Did Minecraft Just Ruin Villagers?

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  • Опубліковано 18 січ 2025

КОМЕНТАРІ • 1 тис.

  • @wattlesplays
    @wattlesplays  Рік тому +108

    how would you make mending trickier to get? or are you making it easier? 😅😅

    • @MeIsSmogee
      @MeIsSmogee Рік тому +7

      I already have a mending villager lol

    • @bbantel
      @bbantel Рік тому +27

      This, and other weird bedrock changes, is leaving me less inspired, wanting, or caring to play.

    • @Eligriv_maitre_constructeur
      @Eligriv_maitre_constructeur Рік тому +2

      @@bbantel L

    • @bbantel
      @bbantel Рік тому +5

      @@Eligriv_maitre_constructeur ok?

    • @LtLost15
      @LtLost15 Рік тому +14

      I think it's perfect the way it is because I've sometimes spent hours of rerolling trades to get that perfect below 10 emerald mending trade.

  • @SciFurLycan
    @SciFurLycan Рік тому +195

    the change to librarian trades could work if they:
    - add jungle and swamp villages
    - rework anvil combining since clearly it'll be significantly more important than ever before

    • @mprinkey
      @mprinkey Рік тому +4

      Too Expensive! is going to matter far too much. If they key the 64 level limit for anvil actions, they need to rescale the level cost for combination. I haven't done the math, but it is even possible to combine enough books to make a fully enchanted sword within the level 64 limit? It might be close.

    • @The-three-eyed-Prophet
      @The-three-eyed-Prophet Рік тому +9

      i think mojang plans to ad swamp villages and jungle villages in future thats why they made the decesion to change liberians , they knew those new villages will come in the future but they could have waited with this change untill swamp and jungle villages spawn naturaly ...

    • @Dialny
      @Dialny Рік тому

      It's already impossible to make a perfect sword without first getting 2 (or 3?) of the needed enchantments at once with enchantment table.@@mprinkey So for each higher level enchantment you would need to get by adding multiple books would make that situation even worse.

    • @THEL05
      @THEL05 Рік тому

      These wouldn’t work anyway

    • @zackarysmith4446
      @zackarysmith4446 Рік тому

      ​@@THEL05j
      What 😢

  • @the.8ran_
    @the.8ran_ Рік тому +147

    I feel like this is a terrible change, just because it's going to be much harder for new players to figure it out. And with how tedious villagers are to work with and transport, and the big risk of the villagers dying or getting killed in the process, many will give up from it. I'd say increase the randomness of the current book enchantment process with the librarians, or "OP" books like mending be a higher up trade with a max or near maxed out villager. Sure, they want to make people travel more, but for those who have established bases I think this makes it a lot more disorganized if you have to go to biomes all over just for a book. Takes away the feeling of accomplishment when you plan to have a designated area for everything. And once you've played for a while having to travel all over again and again gets old really fast, especially if you've played on that world a lot already.

    • @LivingBones-v2q
      @LivingBones-v2q Рік тому +1

      Mending is garantied in swamp

    • @the.8ran_
      @the.8ran_ Рік тому +6

      @@LivingBones-v2q yes, but, this still complicates things if someone has a specific build theme for their base. I mean, it's an okay concept, but seems impractical for the long run. Although a villager can be moved after the trade is made to their base. Still, it wastes the time of the player for something you could get faster in the past. For traveling being the theme of the recent updates, they should add more actual sites and things to see that are new, not downgrade an already established feature and mechanic of the game. But, honestly nothing anyone says will stop them from doing this with the villagers. They've already added to the game so it's coming no matter what anyone wants or thinks about it.

    • @callumfinlayson-palmer8393
      @callumfinlayson-palmer8393 Рік тому +24

      ​@@LivingBones-v2qI'm not traveling hundreds of blocks to find a Swamp and then travel hundreds more blocks to find a village and then transport 2 or more villagers hundreds of blocks to then build a villager breeder. Then spend ages doing that and then transporting them hundreds of blocks to my base to then I still need to set up a trading hall. It normally takes hours to in the current system this is going to take days to complete.

    • @dewaunwarren1
      @dewaunwarren1 Рік тому +9

      They should let people play the game how they want. Don't nerf villagers

  • @MarcelLu-w9r
    @MarcelLu-w9r Рік тому +201

    One thing I'm missing is, that theoretically we don't know anything about jungle nor swamp villagers. As there are no villages existing. Therefore Minecraft has to introduce a way that we can discover these type of villagers within the game. Either by introducing new village types or by some kind of lore.

    • @wattlesplays
      @wattlesplays  Рік тому +53

      i agreeee! like even something that was abandoned or something tbh

    • @ne0ns0wl46
      @ne0ns0wl46 Рік тому +9

      It would be a good opportunity for a different kind of trail ruin.

    • @borico62
      @borico62 Рік тому +14

      Yeah, in the Spawn Chunks podcast, they talked about implementing new swamp and jungle villages: if Mojang considers that it makes the rebalancing moot, then villages that always generate as zombified. That would improve most of the current problems: there would be an in-game hint that swamp and jungle villagers exist, and there would be a way to obtain those villagers that is neither as hard as bringing them from other biomes or as easy as adding regular villages.
      Sparse jungles exist now, villagers can fit there perfectly. For swamp is trickier as mangrove swamps don't have much room, but when there's a will...

    • @pst_uk
      @pst_uk Рік тому +3

      @@borico62 maybe have them as zombie villages with zombie villagers trapped inside so they can be cured?

    • @MinecraftFyler
      @MinecraftFyler Рік тому +11

      i think that the abandoned villages (the ones with cobwebs and zombie villagers) should naturally generate in swamps and jungles. this would inform the player of the swamp and jungle villagers, but it wouldn't be adding an entire new village (something mojang probably wouldnt do)

  • @christinenichols8637
    @christinenichols8637 Рік тому +55

    I rely pretty heavily on villager librarians. I don't like wasting time hunting enough diamonds to allow for risk-taking/loss by death, so I level up villagers, sell iron, buy books with the desired enchantments, buy diamond items, scrape off the crap enchantments, and use the books to get what I want in quantity.

    • @BrianMerlin
      @BrianMerlin Рік тому +5

      That mechanic is broken. Between that and taking creative things there is only a time difference.

    • @angelat.1979
      @angelat.1979 Рік тому +19

      @@BrianMerlinby saying that the mechanic is broken then you are saying the entirety of the village and pillage 1.14 update broke the game.
      Why add villagers if they don’t really want players to use them?
      I honestly feel they’re breaking the game by making villagers almost useless. What’s the point of trading for mid tier enchantments? Or traveling thousands of blocks for one book enchant? It’s unnecessary grind.

    • @BrianMerlin
      @BrianMerlin Рік тому +3

      @@angelat.1979 No, you're putting words I didn't say. The trade with villagers is the one that is broken.

    • @angelat.1979
      @angelat.1979 Рік тому +8

      1.14 update added trading with villagers …..

    • @legzzzzz
      @legzzzzz Рік тому +2

      ​​@@angelat.1979
      That's a fact, though. 1.14 broke the game, it made it unbalanced even more. And now, it has taken its toll because they are kinda struggling how to rebalance the villagers.
      I'm not mentioning the dawn of overpowered farms - iron farms, raid farms, villager breeder, trade halls, and so on...

  • @TheEmeraldWeirdo
    @TheEmeraldWeirdo Рік тому +175

    I feel like having enchantments be entirely biome-dependent is going a bit too far, especially with the discount nerf. Maybe giving each villager type a *higher chance* of having a specific enchantment, like swamp villagers having an 80% chance of having Mending while all the other types only have about 5%. I do like having the most valuable enchantments locked behind Master rank, though they really should be the highest level of enchantment, or at least the second-highest.
    I also like the idea of having zombie villagers of all types being able to spawn anywhere. I mean, by the time you have the means to repeatedly cure zombie villagers, you'd probably be near the late mid-game anyway, so it wouldn't really be that broken.

    • @MinecraftFyler
      @MinecraftFyler Рік тому +7

      love the idea! i think the swamp should be a guarentee for mending (like it is now) but like you said, other villagers could have a small chance of having a mending book trade, similar to how previous updates work. i think mojang should make it so it's easier to go the route of getting a swamp villager for mending but make it possible for superflat and single-biome players to get mending books from plains/other types of villagers.

    • @gamingflow66
      @gamingflow66 Рік тому +13

      If they hide the higher enchants behind Master Lvl everybody will have to lvl up and kill a lot of Villagers "again" until you get the trade you want. Imo even this is a step back - so no good!

    • @anaklusmosj8432
      @anaklusmosj8432 Рік тому

      Tbh with you, this has been the best idea I've seen so far. It makes sense and it would still be fun to do whichever way you play Minecraft. It's great for casual players, it's great for hardcore players. Let's hope your idea gets to Mojang 🙌🏼

    • @nategwright
      @nategwright Рік тому +5

      @@gamingflow66 It would be fine if they kept the enchants predictable like in the snapshot, but it’s super dumb that they all cap below their max level. The anvil’s completely arbitrary too expensive mechanic means that you will never get a maxed out weapon/tool/armor without a really good enchantment table roll.

