Playing as the Avaar or the Chasind would have been interesting, feel like our characters never have much of a connection to those groups, companions included. Great job with the video! Never knew about a few of these
The part about the desire demon is interesting. It makes sense though, after all, there are more forms of desire than just lust. Although, in the German version, they are straight-up called "Dämon der Wollust", meaning "Demon of Lust", giving much less room for interpretation
Yeah that's true! And ohh, that's interesting, I didn't know that! I'm not surprised they called it that in the German version tbh, and I don't blame them xD
Human Commoner/Barbarian would've been sick. Definitely felt like the options for Human was too slim, especially considering humans are the "majority" race in Ferelden. Also really wish they could've kept Jowan being recruited as a full companion, and have the possibility to keep Loghain and Alistair in your party together.
I always felt like Alistair being so against Loghain's joining - well, it makes sense, given what Loghain had done previously, but on the other hand, GW have always been about doing what's necessary regardless of personal feelings. We ought to have Joined /tens/, if not hundreds of people before the final fight as soon as Riordan revealed there was usable blood! 😁 And, like, with Ali hardened enough and the Warden persuasive enough...it might have worked. (Nobody said Loghain would instantly become best buddies with the whole party, Alistair!)
@@Hervissa I agree on that, but it would have been nice to have the chance to recruit both. Like if your persuasion and/or if your approval with him is high enough then having it be possible would've been cool. I also feel like the dialogue would have been interesting between the two
Human Commoner yes, but I think it would have been cooler to have a Qunari Barbarian Origin and a Qunari Mage Origin Also agree about Jowan, Alistair and Loghain
Even though it serves no practical purpose, I only take Alistair, Shale and Oghren into the deep roads because of the lore around it. It’s interesting to know that the developers actually wanted to implement an in-game reason to do so as well.
@@LisaLynnsTavern I don't take Shale with me ever just because I like siding with Branka, I think siding with her and convincing her what she's done is the best resolution and the anvil is the best outcome, I don't like siding with Caradin at all even if I want to destroy the anvil
The good old tactic of aggro the ennemy, put a repulsive rune in a small corridor and cast AOE spells on the overside is how I got through everything in this game on max difficulty. Slow but OP AF.
Great stuff, thanks! The one I really wish they had been able to overcome the difficulties and include is the human commoner origin. It has always seemed like a big hole to me, that a HUGE slice of the population of Ferelden doesn't get a chance to be the hero. As mentioned there is a nice mod on the nexus that does enable/restore the human commoner as much as reasonably possible.
@@LisaLynnsTavern I have played the Human Commoner Nexus Mod as both Warrior and Rogue and as both male and female. It does make for interesting characters (especially after the Landsmeet with a female character who has a romance with Alistair) but you start at Ostagar and have an Origin story to read rather than to play through
Revealing your blood magic to Gregoire could have ended with you fighting the mages and templars. And I heard that they originally planned to let you choose between Alistair and Lhogain at Ostigar, at the start of the game.
I would love an open-world rpg style Dragon Age where after defeating the Blight you could actually explore ruins, forests, caves, etc. Instead of just ending the game. I mean I want to live in the world of Thedas as an explorer and maybe join the legion of the dead or join the dalish...
I super wish they kept the barbarian background. I'm so tired of the constant Noble roles for humans in Origins and Inquisition, and that nobility twist for Hawke.
Companions catching the blight? Easy, Shale, Alistair and Leliana as Leliana is canonically confirmed to have an EXTREME Resistance against the blight in Dai 👀
I had a theory about Loghain that I haven't ever seen anyone else put forward. You seem like someone well versed in the lore of Dragon Age so I wonder what you will think. I always felt he was somehow possessed or being manipulated by an "evil" entity and was not totally acting of his own volition. It has been many years since I played the series so I can't really present much evidence now, but I remember feeling strongly about it back when I played DA:O. One scene I do remember was at the Landsmeet. As the camera panned back to show the entire room full of people and Loghain was about to speak, they show ravens or crows in the rafters, and I thought that was symbolizing the presence of a supernatural element overseeing the proceedings.
