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This just in: Hyrule Kingdom's own Princess Zelda exploits Dark Magics to fracture spacetime minutes after escaping custody to avoid execution. The King was asked to comment, but dissolved into dark smoke before he could respond as all the rifts in Hyrule closed.
Seems like it'd be possible with Zelda's movement not being tied to a grid and enemies being able to push her, but I guess the grid like nature of the game does mean it's a lot easier to prevent "out of bounds" by just constantly resetting Zelda to the nearest "tile" in bounds as it's guaranteed to not let her clip. Plus I'd imagine if you're only using prologue echoes, you likely don't have the large echos that could push Zelda out easily. Maybe the Peahat.
Wrong warps are easier to do than wall clips, simply because you exploit a function already in the game. Controlling where the wrong warp goes is the actual challenge.
What? Some games go decades stalling with no new strategies being found in huge game communities like OOT and MM and the castle barriers in WW it's not common to have progress only stall for a few days that means this game didn't have Nintendo's historically rigorous testing and fix implementation we see with every game which makes me think something sus is up with this specific game like it's being used as a testing ground for features they want to put in a bigger switch 2 Zelda game in the future
I don't think jumping is the issue, Link has been able to jump since Roc's fether in Links Awakening. The thing on this game is that literally spawning assets is like playing minecraft in creative mode, I'm sure Nintendo knew speedruner would break the game, they didn't care for the sake of the game's new mechanic and new spin on the game. I'm pretty sure 8-10 yo kids will love the puzzle game.
@@alejandrocortes1149as a life long Zelda fan, I love it and I’m in my 30’s. It’s just a good time which is so much more than most developers can claim this year. 😂
its ana amzing game check out all these puzzles bed bed bed wow that was easy check out this cool map bed bed bed nevermind but what about the combat bed bed bed guess that damage doesnt matter
It's an extremely good game. The most fun I've had with a "normal Zelda experience"-style game since... probably Majora's Mask. I loved the combination of top-down with 3D elements, and the fact they included side-scrolling screens just enough to be fun but not enough to be tedious was a lovely palate-cleanser. I personally think this is going to come close to the top of my Zelda games tier-list, simply because of how absolutely lovely it was. It never dragged, it never felt padded, and it never felt "unapproachably big" or "frustratingly small". It felt a lot more like LttP than anything, actually, which is ironic given that it was based of a LA remake's engine. Then again, I'm a heretic, I believe that TotK was better than BotW in terms of actual gameplay and that's apparently fucking treason according to some people, so who's to say? I loved the Skyward Sword remake (the original was a cute game but the controls were so garbage I sold the fucking game and didn't even keep it for my collection). So. Take that and do with it what you will.
The sign and wrong warp glitch resembles _Skyward Sword’s_ back in time glitch, especially if you DIE instead of warping and load the prologue to be able to play as Link in the main part of the game.
Just a correction: voidouts doesn't block you from places you aren't supposed to be at yet, they block you from places you aren't supposed to be at all. While the lost woods boundary is the most commonly seen voidout, there are also voidouts from getting too high in the overworld (note, different areas in the overworld has different height limits)
Yeah, you can always enter lost woods early by going in via the correct direction. But that only gets you Lynel early and maybe Blue Moblin. To activate the event that opens the final dungeon, you need echo Zelda to run there and try to activate the orb puzzle which leads to the Deku Tree. Though I guess for the sake of the video and intention, it IS a void out, but Nintendo did design this game knowing full well you can access ANY area you want at any point if you're creative enough. So seeing speed runners go "Eh I don't want to actually PLAY the game efficiently, I just wanna skip to the credits" feels kind of pretentious... I can't respect that attitude.
@@MarioMastar Generally how I feel about speedrunning catagories that include arbitrary code execution, wrong warping, or other massive glitches/exploits; I want to watch competent players of the game figure out the fastest way to do things within the game's intended limitations, not "who can execute this particular glitch the fastest". Speedrunning has been going down the wrong path for a long time now, IMO.
@@KainYusanagi glitchless categories exist for most games, they're just not popular because it's usually not very interesting beyond a couple novelty runs. Using glitches and exploits usually just make games more fun to play
@@binber2450 There's a difference between totally glitchless and minor glitches/exploits, and there's a reason I was specific in what I was addressing. It's the major glitches that make it so that you're not even playing the game just executing major glitch after major glitch and bypassing the game, that makes it shit. For example walljumping in the original Super Mario Bros. is a minor glitch that saves barely any time, but looks cool and takes skill and timing to pull off. In comparison, utilizing the major exploit on tracks of Mario Kart to pass the last checkpoint before the end lap flag and repeating it to "finish" in a few seconds is shit. It's neat for a novelty run, or to show off once in awhile to people that didn't know about it, but to routinely do it, to the point that it is done instead of actually doing the track, is boring.
Previous zelda games: Bombs EoW: Beds. Funnily enough it is one of the first echoes to learn and the game’s advertising mechanics. It hinted to speedrunners.
On the contrary, Links bombs are very powerful and are used extensively to kill Ganon in the speedrun. I agree casually they don't come up as much though.
It's not even close, bombs do 3 slashes worth of damage and are spamable (spin is 2x). Factoring in that all of these weapons do 1.5x damage to bosses makes them much more useful than echoes. For context, unmodified the highest damage echoes are lynel spin at 20dmg followed closely by darknut 3 at 19, lv3 bombs do 24. The multiplier makes it a no brainer.
@@Zorothegallade-rpg You know those weird hoofprints in the Eternal Forest? Try following them and staying on the path. You'll quickly find a new set of tracks to follow. Rinse and repeat as they lead you on a lap around the forest, and you'll eventually end up in the northeastern clearing, where the game's singular Lynel has spawned.
What a fun game. It looked like the perfect playpen for speedrunners to mess around it and pick apart. The exploration and puzzle design with the echoes is an inventive addition to the Zelda mechanics!
