Our hydra loves mines. One trap tech that you didn’t specifically mention that he loves is: Placing ink mines where enemies go to heal or retreat Crim actually does this at 8:52, placing a mine behind the balloon. They weaken the enemy dualie, who rolls behind the balloon to escape, but run into a mine which finishes them off. It can be a very reliable combo for hydra, as they land one or two shots on someone and force them to back into a mine to secure the splat.
main issue is you gotta move forward to set it up and then back up, doesnt work super well outside of wipeouts and then you have to make sure the opponents dont go through those mines while getting to you.
One thing that I hardly see mentioned about Ink Mine is that you can use it to protect your landing with recall specials. For example, if you're about to pop an Ink Jet with Annaki Nova, you can place a mine right before you use the special and if anyone tries to camp your recall, they will get marked. It's especially helpful because it allows you to use the Ink Jet in more aggressive spots because of the safety net that the mine provides.
This sub would be so good on Explo. It’s the same situation as Beakon where when the kit synergy exists, a weapon can thrive more than it could ever have had with a bomb. Examples: Beakon- Ballpoint Ink Mine- Camo/Sorella Tent Ink Mine- Hydra Ink Mine- Inkbrush Ink Mine- Eliter My personal favorite was Camo brella with Stamp/Mine. THE BEST COMBO EVER. Holding off choke points in clams on skipper, kelp dome, or ancho-v-games was a meance. Ink Mine + Triple Splashdown on Explo would’ve been amazing I swear. Also Ink Mine + Crab NEEDS to be a kit for something at least. Big Bubbler + Mine would be cool asf because combined with the paint buff of bubbler and sub power up would just instantly paint the bubble. Also 96 gal with Ink Mine would combo so well. Great video!
Ink Mines are probably one of my favorite subs in Splatoon as a whole! you can get really creative with their placement and the combos you can get with them are super satisfying~
I'm assuming the "one utility sub left" you mentioned at the end is Splash Wall but please consider maybe someday making a video about Curling Bomb. While it is technically a bomb, it works so differently from other bombs that it is used primarily as a utility sub in practice. I think it deserves to also have a guide made about it.
true but curling bomb cooking is actually pretty threatening as a pure bomb too. partially because it can trap slower weapons before exploding and paints a ton. it's such an interesting sub.
I also LOVE to put mines in common sharking spots, basically shuts down sharking weps. One i used very often was the drop on the right truck on mincemeat
Great video! I think ink mines are by far my favorite utility sub! I really enjoy the trapping and damage when I'm playing annova Also have you seen Triggerfish Zones Supremacy's KrakenMare and their 3+ mains of sub power up on their vanilla undercover? They talked about how they wanted to lean into heavy support and I think the attributes you outlined in this video really demonstrates that!
I think I've learned a lot from this amazing video, so thanks! I'm an E-Liter and Octobrush main, and one of my favorite ways to set up mines is around wherever I'm sniping (though I move a lot). When I'm approached/chased, I find an interesting way to use the mines is to place them as you're running away. E-Liter can't defend itself that much up-close, but baiting players while being chased allows for a nice combo with a tap shot. I think this could be applied with other weapons as well. Mines really are underrated and flexible. Thanks for teaching more ways to use them!
I was a Teemo main in my League of Legends years, when I bought Splatoon 2 a few months before 3 released, the first weapon i ever mained was undercover brella, I don't know why but I love setting traps and shutting down the enemy when they try to push you. Mines and shield combo is so funny. I hope there is a mine+super chump combo some day
Different weapons prefer a different balance of active vs. passive mines. Vunder, for instance, greatly prefers active mines. Its shield lets it place mines closer to enemies than other weapons, or stall enemies while you back up into passive mines. I always try to drop mines with the goal that it'll explode within eight seconds of placing. Tent, on the other hand, prefers passive mines, as its positioning lets it lock down objective, but is weak in fights against enemies with mobility options.
I miss Splatoon 1 Aero RG so much. The loop of presenting yourself as a threat (to their turf control) that is easy to dispose of (because Aerospray) -> getting opponents to chase you down -> blowing them up on a mine and finishing off with the main if necessary -> repeat until they are too afraid to go after you alone -> enjoy psychological victory was so fun. It'd be so much better with modern Mine mechanics too. Why did it have to be Sprinkler?