As Siobhan Henry mentioned, there's Flemeth's prophecy. She does tend to nudge history... (Or give it a shove when needed) Though I think most of all, Loghain is just a man who got too caught up in his own ambitions and his love of Ferelden, and I think his distrust of the Warden's didn't help. He wanted to protect his country no matter the cost, and he really belived what he was doing was for a good cause. As he says himself ''There is nothing I would not do for my homeland.” But I think that's what makes Loghain an interesting character, especially when you have the context of The Stolen Throne novel.
@@LisaLynnsTavern Exactly, if you read the Stolen throne novel then you'll know that everything he did in Origins is absolutely within the realm of his character. He was a "by any means necessary" type of guy. I just wished they made him a bit more remorseful about Calin dying.
I don't like the idea of party members getting blight. Sounds like a lot of development time on that feature to make it interesting. I do wish they'd given a canon reason for why your party members seem so lucky. Like, Wardens who have gone through the joining have some shielding effect. They are a literal 'ward' against the blight. You see Grey Warden armor on the horizon and you know you will be save from the blight as long as they are around. So this would also double as an extra reason why Wardens are so crucial during a blight. As it stands now, you just need a warden to last-hit an archdemon. And they are Darkspawn radars. That's useful I guess.
That's fair! I'm sure it would have taken quite some time yeah. I suppose ''lucky'' is the canon reason as of right now xD But yeah would've been nice to have an actual reason
On the other hand a lot of people fights darkspawn especially during blights when whole armies are needed, many of them die like in any war but apparently the majority of soldiers that survive the actual fighting don't end up being infected, so maybe it spreads less easily then we thought.
@@fenrisvermundr2516 And during a battle a lot of blood is spilled, it's full of mentions of people getting infected in that way, but apparently they are simply unlucky unless most people fighting the horde during a Blight ends up dead anyway after the battle and it's simply not said out loud. If that's the case then most of the army assembled in Origins dies for the taint even if they survived the battle of Denerim.
I know they wanted to make the Avvar very unique, but I feel like they had enough assets in the game already to create a believable material culture for the Barbarian Origin. A combination of the regular house architecture (as at Haven which is presumably close to Avvar lands), tents and pavilions (like those at the camp and Denerim & Ostagar respectively) and things like the horned helmets worn by the reavers at Haven, Chasind crusher skull hammer midel, Chasind fur robe model, barbarian mace, leather armour etc. to adorn the NPCs, and the game has plenty of weird stone statues that might have been used for gods. In terms of story, perhaps they could have tied in the plot with the Haven/Sacred Ashes questline, maybe with your "tribe" being the victims of the dragon cult, or something of the like; or maybe darkspawn from the deeproads attacking (Orzammar not being too far away). Anyway, I'm glad we got such a cool game regardless of the cutting of Barbarian, Human Commoner, and Apostate origins!
Because Desire Demons don't have to wear helmets! 😄Sten, as a companion, has to be able to wear helmets, so they probably had trouble making helmets work with the horns
sometimes i really do kind of forget that the taint and lyrium addiction are things the characters would worry about so that would be very interesting to see in gameplay, though i understand why it wasn't worth it. btw i really like your channel! great fireball footage :)
I am glad we ended up with the desire demon, as it helped to sell the very "Heavy Metal" vibe the game was trying to go for. Though I wish they had gone back to their original idea in Inquisition, rather than cutting them out entirely.
I'm glad none of that made the final ship, maybe the chasid would be good but I think leaving that culture to much later was the best thing that could have happened
Meeting Celene wouldn’t have had the impact it should’ve had and would’ve felt forced/out of place. The only relevant characters that frequently remind us that Orlais exists are Loghain and Leliana. I’m glad Origins stayed in its lane and focused on Ferelden.
I think it would've been cool if they let templars use lyrium to regen stamina. Templar was a pretty weak spec overall, adding that kinda free utility from choosing it sounds nice.