I was playing through the water temple and my immediate thought was "oh I can absolutely break this" lol. I had to actively choose to engage with the game's intended path because it was SOOOO easy to cheese. I'm not even a runner outside of Celeste lol.
I actually went through the fire temple without using its main intended mechanic and just used platforms and flying tiles to get over the lava... the sky race quest after that made me realize I should have used that to get around lol
I'm personally looking forward to more creative ideas like "Minimum echoes" or "Minimum learns" or really more "all dungeons" runs that optimize getting through areas as quickly as possible and not just skip the whole game. I'm sure those will come up eventually. Looking at creators like Sample to give us that "What's the minimum number of times you need to spawn an echo to beat/100% the game?" THOSE are the discussions I'M personally interested in.
@@FlickTakFlakAttack You too!? I completely forgot you can use keese or flying enemies to glide. I didn't realize it until...yes the sky race! I guess you and I are echoes cause we both did the EXACT same thing. XD
@@Abigail-hu5wf Yeah, that's the beauty of games like this. Disregarding the "5 hours is boring" comment the speedrunner gave. THOSE are the kind of skips and tricks that make an open world game like this so fun. If they want to use hex editing to skip to the credits on boot up, I won't even pretend to be impressed, but solving puzzles in creative ways using unorthodox echoes really is where the game finds it's replay ability! (Sorry for the sardonic quip.... I'm still mad at Tears of the Kingdom speedrunners abusing the dupe glitch and calling it 100%. I guess I could just "do the run myself", and fair enough, but... I'm kind of tired of runners thinking their status matters more than the game variety. Like they need the easy to pull off answer so they can get thier name on a leaderboard. Used to be the runners were the ones discovering cool unique ways to play the games.).
12:40 despite not being able to wrong warp to the dungeon entrance, we absolutely could wrong warp to just before the fight to start the dungeon using a warp point on hebra, which is what the early WRs above 1 hour did. That fight was awful so skipping it with the softlock skip was widely appreciated. Another super handy trick is 2D skip which has us simply follow link on his side of the split rooms to avoid having to meet up with him later, it saved at least a minute and made that section much easier. The biggest issue with the current route is the first wrong warp we do HAS to be random, and this just adds the chance the games crashes for no reason (or does something very bad to make the run die). We theorise that a theoretical perfect wrong warp will do a random warp inside a dungeon and just get lucky and warp to null without any setup. This was proven as a single runner got a random warp in the overworld to a spot with the respective null index one time ever. This would be easily minutes faster and completely uncompetitive as the level of luck is astronomical (perfect Minecraft run levels of luck).
Yeah, now that the "skip to the credits" is out of the way, hopefully that speed runner can take back his "5 hours is too long to be wasting my time" crack and we can actually see what this game REALLY has to offer. No one said "5 hours is too long to play Ocarina of time" and 30 years later, we're STILL discovering new ways to play the game! Other Zelda games can have that if we care more about what we can do, and not just some stupid leaderboard position.
They are, but it's the point aswell. It's just like in BotW and TotK, you can cheese the shit out of dungeons and any challenges you come across if you're being creative enough!
@@Chuck_Spadina Yeah, and the game is designed with that in mind. YOU can come up with your own solutions to every puzzle in the game, but that's what makes it so fun. Friends and I would talk about how we solved various puzzles, like "Oh I got across the gap using the Gerudo flying tiles, but I guess the beds work too." or "WoW... I completely forgot you can fly using flying enemies. I just lava hopped with rocks." or "You figured that out INSTANTLY! Man I feel so stupid I had to look it up." before later seeing "Oh you've been stuck on that one for hours... I got it first try, Though I had an echo that cheesed that one while you seemed to solve it the dev intended way. Got me...." That's what' makes this game really fun. Reminds me of the early game days where you only had your buddies to ask how they got through a part and unlike BoTW and some of ToTK, since there's a proper goal, you're not likely to get distracted wasting your time doing the wrong thing or accidentally avoiding what you need to do entirely thinking the solutoin's more complicated than it's meant to be. (cause believe me, I've done stupid stuff waisting HOURS in TOTK to solve a puzzle using some complex builds and such only to realize there was literally a path to the area I was trying to reach that I somehow missed.... like imagine climbing to the Wind Temple wihtout having any idea where Rito village was, or worse... accidently going straight to Ganondorf in the beginning because you had no idea there was...the rest of the game to actually play. Fortunately ToTK actually guides the player so they can't make that mistake.
Now, the stuff in the water dungeon early on in the vid, with the bed and spider, I totally expected to see. Exploiting voiding-out mechanics? Yeah, I could see people trying to figure out how to do that. Going from a 5 hour run to a sub-hour run in a couple day span because of all that, though? Yeah, no, that was faster than I expected to hear the game being torn asunder in.
Well at this point, they might as well just say "You can boot up a hex editor and edit some numbers and boom, warp to credits". I'm kind of disappointed that within a few days that's effectively what they did. Like "Okay...now what?"
this kinda reminds me how speedrunners broke sonic frontiers in a similar fashion since both games dont have in-game flags that result in soft lock if you skip the majority of the game. plus both games got destroyed by speedrunners pretty quickly thats also something these two share in common.
Nintendo just taking ideas from Minecraft, that's all. They were like what appeals to kids? Minecraft? Hey they can take their beds with them? Put it in the game! Little did they know...
It will only crawl a set distance before it stops for a bit then resumes its crawl, the bed is to offset that distance so it doesn't stop until you're on the top of the ledge.
Next patch notes gonna be: "Fixel multiple bugs that would make you have fun and only affacts abnormal gameplay" Or "Put in a mechanic that chacks if you have the 3 blessings of the gods."
Wow I knew people we gonna break this game but the extent it's been done is nuts. Very interesting watch, and shoutout to everyone that worked on making these runs possible!
different issues. RNG can mean an amazing pace run dies for literally no reason. Unskippable cutscenes are great places for potential time saves, but everyone has to suffer through them, so they're at least fair. They can also provide a short break in longer runs.
