Couple quick notes: @1:35 - Don't get Nitronic from Digipen's site, that's an older build of the game missing a few of the updates they added later on. Get it from nitronic's own site so you have the newest version with all the maps they added later. @8:35 - Kind of beside the point you're making, just an interesting tidbit: if you look in the level editor, it does have a name, The Archaic, though in earlier beta builds there was an alternate version of it that looked more like a soccerball-esk object made of hexagons called the VirusSpirit which is still an object in the game you might see in some workshop maps. @9:45 - There are actually some pretty cool boss-fight type maps on the workshop that work really well. Check out "Boss Battle: Sakura Guardian" (just a simple boss fight), "Distance 2" (doom clone with a boss fight at the end), and "Legend of Kron" (huge open-world breath of the wild type map with bosses scattered around to find, each with unique mechanics to take down) @10:00 - It was an intentional decision not to give many answers; they wanted to leave it open to interpretation, give people something to discuss about in the lore instead of just being told everything. Though it makes the ending feeling a little hollow, it does leave you with questions and wanting to play it again, stop and listen to the PAs, etc. to see if you can find more answers. @12:00 - Theoretical heart, theoretical mind, and theoretical soul
Hey, thanks for this! The rabbit hole is even deeper than I thought, it seems. I'm gonna pin this comment so all this knowledge stays at the top. Regarding the ending, I figured it was intentionally vague. I considered doing a deeper plot analysis, but decided against it as I felt that would be overly speculative. Gomen. Thanks for the workshop level recs. Some may be beyond my skill level as I never finished The Other Side, but I'll definitely be checking them out. The Theoretical trio is probably my favorite - it was seriously mind-bending and I could hardly believe all that was done in the level editor, esp. the end of Mind. Thanks for watching! I recognize you from the forums and speedrun.com as part of my research, so hopefully the video was okay for you despite my omissions and you having way more knowledge on the game than I.
@@serothel For the plot stuff, if you have the deluxe edition, the artbook goes into a little more detail, including some of the earlier concepts and explains a little more behind the narrative, but still doesn't fully answer most things. Some of the maps I listed are a bit difficult, Legend of Kron and Reverse Sprint in particular can take a while (Kron mostly just because it's huge and each boss fight is like a puzzle to figure out how to fight them or how to access areas, similar to zelda); you'll probably thoroughly enjoy Distance 2 though, that one is a technical marvel that he even got it to work in the editor at all. Good review overall, I'm mostly just glad you at least mentioned gripflight, most reviews tend not to put in enough time to get to where you need to start using that as a separate mechanic.
I'd be more interested trying to play with dual stick, as that's what the cabin interior suggests. How do you even pitch and roll with a simple wheel? You'd need something more like an airplane control wheel and linked pedals which is more involved than sticks.
@@cdgonepotatoes4219 I've adapted the controls, I'm using the arrows and buttons in the wheel. I'd love to use in tandem with a airplane style joystick but I was unable to configure to use both at the same time.
You are objectively a very good reviewer. You definitely have the talent and skill to be a top tier review channel. If you don't put out more content though, you may go the way of Acornfilms.
Thank you! I'm glad you think the videos are that good. I appreciate the advice as well - the pace of content is something I've been concerned about myself and I'm hoping to do better in the new year. Hope you'll stick around for it.
Very interesting video. I've played and loved the game and I wholeheartedly agree with your views on pretty much everything, and I'm so glad to see a good review of this short&sweet gem.
The main bad bot is called the Archaic. Found a wiki about it and it goes a bit deeper as to what happened before the events of the game within the array and why the Archaic was able to hack and override almost anything. Also, regarding the ending, the car, known as the Spectrum, when it was absorbed those times by the Archaic, was tainted with a bit of the virus it had spread and that facility you drive to is to cleanse it from the Spectrum.
You're really good at doing reviews i like the way you structure your videos.... honestly underrated in my opinion, hope your doing well in your youtube career just subscribed!