First video of yours i've come across, i'm only half way thru and you've already earned a like and a new subcriber so well played algothrim and well played Lisa.
This was a really cool video! 😁😁 I knew, like, half of these things, so it was awesome to learn about the rest - the Blighted companions would've been epic, in a way, because with the amount of blood on everyone after every darkspawn fight, getting 'infected' would have been pretty much inevitable! 😁 But I do agree - the Origins we have now is a crown jewel. Cool what-ifs pondering, though! Thanks for making this, I will definitely check out your other vids! 😊
the best part about being a mage is charging the enemy with a warhammer and tanking with heavy armour and neverending heals... wait what? Spirit warrior + Spirit healer is op but hilarius and would anger all templars because the mage could outfight them at all ranges.
While I prefer singleplayer for these kinds of games, I think a Co-op mode could have worked very well. Then again, teaming up with a bunch of your friends and kicking some Darkspawn ass sounds fun too!
I think Bioware underestimated players a bit. Take games like Fear and Hunger, who are full of things that punish you if you don't know what you are doing, yet the fanbase has grown exponentially. Lyrium addiction could have made DA stick out more from its contemporaries, as the idea that mages "need to cast fireballs" is clearly a D&D idea implanted into the Zeitgeist. People would remember DA's mages more, perhaps in the way of "oh yeah, the crystal meth addicted mages" ... or if possession was given more importance than just the Harrowing.
In game you're referred as a commoner if you're a mage. I'm sure they used some fo said assets n lines for the class. Which means you could have maybe had a commoner warrior n a noble mage
about the friendly fire thankfully there was a mod that fixes it.... or rather makes mages op as hell cause they can spam those nasty aoe attacks without regards for the allies
The thing about how the desire demons were intended to be androgynous is interesting, I definitely would have preferred that. I was roleplaying my Warden as a gay guy and was kinda like "you have no power over me, sexy Fade monster". But then I ended up romancing Morrigan, so. Swings and roundabouts.
Yeah it certainly would've made sense, desire can be many things and not everyone desires the same thing. Hey I heard the Morrigan romance is really good, especially when it gets complicated towards the end with the Dark ritual and all
It's not a mod! :D It actually depends on your world state. If Alistair is not made king in DAO and lives/does not leave your party by the end of the game, he will show up as a Warden in Inquisition!
@@Saiyangoddess72 to change the world state you have to register your console on the dragon keep website then after you put your choices from dao an d2 there you can put thoses choices in inquisition.
I enjoyed this vid (and the one covering Dragon Age 2). Thank you for taking the time to research, produce, and upload these interesting vids. I also like your voice...though obviously not a native english speaker you are remarkably good at it. Your vocal style reminded me of a vid I saw long ago (and loved) presenting an animated history of opera. I just found it here...check it out if you are interested. ua-cam.com/video/pH_rm2ukE8g/v-deo.html
I have heard that the Wynne alerting Greagoir thing IS playable without mods. As for betraying Morrigan to Greagoir after the circle quest, i've done it during an "EVIL WARDEN" playthrough that I streamed on twitch. The only mods I used were cosmetic (as you can see Sten as a horned Qunari). Here's the footage of how it plays out. twitch.tv/videos/609105653?t=00h01m18s
Oh, and she does in fact leave the party after this. She doesn't reappear until she makes her "offer" the night before the final battle. Also, that little dog she transforms into just so happens to be the same kind of dog that you can sometimes find sitting next to Sten in some endings. Which suggests Morrigan may have actually shown up after all.
@@djdaem0nplays Heya, thanks for pointing that out! So, from what I've seen and read, it seems that the dialogue option to tell the Templars about Morrigan being an apostage is bugged in the vanilla, unpatched version of the game. I think that might be the case for the Wynne/bloodmage thing as well, that's probably why they are listed as ''cut content''. I looked into it a bit more and I found a video that talks about the Morrigan betrayal: ua-cam.com/video/S9KeBdu8hTo/v-deo.html&ab_channel=BigDanGaming
@@LisaLynnsTavern I also just checked all my mods to be 100% sure, and one of the active ones was a story bug fix mod. I got it specifically to correct the Jowan storyline bug, but it probably fixed whatever stops this from triggering for most people as well. Incidentally, the "Jowan bug" is a quest that is supposed to pop up during the third act if Jowan survives Redcliffe Castle. You find him under a new name, protecting innocent people from Darkspawn, and have one last opportunity to face him or let him go.