14:42 TLDR on how to play as Link and some of the weird effects of that for anyone curious: If you die while in the menu glitch, load a save file that's in Suthorn Ruins playing as Link and hit the 'retry' button on the game over menu, the screen will go black. After that, hit up on the D-pad and then A. At that point, it'll load the file as Link, but you'll be at the point where Zelda was in the previous file you were just on in the overworld. It will also set the story in a REALLY glitchy state (I assume thats the story state the game is in when Link is in Suthorn Ruins). The game will think Zelda is wanted in some places while still welcoming her back to Hyrule Castle like in the prologue, you'll also have all the quests active for rifts (including the Suthorn Ruins Rift) but...No rifts will exist. Surprisingly despite that the entrances do spawn!
An idea: There have been several instances where I have gotten Zelda stuck between enemies and objects that forced her to respawn. Could that possibly be used in place of a void out? If so, then perhaps a void out could be set up early on with an enemy echo.
2:39 I actually managed to skip a bit of the dungeon with water blocks to get to the boss floor in my playthrough but jumped down as I was playing casually and wanted to play the game on itself.
I'm most familiar with ori and the blind forest speedrunning so as soon as you started talking about pause menu storage and using it to wrongwarp I was immediately like "oh!!! They have save/teleport anywhere!!!" I love how consistently useful pause menu storage is no matter what the game
I kind of hate when wrong wraps get discovered because they often make the speedrun half the tutorial and half the final boss and there's pretty much no room for the actual fun parts of the game which is a shame I doubt the EoW speedrun community will last very long with such a boring run and it also means a much lower chance of finding more minor glitches.
I beat this game 100% twice. First time was the initial playthrough, and the second was the playthrough with new knowledge. You can obtain the Lynel echo as early as after beating the first dungeon, but you won't actually be able to use it until when you're almost done with the game. I scaled to the top of Hebra/Lanayru using the Crawltulla, which is the only place Tri encourages you to turn back because there are no rifts (but you can snag some heart pieces, might crystals, and good echos). Couldn't use any of the Wizzrobes until after Hyrule Castle. One of the best echos to use until then was the level 2 Lizalfos because of its strength and speedy stabs. It's just a really fun game in general. I kinda hope we get to have some kind of Link's Adventure prequel DLC in the style of the game's intro, but I doubt we'll get it
Extremely cool stuff, but the only thing I might add is that it was my understanding that the glitch that allows you to play as Link can only be used in the very beginning of the game and it soft locks at the Jabul temple because Link can't use echoes and echoes are neccesary to play through the game. Does this break that, or no?
How it works is when you start a new game you instantly save. This keeps a manual save of when Link is playable. You beat the almost 40 minute "tutorial" and get freedom. Get menu/map storage and die with the "settings" pause menu open. Before the "retry" option shows up click "load" to have both the saves and retry option. Hit retry while on the manual save with Link, hit up and wait a bit then hit A. If timed right the game will load you in the overworld (where you last was) but as Link. All way points and story progression is lost because Link doesn't have the "Map" which holds the quests. All waypoints are gone and with Link's lack of echos and bind you can't do much.
@@UnFuzed_ the map, waypoint and quests are accessible (most probably arent completable tho). Also while you normally only have the key item and options menu tabs, by obtaining an equipment like the energy glove the equipment tab can be unlocked.
@beastmoder0980 Yea. Forgot to say that you can unlock them but in the end they are almost useless as they either do nothing, can't complete it or use it in any meaningful way.
At somepoint since the release of botw and tears of the kingdom zelda games has become a speedrun paradies and at somepoint a for some people a boring mess when things end up to easy or give players the ability to beat the game in seconds with you can do everything you want like build a whole war machine in tears of the kingdom that can kill monsters in seconds and now with zelda wistom having the ability to use everything you want to beat the game in seconds
if you're talking about the bed stuff at the beginning, yeah. the zora dungeon, especially, is built to be cheesed on purpose. other parts of the game disable warping and they could have done that if they wanted you to do the chase sequence; instead you can fall down the hole, immediately warp back up, and hop over it with beds. they totally wanted that. the rest of the video though, uh... not exactly intended mechanics. i don't think wrong warping can be argued to be on purpose.
@@EvanPrower It's basically just hex editing at this point, which honestly is no different from using action replay in my eyes. That to me isn't "beating the game". that's setting a flag to load credits. and given the quip about "5 hours is a waste of time to be playing this game".... I can't say I'M impressed with them effectively skipping the game and patting themselves on the back.
I would like to point out that u dont need a bed at all to skip Jabul waters to skip the bridge u just need to ride a flying tile and to skip the central rooms puzzle just place a crawtula on the gyser and bind to it and follow it alllllll the way up the crawtula doesnt have a hight limit after halfway up the wall 2 the boss it pauses for about 3 seconds then continues crawling this also allows for majors skips in the hebra mountains which can save multiple hours of gameplay hope this helped someone :)
I'm looking forward to seeing all the crazy speedrun stuff with this game. There's so much in it that looks breakable with all the unique mechanics, so it should have a lot of longevity with all sorts of exploits to be found.
Speed runners speed run speed running. I've barely had time to play the game casually since it came out -- which I didn't think was that long ago but work has distorted by perception of time passing. And for speed runners it might as well have been a couple years ago
Nintendo had to have seen this coming, lol. When I saw the first trailer of them spawning random items in the world I realized the game would be a speed runner's paradise.
Have to say, I don't really see bed tricks or the Jabul Waters skip as crazy speedrunning strats... Since they were things I found easily on my first casual playthrough. I was definitely a little disappointed by the game's lack of resistance, it felt more like the hollow puzzle design than player ingenuity (The wrongwarp is awesome tho, and props to the speedrunners for how quickly it was broken)
You know… I remember that in an interview, Shiegru Miyamoto once said that he used to have terrifying nightmares about his games having big glitches that wreck the game. I have to imagine that things like this give him many a sleepless night. (Though, seriously… Who didn't see this coming, given the Echoes system?)
