Did Minecraft Just Ruin Villagers?

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  • Опубліковано 21 сер 2023
  • Minecraft 1.20.2 snapshots have introduced some experimental new villager updates, including changes to the wandering trader and librarian villagers. The villager updates mainly make it harder to get mending, among other changes. Are these villager updates good tho??
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    if you read this comment "mendy"
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КОМЕНТАРІ • 1 тис.

  • @wattlesplays
    @wattlesplays  8 місяців тому +107

    how would you make mending trickier to get? or are you making it easier? 😅😅

    • @GhostyWins
      @GhostyWins 8 місяців тому +6

      I already have a mending villager lol

    • @bbantel
      @bbantel 8 місяців тому +26

      This, and other weird bedrock changes, is leaving me less inspired, wanting, or caring to play.

    • @Eligriv_maitre_constructeur
      @Eligriv_maitre_constructeur 8 місяців тому +2

      @@bbantel L

    • @bbantel
      @bbantel 8 місяців тому +5

      @@Eligriv_maitre_constructeur ok?

    • @LtLost15
      @LtLost15 8 місяців тому +14

      I think it's perfect the way it is because I've sometimes spent hours of rerolling trades to get that perfect below 10 emerald mending trade.

  • @SciFurLycan
    @SciFurLycan 8 місяців тому +182

    the change to librarian trades could work if they:
    - add jungle and swamp villages
    - rework anvil combining since clearly it'll be significantly more important than ever before

    • @mprinkey
      @mprinkey 8 місяців тому +3

      Too Expensive! is going to matter far too much. If they key the 64 level limit for anvil actions, they need to rescale the level cost for combination. I haven't done the math, but it is even possible to combine enough books to make a fully enchanted sword within the level 64 limit? It might be close.

    • @The-three-eyed-Prophet
      @The-three-eyed-Prophet 8 місяців тому +8

      i think mojang plans to ad swamp villages and jungle villages in future thats why they made the decesion to change liberians , they knew those new villages will come in the future but they could have waited with this change untill swamp and jungle villages spawn naturaly ...

    • @Dialny
      @Dialny 8 місяців тому

      It's already impossible to make a perfect sword without first getting 2 (or 3?) of the needed enchantments at once with enchantment table.@@mprinkey So for each higher level enchantment you would need to get by adding multiple books would make that situation even worse.

    • @THEL05
      @THEL05 8 місяців тому

      These wouldn’t work anyway

    • @zackarysmith4446
      @zackarysmith4446 8 місяців тому

      ​@@THEL05j
      What 😢

  • @user-uc2wq8ft6d
    @user-uc2wq8ft6d 8 місяців тому +199

    One thing I'm missing is, that theoretically we don't know anything about jungle nor swamp villagers. As there are no villages existing. Therefore Minecraft has to introduce a way that we can discover these type of villagers within the game. Either by introducing new village types or by some kind of lore.

    • @wattlesplays
      @wattlesplays  8 місяців тому +52

      i agreeee! like even something that was abandoned or something tbh

    • @ne0ns0wl46
      @ne0ns0wl46 8 місяців тому +9

      It would be a good opportunity for a different kind of trail ruin.

    • @borico62
      @borico62 8 місяців тому +14

      Yeah, in the Spawn Chunks podcast, they talked about implementing new swamp and jungle villages: if Mojang considers that it makes the rebalancing moot, then villages that always generate as zombified. That would improve most of the current problems: there would be an in-game hint that swamp and jungle villagers exist, and there would be a way to obtain those villagers that is neither as hard as bringing them from other biomes or as easy as adding regular villages.
      Sparse jungles exist now, villagers can fit there perfectly. For swamp is trickier as mangrove swamps don't have much room, but when there's a will...

    • @pst_uk
      @pst_uk 8 місяців тому +3

      @@borico62 maybe have them as zombie villages with zombie villagers trapped inside so they can be cured?

    • @MinecraftFyler
      @MinecraftFyler 8 місяців тому +11

      i think that the abandoned villages (the ones with cobwebs and zombie villagers) should naturally generate in swamps and jungles. this would inform the player of the swamp and jungle villagers, but it wouldn't be adding an entire new village (something mojang probably wouldnt do)

  • @christinenichols8637
    @christinenichols8637 8 місяців тому +48

    I rely pretty heavily on villager librarians. I don't like wasting time hunting enough diamonds to allow for risk-taking/loss by death, so I level up villagers, sell iron, buy books with the desired enchantments, buy diamond items, scrape off the crap enchantments, and use the books to get what I want in quantity.

    • @BrianMerlin
      @BrianMerlin 8 місяців тому +4

      That mechanic is broken. Between that and taking creative things there is only a time difference.

    • @angelat.1979
      @angelat.1979 8 місяців тому +16

      @@BrianMerlinby saying that the mechanic is broken then you are saying the entirety of the village and pillage 1.14 update broke the game.
      Why add villagers if they don’t really want players to use them?
      I honestly feel they’re breaking the game by making villagers almost useless. What’s the point of trading for mid tier enchantments? Or traveling thousands of blocks for one book enchant? It’s unnecessary grind.

    • @BrianMerlin
      @BrianMerlin 8 місяців тому +2

      @@angelat.1979 No, you're putting words I didn't say. The trade with villagers is the one that is broken.

    • @angelat.1979
      @angelat.1979 8 місяців тому +6

      1.14 update added trading with villagers …..

    • @legzzzzz
      @legzzzzz 8 місяців тому +1

      ​​@@angelat.1979
      That's a fact, though. 1.14 broke the game, it made it unbalanced even more. And now, it has taken its toll because they are kinda struggling how to rebalance the villagers.
      I'm not mentioning the dawn of overpowered farms - iron farms, raid farms, villager breeder, trade halls, and so on...

  • @the.8ran_
    @the.8ran_ 8 місяців тому +139

    I feel like this is a terrible change, just because it's going to be much harder for new players to figure it out. And with how tedious villagers are to work with and transport, and the big risk of the villagers dying or getting killed in the process, many will give up from it. I'd say increase the randomness of the current book enchantment process with the librarians, or "OP" books like mending be a higher up trade with a max or near maxed out villager. Sure, they want to make people travel more, but for those who have established bases I think this makes it a lot more disorganized if you have to go to biomes all over just for a book. Takes away the feeling of accomplishment when you plan to have a designated area for everything. And once you've played for a while having to travel all over again and again gets old really fast, especially if you've played on that world a lot already.

    • @mistakenfate4044
      @mistakenfate4044 8 місяців тому +1

      Mending is garantied in swamp

    • @the.8ran_
      @the.8ran_ 8 місяців тому +5

      @@mistakenfate4044 yes, but, this still complicates things if someone has a specific build theme for their base. I mean, it's an okay concept, but seems impractical for the long run. Although a villager can be moved after the trade is made to their base. Still, it wastes the time of the player for something you could get faster in the past. For traveling being the theme of the recent updates, they should add more actual sites and things to see that are new, not downgrade an already established feature and mechanic of the game. But, honestly nothing anyone says will stop them from doing this with the villagers. They've already added to the game so it's coming no matter what anyone wants or thinks about it.

    • @callumfinlayson-palmer8393
      @callumfinlayson-palmer8393 8 місяців тому +22

      ​@@mistakenfate4044I'm not traveling hundreds of blocks to find a Swamp and then travel hundreds more blocks to find a village and then transport 2 or more villagers hundreds of blocks to then build a villager breeder. Then spend ages doing that and then transporting them hundreds of blocks to my base to then I still need to set up a trading hall. It normally takes hours to in the current system this is going to take days to complete.

    • @dewaunwarren1
      @dewaunwarren1 8 місяців тому +8

      They should let people play the game how they want. Don't nerf villagers

  • @SolGladio
    @SolGladio 8 місяців тому +304

    Yay, I can’t wait to spend more time doing the boring stuff. I really wanted more things to get in the way of building. I was beginning to worry that my limited time was being too optimized.

    • @The.Nasty.
      @The.Nasty. 8 місяців тому +32

      Lmao thank you, the voice of reason.
      I don’t have time for this kinda boring crap 😂

    • @dewaunwarren1
      @dewaunwarren1 8 місяців тому +36

      Fr I built a villager trading hall so I WOULDN'T have to spend forever grinding for good enchantments.
      mojange shouldn't prevent people from playing how they want.

    • @SolGladio
      @SolGladio 8 місяців тому +30

      If they want biome specific enchantments, make new enchantments. Perhaps 1-2 biome specific enchantments that are thematic to the biome. That would make sense and would give extra incentive to build a villager network in each village without messing with the systems that we are already familiar with.
      Adding to the game rather than adjusting what has already been long established would feel less like a punishment to the player base and would feel more like a bonus thing players can work towards in long term worlds.