I wasn't sure if I captured footage of the final Jowan quest, but luckily I highlighted it while streaming my attempt to solo all three DA games. twitch.tv/videos/627629393
Ah, that explains it then! And yeahh I remember watching a clip of that cutscene a while back, it's a nice little quest, especially if you played the Circle mage origin
Playing as the Avaar or the Chasind would have been interesting, feel like our characters never have much of a connection to those groups, companions included. Great job with the video! Never knew about a few of these
Yeah I agree, I would love to see more of them honestly. Thank you very much Lambo! :D
The part about the desire demon is interesting. It makes sense though, after all, there are more forms of desire than just lust. Although, in the German version, they are straight-up called "Dämon der Wollust", meaning "Demon of Lust", giving much less room for interpretation
Yeah that's true!
And ohh, that's interesting, I didn't know that! I'm not surprised they called it that in the German version tbh, and I don't blame them xD
To me, this means that Desire demons are basically Lara Croft. They also weren't supposed to have large bahonkadoodas. xD
Human Commoner/Barbarian would've been sick. Definitely felt like the options for Human was too slim, especially considering humans are the "majority" race in Ferelden.
Also really wish they could've kept Jowan being recruited as a full companion, and have the possibility to keep Loghain and Alistair in your party together.
Agreed!
I always felt like Alistair being so against Loghain's joining - well, it makes sense, given what Loghain had done previously, but on the other hand, GW have always been about doing what's necessary regardless of personal feelings. We ought to have Joined /tens/, if not hundreds of people before the final fight as soon as Riordan revealed there was usable blood! 😁
And, like, with Ali hardened enough and the Warden persuasive enough...it might have worked.
(Nobody said Loghain would instantly become best buddies with the whole party, Alistair!)
@@Hervissa I agree on that, but it would have been nice to have the chance to recruit both. Like if your persuasion and/or if your approval with him is high enough then having it be possible would've been cool. I also feel like the dialogue would have been interesting between the two
@@XavierLiska Aye, agreed! That's what I meant 😊
Human Commoner yes, but I think it would have been cooler to have a Qunari Barbarian Origin and a Qunari Mage Origin
Also agree about Jowan, Alistair and Loghain
Even though it serves no practical purpose, I only take Alistair, Shale and Oghren into the deep roads because of the lore around it. It’s interesting to know that the developers actually wanted to implement an in-game reason to do so as well.
Yeah! 😄 I often take them with me to the Deep Roads as well, especially Shale
@@LisaLynnsTavern I don't take Shale with me ever just because I like siding with Branka, I think siding with her and convincing her what she's done is the best resolution and the anvil is the best outcome, I don't like siding with Caradin at all even if I want to destroy the anvil
@@spacejesus6581 That's fair!
I have taken Alistair, Oghren and Jowan into the roads. Yes Jowan.
@@spacejesus6581 Branka is a complete sociopath. She doesn't deserve to live after what she has done to Hespith and Laryn.
Glad they didnt left mages as support only. They are op in origins.
Yeah they really are haha, love it
The good old tactic of aggro the ennemy, put a repulsive rune in a small corridor and cast AOE spells on the overside is how I got through everything in this game on max difficulty. Slow but OP AF.
@@ctrlzed5132 I will definitely keep that in mind for when I give max difficulty a try 😂
One of the most broken builds in Origins is arcane warrior. Slow start but by the time you fight the archdemon you can basically solo it effortlessly
I mean the tevinter magister of old that unleashed the blight doesn't seem very supporty
LMAO I WAS ABOUT TO SAY 'Zevran? Zevran can't pick a chest. Leliana is catching the blight who're we kidding' AND THEN YOU SAID IT XDDD
Hahah yeah, I'm sure Zevran has many talents. Picking locks is not one of them!
