Kinda thought triple T2 reboot optics w/blackwall gateway in overclock would make the list but that does require phantom liberty to be finished. Sometimes add t3 memory wipe if group is larger than 5 or 6 but could also just add more blackwalls if the first one hasn't started booting. All really nice combos tho. Gotta love those 6k crits. I'm partial to #5 mostly for the ram cost efficiency. Even with canto I can get it off 8-10 times without overclocking.
Netrunning is so overpowered, it’s insane. I think a lot of those combos get even better if you toss in a tier 2 reboot optics early in the queue for half off the big ones at the end…
Oh goodness it is. I ran with a monowire and smart weapon and a tech gun stealth hybrid ATM. You have a tool for every situation. That said, I did a mantis blade run with a Sandi and nearly 50% melee dmg bonus from cyberware. Even on very hard you go through enemies like tin foil, even more so with an upgraded relic. After 600+ hours I dare to conclude becoming OP is unavoidable
@ColonelBragg . They're ok. Not very exiting to play with in my opinion. One of my gripes is the delay between firing and scoring a hit. With a normal gun you fire score a headshot, and stagger your enemy. I use this to score hits before dashing behind cover. With a smart gun you have to wait for the bullet to travel.
@@Salt-Upon-Woundss There is a lot of smart weapon skills they added that synergize with a netrunner/cyberdeck build now so you can have smart weapons (and monowire) infecting people with quickhacks and seeing you can have quickhacks spread smart weapons at end game for netrunner are so powerful.
LOL. What? Overpowered?? Its nerfed and weak. Axolotl + Sandevistan Apogee overpowered - that's true. Tank builds + Chrome Compressor - overpowered, also true. Not netrunners. How many MaxTac waves will any netrunner survive on maximum difficulty? None. What can a netrunner do without epic Amnesia? Nothing, hide and run away.
Super simple and effective video. I kept seeing people explain these on forums but being able to see it all was super helpful, which tier, and what it does
Thats the way, i also love "stealth" with throwing knives, walzing Oprah like with sandevistan through enemies "you get a knive, and you get a knive, you all get knives!" with everyone dead before they can raise the alarm.
Great video! No time consuming intro, conversation, or stories about your game experience. Just the information and an example of how it works. Perfect, thank you!
With a correct health and RAM regeneration build and overclock it is possible to create a positive feedback loop where your regeneration is faster than than the rate you spend RAM and health. Usually CM - SB - CM - CM is the chain to use. The enemy (including skull ones on Very Hard with the correct cyberware and perks) dies on the second hack and the last 2 are just used to cash-back both into RAM and health. The only condition is that you need to be fast and kill an enemy every 3 seconds to keep the Overclock going. You can clear any amount of enemies very fast in one Overclock. Actually it becomes easier with more enemies. The first hack can be replaced with level 4 memory wipe to make this crazy wave of death stealthy. You can clear any base without entering combat. Requires some skill though. I did it with the Wraiths compound when rescuing Soul. One overclock, around 40 seconds to kill everyone without entering combat. Efficient movement through the base needed some planning though.
I found that Memory Wipe-Reboot Optics on one of two goons facing each other will distract them while you stealth takedown the other. This combo keeps him from noticing you while you Takedown one and keeps him unaware of you until you take him down too.
Just add Sonic Shock to the quick-hack combo and they go unconscious anyway though, way more useful since you can do that from stealth way far away through cameras, vehicles, or computers
@@DEViL_X1612 Sonic Shock + Synapse Burnout is untraceable. Idk why, but it is. This only works with SB. Everything else needs to be preceeded by Memory Wipe. Just go try it out.
I personally enjoy getting the attention of an enemy netrunner and then using the perk that allows for retaliation to upload some sort of ultimate quickhack to their whole squad. These rotations are extremely useful though.
