Nice vid, but as I understand it, the combat quickhack gets the 40% boost when a non-combat quickhack is placed AFTER it, not before. So something like Sonic Shock -> Overheat ->Cyberware Malfunction.
no while adding a combat quick hack on a enemy who is affected by a control/covert quickhack gives bonus damage due to embedded exploit perk ( idk if they added it post 2.12 but its there now). and yeah in the context of this video he was mentioning it wrong , 40 % dmg is combat followed by control not the opposite.
The Pacifica beach farm... get all your quick hacks for free by farming the 3 on the shack nearest the large group. 2 netrunners on that shack drop quickhacks. If they roll overheat, it will give you the next rarity up of what you have. If you have purple spec/ hack it will give you the legendary spec. Once you have the spec. The next time overheat drops it will be the actual hack. I farmed for 1 hour at lvl 25 and got all my purple and yellow hacks for free. Just bring a bike, kill them and drive to the peer and back, 2 runs per minute at 2 chances each for hacks drop.
With the level cap being raised to 60 for the expansion, it gets a bit easier. I'm not even level 60 yet and I have 20 int, 20 tech, 15 body, 15 cool, and 9 reflex.
I don't have this DLC yet but I remember in the base game getting so good at hacking I stopped using guns. Also helped me do all sidequests really quick since ping can grab everyone on the network.
Thanks for the vid, I got some ideas from it. My 2cent is that if you read line by line all the properties of Cripple Movement, you'll probably immediately see how this is the best, one and only quick hack to slot into Monowire. I get that you don't use it so often, but for the play styles that do use it often, it's probably the only pick that makes the perfect sense.
So I started a new netrunner for PL, decided make sure I was on the right path around hour 26, and I gotta say, you're onto something with those crits 🤣. However, it might be worth mentioning that this build does work quite well as a stealth build, you said that people complain about being traced. Easy work arounds like using that crazy air dash+double jump to get away from the trace (it's proximity based) unless you're indoors, in which case you just use the ping to find and mark enemies, mapping out how to eliminate them quick n quiet. For stealth situations I supplement with a throwing knife just to keep moving forward at a good pace, it also bridges the gap for ram rec while remaining unseen. Good tip on the smart pistol/smg combo sharing ammo btw, forgot about that... I'll basically be using a throwing knife, smart pistol and a tech precision rifle with your perk path. Maybe a few minor adjustments to adjust for the weapons. Overall, top notch guide, learned a few things too. Tyvm
Thanks Cowboy. I have just started a new game in 2.0 as a netrunner, and I must say it's quite intimidating choosing the right path. Thanks for the guide. Will definitely be following it, might run tech wrapons instead of smart though especially as I like crafting and modifying weapons
I know this is old, but you can use the prototype arasaka smg to detonate tier 4 contagion. I have to say, was not expecting this game to be this good. Never bought it at launch but what they patched this game into is something special. Netrunners are completely busted.
I just finished a Netrunner build, level 60 and completed everything, gigs, NCPD, etc... Honestly, the Canto is completely usable for the build, but the Rippler still has the most RAM of any deck at 5++, has a faster upload speed, and +40% damage when you queue a Combat QH followed by a Control QH. What he missed though is that Tier 5 or Iconic Synapse Burnout refreshes your Overclock time with every kill. So in a fight you Overclock, start using Synapse Burnout on every target, letting you Overclock infinitely. Unlike his build, I go 20 Int, Tech & Bod, 15 Ref, and then leftover points into Cool. I've done xp grind loops in Watson and Pacifica that went 30 minutes of Overclock.
@@tomcascaddan8319That's a really useful breakdown! I do keep hearing that the Canto is mostly a "fun" Deck, but instakilling people with a rogue Blackwall AI seems REALLY fun.
Did some testing on the same random enemy on normal: With optimizer Syn burn - 8564 / 8781 / 9175 Short circuit- 613 +8 / 633+8 Without Syn burn - 516 / 484 Short circuit- 421
funny thing about the COX-2 Cybersomatic optimizer, when upgraded to tier 5++ its 100% crit chance but only -4 RAM, the same amount the non-iconic one costs... its busted and i love it.