The noble sacrifice of my teammates, who charged in the mob to gather them all for a fireball, will not be forgotten. It will also be repeated a lot.
Well said, well said.
@@LisaLynnsTavernyall are psychopaths lol
Great stuff, thanks! The one I really wish they had been able to overcome the difficulties and include is the human commoner origin. It has always seemed like a big hole to me, that a HUGE slice of the population of Ferelden doesn't get a chance to be the hero. As mentioned there is a nice mod on the nexus that does enable/restore the human commoner as much as reasonably possible.
Thank you! :D
And yeah the Human Commoner origin would have been great to have. I haven't tried the mod myself yet, but I might at one point!
@@LisaLynnsTavern I have played the Human Commoner Nexus Mod as both Warrior and Rogue and as both male and female. It does make for interesting characters (especially after the Landsmeet with a female character who has a romance with Alistair) but you start at Ostagar and have an Origin story to read rather than to play through
@@richardwhite3924 ooo yeah I can imagine, nice! Looking forward to playing with it myself
Revealing your blood magic to Gregoire could have ended with you fighting the mages and templars. And I heard that they originally planned to let you choose between Alistair and Lhogain at Ostigar, at the start of the game.
I would love an open-world rpg style Dragon Age where after defeating the Blight you could actually explore ruins, forests, caves, etc. Instead of just ending the game. I mean I want to live in the world of Thedas as an explorer and maybe join the legion of the dead or join the dalish...
So a Bethesda game but Dragon age?
I super wish they kept the barbarian background. I'm so tired of the constant Noble roles for humans in Origins and Inquisition, and that nobility twist for Hawke.
I would have greatly liked to see an apostate origin for mages.
Hold up and damn minute so your saying they couldn't add horns on sten but the desire demons has horns? What?
Btw good video
Because Sten has to be able to wear helmets, they probably had trouble making helmets work with horns, or didn't know how to.
Thank you! 😄
@@LisaLynnsTavern lol yeah that could be a good reason
Companions catching the blight? Easy, Shale, Alistair and Leliana as Leliana is canonically confirmed to have an EXTREME Resistance against the blight in Dai 👀
I’m going with the theory she’s a lyrum ghost/spirit
Or Jowan if the not cutet it.put vecause he will get also a grey warden
I had a theory about Loghain that I haven't ever seen anyone else put forward. You seem like someone well versed in the lore of Dragon Age so I wonder what you will think. I always felt he was somehow possessed or being manipulated by an "evil" entity and was not totally acting of his own volition. It has been many years since I played the series so I can't really present much evidence now, but I remember feeling strongly about it back when I played DA:O.
One scene I do remember was at the Landsmeet. As the camera panned back to show the entire room full of people and Loghain was about to speak, they show ravens or crows in the rafters, and I thought that was symbolizing the presence of a supernatural element overseeing the proceedings.
Flemeth does prophesize loghains multiple betrayals and she is very supernatural and she seems so certain that he will do it too,
As Siobhan Henry mentioned, there's Flemeth's prophecy. She does tend to nudge history... (Or give it a shove when needed) Though I think most of all, Loghain is just a man who got too caught up in his own ambitions and his love of Ferelden, and I think his distrust of the Warden's didn't help. He wanted to protect his country no matter the cost, and he really belived what he was doing was for a good cause. As he says himself ''There is nothing I would not do for my homeland.” But I think that's what makes Loghain an interesting character, especially when you have the context of The Stolen Throne novel.
@@LisaLynnsTavern Exactly, if you read the Stolen throne novel then you'll know that everything he did in Origins is absolutely within the realm of his character. He was a "by any means necessary" type of guy. I just wished they made him a bit more remorseful about Calin dying.
I don't like the idea of party members getting blight. Sounds like a lot of development time on that feature to make it interesting.