    • @The.Nasty.
      @The.Nasty. 8 місяців тому +6

      @@SolGladio bingo 👏🏼

    • @baltothewolf
      @baltothewolf 8 місяців тому +3

      I agree with this lol@@SolGladio

  • @debkunkel5840
    @debkunkel5840 8 місяців тому +161

    Given that some biomes are 10,000+ of blocks away depending on the seed, they have to do something either with all biomes generating within a 5000 block radius. Right now you have a) find the right biome b) build them a shelter c) go find and get two villagers one at a time back to the biome d) get them to breed e) wait for the newborn to grow, f) make them a librarian. They've swung the pendulum too far the other way if they are thinking get mending or such is "easy" (spending an hour cycling through multiple villagers is not easy to me. Simple yes, easy no.) Making Bio specific loot in chests, including the blacksmith, would be one way to encourage exploring without hamstringing us more casual player. Only curing a villager once, that's fine too. Perhaps have the librarian be able to have certain trades based on what number they are in the village- such as your first librarian offers lower unbreaking or flame. Then with each additional librarian, the value of the trades go up, until say the fifth one you get mending, or Fortune IV. Would increase the difficulty of getting them, as you'd still have to breed, get the materials for lecterns and such. But doesn't make it "never mind with this, I'll just go watch a video" level of difficulty for those of us who don't play Minecraft as a big part of our income.

    • @wattlesplays
      @wattlesplays  8 місяців тому +17

      honestly that idea of more librarians buffing trades in there is one of my favorite concepts i've seen so far. thats an awesome idea & a great way to balance it all out!

    • @Foxeyify
      @Foxeyify 8 місяців тому +8

      I've had a similar idea to this. If the player builds up a guild. For example: say you get 8 librarians up to master level and collectively in a building, then they form a librarians guild and all book trades become available. Requires some work and encourages building.

    • @It-b-Blair
      @It-b-Blair 8 місяців тому +1

      The biome proximity is a major concern for me

    • @The.Nasty.
      @The.Nasty. 8 місяців тому +6

      “Tedious” is the word that comes to mind.
      Time consuming and tedious.
      It’s like loot/inventory management but with physical NPCs over long distances…
      Seems like a dumb and boring gameplay loop to prop up.

    • @borico62
      @borico62 8 місяців тому +1

      Yeah, there's a growing problem, not only with Minecraft but gaming in general, where developers tend to listen more to the hardcore minority because they're the ones who make the most noise, in detriment of the more casual majority.
      There's a video called "Dear Developers, Stop Listening to Pros". It's about Halo, but I feel it applies more and more about gaming in general.

  • @TheEmeraldWeirdo
    @TheEmeraldWeirdo 8 місяців тому +172

    I feel like having enchantments be entirely biome-dependent is going a bit too far, especially with the discount nerf. Maybe giving each villager type a *higher chance* of having a specific enchantment, like swamp villagers having an 80% chance of having Mending while all the other types only have about 5%. I do like having the most valuable enchantments locked behind Master rank, though they really should be the highest level of enchantment, or at least the second-highest.
    I also like the idea of having zombie villagers of all types being able to spawn anywhere. I mean, by the time you have the means to repeatedly cure zombie villagers, you'd probably be near the late mid-game anyway, so it wouldn't really be that broken.

    • @MinecraftFyler
      @MinecraftFyler 8 місяців тому +7

      love the idea! i think the swamp should be a guarentee for mending (like it is now) but like you said, other villagers could have a small chance of having a mending book trade, similar to how previous updates work. i think mojang should make it so it's easier to go the route of getting a swamp villager for mending but make it possible for superflat and single-biome players to get mending books from plains/other types of villagers.

    • @gamingflow66
      @gamingflow66 8 місяців тому +13

      If they hide the higher enchants behind Master Lvl everybody will have to lvl up and kill a lot of Villagers "again" until you get the trade you want. Imo even this is a step back - so no good!

    • @anaklusmosj8432
      @anaklusmosj8432 8 місяців тому

      Tbh with you, this has been the best idea I've seen so far. It makes sense and it would still be fun to do whichever way you play Minecraft. It's great for casual players, it's great for hardcore players. Let's hope your idea gets to Mojang 🙌🏼

    • @nategwright
      @nategwright 8 місяців тому +5

      @@gamingflow66 It would be fine if they kept the enchants predictable like in the snapshot, but it’s super dumb that they all cap below their max level. The anvil’s completely arbitrary too expensive mechanic means that you will never get a maxed out weapon/tool/armor without a really good enchantment table roll.

    • @WarrenCheskyTheFoxwiggins
      @WarrenCheskyTheFoxwiggins 8 місяців тому +1

      @@gamingflow66 and i dont think mojang wants you to kill villagers ether

  • @Fernandaecriamcas
    @Fernandaecriamcas 8 місяців тому +230

    In my opinion they have to add a swamp village it's the only most likely way that you will get a mending book

    • @randyneal5836
      @randyneal5836 8 місяців тому +3

      You could put 2 villagers in a swamp and make a villager breeder and create a villager in the swamp that could potentially sell Mending without an actual village being in that biome.
      As you could potentially do in all 7 biomes.

    • @GabyMayBeHere2
      @GabyMayBeHere2 8 місяців тому +24

      ​​​​​​@@randyneal5836
      But can we talk about the whole process of doing so, like finding a swamp in the first place, if you don't get a nice seed you'll probably have to travel hundreds of blocks just to find one.
      An then, you'll have to find a village and also take at least 2 villagers to that swamp to breed them and get the new villager to max level trading to have a chance of getting mending
      It's just so much trouble for a darn enchanted book imo, I'll probably just go back to the -random- enchantment table if villagers are going to be 100x harder to handle

    • @seankrake4776
      @seankrake4776 8 місяців тому +8

      I suspect they will be revamping villages altogether and finally add villages to all biomes. I think this will also bring a combat and inventory change with it

    • @neonmoon8356
      @neonmoon8356 8 місяців тому +4

      I would LOVE if they revisited the swamp/jungle villages that were in the works earlier. Would be so cool to see something different, and I'm OK with rare/powerful enchants being mostly found in these rare village types.

    • @christophermorin9036
      @christophermorin9036 8 місяців тому +2

      Making it so that you can only get mending from Swamp Librarians, I think, is going to bring back the legitimacy of minecarts lol. Get your iron and gold farms ready and start laying track lol.

  • @6ProUp4
    @6ProUp4 8 місяців тому +93

    I personally really hate this update, mending is very important for late game and I don't want to always have to find a swamp for it. Swamps don't even look good.

    • @hardboiledmahoney3273
      @hardboiledmahoney3273 8 місяців тому +7

      Agreed.

    • @johnkenrickchua1811
      @johnkenrickchua1811 8 місяців тому +7

      You could just write down the coordinates to the nearest swap biome and I agree that Mending is Extremely Important for the late game but Mojang making it harder(and the fact that theres this extremely annoying feature called "TOO EXPENSIVE" that Mojang needs to solve first) is not the right choice in my opinion so I would recomend stocking up on mending and other enchantments you need before that update happens

    • @seankrake4776
      @seankrake4776 8 місяців тому +5

      I suspect this actually indicates they are going to add swamp and jungle villages. I think it also means more enchantments are coming.

    • @seankrake4776
      @seankrake4776 8 місяців тому +3

      @@xlZENlx I don’t think that’s an option on play station

    • @mathpi2211
      @mathpi2211 8 місяців тому +1

      Agreed! The worst part is that at that point it's easier to build your trading hall in the swamp and use the enchanting table than to trade in all the biomes, especially if they don't revert the nerf to the unbreaking and efficiency trades. It makes creativity with villager trading halls needlessly complex (or even not worth it) without fixing anything

  • @frostbyte6930
    @frostbyte6930 8 місяців тому +99

    Encouraging exploration is good, rebalancing Villager trades is also good, combining them is not. Creating a new item/resource/mechanic to spur exlporation is the better option. This just makes it grindy.

    • @charmanderstarter420
      @charmanderstarter420 8 місяців тому +6

      I mean, tbf, adding chests in boats and being able to throw leads on the boats boosted my craving for adventure. Hated running back and forth with multiple loads

    • @KingJulienDBD
      @KingJulienDBD 8 місяців тому +3

      Whaaaaaaaat Minecraft is a grindy game??? No way!! Newsflash!

    • @legzzzzz
      @legzzzzz 8 місяців тому +1

      ​@@KingJulienDBD
      OMG??! How did I not know this???

    • @Eh.........
      @Eh......... 8 місяців тому +6

      ​​@@KingJulienDBDthat's why farms exist, that's why mending exists, so you don't have to grind all over again, and make your play-style cozy, but you wouldn't get. You are a troll, I can tell😮

    • @KingJulienDBD
      @KingJulienDBD 8 місяців тому

      @@Eh......... what are you talking about? you can still make "cozy farms" with Mending books, just takes a couple extra steps to make it happen, Mending isn't supposed to be easily obtainable.

