What should Dragon Ball Supers Art Style be on return? (Part 2)
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- Опубліковано 4 лип 2023
- A lots happened in Dragon Balls visual department over the past few years, from an entire switch in medium to another character designer coming aboard. With so many paths, the question comes up again, what should the approach be for future Dragon Ball media?
Well join me today as we go all through that and more in todays video!
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i think both Shintani and Kibota's styles are perfectly suited to the franchise, and massive improvements over what we had for super. But the thing i don't want most is a CG tv series. the way they've presented dragonball in cgi is great but they aren't anywhere near the point they have to be for me to imagine a series with a much smaller budget than a movie being able to pull off consistently good visuals that i'd be intrested in seeing. Shintani peak tho.
I mean if they keep cg for movies, it is fine
@@bloxred4568agreed
Maybe use cgi for only some sections like in dbs broly
I would love a series in the Broly movie art style. Best DB has looked in decades
Yeah as well as the flashback from Superhero
I still think they should try out the GT/Path to Power artstyle again. Nobody complains about how the end of Z looks, and GT's artstyle is objectively just a more polished and consistent version of what Z's anime artstyle turned into.
GT looks better than Super most of the time which is a shame since Super's story and moment-to-moment writing is much better.
You'd think on average, a Super episode looks better than a GT episode, but that is just factually not the case, because the Super episodes were rushed or whatever the reason is. I've been seeing this sentiment enough lately that I'm not even shy to say it outright myself.
And yet we'll likely never return to that artstyle again despite it being supreme, because people see the letters GT and their monkey brains absolutely lose it.
@@MarissaChillyaI don’t think GTs art style is great. Its just a worse version of Zs.
@@DrJareld Not at all! Everything is very defined and on-model, and it has a shading that is very appealing. Go watch Path to Power to see that artystyle used in a media outside of GT itself, it really shines spectacularly there. If you like Dragon Ball, I promise you'll love that movie.
@@MarissaChillya i love path to power. Its top 5 Dragon Ball movies imo. GT’s style is better for something like OG Dragon Ball because its more soft unlike Zs style which is very angular. GTs style seems to make characters have bigger noses, which I’m not a fan of. I personally think they should stick with Shintanis style
My take will be the Shintani illustration from 2019. When I saw that super saiyan blue Goku, I fell in love again.
Also I'd argue that repetition doesn't necessarily equal bad animation. Z's animation had alot of impact and weight. There was a flow and style to flurries that was almost like a build up to punctuated choreography pieces. Being based on martial arts, its similar to shots where fighters are going at it so fast that the audience can't really make out each move anyway. Growing up I always thought that was the intention rather than simply due to budget or time restraints as even panels in the manga show those flurries. Ofc, not every instance of it was amazing but alot of them including one's in the video are more of what I would consider good animation rather than just a product of limitation. I feel Z and Dragon ball get unnecessary flack for those scenes from people.
I don't think it does either, nor does limited animation = bad. The problem with clips like at 1:34 by Kanno and Saeki isn't so much the repetition, its more so that the movement is incredibly stiff/janky, and the overly detailed designs of that time period weren't helping.
Although when looping and reused cuts made up such a heavy proportion of fights its understandable why it gets flack, especially when its been a standard for almost like 4 decades. There's a reason you can find such strong praise from the fandom for Yamamuro's section of Majin Vegeta vs Goku or Studio Cockpits work with Goku vs Kid Buu 3:19. As they were the few times the series broke away from the very limited direction DB's fights had gone.
Even still I don't hate all the looping looking back and still love Z's fights to death, but I think it's due time to do something different.
I agree Og Db and Z did it in a way that does not bother me. Not only that if it means having high level artstyle I'm fine with worse animation. Super artstyle was so horrible even for hardcore Db fans It's hard to digest.
@donsq4306 Of course, it's hard to digest a rushed product.
@@jasonone8726 True but even then Z anime was also rushed. But we had a decent story and artstyle wich made up for many blunders.
@donsq4306 No, only around a bit of the Frieza Saga. A rushed schedule wasn't gonna hurt the story. It did have the manga to adapt. That was the story source, not the anime.
Whether it be Shintani or Kubota, if any of them are involved in the next Super anime, the visuals are going to be a major improvement over the ones from the last anime. Also I don't mind the loop animation if it's done well, but I can understand how simple designs are more animation-friendly.
Hopefully they don't overwork their animators and make them crunch this time. That was totally 100% the main thing that made the anime look terrible in the first couple of arcs, and no amount of talent and expertise is gonna make the show look good if they have only a few weeks to make several episodes.