Wait, using the crawltula to climb walls isn't intended? That was the first thing I did. I climbed up to Eldin and Hebra and completed everything up there using cold resist potions or carrying heat. Tri says "there aren't any rifts here. Let's go back." But I liked the extra challenge. When I first fell down the trap you showed, Tri says "I guess you can't just go back up there" but I was like "why not?" I floated a bed on the water, used a crawltula to go back up, used beds to cross the gap. Then used crawltula to skip the dungeon by climbing up the wall as you showed. I legitimately thought that was all normal
It is intended to go over them, some areas explicitly require it. The main bug is opening menus in the midst of being warped for being out of bounds from being too high, or on the wrong trees surrounding the forest.
i'm just worried about how much Big N is going to patch out, leading to a whole 1.0/card only category that aside, speedrunners never fail to amaze me. also considering this is a _week_ in...the craziest stuff is likely weeks off, yet. looking forward to it.
I don’t like wrong warp glitches. Ruins how the game is supposed to feel to me. Besides that I love the playground the game provides, but I am only interested in seeing a no major glitches or at minimum all dungeon speed run
Ah, Legend of Zelda: Echoes of Wisdom spedruns…Breaking the game with a lifetime supply of Tempur-Pedic mattresses one day, and warping the fabric of space-time the next.
I think the TH in Suthorn is voiced like in the word Southern, or like nearly any English word we with a TH that isn't the beginning or ending to the word. Voiced = thy, unvoiced = thigh
Eh only glitch I accidentally did was somehow made a whole mountains mesh not load in though the collision is there but I guess I somehow bypassed a trigger.
I love how this game was literally designed for speedrunners, letting you legally skip so much. But instead they spend thier time obsessing over glitch warps.
not that this comment means anything but ive been using the crawltula since i started playing, pretty broken, you can just do whatever you want basically, makes for really easy runs as i can see
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PogChamp
Why
I like learning from text so I’m fine
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after 10 years nintendo finally shouted out indextic
This just in: Hyrule Kingdom's own Princess Zelda exploits Dark Magics to fracture spacetime minutes after escaping custody to avoid execution. The King was asked to comment, but dissolved into dark smoke before he could respond as all the rifts in Hyrule closed.
@@Malowith ok
She’s a witch
💀
🗿
@malowith there's light magic, too...
12:55 I love how arbitrary wrong warps were found, but a tiny little wall clip wasn’t
Those are some strong walls
Seems like it'd be possible with Zelda's movement not being tied to a grid and enemies being able to push her, but I guess the grid like nature of the game does mean it's a lot easier to prevent "out of bounds" by just constantly resetting Zelda to the nearest "tile" in bounds as it's guaranteed to not let her clip.
Plus I'd imagine if you're only using prologue echoes, you likely don't have the large echos that could push Zelda out easily. Maybe the Peahat.
I guess it's because it's harder to create preventative measures for wrong warps than wall clips.
Wrong warps are easier to do than wall clips, simply because you exploit a function already in the game. Controlling where the wrong warp goes is the actual challenge.
"after that things stalled for about a day" isn't something you hear very often about speedrunning lol
Every other game: *total silence until the second big bang*
If you're speedrunning Mario 64 with minimum A presses, you're going to spend more than a day doing nothing.
What? Some games go decades stalling with no new strategies being found in huge game communities like OOT and MM and the castle barriers in WW it's not common to have progress only stall for a few days that means this game didn't have Nintendo's historically rigorous testing and fix implementation we see with every game which makes me think something sus is up with this specific game like it's being used as a testing ground for features they want to put in a bigger switch 2 Zelda game in the future
This is why Link usually cant jump
It breaks the game when you can jump, clearly.
I don't think jumping is the issue, Link has been able to jump since Roc's fether in Links Awakening.
The thing on this game is that literally spawning assets is like playing minecraft in creative mode, I'm sure Nintendo knew speedruner would break the game, they didn't care for the sake of the game's new mechanic and new spin on the game. I'm pretty sure 8-10 yo kids will love the puzzle game.
it was indended to break, else they would have made invisible walls
Did anyone see that?
Its the joke the ppl missed
@@alejandrocortes1149as a life long Zelda fan, I love it and I’m in my 30’s. It’s just a good time which is so much more than most developers can claim this year. 😂
@@alejandrocortes1149 never played zelda 2 huh
right off the bat it was the old bed that got me my 100% in my first run, and love how broken the old bed is
It's an amazing game tbh, glad to see the speed running community hard at work
very fun game, very broke game
its ana amzing game check out all these puzzles
bed bed bed
wow that was easy
check out this cool map
bed bed bed
nevermind
but what about the combat
bed bed bed
guess that damage doesnt matter
"Broken mess" and it's people going out their way to break the game
It's an extremely good game. The most fun I've had with a "normal Zelda experience"-style game since... probably Majora's Mask. I loved the combination of top-down with 3D elements, and the fact they included side-scrolling screens just enough to be fun but not enough to be tedious was a lovely palate-cleanser. I personally think this is going to come close to the top of my Zelda games tier-list, simply because of how absolutely lovely it was. It never dragged, it never felt padded, and it never felt "unapproachably big" or "frustratingly small". It felt a lot more like LttP than anything, actually, which is ironic given that it was based of a LA remake's engine.
Then again, I'm a heretic, I believe that TotK was better than BotW in terms of actual gameplay and that's apparently fucking treason according to some people, so who's to say? I loved the Skyward Sword remake (the original was a cute game but the controls were so garbage I sold the fucking game and didn't even keep it for my collection). So. Take that and do with it what you will.
@@Abigail-hu5wf ...It's treason to prefer TotK? Count me in as a traitor then lol.
The sign and wrong warp glitch resembles _Skyward Sword’s_ back in time glitch, especially if you DIE instead of warping and load the prologue to be able to play as Link in the main part of the game.
I loved messing around with back in time in Twilight princess on gamecube
I need to try that one again. The controls wee just the worst though.
@@someoneout-there2165I see you've never played original PS1 games with tank controls.