    • @WarrenCheskyTheFoxwiggins
      @WarrenCheskyTheFoxwiggins Рік тому +1

      @@gamingflow66 and i dont think mojang wants you to kill villagers ether

  • @SolGladio
    @SolGladio Рік тому +326

    Yay, I can’t wait to spend more time doing the boring stuff. I really wanted more things to get in the way of building. I was beginning to worry that my limited time was being too optimized.

    • @The.Nasty.
      @The.Nasty. Рік тому +35

      Lmao thank you, the voice of reason.
      I don’t have time for this kinda boring crap 😂

    • @dewaunwarren1
      @dewaunwarren1 Рік тому +36

      Fr I built a villager trading hall so I WOULDN'T have to spend forever grinding for good enchantments.
      mojange shouldn't prevent people from playing how they want.

    • @SolGladio
      @SolGladio Рік тому +32

      If they want biome specific enchantments, make new enchantments. Perhaps 1-2 biome specific enchantments that are thematic to the biome. That would make sense and would give extra incentive to build a villager network in each village without messing with the systems that we are already familiar with.
      Adding to the game rather than adjusting what has already been long established would feel less like a punishment to the player base and would feel more like a bonus thing players can work towards in long term worlds.

    • @The.Nasty.
      @The.Nasty. Рік тому +6

      @@SolGladio bingo 👏🏼

    • @baltothewolf
      @baltothewolf Рік тому +3

      I agree with this lol@@SolGladio

  • @debkunkel5840
    @debkunkel5840 Рік тому +162

    Given that some biomes are 10,000+ of blocks away depending on the seed, they have to do something either with all biomes generating within a 5000 block radius. Right now you have a) find the right biome b) build them a shelter c) go find and get two villagers one at a time back to the biome d) get them to breed e) wait for the newborn to grow, f) make them a librarian. They've swung the pendulum too far the other way if they are thinking get mending or such is "easy" (spending an hour cycling through multiple villagers is not easy to me. Simple yes, easy no.) Making Bio specific loot in chests, including the blacksmith, would be one way to encourage exploring without hamstringing us more casual player. Only curing a villager once, that's fine too. Perhaps have the librarian be able to have certain trades based on what number they are in the village- such as your first librarian offers lower unbreaking or flame. Then with each additional librarian, the value of the trades go up, until say the fifth one you get mending, or Fortune IV. Would increase the difficulty of getting them, as you'd still have to breed, get the materials for lecterns and such. But doesn't make it "never mind with this, I'll just go watch a video" level of difficulty for those of us who don't play Minecraft as a big part of our income.

    • @wattlesplays
      @wattlesplays  Рік тому +18

      honestly that idea of more librarians buffing trades in there is one of my favorite concepts i've seen so far. thats an awesome idea & a great way to balance it all out!

    • @Foxeyify
      @Foxeyify Рік тому +9

      I've had a similar idea to this. If the player builds up a guild. For example: say you get 8 librarians up to master level and collectively in a building, then they form a librarians guild and all book trades become available. Requires some work and encourages building.

    • @It-b-Blair
      @It-b-Blair Рік тому +1

      The biome proximity is a major concern for me

    • @The.Nasty.
      @The.Nasty. Рік тому +6

      “Tedious” is the word that comes to mind.
      Time consuming and tedious.
      It’s like loot/inventory management but with physical NPCs over long distances…
      Seems like a dumb and boring gameplay loop to prop up.

    • @borico62
      @borico62 Рік тому +1

      Yeah, there's a growing problem, not only with Minecraft but gaming in general, where developers tend to listen more to the hardcore minority because they're the ones who make the most noise, in detriment of the more casual majority.
      There's a video called "Dear Developers, Stop Listening to Pros". It's about Halo, but I feel it applies more and more about gaming in general.

  • @frostbyte6930
    @frostbyte6930 Рік тому +101

    Encouraging exploration is good, rebalancing Villager trades is also good, combining them is not. Creating a new item/resource/mechanic to spur exlporation is the better option. This just makes it grindy.

    • @charmanderstarter420
      @charmanderstarter420 Рік тому +6

      I mean, tbf, adding chests in boats and being able to throw leads on the boats boosted my craving for adventure. Hated running back and forth with multiple loads

    • @KingJulienDBD
      @KingJulienDBD Рік тому +3

      Whaaaaaaaat Minecraft is a grindy game??? No way!! Newsflash!

    • @legzzzzz
      @legzzzzz Рік тому +1

      ​@@KingJulienDBD
      OMG??! How did I not know this???

    • @KingJulienDBD
      @KingJulienDBD Рік тому

      @eh3630 what are you talking about? you can still make "cozy farms" with Mending books, just takes a couple extra steps to make it happen, Mending isn't supposed to be easily obtainable.

    • @The.Nasty.
      @The.Nasty. Рік тому +5

      @@KingJulienDBDsee, but there’s fun grinding and unfun grinding.
      “Babysitting missions” in games are notoriously hated, so making us babysit TWO NPCs while traveling through the same areas is not fun grinding.

  • @Fernandaecriamcas
    @Fernandaecriamcas Рік тому +231

    In my opinion they have to add a swamp village it's the only most likely way that you will get a mending book

    • @randyneal5836
      @randyneal5836 Рік тому +3

      You could put 2 villagers in a swamp and make a villager breeder and create a villager in the swamp that could potentially sell Mending without an actual village being in that biome.
      As you could potentially do in all 7 biomes.

    • @GabyIsHere2
      @GabyIsHere2 Рік тому +24

      ​​​​​​@@randyneal5836
      But can we talk about the whole process of doing so, like finding a swamp in the first place, if you don't get a nice seed you'll probably have to travel hundreds of blocks just to find one.
      An then, you'll have to find a village and also take at least 2 villagers to that swamp to breed them and get the new villager to max level trading to have a chance of getting mending
      It's just so much trouble for a darn enchanted book imo, I'll probably just go back to the -random- enchantment table if villagers are going to be 100x harder to handle

    • @seankrake4776
      @seankrake4776 Рік тому +8

      I suspect they will be revamping villages altogether and finally add villages to all biomes. I think this will also bring a combat and inventory change with it

    • @neonmoon8356
      @neonmoon8356 Рік тому +4

      I would LOVE if they revisited the swamp/jungle villages that were in the works earlier. Would be so cool to see something different, and I'm OK with rare/powerful enchants being mostly found in these rare village types.

    • @christophermorin9036
      @christophermorin9036 Рік тому +2

      Making it so that you can only get mending from Swamp Librarians, I think, is going to bring back the legitimacy of minecarts lol. Get your iron and gold farms ready and start laying track lol.

  • @6ProUp4
    @6ProUp4 Рік тому +95

    I personally really hate this update, mending is very important for late game and I don't want to always have to find a swamp for it. Swamps don't even look good.

    • @hardboiledmahoney3273
      @hardboiledmahoney3273 Рік тому +7

      Agreed.

    • @johnkenrickchua1811
      @johnkenrickchua1811 Рік тому +7

      You could just write down the coordinates to the nearest swap biome and I agree that Mending is Extremely Important for the late game but Mojang making it harder(and the fact that theres this extremely annoying feature called "TOO EXPENSIVE" that Mojang needs to solve first) is not the right choice in my opinion so I would recomend stocking up on mending and other enchantments you need before that update happens

    • @seankrake4776
      @seankrake4776 Рік тому +5

      I suspect this actually indicates they are going to add swamp and jungle villages. I think it also means more enchantments are coming.

    • @seankrake4776
      @seankrake4776 Рік тому +3

      @@xlZENlx I don’t think that’s an option on play station

    • @mathpi2211
      @mathpi2211 Рік тому +1

      Agreed! The worst part is that at that point it's easier to build your trading hall in the swamp and use the enchanting table than to trade in all the biomes, especially if they don't revert the nerf to the unbreaking and efficiency trades. It makes creativity with villager trading halls needlessly complex (or even not worth it) without fixing anything

  • @kellykoesling9309
    @kellykoesling9309 Рік тому +74

    I get that making things more difficult adds to accomplishment and incentive but retroactively changing things seems half bass ackward to me. Mojang needs better planning for launch instead of changing well established and utilized mechanics. Nobody would bat an eye if this is how it was from the beginning but now you are taking things away or drastically changing them. Of course there's going to be controversy.

    • @The.Nasty.
      @The.Nasty. Рік тому +8

      As a wise man once said “you never want to improve a game by making your old content worse. You always want to improve a game by introducing new content that makes the old content better.”
      Giving a player something nice and accessible for years, then snatching it away will always make more people angry than happy.
      Mending is great but honestly it could be better.
      Making a mending 2 or 3 that makes tools and armor (even leather, gold and elytra) nearly indestructible would be the perfect middle ground.
      Just stick that book somewhere in the end or make it a super rare drop of some sort.
      Problem solved imo and everyone will be less mad.

