I made a comment response video where I kill all the enemies in every level: ua-cam.com/video/rR-a3zIOE2w/v-deo.html I made a video comparing vanilla to Scholar since vanilla is a lot better. You can watch that video with the link below. ua-cam.com/video/dgJM4O8mAys/v-deo.html I also made a video called "In Defense of Dark Souls 2" where I tried to understand why a minority of people enjoyed Scholar. It had some issues so I made it unlisted. If you wanna watch it you can use the link below. ua-cam.com/video/2A6s_Wq-6PU/v-deo.html
@@highlightermarca-texto3281 I did not try that. I do need video evidence of this occurring multiple times and working consistently to know for sure. Either way I still think that a boss with a boss run like that shouldn't be the hardest to create healing windows in the game.
You say that you have to fight two knights at the start of Heide, but I’ve never played a version of SotFS where that is true. Likewise you complain about infinitely respawning invaders, but they don’t respawn if you kill them like in every Souls game. People are valid to criticize your use of footage that exaggerates the problem you are discussing even if it is coincidental and unintentional - inferred hyperbole will still weaken your argument to other people. The pyromancer at the end of the ivory king doing too much damage is probably because you never leveled INT or FTH, the only stats tied to fire defense - just a guess. Also, I can’t exactly fault people for not knowing this, but the DLCs have areas designed for three player parties. This includes the run up to Alonne, a very questionable choice IMO, but each one gives you two NPC summons for offline play. I haven’t seen a single DS2 review fairly acknowledge this. You could summon to fight your way through and then unsummon before Alonne, but I can’t really defend that area too much as it is the most boring multiplayer area. NPCs can’t interact with the Iron Passage’s side paths, either, so that one is somewhat dysfunctional, too. Honestly, the gank squad is probably the best multiplayer area to do with the NPCs. All of this to say if you try to solo those areas your pride will be the death of you. 😉
@@Zapdos7471 I view using summons as playing in easy mode, and for a critique to be "legit" it should probably be done in normal mode if possible. But after beating Dark Souls 2 no summons level 1 I can say that yes, using summons is developer intended. I disagree with that design decision and prefer Dark Souls 1 being designed around solo play, but maybe for some who enjoy co op Dark Souls 2 is fun for them. And I killed an invader in the Iron Keep and then died, ran back to Smelter Demon, and was invaded again. So yes, there were multiple respawning invaders, however I think that if I killed the invaders every run eventually they would stop respawning. I didn't do this because it's stupid and I just ran to Smelter Demon, but respawning invaders are real. And I think the only real "exaggerated" gameplay of gank fests is what I showed in the lost bastille. Since the forest of the fallen giants has a ladder you can run to if you run past the enemies with another enemy coded to go down the ladder and force you to fight all 30 enemies at once, so no I don't think that gameplay was exaggerated as the game tricked me!
Please identify any member of this ostensible “B team” outside of Yui Tanimura (who has actually been co-director on other games like Dark Souls 3 and Elden Ring).
You forgot about the best part of the dlcs : Reindeer-Fuckland or as some call it the frigid outskirts. How could the devs make this and think thats a good idea. Horrible place,disgusting boss run.
It is a coop area designed to be unfair, so that you can overcome it with friends. It is the most optional of optional areas specifically for Sunbros encounters. I get if you don't like it but I fully understand the core idea and why it is there.
I liked the idea of the hollowing that happens after each death but man I died so many more times directly because of it. It didn't make the game "harder" it made it more annoying. That's honestly how I would describe the game as a whole. More annoying than difficult.
thats what i dislike the most about dark souls, too much artificial difficult added to compensate for the lack of good AI and physics, it worked well on the ps3 era as a low budget esque game, but now this design is aging pretty bad
I didn't know you could use human effigies as a consumable cause I thought their only use was to be burnt at a bonfire so I played through the whole game with 75%/50% health lol.
@@core-nix1885 Ember is the same as effigies to me, i don't like getting punished and not being able to have max HP using a ressource annoying to farm because I died in a game that can easily kill you. Thats why I prefer DS1 when it comes to dying, Humannity is mostly used for summoning and I don't get smacked harder when screwing up/getting fucked.
In all your gameplay it shows you just running past multiple enemies, aggroing them then trying to fight them all instead of taking one by one no wonder why you are getting killed in all areas.
dont even bother, bro, here is a shithole for the bad Fromsoft players. you see how they all agree with every meanspirited opinion that appears out of pure skill issue and crafted encounters that do not occur in normal playthrough, you can't fight against stupidity on its nest (I don't know if there is a relation, but every DS2 hater love to shit talk the game while sucking the balls of Bloodborne, that is the easiest and smaller Fromsoft game)
He established a dichotomy between running past enemies and having to fight them. Either you sluggishly kill the enemies every single run back or you try to make it past them. Both are equally frustrating
@@BasedIfTrue no it is not, killing enemies carefully in an area is a lot easier and they are not that many, in that forest of the giants part they always show the enemies don't even get up unless you get close to them, watch Domo 3000 videos debunking all these claims with actual examples.
@@comicsans6487 You missed my entire argument bud, if the gameplay sucks then killing a few enemies suck as well. And that problem multiplies the longer the boss runs are
It's just death by a thousand cuts. Most of the issues aren't really big deals, but when they all get mushed together it just makes a bad experience. Finding a hair in your food isn't a big deal. Finding a dozen is.
It would all be worth the pain if the bosses were good. But they're not - almost all of them have no counter whatsoever to circle strafing, and every "dude in armor" (which isn't inherently bad) is the same because they all have the same, similar, three-five swing combos, maybe a smash.
@@feebleking21 Hey dood I don't know if you'll see this but i hope you do, I personally agree with some of your grievances with ds2 but I think this video might change your out look by just a little ua-cam.com/video/td1HJEB3aKQ/v-deo.html. Well have a good one dood and look after yourself
The one reason I finished my first, and so far only, playthrough was bc an invader dropped me some good gear when I was struggling through Iron Keep. Then he left with a wave and without a fight. That act of kindness carried me frfr.
The one that i found instead is someone spamming hexes in Shrine of amana, while that gank at the end pursuing me. Also someone else in Iron keep also spamming sorceries when attempting to run from the army
Just out of curiosity, do you remember what the Kind Souls player dropped? Would be hilarious if he dropped you a +10 Smelter Hammer or something like that 🤣
Sir Alonne has a unique death animation if you kill him without taking damage, so his aggression and ability to punish heals plays into this. I agree the boss run is stupid, but trying to kill him flawless to get the unique seppuku animation made that boss very memorable for me.
exactly, he encourages learning his patterns and AI and encourages flawless play. i was always terrible at Alonne until sl1 run and I learned him and flawlessed him. then i learned him no roll and flawless sl1 CoC no rolled him. working on him no sprint now. i absolutely love Alonne nowadays lol.
Screw Alonne. Who throws an army at you and then pretends like he's having an honorable battle with a guy half dead from the gauntlet? On the plus side, when he commits seppuku, you could say he couldn't handle the absolute shame of losing in such an advantageous position.
That’s what that was?! I got that animation first time through after dying to him at least a few dozen times. After a while of trying I straight gave up on defending, restatted for quick dex weapons and high adaptability, stripped, and just dodged for like an hour. I’d get in one quick strike then dodge because I was too scared to go in and get hit. I figured if I got hit, I’d never be able to heal, so just don’t get hit. It only occurs to me now as you mention this that I beat him without taking damage. I was just too excited to have finally beat him, without even having an effigy left.
After replaying it again, I realized that you have to play the game the slowest out of all of them otherwise you’ll get ganked and die especially if you run past everything
Man... Every developer must have been a sorcerer. I didn't have much difficulty with the enemy numbers or ranged enemies because I fired lasers from a stick
I played powerstance UGS and I had a blast. You're just bad Don't worry about it tho, it's probably the most difficult Souls game, it's not for casuals and babbies
@@wrcz nah. You know the game is objectively bad when instead of allowing players to go down the well early and die, they just decide to increase the fall damage across the board. I'm not even going to talk about the piss poor balancing of lifegems.
@@wrcz I think the original version was balanced for casuals. It's definitely not the easiest one, but some things make me think that way. Even bad players can see nearly the whole game if they try hard enough. Required bosses are easy, optional bosses are hard and the way to the bosses is somewhere between (and can be cleared with enough time). Also with lifegems you will never run out of healing items.
Use magic. Use poison. Farm a little upgrade stones. Use one of about a dozen ways to heal yourself more. If you're feeling spicy summon help. It truly isn't that hard. In fact, I feel DS2 is the easiest entry in the series.
I agree, especially because there are these things called lifegems which are damn cheap and near infinite use. just use the items you find and be patient, ds2 is really fun when you play by its rules
Part of my brain still remembers how enemies were set up in the OG dark souls 2. It's like they took nearly every encounter and asked themselves: is this annoying enough yet? Then we got SOTFS
i recently bought normal ds2 on steam due to nostalgia since i got pissed at scholar. ds2 standard is actually a masterpiece compared to the shitfest that is scholar.
@@xlgapelsin6173 I second that. One of the biggest complaints about OG DS2 was the enemy placements and how unfair they felt. So when I heard that Fromsoft is gonna release a complete overhaul of the game (SotFS), me and a lot of other people were excited, that they would finally fix the game... oh boy, they made it so much worse... what a waste.
@Chris Janzen funnily enough. SOTFS isnt worse. It just has different fucky areas. I even think SOTFS is better by the internets opinion. And i only grew up on SOTFS. And having watched hours and hours and hours of both copies. Youd rather have some parts of the OG and some of SOTFS Its a pick your poison and id take SOTFS cause its better- trust me. Platted the game 2 times and i have countless countless hours
I'm playing DS2 and every time the game stresses me out for some objectively unfair reason, I return to this video as anger therapy Edit: Finally beat that hell with DLC's included
I’m so glad you mentioned undead burg. For me Undead burg and parish on my first play thru was the most fun I’ve had in a souls game. And the magic of going down that elevator for the first time and finding myself at firelink where I look up and realise I can see all of the path I had just taken while looking outward to where I might be able to go next.
If you played the game you'd know their aggro range is like infinite. If you run past all the enemies to get to a boss and look behind you'll see basically every single enemy from the bonfire till the boss room following you. Yeah the footage he showed might've been a bit biased but the bullshit aggro range in a game that's pumped with enemies on every corner is still a thing
I learned not to rely on lock on from playing demon’s souls, so that was never really an issue for me. I also think it’s neat that the level of light in an area corresponds to your lock on range.
Well, I mean a big issue Feeble had with it is that he learned to not use lock-on by watching UA-cam videos rather than the game itself teaching him.....and you learning it from another game entirely is no better.
@@Spiral81C1 did he not play Ds1 before this? I find it really hard to believe that you'd never even consider just not locking on if you have any prior experience with these games, even if they don't explicitly say that it can be useful. Like, how do you beat a boss like O&S or 4 Kings while locked on?
@@yellowsaurus4895 I was also thinking Asylum Demon even is easier not locked on. I guess it is just easier in that game to brute force, and maybe in this game it was the level areas rather than the bosses which rarely happened in dark souls 1.
After watching your gameplay it's obvious that you really gimped yourself by opting to run past everything instead of trying to be methodical, like bro you only have a +3 weapon and NO RINGS as far into the game as iron keep, no wonder you were struggling. It's like you watched a speedrun of someone running straight to all the bosses and thought that's how the game is actually supposed to be played lmao At the 10 minute mark you complain that the attack animations are much slower than the dodge roll, which results in you getting roll-caught. My guy, if you're trying to roll attacks and still getting hit, it's because YOUR TIMING IS OFF. I can't.
@@joshd3192 of course you're going to think the game is bad if you think running past every enemy in these games is a winning strategy. Your crutch of I frames during fog walls is gone. Cry about it
@ 1:00 i suppose you are just trying to make a point and while I agree Dark souls 2 has a lot of spam problems it does take a pretty big amount of stupid to aggro that many of them at once considering the short range and the fact they are all passive on the ground until you approach them. I think its actually one of the better spots with a large amount of enemies in the game.
He said it in passing in the video but he did clear out some of the areas legitimately and then gave up on clearing them out so that he can just go for the boss since that would take far less time. His point is that nobody wants to fight through a slump of annoying mobs just to fight a boss and die, since dying at any point in that scenario would mean you wasted so much time.
The game tricked me into this encounter as I ran to the ladder to retrieve my souls only for the enemy AI to be coded to kick me off the ladder and force me into the fight. I thought everyone already knew this so I didn't mention it but I guess I should have.
Yeah, that area is an amazing tutorial. Its teaching you to calm the fuck down and take things one at a time. Dont rush because then you'll get swarmed. Its a lesson that you will find a million uses for in this game. I cant tell if its disingenousness or incompetence that resulted in him complaining about a good encounter TWICE in 3 minutes, but its enough for me to not want to invest in the rest of the video. Ciao!
Stop agroing every single enemies. You complain about getting attacked by mobs, but I saw in the Iron Keep footage that you purposefully ran into even more enemies, refused to heal, and then complained that you got killed. Tf did you expect?
This is so true lol "this is literally the first area" dude it's a player trap to agro all of it you can make it past that area without agro or just 1 or 2
Lets yourself be swarmed with enemies by ignoring them one by one until they overwhelm you and then face them with the one handed broad sword. Proceeds by healing milliseconds before an incoming hit and then die. Damn, this does not represent the average player, it represents FeebleKing21 fishing for video-content. As for the broad-sword, it represents a player who doesn't know how to spend their upgrade materials. Create a new player and start over.
I feel like in every scene where you're fighting enemies, you are fighting like every possible enemy in that room/hall/area. Would there not be a compromise between fighting every enemy whilst under archer fire and running past every enemy? I'm pretty sure that, to go along with the slow combat, you're supposed to approach levels slowly and kill off a few enemies at a time at most, by luring them and methodically clearing the area without resorting to a mega brawl.
@@naproupi perhaps in 2-3 enemies see you at the same time, the only way for them to spot you in bigger groups is if you run through the level and have no idea where to go, like in the start of the video.
Was thinking that when he woke up all the enemies in that one spot in forest of the fallen giants. I’ve played through the area half a dozen times and have never done that lol
Finally someone resonable, the only really annoying areas are iron keep, but not really, and shrine of amana. I've completed the game a ton of times and i liked the first time like the 10th, i think that ds2 is way way easier than ds3 where everything oneshots you and u have to apend souls on health unless u want to suffer, not to talk about the completely unfair enemies in the prison of ithryll or the fact that the hotboxes of grabs are huge, the good thing about ds3 is the design and the dynamic bossfights the rest is bs.
@@fabriziomessina6734 i feel like DS3 has the best bosses in the series, but the areas feel really boring. Every playthrough feels the same because you have One way to go. Ds2 has a lot of flaws but at least they tried something new, and i like that aspect of the game. Dual wielding was the best things about the game, creating a lot of build diversity and new moveset. DS3 went the safe way. Removed everything from ds2 even the Good things, and abused fan service, but removing depth from the game (not lore-wise)
DARK SOULS 2 is UNFAIR!!! *shows footage of him just rushing into every situation with a sword, no shield in a game with tons of tools in your disposal to make situations easier but him refusing or just being too stupid to use them* I'm gonna go ahead and play super mario without jumping, then make a review how the game is unfair because it doesn't let me beat it without jumping
I completely agree. People who complain about the "ganks" are typically completley unwillng to approach fights with a strategy. Instead they just run in and die. Dark Souls 2 is realistic in that you need to plan out your engagements and as long as you are not a spoiled lazy brat that should be a source of enjoyment.
@@ivanasukjadic1423 Why should fighting same type of enemy be a source of enjoyment? Do they have the depth required for continuous engagement like Sekiro where you will find many enemies in one part but combat and enemies moveset is designed in such a way that it's always enjoyable. In Ds2 i just used a bow to attract agro and killed them one by one but lack of mechanical depth throught Ds2 made it a repetitive chore by the time you get to the dlc.