I'm almost at a tipping point. I spent the most amount of time doing a net runner build. Had a legendary rippler with a bunch of legendary hacks. I put it down and the rework happened. Reset everything and somehow my orange rippler turned into a blue so now my build is completely trashed bc I didn't build for weapons at all. Didn't need them. Now I have to completely do things different AND gain levels to get the same effect I already had at a lower level. I might just put that save off on a shelf and come back after I've played a full body reflex and cool build
The Tetratronic Rippler gives its 40% damage only when a non-combat quickhack is queued after the quickhack getting boosted. So "Reboot Optics -> Overheat" or "Cyberware Malfunction x3 -> Synapse Burnout" would not get the increase. At least if the Rippler works as its card describes. Still super strong to upload in that order though as you'd still be getting the 60% damage from Embedded Exploit in the skill tree.
@@FightinCowboy The card says "+40% damage with Combat quickhacks when immediately *followed by* a non-Combat quickhack in the queue." which means Combat -> non-Combat. But to be certain I performed a test. I removed all cyberware and perk points save for the rippler and the perks needed to queue a second quickhack. I used the purple rippler and green reboot optics and short circuit. I tested on the same enemy and just reloaded. Tested each twice and short circuit on its own did 98 and 113. Putting reboot optics first in the queue did 113 and 103. Putting reboot optics second in the queue did 148 and 136.
@FightinCowboy MegaXanderlex is correct here. The damage you are getting in casting the non-combat quickhack before the combat quickhack is indeed the +60% damage increase in the "Embedded Exploit" lvl 2 perk in the Intelligence skill tree, not from the Tetratronic Rippler MK.5 effect. By combining this to the effect of the OS, you will get much higher damage.
ur right , but the reason hes getting that bonus is due to embedded exploit perk , ( u get bonus damage if u use combat quick hack on a control/covert hacked enemy) and with that he coupled the cox-2 cybersomatic optimizer , that's why he's getting that damage. U can get max damage by doing a control/covert quick hack > combat > control / covert quickhack.
On my build sonic shock is most important. Why? If cast first before a damage hack it stops the NPC from being able to trace your location. It must be Tier 3 to work. No netrunner build should be without it.
You're wrong about Data Recycler, IMO. My Netrunner is using a similar setup of cyberware including the Tetratronic Rippler and Cybersomatic Optimizer. All other cyber is geared around increasing RAM, quickhack damage, RAM recovery, and armor, in that order of priority. My standard combat is engage from a distance and remain undetected as long as possible. Each target gets 4 quickhacks stacked in the queue. At level 40, that's Sonic Shock, Synapse Burnout, Cyberware Malfunction, and a second Synapse Burnout. By level 47, the last QH is replaced with System Reset. Sonic Shock keeps the enemy from tracing you. Synapse Burnout hits them like a truck because the Rippler adds 40% damage from the Cyberware Malfunction coming after it, and the final Synapse Burnout or System Reset synergizes with the Data Recycler perk to return most if not all of the RAM you used back to you, even though you never pay full cost on the final QH due to the perks and skills also synergizing. The only time I need Overclock is a straight fight with multiple enemies. If stealth isn't a concern because you're already in combat, switch to Synapse Burnout followed by Cyberware Malfunction followed by a repeat of those two quickhacks.
I never understood data recycling. Wouldn’t it not matter since the target usually dies from just one synapse. I’m one shooting most mobs at level 25 with synapse and it would be a waste to que another for it to be returned at 80 percent. Thanks for the tips though in your post
@@DJSLANKMAN you hit the target with just Synapse and yes, it dies. But you lose RAM in the process. Load a high RAM quickhack after Synapse, it still dies, but you instantly get RAM back. So my method isolates the target so you can't be traced, kills it, and gives you full RAM immediately after the target dies.