  • @briabbruh6183
    @briabbruh6183 8 місяців тому +7

    If this becomes an official update for 1.21 then im not updating it

  • @marxmaiale9981
    @marxmaiale9981 8 місяців тому +23

    This will make issues with Single Biome worlds and greatly complicate Skyblock worlds.
    Otherwise for the vast majority of Players it will encourage exploration and creating multiple bases in the world.
    A nice assist to Java players would be to be able to put a Lead on a Boat like we can in Bedrock.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise 8 місяців тому

      bruh at least finish the video. He brought something good

    • @jacksonpercy8044
      @jacksonpercy8044 14 днів тому

      The wandering trader change is great for skyblock, so I hope they add that into the base game separately from the librarian changes.

  • @acobaltstar4665
    @acobaltstar4665 8 місяців тому +50

    I personally Think that having different villagers in different biomes is not that bad, but before that they need villages in those biomes, to expand on exploration maybe, but that doesn't fully mean to get rid of trades from other villagers, they just have to make it harder, like its far more common to find a swamp village for mending, but if you trade with a plains villager a lot, there is a small chance to get mending, like 10x more small.

    • @JuanHernandez-zp8ry
      @JuanHernandez-zp8ry 8 місяців тому +14

      I get that Mojang wants to incentivize players to explore but this is a lazy way of doing it. Instead of making the biomes more interesting and adding more structures or updating the biomes completely. They mess with an already existing mechanic that forces players to make villager trading posts in different biomes.

    • @zaeemchogle8219
      @zaeemchogle8219 8 місяців тому +10

      @@JuanHernandez-zp8ry Yeah and not even in a fun and innovative way, its just annoying and lazy

    • @monelmonelmonel
      @monelmonelmonel 8 місяців тому +1

      ​@@xlZENlxThis makes me feel like they're going to update Allays too to stop Minecart Allays slave farms but I hope not since Allays are literally just slaves 😅

    • @acobaltstar4665
      @acobaltstar4665 8 місяців тому

      @@xlZENlx They could make it so a villager has to be born in a swamp to be a swamp villager, so u have to find or breed villagers/villages in the swamp anyway, also that is a side effect that Has to happen anyways, what i said wouldnt change it

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise 8 місяців тому

      Nah. Swamps and Jungles are sucky place for villages which is why they didn't add them into the game. To be precise, it'd be bad for raids. Jungles and mangrove swamps can be so dense, you wouldn't even see the pillagers as they approach the village. An accident with bad omen could easily wipe out a village. Meanwhile normal swamps are the complete opposite. The larger amount of water in that biome means that pillagers are often going to have to enter water to advance. They are slow in water, which in turn makes raids too easy in them.
      The lack of those villages isn't because Mojang are too lazy or anything. They just thought about what it means to have a village appear in those biomes seriously.

  • @Wordfishtrombone
    @Wordfishtrombone 8 місяців тому +21

    I never thought about it before, but it makes a lot of sense that the wandering trader buys milk. How long had they been carrying those buckets of milk? 🤢

    • @SZ-Gaming
      @SZ-Gaming 8 місяців тому +1

      dont forget its milk in a bucket. thats 3 ingots. but the fact that he will now buy is a good thing.

    • @salvatoremutuale9751
      @salvatoremutuale9751 8 місяців тому +1

      Technically food doesn't spoil in Minecraft

  • @t.kersten7695
    @t.kersten7695 8 місяців тому +26

    if Mojang really decides to stick to this new Villager-(Librarian-System), they will have to finally create Swamp-Villages and Jungle-Villages and make them part of their specific biomes.
    in our real world there are plenty of people living in swamps und jungles and Minecraft needs them too.

    • @BlackWolf-uk2yb
      @BlackWolf-uk2yb 8 місяців тому +5

      They should have done that first!

    • @kingofthebrickskid20
      @kingofthebrickskid20 8 місяців тому

      It's because the pathfinding doesn't work with so much vines and water

    • @BlackWolf-uk2yb
      @BlackWolf-uk2yb 8 місяців тому

      You mean to say that it CANT be done?@@kingofthebrickskid20

    • @walteruber994
      @walteruber994 8 місяців тому

      Interesting thought, but players like myself with long term world's look at the new mechanics as something to do, not so much a challenge. I regularly move villagers around 100's if not a 1000 blocks no issues. I think they should leave well established parts of the game and concentrate on establishing new areas like the deep dark portal or upgrading the end.

    • @BlackWolf-uk2yb
      @BlackWolf-uk2yb 8 місяців тому

      @@walteruber994 What does 'Long Term World' mean?

  • @captaincookie72
    @captaincookie72 8 місяців тому +48

    All this update does is make librarian villagers as annoying as possible to use, not useless just annoying...

  • @kellykoesling9309
    @kellykoesling9309 8 місяців тому +74

    I get that making things more difficult adds to accomplishment and incentive but retroactively changing things seems half bass ackward to me. Mojang needs better planning for launch instead of changing well established and utilized mechanics. Nobody would bat an eye if this is how it was from the beginning but now you are taking things away or drastically changing them. Of course there's going to be controversy.

    • @The.Nasty.
      @The.Nasty. 8 місяців тому +7

      As a wise man once said “you never want to improve a game by making your old content worse. You always want to improve a game by introducing new content that makes the old content better.”
      Giving a player something nice and accessible for years, then snatching it away will always make more people angry than happy.
      Mending is great but honestly it could be better.
      Making a mending 2 or 3 that makes tools and armor (even leather, gold and elytra) nearly indestructible would be the perfect middle ground.
      Just stick that book somewhere in the end or make it a super rare drop of some sort.
      Problem solved imo and everyone will be less mad.

    • @TNTsquid.
      @TNTsquid. 8 місяців тому

      ​@@The.Nasty.i would like to see an enchant that only makes stuff unbreakable, itll lose all d7rability like elytra but itll just become useless but not break. Maybe mending and this new proposed enchant would be mutually exclusive, though you would need an update to anvils to let us ininately repair stuff maybe first 3 times itll increase in price even, but then be the same after that if they really dont want it to be too easy.

  • @nottabandaid
    @nottabandaid 8 місяців тому +19

    i agree that moving is a pain. i have played in worlds where, for example swamp biomes, just aren't anywhere. i remember once traveling 10k blocks just for a biome. i also like the random villager spawn. i could see a cool zombie farm that uses the reinforcement mechanic or even using a zombie spawner early game.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise 8 місяців тому

      Reinforcements cannot spawn as zombie villagers so that one’s out. Regular mob farms might actually be quite useful, too.

    • @KingJulienDBD
      @KingJulienDBD 8 місяців тому +1

      Zombie Spawners don't spawn Villager Zombies on java, I found that out the hard way.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise 8 місяців тому

      @@KingJulienDBD dang it seems youre right. I wonder if it happened when they added the spawner-accepting-all-mobs thing in 1.19.2 or if it always was like that.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise 8 місяців тому

      Woah yeah its always been like that. Bedrock has been doing it wrong this whole time...
      Guess there goes that.

    • @nottabandaid
      @nottabandaid 8 місяців тому

      @@WhatIsMyPorpoise well they have been doing a parity thing with java and bedrock so maybe if they did the zombie thing they will change that too...

  • @Parabola462
    @Parabola462 8 місяців тому +66

    As a very casual player who hasn’t even been able to get enchantments from villagers yet, but understands how it works, I think this is an awful change. Sometimes it takes me forever to even find ONE village and when I do, I have to then find all these different biomes to get the trades I want, get the villagers there and breed them, and also level them up? That’s NEVER going to happen for me. Makes me not even want to try to play the game anymore…

    • @BrianMerlin
      @BrianMerlin 8 місяців тому +1

      If something like that makes you want to not play Minecraft, then maybe Minecraft isn't the game for you.

    • @Parabola462
      @Parabola462 8 місяців тому +21

      @@BrianMerlin it’s not the game for me just because I don’t want to go through all that terrible grind just to have some better tools and armor? I don’t think that’s a ridiculous request and I think maybe you should keep your opinion to yourself.

    • @BrianMerlin
      @BrianMerlin 8 місяців тому

      @@Parabola462 Complain as much as you want. The change will be made.

