Well guys, I fucked up. The page that shows the amount of extractors needed at each outpost lists 10 Gold and 12 Antimony extractors. You actually need 7 Industrial Gold Extractors and 9 Industrial Antimony Extractors. I built the correct amount in the footage, but I just wanted to clear that up to avoid any confusion. Thanks for watching, join the Discord! Link on my homepage.
Whoa, holy Vytinium Rods Wizard! Folks, there is nothing else you need to build as far as manufacturing. This is it. You have arrived. Put the controller down, you're done. LOL. Great build Wizard! I always forget about putting robots down. Thank you for sharing another amazing build for us to follow along to! Can't wait for the next one!
Thank you! It definitely feels like an accomplishment to get this all working, it’s easily the biggest challenge that I have faced. Although, the new extreme difficulty really upped the ante for ground combat. Getting to the point where ground combat feels trivial is the next big challenge. Thanks for watching! Vulcan build guide up next.
@@WizeOldWizard I've seen a one-system build, but it required nearly every Outpost to max out their Cargo Links, and still required 7 Outposts. Your build is multi-system, but is less of a tangled mess of Cargo Links. Given how easy those Links are to bug out, this setup seems to be the way to go. At least until Shattered Space introduces new systems and planets, letting us use fewer Outposts. I am crossing my fingers on that one.
Single-system Vy Fuel Rod network? I don’t think that’s possible considering two of the materials needed are only found on one planet each, and they’re found in two different systems. This was the most efficient way that I have found to accomplish Vy fuel rod manufacturing, but I’m sure there are systems where you can extract nearly everything you need for nearly anything else. By the way, Shattered Space is only adding one planet, from what I have read. Still though, it will be dramatically different from the rest. Thanks for watching!
@@WizeOldWizard Hmm... Maybe it was just regular fuel rods then. Nevermind. I am still on a potato PC waiting for my gaming rig to get fixed, and gaming videos are the only thing keeping me sane ATM. 😵💫
Your "Starfield - Advanced Outpost Build Guide - Automated Vytinium Fuel Rod Manufacturing for Credits" is very well done, thanks. I learned a lot from you,, both while following your instructions and creating this system in the game. For example, I had some cargo links partially glitching; however, I discovered that even though those were only partially working I found that a single link between containers was installed backward. I found that issue for two cargo links. So, in my case, I have not had to delete any cargo links yet for this, but have deleted cargo links before, and now wonder if I did not have to in the past. For example, I found that disconnecting the containers and then keeping track of the cargo ship's inventory via the cargo link's control panel helps me learn a lot about what the problem might be. The immersion is better if I can fix it instead of deleting it,, yea !
Awesome, happy to provide any clarity and inspiration that I can! The cargo link system is far from simple or clear, and it tends to get bogged down for a number of reasons. Trial and error is the only way to figure it out sometimes. Thanks for watching!
ME TOO!!! It's sooooo much to do man. I have soooo many plans & goals. It feels so good when u set a plan for r the future & u do it. I have my own missions I made. I also love the fact that constilatiion is now apart of the UC. MY main profession is surveying planets & selling the data to Valdermier. I made alot of money for that akone. But I also love upgrading suits & weapons. Turning 45000 weapon & turning it into a 100000 weapon. Ive only done a few missions in Shattered space which a really liked so far. I'm a branch off vanguard tree & im constilatiion so I like traveling. I do a few missions & then when I get restless I leave & go to the wolf den to edit & sell. I got my office set up where mission boards access point is on the monitor of my office so I take some of those missions like taking down space pirates or giving people a ride
I always wanted to do a large scale operation outpost build and when I saw your guide I had to do it. Wow what a commitment its not for the faint of heart. Finding the perfect bioms, organizing the outpost so its not crowded trying to level outpost at same time. having enough materials to build everything. I don't think ill ever do it again, ill stick to the tried and true adaptive frames for getting $$$$. but I wouldn't trade the experience of doing it for anything. thanks for the guide and keep up the good work I love your channel and all your starship designs.
It is definitely not a simple or easy endeavor, but to me it was gratifying to get it done and working. I had been making attempts at this basically since I built the Peregrine, and initially assumed it would be way simpler than it really was. I would also say that Adaptive Frames are terrible for credits, but great for XP. Raw Vytinium is worth more than 10x as much as adaptive frames, so while I will likely not be building the Vy Fuel Rod operation again until I reach my final universe, I will absolutely build a Vytinium mine so that I can make millions of credits on-demand. Since it’s just a mined resource, I can build a huge bank of storages and with just a few extractors those can be filled completely by sleeping for 24 hours. Really appreciate you taking the time to watch this and thank you for the feedback!
@@WizeOldWizard with my mine I get approx 160k in credits per 24 hrs sleep. I usually do one or 2 a day using a hot key program (takes 3minutes per to crafting session). so I don't have to press a button only once dump the frames in a certain spot then collect them at end of week to sell for the 2-3M credits. with doing a full rotation of UC Freestar Vanguard & Trackers Alliance, only keeping Advanced weapons & rare space suits per run (includes boarding spaceships) makes me about a 1M credits a day too. Im constantly around 20M credits and it fuels my passion of upgrading all my spaceships I capture & building your designs using captured straps. I use the More Ownable Ships mod set to 100 on each of my toons & each has a minimum of 30 starships which helps me with my passion of upgrading & building.
@@WizeOldWizard It sounds very good. Definitely an improvement. Wow, that video must have been a lot of work. I learned some stuff and I'm going to try it when I get high enough level. When the new patch went live I started a new character to make full use of the difficulty sliders, so I have a bit to go to get my character back to 60 so I can first, build your ships and prepare for the new ones coming, and get my science skills back up to build the necessary items to get the production moving. Thanks for coming back with a full on home run swing of content. Looking forward to more of course :).
Dang man this obviously took a ton of effort. I've never fully committed to a large industrial outpost like this but you got me wanting to try it out. I'm also excited for some more ship building with the new blank habs they added. Great work bro!
Full disclosure, the new ships were built before the latest patch, so I can’t include the new interior decorating features. BUT I can re-capture the combat footage on the new Extreme difficulty settings. This outpost network definitely took a bit of work. This was the fourth attempt, and I started on this right after I built the old Vytinium mine. So I’ve been at it for a few months. Since I have dealt with all the headaches already, hopefully you can follow this and it’s easy for you. I’m curious to hear what you experience if you give it a shot. Thanks for watching again!
Thank you very much! I’ve put many hours into the game, I think I’m approaching 2k now. And that is not including my many hours spent producing the content. Your recognition of my effort is greatly appreciated, thanks for watching!
Fun is one way to put it! It is quite a project, but at least I’ve hopefully made it painless by figuring out the balance of all the extractors, links, and builders. Let me know how it goes!