@@tomcascaddan8319 so you get all the ram back for all the quick hacks? I thought it was just for the last one that didn’t go through? If so then yeah that’s hella good
@@DJSLANKMAN to clarify, you get all of your available RAM back. With the right perks and set up, you aren't spending the full RAM cost for any Quickhack after the first one in the queue but you get 80% of the full cost back. It's a numbers game based on using the Intelligence perks to their fullest. So Sonic Shock is 6 RAM, then Synapse is 16. But because you open with Sonic the Synapse is reduced by 2, so 14. Cyberware Malfunction is 4,but it is also reduced by 2 for another 2 spent. Your fourth and final QH is reduced by HALF, so 8 for Synapse or 14 for System Collapse. But the return RAM is calculated at 80% of the full cost of the Malfunction and Synapse/Collapse. So you get 16 to 25 RAM back depending on your final quickhack in the queue. You spend 36 at most to get 25 back, but then you should also be getting bonus RAM back from cyberware for neutralizing an enemy. My current Netrunner that I'm playing will get the 32 to 36 back from a single kill. And the normal RAM regeneration makes up for any minor loss in seconds. I rarely run out of RAM.
Netrunning was arguably even more busted before 2.0. Ye olde Legendary Ping alowed you to hack enemies through walls and the Netwatch Netdriver Mk5 spread all quickhacks to nearby enemies, literally blew up like 3-5 people with just one quickhack instantly... add to that the Legendary Short Circuit got applied to your shots with guns, not every shot I think.. but enough. Sandevistans and blades are also fun, or shotguns. Literally smoke an entire encounter before the first body hits the floor... dodging bullets along the way if necessary. Netrunning is very much a troll build... great for clearing traffic jams too 🤣 //The Sonic Shock hack can later on let you hack people undetected. Go with that hack first and people will just ignore you blowing their friends up in front of em. Quite handy if you wanna remain in "stealth" for whatever reason.
I really love the assassin netrunner build using camo and at least tier 4 sonic shock. I mostly use my throwing knives using the finisher move to finish of lingering baddies and I do prefer using smart smg but I do love the pistol you use. Another great build by the cowboy 🤠
also I should mention memory wipe is also great to get out of all combat instantly and acts like a blind in general so you can sneak up to an enemy with it running and take them down the arasaka cyberdeck slows trace pretty good in addition memory wipe also makes subsequent quickhacks non traceable stealth with netrunning is very disgusting and very underrated. System collapse is another great one ill takedown an enemy or 2 hit em with a silenced pistol in the face or panam's sniper rifle then keep on using system collapse and takedowns move from one enemy to the next. System collapse also reduces trace but also costs much much less on RAM when you take out enemies when a trace is running can reduce it down to a whopping -24 ram cost on system collapse. takedowns with arasaka deck also give out +5 ram if you spec into it you can reduce trace progress by -100% with takedowns. Aint nobody gonna know you there you cyber ninja you.
Interesting ! When I first load into my old netrunner save, go on the street and find out I cant even system reboot a cop, I was really lost as to what I should do... now I start to see !
great stuff, love the build, playing netrunner myself . btw what is that second FACE cyberware looks iconic and had like a quest icon on it too, what is it? near optics when u showed cyberware
Sadly cox-2 cybersomatic optimizer is bugged and you see those huge numbers thanks to him becouse instead of critting normaly it multiplies hack damage by 900%
How is it bugged? Synapse burnout hits for roughly 2000 on it's own. It also gets 10% for each RAM unit that's spent. 3x Cyberwear malfunction + synapse = 29 ram spent so 290% damage increase. This brings us to 5800. Add in the 40% multiplier from tetratonic and it's up to 8,120. Even without considering all the other synergies and buffs going on a crit from Synapse would likely be in the 12-15K range at minimum.
@@FightinCowboy I think when you check the stats > damage per second > quick hack damage is at 1000% not sure if he was referring to this. idk how I even have 1k but I do have cybersomatic equipped. Still enjoyed the vid tho thanks for the great work!
Hmm, I wonder if the crit chance at 100% it somehow equivalent to a damage boost like that and the games calculating it that way. Definitely weird but even if it's glitched the build would still obliterate. I only started using Cybersomatic at level 38 or so and was shredding everything even without it.@@varsavarti2407
@@FightinCowboyyeah the build is solid on its own I honestly didn’t notice too much with or without it cause with it I would Be getting huge numbers but without it I’d still be one-two shotting on hard still I just like it for head canon wise cause my netrunner V gotta have the best I would do all iconic it I could 😅
@@FightinCowboywhen you take off cox, you will see synapse burnout damage drop the last zero and is 3 digits again. The damage comes purely from the 1000% damage buff from the cox.