Distance was the first game I was really hyped for. I played Nitronic Rush to death when I discovered it and got the open beta as soon as Distance released on Steam, played the campaign over and over again for first place in the still infant community scoreboard, before grip was a thing and the grip flying tech was discovered. I even set it as a life goal to make the car a reality, top to bottom, minus maybe the jumping and flying. Remember when Tesla was still somewhat trustworthy and Elon commented on the possibility of using cold gas thrusters to improve maneuverability of a vehicle? Personal headcanon is he played Distance. I haven't played it for a long while, mostly because I also discovered Redout and because I feel I hit my "peak", falling short of trying to platinum rank the main campaign with the before mentioned tech. Refract is now a party of one but we still got another update to the lighting and the map editor recently. It's likely Distance won't receive any more significant development, but we can hold out hope that a new team will be formed to embark into another project.
That's why Im building a Tron like racing cabinet for this game and adding a incredible sound system you can feel plus you will be in enclosed in darkness when you play!
I fucking love this game. Just wait til you start playing arcade mode and get to the end of it when you play ¨inferno¨ and you have to fly without the wings using only the boosters that you use to cling to walls. its incredible.
Hi everyone, I love the review by the way and I've been playing this games since 2018, but, I have a stupid question. What is the pixel art fps Serothel is showing at the beginning of the clip ? Looking forward to hear from you about that guys. Thanks !
amazing video, this game is literally everything i could've ever wanted, but of course i own an XBOX 😀 🔫 really nice review though! i really enjoyed it :)
Honestly I VASTLY have to disagree with you about the ending being disappointing; it's one of my favorite endings in any game. Immediately it is very vague, and it's not fully solvable, but its point is for thematic contemplation than anything. When listening to the PAs and to the enemy, although the full story is somewhat up to theorization, the themes are very clear: the Distance Project and the Array society in many ways was filled with excess, colonization, anti-humanitarianism, and in many ways just a misguided attempt to use Science(tm) to Fix Humanity(tm). Family and friends are seen as distractions, instead of taking care of our place of being they sought to abandon it and expand to other places to ravage, etc. The Archaic was a virus from outwards found through the Distance Project which we decided to attempt to control, study, and dominate, which took the better of us because we were not indeed in control. Yes, the world was abandoned because it was supposed to be trashed. But there were humans still on the surface, and they could still do whatever they were doing. And it is implied that the planet took care of itself as our systems faded away. Thematically, the point of this is that whether or not humans survive, the planet will recover itself. We can't just escape our mistakes in an imperialist mindset of owning the universe, we actually have to take care of each other and where we are. Yes, we don't know quite the Archaic's main goal, though they were certainly hungry for some sort of destruction and consumation. Yes, we don't know the exact process that restored our world. Yes, we don't quite know who created 650782 or why they were in some sort of loop. But there is a message of systems restoring themselves, of the inherent value in societal good, of the flaw in the mindset of inherent ownership of our environment, and of the folly of science without humanities. TL;DR: The ending is vague in structure, but incredibly intentional in thematics and messaging.
Thanks for sharing your thoughts! I'm glad that you found it fulfilling and I enjoyed your interpretation. The nature of The Gig demands that I take some time away from Distance, but I want to revisit it once the memories have faded a bit so I can play it again as fresh as can be. Once I have, I'll be coming back to this. I liked Distance a lot so I want this to be one of those situations where I really did just not get it and a replay down the line makes things click for me. Thanks again!
If you were born there around the 2000s and watched hot wheels highway 35 or hot wheels acceleracers, you understand what I'm talking about. Yes, if you are curious, yes there are mods for this game that bring more cars including cars from the Hot Wheels franchise.