That’s also the reason why Naruto had a lot of webgen talent in it, it was simple and that simplicity made it so much easier to work with
My favourite part of the show was in the Pain arc where you had possibly the best storyboarding in the show alongside sone very experimental animation
the webgens really came in boruto where they kept putting them on the teams like the fucking avengers lmfaoooooooo
I personally think that the Buu art style is the absolute peak of the whole series, and i most definitely like Kubota's Dragon Ball character drawings, so for sure with him, for me it isn't even a discussion
Yeah I think simple designs work really well with the Dragon Ball artstyle anyways. But I’ve only read the manga, so I could be wrong. I generally agree that more anime should simplify manga designs, especially if the manga doesn’t use close ups to show emotion very often.
Without a doubt the broly movie Shintani. It looked HEAVENLY and it would be a nice change of pace for the series.
🤣🤣🤣🤣🤣🤣🤣🤣🤣
@hankosanko Don't know why you think that's funny. Many fans will agree.
MAN it'd be so cool if we got that for the whole series. I mean shoot you already see something similar in one piece's wano arc, and the animation in some of those fights had people jumping off the walls. I just want dragon ball to get the budget, time, and love it deserves. It's too big of a series to be treated haphazardly.
Like you said, use shintani's style for normal episodes and Takahashi or chikashi kubota's style for crucial moment episodes, at the end everybody are used to different styles in every DB episode.
also is not bad to use some art style from those good looking Dragon ball episode.
As long as the characters look decently buff i'm down
4:05 The man Sato himself. Whenever I look back at his work for Slam Dunk, I'm reminded of how animation-deprived that show really was. Adapting Inoue's original manga art is a tough job to handle, but I wish Sato took an approach that allowed for better consistency, while also keeping its charm from the manga intact. That's not the say Slam Dunk's anime had 0 great looking cuts, but the bulky, tall, excessively detailed designs often made me put myself in the animator's shoes lol!
but Slam Dunk, just like DB, has episodes like #80. Nailing the stuff you mention from 2:12 onwards, where a certain supervisor or animator straight up does away with the intricate artwork in favor of no shading. and man does it show. there's generally a lot more character acting, snappy poses and expressions, just about everything I like about the medium. This is unfortunately very inconsistent with the rest of the show and makes me wish the character designs allowed the team to suggest such sequences more often. It's really no surprise that people would rather stay away from working on it! there's many projects where i wished the animation-friendly designs played a role in attracting more talent. dragon ball is no different!
well dang i should finish the video first before explaining my point ahah, you said it already at 5:49!
fantastic video as always. your current style of making videos has been consistently great! thank you for opening up conversations on these topics.
I've always loved Shintani's designs. I always say simpler is better because it's an animated show so I want good and fluid animation. Maybe this is why One Piece can get so many talented animators from across the globe working on it. Plus recently One Piece had it's first episode directed by an American, Henry D Thurlow, and the episode not only directed spectacularly but was extremely well animated. Tons of lip sync and very fluid animation. It was a very odd thing to see so many western animators on one show plus Vincent made two stellar cuts in the past two episodes. I'd love to see you go over Episode 1066 as that episode is something else
Dragon Ball should have a similar treatment. No more overly detailed designs. I want fluid and amazing fight choreography and character acting. Akira Toriyama's style is hard enough to do and adding in more work with heavily detailed shading doesn't help.
Plus I'm still surprised to see Masaaki Iwane on Dragon Ball considering how much work he's done on Pokemon as a series. He's had so many cuts in Pokemon and he has a very particular way he animates there.
I think the Shintani art would be better for Super. Dragon ball designs have never been known to be complex in the first place so the simplifying of the character designs in super broly was never much of a loss. The looser animation style of the Shintani art also allows for more fluid and fun fight scenes which would help ease the main complaints with supers animation style.
I’m a fan of sketchy lines. I think Shintani’s designs are the way to go since it has the flexibility to be loose and simple or very detailed and gives you the best of both worlds
I disagree. I like the line variation widths that they use more now, but the sketchy lines don't do it for me. At times they look too grainy and jotted, as opposed to just having solid lines just with variation. I think the models should be slightly cleaner.
While I do think shintani character shadings will make it easier to animate, his feature placement needs to be fixed. If we can get Kubota feature placements with shintani character shading that would be great
yeah thats my main grip with his work haha
That's kind of true however, Toriyama's faces are kind of skewed as well. He usually has a high eye placement on one side and the faces can look lopsided slightly. In a way, Shintani captures that well.