With the full netrunner tree yo can have a 4° quickhack at half cost, and if you kill the victim before this fourth quickhack you can regain 80% of the ram cost of the unused quickhack... so if you kill with the third your bet gain is a 30% of the full cost of the fourth. If you end a sonic + malfunction + burnout with a 28 ram sistem collapse you actually get the total for 5'4 less actual ram
It doesn't work like that pal u can try it u won't get full ram back on top of that it will trigger trace progress (if u put cyberware malfunction)u can try the combo ur suggesting I have tried that before 👍
Quickhacks become so OP, I had to stop myself from abusing them on my first run. Yeah it's fun sometimes to sit on a rooftop and watch everyone explode and kill each other without firing a shot of your own, but part of me wishes they found a way to insert more limitations into the more powerful hacks.
sadly all build is like that...unless ...you go for full mix of thing like a netrunner wielding shotgun and revolver . a jack of all trade n master of none ...n even then you can be unkillable god Tech weapon build ? OP Netrunner? OP Ninja? OP Samurai? OP Fisting? OP
i agree. the great thing aabout being a single player game though is that these limitations are totally something you can enforce on yourself. my last playthrough was a netrunner + shotgun combo. i made a rule though that i would only use that fuck with enemies raather than outright killing them. so hack them so they cant move/attack properly, then go in shotgun blazing. i was still absolutley OP, but so much more fun IMO.
i was looking for a pure netrunning build and this is very helpfull. btw, hows the early game in this build? like whats your skill progression like. do you go full int or spread your stats around?
Ever since 2.0, yeah you just be a high level and crack terminals/computers/antennas (think 45 the hard terminals start showing up fairly regularly) it is semi random what one you get as far as I can tell. Attribute check scaling is a thing I modded out so I can’t tell you exactly what the vanilla check to look for is but 15+ int requirement sounds right.
2 things that are really annoying about netrunning in this game and they never fixed. The way you slot the quickhacks is stupid, there is no indication where in the load order they go, tip left in the deck menu will be the bottom of the load order. WTF. And if you mess one up in that order you then need to delete all the latter ones and rearrange instead of being able to just swap that one. We should have been able to just swipe and slot them as we want in the actual quickhack menu. Second thing is that if you fill a deck with a set of quickhacks, swapping the deck just deletes the whole order meaning you have to swap the deck AND the quickhacks each and every time. Would have been better to allow each deck to remember the quickhacks and allow us to swap decks on the fly so we can quickly change them for each engagement. That and netrunner 60 perk is still broken, always has been since they introduced the new perk system. Really annoys me. Other than that netrunning is the best way to play this game.
can someone explain the interaction between synapse burnout and system collapse ? i've been reading tooltips and perks over and over and can't figure it out. Isn't memory wipe > short circuit > cyberware malfunction > synapse burnout a better combo ?
Read synapse burnout description, it will do more damage the more RAM you used. That's why you want to que it with expensive quickhacks such as system collapse. Also, you get 40% bonus damage with the rippler deck if you follow the synapse burnout with a non-combat quickhack, such as system collapse. Plus, with Data Recycler and Speculation perks, you want to kill the target with a combat quickhack, as early in the que as possible to get back as much RAM as possible. During overclock you will also use your health as RAM and that will also help keep your RAM up as more expensive quickhacks you use the more health you loose but the more RAM you get back from the perks, and biomonitor will keep healing you when you loose health if you have the Borrowed Time perk. For the 60% bonus damage from the Embedded Exploit perk, you want to que a covert or control quick hack first, then follow it with a combat quickhack. Iconic Sonic Shock is very good for this as it is only 2 RAM and their allies will ignore the target. On top of the above, you also want to make sure to fill the hacking que to get as much health back from Blood Daemon perk. With the above perks, you will basically have unlimited RAM with sonic Shock -> synapse burnout -> 2x system collapse as you get back to full RAM as the enemies drop. The only limitation will be the quickhack upload time as you will only get the RAM back as the enemies drop. You can speed it up if you use the raven deck. Less damage overall as you loose the 40% bonus damage from the rippler, but you can drop 3 enemies at the same time as the rippler can do one: if enemies are grouped, use sonic Shock on one, it will usually spread to at least one other, put Sonic shock on the others. Then upload synapse burnout -> 2x System collapse on the center target. Synapse burnout usually spreads to 1-2 target, same for System collapse. This usually drops 3 enemies at least.