@@yourdad5799 imagine watching dress up darling and then posting a comment like that. yes ladies and gentlemen, this guy watches dress up darling and he doesn't like dark souls 2. make of that what you will ;)
@@TheRitva26 I haven't even watched that show. Bro out here giving me character traits like I'm some kind of lowly lifeform to his majesty the ds2 enjoyer. I wonder what you'll do next, since you got hurt so bad that you immediately jumped to the gun with saying I "watched" something you considers "bad", how about you post my adress or ip next?
Commented get good on this video 2 years ago. Seen an AI voice bro criticizing this video and remembered this guys voice so vividly cause it sucks. Had to come find my own old comments and here you are
The best thing about DS2 was that it was the first one I played, but managed to push myself through it and had fun which made me enjoy the others even more.
Funny enough for me, Ds2 was also my first one, years and years ago, I started it and never finished it and never played another Souls game because I thought all of them were like that. It turned me away from the series until this year when I finally got back into them
Yeah starting with DS2 is like being in solitary confinement for 50 years. You keep strong and don't let it break you and finally you're let out and someone hands you a cheeseburger (DS3) and a milkshake and a blowjob (ER).
I just did that area in the Forest of Fallen Giants, you can literally walk right behind each hollow and kill them right after they get up. It's like reading a message that tells you to jump off of a cliff for treasure. If you don't learn from your mistake, is that the game's fault?
@@tokidoki9116 seeing how BHS in Elden ring makes you nearly invulnerable for as long as you can mash L2 with FP, I can see why they seethe when going back to older titles lol. DS3 and ER especially were very lenient and forgiving with both the stamina cost, speed, and frames of rolls.
my take is that the devs genuinely believed that players would replay sections over and over until the enemies disappeared, then make it to the boss and fight it face-to-face locked on.
That's honestly what I'm inclined to believe. Your weapons and armor are so extremely fragile in Dark Souls 2 compared to Demon's Souls and DS1, that fighting enemies on the way to the boss will likely cause your equipment to completely break at some point before managing to kill the boss.
@@NexusKinthis happened to me once in all of my ds2 playthroughs. Also you can just switch weapons or use repair powder or use a durability ring. I think the despawning mechanic was added as a failsafe for stuck players. I only ever used it on my first run to the Blue Smelter Demon in the dlc. Ds2 is probably the best game in the series in terms of being able to control difficulty. That’s part of it.
This guy got footage by genuinely just aggroing everything and then recording it by grouping them together to complain about it rather than fighting them like you're supposed to. Also how do you make a "video essay" sound so preachy and whiny genuinely, almost all of your points can either be refuted with a halfway decent counter argument or are just blatantly wrong. It baffles me how someone can sit there and say so much wrong and wholeheartedly mean it. Genuine peak stupidity.
DS2 did a lot of really cool stuff. The dual wielding "power stance" was awesome, and a lot of the areas have really cool atmosphere and variety (the "pirate level," doors of Pharos, shrine of Amana, the "rainy castle," the area with the buff mummy dudes, earthen peak, dragon aerie, the cursed woods area, etc are all really cool looking areas, and the kind of nonsensical progression makes it hard to predict what will come next on your first playthrough...
I have played through all of the "soulsborne" games multiple times (starting with demons souls on PS3), as well as kings field 1 and 2 (na), and I can honestly say I remember more areas from DS2 than any of the others (although elden ring may change that), despite having played it less. It took me a while to buy DS2 due to negative reviews, but I can now say, with all it's faults, DS2 is probably my favorite overall "souls" game. I feel like most of the areas you show in this video are the least interesting areas in the game. That being said, I'm not saying DS2 is flawless, and I'm sure I was frustrated as hell at least 50% of the time I played it (as with all from soft games), but in hindsight, I really appreciate the unique design of DS2.
The graphics in each level dip in quality throughout the game, as some areas look very dull and static while others as you stated look cool and atmospheric. Mechanics matter more to me than visuals, but if the cool looking areas of Dark Souls 2 made you enjoy playing the game then that's great!
@@feebleking21 I really liked the power stancing (glad elden ring brought it back), and DS2 had the best caestus of all the souls games (especially when you maxed it out with a strength build and "two handed" a single caestus, the "rapid powersmack" move obliterates everything), and the red iron twinblades/ santiers spear/ hydouken(sp?) launching bone fist/ the left handed sword used by artorias in ds1 dlc, were a ton of fun to use. Ds2 also felt like it was more influenced by the kings field games than ds1 or 3. I seem to remember the PS3 version of sotfs having some insanely frustrating enemy placement/ aggression levels that seemed to have been fixed in the PS4 version (or it could have just been that I had improved on my second playthrough, so it seemed easier on PS4). Either way, I feel like ds2 has been critically "drug through the mud," more than it probably deserved, for issues that are also present in other souls games that were/are generally more well received. While they are all excellent games, none of them are perfect (would it kill from soft to pull the damned camera back a bit when you are fighting a boss that's bigger than a roided out empire state building?), But I thought ds2 made more improvements than downgrades to the fromsoft formula.
@@feebleking21 the only area I remember thinking looked really bad (bad bad, not good bad) was that stupid "lava castle" with the archer bastards. And I totally agree with you about that areas supreme levels of suckage...
@@BBQcheese I think that you have the suspension of disbelief that a magical world could be underground since you can't see underground. You do not have the suspension of disbelief that a lava castle could be ontop of a windmill because that would be crazy. If the elevator in Earthen Peak went down instead of up you might believe it a bit more since anything could be underground (though they'd have to make the Iron Keep skybox be a cave thing to match the underground theme).
I can't help but laugh when i see these forest of the fallen giants footages with the argument "too many enemies", like you're not supposed to take it slow because they're sleeping, instead of running around like a complete idiot.
SOTFS fixed all those issues of getting swarmed by dozens of enemies by going back to what DS1 focused on which was taking your time and luring enemies away from groups. But people need to use the same tired complaint while ignoring how many more enemies you encounter in DS3 and Bloodborne by comparison with DS2.
@@obredaanps3 but he never played vanilla DS2, so his footage is Scholar and thus he pulled the sleeping enemies to make the point there are too many enemies. But that’s his fault.
I've never played DS2 but seeing the Sinh fight made me laugh because I instantly thought of Elden Beast that you would have to run a fucking marathon to get to just to hit him once and for him to fly away again
@@just70hq Sihn is much worse because of DS2's high stamina consumption for running. He also breaks your weapons by reducing durability faster than usual whenever you HIT HIM. He punishes you for hitting him. Such a fun boss.
Well that went entirely over your head. His issue with the Estus was the lack of s and how slow they were such that lifegems just made more sense so he didn't bother reinforcing the estus. It's not that he wasn't aware of it, he just didn't bother with because it made more sense just to use the lifegems. I swear DS2 fans are just special XD
@@Spiral81C1 he didn’t reinforce his Estus because of the lack of s and how slow they are??? Lifegems have a lack of s and they heal pretty slowly compared to reinforced estus that doesn’t take that long to drink if ADP is decently invested into. For most bosses you can dodge roll through an attack and while they’re recovering you can easily drink an Estus Brah! I know that’s there are those superior lifegems that heal more but on new game they are not a requirement to beat the game as long your Estus upgrades are used and ADP is decently leveled.
Consistently running past every enemy to group them up and die trying to kill all of them paints DS2 bad, but only amplifies your opinion. You could “use the tools” in the game like you say you did in DS1. But that wouldn’t show the flaws with the game. Just with your playstyle. You harp on gank-squads in the game, but you are the one that created them. You chose many times in the video to round up every enemy you could to illustrate your point, when there’s ways to mitigate “ganks.” Yes, there are many instances where you have to fight multiple enemies at once. But only using a broadsword with no other weapons, spells, or equipment will often times lead to failure. It’s fun to play with a limited arsenal, but there are always shortcomings to every playstyle. Also, you praise Sens Fortress floor trap, but fail to use or demonstrate using traps in DS2 when they’re present. The fire pillars in Iron Keep can wreck enemies. Another issue you have is with the lock on system. I really don’t get it. It’s not wise to lock on with multiple enemies aggro’d to you. Better to do so during one-on-one engagements. The game teaches this pretty soon, telling you to be aware and pay attention because danger lurks around every corner. I get people don’t think greatly of DS2. They played the first one and fell in love. When they released the 2nd game, they became upset or disappointed or both. “Why can’t I circle-strafe every enemy for a backstab? OMG soooo many enemies! Look at me with my shield always up!” I could go on. Every FromSoft title has its faults. But I genuinely believe most of the complaints about DS2 come from the expectations of players who loved the first game, and were angry the game didn’t exceed their expectations they set for it. Also, Bloodborne is the best FromSoft game.
Not being able to circle strafe things isn’t what pissed me off about the game. Backstabbing cheese was boring in the first game so I never did it. It’s not any one particular thing about the game I don’t like. Getting no I-frames when you enter a boss fog. Getting hit 7 feet away from the boss by an attack that’s not even an aoe. The ugly animations. Forgettable boss design, beating the game 3 times and still not knowing where you should go first every time you get to majula because world layout makes no goddamn sense. Dark souls 2 brought a lot of new changes to the series that became series features going forward. Most important being omnidirectional dodging while locked on. It’s only fair the worst iteration of these new changes exists in the first iteration of them. I wanna be clear on something. Dark souls 2 is not a bad game. Not at all. It’s actually a good game. It’s just a bad Dark Souls game. It feels like Dark Souls, if Dark Souls was made by people who didn’t understand why people loved Dark Souls. To be fair I don’t even know why I love it so much and why dark souls 2 irks me so badly. It’s all the little shit. The fact that your healing flask isn’t a burst heal but instead is just a fast over time heal. High stamina cost for nearly every action. Inconsistent dodges because of the game’s active (and therefore in-flux) calculation of i-frames due to adaptability being a fucking thing. A lot of the late game areas feel empty as fuck, as well. Just enemies. Nothing there to let the player feel like this use to be a place people lived, but instead feels like a tailor-made video game level, because that’s what it is. At least dark souls hides that fact behind clever design, making the areas feel lived-in and designing them in a way that makes it feel logical to navigate. This is strange, but why I don’t like dark souls 2 reminds me of why I didn’t like fable 2. Fable 2 is just fable but on ice. Dark souls 2 is just dark souls but drowned in molasses.
@@BulykrynVancho it feels more like shit hits the fan because you’re there to me. But I only just beat rom for the first time a few nights ago. Many times I’ve tried playing bloodborne and many times I’ve deleted an old save and started all over. I’ve owned the game for years and been able to play it all this time. I’ve played all the other soulsborne games except for demons souls, all of them I’ve played I’ve beaten more than twice. Except for bloodborne. I don’t know why. I really like it. Probably the frame rate. I’m just coming off of 200 hours of elden ring and before that it was dark souls 3, so the frames are hard on the eyes and really do hinder you sometimes. But yeah, all of fromsoft’s worlds feel abandoned and desolate. But that’s the thing. In order for something to feel abandoned, it has to appear as if people once lived there, a long time ago. Dark souls 2 can’t even manage that. Areas don’t feel abandoned. They can’t, because they don’t feel like they were ever actually lived in by anyone. So instead of feeling abandoned and desolate, it just feels empty. You said it yourself, remnants of what was. Except in dark souls 2, because we can’t even perceive that there ever was a “was.”
I went into ds2 expecting something dismal and horrible after hearing countless people complain about it. What i got instead was a pleasant surprise and it became my favourite of the series.
@@alessandroofthemediterranean Nah, if so many people dislike something, there is something to dislike. Like you can't make the argument the game is actually good when the development was as bad as it was
@@3idiotsblack So many people that apparently don't even own the game. I had to check since if its so hated as you say it would have a poor rating obviously. Its in the 85-87% positive just on steam alone. Based on evidence available you who hate it is the minority and most don't even own or play the game.
@@alessandroofthemediterranean If you actually played the game you might understand the hate for it, I am playing it right now and it's not bad but it's definitely not good either, it's just meh
I died so many times in this game because an enemy got behind me and I couldnt do the 180 swing thing you mentioned at minute 10 I almost got an aneurysm
DS 2 is the very first souls game I've ever played and it was what got me hooked in the souls series. I agree, Shrine of Amana is so bad and it was the worst experience for me but I still had fun in the hundreds of hours I've spent playing this game. Hard, yes but still enjoyable. So when I started playing DS 3, I was shocked at how easy it was compared to DS 2. But just because it was a lot easier doesn't mean it was bad. DS 3 is the best dark souls among the three for me and the most memorable, especially the Slave Knight Gael boss fight. I understand your reasons for hating DS 2 and I know it has flaws but because it was my introduction to the souls series, it has a special place in my heart.
I can understand this perspective. Dark souls is so different from other games that your first souls game will make feel like an experience like none other. That's how I feel about Dark Souls 1 since that was my first souls game.
Same here, I had to check to make sure 3 was made by the same team cuz it was just like 'hey remember ds1? Well it's like that but made for people who never beat a souls game before'.. I was actually floored when they straight up just used Gwynn again as the final boss. Elden Ring makes me feel like they regret making hard games and want to get a more casual playerbase, which they 100% succeeded in doing.
@@chicken29843 in other words, ER is only hard if you handicap yourself. DS3 is pretty hard if you don't roll, and rolling means you had to dodge an attack meaning you didn't learn how to parry, thus making it cheesing.
I never get why NPC peaked with DS2 (Maldron) and goes downgrade from then on. Even elden ring got lazy invader AI. They don't emote, they don't do "gimmicks", they just attack you like usual enemy. Not smart nor memorable. You will always be missed Maldron the Assassin.
DS2 Hater: DS2 is an awful game. Me: Yes. DS2 Lover: Fuck you, DS2 is an amazing game. Me: Yes. I get why people dislike/hate DS2, and they're for similar issues that I have with the game. It's definitely the weakest FS Soulsborne game. That said, there's still a lot I love about this game. The lore is my favorite in the series, some of the bosses (including a couple from main game, imo) are some of FS's best, the environments are interesting, and I genuinely have fun with more than half of the levels even through low points. Which is why I kind of am able to just nod my head and agree with most of this video. None of this triggers me, I'm just kind of like, "Yup. That's definitely a thing with DS2."
I’m playing through this for the first time right now and while I see the things that people take issue with, I’ve greatly enjoyed my time with it so far
I haven't beaten it yet but I really love dark souls 2 so far (I'm on the optional king vendrick boss so maybe it gets worse after) but so far even iron keep and shrine of Amana never gave me the problems that it gave others (maybe it was improved in Sotfs I'm not sure) my only issues so far are with ds2 is that the level design is either way too convoluted or too straightforward, and there is an overall lack of the routing back shortcut systems found in ds1 (my favorite in the entire series)
Its a good game. I deleted all comments i heard abt the game 6 hours in when i broke out of my noob shell. If i could offer myself any tip it would literally only be: "Rolling works like sekiro parrying, roll when the attack is inside you" All the stuff i heard abt ADP is dumb lol. I have countless hours and 2 plats - never leveled it past base and i think ds2 has as good a dodge timing as sekiro does a parry
DS2 features enemy extinction for the express purpose of dealing with players who find killing hordes on their way back to a boss annoying. Running past enemies to push a fog gate is bad gameplay and gets punished accordingly.
I just finished DS1 and was blown away.. so excited I bought DS2 and now I hate myself.. I feel like this game was made by the controller manufacturing company just to strum up extra business from the amount of controller smashes the players will commit
@AE personally I loved DS2, found it quite entertaining, but I do understand why some people wouldn't. It probably also helped that I took a few months after beating DS1 before buying DS2.
At least somebody here sees all the influence. I think it's for the detriment of the games, overall, but there are plenty of things he took from the game.
This game feels like an anime that you loved but its second season was moved to a totally different studio and all feels weird and not better or not even close how the og studio made you feel. After beating dark souls remastered (One of the best gaming experiences I've ever had in my life) I bought this like 1 day ago on ps4 for 40 fucking bucks and what a disappointment this is not even close to what the original was. It feels hard because it wants to be and not because it is. And the biggest irony is that Bloodborne is basically Dark Souls 2 large horde of enemy style of combat but done right.
And here is the best thing, you play this and it feels weird, you play the first 3 minutes of Dark Souls 3 which I did after this and it feels just like home.