Firstly, very nice video, please do more. Secondly, I have a 49lvl netrunner with tier 5 rippler but some how im not getting close to that damage. I kill a cyberpsycho with something like 3 combos you have showed. Any insights?
@@paveldubovyk make sure u have the cox-2 cybersomatic optimizer to maximize damage , also ur quick hacks order should be control/covert quick hacks > combat > control/ covert quick hacks to gives bonus damage of 40% due to ripple and also due to embedded exploit perk.
bruh post 2.12 too with pure netrunner build ( without guns) , I was able to melt away maxtac waves with infinite overclock thanks to synapse burnout bonus duration of OC.
This is a good lower level build. When you get into higher levels and are playing on very hard difficulty though you have to go with ex disk for the bigger ram boost among other things because just everyday enemies can take two quickhacks to stop even at iconic levels. To me ram, ram recovery rate, quickhack upload speeds, and quickhack damage bonuses are how you get it done.
It's a waste of time playing netrunner on anything less than very hard difficulty. That even before you get iconic quickhacks at which point enemies become how many ways can you watch them die. Sure maybe in early game it's a challenge, but with this build or something similar it's like a cheat code. And as with all cheats and unintended glitches expect CDPR to quietly nerf it to hell at some point, Lol.
Whereever you want tbh, build is already doing insane damage so you could make your pistols better, go body for more survivability, get extra health. Whatever you feel like
F*ck me this is some OP s*it! Great fun for those who want to look at people and they just die. Me personally I'd probably get bored after awhile so I'd go with something else. There's some good build variety with the new update.
The crazy thing is this build is suboptimal compared to what quickhacking can do. Infinite overclock, contagion bombs, you can just go nuts. Boring as shit, but you can do it.
Nice vid, but as I understand it, the combat quickhack gets the 40% boost when a non-combat quickhack is placed AFTER it, not before. So something like Sonic Shock -> Overheat ->Cyberware Malfunction.
no while adding a combat quick hack on a enemy who is affected by a control/covert quickhack gives bonus damage due to embedded exploit perk ( idk if they added it post 2.12 but its there now). and yeah in the context of this video he was mentioning it wrong , 40 % dmg is combat followed by control not the opposite.
Great to see you doing Cyberpunk content, the game is great and nice to see you playing it, thanks for this build
The Pacifica beach farm... get all your quick hacks for free by farming the 3 on the shack nearest the large group. 2 netrunners on that shack drop quickhacks. If they roll overheat, it will give you the next rarity up of what you have. If you have purple spec/ hack it will give you the legendary spec. Once you have the spec. The next time overheat drops it will be the actual hack.
I farmed for 1 hour at lvl 25 and got all my purple and yellow hacks for free. Just bring a bike, kill them and drive to the peer and back, 2 runs per minute at 2 chances each for hacks drop.
If you want more survivability, 15 body goes a looooong way as well.
Finding the spare points for 15 Body is tough for something like this
With the level cap being raised to 60 for the expansion, it gets a bit easier. I'm not even level 60 yet and I have 20 int, 20 tech, 15 body, 15 cool, and 9 reflex.
@@ravingsanity3727 are you using any mods
@@dvo66 Nope, no mods. Just the base game and the expansion.
Max you can get is 20 in 3 attributes, 18 in 1, and 3 in 1.
So 15 in all and 20 in one is good.
I don't have this DLC yet but I remember in the base game getting so good at hacking I stopped using guns.
Also helped me do all sidequests really quick since ping can grab everyone on the network.
Thanks for the vid, I got some ideas from it. My 2cent is that if you read line by line all the properties of Cripple Movement, you'll probably immediately see how this is the best, one and only quick hack to slot into Monowire. I get that you don't use it so often, but for the play styles that do use it often, it's probably the only pick that makes the perfect sense.
For fot execute it makes a lot of sense. I ended up working that in once I eas in my 40s just to add some more flare
That smart pistol is soooo good. I'm using the same one on my net runner and it cleans up whatever my quick hacks don't immediately zero.