#2 is sooooo overpowered, u dont need memory wipe, sonic shock is cheaper and cloaks the enemies bodies from other enemies which is much stronger than memory wipe. Not sure how memory wipe goes from 10 ram cost at tier 4 to 32 ram cost at tier 5, not worth it, but i keep it for the #2 combo instead of system collapse
Definitely not worth using, but it goes up that much because tier 5 memory wipe immediately stops combat and lets you just leave. Optical camo is just flat out better with the new phantom liberty thing but that's the reason for the cost, I guess
Use tier 4, way better, optic camo emergency cloaking does the same as tier 5 as in you can leave combat too. Arasaka stealth deck makes the cost 8 ram.
The Militech deck you get in PL just fucking trivialises everything. It's so OP but it's fucking amazing you can't not use it. Netrunning 4 life my chooms.
Late, but doing NCPD scanner hustles, especially the Suspected Organized Crime ones will often lead you to iconic weapon blueprints. You just need the materials to craft them after that and to keep upgrading them since you’ll be getting them rather early. All guns are viable as long as you swap them out as your level increases, though. One of the most powerful builds to get online early is a Cool/Revolver build. Get Focus and Deadeye as soon as you can, and as long as you can hit headshots, you’ll wipe enemies easily.
Do you really have to put the quickhacks on every single enemy all the time? I'm about to start a new playthrough, my last one was like 2 years ago as a Netrunner. Back then I could just drop entire rooms with 2 quickhacks or so. If it's now all about putting 3 quickhacks on every enemy you see in the game I probably play something else this time.. because that seems a bit too menue heavy to me personally :(
You dont, and using all those quickhacks on mooks with only one health bar is really inefficient since raw damage is sufficient to kill anything that doesnt have at least 3 health bars, and those enemies are extremely rare (even then, 1x memory wipe + 1x overheat is enough to take out 2/3 of their healthbars). 2x contagion is sufficient to take out entire rooms if they are close enough for it to spread. But it looks like the author wants to showcase instant kills specifically.
Do those still work on latest patch ? I tried it but just the first memory wipes of those combos costs 32 ram on ennemies (level 60, maxed int perks, pretty sure I have all netrunner implants) out of my 35, so I can't chain anything else without waiting.
i dont get why you do all that with #3 basic enemies all will go down with single system collapse dont need the other 2 at all on top of it. Its not traceable so no need for extras
The int tree. I forget which it is but reduction to subsequent hacks in a queue is ultimately what it does. I am on tablet right now otherwise I’d open the build planner to look it up.but yeah, ultimately the answer is “well they have almost everything in the center and left of the int tree.”
Like that guy said but there are also deck bonuses. Use teh right ones for your playstyle. Last time I played I was a covert netrunner, using a deck that decreased covert quickhacks and had 4 quickhacks in a row, memory wipe, reboot optics, sonic shock then CP and it was such low cost less that just CP on its own. Add that to overclock, bloodpump and other cyberware (I forgot) you have near infinite RAM. Its a power creep though, you slowly build yourself up in cyberware, skills and quickhacks. I do remember tier 5 memory wipe being too costly and useless though.
@@Stinkyremy Yeah really annoying how all the big ones are like over 20. The iconics should not be any stronger, they should just be cheaper lol, that would inherently make them more powerful even if they were only 4 points cheaper. Then maybe non-runner builds could actually make use of them.
@@ShiningDarknes I cant remember exactly what the extra effect tier 5 memory wipe gave but it was in no way worth the massive increase in RAM cost. iirc it turned memory wipe RAM use from like 8 or 12 to 32. Pointless for my build. Still the lower tiers dont actually loose their use because each of the tiers have a different extra effect so you have many different build options and choices with quickhacks.