OH MY GOD DARK SOULS 2 IS LIKE SOUTH PARK'S SECOND SEASON. Creator diddled off to do their own thing, and the B Team was unfairly expected to steer the franchise.
What the hell is this guy saying? I think you're just bad at the game. I used lock on for every single enemy (except ghosts of course) and never had a problem. This was the easiest game for me out of all fromsoft games.
okay so i hear him complaining but everything he states is literally a skill issue lol maybe get better at rolling and you dont need agl (ik i dont) dont rush levels and actually try and think lol its easier once you stop playing it like ds3 and ds1 which are SIGNIFICANTLY easier
Let us not forget that the main task in DS2 is to collect 4 great souls by killing bosses guarding the primal bonfires, bring those great souls to the shrine of winter just to… bypass some rocks blocking the road to Drangelic. Forget the hitboxes, ganks, close to none NPC storyline development, badly designed and easy bosses, the gutter, black gulch, that frozen outskirts bs, elevator from a windmill to a volcano castle and APD. You literally need to kill 4 “powerful” bosses and get their souls because you can’t jump over a roadblock. Dark Souls 2 is the retarded sibling of the series. In my opinion one thing good about DS2 is that Miyazaki didn’t want to end the title with that underdeveloped entry, therefore Dark Souls 3 happened.
@@Gshellshock In dark souls 3, you have the most uninspired and linear game of the dark souls trilogy. All the playthroughs are the same. And the amount of dark souls 1 references is absurd. In the end, it just fails to be a unique and enjoyable experience after playing ds1 and 2.
@@Alex-xf6fq Stagnation IS the point of DS3, with linking the flame over and over again lands are converging and time has become nonsensical, that's the whole deal with that game, though I will agree that it is way too linear compared to DS1
hey can we talk about lock on? i feel we need to talk about lock on. lets talk about lock on, i feel as though we haven't talked about lock on, i hate fighting enemies without lockon, im gonna blame every problem on the game not because of myself but the lock on. lets talj more about lock on. have i told you about lock on? but no seriously, lets talk about lock on. fucking hell is unbeearable trash to listen to, literally takes no accountability, and constantly during the first less than 10 minutes is based on the lock on.
This game is definitely my favorite out of all dark souls. Yes you get mobbed, but it teaches your patience and with patience comes the great reward of progress
Always love when people criticize ds2 they always talk about the amount of enemies while showing video of them aggroing like 4 packs of enemies and then wondering why lol
"I will lure all of these guys and put in a video and tell them "see? it's bad!" They like being baby-ed like in other souls where if an enemy went on a set range, they will not follow you anymore like is that more realistic?
Idk maybe if the enemies didn't keep agro for a year maybe it wouldn't be so bad. I was just trying to run away and mf almost followed me to another side of the area. The game sucks
@@erieriderschillingcorner1595Well, maybe if you're a little less coward and you think a little you can fight separating them, maybe trowing a knife or arrow from the distance or idk, fight in the order that they are and not running into them and die because you trapped yourself? Don't you think that blame the game because you trapped yourself running into enemies without a plan it's kinda dumb?
Ds2 fans are so cringe man. The game is ass in a lot of areas. Lots of people (who actually have their frontal lobe intact) wouldn't really like how cheap the difficulty of the game is. Sorry I think that shoving 30 enemies into a small area only to face yet another mediocre boss afterwards is lame is very cheap.
I love how people who say it's "bad" probably played through it at least twice and played all the dlcs too. 😂 generally, people don't play something that much if it's not good.
i want to make this clear, dark souls 2 is not a perfect game by any means. it is definitely riddled problems and poor design decisions. but at 0:59 you put a caption stating "this is literally the first area" while running from a group of 11 hollow infantry men. those mobs do not all agro at once, meaning you would have to either had been playing like an idiot or are deliberately being misleading. i see a lot of people writing off ds2 as being bad but then the reasons they give can be summed up as either "theyre bad at the game" or "theyre full of shit. now again, ds2 has problems. a LOT of problems. but the game isnt nearly as bad or poor quality as people like to make it out to be. i havent watched the rest of the video at the time of my writing, but this just really irritated me and i wanted this said
Darksouls2 is the easiest game of the series . Sounds more like a skill issue , you're mad you can't just run past everything and expect it to work out in your favor with a gang of enemies chasing you. Then say boohoo bad game . 😂
The only reason you can't run pase enemies is because the controls in the game are garbage like the rest of the game, that doesn't make it difficult it just makes it trash.
@@Happy_Sailor639 The way to actually tell someone you have brain damage is to say "skill issue" in response to every criticism because the truth hurts your delicate fanboy feelings, I hear that's real popular among your kind.
watching you rush throught the dlcs area taking agro of every mob in the level, trying to open gate/chest without clearing a zone and then calling the ennemy placement too ganky sure was agrovating. I can understand it when it comes to runbacks to bosses, but you gotta respect the content at some point
The problem is that killing each and every enemy in these areas is excessively time consuming and tedious, and sometimes you'll just die to a cheap shot anyway. Personally, I did kill every enemy the first time I ran through those areas, but on successive deaths, the patience level wears down quickly, and eventually you have to essentially speedrun the area by running past everything just so it doesn't keep wasting your time.
I don't think that I could have cleared the enemies with a melee only build in Crown of the Iron or Ivory King without spending 10 extra hours clearing enemies. You just can't expect that of anyone.
@@feebleking21 well maybe I need to replay ds2, but i really dont think it was that bad. The runback to sir allonne was awful I admit that, but for the ivory king, yes it does take patience but you re still exploring the level, for me it makes sense to take the level seriously until you proven you mastered it, and the fact that you are not invulnerable while activating doors open chest etc.. maybe irritating but it goes along with that design, which btw is for me one of the core design of the series, mastery throught repetition, bosses and level. Btw the section you've shown for the iron king is absolutly doable, especially if you use the red barril guys at your advantage.
@@coco3584 There's a route for the sprint to Alonne without taking any damage or killing any enemies, just kiting them. *Most boss runs feature creative ways to make it to the fog wall without killing every enemy or tanking tons of damage, typically by rewarding the players spacing, positioning, creativity, etc.
@@Nightweaver1 Not to mention Soul Memory exists so killing anything is a commitment. Do you really want to go up a tier in the matchmaking? DkS2 in itself has a bunch if systems that alone would be alright, but when combined they make everything so much worse
They get themselves surrounded by enemies then cry about being ganked They're to stupid to use basic tools like bows and throwing daggers to lure enemies
Almost all of your points are valid and true, however, if this is your gameplay then i understand why you have problems with the game because jesus christ
DS2 was always the one fromsoft game still in my backlog, and after numerous half attempts to start and get frustrated with the early game I finally got past the initial hump and have nearly cleared the base game, about to start the DLC's. The thing is every criticism of DS2 and Scholar is fairly valid, it just comes down to how much you value the asthetic, level design, lore and other creative ideas over it, the areas are nightmares, but the ascetic system and having a wider suite of weapons and ranged options, the areas are only ever hard if you try and run through them, like all Dark souls games taking it slow and methodically is all you need to do, and the game hard forces you to, which is antithetical to some of the other games but if you just accept that and appreciate the world for what it is I feel like it works. Even the flaws in combat when looked at over the evolution of combat in all fromsoft games, you can see how things have changed and been tried and if Dark souls 2 wasn't the way it was, then e great ideas that were carried over to Elden ring wouldn't be there, as a game it may have flaws, but as a piece of the genres evolution is one of the best still. In regards to the game ramping up its bullshit levels in the pursuit of "videogame hard" is as much a symptom of the community as it is a mistake by the devs, we/you did this! Sometimes I will see reddit threads from 5+years ago about ds1 or 2, and the responses to simple questions, often not even related to combat mechanics but just simple questions was "git gud scrub" over and over, and that was how the community was. I was working games retail throughout the 2010's even if I wasn't as in love with the franchise then I am now (games didn't click for me till bloodborne) but i remember the marketing, and it was pretty cringe, but it was what the community deserved.
I still have fond memories of enjoying this game. I know it's bad, I agree with most every argument on why it's bad, but I still enjoyed it. Maybe it's just because there's something fun about someone asking "How do you like X? It's absolutely awful!" and responding "Yeah, I know."
I don't even think it's necessarily a "bad" game, it just has flaws that, when compared to DS1 or DS3, make it stand out and maybe even "worse" in comparison to those games. I can totes understand having fond memories, Dark Souls 2 is lit!
There really is so much wrong with it, even before you compare it to other Souls games. Heck, having the Souls branding probably helps it out a lot as people want to view it favorably. If you really want a good in-depth talk about it and have 10 hours to kill (or have a job where you can sneak an earbud in and have a listen while working), Mauler has probably the best video series about it. Fully accounts for subjective enjoyment, admits his own enjoyment as well, but explains in obsessive detail the huge amount of faults it has. It's ok to like bad things, whether in spite of or because of them being bad.
Agreed, especially the lock on thing, why is it the game's fault that he couldn't figure out he can fight without lock on, but he did make a lot of great points ngl
My Dark Souls 2 SotfS experience: - playing DS3 first, then DS1 Remaster, afterwards DS2 - using lock on the whole game because the other games taught me so - not leveling ADP once since it wasn’t a stat in the other games - getting hit while opening doors or going through fog walls despite the other games having i-frames - falling into the water in shrine of amana - fuck this area in particular - quitting the game after experiencing the blue smelter demon boss run for three times It’s the worst game I‘ve experienced in 20 years of playing video games. I hate it and it was not worth the 20€ i spend on it.
Gonna be honest... In the beginning when you're going on about the sheer number of enemies, it seems in most clips like the player is actively aggro-ing the whole group rather than trying to pick out a couple at a time. Most enemy placements I remember from the game have a couple of active enemies and then a few that aggro if you get too close. Even when I was new to the game, it was usually only bosses that tended to give me difficulty... Except for those turtle knights... And the heide knights... Aside from that, most everything else wasn't that bad... Oh wait, those guys that are in the quarry outside of the poison windmill and wave around giant sickles, those guys can go jump off a cliff because the place you fight them is bullshit and gives you practically no room to fight them in.
I think yoDS2 is so much fun! I place it above Bloodborne and DS1. I thought Bloodborne was going to be better than it was, but I didn’t think DS2 would be as good as it is due to people saying it was the worst of the series. I almost missed out.
I just have to disagree on Sir Alonne. Yes the boss run is awful but the boss itself is amazing, maybe even better than Fume Knight for me. The only questionnable move he has is the thrust grab attack which has a weird hitbox. When you get into the flow of the fight, it’s unlike any other in the game for me. The dodges feel satisfying, there are a lot of openings and healing opportunities feel fair. I don’t get the complaint of only being able to heal for 2 specific attacks, maybe I haven’t fought him enough to realise that my healing opportunities weren’t 100% safe but I took estus after most of his combos and didn’t get punished in multiple attempts. My brother actually had a lot of the same complaints as you when fighting him, so I took the controller, showed him how I fought him and kept Alonne at 1 hit then killed himself and told him to try again. He tried replicating what I did and actually beat him and completely changed his opinion on the fight. It’s one of those fights where locked on is much better imo.
Gonna have to disagree with you chief. I enjoyed Sir Alonne boss fight, but that run to it was really awful. I actually had to despawn most of the enemies in that hallway because each run usually took me like half an hour. You are either filled with arrows by the back or burn to a crisp by the lizards. That alone killed the boss for me and it's such a shame.
Sir alonne is amazing as a boss but they completely ruined him because of the terrible run back to him, he is quite difficult as a ds2 so you'll probably die a lot to him and every time you die you'll have to deal with his dreadful run back, just like the smelter demon
Bro has a +3 broadsword and no rings in Iron keep😂 this guy treats the entire game like a boss rush and literally lies about how many enemies there are
I played through DS2 SOTFS after watching this video and your video on "The main problem with dark souls/elden ring" and honestly none of it is as bad as you make it seem. First of all, when you make the comment "are you supposed to kill the enemies or just skip them?", you kinda sound like an idiot. Of course, you're "supposed" to kill them. That's how you earn souls to level up. On that note, the iron keep boss run isn't that bad at all if you know how to dodge the enemies. And from your points in the other video, you make it seem like if you can't run through the area and skip all the enemies easily, then it's bad design. Your play style is literally engage as least as possible with the content in the game and just fight the bosses using dodge and R1. And by the way, having a bow on you doesn't constitute a build. A build is having to invest to level 50 in intelligence to use a spell, or level 50 in strength to use a colossal weapon. Carrying a bow doesn't require any investment, thus not a "build". It's literally just picking up an item...
the man literally using the fucking starting knight equipment to fight the final boss did not even try out any fashion like bro maybe try and engage with the game on its own terms a little try out twin blades at least they were a unique new edition to the series
It looks like you alerted and ran past all enemies, so that might have something to do with the amount of enemies you're fighting at once. Try any other souls game and run past everything and you will have the same experience
he probably didn't want to clear the level again after dying to the boss. Its not fun to have to clear the whole level every time just to get a chance at beating the boss. The developers probably programed the enemies to disappear after being killed after a certain amount of time because they knew nobody would be bothered to finish the game otherwise.
When you aggro every enemy in the level and run in circles you're going to have a bad time, in any game not just DS2 lol also the amount of times you mention something being more or less fun this is like hbomber 2.0. For the last time fun is subjective.. Never even tried power stancing?? Why do you think they brought it back. DS2 definitely changed up the play style which is fair and why people who adjusted don't mind the game. Others like yourself who tried to copy paste DS1 tactics clearly didn't have a good time and try to blame the game lol
It is weird how I say I liked locked off combat against multiple opponents in the beginning of the game and then everyone is like, "THE THING YOU LIKE ABOUT DARK SOULS 2 IS YOU PLAYING IT WRONG!" Umm, okay?
@@sagacity1071 I think I was getting upset for people listening to my tone of voice rather than the words that I was saying, but I now understand that I sounded too angry in the video so everyone assumed I disliked every clip of gameplay when that wasn't true. But I am sorry that I was toxic, I guess that's what happens when I read too many comments in a day.
@@feebleking21 your title literally said "hate filled critique", I don't think anyone watching would think you would say anything positive about the game at all.
Ngl, alot of this just kinda felt like cope for not being able to single out enemies and kill them so you got ganked. Cept the Blue Smelter boss run, that one is just absolutely horrid and is the worst in the series.
7:15 - 7:28 you're right, that is ridiculous. there are many instances in ds1 where locking on isn't ideal, and I think the developers trust the player enough to assume they will adapt their gameplay without being explicitly told to do so. If you need the game to tell you how to play each combat encounter, I think you might be the problem.
Bro hell no, lock on camera is a staple of 3d action game design ever since Ocarina of Time introduced it way back in 98, it has been ingrained in most players’ minds that it is simply the preferred method to fight anything in 3d action adventure games, because in a lot of these earlier games it absolutely was. Even in Dark Souls 1 the vast majority of people that completed the game never even thought of not locking on a single time, because while it makes certain encounters easier it’s absolutely not a prerequisite to beating the game, and is so counter intuitive to most people that even when struggling it was not a consideration for them. Now I don’t know you, for all I know you might think that you’re a genius for figuring this out for yourself, alternatively you could think that most of the people that beat these games are stupid for not realizing this, frankly I think that if such a large number of players fail to realize it it’s very clearly not as obvious as you believe it is. Just stop being a smug assh*le and accept the fact that the game doesn’t make this evident, the rest of the video game landscape absolutely makes you tunnel vision into thinking lock on is the only way to play these games (just take Zelda BotW for example, you absolutely always want to stay locked on all the time in that game) and as such it is DS and its sequels’ duty to tell players that no, lock on is an option that has good and bad use cases.