    • @SimplyAlexM8
      @SimplyAlexM8 8 місяців тому +9

      @@BrianMerlinStill the change is one that ruins a well established mechanic used by everyone just about or most who play this game a lot as is. This makes the game 10x more grindy esp for players who do play for more than a week. Long term its stupid and makes no sense. Sure maybe for someone who plays for little time it means nothing but majority of the fanbase plays a lot dont act like it doesnt ruin a feature. Grinding in minecraft is important making farms and everything just to make things slightly more convient. either way takes hours maybe days. Same with villager trading halls. this would normally be hours of work now its days just to “encourage exploration” But yet im still in my world travelling 10k blocks to find a desert or a jungle for certain blocks and things. The game doesnt need this so yes we should complain so they dont end up making these decisions

    • @cosmicbrambleclawv2
      @cosmicbrambleclawv2 8 місяців тому +7

      "The change will be made" doesn't change the fact that the change is bogus to begin with.
      I've been playing since MC was browser based and this update kicks me in the pants just as much as a new player. Villager trading is already tedious enough there's no reason to further take away incentive to play

  • @walteruber994
    @walteruber994 8 місяців тому +30

    My issue with the new villager trading mechanics is the nerfing of the max enchantment books. As I understand it, the max level will be capped at 3 for 5 level books and 2 on 3 level books. We will no longer be able to make certain gosh armor being too expensive through villager trading but still possible by lucking out with end loot.
    New world players are going to have a tough time getting high tier gear. The netherite nerf was already a kick in the diamond pants, this new nerf is a bit over the top imop.
    Once again, great vid Wattler! GG!

    • @LaceworkDreams
      @LaceworkDreams 8 місяців тому +3

      ​@@xlZENlx that's not an option for some players. Plus making your playerbase rely on a 3rd party modification in order to make up for your poor decisions as a game dev is a bad look!

  • @TrialBySquire
    @TrialBySquire 8 місяців тому +3

    I will say, zombie villagers having a random biome assignment that stays after cure would cover most of my issues with the proposed system.
    I'm more than happy to farm and convert zombie villagers versus transporting them.
    If they really want to encourage travel, maybe a villager in it's correct biome will offer a discount. We can choose to pay more and stay put or travel and save. Good options, none of them ridiculously easy. Curing "typically" requires a trip to the nether which certainly is a better threshold than "here's a village and i have a lectern"

  • @genikit5795
    @genikit5795 8 місяців тому +5

    In my opinion, one of the biggest downfall with the new trade mechanic for Librarian, is the fact that certain biome you need to find, just to get the enchantment you want, depends on whether or not the seed map are kind enough to not have you venture so far away for something that's either rare or unfairly impossible to find. One time I tried to find a biome that has spruce trees, but all I keep seeing are jungle and desert, ocean, and sometimes plain biome, even after I went over 5000 blocks. Yes, Wandering trader could offer you certain sapling for emerald, but that also comes down to luck.

  • @Sakana_Ren
    @Sakana_Ren 8 місяців тому +6

    My main question is, "will they make transporting villagers more efficient?" The current boat/minecart is klunky at best. Asking for a friend, of course.

  • @Kingxeyesore
    @Kingxeyesore 8 місяців тому +5

    Eh I kinda hate it. I don't get that much time to play and being able to have a villager trading hall where I can get decent gear and enchants relatively easily ( after a lot of upfront work ) allows me to build in survival mode easily. It's like they're making it more annoying and difficult to enjoy the building aspect of Minecraft.

    • @noname97q93
      @noname97q93 4 місяці тому

      skill issue. Maybe they dont want you to sit in your base all day gathering resources. What you should do is go out and explore. Dont like it, maybe get good,or play creative

  • @MinecraftFyler
    @MinecraftFyler 8 місяців тому +4

    maybe there could be a rare chance of a refugee villager spawning. this would be a villager from a different biome spawning in a village (ex. a taiga villager in a desert village). swamp and jungle villagers would have a chance of naturally spawning this way, otherwise, new players would have a hard time discovering swamp and jungle villagers.

  • @dragonlord8525
    @dragonlord8525 8 місяців тому +3

    Love how they made it so the most important enchantment is locked to the swamp villages… in a game where swamp villages doesn’t exist and u have to breed your own. Slow Clap Slow Clap.

  • @jojonaloha
    @jojonaloha 8 місяців тому +2

    Like you said, biome-locking the trades is bad for single-biome worlds, so I don't like that change at all. I had the same idea about removing Mending (or any other max-level trade) from the possibilities of the first trade, and requiring you to upgrade the villager to Master to unlock those best trades. I think it would mean less time re-rolling at the beginning, and more time upgrading villagers. If the set of possible trades for that Master level is smaller (say Mending, Sharpness V, Efficiency V, Unbreaking III, Fortune III), that gives you higher chances of getting a specific trade (20% if each trade has equal chances). I'd also be in favor of greatly increasing the emerald cost of these trades. Mending for 10 emeralds (before zombie curing) is a steal. Just reading the wiki, I can't believe the range for Level V books is 17-64 emeralds! Perhaps shrinking those ranges as well would be good; say 38-64 for Level V/Mending.

  • @starfallfilm
    @starfallfilm 8 місяців тому +3

    Best trade in the wandering villager would be good for a super flat world. I’m happy right now.

  • @monelmonelmonel
    @monelmonelmonel 8 місяців тому +5

    I believe that Minecraft has been focusing heavily on the exploration aspect of the game in its recent updates (Ancient Cities & Trail Ruins) This new Villager update further reinforces my belief that we may soon see an End update since it seems like the developers are determined to emphasize the 'exploration' part of the game. Or maybe I'm just overthinking 😂

    • @borico62
      @borico62 8 місяців тому +3

      Exploration in Minecraft, in its current state, is not something that should be encouraged.
      There's nothing more annoying than having to check Chunkbase to look for 4000 blocks away a feature which has no in-game way for the player to find, only for the next update to come, and the newest feature can't be generated because you explored all the nearby chunks, and now you must travel even further.

    • @monelmonelmonel
      @monelmonelmonel 8 місяців тому +1

      @@borico62 Didn't said I like it, I just said that they're emphasizing the word more whenever they do livestreams and video updates. I dislike these exploration-centric updates because I always get a problem after the release and this recent update made me transfer my 4 year old Bedrock world into Java because new chunks won't generate so I can't see any trail ruins or sakura biomes. Bedrock is broken whenever there are new updates.

  • @LtLost15
    @LtLost15 8 місяців тому +50

    Villagers were already annoying and took weeks to build a good villager trading hall, now it's going to take even longer because for regular players (their biggest player base) that only has a hour or two to play each day we'll be at it for so long.
    Does Mojang think every Minecraft player is a streamer or UA-camr that has 6 hours to play each day?

    • @BlackWolf-uk2yb
      @BlackWolf-uk2yb 8 місяців тому +23

      This seems to be a common oversight with game developers these days! Pandering to the Streamers and Tubers and forgetting that most people do not have that amount of time to play their games!

    • @dsur5547
      @dsur5547 8 місяців тому +3

      You don’t need these enchantments to play the game, they are never required

    • @BlackWolf-uk2yb
      @BlackWolf-uk2yb 8 місяців тому +8

      @@dsur5547 True but why is that relevant? The question boils down to whether people think they just made an existing mechanic better or worse.

    • @dsur5547
      @dsur5547 8 місяців тому +2

      @@BlackWolf-uk2yb because the people who don’t play very much probably never dealt with villagers in the first place before the change. Making mending and other enchantments more difficult to get by villagers won’t affect these people like everyone seems to think because they never needed it. I spent multiple real days worth of time in Minecraft before I even used diamond tools and I was perfectly capable of playing the game and doing the things I wanted to do.

    • @BlackWolf-uk2yb
      @BlackWolf-uk2yb 8 місяців тому

      yes and in which case the question is not meant for them @@dsur5547

  • @ppjose435
    @ppjose435 8 місяців тому +3

    Biome locking the enchantments is not the solution, the can make that at master level you have a 50% chance of getting mending or other powerfull ones.

  • @Dyark_Myage
    @Dyark_Myage 8 місяців тому +9

    I personally feel like the change to villagers is gonna be a bit annoying, as the traveling from a village to a swamp is gonna be potentially difficult, like you said. At the same time tho, this could greatly reduce the amount of time spent rerolling trades, as I've spent days, collectively, trying to get a certain enchant. And the predictability aspect is definitely nice. I just wish they hadn't put the mending enchant behind a biome that doesn't even have a village. Maybe they could build off this and actually finish the 1.14 update and make a village for every major biome? Be about time too. The aesthetics of these new villages could be so nice, and it would make life so much less annoying

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise 8 місяців тому +2

      Nah, they put it behind those two biomes because they dont have villages. And they don’t have villagers because…
      Raids suck in those biomes. The water of the swamp make pillagers pitifully slow and the denser foliage of the jungle is rough for pillagers and makes hunting the pillagers down also more difficult. So no villages there.
      But if you set up a village in those biomes, you can benefit from slower enemies. A swamp villager doesn’t just provide access to mending, but also to easier raids.