@@Stinkyremy 32, yes it is the highest cost in the game and is in no way worth it EXCEPT as use for burnout damage but it is literally unusable without overclock or the covert cost reduction. Really wish there were lower tier iconic.
netrunners in cyberpunk are so OP but i find it so weird how nerfed they try to make them in both cyberpunk eadgerunner and cyberpunk 2077. Alt and Sonbird should be more then capable literally soloing their way out of everything. when Alt got kidnapped, she is more then capable of soloing everyone in that ally. when sonbird was trapped she was more then capable of soloing Hansen and all his goons and taking what she wants.
@@UgurAkdere-dkhs thanks, this is the most cost effective silent kill in the game. my favorite if you use the minimum variants of the prior two required hacks
Im a jack of all trades build literally a solo netrunner edgerunner build mind you i have all skills and max attributes so i can but beat this game so many times on every class just messing around like a god now haha my base health is 631 and 1128 armor and 842 carry lol😂
Is there anything quite like using Blackwall Gateway on an enemy netrunner and watching like 5 of his chooms eat it in one go? You tell me. But the answer is no. No there isn't.
Are there really people left who play as netrunners these days? Pfft. Boring, nerfed, weak class. If you think that netrunners are strong, you are very mistaken, you don’t know what other builds are capable of.
#1 - 3:21
#2 - 2:32
#3 - 1:56
#4 - 0:39
#5 - 0:01
BUILD USED IN THIS VID - 4:01
Kinda thought triple T2 reboot optics w/blackwall gateway in overclock would make the list but that does require phantom liberty to be finished. Sometimes add t3 memory wipe if group is larger than 5 or 6 but could also just add more blackwalls if the first one hasn't started booting. All really nice combos tho. Gotta love those 6k crits. I'm partial to #5 mostly for the ram cost efficiency. Even with canto I can get it off 8-10 times without overclocking.
Netrunning is so overpowered, it’s insane. I think a lot of those combos get even better if you toss in a tier 2 reboot optics early in the queue for half off the big ones at the end…
Oh goodness it is. I ran with a monowire and smart weapon and a tech gun stealth hybrid ATM. You have a tool for every situation. That said, I did a mantis blade run with a Sandi and nearly 50% melee dmg bonus from cyberware. Even on very hard you go through enemies like tin foil, even more so with an upgraded relic. After 600+ hours I dare to conclude becoming OP is unavoidable
@@OnnoInvernizzi Are smart weapons better now? They used to suck pretty bad and had low damage when they weren't getting jammed.
@ColonelBragg . They're ok. Not very exiting to play with in my opinion. One of my gripes is the delay between firing and scoring a hit. With a normal gun you fire score a headshot, and stagger your enemy. I use this to score hits before dashing behind cover. With a smart gun you have to wait for the bullet to travel.
@@Salt-Upon-Woundss There is a lot of smart weapon skills they added that synergize with a netrunner/cyberdeck build now so you can have smart weapons (and monowire) infecting people with quickhacks and seeing you can have quickhacks spread smart weapons at end game for netrunner are so powerful.
LOL. What? Overpowered?? Its nerfed and weak. Axolotl + Sandevistan Apogee overpowered - that's true. Tank builds + Chrome Compressor - overpowered, also true. Not netrunners. How many MaxTac waves will any netrunner survive on maximum difficulty? None. What can a netrunner do without epic Amnesia? Nothing, hide and run away.
Bro you are exactly what I've been looking for for stealth builds cause the cyber psychosis combo is genius
Super simple and effective video. I kept seeing people explain these on forums but being able to see it all was super helpful, which tier, and what it does
I m glad it was helpful 👍🔥
@@Fallen00098what’s the suit your wearing?
I gave up on stealth when i realized i had more fun mauling enemies to death with gorrilla arms
Thats the way, i also love "stealth" with throwing knives, walzing Oprah like with sandevistan through enemies "you get a knive, and you get a knive, you all get knives!" with everyone dead before they can raise the alarm.