So I started a new netrunner for PL, decided make sure I was on the right path around hour 26, and I gotta say, you're onto something with those crits 🤣. However, it might be worth mentioning that this build does work quite well as a stealth build, you said that people complain about being traced. Easy work arounds like using that crazy air dash+double jump to get away from the trace (it's proximity based) unless you're indoors, in which case you just use the ping to find and mark enemies, mapping out how to eliminate them quick n quiet. For stealth situations I supplement with a throwing knife just to keep moving forward at a good pace, it also bridges the gap for ram rec while remaining unseen. Good tip on the smart pistol/smg combo sharing ammo btw, forgot about that... I'll basically be using a throwing knife, smart pistol and a tech precision rifle with your perk path. Maybe a few minor adjustments to adjust for the weapons. Overall, top notch guide, learned a few things too. Tyvm
Thanks Cowboy. I have just started a new game in 2.0 as a netrunner, and I must say it's quite intimidating choosing the right path. Thanks for the guide. Will definitely be following it, might run tech wrapons instead of smart though especially as I like crafting and modifying weapons
I know this is old, but you can use the prototype arasaka smg to detonate tier 4 contagion.
I have to say, was not expecting this game to be this good. Never bought it at launch but what they patched this game into is something special.
Netrunners are completely busted.
I used to ALWAYS rely on your Borderlands series build, now I feel I will be doing the same here in Cyberpunk 2,0. TYVM Cowboy
I feel like this would also REALLY benefit from some of the darker choices in Liberty with the Canto deck or Erebus gun.
I just finished a Netrunner build, level 60 and completed everything, gigs, NCPD, etc...
Honestly, the Canto is completely usable for the build, but the Rippler still has the most RAM of any deck at 5++, has a faster upload speed, and +40% damage when you queue a Combat QH followed by a Control QH.
What he missed though is that Tier 5 or Iconic Synapse Burnout refreshes your Overclock time with every kill. So in a fight you Overclock, start using Synapse Burnout on every target, letting you Overclock infinitely.
Unlike his build, I go 20 Int, Tech & Bod, 15 Ref, and then leftover points into Cool.
I've done xp grind loops in Watson and Pacifica that went 30 minutes of Overclock.
@@tomcascaddan8319That's a really useful breakdown! I do keep hearing that the Canto is mostly a "fun" Deck, but instakilling people with a rogue Blackwall AI seems REALLY fun.
Did some testing on the same random enemy on normal:
With optimizer
Syn burn - 8564 / 8781 / 9175
Short circuit- 613 +8 / 633+8
Without
Syn burn - 516 / 484
Short circuit- 421
Synaps Burnout do damage base on how much mana or life you are missing, so... You have to miss a lots of mana to hit hard with it.
excellent so thats what ive been missing in my build , this really changes stuff a lot lol , thanks for this info buddy , take my like xD
funny thing about the COX-2 Cybersomatic optimizer, when upgraded to tier 5++ its 100% crit chance but only -4 RAM, the same amount the non-iconic one costs... its busted and i love it.
I'm almost at a tipping point. I spent the most amount of time doing a net runner build. Had a legendary rippler with a bunch of legendary hacks.
I put it down and the rework happened. Reset everything and somehow my orange rippler turned into a blue so now my build is completely trashed bc I didn't build for weapons at all. Didn't need them. Now I have to completely do things different AND gain levels to get the same effect I already had at a lower level.
I might just put that save off on a shelf and come back after I've played a full body reflex and cool build
The Tetratronic Rippler gives its 40% damage only when a non-combat quickhack is queued after the quickhack getting boosted. So "Reboot Optics -> Overheat" or "Cyberware Malfunction x3 -> Synapse Burnout" would not get the increase. At least if the Rippler works as its card describes. Still super strong to upload in that order though as you'd still be getting the 60% damage from Embedded Exploit in the skill tree.
You need non combat before. Cyberware and reboot options are non combat.
