Where in the verse is Keyser Söze : Starsector Ep3

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  • Опубліковано 21 жов 2024

КОМЕНТАРІ • 90

  • @Lezenda
    @Lezenda Рік тому +56

    1:00:00 length of video, you made at least 1 person happy.

  • @glewellyn0
    @glewellyn0 Рік тому +31

    I am a firm believer that one of your planets should be called "Mostly Harmless"

    • @alexbennie
      @alexbennie Рік тому +3

      *SPOILERS*
      I literally mouthed the name just before FJ named colony 3.

  • @emmettraymond8058
    @emmettraymond8058 Рік тому +31

    One thing you can do to reduce casualties is to launch multi-prong attacks. Hit the main objective hard, and throw a few marines at low-risk targets elsewhere, which splits the response and reduces the overall risk. It's amazing that they simulate that.

    • @asureaskie
      @asureaskie Рік тому +5

      On the contrary, having reserves reduces casualties. The game itself tells you that.

    • @coletonbelcher
      @coletonbelcher Рік тому +3

      ​@@asureaskie both things lower casualties.

  • @asureaskie
    @asureaskie Рік тому +7

    Required planet traits for special items and industries:
    Heavy Industry - No Habitable trait
    Military Base - Extreme Heat
    Farming - No Transplutonic Ores
    Light Industry - Habitable
    Mining (Ores) - No Tectonic Activity
    Mining (Volatiles) - Gas Giant
    Refining - No Atmosphere
    Fuel Production - No Atmosphere
    There are other colony improvements with special items, like the Heavy Batteries, but they don't care about planet traits.

  • @brianhauptman
    @brianhauptman Рік тому +8

    I love that you say you are avoiding the bad guys when you are flying around. Pretty sure you are the bad guys this time.

    • @FrancisJohnYT
      @FrancisJohnYT  Рік тому +5

      I don't know what your talking about, I have not seen anyone flying about.

  • @Kaldris
    @Kaldris Рік тому +13

    What shall we do with a Drunken Francis? What shall we do with a Drunken Keyser? What shall we do with a drunken Soze, When no one can find him?
    Way Hey and into hiding, Way Hey and into hiding, Way Hey and into hiding, turn off all the power.
    Send out Patrols, full power scanners, Send out Patrols, full power scanners, Send out Patrols, full power scanners, get out there and find him.

    • @FrancisJohnYT
      @FrancisJohnYT  Рік тому +4

      I am not singing that, nope not a chance. I'm going to have to avoid drinking while I'm playing.

  • @Yardiff
    @Yardiff Рік тому +4

    Enjoying this a lot.
    Fun fact, excess marines (and crew) can be put into storage. No monthly wages.
    If you slip and put anything into the waystation then you can draw that out first at no charge.

    • @FrancisJohnYT
      @FrancisJohnYT  Рік тому +2

      I think you still get charges for the marines, maybe if you put them in the waystation?

  • @ripmorld9909
    @ripmorld9909 Рік тому +7

    I laughed really hard when you named your colony Canada

  • @dominiquesavoie568
    @dominiquesavoie568 Рік тому +8

    So your primary export will be Maple Syrup and Hockey...

  • @asureaskie
    @asureaskie Рік тому +7

    8:20 Story points on raids doesn't help with casualties. It only avoids the rep loss with the faction.

    • @FrancisJohnYT
      @FrancisJohnYT  Рік тому +6

      What!!! well that was a waste of points then.

  • @ketsuekikumori9145
    @ketsuekikumori9145 Рік тому +3

    Francis: Bloody Pirates!
    That seems a bit hypocritical.

  • @insomnifaxxwmaxx7244
    @insomnifaxxwmaxx7244 Рік тому +1

    This is some peak comedy. I love it all. The Canada name and not seeming evil LMFAO and the boot prefix, and then the nothing to see gas giant??? Peak comedy. I love it. Never stop this delightful silliness. It is wonderful :) Thank you for doing this.

  • @wolfen210959
    @wolfen210959 Рік тому +6

    Ah, I see the plan, finally. You intend to make a Starsector combat tile system, instead of a Rimworld combat tile, nice !!!!

  • @LordPratticus
    @LordPratticus Рік тому +1

    First time I've ever heard of this game, loving watching it so far!

  • @justinsinke2088
    @justinsinke2088 Рік тому +4

    It can be fun watching a Crime Syndicate Simulator. You start out doing odd jobs here and there, slowly gather a crew, and before long your the one calling the shots with a market manipulating monopoly. I mean, I'm sure it's just pure coincidence that major suppliers get raided whenever your stocks start to dip.