I do wish they'd given a canon reason for why your party members seem so lucky. Like, Wardens who have gone through the joining have some shielding effect. They are a literal 'ward' against the blight. You see Grey Warden armor on the horizon and you know you will be save from the blight as long as they are around.
So this would also double as an extra reason why Wardens are so crucial during a blight. As it stands now, you just need a warden to last-hit an archdemon. And they are Darkspawn radars. That's useful I guess.
That's fair! I'm sure it would have taken quite some time yeah.
I suppose ''lucky'' is the canon reason as of right now xD But yeah would've been nice to have an actual reason
On the other hand a lot of people fights darkspawn especially during blights when whole armies are needed, many of them die like in any war but apparently the majority of soldiers that survive the actual fighting don't end up being infected, so maybe it spreads less easily then we thought.
Canon explanation is that it's spread through contact with Darkspawn blood and other fluids although it's not a guaranteed infection.
@@fenrisvermundr2516 And during a battle a lot of blood is spilled, it's full of mentions of people getting infected in that way, but apparently they are simply unlucky unless most people fighting the horde during a Blight ends up dead anyway after the battle and it's simply not said out loud.
If that's the case then most of the army assembled in Origins dies for the taint even if they survived the battle of Denerim.
You had me almost crying with the what are we kidding Zenren can’t pick locks! 😂😂😂
We need that chasind origin story..
Thank you for highlighting that. I genuinely didn't realise that was considered an option during the development.
I am so glad that David Gaider's streams are being brought up. A lot of interesting ideas and concepts from him and others.
I loved watching them!
@@LisaLynnsTavern same! I hope they will continue it. Cause if I remember they stopped for a bit and said they were gonna continue it later.
I digged literally every cut content you just mentioned lol
Well thank you for the mods suggestion at the start, it will definitely be on my top list in the future when I get back to this game
You're welcome!!
I want so badly for a remake of Dragon Age: Origins with the Human Commoner and Barbarian origins added back in.
Same ): Just a DAO remake or remaster in general would be really good I think
Lisa: "No jowan for us"
Me: "Im still have the mod for Jowan and some others"
Should i upload this mod to nexxus!?
I’m really loving ur content, I’m glad I’ve found your channel. Hoping to see more!.
I know they wanted to make the Avvar very unique, but I feel like they had enough assets in the game already to create a believable material culture for the Barbarian Origin. A combination of the regular house architecture (as at Haven which is presumably close to Avvar lands), tents and pavilions (like those at the camp and Denerim & Ostagar respectively) and things like the horned helmets worn by the reavers at Haven, Chasind crusher skull hammer midel, Chasind fur robe model, barbarian mace, leather armour etc. to adorn the NPCs, and the game has plenty of weird stone statues that might have been used for gods. In terms of story, perhaps they could have tied in the plot with the Haven/Sacred Ashes questline, maybe with your "tribe" being the victims of the dragon cult, or something of the like; or maybe darkspawn from the deeproads attacking (Orzammar not being too far away). Anyway, I'm glad we got such a cool game regardless of the cutting of Barbarian, Human Commoner, and Apostate origins!
There is a way to use Jowan, but only in one mission if you choose him to kill the demon in the fade with the helo of the Circle
I do not understand why sten had graphical issues with horns but the Desire Demons didn’t have issues.
Because Desire Demons don't have to wear helmets! 😄Sten, as a companion, has to be able to wear helmets, so they probably had trouble making helmets work with the horns
ah yes....fireballs...the only reason why i play as a mage in any game.
sometimes i really do kind of forget that the taint and lyrium addiction are things the characters would worry about so that would be very interesting to see in gameplay, though i understand why it wasn't worth it. btw i really like your channel! great fireball footage :)
Thank you! 😄 I had fun recording the fireball footage haha
Jowan as a full companion would of been amazing gaining a new grey warden with him no longer using blood magic
I am glad we ended up with the desire demon, as it helped to sell the very "Heavy Metal" vibe the game was trying to go for. Though I wish they had gone back to their original idea in Inquisition, rather than cutting them out entirely.