Just a correction: voidouts doesn't block you from places you aren't supposed to be at yet, they block you from places you aren't supposed to be at all. While the lost woods boundary is the most commonly seen voidout, there are also voidouts from getting too high in the overworld (note, different areas in the overworld has different height limits)
Yeah, you can always enter lost woods early by going in via the correct direction. But that only gets you Lynel early and maybe Blue Moblin. To activate the event that opens the final dungeon, you need echo Zelda to run there and try to activate the orb puzzle which leads to the Deku Tree.
Though I guess for the sake of the video and intention, it IS a void out, but Nintendo did design this game knowing full well you can access ANY area you want at any point if you're creative enough. So seeing speed runners go "Eh I don't want to actually PLAY the game efficiently, I just wanna skip to the credits" feels kind of pretentious... I can't respect that attitude.
@@MarioMastar Presumably there'll be a "No Wrongwarp" category.
@@MarioMastar Generally how I feel about speedrunning catagories that include arbitrary code execution, wrong warping, or other massive glitches/exploits; I want to watch competent players of the game figure out the fastest way to do things within the game's intended limitations, not "who can execute this particular glitch the fastest". Speedrunning has been going down the wrong path for a long time now, IMO.
@@KainYusanagi glitchless categories exist for most games, they're just not popular because it's usually not very interesting beyond a couple novelty runs. Using glitches and exploits usually just make games more fun to play
@@binber2450 There's a difference between totally glitchless and minor glitches/exploits, and there's a reason I was specific in what I was addressing. It's the major glitches that make it so that you're not even playing the game just executing major glitch after major glitch and bypassing the game, that makes it shit.
For example walljumping in the original Super Mario Bros. is a minor glitch that saves barely any time, but looks cool and takes skill and timing to pull off. In comparison, utilizing the major exploit on tracks of Mario Kart to pass the last checkpoint before the end lap flag and repeating it to "finish" in a few seconds is shit. It's neat for a novelty run, or to show off once in awhile to people that didn't know about it, but to routinely do it, to the point that it is done instead of actually doing the track, is boring.
exploring hyrule is cool and all, but counterpoint: bed
Need a speedrun broken? Bed.
Bedmobile
Previous zelda games: Bombs
EoW: Beds.
Funnily enough it is one of the first echoes to learn and the game’s advertising mechanics. It hinted to speedrunners.
Screw the triforce, bed solos Ganon and grants all the wishes
I'm surprised it's not somehow bottles.
What I find hilarious is how utterly useless the bombs in sword form is when you can just use a fish bomb or the flying thing that spawns bombs
On the contrary, Links bombs are very powerful and are used extensively to kill Ganon in the speedrun. I agree casually they don't come up as much though.
Link's bombs are dramatically more powerful than any of the bombs you yourself can spawn
It's not even close, bombs do 3 slashes worth of damage and are spamable (spin is 2x). Factoring in that all of these weapons do 1.5x damage to bosses makes them much more useful than echoes. For context, unmodified the highest damage echoes are lynel spin at 20dmg followed closely by darknut 3 at 19, lv3 bombs do 24. The multiplier makes it a no brainer.
@@myth1975 There are lynels in the game? I saw the dark one in the final dungeon but had no idea.
@@Zorothegallade-rpg You know those weird hoofprints in the Eternal Forest? Try following them and staying on the path. You'll quickly find a new set of tracks to follow. Rinse and repeat as they lead you on a lap around the forest, and you'll eventually end up in the northeastern clearing, where the game's singular Lynel has spawned.
What a fun game. It looked like the perfect playpen for speedrunners to mess around it and pick apart. The exploration and puzzle design with the echoes is an inventive addition to the Zelda mechanics!
I was playing through the water temple and my immediate thought was "oh I can absolutely break this" lol. I had to actively choose to engage with the game's intended path because it was SOOOO easy to cheese. I'm not even a runner outside of Celeste lol.
I actually went through the fire temple without using its main intended mechanic and just used platforms and flying tiles to get over the lava... the sky race quest after that made me realize I should have used that to get around lol
I'm personally looking forward to more creative ideas like "Minimum echoes" or "Minimum learns" or really more "all dungeons" runs that optimize getting through areas as quickly as possible and not just skip the whole game. I'm sure those will come up eventually. Looking at creators like Sample to give us that "What's the minimum number of times you need to spawn an echo to beat/100% the game?" THOSE are the discussions I'M personally interested in.
@@FlickTakFlakAttack You too!? I completely forgot you can use keese or flying enemies to glide. I didn't realize it until...yes the sky race! I guess you and I are echoes cause we both did the EXACT same thing. XD
@@Abigail-hu5wf Yeah, that's the beauty of games like this. Disregarding the "5 hours is boring" comment the speedrunner gave. THOSE are the kind of skips and tricks that make an open world game like this so fun. If they want to use hex editing to skip to the credits on boot up, I won't even pretend to be impressed, but solving puzzles in creative ways using unorthodox echoes really is where the game finds it's replay ability! (Sorry for the sardonic quip.... I'm still mad at Tears of the Kingdom speedrunners abusing the dupe glitch and calling it 100%. I guess I could just "do the run myself", and fair enough, but... I'm kind of tired of runners thinking their status matters more than the game variety. Like they need the easy to pull off answer so they can get thier name on a leaderboard. Used to be the runners were the ones discovering cool unique ways to play the games.).
12:40 despite not being able to wrong warp to the dungeon entrance, we absolutely could wrong warp to just before the fight to start the dungeon using a warp point on hebra, which is what the early WRs above 1 hour did. That fight was awful so skipping it with the softlock skip was widely appreciated.
Another super handy trick is 2D skip which has us simply follow link on his side of the split rooms to avoid having to meet up with him later, it saved at least a minute and made that section much easier.