@@derock4art608 I think those skewed feature more prominant in Buu arc because he was burn-out at that time and he drew the series weekly, thus kinda limited his polishing. Cell arc and prior than that, weird feature drawings are kinda rare.
@@MinhLe19303 The Cell arc looks pretty bad too. The characters are really stiff and lack body gesture. The fact that the Cell and Buu eras get such high praise boggles my mind. Not to mention he gives all his characters from the Cell arc onwards forward head posture and his neck anatomy gets worse in these arcs. It looks so strange to me!
Dragon Ball will always be the Pilaf to Freeza arc look(s) to me where Toriyama was at his best.
A shot of Goku when he confronts Piccolo Daimao is improved by Sato as he better refines the anatomy of the face compared to Toriyama's panel, which is good, but a little wonky. It happens because Toriyama draws a lot without construction lines and instead goes straight into clean lines to save time. I actually find his manga panels look better than his cover art most of the time. The characters are almost always so stiff and wierd looking in the manga covers where instead, the panels, he has great drawings, especially in that '88-'89 period.
@@derock4art608 I think that's generational thing. Most anime design in 80s has big and rounded features, but the norm begins to transition as artist begins to adopted a more realistic sizes and proportions that make certain features smaller and slimmer, and people prefer that. Same thing happened in DB, but I think it worked because Z era is when the series got dark and serious with little comedy, so the bigger and rounder style just isn't fit. I think you should at least give Cell-era/late Android-era style a chance because it's the most polished of that style.
to be honest i would love dbs to return with dbs broly's style. i genuinely like it the most out of every style db has had so far
Shoutout to Hisashi Eguchi! Thank you again ForgottenRelics for an awesome video!
I prefer Shintani's design personally, it's also make the animators easier to animate
The Broly movie was peak Dragon Ball in terms of designs. Sure, Buu Arc designs were great. For a manga. Why should I care for detailed designs if the animation is a slideshow? I'd rather read the manga then. The strength of anime is the medium of animation. The designs need to be chosen well so that nothing can bring animators down and hold back their strengths.
the webseries 💀
its real bro, yamamuro confirmed it over a wechat call with me last night
Hee hee
The web series trailer has some great animation
@@forgottenrelics1197whomp
as long as its not Yamamuro I'll be happy
Yamamuro todavía hace un buen trabajo. sus diseños han mejorado mucho desde super.
We need more dragon balls
The artstyle from the special episode where we got to meet tarble was amazing... I just like the way they rendered the animation in the episode
Yeah, it's just too bad Yamamuro didn't stick to that style.
I love the bright golden yellow of super saiyan hair from that ova
@@derek2288 Yeah.... that looked so good... Even adding that rendering technique to the super artstyle would be awesome
@@jasonone8726 Yeah man.... too bad... Hopefully the next style looks good overall
@@calebgunner Nah, his style for the longest time has been those shiny plastic designs that you see in Super and Heroes, even going back long before that to the 2000's. He's off the show anyway, so it doesn't matter. I hope for either Shintani or Kubota.
I love that loose shitani namek style , seeing the more curved and retro art style with modern fidelity is so cool
i love that cross hatching
i would like kubota style with takahashi art style. or db beginning of z art and animation, so they can also bring back the great choreography fights they had back then
Did you not watch this video? They have very detailed art styles, and that's not easy for the animators.
Just use Shintani's style and make it consistent that's all I ask
Either Shintani or Kubota are fine, just please not Yamamuro's designs again 💀
Hoy hace mejores diseños como goku xeno, vegeta xeno y algunos villanos, ni siquiera tienen ese error de escoliosis
Going back and looking at 22nd Tournament up til end of Namek, I can’t help but LOVE how Dragon Ball looked, and Shintani and Kubota brought both ends of this spectrum to the forefront in Broly and Super Hero, yes the Cell fight looked great but dude the art style was so niceeeeeee I ADORE the manga panels so much during the Saiyan Saga
Shintani all the way for me. I want dragon ball to be on the level of one piece or demon slayer in terms of animation. While I don’t mind the repetition of older dragon ball fights, in this current age of animation for that to be prevalent especially if there’s a good production cycle is just unacceptable. Plus if it gets the animators excited and draws in more talent it’s a no brainer Shintani should come back.
Creo que es muy imposible que Dragon Ball alcance el nivel de cazador de demonios.