So much fun when the sandy time stops and then they all fall to the ground at the same time lol, it’s so absurd
@@huuweee A Jojo reference came to my head reading this lol
Great video! No time consuming intro, conversation, or stories about your game experience. Just the information and an example of how it works. Perfect, thank you!
They aren't broken, that's how they work. It's OP, but Cyberpunk in general is OP
0:35 Then I run all pockets. My V gets Eddie's one way or another.😂
With a correct health and RAM regeneration build and overclock it is possible to create a positive feedback loop where your regeneration is faster than than the rate you spend RAM and health.
Usually CM - SB - CM - CM is the chain to use. The enemy (including skull ones on Very Hard with the correct cyberware and perks) dies on the second hack and the last 2 are just used to cash-back both into RAM and health. The only condition is that you need to be fast and kill an enemy every 3 seconds to keep the Overclock going. You can clear any amount of enemies very fast in one Overclock. Actually it becomes easier with more enemies.
The first hack can be replaced with level 4 memory wipe to make this crazy wave of death stealthy. You can clear any base without entering combat. Requires some skill though. I did it with the Wraiths compound when rescuing Soul. One overclock, around 40 seconds to kill everyone without entering combat. Efficient movement through the base needed some planning though.
I found that Memory Wipe-Reboot Optics on one of two goons facing each other will distract them while you stealth takedown the other. This combo keeps him from noticing you while you Takedown one and keeps him unaware of you until you take him down too.
Just add Sonic Shock to the quick-hack combo and they go unconscious anyway though, way more useful since you can do that from stealth way far away through cameras, vehicles, or computers
sonic shock + synapse burnout is always my go to combo for stealth. simple, gets the job done
sonic shock dont make next quickhack untraceable right
@@DEViL_X1612 not anymore no
@@domemmanuelmandigma3244 then why blud is saying stealthy combo with sonic shock probably using that mod of sonic shok
@@DEViL_X1612 Sonic Shock + Synapse Burnout is untraceable. Idk why, but it is. This only works with SB. Everything else needs to be preceeded by Memory Wipe. Just go try it out.
@@DEViL_X1612 Sonic shock makes enemies ignore their friends screaming and falling over. That's the only stealth perk of Sonic shock
pretty sure #1 was the sequence used in the council attack at the beginning of the corpo lifepath
I personally enjoy getting the attention of an enemy netrunner and then using the perk that allows for retaliation to upload some sort of ultimate quickhack to their whole squad.
These rotations are extremely useful though.
kinda clever
Great work choom👍
The dude screaming and running after contagion/overheat is fantastic
Just started my net running build. Thx for the combos!❤❤❤
Great work, bro! You look so professional.
With the full netrunner tree yo can have a 4° quickhack at half cost, and if you kill the victim before this fourth quickhack you can regain 80% of the ram cost of the unused quickhack... so if you kill with the third your bet gain is a 30% of the full cost of the fourth.
If you end a sonic + malfunction + burnout with a 28 ram sistem collapse you actually get the total for 5'4 less actual ram
It doesn't work like that pal u can try it u won't get full ram back on top of that it will trigger trace progress (if u put cyberware malfunction)u can try the combo ur suggesting I have tried that before 👍
Quickhacks become so OP, I had to stop myself from abusing them on my first run. Yeah it's fun sometimes to sit on a rooftop and watch everyone explode and kill each other without firing a shot of your own, but part of me wishes they found a way to insert more limitations into the more powerful hacks.
sadly all build is like that...unless ...you go for full mix of thing like a netrunner wielding shotgun and revolver . a jack of all trade n master of none ...n even then you can be unkillable god
Tech weapon build ? OP
Netrunner? OP
Ninja? OP
Samurai? OP
Fisting? OP
i agree. the great thing aabout being a single player game though is that these limitations are totally something you can enforce on yourself.
my last playthrough was a netrunner + shotgun combo. i made a rule though that i would only use that fuck with enemies raather than outright killing them. so hack them so they cant move/attack properly, then go in shotgun blazing. i was still absolutley OP, but so much more fun IMO.
i was looking for a pure netrunning build and this is very helpfull. btw, hows the early game in this build? like whats your skill progression like. do you go full int or spread your stats around?