@@lightbrand_ In Ocarina of Time the way you beat dark link in the water temple is by not locking on to him so your swords don't always clash when you swing. So even in the game that introduced lock on, there are situations where you want it off. I don't think I'm a genius for figuring out that lock on in dark souls kind of sucks. Especially against large enemies it can make combat annoying, or for a more specific example Ornstein and Smough it is always in your best interest to keep them both on screen so one of them doesn't blindside you, but it is hard to keep eyes on both of them while locked on. It seems like our gaming backgrounds are quite different though, as most of the action games I played prior to dark souls had auto lock-on features so you don't always have to manually lock on and your abilities will still hit. Kingdom Hearts is an example of something I played a lot as a kid with this feature, so maybe for others there is a steeper curve to un-learn some of these habits.
Not really the same though. I locked on to literally every enemy in ds1, and the game is easy. Sure it may be *optimal* to not lock on, but you aren't punished for not, unlike the congregation fight in ds2 where some weapons are literally unable to hit the lads on the ground without lock on. There is no single instance in ds1 which is that punishing
Recently went through the entire trilogy and DS2 was my favorite. Some of the issues people had with DS2 are worse to me in DS3. But I liked all three games.
Agreed, Ds3 imo is the worst of the series although Elden Ring may be another contender. Ds2 is underrated extremely. People just don’t want to learn how to play it, plus it’s atmosphere and rich environments are stellar.
@@dylanschmeichel2008 Agreed. Didn't like DS3's over emphasis on action, shameless fan service references to the first game, and limited playstyles. I hear Elden Ring is DS3 but more over the top. And most of the issues people had with DS2, didn't bother me. AGL stat is still dumb though.
@@iwanttodiebutimtoobigofacoward I've heard something similar. I'm guessing this is because they initially tried to make DS2 an open worldish kind of game.
I don’t really understand your argument with having to fight loads of enemies at once. Like, I understand it in the sense that there are a lot of enemies in each individual section, but I just use enemy aggro so that I don’t have to fight them all at once. For example, when you fought those 10-ish hollows in the ‘opening’ area that seems hard and I get the frustration, so I just only fought one, two or three if necessary at a time.
Yeah, he makes some good points, but when I see him fighting all the hollows at once and complaining about it despite it being very easy to aggro them 1-3 at a time, I just get the feeling that maybe he should consider that he might be part of the reason of why he had such a miserable time with the game.
To be fair there are instances where aggroing one enemy will automatically aggro the rest in the area, like in shrine of Amana for example there's a couple of groups of Archdrakes where aggroing one will aggro the rest
DS2babby can't stop crying about DS3; many such cases! The only ones "coping and seething" are you DS2babbies every time someone makes fun of your mediocre video game. DS2 along with it's fan base are, always have been, and always shall be a joke. Go back to /V/ and stay there you smoothbrain zoomer.
Bro is bent over this lock on thing, I played locked on all the time and loved the game and had no issues with it, never heard of this complaint about the lock on system
yeah, a lot of people making these videos, or commenting is like " oh i can't just run through every enemy and get the loot so ds2 is the worst because the game doesn't let me skip half of the content"
@@MerrStudio Well it doesnt though because it only happens when you agro an entire mob. The most enemies you can unavoidably aggro are two or three at a time just like the first game. The only reason that ever increases is if you play like a dumbass and aggro more.
@@charg1nmalaz0r51 The main thing I recall about DS2 is how annoying it was to run through anything, due to two main factors - overabundance of enemies and their ridiculous autoaim. Idk what are you talking about, basically every other campfire had a run where it felt it had double the enemies it should.
Bonfire astetics we’re cool, but I think the walking mosoliums already let you get multiple boss weapons, but being able to re fight bosses would be sick
@@AntiSocialismo50 oh that’s a good point, like if you missed some dungeon in limgrave but you still want a challenge, just use a bonfire astetic. Really good idea 👍
why do you repeatedly bring up the mob pack in forest of fallen giants when they don't get up unless you specifically get near them ds2 put it's enemies in a way that you can widdle them out by solving a puzzle, in this case killing one by one... and instead, you sprint through literally the entire room and don't show a clip of them all laying down lol
i mean you ran away from all the hollowed soldiers and they followed you to the heide knight by using the ladder it was kinda your fault you arent supposed to run past every enemy
I never got the hate for DS2. Soul Memory fucking sucks, yeah, and it's not perfect, but despite all that's bad about it, I still had fun. More RPG-y than other DS titles, durability wasn't a completely useless mechanic like in DS1 and 3 (at least they finally got rid of it in ER), viable build variety was by far the best. Bosses are...kinda bad. But not Elden Ring level of terrible so not sure why people bash DS2 but ignore that ER did bosses even worse (which is no mean feat considering DS2 bosses indeed aren't great). But exploring the levels is just fine and areas are much more varied than other games.
@Wyatt Stagg Almost every single story boss having an extendable combo that goes on and on, some type of wide aoe, largely inflated health pool, worst duo fights in the Series (Godskin duo being probably The worst boss in the series, they're already not fun on their own and clearly designed as solo fights), Malenia randomly breaking away from stagger (no other actor does that, be it player or enemy) DS2 bosses are not amazing too, but are at least usually quick encounters ending in a minute or less
6:36 those enemies were only in the fog area of the forest in the original version, they were basically invisible, that's why you can't lock on, they were designed to be almost invisible but in scholar of the first sin they put them in other places without changing how they work....
I started the Souls game in a pretty wacky order. I started with Bloodborne. Then DS3. Then DS2 (Scholar). Then DS Remastered. Sekiro, Demons Souls (PS5) and Finally Elden Ring. I’ve beaten ALL those games MULTIPLE times with the exception of DS2. One playthrough of the game and all the DLC was all I ever needed out of that game, and even then it was actually painful to complete the game. Not because of its difficulty but because it’s just a SOULess Souls game. The lore was the only redeeming part of the game. The team tried their hardest without Miyazaki but DS2 truly is the worst game in the series. Miyazaki must’ve been less than impressed because he barely referenced the lore in DS3 at all. But even then I’d rather play DS2 than a lot of other games but my god there would have to be a real drought for me to ever touch DS2 again.
@@enol1466 If that’s how you feel. Personally I and a LOT of others regard it as having the least replay value. It’s not just this meme in the community it’s truly just not particularly fun to play. I went into Dark Souls 2 with absolutely zero prior misconceptions about the game and just concluded at some point that this game just isn’t as fun as. Only to find out that the majority of the fan base had the same conclusion as I did.
@@AstonishingRed Yea , that's kinda why I've slowly had a large falling out with this community. I played ds2 first so I have a bit of bias, but I've equally played the shit out of the other games as well... and while I did enjoy them, when I finished a game like Blooborne I was like..."That's it? that's the masterpiece" It was so short, so little variety in builds, lore was so vague compared to the other games I barely connected to a single npc. Nowadays I enjoy bloodborne and I do think it's a great game I just feel like the less these games do the more praise they're given. Ds2 has so much to it, so much in it. a variety of content , lore, and npcs that each build upon the world. I see this I'm other souls games just to a lesser extent especially in a game like ds3 where I cared about....welll...no one. I respect your opinions and I understand ds2 is janky. and had troubled development, but the game we have now is my favorite souls game...by ALOT. and im not even kidding. This coming from someone who's put AT LEAST over 400- 500 hours into every souls game. I just think it's the most replayable. Build variety, armour, such a wide array of lore secrets to uncover.
@@enol1466 If you enjoy than you enjoy it. No one should be trying to take that away from you. These are all opinions at the end of the day and people in the community can have their opinions (hopefully it’s truly THEIR OWN opinions and not just parroting someone else’s), and you can have your own opinions. I’m just speaking from my particular experience with Dark Souls 2. I partly blame the order in which I played the games. I absolutely am going to give it another go in the future to see if there’s just something I missed the first time. Make a new and different build than what I used the first time.
@@AstonishingRed Yea I certainly agree on that front. I'm aware I'm in the minority, but it's less of a minority than u may think. Also the conclusion that Feeble comes to in this videos is laughable. "People say Ds2 is a bad souls game but a good game, and I disagree🤓, I think it's a bad game!" Look ok bro really thought he did something. The poor state in which some games are released in today is crazy different than ds2. ds2 might not stack up for others in comparison to higher caliber souls games but it wrecks competition In other games. I dont ds2 is unfair, I've never had much trouble with 90% of the game once I understood how it was meant to be played. this vid mainly ticked me off cuz he just kinds spouted shit , even when he was meant to be speaking positively. felt like an extremely biased "ds3 fan" perspective imo lol.
complaining about not having i-frames when opening door and levers like damn is defeating an enemy guarding a door a weird concept to u???? instead of just running past them to use the lever they were supposed to protect. I-frames for doors in darksouls were never a good thing.
I just want to say yes i agree with that but you need to remember a game as big as darksouls should allow similar weight to all their different weapons not make drastic differences to all weapons as this is a poor choice in the games design and doesnt allow cleaner options and further newer options, an example of this I HATE heavy and great weapons but in ds3 i use wolnirs greatsword as it is a clean weapon that has good weighting. Dont be salty over someone making a choice in their build because they are making good points against something you like instead make a argument to go with them like yes the small sword has no weight but larger weapons have some weight and while yes this isnt a smart move to make its interesting
You know that they really designed the game focusing on only killing the player when there's a giant monument in Majula that counts the worldwide deaths lol
@@soooangry for real dude… I never imagined I’d see a review that just says “this game is bad because it was too hard for me and I died a lot”. Seems like he refused to learn or try anything new or have any patience to clear a section more than once before he just started trying to dash past everything and then blames the game when he dies…
Did this guy try not using lock on all the time, not aggroing every enemy, paying attention and just actually trying something different when he failed the first couple of times, upgrading equipment and taking his time?
I took DS2 slow, so I never grouped a lot of enemies together unless it was just a straight up gank fight. The ONE thing I loathed in this game was the healing... I have to wait till the boss or group of enemies have to give me a fraction of a second to slowly heal my health when they could just hit me once and instantly take a chunk of my health away.
I made a comment response video where I kill all the enemies in every level: ua-cam.com/video/rR-a3zIOE2w/v-deo.html
I made a video comparing vanilla to Scholar since vanilla is a lot better. You can watch that video with the link below.
ua-cam.com/video/dgJM4O8mAys/v-deo.html
I also made a video called "In Defense of Dark Souls 2" where I tried to understand why a minority of people enjoyed Scholar. It had some issues so I made it unlisted. If you wanna watch it you can use the link below.
ua-cam.com/video/2A6s_Wq-6PU/v-deo.html
Good for you.
@@highlightermarca-texto3281 I did not try that. I do need video evidence of this occurring multiple times and working consistently to know for sure. Either way I still think that a boss with a boss run like that shouldn't be the hardest to create healing windows in the game.
sotfs is a "hardkore" version and infirier at that vanilla is wery different a specialy the iron fortres
You say that you have to fight two knights at the start of Heide, but I’ve never played a version of SotFS where that is true. Likewise you complain about infinitely respawning invaders, but they don’t respawn if you kill them like in every Souls game. People are valid to criticize your use of footage that exaggerates the problem you are discussing even if it is coincidental and unintentional - inferred hyperbole will still weaken your argument to other people.
The pyromancer at the end of the ivory king doing too much damage is probably because you never leveled INT or FTH, the only stats tied to fire defense - just a guess.
Also, I can’t exactly fault people for not knowing this, but the DLCs have areas designed for three player parties. This includes the run up to Alonne, a very questionable choice IMO, but each one gives you two NPC summons for offline play. I haven’t seen a single DS2 review fairly acknowledge this. You could summon to fight your way through and then unsummon before Alonne, but I can’t really defend that area too much as it is the most boring multiplayer area.
NPCs can’t interact with the Iron Passage’s side paths, either, so that one is somewhat dysfunctional, too. Honestly, the gank squad is probably the best multiplayer area to do with the NPCs. All of this to say if you try to solo those areas your pride will be the death of you. 😉
@@Zapdos7471 I view using summons as playing in easy mode, and for a critique to be "legit" it should probably be done in normal mode if possible. But after beating Dark Souls 2 no summons level 1 I can say that yes, using summons is developer intended. I disagree with that design decision and prefer Dark Souls 1 being designed around solo play, but maybe for some who enjoy co op Dark Souls 2 is fun for them.
And I killed an invader in the Iron Keep and then died, ran back to Smelter Demon, and was invaded again. So yes, there were multiple respawning invaders, however I think that if I killed the invaders every run eventually they would stop respawning. I didn't do this because it's stupid and I just ran to Smelter Demon, but respawning invaders are real.
And I think the only real "exaggerated" gameplay of gank fests is what I showed in the lost bastille. Since the forest of the fallen giants has a ladder you can run to if you run past the enemies with another enemy coded to go down the ladder and force you to fight all 30 enemies at once, so no I don't think that gameplay was exaggerated as the game tricked me!
Hey look at the bright side, if the B team hadn't handled DS2, we wouldn't have had Bloodborne
Please identify any member of this ostensible “B team” outside of Yui Tanimura (who has actually been co-director on other games like Dark Souls 3 and Elden Ring).
@@heyguysinternet the lack of miyazaki is b team worthy on its own
Worst game ever made
idc about bloodborne because i cant play it
no wonder this game is so terrible the b team made it lol that explains alot
You forgot about the best part of the dlcs : Reindeer-Fuckland or as some call it the frigid outskirts. How could the devs make this and think thats a good idea. Horrible place,disgusting boss run.
or the boss fight that is literally a gank squad lol
It is a coop area designed to be unfair, so that you can overcome it with friends. It is the most optional of optional areas specifically for Sunbros encounters. I get if you don't like it but I fully understand the core idea and why it is there.
Reindeer-Fuckland or Horsefuck-Valley will always make me giggle.
Still love when Demodcracy called it Reindeer fuckland
Oh god when I made it to the consecrated snowfield I was literally having horsefuck-valley PTSD flashbacks
I liked the idea of the hollowing that happens after each death but man I died so many more times directly because of it. It didn't make the game "harder" it made it more annoying. That's honestly how I would describe the game as a whole. More annoying than difficult.
Effigies undo Erosion (reverse Hollowing)
Embers provide Erection ("briefly heightened" strength)
Like toothpaste versus viagra.
thats what i dislike the most about dark souls, too much artificial difficult added to compensate for the lack of good AI and physics, it worked well on the ps3 era as a low budget esque game, but now this design is aging pretty bad
@@felipe8511 overall I like 1 and 3 pretty well but I definitely agree
I didn't know you could use human effigies as a consumable cause I thought their only use was to be burnt at a bonfire so I played through the whole game with 75%/50% health lol.
@@core-nix1885 Ember is the same as effigies to me, i don't like getting punished and not being able to have max HP using a ressource annoying to farm because I died in a game that can easily kill you.
Thats why I prefer DS1 when it comes to dying, Humannity is mostly used for summoning and I don't get smacked harder when screwing up/getting fucked.
In all your gameplay it shows you just running past multiple enemies, aggroing them then trying to fight them all instead of taking one by one no wonder why you are getting killed in all areas.
dont even bother, bro, here is a shithole for the bad Fromsoft players.
you see how they all agree with every meanspirited opinion that appears out of pure skill issue and crafted encounters that do not occur in normal playthrough, you can't fight against stupidity on its nest
(I don't know if there is a relation, but every DS2 hater love to shit talk the game while sucking the balls of Bloodborne, that is the easiest and smaller Fromsoft game)
He established a dichotomy between running past enemies and having to fight them. Either you sluggishly kill the enemies every single run back or you try to make it past them. Both are equally frustrating
@@BasedIfTrue no it is not, killing enemies carefully in an area is a lot easier and they are not that many, in that forest of the giants part they always show the enemies don't even get up unless you get close to them, watch Domo 3000 videos debunking all these claims with actual examples.
@@comicsans6487 You missed my entire argument bud, if the gameplay sucks then killing a few enemies suck as well. And that problem multiplies the longer the boss runs are
@@BasedIfTrue that is his opinion not objective fact, many enjoy the gameplay and not rushing to a fog gate
It's just death by a thousand cuts. Most of the issues aren't really big deals, but when they all get mushed together it just makes a bad experience.
Finding a hair in your food isn't a big deal. Finding a dozen is.
Exactly. This game would be so much better if you got i-frames at fog walls and doors and if some of the gank squads were lessened.