The way you worked in how you love the Dead Zone era and 23rd TB era, I got chills. We both agree so much on how we feel how Dragon Ball should look going forward. I never have been a big fan of the late Cell arc and Buu arc look. Hatching is detailed but because it is so loose, it is less time than, say, 3-tone shading!
Go back to the 1988-1989 era of Dragon Ball and you will see how it is mostly 2-tone shading except for important cuts or still drawings/pans. And like you mentioned, the action scenes go for more 2-tone to 1-tone shading instead. If you go through the series in full, you will see the animation takes a huge hit during the Freeza arc when the model sheets got so rigid and detailed. The fights from the Dead Zone and World's Strongest movie are gone completely and hadn't returned really until the Broly Movie.
I was worried the old style was going to be forgotton but you nailed it, in my eyes! Thanks for the awesome video.
It'd be nice to see a full db tv series with consistently high quality animation whilst using simple sheets, but IMO dbz stands out to me visually cause of its strong posing coupled with it's amazing high detailed art style. Sort of reminds me of Ace Attorney where the animation was extremely limited due to hardware and budget so they instead went all out on the poses, which to me leaves a bigger imprint on my mind than fluid animation (just personal taste).
Looped animation can actually look pretty nice if they nail down the timing and choreography (not saying its easy especially with detailed art, but just pointing out that it's not automatically bad).
I would suggest having a mixed approach to let the battles be animated with simpler designs and savour the high detail art for the stills or impactful hits, but I think the problem is the art style will be fluctuating without any flow because of how Dragon Ball always breaks up combat with dialogue or other stuff every so often.
Anyway that's my 2 cents, I'm alright with whatever approach they take as long as they don't botch the art style like they did with super, stuff like arched eyes has no impact on animation effort but it makes a huge difference so those should come back to the character sheets regardless of the approach they take. Ditto for the cheek shading of Z where it curves into the face rather than outwards, but that's only if they're gonna put any shading there in the first place. Great video as usual btw
Thank you a lot for a new Dragon Ball video! I am a big fan of the Boo arc art style but you make good points as to why it should be simpler.
No problem man, glad you enjoyed it!
posting another comment just to say i love the goofy editing in this video
As always love your videos please do not stop making them, your animation breakdowns are fire
Best of both worlds is the way to go, all the while letting animators do their own thing or letting others do something unique so long as it remains cohesive while also remaining consistent. It would be good to have simpler designs for characters done in the style of Naohiro Shintani being reserved for scenes/episodes in slice of life situations or not-so-important events. Once action, drama or any other scenario changing events unfolds, the art style goes into "serious mode" and we'd switch the art style to something done by character designers like Chikashi Kubota.
This has been done before in Dragon Ball Super Broly and in other anime too like One Punch Man for example.
If anything, Wano arc of One Piece has been currently pulling off some of the most versatile and craziest looking scenes the series has ever seen and it would be a dream to see Toei Animation give similar treatment to Dragon Ball in a future series or animated feature of any sort as well.
Exactly, there's no reason why simple and detailed designs can't coexist.
@@mechajay3358 They often do coexist, you just don't want character sheets that are overly detailed
I wanted either Yuya Takahashi or Chikashi Kubota as character designer, but if their detailed designs would lead to stiffness and would be harder to animate, Shintani is the best choice. Though, the last time I checked, it looked like he was switching to Yamamuro's modern style, so I don't know anymore.
It's interesting though because while more detailed designs lead to more rigidity, guys like Kubota and Shintani can make it move like butter. It's more so Takahashi and Yamamuro who stuggle to make them dynamic. The situation also works in reverse though, right? With the super detailed character sheets, animators can choose whether to keep the detail or not...
Takahashi has the best feature placement, and his character faces pretty much look like the Buu arc and late movies but his overly detailed look does clash a lot with the rest of the art because of it, and he seems to borrow very noticeable from literal frames from Z rather than his own creativity. Like when Vegeta turns SSJ against Broly and glares down at him, you can pretty much see it taken from Super Vegeta vs. Semi-Perfect Cell.
I LOVE the style of the Super Hero opening flashback.
Love these videos man
I would be happy with Shintani or Kubota. Even if they went full 3D like super hero or 2D-3D hybrid like in One Piece, it CANT look worse than DBS
Missed you
0:55 those are such great and dynamic drawings, sucks to know that i will never be able to draw anything remotely expressive.
It would be awesome if you compared the animations and design of Broly's moves from The Legendary Super Saiyan movie and Super Broly, like the changing colors when he transforms and other moves as well! You could throw in Kale if you want because she also used the same moves!