The biggest issue with the current route is the first wrong warp we do HAS to be random, and this just adds the chance the games crashes for no reason (or does something very bad to make the run die). We theorise that a theoretical perfect wrong warp will do a random warp inside a dungeon and just get lucky and warp to null without any setup. This was proven as a single runner got a random warp in the overworld to a spot with the respective null index one time ever. This would be easily minutes faster and completely uncompetitive as the level of luck is astronomical (perfect Minecraft run levels of luck).
We all knew this was coming lol
Yeah but it happened in the FIRST WEEK. Can't believe nint didn't pick it out immediately
Lol yup. I thought day 2 to be honest😅
the ending ABYSSOFT Z is getting more and more intense. i felt him really leaning into the mic on that one
Next time I'll get a lapel mic and put it in my mouth.
@@Abyssoftwe will be watching your sign offs with great interest
and I'm only getting more and more confused over what the Z's doing there
it's great!
@@DrRadula it's a reference to DBZ
Rest in peace Doc Harris (The DBZ Narrator)
Great video, I enjoyed being a part of this :)
very well put-together, thanks for showing off our community! We can't wait to see where this crazy game goes next
Yeah, now that the "skip to the credits" is out of the way, hopefully that speed runner can take back his "5 hours is too long to be wasting my time" crack and we can actually see what this game REALLY has to offer. No one said "5 hours is too long to play Ocarina of time" and 30 years later, we're STILL discovering new ways to play the game! Other Zelda games can have that if we care more about what we can do, and not just some stupid leaderboard position.
A game where going to bed is the solution to every problem? That sounds like a game for me.
I've never played this game but these items all look broken as fuck.
They are, but it's the point aswell. It's just like in BotW and TotK, you can cheese the shit out of dungeons and any challenges you come across if you're being creative enough!
@@Chuck_Spadina Yeah, and the game is designed with that in mind. YOU can come up with your own solutions to every puzzle in the game, but that's what makes it so fun. Friends and I would talk about how we solved various puzzles, like "Oh I got across the gap using the Gerudo flying tiles, but I guess the beds work too." or "WoW... I completely forgot you can fly using flying enemies. I just lava hopped with rocks." or "You figured that out INSTANTLY! Man I feel so stupid I had to look it up." before later seeing "Oh you've been stuck on that one for hours... I got it first try, Though I had an echo that cheesed that one while you seemed to solve it the dev intended way. Got me...."
That's what' makes this game really fun. Reminds me of the early game days where you only had your buddies to ask how they got through a part and unlike BoTW and some of ToTK, since there's a proper goal, you're not likely to get distracted wasting your time doing the wrong thing or accidentally avoiding what you need to do entirely thinking the solutoin's more complicated than it's meant to be. (cause believe me, I've done stupid stuff waisting HOURS in TOTK to solve a puzzle using some complex builds and such only to realize there was literally a path to the area I was trying to reach that I somehow missed.... like imagine climbing to the Wind Temple wihtout having any idea where Rito village was, or worse... accidently going straight to Ganondorf in the beginning because you had no idea there was...the rest of the game to actually play. Fortunately ToTK actually guides the player so they can't make that mistake.
even as a casual player it's super easy to figure out what you can do with the bed. just what were the devs thinking?
@@steffenaltmeier6602it’s part of the game bruh, Zelda post BOTW has really embraced multiple routes for puzzle completion
Bed? Bed. No bed? Believe it or not, also bed.
The great Bed has saved link many times. Start to finish 🛌
Now, the stuff in the water dungeon early on in the vid, with the bed and spider, I totally expected to see. Exploiting voiding-out mechanics? Yeah, I could see people trying to figure out how to do that. Going from a 5 hour run to a sub-hour run in a couple day span because of all that, though? Yeah, no, that was faster than I expected to hear the game being torn asunder in.
Well at this point, they might as well just say "You can boot up a hex editor and edit some numbers and boom, warp to credits". I'm kind of disappointed that within a few days that's effectively what they did. Like "Okay...now what?"
@@MarioMastar I don't think opening up a hex editor's allowed in speedruns, though
this kinda reminds me how speedrunners broke sonic frontiers in a similar fashion since both games dont have in-game flags that result in soft lock if you skip the majority of the game.
plus both games got destroyed by speedrunners pretty quickly thats also something these two share in common.
Honestly, the wrong warp glitch breaks the game so badly that I find glitchless speedruns more interesting and exciting.
I was sure this game would be a dream for speedrunners. I just hoped for less teleport straight to Ganons Castle shenanigans.
This game is Nintendo telling us to go to bed.
Speedrunners: Ok, we go to bed (*broke the bed*)
Nintendo just taking ideas from Minecraft, that's all. They were like what appeals to kids? Minecraft? Hey they can take their beds with them? Put it in the game! Little did they know...
*Puts tinfoil hat* : Nintendo was aware of the bed exploit and decided to make Alarmo.
Why do you need a bed to take the crawltula up Jabul ruins? The crawltula gets more than enough hight on it's own.
It will only crawl a set distance before it stops for a bit then resumes its crawl, the bed is to offset that distance so it doesn't stop until you're on the top of the ledge.
Next patch notes gonna be:
"Fixel multiple bugs that would make you have fun and only affacts abnormal gameplay"
Or
"Put in a mechanic that chacks if you have the 3 blessings of the gods."
Wow I knew people we gonna break this game but the extent it's been done is nuts. Very interesting watch, and shoutout to everyone that worked on making these runs possible!
Pretty confident saying RNG is not a speedrunners arch nemesis... That would be an unskippable cutscene
different issues.
RNG can mean an amazing pace run dies for literally no reason.
Unskippable cutscenes are great places for potential time saves, but everyone has to suffer through them, so they're at least fair. They can also provide a short break in longer runs.
14:42 TLDR on how to play as Link and some of the weird effects of that for anyone curious:
If you die while in the menu glitch, load a save file that's in Suthorn Ruins playing as Link and hit the 'retry' button on the game over menu, the screen will go black. After that, hit up on the D-pad and then A. At that point, it'll load the file as Link, but you'll be at the point where Zelda was in the previous file you were just on in the overworld.