This is a really good take
It would all be worth the pain if the bosses were good. But they're not - almost all of them have no counter whatsoever to circle strafing, and every "dude in armor" (which isn't inherently bad) is the same because they all have the same, similar, three-five swing combos, maybe a smash.
Dark Souls 2 is like if you find bunch of hairs in a meal you paid 60 bucks for and the chef makes you eat those hairs with the meal..
@@feebleking21 Hey dood I don't know if you'll see this but i hope you do, I personally agree with some of your grievances with ds2 but I think this video might change your out look by just a little
ua-cam.com/video/td1HJEB3aKQ/v-deo.html.
Well have a good one dood and look after yourself
The one reason I finished my first, and so far only, playthrough was bc an invader dropped me some good gear when I was struggling through Iron Keep. Then he left with a wave and without a fight. That act of kindness carried me frfr.
😂😂 forever remember this kind soul
Git gud
Kind but strong 🦾 He wanted to fight the more powerful you in the future
The one that i found instead is someone spamming hexes in Shrine of amana, while that gank at the end pursuing me.
Also someone else in Iron keep also spamming sorceries when attempting to run from the army
Just out of curiosity, do you remember what the Kind Souls player dropped? Would be hilarious if he dropped you a +10 Smelter Hammer or something like that 🤣
Sir Alonne has a unique death animation if you kill him without taking damage, so his aggression and ability to punish heals plays into this. I agree the boss run is stupid, but trying to kill him flawless to get the unique seppuku animation made that boss very memorable for me.
exactly, he encourages learning his patterns and AI and encourages flawless play. i was always terrible at Alonne until sl1 run and I learned him and flawlessed him. then i learned him no roll and flawless sl1 CoC no rolled him. working on him no sprint now. i absolutely love Alonne nowadays lol.
most enemies' AI will punish heals.
@noc omment Never said it was the best, or good, or even a game.
Screw Alonne. Who throws an army at you and then pretends like he's having an honorable battle with a guy half dead from the gauntlet?
On the plus side, when he commits seppuku, you could say he couldn't handle the absolute shame of losing in such an advantageous position.
That’s what that was?! I got that animation first time through after dying to him at least a few dozen times. After a while of trying I straight gave up on defending, restatted for quick dex weapons and high adaptability, stripped, and just dodged for like an hour. I’d get in one quick strike then dodge because I was too scared to go in and get hit. I figured if I got hit, I’d never be able to heal, so just don’t get hit. It only occurs to me now as you mention this that I beat him without taking damage. I was just too excited to have finally beat him, without even having an effigy left.
After replaying it again, I realized that you have to play the game the slowest out of all of them otherwise you’ll get ganked and die especially if you run past everything
I run pass enemies just fine.
@@hirotashi5950alright well ur asian you guys are built for this shit
Your just bad because you can run past enemies like any souls game lmao
@@rolllimbo973you can, but you're going to have a tougher time getting into a fog gate.
@@rolllimbo973you cant
Man... Every developer must have been a sorcerer. I didn't have much difficulty with the enemy numbers or ranged enemies because I fired lasers from a stick
I used a whip it was a pain
dex + bow works fine too
only for str-builds there are no good solutions if you get unlucky (crossbows still do the job)
I played powerstance UGS and I had a blast. You're just bad
Don't worry about it tho, it's probably the most difficult Souls game, it's not for casuals and babbies
@@wrcz nah.
You know the game is objectively bad when instead of allowing players to go down the well early and die, they just decide to increase the fall damage across the board. I'm not even going to talk about the piss poor balancing of lifegems.
@@wrcz I think the original version was balanced for casuals. It's definitely not the easiest one, but some things make me think that way. Even bad players can see nearly the whole game if they try hard enough.
Required bosses are easy, optional bosses are hard and the way to the bosses is somewhere between (and can be cleared with enough time). Also with lifegems you will never run out of healing items.
*fucking rushesh in without killing any enemies
Why is it just gank fights???
Use magic. Use poison. Farm a little upgrade stones. Use one of about a dozen ways to heal yourself more. If you're feeling spicy summon help. It truly isn't that hard. In fact, I feel DS2 is the easiest entry in the series.
Magic and summons are for babies and losers like you, its the same for DS1. It just makes the game way to ez where it just makes the game boring
I agree, especially because there are these things called lifegems which are damn cheap and near infinite use. just use the items you find and be patient, ds2 is really fun when you play by its rules
This has to be the most elaborated rage bait i've ever seen
Part of my brain still remembers how enemies were set up in the OG dark souls 2. It's like they took nearly every encounter and asked themselves: is this annoying enough yet? Then we got SOTFS
i recently bought normal ds2 on steam due to nostalgia since i got pissed at scholar. ds2 standard is actually a masterpiece compared to the shitfest that is scholar.
@@xlgapelsin6173 I second that. One of the biggest complaints about OG DS2 was the enemy placements and how unfair they felt. So when I heard that Fromsoft is gonna release a complete overhaul of the game (SotFS), me and a lot of other people were excited, that they would finally fix the game... oh boy, they made it so much worse... what a waste.
@@chrisjanzen7748 the Enemy placement is horrendous in og aswell but compared to scholar its the so much better
@Chris Janzen funnily enough.
SOTFS isnt worse.
It just has different fucky areas.
I even think SOTFS is better by the internets opinion.
And i only grew up on SOTFS. And having watched hours and hours and hours of both copies.
Youd rather have some parts of the OG and some of SOTFS
Its a pick your poison and id take SOTFS cause its better- trust me.
Platted the game 2 times and i have countless countless hours
@@Lemontarts01 oh trust me Brother. Scholar is worse than og. Much worse
I'm playing DS2 and every time the game stresses me out for some objectively unfair reason, I return to this video as anger therapy
Edit: Finally beat that hell with DLC's included
Reading this gave me a good laugh
@@feebleking21 how've you been, just watched your latest vid a few days ago
@@opgroundzero2.0 I'm alright, new video soon
that's why I'm here too
What is an objectively unfair reason?
I’m so glad you mentioned undead burg. For me Undead burg and parish on my first play thru was the most fun I’ve had in a souls game. And the magic of going down that elevator for the first time and finding myself at firelink where I look up and realise I can see all of the path I had just taken while looking outward to where I might be able to go next.
Or going across the bridge and hearing the thudding of the hammer, looking across the bonfire and seeing the closed gate, it’s amazing
After completing DS2 again, I gotta say it's a fucking great game imo
same, I had 100x more fun than I expected, fkn masterpiece
im gonna run past every enemy and aggro all of them and when i die im going to blame it on the game
If you played the game you'd know their aggro range is like infinite. If you run past all the enemies to get to a boss and look behind you'll see basically every single enemy from the bonfire till the boss room following you. Yeah the footage he showed might've been a bit biased but the bullshit aggro range in a game that's pumped with enemies on every corner is still a thing
@@SabsWithR Even in the company of the champion, what you said is not true.
@@SabsWithRWhy should you go through the entire area without clearing out enemies are you sped?
I learned not to rely on lock on from playing demon’s souls, so that was never really an issue for me. I also think it’s neat that the level of light in an area corresponds to your lock on range.
Well, I mean a big issue Feeble had with it is that he learned to not use lock-on by watching UA-cam videos rather than the game itself teaching him.....and you learning it from another game entirely is no better.
@@Spiral81C1 did he not play Ds1 before this? I find it really hard to believe that you'd never even consider just not locking on if you have any prior experience with these games, even if they don't explicitly say that it can be useful. Like, how do you beat a boss like O&S or 4 Kings while locked on?
@@yellowsaurus4895 I was also thinking Asylum Demon even is easier not locked on. I guess it is just easier in that game to brute force, and maybe in this game it was the level areas rather than the bosses which rarely happened in dark souls 1.
why would you rely on locking on even? you lock on and off depending on the circumstance, no? I struggle to see his problem with this
After watching your gameplay it's obvious that you really gimped yourself by opting to run past everything instead of trying to be methodical, like bro you only have a +3 weapon and NO RINGS as far into the game as iron keep, no wonder you were struggling. It's like you watched a speedrun of someone running straight to all the bosses and thought that's how the game is actually supposed to be played lmao
At the 10 minute mark you complain that the attack animations are much slower than the dodge roll, which results in you getting roll-caught. My guy, if you're trying to roll attacks and still getting hit, it's because YOUR TIMING IS OFF. I can't.
"i am bad in the game and is the game fault that i suck at it" the video
Also said as "skill issue lol"
You say this like it isn't the easiest souls game
@@slapdonkey409 True. Which makes the entire video all the worse. The guy literally has to fabricate his evidence.
If you think this game is good you have an IQ of 6.
@@joshd3192 of course you're going to think the game is bad if you think running past every enemy in these games is a winning strategy. Your crutch of I frames during fog walls is gone. Cry about it
@@lakrias1566 That's not why the game is bad dum dum. Try again.
@ 1:00 i suppose you are just trying to make a point and while I agree Dark souls 2 has a lot of spam problems it does take a pretty big amount of stupid to aggro that many of them at once considering the short range and the fact they are all passive on the ground until you approach them. I think its actually one of the better spots with a large amount of enemies in the game.
He said it in passing in the video but he did clear out some of the areas legitimately and then gave up on clearing them out so that he can just go for the boss since that would take far less time. His point is that nobody wants to fight through a slump of annoying mobs just to fight a boss and die, since dying at any point in that scenario would mean you wasted so much time.
The game tricked me into this encounter as I ran to the ladder to retrieve my souls only for the enemy AI to be coded to kick me off the ladder and force me into the fight. I thought everyone already knew this so I didn't mention it but I guess I should have.
@@feebleking21 Wait, what do you mean it tricked you? If you were retrieving souls, then you had already been there. It was the same encounter.
Yeah, that area is an amazing tutorial. Its teaching you to calm the fuck down and take things one at a time. Dont rush because then you'll get swarmed.
Its a lesson that you will find a million uses for in this game. I cant tell if its disingenousness or incompetence that resulted in him complaining about a good encounter TWICE in 3 minutes, but its enough for me to not want to invest in the rest of the video. Ciao!
@@John-uw2je i for one find it fun to fight things
Stop agroing every single enemies. You complain about getting attacked by mobs, but I saw in the Iron Keep footage that you purposefully ran into even more enemies, refused to heal, and then complained that you got killed. Tf did you expect?
But then how will he make content and sensationalized statements?
This is so true lol "this is literally the first area" dude it's a player trap to agro all of it you can make it past that area without agro or just 1 or 2
Lets yourself be swarmed with enemies by ignoring them one by one until they overwhelm you and then face them with the one handed broad sword. Proceeds by healing milliseconds before an incoming hit and then die. Damn, this does not represent the average player, it represents FeebleKing21 fishing for video-content. As for the broad-sword, it represents a player who doesn't know how to spend their upgrade materials. Create a new player and start over.
Yeah I don't feel like they gave the game a fair shake at all.
Brain rot
yes, it's hard but I can tell you're purposely making it harder than what it actually is.
I feel like in every scene where you're fighting enemies, you are fighting like every possible enemy in that room/hall/area. Would there not be a compromise between fighting every enemy whilst under archer fire and running past every enemy? I'm pretty sure that, to go along with the slow combat, you're supposed to approach levels slowly and kill off a few enemies at a time at most, by luring them and methodically clearing the area without resorting to a mega brawl.
Doesn't really work when ennemies AI spot you by groups.
@@naproupi perhaps in 2-3 enemies see you at the same time, the only way for them to spot you in bigger groups is if you run through the level and have no idea where to go, like in the start of the video.
Was thinking that when he woke up all the enemies in that one spot in forest of the fallen giants. I’ve played through the area half a dozen times and have never done that lol
Finally someone resonable, the only really annoying areas are iron keep, but not really, and shrine of amana. I've completed the game a ton of times and i liked the first time like the 10th, i think that ds2 is way way easier than ds3 where everything oneshots you and u have to apend souls on health unless u want to suffer, not to talk about the completely unfair enemies in the prison of ithryll or the fact that the hotboxes of grabs are huge, the good thing about ds3 is the design and the dynamic bossfights the rest is bs.
@@fabriziomessina6734 i feel like DS3 has the best bosses in the series, but the areas feel really boring. Every playthrough feels the same because you have One way to go. Ds2 has a lot of flaws but at least they tried something new, and i like that aspect of the game. Dual wielding was the best things about the game, creating a lot of build diversity and new moveset. DS3 went the safe way. Removed everything from ds2 even the Good things, and abused fan service, but removing depth from the game (not lore-wise)
I love how the weakest soulsborne titles (DS2 and Demon's Souls) are still better than most games out there. I had a lot of fun with them.
Ain't no way you put Demon's Souls in the same box as DS2. Also yes, DS2 is still a great game
@@c.b.5104 Yes I did, and I totally stand by it. Demon's Souls is mostly a game of nostalgia for me. And I like DS2 more than the most so yeah.
@@juwe7143 I can respect that
@@c.b.5104 most respectful Fromsoftware fan
Demons souls? Weakest? );
DARK SOULS 2 is UNFAIR!!! *shows footage of him just rushing into every situation with a sword, no shield in a game with tons of tools in your disposal to make situations easier but him refusing or just being too stupid to use them*
I'm gonna go ahead and play super mario without jumping, then make a review how the game is unfair because it doesn't let me beat it without jumping
I completely agree. People who complain about the "ganks" are typically completley unwillng to approach fights with a strategy. Instead they just run in and die. Dark Souls 2 is realistic in that you need to plan out your engagements and as long as you are not a spoiled lazy brat that should be a source of enjoyment.
@@ivanasukjadic1423 Why should fighting same type of enemy be a source of enjoyment? Do they have the depth required for continuous engagement like Sekiro where you will find many enemies in one part but combat and enemies moveset is designed in such a way that it's always enjoyable. In Ds2 i just used a bow to attract agro and killed them one by one but lack of mechanical depth throught Ds2 made it a repetitive chore by the time you get to the dlc.
Ds2 apologists be like
@@yourdad5799 imagine watching dress up darling and then posting a comment like that.
yes ladies and gentlemen, this guy watches dress up darling and he doesn't like dark souls 2.
make of that what you will ;)
@@TheRitva26 I haven't even watched that show. Bro out here giving me character traits like I'm some kind of lowly lifeform to his majesty the ds2 enjoyer. I wonder what you'll do next, since you got hurt so bad that you immediately jumped to the gun with saying I "watched" something you considers "bad", how about you post my adress or ip next?
Never cook again
Actual Jumpscare seeing you in the comments
Commented get good on this video 2 years ago. Seen an AI voice bro criticizing this video and remembered this guys voice so vividly cause it sucks. Had to come find my own old comments and here you are
Bro had such a bad take it brought OnlyWaifu back from the ER PVP purgatory.
No puedo creer lo que creció tu canal en 1 año. Podes notar que te ubico porque se que hablás español y que sos del mismo país que yo jajaja
True
The best thing about DS2 was that it was the first one I played, but managed to push myself through it and had fun which made me enjoy the others even more.
Funny enough for me, Ds2 was also my first one, years and years ago, I started it and never finished it and never played another Souls game because I thought all of them were like that.
It turned me away from the series until this year when I finally got back into them
@@t_r_a_y_e9858 You were simply too young, stupid and impatient for the game.
Yeah starting with DS2 is like being in solitary confinement for 50 years. You keep strong and don't let it break you and finally you're let out and someone hands you a cheeseburger (DS3) and a milkshake and a blowjob (ER).
I just did that area in the Forest of Fallen Giants, you can literally walk right behind each hollow and kill them right after they get up. It's like reading a message that tells you to jump off of a cliff for treasure. If you don't learn from your mistake, is that the game's fault?
He's upset that he can't roll spam in Dark Souls 2.
@@tokidoki9116 try to roll spam in any other fromsoft game and see how far you can get lol
@@tokidoki9116 seeing how BHS in Elden ring makes you nearly invulnerable for as long as you can mash L2 with FP, I can see why they seethe when going back to older titles lol. DS3 and ER especially were very lenient and forgiving with both the stamina cost, speed, and frames of rolls.
@Good Hunter Literally better than DS1 but keep deluding yourself.