@@FightinCowboy The card says "+40% damage with Combat quickhacks when immediately *followed by* a non-Combat quickhack in the queue." which means Combat -> non-Combat. But to be certain I performed a test. I removed all cyberware and perk points save for the rippler and the perks needed to queue a second quickhack. I used the purple rippler and green reboot optics and short circuit. I tested on the same enemy and just reloaded. Tested each twice and short circuit on its own did 98 and 113. Putting reboot optics first in the queue did 113 and 103. Putting reboot optics second in the queue did 148 and 136.
@FightinCowboy MegaXanderlex is correct here. The damage you are getting in casting the non-combat quickhack before the combat quickhack is indeed the +60% damage increase in the "Embedded Exploit" lvl 2 perk in the Intelligence skill tree, not from the Tetratronic Rippler MK.5 effect. By combining this to the effect of the OS, you will get much higher damage.
ur right , but the reason hes getting that bonus is due to embedded exploit perk , ( u get bonus damage if u use combat quick hack on a control/covert hacked enemy) and with that he coupled the cox-2 cybersomatic optimizer , that's why he's getting that damage.
U can get max damage by doing a control/covert quick hack > combat > control / covert quickhack.
On my build sonic shock is most important. Why? If cast first before a damage hack it stops the NPC from being able to trace your location. It must be Tier 3 to work. No netrunner build should be without it.
Building this from the start of the base game as I’m new to this first time playin!!
have you tried this build on max tac?
You're wrong about Data Recycler, IMO. My Netrunner is using a similar setup of cyberware including the Tetratronic Rippler and Cybersomatic Optimizer. All other cyber is geared around increasing RAM, quickhack damage, RAM recovery, and armor, in that order of priority.
My standard combat is engage from a distance and remain undetected as long as possible.
Each target gets 4 quickhacks stacked in the queue. At level 40, that's Sonic Shock, Synapse Burnout, Cyberware Malfunction, and a second Synapse Burnout.
By level 47, the last QH is replaced with System Reset.
Sonic Shock keeps the enemy from tracing you.
Synapse Burnout hits them like a truck because the Rippler adds 40% damage from the Cyberware Malfunction coming after it, and the final Synapse Burnout or System Reset synergizes with the Data Recycler perk to return most if not all of the RAM you used back to you, even though you never pay full cost on the final QH due to the perks and skills also synergizing.
The only time I need Overclock is a straight fight with multiple enemies.
If stealth isn't a concern because you're already in combat, switch to Synapse Burnout followed by Cyberware Malfunction followed by a repeat of those two quickhacks.
I never understood data recycling. Wouldn’t it not matter since the target usually dies from just one synapse. I’m one shooting most mobs at level 25 with synapse and it would be a waste to que another for it to be returned at 80 percent. Thanks for the tips though in your post
@@DJSLANKMAN you hit the target with just Synapse and yes, it dies. But you lose RAM in the process. Load a high RAM quickhack after Synapse, it still dies, but you instantly get RAM back.
So my method isolates the target so you can't be traced, kills it, and gives you full RAM immediately after the target dies.
@@tomcascaddan8319 so you get all the ram back for all the quick hacks? I thought it was just for the last one that didn’t go through? If so then yeah that’s hella good
@@DJSLANKMAN to clarify, you get all of your available RAM back. With the right perks and set up, you aren't spending the full RAM cost for any Quickhack after the first one in the queue but you get 80% of the full cost back. It's a numbers game based on using the Intelligence perks to their fullest.
So Sonic Shock is 6 RAM, then Synapse is 16. But because you open with Sonic the Synapse is reduced by 2, so 14. Cyberware Malfunction is 4,but it is also reduced by 2 for another 2 spent. Your fourth and final QH is reduced by HALF, so 8 for Synapse or 14 for System Collapse.
But the return RAM is calculated at 80% of the full cost of the Malfunction and Synapse/Collapse. So you get 16 to 25 RAM back depending on your final quickhack in the queue. You spend 36 at most to get 25 back, but then you should also be getting bonus RAM back from cyberware for neutralizing an enemy.
My current Netrunner that I'm playing will get the 32 to 36 back from a single kill. And the normal RAM regeneration makes up for any minor loss in seconds.
I rarely run out of RAM.