Honestly, I just don't want the "shiny bananas" hair back.
I think shintani should be the future of Dragon ball.
To answer your question, good
Opm is a top notch for example of simple designs with optional details
Yeah, I'd go with shintani. Animator friendly, but you can go detailed if you want.
I draw more like Kubota, but a more looser approach is better for the animation. I fiddle around with animation and stuff here and there, and from my small amount of experience, it's really difficult to try and pack so much detail in very energetic frames. Animation > Art in most instances outside of close up shots.
When i watched dbs broly. I was actually impressed because with Shintani's art. IDK how to explain it. But when i saw the movement it felt like these guys were actually moving like person like the muscle is moving under the skin. Instead of them moving like a solid mass... Uh.. blocky movement.
I have no idea if that makes any sense
Don’t care who, as long as Yamamuro is out of the picture in any way. Whether is director, designer, animation director, script, etc
Dude, I say this every time, you are a legend when it comes to topics to discuss in the series, this is why I subscribed so long ago!!
Aye thanks for sticking around for so long!
@@forgottenrelics1197 you impress me every time! I’m never leaving
i just wished the ssj would be bleach blonde when the aura is off
and the clothes changed colour a lil bit
The style from the Super Broly movie is the best
Agreed 💯
I would love for more rough chaotic lineart/hatching as well, I really wanted something like that for chainsaw man as well
Yep! Glad to see I'm not alone in that regard haha
Genuinely all those choices I'm down for I mostly don't care witch cus they're all amazin. I knew where u would go tho lol & cus I understand all this too I don't disagree in the least. Shintani is def the most malleable of all the obvious options & can reform nicely to fit the animators' needs while the others R alr so detailed from jump it makes it hard to deviate too much before it becomes noticeable & jarring. I'll still say tho that cus of ur vids on the animation classes of Naruto & DBZ & ur comparison on 90's one piece vs the newer arc movies that style isn't "bad" per say(the repetition & high editin) partly cus of the impact & weight is somethin doesn't have the same effect the way it's done now & the flurries had a "flow"(?) to them I really like. I also just miss the way older DB (specifically Z) was animated & no one seems to mimic that these days to my knowledge. As I said tho I don't disagree in the least & I'm fine wit whatever direction they go if it works out cus they have so many beautiful options at their disposal now
I'd love to see DBS Broly's style be permanate. Theres something about the simple designs that just click with me
What they really need is creative freedom up in that studio.
Yesss omg thank you for finally addressing that 2:45 on instagram whenever I see a clip of dragon ball z that you described it’s always people in the comments saying this is why Z. Had better animation the super . Even tho for the portions of super that weren’t retelling it had for the most part should art and animation no different from dragon ball z since Z didn’t alway have perfect art or animation either . The amount of arguments I’ve gotten into with people in those comments is ridiculous people are so blinded by nostalgia . And I’m not even a big dragon ball super fan but I will give credit where credit is due. But I’d have to be honest I’d want the guy who did the opening for super hero to do the character art ik it’s not the most animation friendly but man to see that beautiful art with modern animation and coloring like in the movie it would be incredible and then they could simplify the character models for the fights for better animation.
Simplified arts style that mimics the nameks saga artstyle is the best in my opinion.
They should keep the style from the dbs broly movie,it looked so good.
I want Kubota.
excuse me, could you link Iwane's youtube channel please? i'd be deeply curious to see an animator's perspective closely.
Anything that gets rid of that modern One Piece Adobe Flash style.
Ok ok ok ok here me out on this one
Dragon Ball, but it looks like Gurren Lagann.
I'll see myself out now.
I thought about one thing
What if Dragon Ball super Superhero had Cgi of Dragon Ball FighterZ
Imagine
That would've been Awesome
More sharper Anime style cgi
My opinion is pretty different, I loved the DBZ movie fusion Reborn's style that 3 tone coloring was great. But I think DB diama's trailer style is something like that which modern style of DBZ fusion reborn's I guess
as an animator-in-training i understand this. often times i feel let down by how stiff and under-detailed anime drawings are, but in reality, thats how character model sheets should look. what will REALLY give us what we want is for studios to give animators more freedom of expression. i did not like shintani's designs, but i liked the result. hayashi yuki had my favourite interpretation, and doesnt get enough credit i feel. thick sketchy likes, sometimes choppy timing, wild plumes of light and energy. gogeta vs broly part 4.
at the same time, onishi ryo's goku vs broly fight, which stays VERY true to shintani's designs, doesnt get as much praise as the rest, while still amazing. its true, a lot of fan favourite parts of super are the ones with creative liberties on designs.