This will sound silly, but when you’re done with the utility subs could you teach us the secret lore of using bombs? Always felt just slightly unintuitive to me, wondering if I just need a change in perspective
I really want fizzy crab for fresh squiffer but I wouldnt mind mine finally getting to redeem itself on a squiffer kit since both halves have gotten so versatile since S1. (would've been nice on the vanilla kit though..)
question, does the ability's effect matter if i put the ability in the main slot or the sub slot? im asking this bec im confused from the video, it specifically notes 3 mains 3 subs 3:29 instead of saying 6 SPU abilities total. 3:55 'no SPU vs 3 mains' instead of no SPU vs 3 SPU.. i hope someone can clear this for me. i've been under the impression that i can just put my abilities whichever slot.
For any ability that isn't exclusive to main slots the strength of the effect is measured in ability points, often shortened to AP, with more points meaning more effect. An ability a main slot is worth 10 AP and each sub slot is worth 3 AP, so main slots are significantly more impactful. So in the case of testing an insanely high amount with the 3 mains 3 subs that I had in my tests, that's 39 AP of sub power, 30 of which were coming from just the main slots (Though I wouldn't actually recommend a build like that, it was just for show. The additive benefits of each ability get weaker the more of it you wear so a variety of abilities is generally best). A general way to look at it is that 3 sub slots is about equal to 1 main slot, since 9 and 10 are close.
Setting off stage mechanics with mines is crazy op
Definitely
I'm crazy
And I've been using it since splatoon 2 week 5
Our hydra loves mines. One trap tech that you didn’t specifically mention that he loves is:
Placing ink mines where enemies go to heal or retreat
Crim actually does this at 8:52, placing a mine behind the balloon. They weaken the enemy dualie, who rolls behind the balloon to escape, but run into a mine which finishes them off.
It can be a very reliable combo for hydra, as they land one or two shots on someone and force them to back into a mine to secure the splat.
main issue is you gotta move forward to set it up and then back up, doesnt work super well outside of wipeouts and then you have to make sure the opponents dont go through those mines while getting to you.
One thing that I hardly see mentioned about Ink Mine is that you can use it to protect your landing with recall specials.
For example, if you're about to pop an Ink Jet with Annaki Nova, you can place a mine right before you use the special and if anyone tries to camp your recall, they will get marked. It's especially helpful because it allows you to use the Ink Jet in more aggressive spots because of the safety net that the mine provides.
This sub would be so good on Explo.
It’s the same situation as Beakon where when the kit synergy exists, a weapon can thrive more than it could ever have had with a bomb.
Examples:
Beakon- Ballpoint
Ink Mine- Camo/Sorella Tent
Ink Mine- Hydra
Ink Mine- Inkbrush
Ink Mine- Eliter
My personal favorite was Camo brella with Stamp/Mine. THE BEST COMBO EVER. Holding off choke points in clams on skipper, kelp dome, or ancho-v-games was a meance.
Ink Mine + Triple Splashdown on Explo would’ve been amazing I swear.
Also Ink Mine + Crab NEEDS to be a kit for something at least.
Big Bubbler + Mine would be cool asf because combined with the paint buff of bubbler and sub power up would just instantly paint the bubble.
Also 96 gal with Ink Mine would combo so well.
Great video!
Ink Mines are probably one of my favorite subs in Splatoon as a whole! you can get really creative with their placement and the combos you can get with them are super satisfying~
As a longtime Flingza main, I enjoy placing mines in spots that flankers love to go over. That way, they get caught in the act.
I'm assuming the "one utility sub left" you mentioned at the end is Splash Wall but please consider maybe someday making a video about Curling Bomb. While it is technically a bomb, it works so differently from other bombs that it is used primarily as a utility sub in practice. I think it deserves to also have a guide made about it.
true but curling bomb cooking is actually pretty threatening as a pure bomb too. partially because it can trap slower weapons before exploding and paints a ton. it's such an interesting sub.
I also LOVE to put mines in common sharking spots, basically shuts down sharking weps. One i used very often was the drop on the right truck on mincemeat
I believe that the best weapon that pairs with ink mine is rapid blaster. It can be used to one-two punch opponents in an extremely satisfying way.
Great video!
I think ink mines are by far my favorite utility sub! I really enjoy the trapping and damage when I'm playing annova
Also have you seen Triggerfish Zones Supremacy's KrakenMare and their 3+ mains of sub power up on their vanilla undercover? They talked about how they wanted to lean into heavy support and I think the attributes you outlined in this video really demonstrates that!