@@tomcascaddan8319 appreciate the in depth analysis bro, im deff gonna take what you just said and start running exactly like that
Netrunning was arguably even more busted before 2.0. Ye olde Legendary Ping alowed you to hack enemies through walls and the Netwatch Netdriver Mk5 spread all quickhacks to nearby enemies, literally blew up like 3-5 people with just one quickhack instantly... add to that the Legendary Short Circuit got applied to your shots with guns, not every shot I think.. but enough.
Sandevistans and blades are also fun, or shotguns. Literally smoke an entire encounter before the first body hits the floor... dodging bullets along the way if necessary.
Netrunning is very much a troll build... great for clearing traffic jams too 🤣
//The Sonic Shock hack can later on let you hack people undetected. Go with that hack first and people will just ignore you blowing their friends up in front of em. Quite handy if you wanna remain in "stealth" for whatever reason.
Nice comprehensive review
What is that visor like overlay ? Looks sick
Was just looking for something like this, thanks!
I really love the assassin netrunner build using camo and at least tier 4 sonic shock. I mostly use my throwing knives using the finisher move to finish of lingering baddies and I do prefer using smart smg but I do love the pistol you use. Another great build by the cowboy 🤠
if you love that you should try memory wipe/reboot optics/sonic shock all 3 in that order will instantly knockout a target
also I should mention memory wipe is also great to get out of all combat instantly and acts like a blind in general so you can sneak up to an enemy with it running and take them down the arasaka cyberdeck slows trace pretty good in addition memory wipe also makes subsequent quickhacks non traceable stealth with netrunning is very disgusting and very underrated. System collapse is another great one ill takedown an enemy or 2 hit em with a silenced pistol in the face or panam's sniper rifle then keep on using system collapse and takedowns move from one enemy to the next. System collapse also reduces trace but also costs much much less on RAM when you take out enemies when a trace is running can reduce it down to a whopping -24 ram cost on system collapse. takedowns with arasaka deck also give out +5 ram if you spec into it you can reduce trace progress by -100% with takedowns. Aint nobody gonna know you there you cyber ninja you.
there's a certain Kiroshi optic that lets you see enemies hiding behind stuff when you ADS. Forget which one
Thank you thank you thank you this is the guide that I've been hoping for.
Interesting !
When I first load into my old netrunner save, go on the street and find out I cant even system reboot a cop, I was really lost as to what I should do... now I start to see !
What difficulty are you playing on? This build looks fun. Thanks for the video.
I have only just started this game and for some reason I just cannot make money! Any feedback welcome 🙏 BTW I’m 71 years old.
Sell all the guns,you won’t need any for this build. I just run 3 smart guns
Also side gigs
Find a fixer who makes you a "lady of the night". It's hard work, but V has mouths to feed
Yes a cowboy cyberpunk build!
Can I use this in the regular base game!? Or only phantom dlc?
You can use it in either.
To see through walls you have to tag the enemy. Through Ping you can usually tag enemies through walls
That right there is the beauty of Ping, you set it off and then tag every red outline you can see. This guy gets it
great stuff, love the build, playing netrunner myself . btw what is that second FACE cyberware looks iconic and had like a quest icon on it too, what is it? near optics when u showed cyberware
It's a face changer it's part of the Phantom Liberty quest line
You have to become John Travolta at some point for a.....face-off
If you really want to compare it to a manga, try uttering "Amaterasu" every time you use Overheat XD
Me rn
Keeping them under the genjutsu & they should add a decoy
Would love build guides for the new cyberpunk update
Nice I was just thinking of making another character that’s a net runner
How does your synapse burnout do over 1000 damage!?
Sadly cox-2 cybersomatic optimizer is bugged and you see those huge numbers thanks to him becouse instead of critting normaly it multiplies hack damage by 900%
How is it bugged? Synapse burnout hits for roughly 2000 on it's own. It also gets 10% for each RAM unit that's spent. 3x Cyberwear malfunction + synapse = 29 ram spent so 290% damage increase. This brings us to 5800. Add in the 40% multiplier from tetratonic and it's up to 8,120. Even without considering all the other synergies and buffs going on a crit from Synapse would likely be in the 12-15K range at minimum.
@@FightinCowboy I think when you check the stats > damage per second > quick hack damage is at 1000% not sure if he was referring to this. idk how I even have 1k but I do have cybersomatic equipped. Still enjoyed the vid tho thanks for the great work!