The amount of effort and time you put into learning how to set this up is amazing. Myself, I've only got to the point where I'm making semimetal wafers, and I made a couple of goofs before I could optimize it. Mostly, I think what you're referring to as balancing inputs, so you have the correct ratios of each required resource to build the next "level" of stuff. (eg. going from 1 zero wire + 2 gold + 2 antimony up to semimetal wafer - if that makes any sense). I really appreciate the video and you showing us what you've learned! We see what you did to those Freestar pilots - you pirate 🏴☠ 😉 56:53
Balancing the inputs is referring to the vastly different rates of extraction for each resource. Plutonium extraction was my main limitation, and if you solve that, the cargo link for Vytinium is the biggest limitation. Because of the weight of Vytinium, the link only delivers 120 units of Vytinium, meaning you can place a total of 9 Vytinium Fuel Rod fabricators before the production rate of those outpaces the rate if incoming Vytinium supply. From there, you have to move backwards along the chain, calculating how many extractors you need for each resource to keep up with the production rates of your builders. You should see the pages in my notebook that I used to figure it all out. Fleet Forever! Did you see both of the ships that I teased? They are both aimed at RP’ing as a pirate, as I’ve not built any ships around that idea yet. You’ll see more of the Omen in episode 2 of Becoming a God… Thanks for watching!
@@WizeOldWizard I didn't realize fabrication was this involved! My friend, I just thought you were referring to the ratios of resources, not extraction rates and weights! I'm trying to work it out mentally now. Did you have to use extraction yield calculations to determine the relationship between extraction and weight to work out delivery pace to avoid bottlenecks? Sorry if I'm overcomplicating it - I'm just throwing an idea at the wall here; however, manufacturing in Starfield is a lot more complex than I'd realized. I'm thinking this is why I have problems with my extraction rates - I run out of some resources before others, which seems to hold up the entire process. Yes, I saw the ships 😉, and I'm looking forward to seeing your 'Fleet' builds!
No, you’re not overcomplicating it, in fact you’re pretty much spot-on! Basically I broke everything down into rate per minute, including how much of each material that a cargo link can supply.
Yoooo welcome back Wizard! I've been looking out for you in my notifications. Love your content sir! I knew something good was cooking with the gap in uploads. Love the video. I've been working on a truly self sufficient supply chain. I've been kinda overwhelmed with the fabricators. Making a automatic component supply chain seems more complicated than getting every element supplied to one settlement.
It is definitely much more complicated than just getting the materials to one spot. Little did I know when I started this that each material extracts at different rates, and the builders produce different resources at different rates as well, even between the same tier of extractor or builder. Add to that the cargo links’ capacity and timing, and the varying weights of each resource, and it becomes nearly impossible to do something like this without calculating all those things. I’m happy to have finally succeeded at this project.
These outpost builds are really involved compared to the ship builds. Or maybe I’ve just got a much better flow for the ship builds… Either way, Vulcan will be out very soon. All I need to do before I begin editing is re-capture the combat sequences on the new Extreme difficulty.
Wow, props to you for pulling this off. I tried to follow this but got hung up on the last outpost. Couldn't find a spot with all 3 of the veins needed for the final setup. Took me half the day to get to this point and it was pretty fun getting it all set up and learning how outposts actually work. Maybe I'll try this again once I pass NG+ a few times.
It is tough to find all the resources in one place for sure. If you’re having no luck searching those biome boundary lines, you CAN split the final outpost into two, since you technically only need 5 pads if you can find a location with all the resources. Find one spot that has the helium, and another spot that has the rest. Send the helium to the production outpost from the helium outpost, and you’re all set!
You certainly loved up to your name on this one. You are an absolute wizard when it comes to setting this stuff up. I spent a couple of days building the whole setup. But seem to have got lost somewhere along the way. Lol. I think it might be a little too higher grade for my tiny brain to comprehend. Thanks for keeping me entertained though. Lol
@WizeOldWizard it's all working as it should. I think I got lost when connecting the hydroponics habs to the whole system. Your videos are always spot on. I'll rewatch it and try it again. But first I need to level up some things so I can add the 6 bots per outpost. Can only add 3 for now
I’ll either be providing joy or hair-pulling frustration with this build hahaha. I know I was frustrated several times trying to make it work. But, I sat down and did the necessary math to balance everything and voila! The whole system works like a charm.
I just had to do some off-camera stuff. I know it seems like I was taking a break but I was still working on the channel. A Discord server is in the works, made some much needed upgrades and improvements to my recording setup, and captured a ton of footage. Editing mode, engaged!
Great video. I have know idea why you would need 2.5 mil but im not that far into the game. I love your ship builds. Been using a lower teir version of the helion and absolutely love it. Keep up the amazing content.
@@WizeOldWizard the time you must have invested in this... great job, really 👍 It just crossed my mind, I'd rather not build a massive empire like this until my final NG+, because losing all this would really hurt.
@raphael2407 this is for sure the kind of thing you don’t want to lose. However, practice makes perfect, you always do something better after your first attempt. That said, I won’t be rebuilding this again until I have settled on a final universe. Took me three failed attempts to get it right.
@@WizeOldWizard oh yes, this is really a "final universe" thing. As much as I like building in the game, I keep this for much later. 🙂 I mean, the Unity is an option, not a must, but it's really hard to resists and as a completionist I must collect and upgrade all powers, even though I never use them, and the only way to do this is somewhere beyond NG+ 11. So, until then, no empire business. I did however build a "warehouse" though, for storage. I only ever build strong combat ships, so cargo is not an option and you need so many different materials for completing all the Research and Crafting.(finaly found some use for a Transfer container "auto-sorting" everything I drop into it)
@raphael2407 you can actually end up with all powers at level 10 in your NG+9. Since you get the first level of them in your original universe, you only need to level them up 9 times. That’s what I’m shooting for, as that armor set is like The Hunter’s but it has bronze accents. I don’t want to wear the same armor as the most prolific Starborn character in the game. When you say cargo isn’t an option on strong combat ships, what exactly do you mean? The Citadel can reach over 10k with payloads and a crew member with payloads, and it is plenty strong in combat. The Aegis can hit something around 5k cargo and is even better in combat. Hell even the Basilisk can still hit around 10k. Unless you’re referring to a ship that is cargo focused, you can absolutely build a combat worthy ship that can still haul a respectable amount of junk.
This setup should run quite well even on consoles. However, if you connect a pad to the end of the Vy fuel rod storage banks, you’re in for a world of hurt! Thanks for watching good sir! Good to hear from you.
@@WizeOldWizard this is cargo on drugs. lol. This must of took a while to figure out. I would love to do this but on a way smaller scale. And the pirate at the end. R o f l m a o. ! I need to get one of your ships up and running soon I have been busy working on weapons and ships to grab at the start of the game. But again thank you for this !!!!!!
@@WizeOldWizard this is cargo on drugs. lol. This must of took a while to figure out. I would love to do this but on a way smaller scale. And the pirate at the end. R o f l m a o. ! I need to get one of your ships up and running soon I have been busy working on weapons and ships to grab at the start of the game. But again thank you for this !!!!!!
Great comprehensive and well made vid! Having a hard time on Cruth locating a spot that has all required resources. Can you show the area where you landed? You mentioned it took you a few times as well. Thanks in advance.
Well I wouldn’t be able to show it after I publish the video… I’d have to remove the video and post a new one. But, fortunately, I did show the exact spot that I went to: 3:46
Nice tip about waiting for the storages to fill before connecting a pad, hadn’t heard that one! As for the Plutonium, the three extractors that I was able to fit are nearly enough to max out the Vytinium Fuel Rod production, so making an additional outpost just for one more plutonium extractor didn’t feel worthwhile enough. Having the 6th pad send the Fuel Rods to my home base, to me, was a much better feature of this build. Thanks for watching!