I'm glad none of that made the final ship, maybe the chasid would be good but I think leaving that culture to much later was the best thing that could have happened
Meeting Celene wouldn’t have had the impact it should’ve had and would’ve felt forced/out of place. The only relevant characters that frequently remind us that Orlais exists are Loghain and Leliana. I’m glad Origins stayed in its lane and focused on Ferelden.
And, eventually, Riordan.
I think it would've been cool if they let templars use lyrium to regen stamina. Templar was a pretty weak spec overall, adding that kinda free utility from choosing it sounds nice.
First video of yours i've come across, i'm only half way thru and you've already earned a like and a new subcriber so well played algothrim and well played Lisa.
Thank you!!
The Qunari not getting horns was a very fortunate screwup. They should have stayed that way.
I would love to play as an Avaar mage. Imagine dialouges with Wynne, Gregoir and other characters playing as an apostate mage.
If there had been a barbarian origin, I hope they would have given them a swooping attack.
But.... swooping is bad!
I’m new to this channel but this is good content. Don’t take this the wrong way either but you have a good voice for this.
Thank you!
This was a really cool video! 😁😁 I knew, like, half of these things, so it was awesome to learn about the rest - the Blighted companions would've been epic, in a way, because with the amount of blood on everyone after every darkspawn fight, getting 'infected' would have been pretty much inevitable! 😁
But I do agree - the Origins we have now is a crown jewel. Cool what-ifs pondering, though!
Thanks for making this, I will definitely check out your other vids! 😊
And thank you for watching!!
9:20
That's actually still in the game, you have to agree with Cullen and kill the mages though.
Yeah I realised that later, though apparently this interaction is bugged in the vanilla version of the game
A Chasind or Avaar would have been awesome
Ikr! 😄
the best part about being a mage is charging the enemy with a warhammer and tanking with heavy armour and neverending heals... wait what?
Spirit warrior + Spirit healer is op but hilarius and would anger all templars because the mage could outfight them at all ranges.
i would love that this game would be multiplayer it would be so fun
While I prefer singleplayer for these kinds of games, I think a Co-op mode could have worked very well. Then again, teaming up with a bunch of your friends and kicking some Darkspawn ass sounds fun too!
@@LisaLynnsTavern well it would be great especialy in the deep roads where you have 100 on 100 darkspawn
I think Bioware underestimated players a bit. Take games like Fear and Hunger, who are full of things that punish you if you don't know what you are doing, yet the fanbase has grown exponentially. Lyrium addiction could have made DA stick out more from its contemporaries, as the idea that mages "need to cast fireballs" is clearly a D&D idea implanted into the Zeitgeist. People would remember DA's mages more, perhaps in the way of "oh yeah, the crystal meth addicted mages" ... or if possession was given more importance than just the Harrowing.
In game you're referred as a commoner if you're a mage. I'm sure they used some fo said assets n lines for the class. Which means you could have maybe had a commoner warrior n a noble mage
about the friendly fire thankfully there was a mod that fixes it.... or rather makes mages op as hell cause they can spam those nasty aoe attacks without regards for the allies
Hmmm... Maybe I should get that mod 😂
Great video, I love your sense of humour 😀 👏
Awhh thank you! 😃
Thnx for made this video!
Thank you for watching!
I would cast fireball centered on my spiritual warrior all the time it was hilarious.
My second favorite video game just behind DA Inquisition.
It makes me very strange to think that Origins could have multiplayer xd
Yeah, it would've been a very different game
So… Sten couldn’t have horns because of graphical issues, but Desire demons could go the full-mile? I think somebody grew a little lazy…
I think the problem with Sten was that he has to be able to wear helmets, and they probably couldn't make the helmets work properly with horns
The thing about how the desire demons were intended to be androgynous is interesting, I definitely would have preferred that. I was roleplaying my Warden as a gay guy and was kinda like "you have no power over me, sexy Fade monster".
But then I ended up romancing Morrigan, so. Swings and roundabouts.
Yeah it certainly would've made sense, desire can be many things and not everyone desires the same thing.