He blames everything on the game just seems like he can't stay alive because he's making everything agro at him all at one time
my take is that the devs genuinely believed that players would replay sections over and over until the enemies disappeared, then make it to the boss and fight it face-to-face locked on.
Honestly tho if they wanted that why would the enemies respawn 12 times. It would make a lot more sense for anything less than 7 times
That's honestly what I'm inclined to believe. Your weapons and armor are so extremely fragile in Dark Souls 2 compared to Demon's Souls and DS1, that fighting enemies on the way to the boss will likely cause your equipment to completely break at some point before managing to kill the boss.
@@NexusKinthis happened to me once in all of my ds2 playthroughs. Also you can just switch weapons or use repair powder or use a durability ring.
I think the despawning mechanic was added as a failsafe for stuck players. I only ever used it on my first run to the Blue Smelter Demon in the dlc. Ds2 is probably the best game in the series in terms of being able to control difficulty. That’s part of it.
@@NexusKin2 weapons are more than enough plus u can repair it for cheap
Tbh thats exactly what i did the whole game lol
This guy got footage by genuinely just aggroing everything and then recording it by grouping them together to complain about it rather than fighting them like you're supposed to.
Also how do you make a "video essay" sound so preachy and whiny genuinely, almost all of your points can either be refuted with a halfway decent counter argument or are just blatantly wrong. It baffles me how someone can sit there and say so much wrong and wholeheartedly mean it. Genuine peak stupidity.
DS2 did a lot of really cool stuff. The dual wielding "power stance" was awesome, and a lot of the areas have really cool atmosphere and variety (the "pirate level," doors of Pharos, shrine of Amana, the "rainy castle," the area with the buff mummy dudes, earthen peak, dragon aerie, the cursed woods area, etc are all really cool looking areas, and the kind of nonsensical progression makes it hard to predict what will come next on your first playthrough...
I have played through all of the "soulsborne" games multiple times (starting with demons souls on PS3), as well as kings field 1 and 2 (na), and I can honestly say I remember more areas from DS2 than any of the others (although elden ring may change that), despite having played it less. It took me a while to buy DS2 due to negative reviews, but I can now say, with all it's faults, DS2 is probably my favorite overall "souls" game. I feel like most of the areas you show in this video are the least interesting areas in the game. That being said, I'm not saying DS2 is flawless, and I'm sure I was frustrated as hell at least 50% of the time I played it (as with all from soft games), but in hindsight, I really appreciate the unique design of DS2.
The graphics in each level dip in quality throughout the game, as some areas look very dull and static while others as you stated look cool and atmospheric. Mechanics matter more to me than visuals, but if the cool looking areas of Dark Souls 2 made you enjoy playing the game then that's great!
@@feebleking21 I really liked the power stancing (glad elden ring brought it back), and DS2 had the best caestus of all the souls games (especially when you maxed it out with a strength build and "two handed" a single caestus, the "rapid powersmack" move obliterates everything), and the red iron twinblades/ santiers spear/ hydouken(sp?) launching bone fist/ the left handed sword used by artorias in ds1 dlc, were a ton of fun to use. Ds2 also felt like it was more influenced by the kings field games than ds1 or 3. I seem to remember the PS3 version of sotfs having some insanely frustrating enemy placement/ aggression levels that seemed to have been fixed in the PS4 version (or it could have just been that I had improved on my second playthrough, so it seemed easier on PS4). Either way, I feel like ds2 has been critically "drug through the mud," more than it probably deserved, for issues that are also present in other souls games that were/are generally more well received. While they are all excellent games, none of them are perfect (would it kill from soft to pull the damned camera back a bit when you are fighting a boss that's bigger than a roided out empire state building?), But I thought ds2 made more improvements than downgrades to the fromsoft formula.
@@feebleking21 the only area I remember thinking looked really bad (bad bad, not good bad) was that stupid "lava castle" with the archer bastards. And I totally agree with you about that areas supreme levels of suckage...
@@BBQcheese I think that you have the suspension of disbelief that a magical world could be underground since you can't see underground.
You do not have the suspension of disbelief that a lava castle could be ontop of a windmill because that would be crazy. If the elevator in Earthen Peak went down instead of up you might believe it a bit more since anything could be underground (though they'd have to make the Iron Keep skybox be a cave thing to match the underground theme).
I can't help but laugh when i see these forest of the fallen giants footages with the argument "too many enemies", like you're not supposed to take it slow because they're sleeping, instead of running around like a complete idiot.
SOTFS fixed all those issues of getting swarmed by dozens of enemies by going back to what DS1 focused on which was taking your time and luring enemies away from groups. But people need to use the same tired complaint while ignoring how many more enemies you encounter in DS3 and Bloodborne by comparison with DS2.
itz a cazul friend
@@obredaanps3 The crowds of enemies work in Bloodborne though. The rally mechanic almost always awards players for being aggressive.
@@obredaanps3 but he never played vanilla DS2, so his footage is Scholar and thus he pulled the sleeping enemies to make the point there are too many enemies. But that’s his fault.
@@elvickRULESYeah. Super dishonest video.
Dark Souls 2 is the best Souls game of all time and always will be.
For someone who plays a lot of fromsoft he sure does shit on every game.
I’m starting to be convinced it’s for the views
I've never played DS2 but seeing the Sinh fight made me laugh because I instantly thought of Elden Beast that you would have to run a fucking marathon to get to just to hit him once and for him to fly away again
Sinh is a much better boss than Elden Beast and is actually fun. Sinh feels much more fair too.
Nah bruv, i did elden beast in 3 tries. Yaall are just fkng bad, and it was actually pretty damn easy
@@theultimatep1e40 stfu kid he took me 2 tries I just said it’s a bad boss
@@just70hq Sihn is much worse because of DS2's high stamina consumption for running. He also breaks your weapons by reducing durability faster than usual whenever you HIT HIM. He punishes you for hitting him. Such a fun boss.
@@c0n33r agree to disagree
wow you just didn’t burn your sublime bone dust to reinforce your estus the whole time
It's dark souls II fault 😆
@@gordo_homemlivre1909 its just the guy being stupid
Well that went entirely over your head. His issue with the Estus was the lack of s and how slow they were such that lifegems just made more sense so he didn't bother reinforcing the estus. It's not that he wasn't aware of it, he just didn't bother with because it made more sense just to use the lifegems.
I swear DS2 fans are just special XD
@@Spiral81C1 he didn’t reinforce his Estus because of the lack of s and how slow they are??? Lifegems have a lack of s and they heal pretty slowly compared to reinforced estus that doesn’t take that long to drink if ADP is decently invested into. For most bosses you can dodge roll through an attack and while they’re recovering you can easily drink an Estus Brah! I know that’s there are those superior lifegems that heal more but on new game they are not a requirement to beat the game as long your Estus upgrades are used and ADP is decently leveled.
YOU CAN REINFORCE THEM?
Consistently running past every enemy to group them up and die trying to kill all of them paints DS2 bad, but only amplifies your opinion. You could “use the tools” in the game like you say you did in DS1. But that wouldn’t show the flaws with the game. Just with your playstyle.
You harp on gank-squads in the game, but you are the one that created them. You chose many times in the video to round up every enemy you could to illustrate your point, when there’s ways to mitigate “ganks.” Yes, there are many instances where you have to fight multiple enemies at once. But only using a broadsword with no other weapons, spells, or equipment will often times lead to failure. It’s fun to play with a limited arsenal, but there are always shortcomings to every playstyle. Also, you praise Sens Fortress floor trap, but fail to use or demonstrate using traps in DS2 when they’re present. The fire pillars in Iron Keep can wreck enemies.
Another issue you have is with the lock on system. I really don’t get it. It’s not wise to lock on with multiple enemies aggro’d to you. Better to do so during one-on-one engagements. The game teaches this pretty soon, telling you to be aware and pay attention because danger lurks around every corner.
I get people don’t think greatly of DS2. They played the first one and fell in love. When they released the 2nd game, they became upset or disappointed or both. “Why can’t I circle-strafe every enemy for a backstab? OMG soooo many enemies! Look at me with my shield always up!” I could go on. Every FromSoft title has its faults. But I genuinely believe most of the complaints about DS2 come from the expectations of players who loved the first game, and were angry the game didn’t exceed their expectations they set for it.
Also, Bloodborne is the best FromSoft game.
Not being able to circle strafe things isn’t what pissed me off about the game. Backstabbing cheese was boring in the first game so I never did it. It’s not any one particular thing about the game I don’t like. Getting no I-frames when you enter a boss fog. Getting hit 7 feet away from the boss by an attack that’s not even an aoe. The ugly animations. Forgettable boss design, beating the game 3 times and still not knowing where you should go first every time you get to majula because world layout makes no goddamn sense. Dark souls 2 brought a lot of new changes to the series that became series features going forward. Most important being omnidirectional dodging while locked on. It’s only fair the worst iteration of these new changes exists in the first iteration of them. I wanna be clear on something. Dark souls 2 is not a bad game. Not at all. It’s actually a good game. It’s just a bad Dark Souls game. It feels like Dark Souls, if Dark Souls was made by people who didn’t understand why people loved Dark Souls. To be fair I don’t even know why I love it so much and why dark souls 2 irks me so badly. It’s all the little shit. The fact that your healing flask isn’t a burst heal but instead is just a fast over time heal. High stamina cost for nearly every action. Inconsistent dodges because of the game’s active (and therefore in-flux) calculation of i-frames due to adaptability being a fucking thing. A lot of the late game areas feel empty as fuck, as well. Just enemies. Nothing there to let the player feel like this use to be a place people lived, but instead feels like a tailor-made video game level, because that’s what it is. At least dark souls hides that fact behind clever design, making the areas feel lived-in and designing them in a way that makes it feel logical to navigate. This is strange, but why I don’t like dark souls 2 reminds me of why I didn’t like fable 2. Fable 2 is just fable but on ice. Dark souls 2 is just dark souls but drowned in molasses.
@@smocloud all fromsoft worlds tend to be empty remnants of what was. At least Bloodborne has the feeling of shit hitting the fan WHILE you’re there.
@@BulykrynVancho it feels more like shit hits the fan because you’re there to me. But I only just beat rom for the first time a few nights ago. Many times I’ve tried playing bloodborne and many times I’ve deleted an old save and started all over. I’ve owned the game for years and been able to play it all this time. I’ve played all the other soulsborne games except for demons souls, all of them I’ve played I’ve beaten more than twice. Except for bloodborne. I don’t know why. I really like it. Probably the frame rate. I’m just coming off of 200 hours of elden ring and before that it was dark souls 3, so the frames are hard on the eyes and really do hinder you sometimes. But yeah, all of fromsoft’s worlds feel abandoned and desolate. But that’s the thing. In order for something to feel abandoned, it has to appear as if people once lived there, a long time ago. Dark souls 2 can’t even manage that. Areas don’t feel abandoned. They can’t, because they don’t feel like they were ever actually lived in by anyone. So instead of feeling abandoned and desolate, it just feels empty. You said it yourself, remnants of what was. Except in dark souls 2, because we can’t even perceive that there ever was a “was.”
I went into ds2 expecting something dismal and horrible after hearing countless people complain about it. What i got instead was a pleasant surprise and it became my favourite of the series.
People hate DS2 because it's the popular thing to do
@@alessandroofthemediterranean Nah, if so many people dislike something, there is something to dislike. Like you can't make the argument the game is actually good when the development was as bad as it was
@@3idiotsblack So many people that apparently don't even own the game. I had to check since if its so hated as you say it would have a poor rating obviously. Its in the 85-87% positive just on steam alone. Based on evidence available you who hate it is the minority and most don't even own or play the game.
@@alessandroofthemediterranean
If you actually played the game you might understand the hate for it, I am playing it right now and it's not bad but it's definitely not good either, it's just meh
I died so many times in this game because an enemy got behind me and I couldnt do the 180 swing thing you mentioned at minute 10 I almost got an aneurysm
DS 2 is the very first souls game I've ever played and it was what got me hooked in the souls series. I agree, Shrine of Amana is so bad and it was the worst experience for me but I still had fun in the hundreds of hours I've spent playing this game. Hard, yes but still enjoyable. So when I started playing DS 3, I was shocked at how easy it was compared to DS 2. But just because it was a lot easier doesn't mean it was bad. DS 3 is the best dark souls among the three for me and the most memorable, especially the Slave Knight Gael boss fight.
I understand your reasons for hating DS 2 and I know it has flaws but because it was my introduction to the souls series, it has a special place in my heart.
I can understand this perspective. Dark souls is so different from other games that your first souls game will make feel like an experience like none other. That's how I feel about Dark Souls 1 since that was my first souls game.
Same here, I had to check to make sure 3 was made by the same team cuz it was just like 'hey remember ds1? Well it's like that but made for people who never beat a souls game before'.. I was actually floored when they straight up just used Gwynn again as the final boss. Elden Ring makes me feel like they regret making hard games and want to get a more casual playerbase, which they 100% succeeded in doing.
@@chicken29843 in other words, ER is only hard if you handicap yourself. DS3 is pretty hard if you don't roll, and rolling means you had to dodge an attack meaning you didn't learn how to parry, thus making it cheesing.
@@chicken29843 so, you mean to tell me you've never learned how to parry and think you can have an opinion on souls games?
@@stinkfinga4918 I'm doing a solo strength run and it's harder than the others maleketh alone took me 6 hours
Can I just say how much I love the transition skeleton? You can do it buddy. I believe in you.
Don't give up, Skeleton
And don't you dare go Hollow, friend
dark souls 2 is my favorite in the series, it is not overly fast paced and unbalanced and combat feels solid as a result
I never get why NPC peaked with DS2 (Maldron) and goes downgrade from then on. Even elden ring got lazy invader AI. They don't emote, they don't do "gimmicks", they just attack you like usual enemy. Not smart nor memorable.
You will always be missed Maldron the Assassin.
The invader at the Roundtable bows, I thought that was really cool.
@@paolumouse The Hoslow guy in Mountain Tops of the Giants also emotes when you invade him.
DS2 Hater: DS2 is an awful game.
Me: Yes.
DS2 Lover: Fuck you, DS2 is an amazing game.
Me: Yes.
I get why people dislike/hate DS2, and they're for similar issues that I have with the game. It's definitely the weakest FS Soulsborne game.
That said, there's still a lot I love about this game. The lore is my favorite in the series, some of the bosses (including a couple from main game, imo) are some of FS's best, the environments are interesting, and I genuinely have fun with more than half of the levels even through low points.
Which is why I kind of am able to just nod my head and agree with most of this video. None of this triggers me, I'm just kind of like, "Yup. That's definitely a thing with DS2."
I’m playing through this for the first time right now and while I see the things that people take issue with, I’ve greatly enjoyed my time with it so far
Good joke
@@ricky.t.1658 cry about it
@@ricky.t.1658 cope
I haven't beaten it yet but I really love dark souls 2 so far (I'm on the optional king vendrick boss so maybe it gets worse after) but so far even iron keep and shrine of Amana never gave me the problems that it gave others (maybe it was improved in Sotfs I'm not sure) my only issues so far are with ds2 is that the level design is either way too convoluted or too straightforward, and there is an overall lack of the routing back shortcut systems found in ds1 (my favorite in the entire series)
Its a good game.
I deleted all comments i heard abt the game 6 hours in when i broke out of my noob shell.
If i could offer myself any tip it would literally only be:
"Rolling works like sekiro parrying, roll when the attack is inside you"
All the stuff i heard abt ADP is dumb lol.
I have countless hours and 2 plats - never leveled it past base and i think ds2 has as good a dodge timing as sekiro does a parry
DS2 features enemy extinction for the express purpose of dealing with players who find killing hordes on their way back to a boss annoying. Running past enemies to push a fog gate is bad gameplay and gets punished accordingly.
I just started playing DS2 after nearly finishing my first DS1 playthrough, love that game. First impressions of DS2 = ambushes, ambushes everywhere
Yes, if you play the original version, there are far less ambushes. SOTFS has a lot of them.