@@WizeOldWizard thanks, not sure if it was overkill but have found that trick works for me. As for the extra base it was just me picking a bad initial base local 😭 you gave us some good tips cheers
@shuckern7wgas622 oh absolutely, that is a great solution to add extractors when you’re out of space. Had I realized earlier that three wouldn’t be enough, I would have shifted the position of my beacon slightly. Unfortunately I already had the whole outpost built, and I did not want to build the entire thing again. Lesson learned, now this will be that much easier the next time I need to build it.
Thats insane work bro. Im very much into outpost building myself. And I only do any Starfield missions to level up and get the skills I need for ship and outpost buildimg. Dont much care about the rest of the game, dont even care about becoming starborn..or NG+. I prefer taking out Starborn ships and milking that XP. This is a game within itself. Id love to see a developer make a more in depth space economy based on ship building and outpost buildimg. Start your own starship company even. And please, dont nobody mention Star Citizen. 😂 In case nobody knows, the planets only mark 3 landing spots. So if your ship wont lamd at your outpost, land at 3 random spots on the planet then land at your outpost on the 4th landing and youll be all good. Faaantastic work man!
Thanks a lot dude! Also, what did Star Citizen do to you? Lol I’m playin, but I do live SC just like I love Starfield, they’re just very different games (and one is still not complete after 10+ years). But, I digress. I haven’t entered Unity yet either, but I absolutely intend to obtain all powers at rank 10. Thanks for watching!
@WizeOldWizard You said it. 10+ years. And is still very buggy. And people are paying the price of a nice car in real life for a digital ship! It's a scam. It's a game that will never be complete.
I disagree, I don’t believe it’s a scam. If it was, CIG would not be making the immense progress that they have. It is already an impressive accomplishment as-is, and when they have the pieces in place the player base will be massive. I’m a concierge myself, and I’ll tell you first-hand that there is no ship in that game selling for the price of any nice car. Something well used and with high mileage, sure. But you can also just pay the price of a triple-A game and earn those high-ticket ships in-game. When the time is right I’ll likely make some SC content, but for now, Starfield has plenty to keep me busy.
@WizeOldWizard There is alot that's impressive about SC. Some of the details in the ships are amazing. The whole idea of what they are trying to do is very cool indeed. I've been into flight Sims since mid 90s. In fact only reason I drop so much money on my PC. But I play Starfield on my Series X. But as a huge fan of flight, I hope they release a final product, well base game finished anyway.
@James-xt5cc SC was actually my introduction to space sims, like 8 years ago. That was the first game I downloaded for my first PC build. It has progressed SO much since then. Always played on console before that.
Google. Hahaha I found (I believe it was) a Reddit post where someone had gone through each one and found their extraction rate. For the Cargo Links, I just timed a few of them myself.
Solid, liquid, and gas storages are strictly for raw materials, they cannot store anything that is manufactured. Likewise, warehouses can only store manufactured goods, but cannot store any raw material. Thanks for watching!
Holy shit! Dude did I forget to show how to do that? Now I gotta go back and if I can give you a timestamp I will, but for now I’ll try to explain: Attach a small storage to the side of a large one, then attach a medium storage to the small one, such that the medium storage is offset and hanging out one unit wider than the edge of the large storage. Then, attach another small storage to the medium one, adjacent to the first small one that you place. Now you can snap another large storage to the second small storage, and now you have two rows of large storages that you can snap to like normal.
Curious why you sent Sb, Au, and Cu to Kreet rather than Ag to Cruth. Seems like 2 extra cargo links that aren't necessary. (Sorry if I missed you mentioning it in the vid)
I suppose there’s no reason not to, I just went the way I did because Kreet extracts He3 and sends it off to one of the other planets that does not have He3, and to send everything from Cruth to Kreet requires no Helium. Made the most sense to me. If you produce semimetal wafers on Cruth, you’ll need helium sent there to ship the wafers to Feynman, but then Kreet will still have to send helium out to another planet as well. Again, totally possible, just seemed more complex, and less linear.
You can absolutely choose a different planet for that, but there’s no real advantage unless that planet also has He3 that can be extracted from the same outpost. Otherwise you’ll also need a landing pad to deliver helium from elsewhere just like my Cs mine in Rutherford.
I have another question. Where are you bringing in helium to supply your pads on Rutherford VI-a? I'm stuck at this part in the build and I can't figure out where to get it from. Do I bring it in from Kreet or somewhere else. TIA for helping.
Not a problem, I have forgotten myself where I sourced it and I’m no longer in that universe to go and look. It is awesome to get it all working, but it takes some time and lots of resources. Thanks for watching!
This Outpost system is also perfect for the Darkstar Manufacturing mod because it actually gives purpose to Vy Fuel Rods for crafting if you don't want to just sell them. For anyone that doesn't have that mod, its a complete game changer without cheating and easily one of the best mods out there. Not that my opinion matters to anyone, but if you're into crafting custom stuff and can't be fucked trying your luck at finding the roll you want on armour and weapons, get it and learn how it works. Anyway, this is such a sick run-through of a real effective and efficient setup and I can't wait to get stuck into this. Super horny stuff.
Ever since I downloaded DarkStar, I’ve been severely missing this outpost network. Getting your hands on the materials required to craft the rods is not easy without something like this. I will definitely be building this up again in my final universe. Thanks for watching!
@@WizeOldWizard Dude honestly this fucking rules. I've spent all week building this and used this system as a basis for expansion to make Quantum Harnesses and Weapon Particle Cores on demand. 10/10 would subscribe again.
Greatly appreciate that! I’m considering coming up with additional networks for some other valuable resources as well. Particle Cores and Quantum Harnesses are a great idea.
No, due to the complexity of it and the fact that I had to make SO many attempts to get it functioning properly, rebuilding the entire thing just wasn’t feasible. I faced so many setbacks throughout this project that it took me roughly 6 months worth of failed attempts to get right. I gave you all a thorough overview of how everything is connected, how everything flows from pads/extractors through storages and into the builders. I also had to consider the differences between ship building and outpost building, mainly regarding the fact that no two players will build the same thing in exactly the same location. The chances of that are simply too slim to consider making a step-by-step outpost build guide, whereas ships can be built verbatim. There’s also the fact that the way I organized the production outpost, and what makes sense to me may be absolutely confusing or just inferior to what another player could conceive of. Thanks for watching.
@ yeah I get it, I kind of figured it out, but for some reason the Casium isn’t transferring. I’m still working out the bugs, but this is a great video. Thanks for doing it.🤘🏾
@mac22TH54 the whole cargo link system is riddled with strange bugs that I experienced often. In one part of this video, I think towards the end, I do show one solution for failure to transfer materials. Sometimes the cargo link’s ship gets ‘stuck’ somewhere out in space. I found that deleting the source’s pad and then save/exit/load and rebuilding that pad fixes the issue. Though the problem did seem to re-appear forcing me to use that fix multiple times. If it wasn’t such a pain, the guide would reflect that.
Awesome vid. I know this is meant to farm credits but how much credits do you think ia needed to build this? Is it better to do your early game outpost vid first? Will the planets in the first vid, clash with this one?
If you mean, how many credits are required to purchase the necessary materials for this build, I have no clue. Most of my resources were extracted, and I only purchased the things that I wasn’t extracting as I needed them. If you need a bunch of credits, absolutely you should build the Vytinium mine from my Early Game Outpost Guide, and that outpost is an essential part of this Automated network, as that location extracts the Vytinium needed, and it’s the only planet where Vytinium can be found.