    • @Dyark_Myage
      @Dyark_Myage 8 місяців тому +1

      @WhatIsMyPorpoise I didn't think about that. Raids would definitely become a lot more difficult in those areas. Tho to be honest, I personally wouldn't be starting a raid there anyway, but that's just me. But you never know what might happen. I guess at the end of the day, you gotta consider all kinds of scenarios, and I didn't do that. Thanks man:)

  • @yojojo3000
    @yojojo3000 8 місяців тому +5

    Regarding Camels: Llamas would be great for this too. Llamas follow each other in a line (up to 10), so all you’d need is a line of Llamas & one lead, and _voila,_ you can move as many villagers as you want. It would give llamas an actual functional use other than being bootleg mules/Shulker Boxes.

    • @Gavin_Gladiator975
      @Gavin_Gladiator975 8 місяців тому

      You say bootleg but if you have the max amount of Llamas you can have while every item slot being a shelter box, will have a lot more space. Now add on ender Chest and you have even more

  • @frankloxe5439
    @frankloxe5439 8 місяців тому +2

    Honestly, that zombie villager idea is perfect. You can build a general mob farm, throw in a sorter, and just keep going until you find it. Maybe boost zombie villager spawn rates too but, yeah, that's perfect. 👍

  • @censeless24
    @censeless24 8 місяців тому +5

    I think the Wandering Trader could definitely use a revamp however as for the villagers I think there fine the way they are with the exception of having to transport them or having them biome specific is harder on everyone but I do like the fact that they could use a revamp as well like give them more verity on things they could sell maybe even more professions like lumberjack

  • @JuanHernandez-zp8ry
    @JuanHernandez-zp8ry 8 місяців тому +6

    Mojang using exploration as the reason for this villager change is lazy ngl. If they really want players to explore other biomes then maybe they should update the biomes themselves with new structures and settings and not mess with already existing mechanics. How many biomes did they promise we’re gonna get updated in 2020 but since then nothing has changed in said biomes.

    • @BrianMerlin
      @BrianMerlin 8 місяців тому +1

      Since 2020 the entire generation of the game has changed. Also, this is not done to encourage exploration but to nerf a broken system.

    • @TheDarkOne1920
      @TheDarkOne1920 8 місяців тому +2

      ​@@BrianMerlin correction a nerd to a still broken system, because this change doesn't fix anything, is too incomplete to fix the problem of the outdated system the game have. This is just a bandaid to a bigger problem, and instead of tackleling the problem, they are just doing annoying incomplete changes that will make the game worse.

    • @BrianMerlin
      @BrianMerlin 8 місяців тому

      @@TheDarkOne1920 It's the first damn snapshots. And you won't stop crying. Everything is going to change yet.

  • @glockwidstik
    @glockwidstik 8 місяців тому +6

    I’m just here, whether the change is good or bad, we’ll find out. Part of me wants things to not change, while parts of me know there needs to be updates.

  • @Polyhexgaming
    @Polyhexgaming 8 місяців тому +2

    Now that we are getting new villager updates, we need new villages to go with it. And we need a jungle villager update, a jungle treehouse village, and my highly requested junglin mob.

  • @Ezd150
    @Ezd150 8 місяців тому +2

    Making it harder to do things in a 'game' with no point or true objective has no point actually. But whatever i just want bacon and eggs as a food recipe! BACON AND EGGS!

  • @astroliterallyjustastro
    @astroliterallyjustastro 7 місяців тому +4

    Tbh the villagers being OP makes the game just more fun. Having villagers be strong just makes the game less grindy and this change not only nerfs villagers, but it also makes the game a slog and overall just less fun. The curing idea is probably the best way to do it if they make these changes. But i think it would be best to just not change at all.

  • @ernestregia
    @ernestregia 8 місяців тому +3

    Definitely, period. Especially on the world that only has one biome.

  • @wwjd248
    @wwjd248 8 місяців тому +2

    I’m perfectly fine with the wandering trader update. I’m excited about that. My problem is still single biome world and the lack of jungle and swamp biome villagers. If they add villages and maybe make a special exemption for single biome worlds then I like the challenge of having to go and adventure out. I’d be ok with the other villager trades changing too if everything else is met.

  • @Lotus77777
    @Lotus77777 8 місяців тому +1

    Adding zombie villagers from other biomes would be very interesting. It also would be a very good lore update.

  • @MelodyMute
    @MelodyMute 8 місяців тому +4

    I think it could work and be fun, but we need a jungle and swamp village first, even if they just reused the plains village structures as a placeholder until the real deal is ready. Only problem is, we haven't seen any evidence of them working on something like that yet. I hope this is a hint to what they plan on adding.

    • @nera335
      @nera335 8 місяців тому +1

      I could also see single villager houses here and there in both biomes, like, some guy living alone in a swamp, it's terraformed a little around the house so they doesn't get stuck in some water at night too much, doesn't really need to be a work station but at least that's a villager. But mostly I'm thinking about a villager living alone in the jungle, in a tree house, that would be so cool (it got fences so the villager don't just jump of it)

    • @MelodyMute
      @MelodyMute 8 місяців тому +1

      @@nera335 That would be so cute! That would also be a fun way to get people to build a village around them so they have more reason to collect other village's librarians.
      Yes, I'm such a sucker for the tree house ideas! I know why that would be a difficult one to make, but my mind still goes crazy for it.

    • @nera335
      @nera335 8 місяців тому

      @@MelodyMute i mean a whole village would be difficult, but just one house I think it's managable? the structure to generate would be the whole tree

  • @pst_uk
    @pst_uk 8 місяців тому +4

    The sheer tedium of transporting villagers (esp swamp/jungle) is underestimated I think - your test world was lucky in that the swamp was not that far away it could have been thousands of blocks away and having to transport two villagers over such distances is a terrible prospect. Add in the time to breed/level up and having to stay in that new village to keep the chunk loaded - what a grind. The issue here really is probably the mending trade which is op and too easy to get under current rules. It should be much harder to re-roll trades , perhaps this needs to be tweaked so that maybe a librarian once linked to a workstation cannot be re-rolled, breaking the workstation does not break the trades (but you cannot trade with the librarian if he has no workstation) and make mending the final master trade and at a lower percentage, the other option would be to have the swamp and jungle villages added to the game. The other idea which occured to me would be to remove the mending enchantment as a villager trade and to make it either a treasure only or maybe it can only be obtained by combining an enchanted book you can obtain from an enchantment table (a mending precuror but make it rare) combined with something like a treasure item (a bit like armour trim) which would encourage exploration which seems to be a driver that Mojang want.

    • @pst_uk
      @pst_uk 8 місяців тому +1

      Adding - there is already a mechainsm I was getting at in the last idea - the netherite script. So how about a mending book can be made via the enchantment table but you then need to find a mending script to activate the book which can only be found in certain structures?

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise 8 місяців тому

      The first idea already exists. It’s called pre-1.14 villagers. Instead of rerolling via mining the lectern, you killed the villager and hoped the next would have what you want. Naturally, this led to villager genocides.

  • @Celestial_Wing
    @Celestial_Wing 8 місяців тому +1

    Instead of locking books behind biomed, they should lock book behind special trades which can only be unlocked by getting a special item. Let's call it the Villager Heirloom, which can be found in natural generated chests in the overworld, once you give this heirloom to the villager you wish to unlock the special trade with, they'll let you buy whatever they're offering with your emeralds

  • @SittenSpynne
    @SittenSpynne 8 місяців тому +1

    I think it'd be interesting if they did something with maps/the cartography table/cartographers and introduced a "biome map" that would lead you to a specific biome. That'd give you an in-game way to do something everybody has to use Chunkbase to do.

  • @anshusarkar7113
    @anshusarkar7113 8 місяців тому +12

    Honestly it's a pain to move villagers here and there in java edition but it's easier to do in beadrock as boats can be leashed and bucket of water can be used to do so but in java if bucket of water used it would cause make the boat drown ... which if fixed I honestly have no problem with the update .....

    • @tarezofficial981
      @tarezofficial981 8 місяців тому +2

      You don't really need to move them that far. just find a Village very near a Swamp. For me, the nearest Village is like 100 Blocks away from Swamp Chunks.
      I have to Travel to that Village/Swamp Combo, since its 2000 Blocks away from Home, but that's just like 250 Blocks in the Nether, which isn't far at all.

  • @davidmaes3253
    @davidmaes3253 8 місяців тому +11

    A nice option would be that you could saddle horses (1 vil.) or a camel (2 vil's.) and then push a villager to it, like with a boat, he mounts it automatically. Then put a lead on it, get your own butt on a horse and start that scenic tourist ride to the swamp.