  • @ripmorld9909
    @ripmorld9909 Рік тому +3

    Also having combat fleet is very helpful as it can kill battle stations and will greatly reduce the raid difficulties, meaning less casualties and steal more valuables

    • @FrancisJohnYT
      @FrancisJohnYT  Рік тому +3

      Rules are rules no ship fighting, we have to be unseen. Though end game I'm sure we will have to skimp a bit on that.

    • @ripmorld9909
      @ripmorld9909 Рік тому +4

      @@FrancisJohnYT oh lol I was thinking a bit close on something like “No witnesses”

    • @randallporter1404
      @randallporter1404 Рік тому +1

      @@ripmorld9909 There's always one...

  • @SeanDion
    @SeanDion Рік тому +2

    I rarely comment on videos, but had to come and say you got a full "LOL" with "Canada". Well done, keep it up.

  • @salemprompthous3820
    @salemprompthous3820 Рік тому +2

    Free Port and Trade Station, will make most lvl4 colony profitable, even more so with Light Industry, which then will start producing drugs 😁
    (Usually what I do on one of my first 3 colonies, and have my main storage and production deliveries where the Trade Station is)

  • @gcl2783
    @gcl2783 Рік тому +15

    Canadians are generally agreeable until you say something stupid like, "Hockey? Oh you mean *ice* hockey."

  • @williamhess180
    @williamhess180 Рік тому +2

    the definitely not Keyser Soze coalition begins.😀

  • @ham8426
    @ham8426 Рік тому +1

    A good early game colony location is the Dhuzak system, its one of the core systems so its always there and the planets are always the same, one of which is a barren planet with rich ore deposits so its easy to make it profitable by just over producing on metals, won't break the game but combine it with a comission and it keeps the credits rolling in early on while you make plans and scout out better locations.

  • @MikaelLevoniemi
    @MikaelLevoniemi Рік тому +2

    Interesting playstyle. Those storms are easy to avoid and the janus device disappears if you right click it.

  • @MrLancar
    @MrLancar Рік тому +2

    open the inventory when in space -> rightclick the janus device

  • @asureaskie
    @asureaskie Рік тому +1

    If you're the only fuel producer left in the Sector, you don't need to go around manually selling fuel everywhere. Your colony's profits will soar all on their own!

  • @dasgti2
    @dasgti2 Рік тому +2

    Future space Canada is squashing the entire galactic energy markets to its financial benefit? Alberta rejoices at the thought!!

  • @Tamizushi
    @Tamizushi Рік тому +1

    Contrary to what their reputation would make you believe, Canada is actually one of the biggest arms dealer in the world. The name of your colony checks out.

  • @macelharen
    @macelharen Рік тому

    10:14 - habitableilityness
    12:00 - ALL the phantoms
    28:00 - exploiting war crimes
    41:15 - more broken
    46:00 - second evil chuckle
    50:11 - the fun parts

  • @asureaskie
    @asureaskie Рік тому +2

    Comment and question:
    The two best ways to reduce the defense strength of planets, and therefore raid casualties, are to kill the starbase and bombard the heavy batteries. I know you aren't going to go that route, though, which gives rise to my question.
    What I don't know is whether you'd be better off going straight for your target (such as a pristine nanoforge), or whether doing a minimum-duration (20 day) disabling raid on the heavy batteries first. Would that cost more bodies, or save you a bunch of casualties?

    • @FrancisJohnYT
      @FrancisJohnYT  Рік тому +2

      After smashing my head off them for a while I figure your best bet is to reduce their stability to zero as quickly as possible. They gives them a x25% multiplier for defence.
      But that gets more complicated, taking out a starport might reduce imports of fuel, food etc and cause stability issues. But I figure hit the easy targets with max raids to do -3 stability and hold off on the hard targets until they are at zero stability.

  • @deatho0ne587
    @deatho0ne587 Рік тому +1

    21:50 Canada, blame it.

  • @Tactcat
    @Tactcat Рік тому +3

    i know it isn't the keysers agenda but man i would love to see you rock some falcon (p)s.. that missile capability :D

    • @FrancisJohnYT
      @FrancisJohnYT  Рік тому +4

      I would not be against rocking a fleet of only falcon (p)s for fun.

  • @sydneylord
    @sydneylord Рік тому +1

    finally somethignthat isnt just the canarm that is Canadian is in space

  • @Tieberious
    @Tieberious Рік тому +2

    Thanks for the hour of entertainment! :D

  • @hound8382
    @hound8382 Рік тому +1

    Just a little tip - janus device right click on it will get rid of it, integrates with fleet (says in tooltip)

  • @ripmorld9909
    @ripmorld9909 Рік тому +2

    Also I am pretty sure you can already create a global fuel defect by taking all of their synchrotron core. I know because I have done it before (without good planning so I suffered for few years because fuel are expensive af)

    • @guesswho2778
      @guesswho2778 Рік тому +3

      holy shit, now i want to do that too.
      usually im too chicken to mess with the big factions, but this would be very, very profitable if you were to start making your own fuel before demolishing their capacity to do so.