I’m going to follow this walk through try and figure out where I went wrong I have all the ingredients from all the planets necessary but I think I set up manufacturing wrong because I was building fuel rods and semi wafers on one planet but couldn’t get everything there like plutonium and vytinium because I used up all my links.
I don't understand why, when I went to build my industrial greenhouse there was sage shrub growing instead of the wanderer's husk? Any reason as to why this happened. I hope someone can answer.
I mean, i still think they should allow us to "scan" the area we land, similarly how we can "scan" the planet. Make it locked behind some lvl 4 skill, but we should be able to land in a spot on a planet, pull up the map of the area and hit "scan" and it should show us all the resources available in that area. Place a marker in the best spot and we can run to it. Maybe someone can make a mod to allow this to happen?
They just made a mod whete now u can actually have a fleet of ships. Whoever u choose the ships will follow u and help u fight...I just started building my ultimate outpost. I have outpost but only for resources b/c i got tired of running out of resources b/c my profession is surveying planets 100% & selling the data & my other profession is weapon & suit engineering. Titanium was a main resources thay i always run out of & mostly adhesive. I have bout 4 outpost but they only make 2 resources an outpost, but my new 1 has like 7. I will probably find a better 1 with a better planet. Im great a decorating. Once i find the cargo link ill be good. At 1st i was getting the resources for myself but now im goibf to start selling them so thats double money
Full disclosure, it DID lag like crazy until I figured out what was causing it. Before I published this guide, I had cargo link #6 pulling the fuel rods from the end of my bank of 700+ storages. Every time that link pulled from the storages to fill itself (every 3 min 15 sec) no matter where I was there would be a long, 5-10 sec pause where the game was calculating all those fuel rods shuffling through all of the storages. When I changed that so that the cargo link was only pulling from the very first two storages in the bank, the lag was gone. Now, when I’m actually standing at this fuel rod outpost, all the cargo link ships do cause some minor stutter, but that’s all. I have a decent PC, it’s aging, but when I built it right before covid it was near top-of-the-line. i9-9900k and 2080 ti. Thanks for watching!
I hate the selling part of building these outpost production lines. They should add some sort of automated sell system that would give maybe like 60-70% of the value you would get if going around selling.
Well they did make it 5x easier (literally) by giving us the option to increase vendor credits. If you go to The Key, you can sell to 6 different vendors before you sleep. They should have nearly 200k or more available between all of them.
You can send multiple resources through one, but what happens is one of the resources will be produced at a higher rate, filling the connected storages faster and leaving no room for the second resource. There is no way around this that I have found. If you want a continuous flow of every resource that you need, you just have to use a separate cargo link for each. Thanks for watching!
Thanks. I tryed to equilibrare the extractors rate, but nothing. Now i have a problem with the hellium. My outpost without he is receiving He that i use to sustain the interchargo but its not enough. Im watching the part you explain It, but its difficult, english is not my language.
@vinsen9872 if it isn’t enough, add he3 extractors until it is enough. He3 is a very light resource, meaning the cargo link can haul a bunch of it per trip. Extract so much of it that the cargo ship is completely full each time it takes off.
Yes, that is exactly the point of automating it. I do not like to artificially level at a workbench, it is boring and then you have to go out and complete skill challenges anyway to use your skill points to upgrade your skills. I’d prefer to have credits building passively while I actually play the game. If you want to power level at a bench, there’s no reason not to just craft Adaptive Frames as you get the same amount of XP and the materials required for them are much easier to stockpile.
The bigger issue was vendor credits and reset. I can accept the pads only working during gameplay, but thank god they at least increased the vendor’s limit. Although they also made it so that it reduces XP which is also like, huh? It’s a single player game, come on guys.
There is plenty to do on nearly every planet. You just have to go find it. Sure, there aren’t big and in-depth questlines tied to each one, but that isn’t the point. And yes, if you’re roleplaying, that opens up the possibilities a lot more, as you come up with your own reasoning behind your actions, or the motivation for them. But that does not mean that there is nothing to do. There is no real purpose to play any game, they exist as entertainment and a way to have fun. Thankfully, we are free to choose for ourselves what we have fun playing, and we don’t have to follow anyone else’s opinion. Play what brings you joy.
Well guys, I fucked up.
The page that shows the amount of extractors needed at each outpost lists 10 Gold and 12 Antimony extractors.
You actually need 7 Industrial Gold Extractors and 9 Industrial Antimony Extractors.
I built the correct amount in the footage, but I just wanted to clear that up to avoid any confusion.
Thanks for watching, join the Discord! Link on my homepage.
Whoa, holy Vytinium Rods Wizard! Folks, there is nothing else you need to build as far as manufacturing. This is it. You have arrived. Put the controller down, you're done. LOL. Great build Wizard! I always forget about putting robots down. Thank you for sharing another amazing build for us to follow along to! Can't wait for the next one!
Thank you! It definitely feels like an accomplishment to get this all working, it’s easily the biggest challenge that I have faced. Although, the new extreme difficulty really upped the ante for ground combat. Getting to the point where ground combat feels trivial is the next big challenge.
Thanks for watching! Vulcan build guide up next.
@@WizeOldWizard I've seen a one-system build, but it required nearly every Outpost to max out their Cargo Links, and still required 7 Outposts. Your build is multi-system, but is less of a tangled mess of Cargo Links. Given how easy those Links are to bug out, this setup seems to be the way to go. At least until Shattered Space introduces new systems and planets, letting us use fewer Outposts. I am crossing my fingers on that one.
Single-system Vy Fuel Rod network? I don’t think that’s possible considering two of the materials needed are only found on one planet each, and they’re found in two different systems. This was the most efficient way that I have found to accomplish Vy fuel rod manufacturing, but I’m sure there are systems where you can extract nearly everything you need for nearly anything else.
By the way, Shattered Space is only adding one planet, from what I have read. Still though, it will be dramatically different from the rest.
Thanks for watching!
@@WizeOldWizard Hmm... Maybe it was just regular fuel rods then. Nevermind. I am still on a potato PC waiting for my gaming rig to get fixed, and gaming videos are the only thing keeping me sane ATM. 😵💫
@Starcat5 well shit! I hope my content has contributed to your sanity while you await the return of your machine.
Your "Starfield - Advanced Outpost Build Guide - Automated Vytinium Fuel Rod Manufacturing for Credits" is very well done, thanks. I learned a lot from you,, both while following your instructions and creating this system in the game. For example, I had some cargo links partially glitching; however, I discovered that even though those were only partially working I found that a single link between containers was installed backward. I found that issue for two cargo links. So, in my case, I have not had to delete any cargo links yet for this, but have deleted cargo links before, and now wonder if I did not have to in the past. For example, I found that disconnecting the containers and then keeping track of the cargo ship's inventory via the cargo link's control panel helps me learn a lot about what the problem might be. The immersion is better if I can fix it instead of deleting it,, yea !
Awesome, happy to provide any clarity and inspiration that I can! The cargo link system is far from simple or clear, and it tends to get bogged down for a number of reasons. Trial and error is the only way to figure it out sometimes.
Thanks for watching!