Literally can you not handle more than one enemy at a time? Damn all you ds1 fanboys are so shit at these games it’s a wonder you play them XD
I just finished DS1 and was blown away.. so excited I bought DS2 and now I hate myself.. I feel like this game was made by the controller manufacturing company just to strum up extra business from the amount of controller smashes the players will commit
@@pg9193 Yeah it was made by the from software B team so It does not have the same feel as the original dark souls. Still a great game.
@AE personally I loved DS2, found it quite entertaining, but I do understand why some people wouldn't. It probably also helped that I took a few months after beating DS1 before buying DS2.
I appreciate Dark Souls 2 for being unique, and if not for it's existance; Dark Souls 3 & Elden Ring would be VERY different games.
No they wouldn’t. Miyazaki didn’t like DS2 after release and retconned it aside from keeping armors and certain items because of the fan base
At least somebody here sees all the influence. I think it's for the detriment of the games, overall, but there are plenty of things he took from the game.
@@danielboucheofficial source?
@@theretrosunset "there is no source coz i made it the fuck up"
him probably
This game feels like an anime that you loved but its second season was moved to a totally different studio and all feels weird and not better or not even close how the og studio made you feel. After beating dark souls remastered (One of the best gaming experiences I've ever had in my life) I bought this like 1 day ago on ps4 for 40 fucking bucks and what a disappointment this is not even close to what the original was. It feels hard because it wants to be and not because it is. And the biggest irony is that Bloodborne is basically Dark Souls 2 large horde of enemy style of combat but done right.
And here is the best thing, you play this and it feels weird, you play the first 3 minutes of Dark Souls 3 which I did after this and it feels just like home.
OH MY GOD DARK SOULS 2 IS LIKE SOUTH PARK'S SECOND SEASON.
Creator diddled off to do their own thing, and the B Team was unfairly expected to steer the franchise.
The promised neverland 😑
@@guiyerod444 truing true truth
What the hell is this guy saying? I think you're just bad at the game. I used lock on for every single enemy (except ghosts of course) and never had a problem. This was the easiest game for me out of all fromsoft games.
okay so i hear him complaining but everything he states is literally a skill issue lol maybe get better at rolling and you dont need agl (ik i dont) dont rush levels and actually try and think lol its easier once you stop playing it like ds3 and ds1 which are SIGNIFICANTLY easier
skill issue + ratio
I think ds2 is my favorite dark souls game. I like demons souls on ps3 over all of them.
Let us not forget that the main task in DS2 is to collect 4 great souls by killing bosses guarding the primal bonfires, bring those great souls to the shrine of winter just to… bypass some rocks blocking the road to Drangelic. Forget the hitboxes, ganks, close to none NPC storyline development, badly designed and easy bosses, the gutter, black gulch, that frozen outskirts bs, elevator from a windmill to a volcano castle and APD. You literally need to kill 4 “powerful” bosses and get their souls because you can’t jump over a roadblock.
Dark Souls 2 is the retarded sibling of the series. In my opinion one thing good about DS2 is that Miyazaki didn’t want to end the title with that underdeveloped entry, therefore Dark Souls 3 happened.
Lmfao ds3 literally is the disabled cousin here.
@@Alex-xf6fq why?
@@Gshellshock In dark souls 3, you have the most uninspired and linear game of the dark souls trilogy. All the playthroughs are the same. And the amount of dark souls 1 references is absurd. In the end, it just fails to be a unique and enjoyable experience after playing ds1 and 2.
@@Alex-xf6fq Stagnation IS the point of DS3, with linking the flame over and over again lands are converging and time has become nonsensical, that's the whole deal with that game, though I will agree that it is way too linear compared to DS1
hey can we talk about lock on? i feel we need to talk about lock on. lets talk about lock on, i feel as though we haven't talked about lock on, i hate fighting enemies without lockon, im gonna blame every problem on the game not because of myself but the lock on. lets talj more about lock on. have i told you about lock on? but no seriously, lets talk about lock on.
fucking hell is unbeearable trash to listen to, literally takes no accountability, and constantly during the first less than 10 minutes is based on the lock on.
covetous demon is peak of all the bosses in ds2 because he is soo cute
This game is definitely my favorite out of all dark souls. Yes you get mobbed, but it teaches your patience and with patience comes the great reward of progress
Not really. Just throwing in mobs is lazy as crap
Always love when people criticize ds2 they always talk about the amount of enemies while showing video of them aggroing like 4 packs of enemies and then wondering why lol
"I will lure all of these guys and put in a video and tell them "see? it's bad!" They like being baby-ed like in other souls where if an enemy went on a set range, they will not follow you anymore like is that more realistic?
Idk maybe if the enemies didn't keep agro for a year maybe it wouldn't be so bad. I was just trying to run away and mf almost followed me to another side of the area. The game sucks
@@erieriderschillingcorner1595Well, maybe if you're a little less coward and you think a little you can fight separating them, maybe trowing a knife or arrow from the distance or idk, fight in the order that they are and not running into them and die because you trapped yourself?
Don't you think that blame the game because you trapped yourself running into enemies without a plan it's kinda dumb?
Ds2 fans are so cringe man. The game is ass in a lot of areas. Lots of people (who actually have their frontal lobe intact) wouldn't really like how cheap the difficulty of the game is. Sorry I think that shoving 30 enemies into a small area only to face yet another mediocre boss afterwards is lame is very cheap.
I love how people who say it's "bad" probably played through it at least twice and played all the dlcs too. 😂 generally, people don't play something that much if it's not good.
i want to make this clear, dark souls 2 is not a perfect game by any means. it is definitely riddled problems and poor design decisions. but at 0:59 you put a caption stating "this is literally the first area" while running from a group of 11 hollow infantry men. those mobs do not all agro at once, meaning you would have to either had been playing like an idiot or are deliberately being misleading. i see a lot of people writing off ds2 as being bad but then the reasons they give can be summed up as either "theyre bad at the game" or "theyre full of shit. now again, ds2 has problems. a LOT of problems. but the game isnt nearly as bad or poor quality as people like to make it out to be. i havent watched the rest of the video at the time of my writing, but this just really irritated me and i wanted this said
Darksouls2 is the easiest game of the series . Sounds more like a skill issue , you're mad you can't just run past everything and expect it to work out in your favor with a gang of enemies chasing you. Then say boohoo bad game . 😂
My man, this creature litteraly runs past the f-cking archer, and then says he don't see any.
What did you expect?
Facts man
The only reason you can't run pase enemies is because the controls in the game are garbage like the rest of the game, that doesn't make it difficult it just makes it trash.
@@DeadEndScreamer How to tell someone if you have brain damage without actually telling it:
@@Happy_Sailor639 The way to actually tell someone you have brain damage is to say "skill issue" in response to every criticism because the truth hurts your delicate fanboy feelings, I hear that's real popular among your kind.
watching you rush throught the dlcs area taking agro of every mob in the level, trying to open gate/chest without clearing a zone and then calling the ennemy placement too ganky sure was agrovating. I can understand it when it comes to runbacks to bosses, but you gotta respect the content at some point
The problem is that killing each and every enemy in these areas is excessively time consuming and tedious, and sometimes you'll just die to a cheap shot anyway. Personally, I did kill every enemy the first time I ran through those areas, but on successive deaths, the patience level wears down quickly, and eventually you have to essentially speedrun the area by running past everything just so it doesn't keep wasting your time.
I don't think that I could have cleared the enemies with a melee only build in Crown of the Iron or Ivory King without spending 10 extra hours clearing enemies. You just can't expect that of anyone.
@@feebleking21 well maybe I need to replay ds2, but i really dont think it was that bad. The runback to sir allonne was awful I admit that, but for the ivory king, yes it does take patience but you re still exploring the level, for me it makes sense to take the level seriously until you proven you mastered it, and the fact that you are not invulnerable while activating doors open chest etc.. maybe irritating but it goes along with that design, which btw is for me one of the core design of the series, mastery throught repetition, bosses and level. Btw the section you've shown for the iron king is absolutly doable, especially if you use the red barril guys at your advantage.
@@coco3584 There's a route for the sprint to Alonne without taking any damage or killing any enemies, just kiting them.
*Most boss runs feature creative ways to make it to the fog wall without killing every enemy or tanking tons of damage, typically by rewarding the players spacing, positioning, creativity, etc.
@@Nightweaver1 Not to mention Soul Memory exists so killing anything is a commitment. Do you really want to go up a tier in the matchmaking? DkS2 in itself has a bunch if systems that alone would be alright, but when combined they make everything so much worse
I love the fact that every video of people hating on ds2 comes with footage of the speaker completely fucking up and being bad at the game
They get themselves surrounded by enemies then cry about being ganked
They're to stupid to use basic tools like bows and throwing daggers to lure enemies
It's kind of scary how every single person with a video talking about how bad the game is plays in the exact same way.
Once a year I replay DS2 hoping that I will find this "Great Game" all it's fans keep saying it is.
15 years later and I'm still looking
Almost all of your points are valid and true, however, if this is your gameplay then i understand why you have problems with the game because jesus christ
lmao
Jesus "R1s are faster" Christ
DS2 was always the one fromsoft game still in my backlog, and after numerous half attempts to start and get frustrated with the early game I finally got past the initial hump and have nearly cleared the base game, about to start the DLC's.
The thing is every criticism of DS2 and Scholar is fairly valid, it just comes down to how much you value the asthetic, level design, lore and other creative ideas over it, the areas are nightmares, but the ascetic system and having a wider suite of weapons and ranged options, the areas are only ever hard if you try and run through them, like all Dark souls games taking it slow and methodically is all you need to do, and the game hard forces you to, which is antithetical to some of the other games but if you just accept that and appreciate the world for what it is I feel like it works.
Even the flaws in combat when looked at over the evolution of combat in all fromsoft games, you can see how things have changed and been tried and if Dark souls 2 wasn't the way it was, then e great ideas that were carried over to Elden ring wouldn't be there, as a game it may have flaws, but as a piece of the genres evolution is one of the best still.
In regards to the game ramping up its bullshit levels in the pursuit of "videogame hard" is as much a symptom of the community as it is a mistake by the devs, we/you did this! Sometimes I will see reddit threads from 5+years ago about ds1 or 2, and the responses to simple questions, often not even related to combat mechanics but just simple questions was "git gud scrub" over and over, and that was how the community was. I was working games retail throughout the 2010's even if I wasn't as in love with the franchise then I am now (games didn't click for me till bloodborne) but i remember the marketing, and it was pretty cringe, but it was what the community deserved.
I still have fond memories of enjoying this game. I know it's bad, I agree with most every argument on why it's bad, but I still enjoyed it. Maybe it's just because there's something fun about someone asking "How do you like X? It's absolutely awful!" and responding "Yeah, I know."
I don't even think it's necessarily a "bad" game, it just has flaws that, when compared to DS1 or DS3, make it stand out and maybe even "worse" in comparison to those games. I can totes understand having fond memories, Dark Souls 2 is lit!
@@masterspino8583 death by a thousand cuts
I just flat out don't agree it's bad. Boogerman is bad. Dark Souls 2 is way, way, way better than most non-FromSoft games.
There really is so much wrong with it, even before you compare it to other Souls games. Heck, having the Souls branding probably helps it out a lot as people want to view it favorably.
If you really want a good in-depth talk about it and have 10 hours to kill (or have a job where you can sneak an earbud in and have a listen while working), Mauler has probably the best video series about it. Fully accounts for subjective enjoyment, admits his own enjoyment as well, but explains in obsessive detail the huge amount of faults it has.
It's ok to like bad things, whether in spite of or because of them being bad.
@@orangesouls7112 If you don't have 10 hours then Mauler's "defense of dark souls 2" is a good watch.
Finished dark souls 2 a few days ago, can safely say some of these dislikes are a you problem.
Agreed, especially the lock on thing, why is it the game's fault that he couldn't figure out he can fight without lock on, but he did make a lot of great points ngl
My Dark Souls 2 SotfS experience:
- playing DS3 first, then DS1 Remaster, afterwards DS2
- using lock on the whole game because the other games taught me so
- not leveling ADP once since it wasn’t a stat in the other games
- getting hit while opening doors or going through fog walls despite the other games having i-frames
- falling into the water in shrine of amana - fuck this area in particular
- quitting the game after experiencing the blue smelter demon boss run for three times
It’s the worst game I‘ve experienced in 20 years of playing video games. I hate it and it was not worth the 20€ i spend on it.
.............
welcome to dark souls
The game taught you nothing. Learn and adapt. Git gud
@@sashabagdasarow497 Leveling ADP has nothing to do with getting good though.
@@tooeasy1100 Yeah, I guess that's why I can totally roll and evade most of the hits just fine with low ADP.
@@tooeasy1100 are you complaining about the game... because you suck at it? lol
Gonna be honest... In the beginning when you're going on about the sheer number of enemies, it seems in most clips like the player is actively aggro-ing the whole group rather than trying to pick out a couple at a time. Most enemy placements I remember from the game have a couple of active enemies and then a few that aggro if you get too close.
Even when I was new to the game, it was usually only bosses that tended to give me difficulty... Except for those turtle knights... And the heide knights... Aside from that, most everything else wasn't that bad... Oh wait, those guys that are in the quarry outside of the poison windmill and wave around giant sickles, those guys can go jump off a cliff because the place you fight them is bullshit and gives you practically no room to fight them in.
This guy is absolute trash at DS it’s pretty straight forward.
@@samueldavis5895 DS2 is just absolute trash my dude. Just awful design.
@@Spiral81C1 Spoken as someone that cannot roll.
I think yoDS2 is so much fun! I place it above Bloodborne and DS1. I thought Bloodborne was going to be better than it was, but I didn’t think DS2 would be as good as it is due to people saying it was the worst of the series. I almost missed out.
I just have to disagree on Sir Alonne. Yes the boss run is awful but the boss itself is amazing, maybe even better than Fume Knight for me. The only questionnable move he has is the thrust grab attack which has a weird hitbox. When you get into the flow of the fight, it’s unlike any other in the game for me. The dodges feel satisfying, there are a lot of openings and healing opportunities feel fair. I don’t get the complaint of only being able to heal for 2 specific attacks, maybe I haven’t fought him enough to realise that my healing opportunities weren’t 100% safe but I took estus after most of his combos and didn’t get punished in multiple attempts.
My brother actually had a lot of the same complaints as you when fighting him, so I took the controller, showed him how I fought him and kept Alonne at 1 hit then killed himself and told him to try again. He tried replicating what I did and actually beat him and completely changed his opinion on the fight.
It’s one of those fights where locked on is much better imo.
Gonna have to disagree with you chief. I enjoyed Sir Alonne boss fight, but that run to it was really awful. I actually had to despawn most of the enemies in that hallway because each run usually took me like half an hour. You are either filled with arrows by the back or burn to a crisp by the lizards. That alone killed the boss for me and it's such a shame.
Allant if he had 1 attack and was shitty
Sir alonne is amazing as a boss but they completely ruined him because of the terrible run back to him, he is quite difficult as a ds2 so you'll probably die a lot to him and every time you die you'll have to deal with his dreadful run back, just like the smelter demon
Ironically, most of the criticism for Dark Souls 2 can easily be applied to Elden Ring.
Doesn’t count because elden ring is a better game
How minimal runbacks mostly great hitboxes and the bosses are 10 times better
This guy's playstyle: run headfirst into everything and aggro everything and then bitch how the game ain't fair when he dies
frustrated speedrunner
Bro has a +3 broadsword and no rings in Iron keep😂 this guy treats the entire game like a boss rush and literally lies about how many enemies there are
I played through DS2 SOTFS after watching this video and your video on "The main problem with dark souls/elden ring" and honestly none of it is as bad as you make it seem. First of all, when you make the comment "are you supposed to kill the enemies or just skip them?", you kinda sound like an idiot. Of course, you're "supposed" to kill them. That's how you earn souls to level up. On that note, the iron keep boss run isn't that bad at all if you know how to dodge the enemies. And from your points in the other video, you make it seem like if you can't run through the area and skip all the enemies easily, then it's bad design. Your play style is literally engage as least as possible with the content in the game and just fight the bosses using dodge and R1. And by the way, having a bow on you doesn't constitute a build. A build is having to invest to level 50 in intelligence to use a spell, or level 50 in strength to use a colossal weapon. Carrying a bow doesn't require any investment, thus not a "build". It's literally just picking up an item...
the man literally using the fucking starting knight equipment to fight the final boss did not even try out any fashion like bro maybe try and engage with the game on its own terms a little try out twin blades at least they were a unique new edition to the series
Ds2 apologists man...