We did it sir, we put illusion magic in cyberpunk
Cyberware Malfunction -> System Shock
Kills pretty much any hostile human, mech, or robot except named enemies and bosses
Clean and simple 💯👍🏻
Where do we find the iconic ones? I found a few from sellers but I can't find any others...
At high enough levels hacking terminals and such can get you the crafting specs.
Ever since 2.0, yeah you just be a high level and crack terminals/computers/antennas (think 45 the hard terminals start showing up fairly regularly) it is semi random what one you get as far as I can tell.
Attribute check scaling is a thing I modded out so I can’t tell you exactly what the vanilla check to look for is but 15+ int requirement sounds right.
Build best viewed with Sandevistan.
Perfect!
The only way this could be better was if you used Smasher as the guinea pig
Nice video !! Can you explain why you invest in reflexes instead of cool for stealth for exemple?
Hi! how do you get the iconic Cyberpsychosis quickhack?
2 things that are really annoying about netrunning in this game and they never fixed.
The way you slot the quickhacks is stupid, there is no indication where in the load order they go, tip left in the deck menu will be the bottom of the load order. WTF. And if you mess one up in that order you then need to delete all the latter ones and rearrange instead of being able to just swap that one.
We should have been able to just swipe and slot them as we want in the actual quickhack menu.
Second thing is that if you fill a deck with a set of quickhacks, swapping the deck just deletes the whole order meaning you have to swap the deck AND the quickhacks each and every time.
Would have been better to allow each deck to remember the quickhacks and allow us to swap decks on the fly so we can quickly change them for each engagement.
That and netrunner 60 perk is still broken, always has been since they introduced the new perk system. Really annoys me.
Other than that netrunning is the best way to play this game.
Theres a mod that makes them the same as the slot order.
can someone explain the interaction between synapse burnout and system collapse ? i've been reading tooltips and perks over and over and can't figure it out. Isn't memory wipe > short circuit > cyberware malfunction > synapse burnout a better combo ?
Read synapse burnout description, it will do more damage the more RAM you used. That's why you want to que it with expensive quickhacks such as system collapse. Also, you get 40% bonus damage with the rippler deck if you follow the synapse burnout with a non-combat quickhack, such as system collapse. Plus, with Data Recycler and Speculation perks, you want to kill the target with a combat quickhack, as early in the que as possible to get back as much RAM as possible. During overclock you will also use your health as RAM and that will also help keep your RAM up as more expensive quickhacks you use the more health you loose but the more RAM you get back from the perks, and biomonitor will keep healing you when you loose health if you have the Borrowed Time perk. For the 60% bonus damage from the Embedded Exploit perk, you want to que a covert or control quick hack first, then follow it with a combat quickhack. Iconic Sonic Shock is very good for this as it is only 2 RAM and their allies will ignore the target. On top of the above, you also want to make sure to fill the hacking que to get as much health back from Blood Daemon perk.
With the above perks, you will basically have unlimited RAM with sonic Shock -> synapse burnout -> 2x system collapse as you get back to full RAM as the enemies drop. The only limitation will be the quickhack upload time as you will only get the RAM back as the enemies drop. You can speed it up if you use the raven deck. Less damage overall as you loose the 40% bonus damage from the rippler, but you can drop 3 enemies at the same time as the rippler can do one: if enemies are grouped, use sonic Shock on one, it will usually spread to at least one other, put Sonic shock on the others. Then upload synapse burnout -> 2x System collapse on the center target. Synapse burnout usually spreads to 1-2 target, same for System collapse. This usually drops 3 enemies at least.