    • @TNTsquid.
      @TNTsquid. Рік тому

      ​@@The.Nasty.i would like to see an enchant that only makes stuff unbreakable, itll lose all d7rability like elytra but itll just become useless but not break. Maybe mending and this new proposed enchant would be mutually exclusive, though you would need an update to anvils to let us ininately repair stuff maybe first 3 times itll increase in price even, but then be the same after that if they really dont want it to be too easy.

  • @dragonlord8525
    @dragonlord8525 Рік тому +3

    Love how they made it so the most important enchantment is locked to the swamp villages… in a game where swamp villages doesn’t exist and u have to breed your own. Slow Clap Slow Clap.

  • @BlackWolf-uk2yb
    @BlackWolf-uk2yb Рік тому +4

    When did using an external application to a game in order to play the game become a 'good thing'! How is that 'exploring' and 'playing the game the way it was intended'? Especially when this very thing is the BIGGEST downer to the Villager Changes"! Its like saying "Hey, no problem ... cheat"!!!
    "It's easy, if you have all of the materials" .... erm! That like saying "Crafting Netherite armour is easy ... as long as you have the Netherite and Diamond Armour"!!!
    Why do we keep making excuses for bad ideas? As you demonstrated there are way better ideas!

  • @Parabola462
    @Parabola462 Рік тому +67

    As a very casual player who hasn’t even been able to get enchantments from villagers yet, but understands how it works, I think this is an awful change. Sometimes it takes me forever to even find ONE village and when I do, I have to then find all these different biomes to get the trades I want, get the villagers there and breed them, and also level them up? That’s NEVER going to happen for me. Makes me not even want to try to play the game anymore…

    • @BrianMerlin
      @BrianMerlin Рік тому +2

      If something like that makes you want to not play Minecraft, then maybe Minecraft isn't the game for you.

    • @Parabola462
      @Parabola462 Рік тому +21

      @@BrianMerlin it’s not the game for me just because I don’t want to go through all that terrible grind just to have some better tools and armor? I don’t think that’s a ridiculous request and I think maybe you should keep your opinion to yourself.

    • @BrianMerlin
      @BrianMerlin Рік тому

      @@Parabola462 Complain as much as you want. The change will be made.

    • @SimplyAlexM8
      @SimplyAlexM8 Рік тому +9

      @@BrianMerlinStill the change is one that ruins a well established mechanic used by everyone just about or most who play this game a lot as is. This makes the game 10x more grindy esp for players who do play for more than a week. Long term its stupid and makes no sense. Sure maybe for someone who plays for little time it means nothing but majority of the fanbase plays a lot dont act like it doesnt ruin a feature. Grinding in minecraft is important making farms and everything just to make things slightly more convient. either way takes hours maybe days. Same with villager trading halls. this would normally be hours of work now its days just to “encourage exploration” But yet im still in my world travelling 10k blocks to find a desert or a jungle for certain blocks and things. The game doesnt need this so yes we should complain so they dont end up making these decisions

    • @cosmicbrambleclawv2
      @cosmicbrambleclawv2 Рік тому +7

      "The change will be made" doesn't change the fact that the change is bogus to begin with.
      I've been playing since MC was browser based and this update kicks me in the pants just as much as a new player. Villager trading is already tedious enough there's no reason to further take away incentive to play

  • @nottabandaid
    @nottabandaid Рік тому +19

    i agree that moving is a pain. i have played in worlds where, for example swamp biomes, just aren't anywhere. i remember once traveling 10k blocks just for a biome. i also like the random villager spawn. i could see a cool zombie farm that uses the reinforcement mechanic or even using a zombie spawner early game.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise Рік тому

      Reinforcements cannot spawn as zombie villagers so that one’s out. Regular mob farms might actually be quite useful, too.

    • @KingJulienDBD
      @KingJulienDBD Рік тому +1

      Zombie Spawners don't spawn Villager Zombies on java, I found that out the hard way.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise Рік тому

      @@KingJulienDBD dang it seems youre right. I wonder if it happened when they added the spawner-accepting-all-mobs thing in 1.19.2 or if it always was like that.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise Рік тому

      Woah yeah its always been like that. Bedrock has been doing it wrong this whole time...
      Guess there goes that.

    • @nottabandaid
      @nottabandaid Рік тому

      @@WhatIsMyPorpoise well they have been doing a parity thing with java and bedrock so maybe if they did the zombie thing they will change that too...

  • @walteruber994
    @walteruber994 Рік тому +30

    My issue with the new villager trading mechanics is the nerfing of the max enchantment books. As I understand it, the max level will be capped at 3 for 5 level books and 2 on 3 level books. We will no longer be able to make certain gosh armor being too expensive through villager trading but still possible by lucking out with end loot.
    New world players are going to have a tough time getting high tier gear. The netherite nerf was already a kick in the diamond pants, this new nerf is a bit over the top imop.
    Once again, great vid Wattler! GG!

    • @LaceworkDreams
      @LaceworkDreams Рік тому +3

      ​@@xlZENlx that's not an option for some players. Plus making your playerbase rely on a 3rd party modification in order to make up for your poor decisions as a game dev is a bad look!

  • @acobaltstar4665
    @acobaltstar4665 Рік тому +50

    I personally Think that having different villagers in different biomes is not that bad, but before that they need villages in those biomes, to expand on exploration maybe, but that doesn't fully mean to get rid of trades from other villagers, they just have to make it harder, like its far more common to find a swamp village for mending, but if you trade with a plains villager a lot, there is a small chance to get mending, like 10x more small.

    • @JuanC8228
      @JuanC8228 Рік тому +14

      I get that Mojang wants to incentivize players to explore but this is a lazy way of doing it. Instead of making the biomes more interesting and adding more structures or updating the biomes completely. They mess with an already existing mechanic that forces players to make villager trading posts in different biomes.

    • @zaeemchogle8219
      @zaeemchogle8219 Рік тому +10

      @@JuanC8228 Yeah and not even in a fun and innovative way, its just annoying and lazy

    • @monelmonelmonel
      @monelmonelmonel Рік тому +1

      ​@@xlZENlxThis makes me feel like they're going to update Allays too to stop Minecart Allays slave farms but I hope not since Allays are literally just slaves 😅

    • @acobaltstar4665
      @acobaltstar4665 Рік тому

      @@xlZENlx They could make it so a villager has to be born in a swamp to be a swamp villager, so u have to find or breed villagers/villages in the swamp anyway, also that is a side effect that Has to happen anyways, what i said wouldnt change it

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise Рік тому

      Nah. Swamps and Jungles are sucky place for villages which is why they didn't add them into the game. To be precise, it'd be bad for raids. Jungles and mangrove swamps can be so dense, you wouldn't even see the pillagers as they approach the village. An accident with bad omen could easily wipe out a village. Meanwhile normal swamps are the complete opposite. The larger amount of water in that biome means that pillagers are often going to have to enter water to advance. They are slow in water, which in turn makes raids too easy in them.
      The lack of those villages isn't because Mojang are too lazy or anything. They just thought about what it means to have a village appear in those biomes seriously.

  • @t.kersten7695
    @t.kersten7695 Рік тому +27

    if Mojang really decides to stick to this new Villager-(Librarian-System), they will have to finally create Swamp-Villages and Jungle-Villages and make them part of their specific biomes.
    in our real world there are plenty of people living in swamps und jungles and Minecraft needs them too.

    • @BlackWolf-uk2yb
      @BlackWolf-uk2yb Рік тому +6

      They should have done that first!

    • @kingofthebrickskid20
      @kingofthebrickskid20 Рік тому

      It's because the pathfinding doesn't work with so much vines and water

    • @BlackWolf-uk2yb
      @BlackWolf-uk2yb Рік тому

      You mean to say that it CANT be done?@@kingofthebrickskid20

    • @walteruber994
      @walteruber994 Рік тому

      Interesting thought, but players like myself with long term world's look at the new mechanics as something to do, not so much a challenge. I regularly move villagers around 100's if not a 1000 blocks no issues. I think they should leave well established parts of the game and concentrate on establishing new areas like the deep dark portal or upgrading the end.

    • @BlackWolf-uk2yb
      @BlackWolf-uk2yb Рік тому

      @@walteruber994 What does 'Long Term World' mean?

  • @JuanC8228
    @JuanC8228 Рік тому +6

    Mojang using exploration as the reason for this villager change is lazy ngl. If they really want players to explore other biomes then maybe they should update the biomes themselves with new structures and settings and not mess with already existing mechanics. How many biomes did they promise we’re gonna get updated in 2020 but since then nothing has changed in said biomes.