I love Starfield
Right there with you, man. Thanks for watching!
@@WizeOldWizard we need more Starfield content creators like you, y'all are the GOATS
Same here. This game rules.
ME TOO!!! It's sooooo much to do man. I have soooo many plans & goals. It feels so good when u set a plan for r the future & u do it. I have my own missions I made. I also love the fact that constilatiion is now apart of the UC. MY main profession is surveying planets & selling the data to Valdermier. I made alot of money for that akone. But I also love upgrading suits & weapons. Turning 45000 weapon & turning it into a 100000 weapon. Ive only done a few missions in Shattered space which a really liked so far. I'm a branch off vanguard tree & im constilatiion so I like traveling. I do a few missions & then when I get restless I leave & go to the wolf den to edit & sell. I got my office set up where mission boards access point is on the monitor of my office so I take some of those missions like taking down space pirates or giving people a ride
I always wanted to do a large scale operation outpost build and when I saw your guide I had to do it. Wow what a commitment its not for the faint of heart. Finding the perfect bioms, organizing the outpost so its not crowded trying to level outpost at same time. having enough materials to build everything. I don't think ill ever do it again, ill stick to the tried and true adaptive frames for getting $$$$. but I wouldn't trade the experience of doing it for anything. thanks for the guide and keep up the good work I love your channel and all your starship designs.
It is definitely not a simple or easy endeavor, but to me it was gratifying to get it done and working. I had been making attempts at this basically since I built the Peregrine, and initially assumed it would be way simpler than it really was.
I would also say that Adaptive Frames are terrible for credits, but great for XP. Raw Vytinium is worth more than 10x as much as adaptive frames, so while I will likely not be building the Vy Fuel Rod operation again until I reach my final universe, I will absolutely build a Vytinium mine so that I can make millions of credits on-demand. Since it’s just a mined resource, I can build a huge bank of storages and with just a few extractors those can be filled completely by sleeping for 24 hours.
Really appreciate you taking the time to watch this and thank you for the feedback!
@@WizeOldWizard with my mine I get approx 160k in credits per 24 hrs sleep. I usually do one or 2 a day using a hot key program (takes 3minutes per to crafting session). so I don't have to press a button only once dump the frames in a certain spot then collect them at end of week to sell for the 2-3M credits. with doing a full rotation of UC Freestar Vanguard & Trackers Alliance, only keeping Advanced weapons & rare space suits per run (includes boarding spaceships) makes me about a 1M credits a day too. Im constantly around 20M credits and it fuels my passion of upgrading all my spaceships I capture & building your designs using captured straps. I use the More Ownable Ships mod set to 100 on each of my toons & each has a minimum of 30 starships which helps me with my passion of upgrading & building.
@@knightsofazeroth that's a lot of scratch! You've found a very profitable game loop that also does not sound boring at all!
Welcome back. The best content is back baby....
Haha thanks dude! How’s the audio? Did I choose the right mic?
@@WizeOldWizard It sounds very good. Definitely an improvement. Wow, that video must have been a lot of work. I learned some stuff and I'm going to try it when I get high enough level. When the new patch went live I started a new character to make full use of the difficulty sliders, so I have a bit to go to get my character back to 60 so I can first, build your ships and prepare for the new ones coming, and get my science skills back up to build the necessary items to get the production moving. Thanks for coming back with a full on home run swing of content. Looking forward to more of course :).
Glad to see more Starfield content from you. Looking forward to future videos. Keep up the good work!
More on the way, thanks for watching!
Dang man this obviously took a ton of effort. I've never fully committed to a large industrial outpost like this but you got me wanting to try it out. I'm also excited for some more ship building with the new blank habs they added. Great work bro!
Full disclosure, the new ships were built before the latest patch, so I can’t include the new interior decorating features. BUT I can re-capture the combat footage on the new Extreme difficulty settings.
This outpost network definitely took a bit of work. This was the fourth attempt, and I started on this right after I built the old Vytinium mine. So I’ve been at it for a few months. Since I have dealt with all the headaches already, hopefully you can follow this and it’s easy for you. I’m curious to hear what you experience if you give it a shot.
Thanks for watching again!
Wow, one of the best starfield videos, you put in a lot of work
Thank you very much! I’ve put many hours into the game, I think I’m approaching 2k now. And that is not including my many hours spent producing the content. Your recognition of my effort is greatly appreciated, thanks for watching!
Dude, this is incredible! I'm gonna have fun with this one
Fun is one way to put it! It is quite a project, but at least I’ve hopefully made it painless by figuring out the balance of all the extractors, links, and builders.
Let me know how it goes!
The amount of effort and time you put into learning how to set this up is amazing. Myself, I've only got to the point where I'm making semimetal wafers, and I made a couple of goofs before I could optimize it. Mostly, I think what you're referring to as balancing inputs, so you have the correct ratios of each required resource to build the next "level" of stuff. (eg. going from 1 zero wire + 2 gold + 2 antimony up to semimetal wafer - if that makes any sense).
I really appreciate the video and you showing us what you've learned!
We see what you did to those Freestar pilots - you pirate 🏴☠ 😉 56:53
Balancing the inputs is referring to the vastly different rates of extraction for each resource. Plutonium extraction was my main limitation, and if you solve that, the cargo link for Vytinium is the biggest limitation. Because of the weight of Vytinium, the link only delivers 120 units of Vytinium, meaning you can place a total of 9 Vytinium Fuel Rod fabricators before the production rate of those outpaces the rate if incoming Vytinium supply. From there, you have to move backwards along the chain, calculating how many extractors you need for each resource to keep up with the production rates of your builders. You should see the pages in my notebook that I used to figure it all out.
Fleet Forever! Did you see both of the ships that I teased? They are both aimed at RP’ing as a pirate, as I’ve not built any ships around that idea yet. You’ll see more of the Omen in episode 2 of Becoming a God…
Thanks for watching!
@@WizeOldWizard I didn't realize fabrication was this involved! My friend, I just thought you were referring to the ratios of resources, not extraction rates and weights! I'm trying to work it out mentally now. Did you have to use extraction yield calculations to determine the relationship between extraction and weight to work out delivery pace to avoid bottlenecks? Sorry if I'm overcomplicating it - I'm just throwing an idea at the wall here; however, manufacturing in Starfield is a lot more complex than I'd realized.
I'm thinking this is why I have problems with my extraction rates - I run out of some resources before others, which seems to hold up the entire process.
Yes, I saw the ships 😉, and I'm looking forward to seeing your 'Fleet' builds!
No, you’re not overcomplicating it, in fact you’re pretty much spot-on! Basically I broke everything down into rate per minute, including how much of each material that a cargo link can supply.
Yoooo welcome back Wizard! I've been looking out for you in my notifications. Love your content sir! I knew something good was cooking with the gap in uploads. Love the video. I've been working on a truly self sufficient supply chain. I've been kinda overwhelmed with the fabricators. Making a automatic component supply chain seems more complicated than getting every element supplied to one settlement.
It is definitely much more complicated than just getting the materials to one spot. Little did I know when I started this that each material extracts at different rates, and the builders produce different resources at different rates as well, even between the same tier of extractor or builder. Add to that the cargo links’ capacity and timing, and the varying weights of each resource, and it becomes nearly impossible to do something like this without calculating all those things. I’m happy to have finally succeeded at this project.