    • @gamingflow66
      @gamingflow66 8 місяців тому

      How does the Villager come off the stead? - with the current mechanic you would have to kill the Horse or camel 😱

    • @skid_does
      @skid_does 8 місяців тому +3

      @@gamingflow66 do the same thing you do to kick the out of their beds at night.

  • @thomaswright556
    @thomaswright556 8 місяців тому +1

    If Mojang is going through all the trouble of changing villagers, then they should at least add one or two new professions. How about a woodcutter? They could sell saplings and new furniture blocks like nightstands and dressers that could hold a smaller number of items than a chest or barrel. I’d also like to see a Deepslate Miner, they could buy tuff and Deepslate, sell tnt and gunpowder, maybe a headlamp? I saw someone mention a jeweler, cool idea with amethyst and copper. Or a beekeeper? They could sell candles and decorative flower pots.

  • @redstarwarrior85
    @redstarwarrior85 8 місяців тому +1

    Adding some sort of method to make villagers change their biome would be nice as well. It can be more involved like the curing process.

    • @BrianMerlin
      @BrianMerlin 8 місяців тому

      The healing process is not complicated.

    • @redstarwarrior85
      @redstarwarrior85 8 місяців тому

      @@BrianMerlin Complicated as in requires a few steps, not as in difficult, but I’ll edit it so more people don’t get hung up on useless points.

  • @BrightonsPriest
    @BrightonsPriest 8 місяців тому +28

    They’re trying to expand the mid game; by making enchantments and netherite upgrades harder to obtain

    • @TrialBySquire
      @TrialBySquire 8 місяців тому +6

      Makes some sense. Early and Mid game is what just people play. People lose interest in their world once they are fully set up. Those that do love endgame will only have to endure the system once or twice, if ever. They tend to keep their worlds.
      Many 100 days video just follow a predictable "get villagers, roll trades, get stonks" progression. This will add diversity to that progression.
      Still, master trades should have a chance of being Max level, IMO.

    • @SimplyAlexM8
      @SimplyAlexM8 8 місяців тому

      Honestly it still doesnt make it a good idea. Minecraft is a sandbox and should be treated as such. Adding limits and making task more tedious will turn away more players in the long run. Most people get bored because there creativity and ideas for projects and already tedious things get in the way. This doesnt make the game more fun it just prohibits a play style and makes the game have more obstacles and challenges that are unneeded. Minecraft already has obstacles and challenges with resource gathering farm making finding specific items or getting specific trades. finding a good build spot. making a build. This update doesnt fix people getting bored by any means it just prohibits people who actually play the game. I shouldnt be forced to have to go explore if i choose not to. So because of that i miss out on little features. Not ones that are tedious and effect my overall creativity/ Playstyle

    • @TrialBySquire
      @TrialBySquire 8 місяців тому

      @@SimplyAlexM8 creative mode is that sandbox. At the cost of achievements you can have as easy a survival experience you want. You can decide to fill a chest with enchanted books or you can make a swamp village before you start "surviving".

    • @SimplyAlexM8
      @SimplyAlexM8 8 місяців тому

      @@TrialBySquire Ok that still takes loads of time anyway to get the enchant and get the emeralds have a place to put the villagers or even travel them to my home safely. Villagers are fine where theyre at. Theyre enough as a challenge to get correctly and make sure your trading halls farms etc are fine anyway. This just adds a challenge that makes hours of work into days of work

  • @patchyyt909
    @patchyyt909 8 місяців тому +23

    I liked the old way it did take like an hour or two to get every enchantment but it’s better than this,mojang needs to focus on mobs and biomes not stuff to make the game less enjoyable

    • @McGizzleYT
      @McGizzleYT 8 місяців тому +2

      so ur saying Villagers are not OP because to me they are !

    • @SimplyAlexM8
      @SimplyAlexM8 8 місяців тому +4

      Being OP makes the game fun and its not like its not a grind to get all the enchants on anyway. And to find enough diamonds for the gear. And to find enough villagers or breed them and transport them as is. Get all the levels while still getting the perfect trades. This is just a hassal and kinda makes me not wanna play the game esp for late game

    • @astroliterallyjustastro
      @astroliterallyjustastro 7 місяців тому

      @@McGizzleYT They never said that, just said that them being OP is better for the game

  • @sauroond
    @sauroond 8 місяців тому +2

    As a builder, I see this as an opportunity to customize and create my own take on the swamp and jungle villages. Besides this, I agree with all the comments saying that Microsoft needs to add these two villages to Minecraft.
    As for changing the villager mechanics, I think this is better. It's harder to get some types of books, but that makes it more rewarding. We used to just keep resetting the villagers' jobs until we easily got Mending. With a little patience, none of our tools would break. That was too easy.
    Now you will have to travel thousands of blocks to find a swamp, build a village, breed villagers, and then finally be able to get the book. This is more challenging and fun! Who agrees?

    • @nera335
      @nera335 8 місяців тому +1

      Clearly, like sure it's more work but idk part of the fun in Minecraft is exploration? And it encourage to build more, it's cool!
      (tho, I still think you should be able to disable the biome-specific trades on superflat and single biome)

    • @sauroond
      @sauroond 8 місяців тому +1

      @@nera335 I agree for Single Biome Worlds and Superflats

  • @funtoxin
    @funtoxin 8 місяців тому +2

    Isn't removing max level enchantments from librarians trade list basically removing god sets from survival ?! Cuz with "too expensive" part of the anvil players will be on edge to put enchantment on their armors and tools

    • @TheEmeraldWeirdo
      @TheEmeraldWeirdo 8 місяців тому

      Someone actually tested that: it IS possible to get all the good, maxed-out enchantments on a single piece of equipment without getting the "too expensive" reaction from the anvil, but it does cut it awfully close. You just have to make sure you do everything in EXACTLY the right order.

    • @funtoxin
      @funtoxin 8 місяців тому

      @@TheEmeraldWeirdo hello ! So someone tested maxed out enchanted GOD sets on the new snapshot and made it without "too expensive"?! Even for sword and boots ? Cuz i barely made it in the current 1.20 pre update and it was an awful experience. And if this continues the efficiency V tools might become dreams (on pickaxes tho , cuz efficiency V shovel is just good for mindless digging)

  • @BlackWolf-uk2yb
    @BlackWolf-uk2yb 8 місяців тому +4

    When did using an external application to a game in order to play the game become a 'good thing'! How is that 'exploring' and 'playing the game the way it was intended'? Especially when this very thing is the BIGGEST downer to the Villager Changes"! Its like saying "Hey, no problem ... cheat"!!!
    "It's easy, if you have all of the materials" .... erm! That like saying "Crafting Netherite armour is easy ... as long as you have the Netherite and Diamond Armour"!!!
    Why do we keep making excuses for bad ideas? As you demonstrated there are way better ideas!

  • @Lukkyyy
    @Lukkyyy 8 місяців тому +10

    I think they should just keep villagers as-is, they've been fine seen 1.14.

    • @wattlesplays
      @wattlesplays  8 місяців тому +5

      true

    • @anshusarkar7113
      @anshusarkar7113 8 місяців тому

      @@wattlesplays Honestly it's a pain to move villagers here and there in java edition but it's easier to do in beadrock as boats can be leashed and bucket of water can be used to do so but in java if bucket of water used it would cause make the boat drown ... which if fixed I honestly have no problem with the update

    • @anshusarkar7113
      @anshusarkar7113 8 місяців тому

      yes using leash boats can be dragged on ground in beadrock ..... so villager moving thing is an issue in java only ...

    • @TheDarkOne1920
      @TheDarkOne1920 8 місяців тому

      ​@@anshusarkar7113 I play bedrock and moving villigers is pain, is my personal hell, thats how annoying they are. If I could never have to deal with them again I would, but sadly mending is neccessary, building stuff would be such a pain without mending.

  • @5wan5ong61
    @5wan5ong61 8 місяців тому

    I think the curing of random zombified villagers is an interesting possibility. I already do this sometimes just to not have to return to my main base to get a specific enchantment to say go into the Nether (I like frost walker for that but not on my main gear) or raid a underwater monument.

  • @steelmanmc
    @steelmanmc 8 місяців тому +2

    My thoughts are similar to your solution #2, so I'm just going to repost my comment from cubfan's video lol: Mending and other powerful enchantments are simultaneously very easy yet very tedious in current release versions of the game; nobody likes lectern spamming but if you do it enough you get any book you want. The latest snapshot changes are a good start at tackling these issues but still leave quite a bit to be desired.
    Obviously superflat players are left behind in the proposed system, but even servers with a small world border are affected - if for whatever reason you happen to not have a swamp in the bounds of the map you're basically out of luck. Having certain items locked behind biomes makes sense in a lot of situations, but not for mechanics like enchanting that are more or less vital for late game activities.
    One solution I thought of would be that a novice librarian book trade would ALWAYS be a level 1 enchant, let's say Power I for example. As you trade with and level up that villager you gradually unlock Power II, Power III etc. until you hit max level at the master trade. That way, max enchants are always guaranteed with enough effort and not locked behind biomes. Of course this doesn't quite work for enchants with a single level but there are probably ways to fix that - Mending could be the master level trade for an Unbreaking villager, perhaps? (And Silk Touch the master level trade for a Fortune villager, etc.)
    This also reduces time spent on lectern spam since low level enchants would be the only ones offered by novice librarians.
    Of course Mending itself is fairly overpowered and IMO needs to be reworked, but that's a story for another day...