@@yourdad5799 Huh? He's speaking the damn truth.
It looks like you alerted and ran past all enemies, so that might have something to do with the amount of enemies you're fighting at once. Try any other souls game and run past everything and you will have the same experience
For real. I don't understand how he's complaining about the amount of enemies while he runs through levels alerting every enemy.
Nah you can run thru most of the game in both 1 and 3 if you decide that’s what you want to do
he probably didn't want to clear the level again after dying to the boss. Its not fun to have to clear the whole level every time just to get a chance at beating the boss. The developers probably programed the enemies to disappear after being killed after a certain amount of time because they knew nobody would be bothered to finish the game otherwise.
@@gonfreecss6002 thats completely valid, I didn't think about it that way
well@@MoreCreteCon35 I'm glad I could offer you an alternate perspective.
When you aggro every enemy in the level and run in circles you're going to have a bad time, in any game not just DS2 lol also the amount of times you mention something being more or less fun this is like hbomber 2.0. For the last time fun is subjective.. Never even tried power stancing?? Why do you think they brought it back. DS2 definitely changed up the play style which is fair and why people who adjusted don't mind the game. Others like yourself who tried to copy paste DS1 tactics clearly didn't have a good time and try to blame the game lol
It is weird how I say I liked locked off combat against multiple opponents in the beginning of the game and then everyone is like, "THE THING YOU LIKE ABOUT DARK SOULS 2 IS YOU PLAYING IT WRONG!" Umm, okay?
Do you also have a smug defense for games hit boxes? How about the ADP stat? How about the the over abundance of healing items?
@@sagacity1071 I think I was getting upset for people listening to my tone of voice rather than the words that I was saying, but I now understand that I sounded too angry in the video so everyone assumed I disliked every clip of gameplay when that wasn't true. But I am sorry that I was toxic, I guess that's what happens when I read too many comments in a day.
@@feebleking21 your title literally said "hate filled critique", I don't think anyone watching would think you would say anything positive about the game at all.
@@セータン well this is a guy whining about difficulty in a game everyone said was too easy.
Ngl, alot of this just kinda felt like cope for not being able to single out enemies and kill them so you got ganked. Cept the Blue Smelter boss run, that one is just absolutely horrid and is the worst in the series.
7:15 - 7:28 you're right, that is ridiculous. there are many instances in ds1 where locking on isn't ideal, and I think the developers trust the player enough to assume they will adapt their gameplay without being explicitly told to do so. If you need the game to tell you how to play each combat encounter, I think you might be the problem.
Cope my dude.
@@JimothyTheGreen cope with what??
Bro hell no, lock on camera is a staple of 3d action game design ever since Ocarina of Time introduced it way back in 98, it has been ingrained in most players’ minds that it is simply the preferred method to fight anything in 3d action adventure games, because in a lot of these earlier games it absolutely was. Even in Dark Souls 1 the vast majority of people that completed the game never even thought of not locking on a single time, because while it makes certain encounters easier it’s absolutely not a prerequisite to beating the game, and is so counter intuitive to most people that even when struggling it was not a consideration for them.
Now I don’t know you, for all I know you might think that you’re a genius for figuring this out for yourself, alternatively you could think that most of the people that beat these games are stupid for not realizing this, frankly I think that if such a large number of players fail to realize it it’s very clearly not as obvious as you believe it is. Just stop being a smug assh*le and accept the fact that the game doesn’t make this evident, the rest of the video game landscape absolutely makes you tunnel vision into thinking lock on is the only way to play these games (just take Zelda BotW for example, you absolutely always want to stay locked on all the time in that game) and as such it is DS and its sequels’ duty to tell players that no, lock on is an option that has good and bad use cases.
@@lightbrand_ In Ocarina of Time the way you beat dark link in the water temple is by not locking on to him so your swords don't always clash when you swing. So even in the game that introduced lock on, there are situations where you want it off.
I don't think I'm a genius for figuring out that lock on in dark souls kind of sucks. Especially against large enemies it can make combat annoying, or for a more specific example Ornstein and Smough it is always in your best interest to keep them both on screen so one of them doesn't blindside you, but it is hard to keep eyes on both of them while locked on.
It seems like our gaming backgrounds are quite different though, as most of the action games I played prior to dark souls had auto lock-on features so you don't always have to manually lock on and your abilities will still hit. Kingdom Hearts is an example of something I played a lot as a kid with this feature, so maybe for others there is a steeper curve to un-learn some of these habits.
Not really the same though. I locked on to literally every enemy in ds1, and the game is easy. Sure it may be *optimal* to not lock on, but you aren't punished for not, unlike the congregation fight in ds2 where some weapons are literally unable to hit the lads on the ground without lock on. There is no single instance in ds1 which is that punishing
Recently went through the entire trilogy and DS2 was my favorite. Some of the issues people had with DS2 are worse to me in DS3. But I liked all three games.
Agreed, Ds3 imo is the worst of the series although Elden Ring may be another contender. Ds2 is underrated extremely. People just don’t want to learn how to play it, plus it’s atmosphere and rich environments are stellar.
@@dylanschmeichel2008 bruhh what the gale fight just makes ds2 obsolete i barely remember any bosses from ds2 😖
@@dylanschmeichel2008 Agreed. Didn't like DS3's over emphasis on action, shameless fan service references to the first game, and limited playstyles. I hear Elden Ring is DS3 but more over the top. And most of the issues people had with DS2, didn't bother me. AGL stat is still dumb though.
@@Obbie40 funny, I hear tons of people saying elden ring is so much like ds2
@@iwanttodiebutimtoobigofacoward I've heard something similar. I'm guessing this is because they initially tried to make DS2 an open worldish kind of game.
Wawawawawa nooob can’t even beat the enemy 1 at a time
Nah mid game, you just love garbage like a fly
You sir should play dark souls 2 again. Maybe with an optimistic friend in coop so you can better see the gold that is dark souls 2
I don’t really understand your argument with having to fight loads of enemies at once. Like, I understand it in the sense that there are a lot of enemies in each individual section, but I just use enemy aggro so that I don’t have to fight them all at once. For example, when you fought those 10-ish hollows in the ‘opening’ area that seems hard and I get the frustration, so I just only fought one, two or three if necessary at a time.
Yeah, he makes some good points, but when I see him fighting all the hollows at once and complaining about it despite it being very easy to aggro them 1-3 at a time, I just get the feeling that maybe he should consider that he might be part of the reason of why he had such a miserable time with the game.
To be fair there are instances where aggroing one enemy will automatically aggro the rest in the area, like in shrine of Amana for example there's a couple of groups of Archdrakes where aggroing one will aggro the rest
@@PsychoKrueger Not in the Forest of Fallen Giants encounter at least
the coping and seething of ds3 fanboys proves endless yet again.
DS2babby can't stop crying about DS3; many such cases! The only ones "coping and seething" are you DS2babbies every time someone makes fun of your mediocre video game. DS2 along with it's fan base are, always have been, and always shall be a joke. Go back to /V/ and stay there you smoothbrain zoomer.
"too many enemies" as you sprint through the level. Seems like a skill issue
@@scandalouspanda7489 You must have forgotten Bloodborne. Hell, there are even chalice dungeons.
Bro is bent over this lock on thing, I played locked on all the time and loved the game and had no issues with it, never heard of this complaint about the lock on system
The crowd around the tree, you 10000% ran around aggroing everything. You can definitely do each mob one at a time.
yeah, a lot of people making these videos, or commenting is like " oh i can't just run through every enemy and get the loot so ds2 is the worst because the game doesn't let me skip half of the content"
@Zsolt Tornyi You can't run through the tree without getting butt fucked by 3 or 4
No shit, his point still stands, that example was just an overexaggeration
@@MerrStudio Well it doesnt though because it only happens when you agro an entire mob. The most enemies you can unavoidably aggro are two or three at a time just like the first game. The only reason that ever increases is if you play like a dumbass and aggro more.
@@charg1nmalaz0r51 The main thing I recall about DS2 is how annoying it was to run through anything, due to two main factors - overabundance of enemies and their ridiculous autoaim. Idk what are you talking about, basically every other campfire had a run where it felt it had double the enemies it should.
They should bring bonfire ascetic to elden ring
Bonfire astetics we’re cool, but I think the walking mosoliums already let you get multiple boss weapons, but being able to re fight bosses would be sick
@@tylerherdman1755 its not that, but the fact you can use something to bring a small dungeon to your level would be great
@@AntiSocialismo50 oh that’s a good point, like if you missed some dungeon in limgrave but you still want a challenge, just use a bonfire astetic. Really good idea 👍
There's no point. DS2 was the only time they actually gave a shit changing up NG+. ER lacks replayability.
@@stinkfinga4918 This.
Well, it IS replayable if you start fresh with a new char and a different build.
But there is zero reason to play NG+.
why do you repeatedly bring up the mob pack in forest of fallen giants when they don't get up unless you specifically get near them
ds2 put it's enemies in a way that you can widdle them out by solving a puzzle, in this case killing one by one...
and instead, you sprint through literally the entire room and don't show a clip of them all laying down lol
i mean you ran away from all the hollowed soldiers and they followed you to the heide knight by using the ladder it was kinda your fault you arent supposed to run past every enemy
I never got the hate for DS2. Soul Memory fucking sucks, yeah, and it's not perfect, but despite all that's bad about it, I still had fun. More RPG-y than other DS titles, durability wasn't a completely useless mechanic like in DS1 and 3 (at least they finally got rid of it in ER), viable build variety was by far the best. Bosses are...kinda bad. But not Elden Ring level of terrible so not sure why people bash DS2 but ignore that ER did bosses even worse (which is no mean feat considering DS2 bosses indeed aren't great). But exploring the levels is just fine and areas are much more varied than other games.
@Wyatt Stagg
Almost every single story boss having an extendable combo that goes on and on, some type of wide aoe, largely inflated health pool, worst duo fights in the Series (Godskin duo being probably The worst boss in the series, they're already not fun on their own and clearly designed as solo fights), Malenia randomly breaking away from stagger (no other actor does that, be it player or enemy)
DS2 bosses are not amazing too, but are at least usually quick encounters ending in a minute or less
6:36 those enemies were only in the fog area of the forest in the original version, they were basically invisible, that's why you can't lock on, they were designed to be almost invisible but in scholar of the first sin they put them in other places without changing how they work....
They're still easy to hit with any melee weapon though.
I started the Souls game in a pretty wacky order. I started with Bloodborne. Then DS3. Then DS2 (Scholar). Then DS Remastered. Sekiro, Demons Souls (PS5) and Finally Elden Ring. I’ve beaten ALL those games MULTIPLE times with the exception of DS2. One playthrough of the game and all the DLC was all I ever needed out of that game, and even then it was actually painful to complete the game. Not because of its difficulty but because it’s just a SOULess Souls game. The lore was the only redeeming part of the game. The team tried their hardest without Miyazaki but DS2 truly is the worst game in the series. Miyazaki must’ve been less than impressed because he barely referenced the lore in DS3 at all. But even then I’d rather play DS2 than a lot of other games but my god there would have to be a real drought for me to ever touch DS2 again.
Nah, sorry but Ds2 is worth the most amount of playthroughs, so much to offer. more than 3 imo
@@enol1466 If that’s how you feel. Personally I and a LOT of others regard it as having the least replay value. It’s not just this meme in the community it’s truly just not particularly fun to play. I went into Dark Souls 2 with absolutely zero prior misconceptions about the game and just concluded at some point that this game just isn’t as fun as. Only to find out that the majority of the fan base had the same conclusion as I did.
@@AstonishingRed Yea , that's kinda why I've slowly had a large falling out with this community. I played ds2 first so I have a bit of bias, but I've equally played the shit out of the other games as well... and while I did enjoy them, when I finished a game like Blooborne I was like..."That's it? that's the masterpiece" It was so short, so little variety in builds, lore was so vague compared to the other games I barely connected to a single npc. Nowadays I enjoy bloodborne and I do think it's a great game I just feel like the less these games do the more praise they're given. Ds2 has so much to it, so much in it. a variety of content , lore, and npcs that each build upon the world. I see this I'm other souls games just to a lesser extent especially in a game like ds3 where I cared about....welll...no one. I respect your opinions and I understand ds2 is janky. and had troubled development, but the game we have now is my favorite souls game...by ALOT. and im not even kidding. This coming from someone who's put AT LEAST over 400- 500 hours into every souls game. I just think it's the most replayable. Build variety, armour, such a wide array of lore secrets to uncover.
@@enol1466 If you enjoy than you enjoy it. No one should be trying to take that away from you. These are all opinions at the end of the day and people in the community can have their opinions (hopefully it’s truly THEIR OWN opinions and not just parroting someone else’s), and you can have your own opinions. I’m just speaking from my particular experience with Dark Souls 2. I partly blame the order in which I played the games. I absolutely am going to give it another go in the future to see if there’s just something I missed the first time. Make a new and different build than what I used the first time.
@@AstonishingRed Yea I certainly agree on that front. I'm aware I'm in the minority, but it's less of a minority than u may think. Also the conclusion that Feeble comes to in this videos is laughable. "People say Ds2 is a bad souls game but a good game, and I disagree🤓, I think it's a bad game!" Look ok bro really thought he did something. The poor state in which some games are released in today is crazy different than ds2. ds2 might not stack up for others in comparison to higher caliber souls games but it wrecks competition In other games. I dont ds2 is unfair, I've never had much trouble with 90% of the game once I understood how it was meant to be played. this vid mainly ticked me off cuz he just kinds spouted shit , even when he was meant to be speaking positively. felt like an extremely biased "ds3 fan" perspective imo lol.
complaining about not having i-frames when opening door and levers like damn is defeating an enemy guarding a door a weird concept to u???? instead of just running past them to use the lever they were supposed to protect. I-frames for doors in darksouls were never a good thing.
"There's no weight behind my attacks" proceeds to swing around one of the smallest swords in the game
swing any weapon and you'll come to the same conclusion
they lack impact and and distinct sound
@@jetthejudge Disagree
@@relyks8645 that's cool, doesn't change the game feel tho
@@jetthejudge Sure doesn't :)
I just want to say yes i agree with that but you need to remember a game as big as darksouls should allow similar weight to all their different weapons not make drastic differences to all weapons as this is a poor choice in the games design and doesnt allow cleaner options and further newer options, an example of this I HATE heavy and great weapons but in ds3 i use wolnirs greatsword as it is a clean weapon that has good weighting. Dont be salty over someone making a choice in their build because they are making good points against something you like instead make a argument to go with them like yes the small sword has no weight but larger weapons have some weight and while yes this isnt a smart move to make its interesting
22:11 this sums up the issues with DkS2. They designed it around dying a lot, even if it's unfair and not even fun
Only that i die the least in DS2 because it is the easiest one of the 3.
Yeah sure.
He keep running and aggro-ing enemies like brain dead idiot but that's the games fault
You know that they really designed the game focusing on only killing the player when there's a giant monument in Majula that counts the worldwide deaths lol
@@soooangry for real dude… I never imagined I’d see a review that just says “this game is bad because it was too hard for me and I died a lot”. Seems like he refused to learn or try anything new or have any patience to clear a section more than once before he just started trying to dash past everything and then blames the game when he dies…
Did this guy try not using lock on all the time, not aggroing every enemy, paying attention and just actually trying something different when he failed the first couple of times, upgrading equipment and taking his time?
No. He does not because if he did he won't be able to complain about things that are entirely fabricated
I took DS2 slow, so I never grouped a lot of enemies together unless it was just a straight up gank fight. The ONE thing I loathed in this game was the healing... I have to wait till the boss or group of enemies have to give me a fraction of a second to slowly heal my health when they could just hit me once and instantly take a chunk of my health away.
yea the estus being slow is geniuenly unnecessary