Looking forward to the next ship build!
These outpost builds are really involved compared to the ship builds. Or maybe I’ve just got a much better flow for the ship builds… Either way, Vulcan will be out very soon. All I need to do before I begin editing is re-capture the combat sequences on the new Extreme difficulty.
You must be from Denver. Ft Collins here 😁
Curious as to what led you to that conclusion? I’m not, but I do enjoy the trees ya’ll got out there.
@@WizeOldWizard Sorry that was meant for the other person kingdenden5280
No problem at all! I was just thinking now what did I say to make him think that? Makes sense now!
Liked and subscribed! Just finished the lvl 14 mine, starting this now. Dope shii bro, keep it coming 🔥🔥🔥
Thank you man, may your pockets be ever lined with credits!
Wow, props to you for pulling this off. I tried to follow this but got hung up on the last outpost. Couldn't find a spot with all 3 of the veins needed for the final setup. Took me half the day to get to this point and it was pretty fun getting it all set up and learning how outposts actually work.
Maybe I'll try this again once I pass NG+ a few times.
It is tough to find all the resources in one place for sure. If you’re having no luck searching those biome boundary lines, you CAN split the final outpost into two, since you technically only need 5 pads if you can find a location with all the resources.
Find one spot that has the helium, and another spot that has the rest. Send the helium to the production outpost from the helium outpost, and you’re all set!
You certainly loved up to your name on this one. You are an absolute wizard when it comes to setting this stuff up. I spent a couple of days building the whole setup. But seem to have got lost somewhere along the way. Lol. I think it might be a little too higher grade for my tiny brain to comprehend. Thanks for keeping me entertained though. Lol
Which part isn’t working?
@WizeOldWizard it's all working as it should. I think I got lost when connecting the hydroponics habs to the whole system. Your videos are always spot on. I'll rewatch it and try it again. But first I need to level up some things so I can add the 6 bots per outpost. Can only add 3 for now
Woohoo! New content! Excited to watch this!
I’ll either be providing joy or hair-pulling frustration with this build hahaha. I know I was frustrated several times trying to make it work. But, I sat down and did the necessary math to balance everything and voila! The whole system works like a charm.
Liked and subscribed. Thank you. Just got back into Starfield
Welcome back! And welcome to the channel, thank you for watching!
The build guide for the Vulcan is uploading as we speak, it will be up tonight.
Great to see you posting again man!!
I just had to do some off-camera stuff. I know it seems like I was taking a break but I was still working on the channel.
A Discord server is in the works, made some much needed upgrades and improvements to my recording setup, and captured a ton of footage. Editing mode, engaged!
@@WizeOldWizard Ah ok! A discord server would be awesome. Nonetheless it’s great to see a video from you.
Thank you man, your support has been incredible.
Finally!!!!! The audio is great too btw!
Thank you sir! Makes the effort worth it.
I have to try this. Thanks for a great guide!
My pleasure! Hopefully the guide makes it much less painstaking than it was for me.
Love the video man. Keep up the great work!
Thank you very much sir!
Great video. I have know idea why you would need 2.5 mil but im not that far into the game. I love your ship builds. Been using a lower teir version of the helion and absolutely love it. Keep up the amazing content.
Simple; you can build two or maybe three ships with that amount of credits.
Thanks for watching!
This guide is amazing - thank you
Thank you for watching!
and there it is, promised and delivered! You sir are the best. o7
Better late than never right? Thanks for your patience! I grossly underestimated the magnitude of this build.
@@WizeOldWizard the time you must have invested in this... great job, really 👍
It just crossed my mind, I'd rather not build a massive empire like this until my final NG+, because losing all this would really hurt.
@raphael2407 this is for sure the kind of thing you don’t want to lose. However, practice makes perfect, you always do something better after your first attempt.
That said, I won’t be rebuilding this again until I have settled on a final universe. Took me three failed attempts to get it right.
@@WizeOldWizard oh yes, this is really a "final universe" thing. As much as I like building in the game, I keep this for much later. 🙂
I mean, the Unity is an option, not a must, but it's really hard to resists and as a completionist I must collect and upgrade all powers, even though I never use them, and the only way to do this is somewhere beyond NG+ 11. So, until then, no empire business.
I did however build a "warehouse" though, for storage. I only ever build strong combat ships, so cargo is not an option and you need so many different materials for completing all the Research and Crafting.(finaly found some use for a Transfer container "auto-sorting" everything I drop into it)
@raphael2407 you can actually end up with all powers at level 10 in your NG+9. Since you get the first level of them in your original universe, you only need to level them up 9 times. That’s what I’m shooting for, as that armor set is like The Hunter’s but it has bronze accents. I don’t want to wear the same armor as the most prolific Starborn character in the game.
When you say cargo isn’t an option on strong combat ships, what exactly do you mean? The Citadel can reach over 10k with payloads and a crew member with payloads, and it is plenty strong in combat. The Aegis can hit something around 5k cargo and is even better in combat. Hell even the Basilisk can still hit around 10k. Unless you’re referring to a ship that is cargo focused, you can absolutely build a combat worthy ship that can still haul a respectable amount of junk.
WIZZARD!!!! Hey ! My hell how does your game not crash. That outpost and your instructions are awesome thank you for this
This setup should run quite well even on consoles. However, if you connect a pad to the end of the Vy fuel rod storage banks, you’re in for a world of hurt!
Thanks for watching good sir! Good to hear from you.
@@WizeOldWizard this is cargo on drugs. lol. This must of took a while to figure out. I would love to do this but on a way smaller scale. And the pirate at the end. R o f l m a o. ! I need to get one of your ships up and running soon I have been busy working on weapons and ships to grab at the start of the game. But again thank you for this !!!!!!
@@WizeOldWizard this is cargo on drugs. lol. This must of took a while to figure out. I would love to do this but on a way smaller scale. And the pirate at the end. R o f l m a o. ! I need to get one of your ships up and running soon I have been busy working on weapons and ships to grab at the start of the game. But again thank you for this !!!!!!
@danceswithowls4000 of course man, my pleasure!
I’d say wait until you see my next two ships before you decide. I REALLY like the Omen…
Great comprehensive and well made vid! Having a hard time on Cruth locating a spot that has all required resources. Can you show the area where you landed? You mentioned it took you a few times as well. Thanks in advance.
Well I wouldn’t be able to show it after I publish the video… I’d have to remove the video and post a new one.
But, fortunately, I did show the exact spot that I went to: 3:46
Great video ❤ , always try waiting to let the resource boxes fill before creating the cargo link. Seems to fix that bug 👍💯
For the Plutonium I just created a local link base with the other base.
Nice tip about waiting for the storages to fill before connecting a pad, hadn’t heard that one!
As for the Plutonium, the three extractors that I was able to fit are nearly enough to max out the Vytinium Fuel Rod production, so making an additional outpost just for one more plutonium extractor didn’t feel worthwhile enough. Having the 6th pad send the Fuel Rods to my home base, to me, was a much better feature of this build.
Thanks for watching!
@@WizeOldWizard thanks, not sure if it was overkill but have found that trick works for me. As for the extra base it was just me picking a bad initial base local 😭 you gave us some good tips cheers
@shuckern7wgas622 oh absolutely, that is a great solution to add extractors when you’re out of space. Had I realized earlier that three wouldn’t be enough, I would have shifted the position of my beacon slightly. Unfortunately I already had the whole outpost built, and I did not want to build the entire thing again. Lesson learned, now this will be that much easier the next time I need to build it.