    • @BrianMerlin
      @BrianMerlin Рік тому +1

      Since 2020 the entire generation of the game has changed. Also, this is not done to encourage exploration but to nerf a broken system.

    • @TheDarkOne1920
      @TheDarkOne1920 Рік тому +2

      ​@@BrianMerlin correction a nerd to a still broken system, because this change doesn't fix anything, is too incomplete to fix the problem of the outdated system the game have. This is just a bandaid to a bigger problem, and instead of tackleling the problem, they are just doing annoying incomplete changes that will make the game worse.

    • @BrianMerlin
      @BrianMerlin Рік тому

      @@TheDarkOne1920 It's the first damn snapshots. And you won't stop crying. Everything is going to change yet.

  • @Celestial_Wing
    @Celestial_Wing Рік тому +1

    Instead of locking books behind biomed, they should lock book behind special trades which can only be unlocked by getting a special item. Let's call it the Villager Heirloom, which can be found in natural generated chests in the overworld, once you give this heirloom to the villager you wish to unlock the special trade with, they'll let you buy whatever they're offering with your emeralds

  • @captaincookie72
    @captaincookie72 Рік тому +48

    All this update does is make librarian villagers as annoying as possible to use, not useless just annoying...

  • @TrialBySquire
    @TrialBySquire Рік тому +4

    I will say, zombie villagers having a random biome assignment that stays after cure would cover most of my issues with the proposed system.
    I'm more than happy to farm and convert zombie villagers versus transporting them.
    If they really want to encourage travel, maybe a villager in it's correct biome will offer a discount. We can choose to pay more and stay put or travel and save. Good options, none of them ridiculously easy. Curing "typically" requires a trip to the nether which certainly is a better threshold than "here's a village and i have a lectern"

  • @Wordfishtrombone
    @Wordfishtrombone Рік тому +23

    I never thought about it before, but it makes a lot of sense that the wandering trader buys milk. How long had they been carrying those buckets of milk? 🤢

    • @SZ-Gaming
      @SZ-Gaming Рік тому +1

      dont forget its milk in a bucket. thats 3 ingots. but the fact that he will now buy is a good thing.

    • @salvatoremutuale9751
      @salvatoremutuale9751 Рік тому +1

      Technically food doesn't spoil in Minecraft

    • @maxirunpl
      @maxirunpl 6 місяців тому

      1. It buys the milk from the player. Not the other way around so you shouldn't care
      2. Minecraft doesn't have expiration date on foods
      3. Minecraft isn't meant to be realistic. Maybe the nature aspect of it is, but gravity isn't and other things.

  • @thomaswright556
    @thomaswright556 Рік тому +1

    If Mojang is going through all the trouble of changing villagers, then they should at least add one or two new professions. How about a woodcutter? They could sell saplings and new furniture blocks like nightstands and dressers that could hold a smaller number of items than a chest or barrel. I’d also like to see a Deepslate Miner, they could buy tuff and Deepslate, sell tnt and gunpowder, maybe a headlamp? I saw someone mention a jeweler, cool idea with amethyst and copper. Or a beekeeper? They could sell candles and decorative flower pots.

  • @astroliterallyjustastro
    @astroliterallyjustastro Рік тому +4

    Tbh the villagers being OP makes the game just more fun. Having villagers be strong just makes the game less grindy and this change not only nerfs villagers, but it also makes the game a slog and overall just less fun. The curing idea is probably the best way to do it if they make these changes. But i think it would be best to just not change at all.

  • @marxmaiale9981
    @marxmaiale9981 Рік тому +23

    This will make issues with Single Biome worlds and greatly complicate Skyblock worlds.
    Otherwise for the vast majority of Players it will encourage exploration and creating multiple bases in the world.
    A nice assist to Java players would be to be able to put a Lead on a Boat like we can in Bedrock.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise Рік тому

      bruh at least finish the video. He brought something good

    • @Porkey_Minch
      @Porkey_Minch 8 місяців тому

      The wandering trader change is great for skyblock, so I hope they add that into the base game separately from the librarian changes.

  • @briabbruh6183
    @briabbruh6183 Рік тому +8

    If this becomes an official update for 1.21 then im not updating it

  • @danielwise5998
    @danielwise5998 Рік тому +1

    Honestly, if they go ahead and make mending less of a necessity, such as allowing players to repair enchanted gear without costing XP, so the hours spent at the enchanting table aren't wasted in the early game, I really like these changes. Without a change like that, it does really cripple and slow down early and mid game play

  • @edwardjenkins5421
    @edwardjenkins5421 Рік тому +1

    16:04, Unfortunately Mojang have clearly stated that they will never make it easy to get villagers to follow you. In previously considered suggestions, they have stated; and I quote, "Villagers aren't interested in following you, being tamed, enslaved, or being hired to follow or help - they have their own things to do!"

  • @LtLost15
    @LtLost15 Рік тому +50

    Villagers were already annoying and took weeks to build a good villager trading hall, now it's going to take even longer because for regular players (their biggest player base) that only has a hour or two to play each day we'll be at it for so long.
    Does Mojang think every Minecraft player is a streamer or UA-camr that has 6 hours to play each day?

    • @BlackWolf-uk2yb
      @BlackWolf-uk2yb Рік тому +23

      This seems to be a common oversight with game developers these days! Pandering to the Streamers and Tubers and forgetting that most people do not have that amount of time to play their games!

    • @dsur5547
      @dsur5547 Рік тому +3

      You don’t need these enchantments to play the game, they are never required

    • @BlackWolf-uk2yb
      @BlackWolf-uk2yb Рік тому +8

      @@dsur5547 True but why is that relevant? The question boils down to whether people think they just made an existing mechanic better or worse.

    • @dsur5547
      @dsur5547 Рік тому +2

      @@BlackWolf-uk2yb because the people who don’t play very much probably never dealt with villagers in the first place before the change. Making mending and other enchantments more difficult to get by villagers won’t affect these people like everyone seems to think because they never needed it. I spent multiple real days worth of time in Minecraft before I even used diamond tools and I was perfectly capable of playing the game and doing the things I wanted to do.

    • @BlackWolf-uk2yb
      @BlackWolf-uk2yb Рік тому

      yes and in which case the question is not meant for them @@dsur5547

  • @ResumeOurKarma
    @ResumeOurKarma Рік тому +1

    I'm just gonna post it on here since the Minecraft page wont let me but i have a structure suggestion for Minecraft.
    A "Creeper Grove" would just be cool exploring the game for some added challenge, ambience, a little bit of lore and as a thing to come across like a village that just fits into the game in my opinion.
    It would be in tightly packed places or hard to traverse places like jungles, swamps and dark oak forests. Creepers would spawn here a lot more and being in a dense environment makes it harder to notice them. A grove implies that the creeper is something of plant in nature but I'm pretty sure the mobestiary contradicts this so the name could change.
    Thanks for reading:)

  • @patchyyt909
    @patchyyt909 Рік тому +23

    I liked the old way it did take like an hour or two to get every enchantment but it’s better than this,mojang needs to focus on mobs and biomes not stuff to make the game less enjoyable

    • @McGizzleYT
      @McGizzleYT Рік тому +2

      so ur saying Villagers are not OP because to me they are !

    • @SimplyAlexM8
      @SimplyAlexM8 Рік тому +4

      Being OP makes the game fun and its not like its not a grind to get all the enchants on anyway. And to find enough diamonds for the gear. And to find enough villagers or breed them and transport them as is. Get all the levels while still getting the perfect trades. This is just a hassal and kinda makes me not wanna play the game esp for late game

    • @astroliterallyjustastro
      @astroliterallyjustastro Рік тому

      @@McGizzleYT They never said that, just said that them being OP is better for the game

  • @The-three-eyed-Prophet
    @The-three-eyed-Prophet Рік тому +1

    i think mojang plans to ad swamp villages and jungle villages in future thats why they made the decesion to change liberians , they knew those new villages will come in the future but they could have waited with this change untill swamp and jungle villages spawn naturaly ...

  • @genikit5795
    @genikit5795 Рік тому +5

    In my opinion, one of the biggest downfall with the new trade mechanic for Librarian, is the fact that certain biome you need to find, just to get the enchantment you want, depends on whether or not the seed map are kind enough to not have you venture so far away for something that's either rare or unfairly impossible to find. One time I tried to find a biome that has spruce trees, but all I keep seeing are jungle and desert, ocean, and sometimes plain biome, even after I went over 5000 blocks. Yes, Wandering trader could offer you certain sapling for emerald, but that also comes down to luck.

  • @willywallyb2379
    @willywallyb2379 Рік тому +1

    Honestly I'm sure mojang isn't directly playtesting this. While someone might be, if they actually tried this in survival it would likely be a lot different once they see how aggravating biome locks would be.

  • @Sakana_Ren
    @Sakana_Ren Рік тому +7

    My main question is, "will they make transporting villagers more efficient?" The current boat/minecart is klunky at best. Asking for a friend, of course.