I think I've learned a lot from this amazing video, so thanks! I'm an E-Liter and Octobrush main, and one of my favorite ways to set up mines is around wherever I'm sniping (though I move a lot). When I'm approached/chased, I find an interesting way to use the mines is to place them as you're running away. E-Liter can't defend itself that much up-close, but baiting players while being chased allows for a nice combo with a tap shot. I think this could be applied with other weapons as well. Mines really are underrated and flexible. Thanks for teaching more ways to use them!
I was a Teemo main in my League of Legends years, when I bought Splatoon 2 a few months before 3 released, the first weapon i ever mained was undercover brella, I don't know why but I love setting traps and shutting down the enemy when they try to push you. Mines and shield combo is so funny. I hope there is a mine+super chump combo some day
Different weapons prefer a different balance of active vs. passive mines.
Vunder, for instance, greatly prefers active mines. Its shield lets it place mines closer to enemies than other weapons, or stall enemies while you back up into passive mines. I always try to drop mines with the goal that it'll explode within eight seconds of placing.
Tent, on the other hand, prefers passive mines, as its positioning lets it lock down objective, but is weak in fights against enemies with mobility options.
I personally also like using the tiny amount of paint that ink mine makes when you place it for emergency paint when I play tent
I love brush content in all its forms, thank you pika
Nice video! thx
As the one bpn player na mines are my favorite special, allows me to lock down ledges and kill confirm for my awesome ns bp gameplay lol
Glooga main here; I actually really miss the vanilla kit from Splatoon 2 a lot. It made Tower Control and Zones so fun. :/
>Run Noctobrush
>Run pure Ink Saver (Sub) and Sub power up
THEY CALL ME ME INKMINE IGGY
Think you meant ninkbrush, nocto has beakon, nink has mine
Seeing this after doing great in a scrim feels nice :3
I miss Splatoon 1 Aero RG so much. The loop of presenting yourself as a threat (to their turf control) that is easy to dispose of (because Aerospray) -> getting opponents to chase you down -> blowing them up on a mine and finishing off with the main if necessary -> repeat until they are too afraid to go after you alone -> enjoy psychological victory was so fun. It'd be so much better with modern Mine mechanics too. Why did it have to be Sprinkler?
Best sub, I love them on vanilla rapid since it already has a decent poke with the main, and can zip around controlling space like no other weapon
Bro is WAY to good at this game💀
Ink Mine needs to deal more damage again. No instant splat though, that too dangerous.
This will sound silly, but when you’re done with the utility subs could you teach us the secret lore of using bombs?
Always felt just slightly unintuitive to me, wondering if I just need a change in perspective
I really want fizzy crab for fresh squiffer but I wouldnt mind mine finally getting to redeem itself on a squiffer kit since both halves have gotten so versatile since S1.
(would've been nice on the vanilla kit though..)
question, does the ability's effect matter if i put the ability in the main slot or the sub slot? im asking this bec im confused from the video, it specifically notes 3 mains 3 subs 3:29 instead of saying 6 SPU abilities total. 3:55 'no SPU vs 3 mains' instead of no SPU vs 3 SPU.. i hope someone can clear this for me. i've been under the impression that i can just put my abilities whichever slot.
For any ability that isn't exclusive to main slots the strength of the effect is measured in ability points, often shortened to AP, with more points meaning more effect. An ability a main slot is worth 10 AP and each sub slot is worth 3 AP, so main slots are significantly more impactful. So in the case of testing an insanely high amount with the 3 mains 3 subs that I had in my tests, that's 39 AP of sub power, 30 of which were coming from just the main slots (Though I wouldn't actually recommend a build like that, it was just for show. The additive benefits of each ability get weaker the more of it you wear so a variety of abilities is generally best). A general way to look at it is that 3 sub slots is about equal to 1 main slot, since 9 and 10 are close.
0:35 the name 💀
My favorite Ink Mine strategy is not being able to poke my opponent/s with a Vunder Kit 🥲🥲🥲🥲🥲🥲🙃🙃🙃🙃🙃🙃🙃🙃
"A flank" 🤣🤣🤣🤣🤣🤣🤣
Splatoon 3 maps r just lines
hope that nintendo makes better ones