Thats insane work bro. Im very much into outpost building myself. And I only do any Starfield missions to level up and get the skills I need for ship and outpost buildimg. Dont much care about the rest of the game, dont even care about becoming starborn..or NG+. I prefer taking out Starborn ships and milking that XP. This is a game within itself. Id love to see a developer make a more in depth space economy based on ship building and outpost buildimg. Start your own starship company even. And please, dont nobody mention Star Citizen. 😂 In case nobody knows, the planets only mark 3 landing spots. So if your ship wont lamd at your outpost, land at 3 random spots on the planet then land at your outpost on the 4th landing and youll be all good.
Faaantastic work man!
Thanks a lot dude! Also, what did Star Citizen do to you? Lol I’m playin, but I do live SC just like I love Starfield, they’re just very different games (and one is still not complete after 10+ years). But, I digress. I haven’t entered Unity yet either, but I absolutely intend to obtain all powers at rank 10. Thanks for watching!
@WizeOldWizard You said it. 10+ years. And is still very buggy. And people are paying the price of a nice car in real life for a digital ship! It's a scam. It's a game that will never be complete.
I disagree, I don’t believe it’s a scam. If it was, CIG would not be making the immense progress that they have. It is already an impressive accomplishment as-is, and when they have the pieces in place the player base will be massive.
I’m a concierge myself, and I’ll tell you first-hand that there is no ship in that game selling for the price of any nice car. Something well used and with high mileage, sure. But you can also just pay the price of a triple-A game and earn those high-ticket ships in-game.
When the time is right I’ll likely make some SC content, but for now, Starfield has plenty to keep me busy.
@WizeOldWizard There is alot that's impressive about SC. Some of the details in the ships are amazing. The whole idea of what they are trying to do is very cool indeed. I've been into flight Sims since mid 90s. In fact only reason I drop so much money on my PC. But I play Starfield on my Series X. But as a huge fan of flight, I hope they release a final product, well base game finished anyway.
@James-xt5cc SC was actually my introduction to space sims, like 8 years ago. That was the first game I downloaded for my first PC build. It has progressed SO much since then. Always played on console before that.
Wow. Awesome guide.
9:40 - How do you find the extraction rate of each extractor? Will it be based on the resource type?
Google. Hahaha I found (I believe it was) a Reddit post where someone had gone through each one and found their extraction rate. For the Cargo Links, I just timed a few of them myself.
I see that new ship.
Which one? Heh heh…
Can "Storage" and "Warehouse" containers be used interchangeably or are they restricted to certain functions? Fantastic guide BTW!
Solid, liquid, and gas storages are strictly for raw materials, they cannot store anything that is manufactured.
Likewise, warehouses can only store manufactured goods, but cannot store any raw material.
Thanks for watching!
Like the tutorials. Question. How do you get the storage containers so stack back to back like that? Is it a mod?
Holy shit! Dude did I forget to show how to do that? Now I gotta go back and if I can give you a timestamp I will, but for now I’ll try to explain:
Attach a small storage to the side of a large one, then attach a medium storage to the small one, such that the medium storage is offset and hanging out one unit wider than the edge of the large storage. Then, attach another small storage to the medium one, adjacent to the first small one that you place. Now you can snap another large storage to the second small storage, and now you have two rows of large storages that you can snap to like normal.
Curious why you sent Sb, Au, and Cu to Kreet rather than Ag to Cruth. Seems like 2 extra cargo links that aren't necessary. (Sorry if I missed you mentioning it in the vid)
I suppose there’s no reason not to, I just went the way I did because Kreet extracts He3 and sends it off to one of the other planets that does not have He3, and to send everything from Cruth to Kreet requires no Helium. Made the most sense to me. If you produce semimetal wafers on Cruth, you’ll need helium sent there to ship the wafers to Feynman, but then Kreet will still have to send helium out to another planet as well. Again, totally possible, just seemed more complex, and less linear.
@@WizeOldWizard Ah ok. That does make sense. Thanks for replying! Really dig your content
Any reason not to use Cs from Dalvik, Narion system? Lurking behind S-E shipyard.
You can absolutely choose a different planet for that, but there’s no real advantage unless that planet also has He3 that can be extracted from the same outpost. Otherwise you’ll also need a landing pad to deliver helium from elsewhere just like my Cs mine in Rutherford.
I have another question. Where are you bringing in helium to supply your pads on Rutherford VI-a? I'm stuck at this part in the build and I can't figure out where to get it from. Do I bring it in from Kreet or somewhere else. TIA for helping.
Check the flowchart in the video, the green highlights where He3 is coming from.
Thank you sir. I totally forgot you made a flow chart in the beginning of the video. I can’t wait to finish this. It’s going to be awesome.
Not a problem, I have forgotten myself where I sourced it and I’m no longer in that universe to go and look.
It is awesome to get it all working, but it takes some time and lots of resources.
Thanks for watching!
This Outpost system is also perfect for the Darkstar Manufacturing mod because it actually gives purpose to Vy Fuel Rods for crafting if you don't want to just sell them.
For anyone that doesn't have that mod, its a complete game changer without cheating and easily one of the best mods out there. Not that my opinion matters to anyone, but if you're into crafting custom stuff and can't be fucked trying your luck at finding the roll you want on armour and weapons, get it and learn how it works.
Anyway, this is such a sick run-through of a real effective and efficient setup and I can't wait to get stuck into this. Super horny stuff.
Ever since I downloaded DarkStar, I’ve been severely missing this outpost network. Getting your hands on the materials required to craft the rods is not easy without something like this. I will definitely be building this up again in my final universe.
Thanks for watching!
@@WizeOldWizard Dude honestly this fucking rules. I've spent all week building this and used this system as a basis for expansion to make Quantum Harnesses and Weapon Particle Cores on demand. 10/10 would subscribe again.
Greatly appreciate that! I’m considering coming up with additional networks for some other valuable resources as well.
Particle Cores and Quantum Harnesses are a great idea.
A perfect front business selling mining equipment to wash those trade authority contraband creds
How do you get 6 robots? I only get three. Is it outpost management 4 or something?
Outpost Management 2.
Do you have a step by step video on your Feyman 5 B base build ? @WiseOldWizard
No, due to the complexity of it and the fact that I had to make SO many attempts to get it functioning properly, rebuilding the entire thing just wasn’t feasible. I faced so many setbacks throughout this project that it took me roughly 6 months worth of failed attempts to get right. I gave you all a thorough overview of how everything is connected, how everything flows from pads/extractors through storages and into the builders. I also had to consider the differences between ship building and outpost building, mainly regarding the fact that no two players will build the same thing in exactly the same location. The chances of that are simply too slim to consider making a step-by-step outpost build guide, whereas ships can be built verbatim. There’s also the fact that the way I organized the production outpost, and what makes sense to me may be absolutely confusing or just inferior to what another player could conceive of.
Thanks for watching.
@ yeah I get it, I kind of figured it out, but for some reason the Casium isn’t transferring. I’m still working out the bugs, but this is a great video. Thanks for doing it.🤘🏾
@mac22TH54 the whole cargo link system is riddled with strange bugs that I experienced often.