  • @murrethmedia
    @murrethmedia Рік тому +1

    I don't know why they don't just make each villager able to trade everything on their list and just raise prices, add timeouts so you can't spam, why this stupid shit? I hate when developers try to force you to play the game the way THEY want, ESPECIALLY a freakin sandbox game...

  • @Kingxeyesore
    @Kingxeyesore Рік тому +5

    Eh I kinda hate it. I don't get that much time to play and being able to have a villager trading hall where I can get decent gear and enchants relatively easily ( after a lot of upfront work ) allows me to build in survival mode easily. It's like they're making it more annoying and difficult to enjoy the building aspect of Minecraft.

    • @noname97q93
      @noname97q93 Рік тому

      skill issue. Maybe they dont want you to sit in your base all day gathering resources. What you should do is go out and explore. Dont like it, maybe get good,or play creative

  • @sauroond
    @sauroond Рік тому +2

    As a builder, I see this as an opportunity to customize and create my own take on the swamp and jungle villages. Besides this, I agree with all the comments saying that Microsoft needs to add these two villages to Minecraft.
    As for changing the villager mechanics, I think this is better. It's harder to get some types of books, but that makes it more rewarding. We used to just keep resetting the villagers' jobs until we easily got Mending. With a little patience, none of our tools would break. That was too easy.
    Now you will have to travel thousands of blocks to find a swamp, build a village, breed villagers, and then finally be able to get the book. This is more challenging and fun! Who agrees?

    • @nera335
      @nera335 Рік тому +1

      Clearly, like sure it's more work but idk part of the fun in Minecraft is exploration? And it encourage to build more, it's cool!
      (tho, I still think you should be able to disable the biome-specific trades on superflat and single biome)

    • @sauroond
      @sauroond Рік тому +1

      @@nera335 I agree for Single Biome Worlds and Superflats

  • @MinecraftFyler
    @MinecraftFyler Рік тому +4

    maybe there could be a rare chance of a refugee villager spawning. this would be a villager from a different biome spawning in a village (ex. a taiga villager in a desert village). swamp and jungle villagers would have a chance of naturally spawning this way, otherwise, new players would have a hard time discovering swamp and jungle villagers.

  • @mtn_linda364
    @mtn_linda364 Рік тому +1

    You didn't mention how they changed zombie villager curing. Only one shot at lowering the trading expenses.

  • @censeless24
    @censeless24 Рік тому +5

    I think the Wandering Trader could definitely use a revamp however as for the villagers I think there fine the way they are with the exception of having to transport them or having them biome specific is harder on everyone but I do like the fact that they could use a revamp as well like give them more verity on things they could sell maybe even more professions like lumberjack

  • @absinyth8215
    @absinyth8215 Рік тому +1

    Biome specific enchantments are a bad idea because will be too tedious and frustrating to transport all the way to/from the specific biome to where the village is at.
    What about assigning enchanted books instead to each librarian?

  • @yojojo3000
    @yojojo3000 Рік тому +5

    Regarding Camels: Llamas would be great for this too. Llamas follow each other in a line (up to 10), so all you’d need is a line of Llamas & one lead, and _voila,_ you can move as many villagers as you want. It would give llamas an actual functional use other than being bootleg mules/Shulker Boxes.

    • @Gavin_Gladiator975
      @Gavin_Gladiator975 Рік тому

      You say bootleg but if you have the max amount of Llamas you can have while every item slot being a shelter box, will have a lot more space. Now add on ender Chest and you have even more

  • @kadegarrett546
    @kadegarrett546 Рік тому +1

    Awesome, glad to see my super flat world and other challenge worlds are basically screwed now. I don't see how doing pointless running around different biomes makes anything better, not to mention, getting enchantments in super flat is basically impossible

  • @starfallfilm
    @starfallfilm Рік тому +3

    Best trade in the wandering villager would be good for a super flat world. I’m happy right now.

  • @voxorox
    @voxorox Рік тому +1

    The "ruin" is that the so-called top level enchantments are pathetically low level. It requires books to be combined, which increases the XP cost, and potentially makes full max-out of some gear impossible because the anvil itself is not fixed to accommodate costs that high.

  • @ppjose435
    @ppjose435 Рік тому +3

    Biome locking the enchantments is not the solution, the can make that at master level you have a 50% chance of getting mending or other powerfull ones.

  • @johneubank8543
    @johneubank8543 Рік тому +1

    swamp biome to get mending book? bah, awful. Swamps are rare now - so are deserts. I mean... why?
    if forcing us to move villagers thousands of blox, why not add a "cage" so we can carry a villager or six in inventory??? cuz mojang hates us

  • @Ponytail_MC
    @Ponytail_MC Рік тому +9

    I personally feel like the change to villagers is gonna be a bit annoying, as the traveling from a village to a swamp is gonna be potentially difficult, like you said. At the same time tho, this could greatly reduce the amount of time spent rerolling trades, as I've spent days, collectively, trying to get a certain enchant. And the predictability aspect is definitely nice. I just wish they hadn't put the mending enchant behind a biome that doesn't even have a village. Maybe they could build off this and actually finish the 1.14 update and make a village for every major biome? Be about time too. The aesthetics of these new villages could be so nice, and it would make life so much less annoying

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise Рік тому +2

      Nah, they put it behind those two biomes because they dont have villages. And they don’t have villagers because…
      Raids suck in those biomes. The water of the swamp make pillagers pitifully slow and the denser foliage of the jungle is rough for pillagers and makes hunting the pillagers down also more difficult. So no villages there.
      But if you set up a village in those biomes, you can benefit from slower enemies. A swamp villager doesn’t just provide access to mending, but also to easier raids.

    • @Ponytail_MC
      @Ponytail_MC Рік тому +1

      @WhatIsMyPorpoise I didn't think about that. Raids would definitely become a lot more difficult in those areas. Tho to be honest, I personally wouldn't be starting a raid there anyway, but that's just me. But you never know what might happen. I guess at the end of the day, you gotta consider all kinds of scenarios, and I didn't do that. Thanks man:)

  • @coverhoeven2904
    @coverhoeven2904 Рік тому +2

    I dont travel much, i build on the same spot i started. Now i have to travel for enchantments and my "market" is of no use anymore. Stocking up on the main enchanments now tho. So im on the NO like side

  • @dukehirschman9648
    @dukehirschman9648 Рік тому +3

    Say I have a villager trading hall set up already, like Ethos’s librarian hall. Since the librarian trades will be standardized, will that standardization take affect on pre-existing trading halls and villagers?

    • @Muchsperner
      @Muchsperner Рік тому +1

      No, preexisting villager trades will remain unchanged, although they may get more expensive if you had repeatedly cured them, as villager curing is no longer stackable (I do not know how this works with preexisting villagers though)

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise Рік тому

      If you ever cure an existing villager, the trade discount will switch to the new type. Meaning you need to be careful not to kill/cure any existing villagers

    • @dukehirschman9648
      @dukehirschman9648 Рік тому

      @@Muchspernerthanks! I already have plenty of maxed out gear. I had a mending villager and a cleric among others who were my favorites because I could sell my shulker boxes full of rotten meat from my mob farm for an emerald, and trade it for a mending book or a bookshelf. Then they died. But I didn’t care too much because I had all the gear I wanted. But I have been thinking of setting up a librarian trading hall anyway just in case they come out with new gear. Didn’t want to put in the work if it was going to be wasted in a few months lol.

    • @dukehirschman9648
      @dukehirschman9648 Рік тому +1

      @@WhatIsMyPorpoisegreat point! So if the price does go up then just deal with it.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise Рік тому

      @@dukehirschman9648 yup pretty much

  • @bryceosborne4357
    @bryceosborne4357 Рік тому +1

    I get that its annoying, but having biome specific enchants makes sense in the world as they embody what those biomes are all about. Also incentivises players to explore more. I hope this is met with better tools or methods to travel outside of endgame elytras or boats.

  • @monelmonelmonel
    @monelmonelmonel Рік тому +5

    I believe that Minecraft has been focusing heavily on the exploration aspect of the game in its recent updates (Ancient Cities & Trail Ruins) This new Villager update further reinforces my belief that we may soon see an End update since it seems like the developers are determined to emphasize the 'exploration' part of the game. Or maybe I'm just overthinking 😂

    • @borico62
      @borico62 Рік тому +3

      Exploration in Minecraft, in its current state, is not something that should be encouraged.
      There's nothing more annoying than having to check Chunkbase to look for 4000 blocks away a feature which has no in-game way for the player to find, only for the next update to come, and the newest feature can't be generated because you explored all the nearby chunks, and now you must travel even further.

    • @monelmonelmonel
      @monelmonelmonel Рік тому +1

      @@borico62 Didn't said I like it, I just said that they're emphasizing the word more whenever they do livestreams and video updates. I dislike these exploration-centric updates because I always get a problem after the release and this recent update made me transfer my 4 year old Bedrock world into Java because new chunks won't generate so I can't see any trail ruins or sakura biomes. Bedrock is broken whenever there are new updates.