#2 is sooooo overpowered, u dont need memory wipe, sonic shock is cheaper and cloaks the enemies bodies from other enemies which is much stronger than memory wipe. Not sure how memory wipe goes from 10 ram cost at tier 4 to 32 ram cost at tier 5, not worth it, but i keep it for the #2 combo instead of system collapse
Definitely not worth using, but it goes up that much because tier 5 memory wipe immediately stops combat and lets you just leave. Optical camo is just flat out better with the new phantom liberty thing but that's the reason for the cost, I guess
man hacking is so cool and stuff , and i play unga bunga gorila fist smash pure strenght and armor build
3:55 lmao
Hi, which area are you testing these hacks?
why system collapse after synapse burn out with sonic shock??
Refills RAM
im just synaps burnout and overheat
additionaly maybe toxic virus, nothing elese :p
how did you get your memory wipe cost down to 10 ram?
It's tier 4
@@Fallen00098 ahh ok, thanks. :)
Use tier 4, way better, optic camo emergency cloaking does the same as tier 5 as in you can leave combat too. Arasaka stealth deck makes the cost 8 ram.
The Militech deck you get in PL just fucking trivialises everything. It's so OP but it's fucking amazing you can't not use it. Netrunning 4 life my chooms.
You should have picked stronger men with at least skulls or Adam Smasher to do this on
Dumb question, how do you get so much ram?
which of these would be better for bosses?
3rd and 1st combo
Thanks!@@Fallen00098
helo i just started playing this game can u record a tutorial how to get good guns early?
Late, but doing NCPD scanner hustles, especially the Suspected Organized Crime ones will often lead you to iconic weapon blueprints. You just need the materials to craft them after that and to keep upgrading them since you’ll be getting them rather early. All guns are viable as long as you swap them out as your level increases, though. One of the most powerful builds to get online early is a Cool/Revolver build. Get Focus and Deadeye as soon as you can, and as long as you can hit headshots, you’ll wipe enemies easily.
Do you really have to put the quickhacks on every single enemy all the time? I'm about to start a new playthrough, my last one was like 2 years ago as a Netrunner. Back then I could just drop entire rooms with 2 quickhacks or so. If it's now all about putting 3 quickhacks on every enemy you see in the game I probably play something else this time.. because that seems a bit too menue heavy to me personally :(
You should look for a net runner build with a gun, it's pretty cool than the original version of net runner build.
You dont, and using all those quickhacks on mooks with only one health bar is really inefficient since raw damage is sufficient to kill anything that doesnt have at least 3 health bars, and those enemies are extremely rare (even then, 1x memory wipe + 1x overheat is enough to take out 2/3 of their healthbars). 2x contagion is sufficient to take out entire rooms if they are close enough for it to spread. But it looks like the author wants to showcase instant kills specifically.
What about contagion + burnout
Better to just use Contagion and Shingan Prototype saves RAM. 😊
My V is incapable of netrunning. I kinda get the feeling I played through the entire game wrong.
I thought sonic shock was bugged and it doesnt prevent traces anymore? I saw in #2 you werent using memory wipe, hows that work?
Not bugged, it was changed. Now memory wipe is the trace disabling quickhack. Sonic shock is still good though.
Is this a mod or just a really OP build?
what is makin the ram cost so low??????
Use tier 4 "Memory wipe" quickhack. It's cheaper than tier 5.
I think there’s a perk that reduces ram cost by a certain amount for having different categories of quickhacks in a queue
Do those still work on latest patch ? I tried it but just the first memory wipes of those combos costs 32 ram on ennemies (level 60, maxed int perks, pretty sure I have all netrunner implants) out of my 35, so I can't chain anything else without waiting.
Are you using tier 4 memory wipe?
Why Memory Wipe when Sonic Shock is cheaper and more effective?
How do you get so much RAM?
Cyberware and cyberdeck. Check his build at the end of video. Simply, it's "pure netruner" build.
The overlock lets you trade health for extra ram
how to get that much health?
i dont get why you do all that with #3 basic enemies all will go down with single system collapse dont need the other 2 at all on top of it. Its not traceable so no need for extras
Refills ram
No gun builds?
I don't think he needs them, this V can be unarmed and still be the deadliest merc that NC has ever seen. ¿Scary part? ¡No one would notice!