It will also set the story in a REALLY glitchy state (I assume thats the story state the game is in when Link is in Suthorn Ruins). The game will think Zelda is wanted in some places while still welcoming her back to Hyrule Castle like in the prologue, you'll also have all the quests active for rifts (including the Suthorn Ruins Rift) but...No rifts will exist. Surprisingly despite that the entrances do spawn!
THAT'S the video I personally wanted to see!
An idea: There have been several instances where I have gotten Zelda stuck between enemies and objects that forced her to respawn. Could that possibly be used in place of a void out? If so, then perhaps a void out could be set up early on with an enemy echo.
2:39 I actually managed to skip a bit of the dungeon with water blocks to get to the boss floor in my playthrough but jumped down as I was playing casually and wanted to play the game on itself.
I'm most familiar with ori and the blind forest speedrunning so as soon as you started talking about pause menu storage and using it to wrongwarp I was immediately like "oh!!! They have save/teleport anywhere!!!"
I love how consistently useful pause menu storage is no matter what the game
I kind of hate when wrong wraps get discovered because they often make the speedrun half the tutorial and half the final boss and there's pretty much no room for the actual fun parts of the game which is a shame I doubt the EoW speedrun community will last very long with such a boring run and it also means a much lower chance of finding more minor glitches.
I wish you went into more detail on the Link glitch at the end, even if it's not currently used in speedruns
The bed has been slightly overthrown by the potted plant, allowing a quicker first wrong warp in the most recent runs.
@abyssoft is that spreadsheet public? Having all those warp data points would really be useful
Yeah, it's pinned in the EoW discord, you can find a link to that on the speedrun dot com page for the game.
I beat this game 100% twice. First time was the initial playthrough, and the second was the playthrough with new knowledge. You can obtain the Lynel echo as early as after beating the first dungeon, but you won't actually be able to use it until when you're almost done with the game. I scaled to the top of Hebra/Lanayru using the Crawltulla, which is the only place Tri encourages you to turn back because there are no rifts (but you can snag some heart pieces, might crystals, and good echos). Couldn't use any of the Wizzrobes until after Hyrule Castle. One of the best echos to use until then was the level 2 Lizalfos because of its strength and speedy stabs. It's just a really fun game in general. I kinda hope we get to have some kind of Link's Adventure prequel DLC in the style of the game's intro, but I doubt we'll get it
Extremely cool stuff, but the only thing I might add is that it was my understanding that the glitch that allows you to play as Link can only be used in the very beginning of the game and it soft locks at the Jabul temple because Link can't use echoes and echoes are neccesary to play through the game. Does this break that, or no?
You just need to have a save where Link is still playable.
How it works is when you start a new game you instantly save. This keeps a manual save of when Link is playable. You beat the almost 40 minute "tutorial" and get freedom. Get menu/map storage and die with the "settings" pause menu open. Before the "retry" option shows up click "load" to have both the saves and retry option. Hit retry while on the manual save with Link, hit up and wait a bit then hit A. If timed right the game will load you in the overworld (where you last was) but as Link. All way points and story progression is lost because Link doesn't have the "Map" which holds the quests. All waypoints are gone and with Link's lack of echos and bind you can't do much.
@@UnFuzed_ the map, waypoint and quests are accessible (most probably arent completable tho). Also while you normally only have the key item and options menu tabs, by obtaining an equipment like the energy glove the equipment tab can be unlocked.
@beastmoder0980 Yea. Forgot to say that you can unlock them but in the end they are almost useless as they either do nothing, can't complete it or use it in any meaningful way.
At somepoint since the release of botw and tears of the kingdom zelda games has become a speedrun paradies and at somepoint a for some people a boring mess when things end up to easy or give players the ability to beat the game in seconds with you can do everything you want like build a whole war machine in tears of the kingdom that can kill monsters in seconds and now with zelda wistom having the ability to use everything you want to beat the game in seconds
Nintendo releases a new game
*opens Excel*
These are just fascinating. The speed at which games are broken down is impressive these days.
No surprises here, I knew it the moment I started to use the basic bed and later the water cube.
Devs: “We hope you like all of these intended mechanics.”
Speedrunners: “GLITCHED SKIPS FOUND 😱”
if you're talking about the bed stuff at the beginning, yeah. the zora dungeon, especially, is built to be cheesed on purpose. other parts of the game disable warping and they could have done that if they wanted you to do the chase sequence; instead you can fall down the hole, immediately warp back up, and hop over it with beds. they totally wanted that.
the rest of the video though, uh... not exactly intended mechanics. i don't think wrong warping can be argued to be on purpose.
@@EvanPrower It's basically just hex editing at this point, which honestly is no different from using action replay in my eyes. That to me isn't "beating the game". that's setting a flag to load credits. and given the quip about "5 hours is a waste of time to be playing this game".... I can't say I'M impressed with them effectively skipping the game and patting themselves on the back.
*Enters cheat code to skip to the credits*
Speedrunners: Are you not entertained?!
Meanwhile Twilight Princess is still chilling at almost 3 hours for any%.
I would like to point out that u dont need a bed at all to skip Jabul waters to skip the bridge u just need to ride a flying tile and to skip the central rooms puzzle just place a crawtula on the gyser and bind to it and follow it alllllll the way up the crawtula doesnt have a hight limit after halfway up the wall 2 the boss it pauses for about 3 seconds then continues crawling this also allows for majors skips in the hebra mountains which can save multiple hours of gameplay hope this helped someone :)
I never saw the chase sequence, I just climbed back up out of the pit with a crawltula. I ended up going back through the area backwards
this game is practically like a day old lol
I'm looking forward to seeing all the crazy speedrun stuff with this game. There's so much in it that looks breakable with all the unique mechanics, so it should have a lot of longevity with all sorts of exploits to be found.
Great analysis video! Thanks for uploading!
Man, it's crazy how fast this game got broken!
The speedrunners trying to find glitches to these games in a matter of days are the real warriors of Hyrule.