  • @cristianrangel
    @cristianrangel Рік тому +4

    57:42 I think you accidentally unchecked Free Port on Totally Innocent, so you only have Hazard Pay going there.

  • @LiqnLag
    @LiqnLag Рік тому +1

    Seeing as you blew half a million on planet crap, I'd say you beat the game's challenge =)

  • @danielrodrigues9236
    @danielrodrigues9236 Рік тому +1

    More of dis please!

  • @tricky1992000
    @tricky1992000 Рік тому +1

    21:36 that flat kinda looks like something else....

  • @yaemz123
    @yaemz123 Рік тому +1

    Depending on the value level of the ship production facility, your ships will have more or less D mods built in. It's supposed to be defects from poor craftsmanship. Orbital Works increases average ship quality by 20%, reducing number of D mods ships are produced with. A Corrupted Nanoforge will increase average ship quality by another 20%, while a Pristine Nanoforge used instead will increase quality of ships produced there by an extra 50%. My current colony produced every single ship with D-mods at just Heavy Industry level production. But I now have the Orbital Works with a Corrupted Nanoforge, and I almost never get D-mods. I'm trying to hunt down a Pristine Nanoforge without going to steal one from any colony that might happen to have one. Edit: you can also buy those trade goods from other colonies than your own for the same price or cheaper.

  • @LibbyGrimm
    @LibbyGrimm Рік тому +2

    It's a cool Starsector video but where's Keyser Söze, i feel lied to.

  • @bwinton
    @bwinton Рік тому +1

    Your motto can be "When Canada takes over the universe, you'll all be sorry!" 😄

  • @ketsuekikumori9145
    @ketsuekikumori9145 Рік тому +1

    I feel like the faction name should be New Canada, since we're assuming it takes place in the future.

  • @ripmorld9909
    @ripmorld9909 Рік тому +1

    If you have a doom or two ( or phase combat ship) , you should be able to mostly ignore the patrols that guard the planet .because the game will think you can win the fight

  • @sgt_retiredcharlie4102
    @sgt_retiredcharlie4102 Рік тому

    Are you doing a Ep4? I absolutely LOVE this play style!

  • @kikinwilson9743
    @kikinwilson9743 11 місяців тому

    Well done sir as an actual canadian i would like to offially make you an honorary canadian🎉

  • @Conqueror933
    @Conqueror933 Рік тому +11

    To be honest francis, I would like to see you struggle for once, everything is going way to smoothly. This "challenge" was basically over after episode 1.5 or smth. It's just to good, you are invisible, you win. Everything past this point is irrelevant... If it's fun to you, sure murder the galaxy.
    But for me, that's kinda it, you won, it's the same issue I have with your recent rimworld runs, you just become to powerful to quickly and the challenge is gone. When you skip the hardest part of 500%, the very early game, with some OP killbox that shits all over centipedes, that's it, you win. Now you get exponentially stronger and that's it. I've already seen you murder 30 centipedes with psy abilities, and while it was impressive the first time, it's just not the fifth time.
    What made ONI so great was the struggle, the baby base, you, I mean I, the viewer could FEEL the headache that you were having. I miss that.
    A story where the hero overcomes every obstacle first try without breaking a sweat is just not an interesting story. Failure, pain, risk, make him a hero.
    If you are struggling please don't edit those parts out. Or if you're not, find a game, find a challenge that will put me on the edge of my seat again, please.

    • @wirthiwirth7166
      @wirthiwirth7166 Рік тому +3

      I have to agree with that one. Only min maxing and exploiting a few mechanics gets boring after a while. This is why I suggested you tie your hands behind your back by some ridiculous self made rule. So I repeat my suggestion from back then: Rimworld but no medical skill allowed. If a pawn gets a scratch, he will most likely die and needs to be replaced with a new one, if a pawn manages to survive a cut off leg somehow (not sure if that is even possible) he will just limp for the rest of his life since you are not even allowed to install a peg leg. If you play with such rules you don't even have to increase the difficulty to 500% or remove the threat limit to make the game hard and entertaining.
      Other possible rules:
      - no bloody killbox or lake or swamp, for real this time
      - no (war) crimes, not a single one
      - a solo pawn run who can't be a mechinator (because a solo mechinator would be too easy for you)

    • @Conqueror933
      @Conqueror933 Рік тому +1

      @@wirthiwirth7166 I'm definitly still waiting for the no killbox run, hell I don't even care about 500% put it at 300% or 200% 150% whatever he thinks he can just about handle, just build a roleplay like village and defend it, maybe turn food production from .8 to .4 or smth, so that survival itself is difficult

    • @FrancisJohnYT
      @FrancisJohnYT  Рік тому +3

      Any game you play long enough you end up breaking it, but Rimworld took a lot of time to get that far. Let's see how Dwarf Fortress holds up, I hear it's hella tough.

