward to try this out
@IxNAPxI thats bc you have peripheral vision in real life. More than 200 degrees even.
And feel the vibrations. You can never replicate the sense of speee in racing games. And it's not necessary.
hmm sound dept is mediocre tbh.
@@mw9020 Sound is almost exactly the same as the real cars. LMU has probably the best car audio in sim racing.
Ive always heard ams2 had the best sound.@aubreycolemanracing
You’re watching/listening on UA-cam which compresses it. Sound is pretty damn good
LMU on youtube sounds way better & more spacious than frickin iRacing.
Agree sound is terrible, it lacks any kind of growl, any kind of onboard crack, suspension noise, trasmission wine, tyre squeel... Just listening to the sound you have no idea what the car is doing, until you hit a kerb or the grass, which is just bad. We already have no g-force to feel the car and without proper sound we lose another sense. It also explains the random switch to neutral, this is not a "you" problem, it happens because you have no idea where you are in term of gears and rpm.
graphics are great but the crashing, remapping my buttons, physics are better than Forza and the severe lack of tracks and the fact of needing a subscription to get into some of the content is extremely disappointing. the sim is better than Forza but def not worth the money. the Hypercars an not that good imo. the GT3 set ups dont feel them much either ill stick with racing
@sp33dreaper62 The fact that your even comparing this to Forza is 😂. No idea what your on about with the rest of it!
@@aubreycolemanracing well it has no comparison to iracing, Forza was the best it can comp with lol from the crashing to remapping buttons every time I start to race and extreme lack of tracks, and the need for subscription to get in championships and what ever els the sub provides def wasn't worth the cost of the game and then the extra 40 for DLC , way overpriced and way under delivers
@sp33dreaper62 Your complaining that it's expensive, and lacking in content, even though it's still a new game. The cost of iracing would cost you WAY more money when you have to pay a subscription, buy cars, tracks! Your not making sense. Just don't play LMU. Keep playing your "cheaper" iracing.🤣
@@aubreycolemanracing iracing crushes LMU and no its not "way more" money and trust when this sim gets more content, if it makes it that far, they will def charge for it, fyi I haven't had to buy any tracks in a long time, and there wasn't no 3T subscription like there is for LMU. At least know what you're talking about before trying to sound cool. gave an opinion on this sim so others are not mislead like I was
@sp33dreaper62 Iracing DOES have a monthly subscription, and if you want content you DO have to purchase it. Not saying iracing is bad by any means, just your making it sound like LMU is bad because it's expensive. I know what I'm talking about. You should watch the videos on what actual GT3 drivers think of the physics in LMU. I'm not comparing sims, just what your saying is ridiculous. And even comparing to Forza is hilarious! Try adding up what it would cost someone to play iracing for one year, with the same amount of tracks as LMU.