  • @jerrybaughman4981
    @jerrybaughman4981 Рік тому +2

    I was against the villager changes because it's ridiculous to make something already super grindy even more grindy. The only way this could be acceptable is making villager transportation easier. They are unbelievably stupid and stupid difficult to transport. Make it possible to put leads on them or something! I'm not going to suffer hours of moving and breeding villagers when I can trade that for a somewhat less sufferable grind of getting the right enchantments

    • @刘定邦
      @刘定邦 Рік тому

      Putting leads on villagers may cause some ethical issues like they are not animals that are at out mercy. But still good if there are other ways to do this like I can take villagers on a camel ride

  • @MelodyMute
    @MelodyMute Рік тому +4

    I think it could work and be fun, but we need a jungle and swamp village first, even if they just reused the plains village structures as a placeholder until the real deal is ready. Only problem is, we haven't seen any evidence of them working on something like that yet. I hope this is a hint to what they plan on adding.

    • @nera335
      @nera335 Рік тому +1

      I could also see single villager houses here and there in both biomes, like, some guy living alone in a swamp, it's terraformed a little around the house so they doesn't get stuck in some water at night too much, doesn't really need to be a work station but at least that's a villager. But mostly I'm thinking about a villager living alone in the jungle, in a tree house, that would be so cool (it got fences so the villager don't just jump of it)

    • @MelodyMute
      @MelodyMute Рік тому +1

      @@nera335 That would be so cute! That would also be a fun way to get people to build a village around them so they have more reason to collect other village's librarians.
      Yes, I'm such a sucker for the tree house ideas! I know why that would be a difficult one to make, but my mind still goes crazy for it.

    • @nera335
      @nera335 Рік тому

      @@MelodyMute i mean a whole village would be difficult, but just one house I think it's managable? the structure to generate would be the whole tree

  • @floppytomato3991
    @floppytomato3991 Рік тому +1

    Transportation of villagers could be replaced by curing zombie villagers

  • @glockwidstik
    @glockwidstik Рік тому +6

    I’m just here, whether the change is good or bad, we’ll find out. Part of me wants things to not change, while parts of me know there needs to be updates.

  • @dewaunwarren1
    @dewaunwarren1 Рік тому +1

    Why do they feel the need to nerf villagers and villager trading halls?
    It's a rewarding way of earning materials you would normally have to grind for hours to get. It's an option for players.
    If someone wants to grind a bunch they won't build it.

  • @sanelmehmet7245
    @sanelmehmet7245 Рік тому +4

    It ain’t broke don’t fix it trading is fine the way it is

  • @jeffprigmore2387
    @jeffprigmore2387 Рік тому +2

    Yea trade with villagers over and over not get mending and have to keep doing it again that's not tedious or annoying at all...leave trading alone ppl who don't want to play w mending don't have to

  • @bensonewing6771
    @bensonewing6771 Рік тому +4

    These villager updates will make me quit minecraft

  • @Du6y_
    @Du6y_ Рік тому +1

    They forgot that this game is a sandbox, is like Mojang is forcing us to play to explore

  • @ernestregia
    @ernestregia Рік тому +3

    Definitely, period. Especially on the world that only has one biome.

  • @JigglinJewels
    @JigglinJewels Рік тому +1

    I was against it due to the tediousness, but honestly the camel and zombified villager ideas are great, and make it less awful to think about
    I'd like to add leashing boats together to the list of potential ideas. Leashing the villager itself is a bit too close to slavery and thats a no-no, so how about leashing two boats together and pulling a couple villagers at once?

  • @Muchsperner
    @Muchsperner Рік тому +8

    I completely disagree with this change. But my opinion aside, there is ONE thing that could possibly fix this. Allow Bedrock players to choose their game version. Then, everybody could make their own decision on how they want to play, and not have to be forced to use Mojang’s game decisions.

  • @frankloxe5439
    @frankloxe5439 Рік тому +2

    Honestly, that zombie villager idea is perfect. You can build a general mob farm, throw in a sorter, and just keep going until you find it. Maybe boost zombie villager spawn rates too but, yeah, that's perfect. 👍

  • @Lukkyyy
    @Lukkyyy Рік тому +10

    I think they should just keep villagers as-is, they've been fine seen 1.14.

    • @wattlesplays
      @wattlesplays  Рік тому +5

      true

    • @anshusarkar7113
      @anshusarkar7113 Рік тому

      @@wattlesplays Honestly it's a pain to move villagers here and there in java edition but it's easier to do in beadrock as boats can be leashed and bucket of water can be used to do so but in java if bucket of water used it would cause make the boat drown ... which if fixed I honestly have no problem with the update

    • @anshusarkar7113
      @anshusarkar7113 Рік тому

      yes using leash boats can be dragged on ground in beadrock ..... so villager moving thing is an issue in java only ...

    • @TheDarkOne1920
      @TheDarkOne1920 Рік тому

      ​@@anshusarkar7113 I play bedrock and moving villigers is pain, is my personal hell, thats how annoying they are. If I could never have to deal with them again I would, but sadly mending is neccessary, building stuff would be such a pain without mending.

  • @Speedradam
    @Speedradam Рік тому +1

    For everyone saying about making mending books harder by increasing the randomness, I AM NOT ABOUT TO REPLACE A LECTERN 200 TIMES JUST FOR 1 BOOK

  • @anshusarkar7113
    @anshusarkar7113 Рік тому +12

    Honestly it's a pain to move villagers here and there in java edition but it's easier to do in beadrock as boats can be leashed and bucket of water can be used to do so but in java if bucket of water used it would cause make the boat drown ... which if fixed I honestly have no problem with the update .....

    • @TarezOfficial
      @TarezOfficial Рік тому +2

      You don't really need to move them that far. just find a Village very near a Swamp. For me, the nearest Village is like 100 Blocks away from Swamp Chunks.
      I have to Travel to that Village/Swamp Combo, since its 2000 Blocks away from Home, but that's just like 250 Blocks in the Nether, which isn't far at all.

  • @jojonaloha
    @jojonaloha Рік тому +2

    Like you said, biome-locking the trades is bad for single-biome worlds, so I don't like that change at all. I had the same idea about removing Mending (or any other max-level trade) from the possibilities of the first trade, and requiring you to upgrade the villager to Master to unlock those best trades. I think it would mean less time re-rolling at the beginning, and more time upgrading villagers. If the set of possible trades for that Master level is smaller (say Mending, Sharpness V, Efficiency V, Unbreaking III, Fortune III), that gives you higher chances of getting a specific trade (20% if each trade has equal chances). I'd also be in favor of greatly increasing the emerald cost of these trades. Mending for 10 emeralds (before zombie curing) is a steal. Just reading the wiki, I can't believe the range for Level V books is 17-64 emeralds! Perhaps shrinking those ranges as well would be good; say 38-64 for Level V/Mending.

  • @BrightonsPriest
    @BrightonsPriest Рік тому +28

    They’re trying to expand the mid game; by making enchantments and netherite upgrades harder to obtain

    • @TrialBySquire
      @TrialBySquire Рік тому +7

      Makes some sense. Early and Mid game is what just people play. People lose interest in their world once they are fully set up. Those that do love endgame will only have to endure the system once or twice, if ever. They tend to keep their worlds.
      Many 100 days video just follow a predictable "get villagers, roll trades, get stonks" progression. This will add diversity to that progression.
      Still, master trades should have a chance of being Max level, IMO.

    • @SimplyAlexM8
      @SimplyAlexM8 Рік тому

      Honestly it still doesnt make it a good idea. Minecraft is a sandbox and should be treated as such. Adding limits and making task more tedious will turn away more players in the long run. Most people get bored because there creativity and ideas for projects and already tedious things get in the way. This doesnt make the game more fun it just prohibits a play style and makes the game have more obstacles and challenges that are unneeded. Minecraft already has obstacles and challenges with resource gathering farm making finding specific items or getting specific trades. finding a good build spot. making a build. This update doesnt fix people getting bored by any means it just prohibits people who actually play the game. I shouldnt be forced to have to go explore if i choose not to. So because of that i miss out on little features. Not ones that are tedious and effect my overall creativity/ Playstyle

    • @TrialBySquire
      @TrialBySquire Рік тому

      @@SimplyAlexM8 creative mode is that sandbox. At the cost of achievements you can have as easy a survival experience you want. You can decide to fill a chest with enchanted books or you can make a swamp village before you start "surviving".

    • @SimplyAlexM8
      @SimplyAlexM8 Рік тому

      @@TrialBySquire Ok that still takes loads of time anyway to get the enchant and get the emeralds have a place to put the villagers or even travel them to my home safely. Villagers are fine where theyre at. Theyre enough as a challenge to get correctly and make sure your trading halls farms etc are fine anyway. This just adds a challenge that makes hours of work into days of work

  • @niccosalonga9009
    @niccosalonga9009 Рік тому +1

    If they want people to explore, they should make new things to find, not put old things out of reach.