Thanks for the encouragement! I've watched footage of it and it calls for way more gripflight precision than I think I'm capable of but I may try again someday
@@serothel Well, it is definitely nothing I could do right now without any problems. Would need to train the specific sections again first. So you can do it without perfecting flight. :) But what I liked to do to get better at gripflight was just exploring the city without specific goal. Just jumping from one building to the next and trying to not loose too much speed while listening to music or podcasts. Feels super cool and made me much more comfortable with controlling the car in the air. ^^
You've missed the legacy campaign hidden in the sprint set. And do mention the true distance hell known as the method skip m.ua-cam.com/video/81v4Xe_pht8/v-deo.html (Funfact. This is the slowest way to do the method skip) You should've shown the hellscape known as the ''Hard levels''. These include the likes of ninja sunset mode, mobra, etc. The difficulty truly puts this game right up against the likes of geometry dash. But excellent review. Finally, someone who knows their stuff in distance and doesn't just say its a short game.
Thanks for watching! Not everything makes it into a video due to concerns of time and general flow, but yeah, suffice it to say anyone who just plays the Adventure and says "game short" is only scratching the surface of what Distance has going on.
distance is just simply a masterpiece
change my mind
Closest thing to Hotwheels Acceleracers the game we'll ever get
someone made the tracks
Couple quick notes:
@1:35 - Don't get Nitronic from Digipen's site, that's an older build of the game missing a few of the updates they added later on. Get it from nitronic's own site so you have the newest version with all the maps they added later.
@8:35 - Kind of beside the point you're making, just an interesting tidbit: if you look in the level editor, it does have a name, The Archaic, though in earlier beta builds there was an alternate version of it that looked more like a soccerball-esk object made of hexagons called the VirusSpirit which is still an object in the game you might see in some workshop maps.
@9:45 - There are actually some pretty cool boss-fight type maps on the workshop that work really well. Check out "Boss Battle: Sakura Guardian" (just a simple boss fight), "Distance 2" (doom clone with a boss fight at the end), and "Legend of Kron" (huge open-world breath of the wild type map with bosses scattered around to find, each with unique mechanics to take down)
@10:00 - It was an intentional decision not to give many answers; they wanted to leave it open to interpretation, give people something to discuss about in the lore instead of just being told everything. Though it makes the ending feeling a little hollow, it does leave you with questions and wanting to play it again, stop and listen to the PAs, etc. to see if you can find more answers.
@12:00 - Theoretical heart, theoretical mind, and theoretical soul
Hey, thanks for this! The rabbit hole is even deeper than I thought, it seems. I'm gonna pin this comment so all this knowledge stays at the top.
Regarding the ending, I figured it was intentionally vague. I considered doing a deeper plot analysis, but decided against it as I felt that would be overly speculative. Gomen. Thanks for the workshop level recs. Some may be beyond my skill level as I never finished The Other Side, but I'll definitely be checking them out. The Theoretical trio is probably my favorite - it was seriously mind-bending and I could hardly believe all that was done in the level editor, esp. the end of Mind.
Thanks for watching! I recognize you from the forums and speedrun.com as part of my research, so hopefully the video was okay for you despite my omissions and you having way more knowledge on the game than I.
@@serothel For the plot stuff, if you have the deluxe edition, the artbook goes into a little more detail, including some of the earlier concepts and explains a little more behind the narrative, but still doesn't fully answer most things. Some of the maps I listed are a bit difficult, Legend of Kron and Reverse Sprint in particular can take a while (Kron mostly just because it's huge and each boss fight is like a puzzle to figure out how to fight them or how to access areas, similar to zelda); you'll probably thoroughly enjoy Distance 2 though, that one is a technical marvel that he even got it to work in the editor at all. Good review overall, I'm mostly just glad you at least mentioned gripflight, most reviews tend not to put in enough time to get to where you need to start using that as a separate mechanic.
@@serothel I will eat up any speculation you dig up and throw down! Just label it as such if you're worried about people believing it
The official game of "wait where do i go now?" and "wait that was the whole campaign?"
you should try going back to this game with vr and a wheel, it is elevated to another level
I'd be more interested trying to play with dual stick, as that's what the cabin interior suggests. How do you even pitch and roll with a simple wheel? You'd need something more like an airplane control wheel and linked pedals which is more involved than sticks.