They should use something similar to Toyotarō’s art
Kubota worked on FLCL? Niceeeeeeeeeee....
9:10 fin.
Love your videos. I really liked your HxH 99/2011 comparisons, I'd love you to make more. Have you noticed that in the 2011, they're super lazy and they use the purple background trick to build tension all the time? It's super cheap.
Only thing I don't want is the shiny and plastic look of dbs
Db super Broly has some of the best art work. From animation to color and to line art
I just want the dang show to actually return period. There’s obviously a lot of demand for DB to continue, but all companies involved are dragging their feet as hard as they can on it. Even the manga, which used to be the only thing pushing the story forward, is now treading old content in a pretty boring way. I thought the Moro and Granola arcs were worth seeing in animation, but apparently none of the companies involved in the various media projects want to rely on another group lest they have to divvy up revenue and credit. Bad business practices at work for sure.
I love both Shintani and Kubota, but if designs like Kubota's scare animators away, then bring Shintani and do whatever you want with the episodes. The cool thing about simple designs is that they are moldable, you can stick to the simpleness or you can give them more detail.
For a movie, I prefer Kubota. For a weekly series where we can realistically expect great animation, Shintani all the way.
Dragon Ball is in a great place now, where new talents have brought their A-game and gave us a glimpse of where the franchise can go in the future. It is way more than what we had in Super. Farewell Yamamuro, never again.
mix of both shintani and kubota would be perfect frf, late buu saga art style is finally returning and not that shiny lego bullshit at the start of super
Just give me Fusion Reborn art style
Not gonna happen. 😂
@@jasonone8726 a guy can dream 😂🫠
That was the PEAK of the DBZ art style.
@@WeedShaggyagreed 💯
:) yh would love the hatching but at least more Kubota means more goodness!
Do you still have that source for the Suezawa interview?
Shintani's promo art seems to be the best bet imo.
I have a video idea and its about ousama ranking/ranking of kings could you make a video about it's production I'm not trying to force you or anything i just like your content
I'm not sure where part 1 is.
Still hate the style used in the mid 2000s Z ovas and DB Super season 1, it'll never look good!
Mat black hair > greasy shaded hair
Rounded features > sharper features
Curvy, pointy noses > blocky, triangle noses
Always been the case, always will be sadly. As long as that's how it is, we should just go back somewhat to the Toriyama style like Broly did.
It should be Super Broly style
It'll be more like selective episode where it would like one style then other episode another style, that's what I predict
911 2
Guys I want to start watching Dragon Ball which one should I start with ? Best animation and less fillers
Dbz has some of the best fights in all of anime . Also the animation is dbz is better don’t @ me lol.
Uhhh, the left on the first 2 seconds of the video. That are style is simple. Clean. And pronounced.
Who illustrates the dragon ball legends art?
Fenyo_N.
If you think if he can be a designer, it wouldn't work based on what he said.
I just want the OG DB designs back with the Z type animation
Dude you need to do Rurouni kenshin, they really f up the color in the new series
They should have used dragon ball heroes as an experiment for different art styles to see what works best
As long is the art style is faithful to "Akira Toriyama" work / the animation is fluid like the Dragon Ball Super Broly movie I'm good, as blood it's very important because it's add seriousness to fight's.
What anime is at 1:50?
broly movie for the anime would be gg
He broly style is really nice
just don't give me the same glossy/plastic-looking designs from DBsuper Anime. I really want a shift that resembles the creative shift in the manga, were choreography goes further back to martial roots and more creative/playful action pieces, still retaining the Z effect of 'big blasts and power ups', but applying a more classic emphasis on techniques, mindset and strategy.
I'd really like the more simple art style, but if we don't get that, just- have a shift that is less of the 'saturized DBZ'(which is what I'd describe the DBsuper anime style. DBZ but saturation up to 300%, not literally, but "tone/feel" wise.)
The style on DBSuper Super Hero depicting the past or the style of DBSuper:broly would all be more then well by me, tho realistically unless they take their time with it then it'd be a highly downgraded version of it- still, given the movies, I hope it means they already know DB can really shine in different art styles then what it had.
Hey
hey hey
Takahashi tho
Okay based on that thumbnail the image on the right is just light years better
In short, I prefer still shots that look mind-blowing to simplified are no matter how interesting the movement is. I basically hate mob psycho art style.