How are you getting the ram cost to go down so much? Cyberpsychosis going from 22 to 11 I mean
The int tree. I forget which it is but reduction to subsequent hacks in a queue is ultimately what it does. I am on tablet right now otherwise I’d open the build planner to look it up.but yeah, ultimately the answer is “well they have almost everything in the center and left of the int tree.”
Like that guy said but there are also deck bonuses. Use teh right ones for your playstyle.
Last time I played I was a covert netrunner, using a deck that decreased covert quickhacks and had 4 quickhacks in a row, memory wipe, reboot optics, sonic shock then CP and it was such low cost less that just CP on its own.
Add that to overclock, bloodpump and other cyberware (I forgot) you have near infinite RAM.
Its a power creep though, you slowly build yourself up in cyberware, skills and quickhacks.
I do remember tier 5 memory wipe being too costly and useless though.
@@Stinkyremy Yeah really annoying how all the big ones are like over 20. The iconics should not be any stronger, they should just be cheaper lol, that would inherently make them more powerful even if they were only 4 points cheaper. Then maybe non-runner builds could actually make use of them.
@@ShiningDarknes I cant remember exactly what the extra effect tier 5 memory wipe gave but it was in no way worth the massive increase in RAM cost. iirc it turned memory wipe RAM use from like 8 or 12 to 32. Pointless for my build.
Still the lower tiers dont actually loose their use because each of the tiers have a different extra effect so you have many different build options and choices with quickhacks.
@@Stinkyremy 32, yes it is the highest cost in the game and is in no way worth it EXCEPT as use for burnout damage but it is literally unusable without overclock or the covert cost reduction. Really wish there were lower tier iconic.
2:55 How do you get 4 queue slots?
You just have to unlock the perks on the left side of the intelligence tree - including the one at level 20
netrunners in cyberpunk are so OP but i find it so weird how nerfed they try to make them in both cyberpunk eadgerunner and cyberpunk 2077. Alt and Sonbird should be more then capable literally soloing their way out of everything.
when Alt got kidnapped, she is more then capable of soloing everyone in that ally.
when sonbird was trapped she was more then capable of soloing Hansen and all his goons and taking what she wants.
how do you have sonic shok with 2 ram cost?
Tier 5 Iconic Sonic Shock drops the cost to 2 RAM.
why are the enemies dying by the first combo? there is no damage?
Sonic shock kills an enemy affected by the prior hacks
@@UgurAkdere-dkhs thanks, this is the most cost effective silent kill in the game. my favorite if you use the minimum variants of the prior two required hacks
Uh maybe I’m doing something wrong I didn’t know you could use 3 hacks on one person I thought they had to recharge
i maxed out netrunning and body
I know this is old, but what is the item.He has in his healing and grenades Slot
Optical camo
Why does your game have so much ghosting/artifacting though? It looks bad for 4k.
Tutorial for V?
Im a jack of all trades build literally a solo netrunner edgerunner build mind you i have all skills and max attributes so i can but beat this game so many times on every class just messing around like a god now haha my base health is 631 and 1128 armor and 842 carry lol😂
you should show more of ur character creation. they look so good
How do you get iconic quickhacks
Can you click faster so that I don't recognise anything even at speed 0.25? 🎉
Its the pach try on ps4 pach
Is there anything quite like using Blackwall Gateway on an enemy netrunner and watching like 5 of his chooms eat it in one go? You tell me.
But the answer is no. No there isn't.
how can you be lvl 60? i thought max was 50.
You 10 extra level if you have the expansion phantom liberty you should get it its like a whole different game or like a part 2 of the game
No max is 60 since 2.1
The update
I believe the base game is 50. If you buy PL max 60
Are there really people left who play as netrunners these days? Pfft. Boring, nerfed, weak class. If you think that netrunners are strong, you are very mistaken, you don’t know what other builds are capable of.
ua-cam.com/video/GHj1n6OXr-0/v-deo.htmlsi=Aj5WEPgjBR0n8rKF
Add commentary. This is so hard to watch without. No offense