In one part of this video, I think towards the end, I do show one solution for failure to transfer materials.
Sometimes the cargo link’s ship gets ‘stuck’ somewhere out in space. I found that deleting the source’s pad and then save/exit/load and rebuilding that pad fixes the issue. Though the problem did seem to re-appear forcing me to use that fix multiple times.
If it wasn’t such a pain, the guide would reflect that.
@@WizeOldWizard Yeah it is definitely glitchy and I also followed your instructions on deleting and rebuilding the cargo pad , I'll figure it out.
@mac22TH54 you can potentially get more advice from my Discord. Lots of knowledgable members.
Awesome vid. I know this is meant to farm credits but how much credits do you think ia needed to build this?
Is it better to do your early game outpost vid first?
Will the planets in the first vid, clash with this one?
If you mean, how many credits are required to purchase the necessary materials for this build, I have no clue. Most of my resources were extracted, and I only purchased the things that I wasn’t extracting as I needed them.
If you need a bunch of credits, absolutely you should build the Vytinium mine from my Early Game Outpost Guide, and that outpost is an essential part of this Automated network, as that location extracts the Vytinium needed, and it’s the only planet where Vytinium can be found.
Thank you!!!
I literally tried doing this and failed miserably. I guess I’ll use your guide ….AGAIN!!
Oh no, another video that could prove helpful in your playthrough! Hahahah
My 15th playthrough thank you very much
NG+15 or 15 fresh characters? Either way that’s nuts! I haven’t even entered unity and this is my second character. I’m at level 125 though…
NG+9 on one character, and one other character NG+4. You gotta get through that unity man. You become almost god like with powers.
I’m going to follow this walk through try and figure out where I went wrong I have all the ingredients from all the planets necessary but I think I set up manufacturing wrong because I was building fuel rods and semi wafers on one planet but couldn’t get everything there like plutonium and vytinium because I used up all my links.
I don't understand why, when I went to build my industrial greenhouse there was sage shrub growing instead of the wanderer's husk? Any reason as to why this happened. I hope someone can answer.
Could you change it back on the little console outside the door to the greenhouse?
You know that makes sense. Beings I have Codos at 100%. It didn’t even cross my mind to check the console outside the door.
I mean, i still think they should allow us to "scan" the area we land, similarly how we can "scan" the planet. Make it locked behind some lvl 4 skill, but we should be able to land in a spot on a planet, pull up the map of the area and hit "scan" and it should show us all the resources available in that area. Place a marker in the best spot and we can run to it. Maybe someone can make a mod to allow this to happen?
Yes that would be nice, and I bet somebody somewhere that makes mods feels the same way.
They just made a mod whete now u can actually have a fleet of ships. Whoever u choose the ships will follow u and help u fight...I just started building my ultimate outpost. I have outpost but only for resources b/c i got tired of running out of resources b/c my profession is surveying planets 100% & selling the data & my other profession is weapon & suit engineering. Titanium was a main resources thay i always run out of & mostly adhesive. I have bout 4 outpost but they only make 2 resources an outpost, but my new 1 has like 7. I will probably find a better 1 with a better planet. Im great a decorating. Once i find the cargo link ill be good. At 1st i was getting the resources for myself but now im goibf to start selling them so thats double money
Thanks for watching!
How does your game not lag like crazy with this many and big outposts?
Full disclosure, it DID lag like crazy until I figured out what was causing it. Before I published this guide, I had cargo link #6 pulling the fuel rods from the end of my bank of 700+ storages. Every time that link pulled from the storages to fill itself (every 3 min 15 sec) no matter where I was there would be a long, 5-10 sec pause where the game was calculating all those fuel rods shuffling through all of the storages. When I changed that so that the cargo link was only pulling from the very first two storages in the bank, the lag was gone. Now, when I’m actually standing at this fuel rod outpost, all the cargo link ships do cause some minor stutter, but that’s all. I have a decent PC, it’s aging, but when I built it right before covid it was near top-of-the-line. i9-9900k and 2080 ti.
Thanks for watching!
@@WizeOldWizard Thanks for the fast reply! So when I follow your guide I won‘t run into any big lag issues?
I hate the selling part of building these outpost production lines. They should add some sort of automated sell system that would give maybe like 60-70% of the value you would get if going around selling.
Well they did make it 5x easier (literally) by giving us the option to increase vendor credits. If you go to The Key, you can sell to 6 different vendors before you sleep. They should have nearly 200k or more available between all of them.
Tight
Like a tiger
The Vulcan huh 🤔
Built over a captured Trader Highlander III. Makes sense based on the RP for the ship.
You scared?
Slightly hesitant, there’s a difference.
Why you scared boo boo?
Dude I can;t travel to KATDID, and yes my grav drive is 30LYR drive and I am LVL 75
Is the system’s star red in your starmap?
@@WizeOldWizard it was red and I figured it out THKS
Finally….
Yeah yeah I get it, it took forever. But the job got done so don’t fire me yet!
I hate chargo links. Why dont work wirh two resources?
You can send multiple resources through one, but what happens is one of the resources will be produced at a higher rate, filling the connected storages faster and leaving no room for the second resource. There is no way around this that I have found. If you want a continuous flow of every resource that you need, you just have to use a separate cargo link for each.
Thanks for watching!
Thanks. I tryed to equilibrare the extractors rate, but nothing. Now i have a problem with the hellium. My outpost without he is receiving He that i use to sustain the interchargo but its not enough.
Im watching the part you explain It, but its difficult, english is not my language.
@vinsen9872 if it isn’t enough, add he3 extractors until it is enough. He3 is a very light resource, meaning the cargo link can haul a bunch of it per trip. Extract so much of it that the cargo ship is completely full each time it takes off.
Crafting Vytinium Fuel Rod manually is the best way to level up. Automatic crafting do not give XP.
Yes, that is exactly the point of automating it. I do not like to artificially level at a workbench, it is boring and then you have to go out and complete skill challenges anyway to use your skill points to upgrade your skills.
I’d prefer to have credits building passively while I actually play the game. If you want to power level at a bench, there’s no reason not to just craft Adaptive Frames as you get the same amount of XP and the materials required for them are much easier to stockpile.
Not flying transport ships while resting is a crime.
The bigger issue was vendor credits and reset. I can accept the pads only working during gameplay, but thank god they at least increased the vendor’s limit. Although they also made it so that it reduces XP which is also like, huh? It’s a single player game, come on guys.
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I just don't see the purpose of starfield outposts besides roleplaying
Thanks for the comment!
So basically what you're saying is you don't see the purpose of roleplaying in a roleplaying video game?....makes sence😂
@@amitansurkar1769 i just think roleplaying without gamefication is boring, after you build your base there not much else to do there
There is plenty to do on nearly every planet. You just have to go find it. Sure, there aren’t big and in-depth questlines tied to each one, but that isn’t the point. And yes, if you’re roleplaying, that opens up the possibilities a lot more, as you come up with your own reasoning behind your actions, or the motivation for them. But that does not mean that there is nothing to do. There is no real purpose to play any game, they exist as entertainment and a way to have fun. Thankfully, we are free to choose for ourselves what we have fun playing, and we don’t have to follow anyone else’s opinion. Play what brings you joy.
@@cassianoeberhardt you use it for resources, live in them, trade, form a small idk..... Iron emipre