Amazing run, but this definitely highlights how much I prefer the new style videos over this format. I found myself missing the "thinking out loud" commentary as you discovered the quirks of the level. Your videos don't need much audio, we're here for the skill, not the banter, but your offhand remarks to Sandals as you encounter sections or think of new routes absolutely improve the experience
my understanding it was a unity bug, where because of the speed and the tight radius of the helix when the game checked for the collisions of stuff, instead of seeing and correcting the car onto the surface, the car was seen as 'inside' the surface and treated it as maki hitting a wall.
Yannick talks about it in the video. The 200 speed limit is for a reason. Weird things start happening in unity beyond that. Combine the extreme compression of the red spiral and like the other comment, probably resulted in a clipping collision, or just a weird suspension bounce the the engine interpreted as a fatal collision.
On the made in 10 minutes track, that was a very creative wall ride to skip having to use right wall
I am pretty sure many are waiting for this video on that snipe on Kosmo's map.
I speedrun uploading this
@@ijustmaki Very good, that switch to inner wallride during the extension time is amazing.
Lol thank Yannik for the extra 2 mins for that snipe :p
Nice. I like the commentary, but I also like (and am glad to see a return for at least one episode) the music overlay
Amazing run, but this definitely highlights how much I prefer the new style videos over this format.
I found myself missing the "thinking out loud" commentary as you discovered the quirks of the level.
Your videos don't need much audio, we're here for the skill, not the banter, but your offhand remarks to Sandals as you encounter sections or think of new routes absolutely improve the experience
Yuh, I don't always have the energy to go into a recording mood with a mic, so sometimes I'll just chill in the lobbies
Lol ty for the quick upload on this I was waiting for it. GGs
OMG03
nice vid :) Keep it up
12:13 -- What? Why'd you die?
my understanding it was a unity bug, where because of the speed and the tight radius of the helix when the game checked for the collisions of stuff, instead of seeing and correcting the car onto the surface, the car was seen as 'inside' the surface and treated it as maki hitting a wall.
Yannick talks about it in the video. The 200 speed limit is for a reason. Weird things start happening in unity beyond that. Combine the extreme compression of the red spiral and like the other comment, probably resulted in a clipping collision, or just a weird suspension bounce the the engine interpreted as a fatal collision.