    • @Conqueror933
      @Conqueror933 Рік тому +1

      @@FrancisJohnYT True, but you don't HAVE to break it on purpose and abuse glitches or bugs. Make your own challenge!
      Dwarf Fortress sounds super interesting, but please note that most of your viewers won't have a clue on what's going, so some episode 0 basics would be appreciated, or just episode one with a little more explanation what things do and how they function than usual

  • @Onkelcuno
    @Onkelcuno Рік тому +4

    I don't get these videos. you are clearly playing star-sector, but i can't seem to see your fleet?

  • @grandfremdling3841
    @grandfremdling3841 Рік тому +1

    Nice

  • @bryancraggs94
    @bryancraggs94 Рік тому +1

    Wasn't the challenge to get to 1M credits and not get caught? I think you blew threw that easy enough. 😀

  • @nopenope8418
    @nopenope8418 Рік тому +2

    21:47 As a Canadian I..... I.... Well thanks i guess? But on another note, i do not understand what you're going on anymore, didn't you win you challenge already? You have one million credits and didn't get detected while accepting every shady contract possible. I thought these were the clauses.
    Now don,t get me wrong i like Star Sector, especially when you do all these silly things!

    • @FrancisJohnYT
      @FrancisJohnYT  Рік тому +1

      Well I kind of want to keep going and see what else we can do without a transponder. Turns out you can take out whole planets if you are sneaky enough about it.

  • @lyssalud6781
    @lyssalud6781 Рік тому +1

    7:30 is that a megaphone from the streets?

  • @nathanjensen3928
    @nathanjensen3928 Рік тому +1

    Do you not understand how people can qualify as bulk transport or...

    • @FrancisJohnYT
      @FrancisJohnYT  Рік тому +1

      Is this about the ships getting the +2 burn speed from bulk transport?
      Wording is "Increases the burn level of all non-militarized civilian-grade ships by 2"
      Civilian grade ships have a mod in them
      "Civilian-grade Hull" - Increases sensor profile by 100 percent. Reduces sensor strength by 50 percent.
      All ships with this mod get affected the +2 burn speed of bulk transport.
      However for some reason the Valkyrie, Phantom and Revenant all gain the speed boost despite not possessing the "Civilian-grade Hull" mod.
      The starsector wiki makes special mention of it.

    • @nathanjensen3928
      @nathanjensen3928 Рік тому

      But your still transporting a bulk of people

    • @FrancisJohnYT
      @FrancisJohnYT  Рік тому +1

      @@nathanjensen3928 The Buffalo mk2 does not transport a bulk of people but it gets the bonus?
      The mule does transport a bulk of people but it does NOT get the bonus?

    • @nathanjensen3928
      @nathanjensen3928 Рік тому

      A hold over from the mk.1? Idk man is it like this on pure vanilla

  • @voswell3292
    @voswell3292 Рік тому

    Oh come on!! Could you please leave us out of your domination plans, please? We like being known as nice. It's what we're all about. Please and thank you!

    • @FrancisJohnYT
      @FrancisJohnYT  Рік тому +2

      You would need to lodge a formal complaint with Keyser Soze, just write a letter with no address on it and put it in the mail. The Keyser will find you. Well that is what is supposed to happen.... allegedly.

  • @swimmadude66
    @swimmadude66 Рік тому +1

    Challange

  • @SundersBurrito
    @SundersBurrito Рік тому +1

    Francis I am noticing a disturbing pattern in your choice of games

    • @FrancisJohnYT
      @FrancisJohnYT  Рік тому +2

      I know, I really like games that allow me to stockpile lots of stuff.
      Maybe I'm a bit of a digital hoarder for silver.

  • @kikinwilson9743
    @kikinwilson9743 11 місяців тому

    Lol canada nobody will suspect them lmao😂

  • @Impericalevidence
    @Impericalevidence Рік тому +1

    Okay... it's time. You are by no means the only one who says "gal a Tay ya" but it's named after a real place, the pronunciation is "gal a shia".
    Also "captains starworks". Just yesterday I heard someone on something completely unrelated say a name wrong, but he usually gets it right.
    Okay, I'm done.