  • @davidmaes3253
    @davidmaes3253 Рік тому +11

    A nice option would be that you could saddle horses (1 vil.) or a camel (2 vil's.) and then push a villager to it, like with a boat, he mounts it automatically. Then put a lead on it, get your own butt on a horse and start that scenic tourist ride to the swamp.

    • @gamingflow66
      @gamingflow66 Рік тому

      How does the Villager come off the stead? - with the current mechanic you would have to kill the Horse or camel 😱

    • @skid_does
      @skid_does Рік тому +3

      @@gamingflow66 do the same thing you do to kick the out of their beds at night.

  • @Gavin_Gladiator975
    @Gavin_Gladiator975 Рік тому +1

    7:28 im suprised about how little people see that this makes actually getting an enchantment easier😅 just as long as you know where to go

    • @Dan_Tactics
      @Dan_Tactics Рік тому

      Not being able to get a max level enchantments literally makes them useless. Having to combine multiple books takes away from being able to stack high-level enchantments onto items. This is exceptionally bad for helmets, boots, and swords, and bows. It's going to be tougher to stack 5 or 6 enchantments on those items if you have to pre-combine books in a certain order.

  • @tylerchristiansen9006
    @tylerchristiansen9006 Рік тому +6

    I don’t like it. Specially if you want do challenges like a sky block challenge. Villagers are already hard to move around long distances. Now if you want specific enchantment you need bring two villagers to that biome. Then take back that one back to your villager trading hall. That is at least three trips for one enchantment. They already annoying to move. They should leave villagers alone and just fix the wonder trader. I can tell you how many times it spawns in and it has something I need but I had no emeralds.

  • @KingJulienDBD
    @KingJulienDBD Рік тому +2

    Okay I don't really know where to start.
    First of all, getting Mending SHOULD be challenging as it is a very powerful, maybe even borderline broken enchantment.
    Also getting Mending isn't that tedious as you make it to be in this video. You can wait until a Zombie Villager spawns in a swamp and cure him, his prices will even be discounted.
    Yes you will have to find a swamp, big deal. The other method if you don't want to wait for a Zombie Villager to randomly spawn is to locate the nearest village from a swamp and transport them through the nether via boat. I recommend digging a highway in the nether for that, just has to be 2 x 2 blocks and Netherrack can be mined relatively quickly so that shouldn't take too long. Then you transport 2 villagers into the swamp, let them reproduce and there you go, easy Mending.
    What about the other enchantments? Well, I guess it's time to go back to the good old enchantment table. With an Enderman farm you're pretty much good to go.
    Of course you can still build a Librarian villager trading hall, but that's gonna be much more tedious.
    Personally I am full aboard with this villager update. Now they only need to fix the anvil and we're good to go.

    • @KingJulienDBD
      @KingJulienDBD Рік тому

      Also adding to that, I think Mojang should remove the ability to buy diamond gear from villagers, that's just dumb, especially as diamonds are easier to find than ever.

    • @TheDarkOne1920
      @TheDarkOne1920 Рік тому

      The problem I have with this is that you are literaly discribing a perfect world gen. Were everything is perfectly alined to get those odds, wich let me tell you they are not good odds at all. Specially finding a swamp in the first place. My nearest swamp on my world is literaly so far away that I got burn out of the game exploring boring af biomes till I got to the swamp for it to be literaly like chunck of the map. And if I didn't get a village near my swamp, (wich I didn't) I would have to go find another one.
      Secondly, yeah you can get zombie villigers, but how do you get them back to your base?, wich is millions of blocks away if you didn't get the perfect spawn. The nether stuff is not a solution, is so annoying to make and thats without mentioning that you have to spend time making the passege safe for your villigers and yourself. Why not make a in game solution rather than making somethig that it will only be a waste of time, because you are literaly creating a nether passages for one book, mending is really cool and all, but one book doesn't value that amount of time and energy that I could literaly spend doing somethig else.
      I up for a change to the game that make it more balance, like for example I really love the netherite change, because that made op armor for hard to get, but made interisting. Taking a villigers to the swamp so I can breed them to have one swamp villiger, doesn't sound fun at all and they aren't even fun now, before the change. They just make it more annoying and is just really an incomplete change that will really make me hate that part lf the game, nad maybe not even interact with villigers ever again, if they don't take the correct steps to make this change feel complete and fun, because right not is really not.

    • @KingJulienDBD
      @KingJulienDBD Рік тому

      @@TheDarkOne1920 You can use tools like Chunk Base to easily find swamps, even those that have villages near them. Millions of blocks... that's fucking bullshit. Also why even would you want to bring the mending villager back home? Just get 1 or 2 Shulkers full of these books and you're good to go for the rest of the world.And yes the Nether is a perfectly good solution, if you're too lazy to build a tunnel then just use the Nether roof.

    • @TheDarkOne1920
      @TheDarkOne1920 Рік тому

      @@KingJulienDBD I play on bedrock, and even if you can use all of those tools on bedrock I don't know how to and I don't have the time to learn too, specially for somethig that should be fun not annoying. And yeah when I say millions on blocks I'm exagerating, still a thousend of blocks is still terrible. So to get 2 sholker boxes you are asking to go to the end with armor and tools that will break, because you can't even repair them because the stupid anvil is aldo a broken system, and even when you get the shulker boxes, you still need to get the emeralds, a huge amount now that even curing the villigers from being zombified will mot make the books cheaper. So you are turning a game to a huge annoying hazle for a new system that is not even implemented well. You talk like doing all this is fun, doing all this is just unneccesary extra annoying work and energy spend in one book. And for the nether roof again bedrock, stop acting like java is the only version of the game.

    • @KingJulienDBD
      @KingJulienDBD Рік тому

      @@TheDarkOne1920 Chunk Base (or Seed Map) is a website, just google it and enter your world seed, easy as that. You're saying a thousand blocks is terrible? I'm sorry dude you are just straight up lazy. Also what's the big deal of going to the End with "armor that can break", it's not like the ender dragon will deplete all your armor in a heartbeat. And once you find an Elytra, looting End cities is piss easy, funnily enough you can also find Diamond gear with Mending in these chests.
      Anyway, you don't even need shulkers for Mending books to begin with, just stuff your inventory with Mending books and you're not gonna run out of them in a long time. Also you're mistaken, curing a zombie villager still gives you the exact same discount, you can only cure them once now though. And in most cases, if the book isn't priced at over 24 emeralds, it will be discounted to 1 emerald after curing.
      As for the Netherroof, unlucky bro.

  • @krunkjunk
    @krunkjunk Рік тому +12

    Here’s my issue. UA-camrs and people who play a ton of Minecraft, are always complaining that villagers are “game breaking”. But as a player who has limited time, builds I want to complete are near impossible without relying on the villagers. Maybe the solution for the more hardcore players is to simply not use the villagers.
    Not to even mention, setting up a villager trading hall isn’t intuitive or fun. Now I would have to setup multiple ones or breed in the biome and transport potentially 1000s of blocks!? Moving villagers is hell already with just even 10-100 blocks and now I have to do it 10x. They better allowing putting them on a lead.

    • @borico62
      @borico62 Рік тому +1

      Yeah, there's a growing problem, not only with Minecraft but gaming in general, where developers tend to listen more to the hardcore minority because they're the ones who make the most noise, in detriment of the more casual majority.
      There's a video called "Dear Developers, Stop Listening to Pros". It's about Halo, but I feel it applies more and more about gaming in general.

    • @anaklusmosj8432
      @anaklusmosj8432 Рік тому +2

      Same here. If I have an hour, that's a miracle. And the purpose of game is to hace fun and distract yourself, not stress over them.

  • @SittenSpynne
    @SittenSpynne Рік тому +1

    I think it'd be interesting if they did something with maps/the cartography table/cartographers and introduced a "biome map" that would lead you to a specific biome. That'd give you an in-game way to do something everybody has to use Chunkbase to do.

  • @RyphaLive
    @RyphaLive Рік тому +3

    Different villagers giving you trades based on location isnt a problem its actually quite cool, the issue is the special enchants being locked to a level, if they go that route they would need to get rid of anvil count so we dont run into the "too expensive" issue

  • @Zutanni
    @Zutanni Рік тому +1

    cubfan135 did some experimenting with the differences in the experimental trading and the current trading mechanics and mentioned something I feel is worth bringing to the conversation. telegraphing to the player that master trades are different based on the villager type. It's one thing to know that differeny Librarians at level 1 offer different trades, but if there is no in game telegraphing that master trades are different based on biome a player may never experience that, especially if swamp villages do not exist naturally a player that does not look up a guide or wiki externally may never discover mending on their own.