  • @krunkjunk
    @krunkjunk 8 місяців тому +12

    Here’s my issue. UA-camrs and people who play a ton of Minecraft, are always complaining that villagers are “game breaking”. But as a player who has limited time, builds I want to complete are near impossible without relying on the villagers. Maybe the solution for the more hardcore players is to simply not use the villagers.
    Not to even mention, setting up a villager trading hall isn’t intuitive or fun. Now I would have to setup multiple ones or breed in the biome and transport potentially 1000s of blocks!? Moving villagers is hell already with just even 10-100 blocks and now I have to do it 10x. They better allowing putting them on a lead.

    • @borico62
      @borico62 8 місяців тому +1

      Yeah, there's a growing problem, not only with Minecraft but gaming in general, where developers tend to listen more to the hardcore minority because they're the ones who make the most noise, in detriment of the more casual majority.
      There's a video called "Dear Developers, Stop Listening to Pros". It's about Halo, but I feel it applies more and more about gaming in general.

    • @anaklusmosj8432
      @anaklusmosj8432 8 місяців тому +2

      Same here. If I have an hour, that's a miracle. And the purpose of game is to hace fun and distract yourself, not stress over them.

  • @bensonewing6771
    @bensonewing6771 8 місяців тому +4

    These villager updates will make me quit minecraft

  • @ResumeOurKarma
    @ResumeOurKarma 8 місяців тому +1

    I'm just gonna post it on here since the Minecraft page wont let me but i have a structure suggestion for Minecraft.
    A "Creeper Grove" would just be cool exploring the game for some added challenge, ambience, a little bit of lore and as a thing to come across like a village that just fits into the game in my opinion.
    It would be in tightly packed places or hard to traverse places like jungles, swamps and dark oak forests. Creepers would spawn here a lot more and being in a dense environment makes it harder to notice them. A grove implies that the creeper is something of plant in nature but I'm pretty sure the mobestiary contradicts this so the name could change.
    Thanks for reading:)

  • @danielwise5998
    @danielwise5998 8 місяців тому +1

    Honestly, if they go ahead and make mending less of a necessity, such as allowing players to repair enchanted gear without costing XP, so the hours spent at the enchanting table aren't wasted in the early game, I really like these changes. Without a change like that, it does really cripple and slow down early and mid game play

  • @dukehirschman9648
    @dukehirschman9648 8 місяців тому +3

    Say I have a villager trading hall set up already, like Ethos’s librarian hall. Since the librarian trades will be standardized, will that standardization take affect on pre-existing trading halls and villagers?

    • @sperner9069
      @sperner9069 8 місяців тому +1

      No, preexisting villager trades will remain unchanged, although they may get more expensive if you had repeatedly cured them, as villager curing is no longer stackable (I do not know how this works with preexisting villagers though)

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise 8 місяців тому

      If you ever cure an existing villager, the trade discount will switch to the new type. Meaning you need to be careful not to kill/cure any existing villagers

    • @dukehirschman9648
      @dukehirschman9648 8 місяців тому

      @@sperner9069thanks! I already have plenty of maxed out gear. I had a mending villager and a cleric among others who were my favorites because I could sell my shulker boxes full of rotten meat from my mob farm for an emerald, and trade it for a mending book or a bookshelf. Then they died. But I didn’t care too much because I had all the gear I wanted. But I have been thinking of setting up a librarian trading hall anyway just in case they come out with new gear. Didn’t want to put in the work if it was going to be wasted in a few months lol.

    • @dukehirschman9648
      @dukehirschman9648 8 місяців тому +1

      @@WhatIsMyPorpoisegreat point! So if the price does go up then just deal with it.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise 8 місяців тому

      @@dukehirschman9648 yup pretty much

  • @myrany8407
    @myrany8407 8 місяців тому +6

    For those of us that play single biome or flatworld these changes absolutely destroy villagers.

    • @BrianMerlin
      @BrianMerlin 8 місяців тому

      Well, you guys are a very small percentage of the community.

    • @myrany8407
      @myrany8407 8 місяців тому

      @@BrianMerlin He asked for my opinion so I gave it. Nonetheless I AM part of the community. How large is irrelevant when being asked what I think.

  • @Speedradam
    @Speedradam 8 місяців тому +1

    For everyone saying about making mending books harder by increasing the randomness, I AM NOT ABOUT TO REPLACE A LECTERN 200 TIMES JUST FOR 1 BOOK

  • @edwardjenkins5421
    @edwardjenkins5421 8 місяців тому +1

    16:04, Unfortunately Mojang have clearly stated that they will never make it easy to get villagers to follow you. In previously considered suggestions, they have stated; and I quote, "Villagers aren't interested in following you, being tamed, enslaved, or being hired to follow or help - they have their own things to do!"

  • @sperner9069
    @sperner9069 8 місяців тому +8

    I completely disagree with this change. But my opinion aside, there is ONE thing that could possibly fix this. Allow Bedrock players to choose their game version. Then, everybody could make their own decision on how they want to play, and not have to be forced to use Mojang’s game decisions.

  • @Rypha
    @Rypha 8 місяців тому +3

    Different villagers giving you trades based on location isnt a problem its actually quite cool, the issue is the special enchants being locked to a level, if they go that route they would need to get rid of anvil count so we dont run into the "too expensive" issue

  • @ThatHexnetic
    @ThatHexnetic 8 місяців тому +1

    If they make a mangrove swamp village and a cherry blossom village and things like that, then this would be a good change. Currently, though, you have to transport villagers across biomes to get the books you want and also you can’t get max level fortune or unbreaking which is very very bad in my opinion

  • @christinenichols8637
    @christinenichols8637 8 місяців тому

    Will the next update be that catch-up one you talked about a while back? Filling in all the holes left by other updates? Azalia wood, Meadow villagers, etc?

  • @patrickd2853
    @patrickd2853 8 місяців тому +3

    Maybe a late game item that allows you to change the origin of a librarian villager so you can have them all at one place.

    • @chazpatton108
      @chazpatton108 8 місяців тому

      But that negates the whole point of this change. I think they should just leave villagers ALONE. I don’t find it easy to get trade halls and max enchants. Villagers are already tedious but this literally just makes it worse. It’s an arbitrary grind that frankly I don’t want to do. I’ll be looking for data packs or some way to reverse this change if it makes it into the game

  • @ifartinzoos
    @ifartinzoos 8 місяців тому +5

    at least on bedrock you can put leads on boats so you can move a few more villagers at a time.
    maybe they should add a mechanic where villagers can ride llamas then you could lead a train of villagers around haha

  • @shawnwelch3911
    @shawnwelch3911 8 місяців тому +1

    I think this confirms they’ll be villages in each biome, like, right? They’d.. they’d have to.. right?

  • @Rob_Gene07
    @Rob_Gene07 8 місяців тому

    16:49 wattles What if they added a villigar talking system so you could just asked them to follow you, aswell as friendships, joining on adventures and mining sessions and maybe even.....

  • @sanelmehmet7245
    @sanelmehmet7245 8 місяців тому +4

    It ain’t broke don’t fix it trading is fine the way it is

  • @epoc6477
    @epoc6477 8 місяців тому +3

    I think that all librarians should give you mending once you get it to max level. The catch would be that it only sells you one. So if you wanted more mending books you would have to level up more librarians.

  • @amandamontenero1279
    @amandamontenero1279 8 місяців тому +1

    If the village isn't near water, minecarts aren't expensive if you find a mineshaft and just take all the rails from there. I use chunkbase to locate the nearest mineshaft

  • @voxorox
    @voxorox 8 місяців тому +1

    The "ruin" is that the so-called top level enchantments are pathetically low level. It requires books to be combined, which increases the XP cost, and potentially makes full max-out of some gear impossible because the anvil itself is not fixed to accommodate costs that high.

  • @rudagamer9589
    @rudagamer9589 8 місяців тому +16

    In my opinion, this change is very good. It makes you grind for xp and think about how to get and use it. There is not just one OP way to get all enchantments. It is good that you have to do different things for different items. Remove the "too expensive" thing, tho. Now is a good time to do so

    • @michalpastika4822
      @michalpastika4822 8 місяців тому

      This💯

    • @kostiskarianakis5570
      @kostiskarianakis5570 8 місяців тому +8

      Ah yes, grinding. Truly, the best kind of gameplay.