Hey I heard the Morrigan romance is really good, especially when it gets complicated towards the end with the Dark ritual and all
Throwing fireballs is very fun
Yes. Yes it is. 😎
How the hell did you get alistair in the fade in Inquisition
What mod was that?
It's not a mod! :D It actually depends on your world state. If Alistair is not made king in DAO and lives/does not leave your party by the end of the game, he will show up as a Warden in Inquisition!
@@LisaLynnsTavern how do you change the world state, asking cause trying to import the save from origins and 2 seems impossible
@@Saiyangoddess72 to change the world state you have to register your console on the dragon keep website then after you put your choices from dao an d2 there you can put thoses choices in inquisition.
Desire demon has horns but couldn’t get it working for Sten rip
As she had said in many other responses, Sten has to wear helmets, whereas Desire Demons don't
@@SeventhheavenDK I hadn’t read the other responses but it’s all good that makes sense.
Sera was never quite an agreeable girl,
Her tongue tells tales of fireballs~
If you are playing a mage and casting fireballs that hurt of kill your companions in the dragon age games means you are a irresponsible mage
I'm a very responsible mage, I promise! 😇
I enjoyed this vid (and the one covering Dragon Age 2). Thank you for taking the time to research, produce, and upload these interesting vids. I also like your voice...though obviously not a native english speaker you are remarkably good at it. Your vocal style reminded me of a vid I saw long ago (and loved) presenting an animated history of opera. I just found it here...check it out if you are interested. ua-cam.com/video/pH_rm2ukE8g/v-deo.html
Thank you, I appreciate it!! Glad you enjoyed them :)
Good thing they kept the desire demon like it is. It todays woke world they would probably change her. There is a reason she wasnt in Inquisition.
Technically there is a desire demon in DAI lol he just looks like a regular man. Desire doesn't have to just mean sexual desire.
@@BoxOKittens excuse me ITS CHOICE SPIRIT
@@garycannon4644 lol
@@BoxOKittens Nah he embodies what all men secretly desire the most.
@@fenrisvermundr2516 ?? yeah, and? Your reply makes no sense lol
I have heard that the Wynne alerting Greagoir thing IS playable without mods. As for betraying Morrigan to Greagoir after the circle quest, i've done it during an "EVIL WARDEN" playthrough that I streamed on twitch. The only mods I used were cosmetic (as you can see Sten as a horned Qunari). Here's the footage of how it plays out.
twitch.tv/videos/609105653?t=00h01m18s
Oh, and she does in fact leave the party after this. She doesn't reappear until she makes her "offer" the night before the final battle. Also, that little dog she transforms into just so happens to be the same kind of dog that you can sometimes find sitting next to Sten in some endings. Which suggests Morrigan may have actually shown up after all.
@@djdaem0nplays Heya, thanks for pointing that out! So, from what I've seen and read, it seems that the dialogue option to tell the Templars about Morrigan being an apostage is bugged in the vanilla, unpatched version of the game. I think that might be the case for the Wynne/bloodmage thing as well, that's probably why they are listed as ''cut content''. I looked into it a bit more and I found a video that talks about the Morrigan betrayal:
ua-cam.com/video/S9KeBdu8hTo/v-deo.html&ab_channel=BigDanGaming
@@LisaLynnsTavern I also just checked all my mods to be 100% sure, and one of the active ones was a story bug fix mod. I got it specifically to correct the Jowan storyline bug, but it probably fixed whatever stops this from triggering for most people as well.
Incidentally, the "Jowan bug" is a quest that is supposed to pop up during the third act if Jowan survives Redcliffe Castle. You find him under a new name, protecting innocent people from Darkspawn, and have one last opportunity to face him or let him go.
I wasn't sure if I captured footage of the final Jowan quest, but luckily I highlighted it while streaming my attempt to solo all three DA games.
twitch.tv/videos/627629393
Ah, that explains it then!
And yeahh I remember watching a clip of that cutscene a while back, it's a nice little quest, especially if you played the Circle mage origin