  • @myrany8407
    @myrany8407 Рік тому +7

    For those of us that play single biome or flatworld these changes absolutely destroy villagers.

    • @BrianMerlin
      @BrianMerlin Рік тому

      Well, you guys are a very small percentage of the community.

    • @myrany8407
      @myrany8407 Рік тому +1

      @@BrianMerlin He asked for my opinion so I gave it. Nonetheless I AM part of the community. How large is irrelevant when being asked what I think.

  • @lightningdragon666
    @lightningdragon666 10 місяців тому +1

    So now we need to make multiple trading halls in Bedrock edition? Because for WHATEVER reason, the child can not take upon the parent villager's biome type, unlike Java.
    Mojang needs to change this.

    • @juandavidacunapinzon740
      @juandavidacunapinzon740 6 місяців тому

      You can get zombie villagers from that biome cure him and bring him to Your Home like You would do with a breeder

  • @pst_uk
    @pst_uk Рік тому +4

    The sheer tedium of transporting villagers (esp swamp/jungle) is underestimated I think - your test world was lucky in that the swamp was not that far away it could have been thousands of blocks away and having to transport two villagers over such distances is a terrible prospect. Add in the time to breed/level up and having to stay in that new village to keep the chunk loaded - what a grind. The issue here really is probably the mending trade which is op and too easy to get under current rules. It should be much harder to re-roll trades , perhaps this needs to be tweaked so that maybe a librarian once linked to a workstation cannot be re-rolled, breaking the workstation does not break the trades (but you cannot trade with the librarian if he has no workstation) and make mending the final master trade and at a lower percentage, the other option would be to have the swamp and jungle villages added to the game. The other idea which occured to me would be to remove the mending enchantment as a villager trade and to make it either a treasure only or maybe it can only be obtained by combining an enchanted book you can obtain from an enchantment table (a mending precuror but make it rare) combined with something like a treasure item (a bit like armour trim) which would encourage exploration which seems to be a driver that Mojang want.

    • @pst_uk
      @pst_uk Рік тому +1

      Adding - there is already a mechainsm I was getting at in the last idea - the netherite script. So how about a mending book can be made via the enchantment table but you then need to find a mending script to activate the book which can only be found in certain structures?

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise Рік тому

      The first idea already exists. It’s called pre-1.14 villagers. Instead of rerolling via mining the lectern, you killed the villager and hoped the next would have what you want. Naturally, this led to villager genocides.

  • @wwjd248
    @wwjd248 Рік тому +2

    I’m perfectly fine with the wandering trader update. I’m excited about that. My problem is still single biome world and the lack of jungle and swamp biome villagers. If they add villages and maybe make a special exemption for single biome worlds then I like the challenge of having to go and adventure out. I’d be ok with the other villager trades changing too if everything else is met.

  • @epoc6477
    @epoc6477 Рік тому +3

    I think that all librarians should give you mending once you get it to max level. The catch would be that it only sells you one. So if you wanted more mending books you would have to level up more librarians.

  • @lopezalehandro1666
    @lopezalehandro1666 10 місяців тому +1

    Mojang thinks theres not enough grind in the game. Maybe just maybe theres not enough game to begin with.

  • @rudagamer9589
    @rudagamer9589 Рік тому +16

    In my opinion, this change is very good. It makes you grind for xp and think about how to get and use it. There is not just one OP way to get all enchantments. It is good that you have to do different things for different items. Remove the "too expensive" thing, tho. Now is a good time to do so

    • @michalpastika4822
      @michalpastika4822 Рік тому

      This💯

    • @kostiskarianakis5570
      @kostiskarianakis5570 Рік тому +8

      Ah yes, grinding. Truly, the best kind of gameplay.

    • @seankrake4776
      @seankrake4776 Рік тому +9

      Any change to a game that makes you grind instead of play the game is inherently bad. In every other game, grinding is a sign of a lack of content. It’s filler that game designers put in place to keep you playing the game instead of getting to all the rest of the content. Also remember this is a kids game, they don’t need to make it difficult.

    • @kostiskarianakis5570
      @kostiskarianakis5570 Рік тому +5

      @@seankrake4776 Also, Minecraft isn't an exploration game. It's a sandbox game. You're supposed to be able to do whatever you want. If you want to explore, you can do that - but some people don't. Some people want to build ridiculous things, some want to optimise everything they possibly can. The game is not about getting gear, it's about using it. Making the acquisition process longer and more tedious helps no one.

    • @seankrake4776
      @seankrake4776 Рік тому +1

      @@kostiskarianakis5570 I agree. I don’t think this change is good for anyone except for people who could have challenges themselves without ruining it for everyone

  • @Rob_Gene07
    @Rob_Gene07 Рік тому

    16:49 wattles What if they added a villigar talking system so you could just asked them to follow you, aswell as friendships, joining on adventures and mining sessions and maybe even.....

  • @briabbruh6183
    @briabbruh6183 Рік тому +4

    This is a bad change. Ever since i bought minecraft the beauty of the game is to play your way and do anthing you wanted to do. Grinding for mending and other enchantments like this is is ruining that. I would much rather get mending or an op enchant and get it out of the way for the rest of my projects

  • @Ezd150
    @Ezd150 Рік тому +2

    Making it harder to do things in a 'game' with no point or true objective has no point actually. But whatever i just want bacon and eggs as a food recipe! BACON AND EGGS!

  • @patrickd2853
    @patrickd2853 Рік тому +3

    Maybe a late game item that allows you to change the origin of a librarian villager so you can have them all at one place.

    • @chazpatton108
      @chazpatton108 Рік тому

      But that negates the whole point of this change. I think they should just leave villagers ALONE. I don’t find it easy to get trade halls and max enchants. Villagers are already tedious but this literally just makes it worse. It’s an arbitrary grind that frankly I don’t want to do. I’ll be looking for data packs or some way to reverse this change if it makes it into the game

  • @steelmanmc
    @steelmanmc Рік тому +2

    My thoughts are similar to your solution #2, so I'm just going to repost my comment from cubfan's video lol: Mending and other powerful enchantments are simultaneously very easy yet very tedious in current release versions of the game; nobody likes lectern spamming but if you do it enough you get any book you want. The latest snapshot changes are a good start at tackling these issues but still leave quite a bit to be desired.
    Obviously superflat players are left behind in the proposed system, but even servers with a small world border are affected - if for whatever reason you happen to not have a swamp in the bounds of the map you're basically out of luck. Having certain items locked behind biomes makes sense in a lot of situations, but not for mechanics like enchanting that are more or less vital for late game activities.
    One solution I thought of would be that a novice librarian book trade would ALWAYS be a level 1 enchant, let's say Power I for example. As you trade with and level up that villager you gradually unlock Power II, Power III etc. until you hit max level at the master trade. That way, max enchants are always guaranteed with enough effort and not locked behind biomes. Of course this doesn't quite work for enchants with a single level but there are probably ways to fix that - Mending could be the master level trade for an Unbreaking villager, perhaps? (And Silk Touch the master level trade for a Fortune villager, etc.)
    This also reduces time spent on lectern spam since low level enchants would be the only ones offered by novice librarians.
    Of course Mending itself is fairly overpowered and IMO needs to be reworked, but that's a story for another day...

  • @ToxicNeon
    @ToxicNeon Рік тому +3

    Unless they add villages to swamps, i think locking mending behind a swamp specific librarian is a terrible idea. I think this is gonna hurt a lot of players who dont find the game as intuitive as others might, or players who struggle with villagers and tend to keep interaction with them to a minimum, much less transporting them.
    I dont quite think its fair to inplement it like this until they have the swamp villages in the first place. Maybe its just me, but i dont think its fair to expect their players to have to transport villagers to a biome in order to get Mending.
    At the very least, if this is what they're going to stick to eithout adding swamp villages, i think they should tie mending to a different biome that already has villages spawn in them.

  • @pheonix9195
    @pheonix9195 Рік тому +1

    You can’t get crossbow or trident enchantments from this which I hate, I think the last trade should always be a max level enchantment

  • @lamareastland2476
    @lamareastland2476 Рік тому +8

    Yes makes Minecraft take way more time now. Some of us have jobs mojang

  • @Canyobility
    @Canyobility Рік тому +1

    I wont say they ruined villagers; Villagers were broken already, this was just an attempt to fix the broken system.

  • @ifartinzoos
    @ifartinzoos Рік тому +5

    at least on bedrock you can put leads on boats so you can move a few more villagers at a time.
    maybe they should add a mechanic where villagers can ride llamas then you could lead a train of villagers around haha

  • @gamingflow66
    @gamingflow66 Рік тому +2

    I hate the changes! It is not perfect right know but it still is the best we ever had (playing on PS since 2014) so much of these changes make it worse again. If changes like these just make the Game more tedious instead of more fun I don't want them! At the end of the day everybody wants access to all the needful enchants for tools and Armor and this change does not make it more fun for me - it's just tedious like in the early days.😢