@@cdgonepotatoes4219 I've adapted the controls, I'm using the arrows and buttons in the wheel. I'd love to use in tandem with a airplane style joystick but I was unable to configure to use both at the same time.
You are objectively a very good reviewer. You definitely have the talent and skill to be a top tier review channel. If you don't put out more content though, you may go the way of Acornfilms.
Thank you! I'm glad you think the videos are that good. I appreciate the advice as well - the pace of content is something I've been concerned about myself and I'm hoping to do better in the new year. Hope you'll stick around for it.
dude this was rad. Never played the game but this has me wanting to
its one of the must have games for vr, controls are easy enaugh to be playable in vr
Very interesting video. I've played and loved the game and I wholeheartedly agree with your views on pretty much everything, and I'm so glad to see a good review of this short&sweet gem.
This is awesome! Absolutely love seeing a review that gives this game the credit it deserves!
11:33 and 12:00 some of my favorite levels
The main bad bot is called the Archaic. Found a wiki about it and it goes a bit deeper as to what happened before the events of the game within the array and why the Archaic was able to hack and override almost anything. Also, regarding the ending, the car, known as the Spectrum, when it was absorbed those times by the Archaic, was tainted with a bit of the virus it had spread and that facility you drive to is to cleanse it from the Spectrum.
God you should have way more subscribers keep up the good work
Thanks for your support! I'll do my best.
You're really good at doing reviews i like the way you structure your videos.... honestly underrated in my opinion, hope your doing well in your youtube career just subscribed!
Thanks for the support! It means a lot!
Dang he really pulled the classic game journalists when he referenced portal
Off-putting title, but great review and writing. You definitely deserve more views.
I heard about this game though Hotwheels acceleracers mods.
Glad I'm not the only one XD, the campaign had me TOTALLY caught off guard.
me too!
1st upload since before the fall of the soviet union
honestly though
Your videos are so professional, why do you have so little subscribers.
It's not easy starting out, but I'm getting there. Thanks for your support!
Distance was the first game I was really hyped for. I played Nitronic Rush to death when I discovered it and got the open beta as soon as Distance released on Steam, played the campaign over and over again for first place in the still infant community scoreboard, before grip was a thing and the grip flying tech was discovered.
I even set it as a life goal to make the car a reality, top to bottom, minus maybe the jumping and flying. Remember when Tesla was still somewhat trustworthy and Elon commented on the possibility of using cold gas thrusters to improve maneuverability of a vehicle? Personal headcanon is he played Distance.
I haven't played it for a long while, mostly because I also discovered Redout and because I feel I hit my "peak", falling short of trying to platinum rank the main campaign with the before mentioned tech.
Refract is now a party of one but we still got another update to the lighting and the map editor recently. It's likely Distance won't receive any more significant development, but we can hold out hope that a new team will be formed to embark into another project.
That's why Im building a Tron like racing cabinet for this game and adding a incredible sound system you can feel plus you will be in enclosed in darkness when you play!
I fucking love this game. Just wait til you start playing arcade mode and get to the end of it when you play ¨inferno¨ and you have to fly without the wings using only the boosters that you use to cling to walls. its incredible.
Hi everyone, I love the review by the way and I've been playing this games since 2018, but, I have a stupid question.
What is the pixel art fps Serothel is showing at the beginning of the clip ?
Looking forward to hear from you about that guys.
Thanks !
It's ULTRAKILL. Assuming UA-cam doesn't eat the link, you can check it out here: store.steampowered.com/app/1229490/ULTRAKILL/
@@serothel
Thanks mate!
You should make an objectively correct reveiw of cyber punk
Oh damn! A stunt Mode!
Do you know other games like LA RUSH of FUEL?
amazing video, this game is literally everything i could've ever wanted, but of course i own an XBOX 😀 🔫 really nice review though! i really enjoyed it :)
Also: Hot Wheels Acceleracers
Honestly I VASTLY have to disagree with you about the ending being disappointing; it's one of my favorite endings in any game. Immediately it is very vague, and it's not fully solvable, but its point is for thematic contemplation than anything.