They even got the Legendary Mr.Cheeze in on it
i'm getting big burger king foot lettuce vibes
oh I love the idea of combining that movement magic with the spider to cling to it
I first saw the book of WRS in 2007 when I was a teenager, and that's when i decided i wanted to get a WR someday, i finally got official WRS in 2021.
Speed runners speed run speed running.
I've barely had time to play the game casually since it came out -- which I didn't think was that long ago but work has distorted by perception of time passing. And for speed runners it might as well have been a couple years ago
If speedrunners...... played the game..... that would be fun to watch
Nintendo had to have seen this coming, lol. When I saw the first trailer of them spawning random items in the world I realized the game would be a speed runner's paradise.
I love wrongwarps. It’s my favorite part of Majora’s Mask. I wonder if Echoes of Wisdom will be a fun randomizer (still haven’t played it yet)
And here I was, all proud of myself for beating it 100% with every collectible. Great game overall.
when i fell down in jabuls first room, i just warped back up?? it was right there lmaoo
2:56 you can also use a tornado thingy with a bed to go faster
The tornado thingy is called "Tornando".
The fact that people figure stuff like this out always amazes me
Have to say, I don't really see bed tricks or the Jabul Waters skip as crazy speedrunning strats... Since they were things I found easily on my first casual playthrough. I was definitely a little disappointed by the game's lack of resistance, it felt more like the hollow puzzle design than player ingenuity (The wrongwarp is awesome tho, and props to the speedrunners for how quickly it was broken)
that's BotW and TotK's formula at work. if you can solve a puzzle fifty different ways, you can blow it wide open with a soft breeze.
Its like a 90's Game Genie knew this whole time..... Huge props and W's to the dedicated IRL "Game Geniuses". GG
Within 30mins of the first trailer for this game I said the speedruns are going to be crazy for this game
You know… I remember that in an interview, Shiegru Miyamoto once said that he used to have terrifying nightmares about his games having big glitches that wreck the game.
I have to imagine that things like this give him many a sleepless night.
(Though, seriously… Who didn't see this coming, given the Echoes system?)
Wait, using the crawltula to climb walls isn't intended? That was the first thing I did. I climbed up to Eldin and Hebra and completed everything up there using cold resist potions or carrying heat. Tri says "there aren't any rifts here. Let's go back." But I liked the extra challenge. When I first fell down the trap you showed, Tri says "I guess you can't just go back up there" but I was like "why not?" I floated a bed on the water, used a crawltula to go back up, used beds to cross the gap. Then used crawltula to skip the dungeon by climbing up the wall as you showed. I legitimately thought that was all normal
Using the crawltula is intended, I'm just highlighting that it was used to skip an entire dungeon.
Number 15: Echoes of Wisdom Speedrunning
voiding out with the top of the map feels so 200 IQ.
if you don't insert the cartridge then you avoid all the game entirely. Am i a speedrunner?
JK.
i noticed since the painting /2d link on 3DS all zelda games even the 2d remakes are open ended puzzle wise and obstacle wise
Im shocked the tree have collision if they werent intended to be walked
It is intended to go over them, some areas explicitly require it. The main bug is opening menus in the midst of being warped for being out of bounds from being too high, or on the wrong trees surrounding the forest.
@@ThespianGamr Okay im glad you cleared it up I would have said thats a big waste of resources if they werent intended to be stepped on
I didn't even start the game, and speedrunners already broke the game.
I love how much pleasure Abyss gets from saying "Abyssoft Z" at the end ^^
02:55 Wait, there's a height limit to the Crawltula? I scaled the whole of Hebra Mountain with it.
Not a hard limit, it will go a set distance then stop for a bit, but it will resume climbing
@@Abyssoft ahh that's what you meant. Yeah, true.
I had subconsciously been reading Suthorn as “Southern,” so I was very confused when you pronounced something else. Oh well!
i'm just worried about how much Big N is going to patch out, leading to a whole 1.0/card only category
that aside, speedrunners never fail to amaze me. also considering this is a _week_ in...the craziest stuff is likely weeks off, yet. looking forward to it.
I can’t wait for the TerminalMontage
I don’t like wrong warp glitches. Ruins how the game is supposed to feel to me. Besides that I love the playground the game provides, but I am only interested in seeing a no major glitches or at minimum all dungeon speed run
Ah, Legend of Zelda: Echoes of Wisdom spedruns…Breaking the game with a lifetime supply of Tempur-Pedic mattresses one day, and warping the fabric of space-time the next.
I never thought a game would top botw
Until totk dropped and I never thought totk would be beaten in terms of chaos
glad to hear the Z again
I think the TH in Suthorn is voiced like in the word Southern, or like nearly any English word we with a TH that isn't the beginning or ending to the word. Voiced = thy, unvoiced = thigh
I literally just finished the game. Glad I can watch this now.
12:58 "Things stalled for about a day" 😂😅
Eh only glitch I accidentally did was somehow made a whole mountains mesh not load in though the collision is there but I guess I somehow bypassed a trigger.
I love how this game was literally designed for speedrunners, letting you legally skip so much.
But instead they spend thier time obsessing over glitch warps.
Another great speedrun explanation video!
The glitchless route is also heating up. Gust masters is utterly broken
I just want people to know, I've known how OP the bed is long before Echoes of Wisdom was even announced. You can always find me using it! 😂
Hell yeah, new abyssoft
I really just do not understand speed-runners...just THINKING about attempting a speed run fills me with anxiety!
Great video like every time!
Give a game stackable objects and players will find a way to sequence break it
not that this comment means anything but ive been using the crawltula since i started playing, pretty broken, you can just do whatever you want basically, makes for really easy runs as i can see
Onaku just took back the record with a 35.91
Echos of Wisdom Speedrunners 🤝 Minecraft Speedrunners
Using a bunch of beds to beat the game.
This has turned out to be a great game. Have at it speed runners - the devs saw you coming & held the door open for you.
open menu glitches are fun. PSO is another cool example for it
They're all over games and can make for some big time saves, TOTK uses some item menuing iirc to break stuff