    • @seankrake4776
      @seankrake4776 8 місяців тому +9

      Any change to a game that makes you grind instead of play the game is inherently bad. In every other game, grinding is a sign of a lack of content. It’s filler that game designers put in place to keep you playing the game instead of getting to all the rest of the content. Also remember this is a kids game, they don’t need to make it difficult.

    • @kostiskarianakis5570
      @kostiskarianakis5570 8 місяців тому +5

      @@seankrake4776 Also, Minecraft isn't an exploration game. It's a sandbox game. You're supposed to be able to do whatever you want. If you want to explore, you can do that - but some people don't. Some people want to build ridiculous things, some want to optimise everything they possibly can. The game is not about getting gear, it's about using it. Making the acquisition process longer and more tedious helps no one.

    • @seankrake4776
      @seankrake4776 8 місяців тому +1

      @@kostiskarianakis5570 I agree. I don’t think this change is good for anyone except for people who could have challenges themselves without ruining it for everyone

  • @lamareastland2476
    @lamareastland2476 8 місяців тому +8

    Yes makes Minecraft take way more time now. Some of us have jobs mojang

  • @jerrybaughman4981
    @jerrybaughman4981 8 місяців тому +2

    I was against the villager changes because it's ridiculous to make something already super grindy even more grindy. The only way this could be acceptable is making villager transportation easier. They are unbelievably stupid and stupid difficult to transport. Make it possible to put leads on them or something! I'm not going to suffer hours of moving and breeding villagers when I can trade that for a somewhat less sufferable grind of getting the right enchantments

    • @user-jm5xh1qv4j
      @user-jm5xh1qv4j 8 місяців тому

      Putting leads on villagers may cause some ethical issues like they are not animals that are at out mercy. But still good if there are other ways to do this like I can take villagers on a camel ride

  • @jusey1
    @jusey1 8 місяців тому

    @14:00 Nether highway with a Minecarts is probably the easiest method to set-up it up.

  • @seankrake4776
    @seankrake4776 8 місяців тому +4

    I suspect this is a signal for the next update. Gatekeeping end game items is a sign they are trying to increase the mid game. With the change to trading, and the obvious need for swamp villagers, I suspect a villager revamp is coming up. I suspect new villages will roll out to help balance the biomes. I also suspect that with the changes to enchanted items, new enchantments and a new combat system is coming. Maybe a tweak to the inventory system and actually implementing backpacks/satchels/bundles might finally happen.
    What we saw with caves and cliffs is when they find a good idea that isn’t fully developed, they push it back to do better, like the warden. It was originally a small room and a mob, and is now a major biome with the potential to expand into a new dimension of the game. The only reason for bundles to get pushed back is to be part of a larger change. If they are rebalancing the mid game, I suspect it will change to a system where you can’t get a max-all enchanted sword/pick/armor. I am gonna guess it will be more of a choose some from column a, some from column b, and that there will be new enchantments to facilitate that.

  • @ToxicNeon
    @ToxicNeon 8 місяців тому +3

    Unless they add villages to swamps, i think locking mending behind a swamp specific librarian is a terrible idea. I think this is gonna hurt a lot of players who dont find the game as intuitive as others might, or players who struggle with villagers and tend to keep interaction with them to a minimum, much less transporting them.
    I dont quite think its fair to inplement it like this until they have the swamp villages in the first place. Maybe its just me, but i dont think its fair to expect their players to have to transport villagers to a biome in order to get Mending.
    At the very least, if this is what they're going to stick to eithout adding swamp villages, i think they should tie mending to a different biome that already has villages spawn in them.

  • @matheuslopes2902
    @matheuslopes2902 8 місяців тому

    Maybe you can hand out a compass that is connected to a loadstone to the villager and a event starts where the villager walks slowly in the direction of the loadstone (as if following the compass) and a few vindicaters spawn in making you have to protect that villager the event ends when the villager touches the loadstone and you are rewarded with some discounts

  • @radrickdavis
    @radrickdavis 8 місяців тому +1

    Camels would be a great way to move them. I would love to have a wagon caravan you could lead with camels to move villagers.

    • @nera335
      @nera335 8 місяців тому

      Or lamas!
      We can get on a lamas but it's useless, but if we put villagers on them it would be really useful

  • @tylerchristiansen9006
    @tylerchristiansen9006 8 місяців тому +6

    I don’t like it. Specially if you want do challenges like a sky block challenge. Villagers are already hard to move around long distances. Now if you want specific enchantment you need bring two villagers to that biome. Then take back that one back to your villager trading hall. That is at least three trips for one enchantment. They already annoying to move. They should leave villagers alone and just fix the wonder trader. I can tell you how many times it spawns in and it has something I need but I had no emeralds.

  • @briabbruh6183
    @briabbruh6183 8 місяців тому +4

    This is a bad change. Ever since i bought minecraft the beauty of the game is to play your way and do anthing you wanted to do. Grinding for mending and other enchantments like this is is ruining that. I would much rather get mending or an op enchant and get it out of the way for the rest of my projects

  • @dewaunwarren1
    @dewaunwarren1 8 місяців тому +1

    Why do they feel the need to nerf villagers and villager trading halls?
    It's a rewarding way of earning materials you would normally have to grind for hours to get. It's an option for players.
    If someone wants to grind a bunch they won't build it.

  • @Canyobility
    @Canyobility 8 місяців тому +1

    I wont say they ruined villagers; Villagers were broken already, this was just an attempt to fix the broken system.

  • @Youjvwhw
    @Youjvwhw 8 місяців тому +3

    wandering trader changes are good but regular villager changes are bad

  • @ApacheJay156
    @ApacheJay156 8 місяців тому +4

    Moving villagers is definitely a pain. They need to make a better way. Or add swamp and jungle villages. The way it is in this snapshot though makes the game a lot less fun.

    • @charmanderstarter420
      @charmanderstarter420 8 місяців тому

      Minecarts and rail? If you find an abandoned mineshaft, then you have access to a ton of free rail. And most likely enough gold and Redstone to make powered trails

    • @ApacheJay156
      @ApacheJay156 8 місяців тому +2

      @@charmanderstarter420 you're really gonna go hunting for a mineshaft, harvest hundreds of rails, then lay them out to the nearest swamp just to move two villagers? The point is to make it easier to move them. Not more tedious.
      There's no reason for this weird criteria where you have to move villagers to where villagers shouldn't actually be. That's an Easter egg, not a legitimate game mechanic. If they want swamp villagers to have a use, make swamp villages is what I say.

    • @BrianMerlin
      @BrianMerlin 8 місяців тому

      ​@@ApacheJay156Making rails is extremely easy.

    • @ApacheJay156
      @ApacheJay156 8 місяців тому

      @@BrianMerlin Not really. You either need a ton of iron, or to go hunting through a mineshaft, and neither way is as easy as putting them on a camel or putting a lead on them and taking them that way. Even the existing ways of boats beds and workstations are easier if you're only moving 2.

  • @mtn_linda364
    @mtn_linda364 8 місяців тому +1

    You didn't mention how they changed zombie villager curing. Only one shot at lowering the trading expenses.

  • @CC61351
    @CC61351 8 місяців тому +2

    It would be nice if mojang made villages for the rest of the different type of villagers. Like jungle villages and swamp villages.

  • @mariobros-sz5zg
    @mariobros-sz5zg 8 місяців тому +3

    I actually like this because it incentivizes exploration and possibly having different bases. It could be used very well with other villager roles. Like you could have the other jobs like the fisherman trade buckets of fish native to the biome. Farmers could trade crops native to the biomes. Masons could trade building blocks found in those biomes. This would also pair very well with future updates when they update biomes.

  • @SliceOfLife93
    @SliceOfLife93 8 місяців тому +6

    Yes. They are gonna ruin the game with this new change.

    • @BrianMerlin
      @BrianMerlin 8 місяців тому +1

      The game already existed before the villagers of 1.14 and will continue after the changes

  • @JigglinJewels
    @JigglinJewels 8 місяців тому +1

    I was against it due to the tediousness, but honestly the camel and zombified villager ideas are great, and make it less awful to think about
    I'd like to add leashing boats together to the list of potential ideas. Leashing the villager itself is a bit too close to slavery and thats a no-no, so how about leashing two boats together and pulling a couple villagers at once?

  • @mundenius
    @mundenius 8 місяців тому +1

    honestly this is a perfect chance to introduce new villages, moving villagers is a pain and manouvering with them in the thick jungle or spotty swamp is gonna be a pain, but if we can find villagers already in every biome, then it gets easier but mantains the enchantment exclusivity for each biome