When listening to the PAs and to the enemy, although the full story is somewhat up to theorization, the themes are very clear: the Distance Project and the Array society in many ways was filled with excess, colonization, anti-humanitarianism, and in many ways just a misguided attempt to use Science(tm) to Fix Humanity(tm). Family and friends are seen as distractions, instead of taking care of our place of being they sought to abandon it and expand to other places to ravage, etc. The Archaic was a virus from outwards found through the Distance Project which we decided to attempt to control, study, and dominate, which took the better of us because we were not indeed in control.
Yes, the world was abandoned because it was supposed to be trashed. But there were humans still on the surface, and they could still do whatever they were doing. And it is implied that the planet took care of itself as our systems faded away. Thematically, the point of this is that whether or not humans survive, the planet will recover itself. We can't just escape our mistakes in an imperialist mindset of owning the universe, we actually have to take care of each other and where we are.
Yes, we don't know quite the Archaic's main goal, though they were certainly hungry for some sort of destruction and consumation. Yes, we don't know the exact process that restored our world. Yes, we don't quite know who created 650782 or why they were in some sort of loop. But there is a message of systems restoring themselves, of the inherent value in societal good, of the flaw in the mindset of inherent ownership of our environment, and of the folly of science without humanities.
TL;DR: The ending is vague in structure, but incredibly intentional in thematics and messaging.
Thanks for sharing your thoughts! I'm glad that you found it fulfilling and I enjoyed your interpretation. The nature of The Gig demands that I take some time away from Distance, but I want to revisit it once the memories have faded a bit so I can play it again as fresh as can be. Once I have, I'll be coming back to this. I liked Distance a lot so I want this to be one of those situations where I really did just not get it and a replay down the line makes things click for me. Thanks again!
If you were born there around the 2000s and watched hot wheels highway 35 or hot wheels acceleracers, you understand what I'm talking about.
Yes, if you are curious, yes there are mods for this game that bring more cars including cars from the Hot Wheels franchise.
This review is worthy. Now come on and complete the other side! Don't be ashamed to use the hints that are pinned in Discord. :)
Thanks for the encouragement! I've watched footage of it and it calls for way more gripflight precision than I think I'm capable of but I may try again someday
@@serothel Well, it is definitely nothing I could do right now without any problems. Would need to train the specific sections again first. So you can do it without perfecting flight. :)
But what I liked to do to get better at gripflight was just exploring the city without specific goal. Just jumping from one building to the next and trying to not loose too much speed while listening to music or podcasts. Feels super cool and made me much more comfortable with controlling the car in the air. ^^
If you can complete inferno, you can easily complete The Other Side.
your voice is like crack cocaine to my ears, keep it up
This is the first time I've heard anything like this LOL. Thanks for your support!
If XQC started playing this game, with a help of a friend (who knows this game) - Distance would skyrocket within a day or two~..
liked and subscribed
You've missed the legacy campaign hidden in the sprint set. And do mention the true distance hell known as the method skip
m.ua-cam.com/video/81v4Xe_pht8/v-deo.html
(Funfact. This is the slowest way to do the method skip)
You should've shown the hellscape known as the ''Hard levels''. These include the likes of ninja sunset mode, mobra, etc. The difficulty truly puts this game right up against the likes of geometry dash.
But excellent review. Finally, someone who knows their stuff in distance and doesn't just say its a short game.
Thanks for watching! Not everything makes it into a video due to concerns of time and general flow, but yeah, suffice it to say anyone who just plays the Adventure and says "game short" is only scratching the surface of what Distance has going on.
@@serothel This has to be one of the greatest games ever released. Its such a shame its so underrated
many thanks, you saved me 5 euros
2:41. Arguing a point in an objectively correct review? Disappointed.