Hmm, I wonder if the crit chance at 100% it somehow equivalent to a damage boost like that and the games calculating it that way. Definitely weird but even if it's glitched the build would still obliterate. I only started using Cybersomatic at level 38 or so and was shredding everything even without it.@@varsavarti2407
@@FightinCowboyyeah the build is solid on its own I honestly didn’t notice too much with or without it cause with it I would
Be getting huge numbers but without it I’d still be one-two shotting on hard still I just like it for head canon wise cause my netrunner V gotta have the best I would do all iconic it I could 😅
@@FightinCowboywhen you take off cox, you will see synapse burnout damage drop the last zero and is 3 digits again.
The damage comes purely from the 1000% damage buff from the cox.
Firstly, very nice video, please do more. Secondly, I have a 49lvl netrunner with tier 5 rippler but some how im not getting close to that damage. I kill a cyberpsycho with something like 3 combos you have showed. Any insights?
Also all my quickhacks are tier 5
@@paveldubovyk make sure u have the cox-2 cybersomatic optimizer to maximize damage , also ur quick hacks order should be control/covert quick hacks > combat > control/ covert quick hacks to gives bonus damage of 40% due to ripple and also due to embedded exploit perk.
Very hard difficulty, some of the enemy straight up resistant to over heat or synapse burn. We do less damage too.
Maxtac enter the chat
bruh post 2.12 too with pure netrunner build ( without guns) , I was able to melt away maxtac waves with infinite overclock thanks to synapse burnout bonus duration of OC.
I keep trying netrunning but still always end up as a sandee cyber ninja lol
I prefer Sandy Gunslinger. I know what you mean, it feels like cheating mowing through these chooms in slo mo
This is a good lower level build. When you get into higher levels and are playing on very hard difficulty though you have to go with ex disk for the bigger ram boost among other things because just everyday enemies can take two quickhacks to stop even at iconic levels. To me ram, ram recovery rate, quickhack upload speeds, and quickhack damage bonuses are how you get it done.
Git gud or go back to Destiny 😮
netrunner builds are quite legit, tecno mages...
Great video
It's a waste of time playing netrunner on anything less than very hard difficulty. That even before you get iconic quickhacks at which point enemies become how many ways can you watch them die. Sure maybe in early game it's a challenge, but with this build or something similar it's like a cheat code. And as with all cheats and unintended glitches expect CDPR to quietly nerf it to hell at some point, Lol.
My synapse legendaries only do 176 damage. Why does yours show 1955 for an epic?
hey, cowboy, can we get a update as a short to see where you put the remaining points once you earned 'em?
Whereever you want tbh, build is already doing insane damage so you could make your pistols better, go body for more survivability, get extra health. Whatever you feel like
@@FightinCowboy thanks my guy !
would you also do a berserk and sandy builds for 2.0/PL?
First! Also you need to try a cyberpsycho build.
Well this was unexpected
Those are the same quick hacks I’ve been using.
Yeah I am trying to get away from sandevistan, but also trying not to be 100% Hackerman either.
What points in cool tho?
can anyone tell me where to find the suicide quickhack ?
do a sadevistan build
I have no idea what I’m doing in this game lol
I’m waiting for your Melee build video 😢
Prob only doing the one, but i had a lot of folks asking
i cant quickhack in any build/save new or old since PL and i know that face mission wont let me take control of the car
my game broken :( (on pc)
F*ck me this is some OP s*it! Great fun for those who want to look at people and they just die. Me personally I'd probably get bored after awhile so I'd go with something else. There's some good build variety with the new update.
That's partly why it has the smart weapons, tech rifle, and monowire. They're not needed, but it allows me to keep the gameplay fresh.
The crazy thing is this build is suboptimal compared to what quickhacking can do. Infinite overclock, contagion bombs, you can just go nuts.
Boring as shit, but you can do it.
❤❤❤
My build is already broken. I can pretty much 1 shot most enemies. It gets boring fast.
Not net running is op.... Synapse Burnout is OP... People need to know the difference. This simple hack need to be remove or nerf cause it's stupid.