Lords of The Fallen: A 50-Hour Headache - In-Depth Review
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- Опубліковано 11 вер 2024
- Warning - Small Spoilers Included...
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world more than five times larger than the original game.
After an age of the cruelest tyranny, the demon God, Adyr, was finally defeated. But Gods… do not fall forever. Now, aeons later, Adyr’s resurrection draws nigh.
As one of the fabled Dark Crusaders, journey through both the realms of the living and the dead in this expansive RPG experience, featuring colossal boss battles, fast challenging combat, thrilling character encounters, and deep, immersive storytelling. Will your legend be one of light… or one of darkness?
Explore A Vast, Interconnected World
Journey across two expansive, parallel worlds in your epic quest to overthrow Adyr. While the living realm presents its own brutal challenges, untold terrors lurk in the nightmarish realm of the dead.
Define Your Own Legend
Fully customize your character’s appearance from a wide array of visual options, before selecting one of nine character classes. Whichever starting path you take, develop your character to your own playstyle by upgrading stats, weapons, armor and spells.
Master Fast, Challenging Fluid Tactical Combat
Only those that master the deep, tactical combat can hope to survive. Choose from 100s of uniquely brutal weapons, or forgo metal for magic with devastating attacks of the arcane.
Unite or Fight in Online Multiplayer
Experience the expansive, single player campaign alone, or invite a second player to join your adventure in uninterrupted, online co-op. But be warned - heroes from other realms can, and will invade.
Wield a Device of Ungodly Power
Your lantern possesses the ungodly power to cross between worlds. Use this dark art to reach forgotten places, unearth fabled treasures, and even manipulate the very soul of your foe.
Rise from Death
Fall in the world of the living, and rise again… in the world of the dead. You now have one final chance to return to your living state, as all manner of hellish creature descends upon you.
#LordsoftheFallen #LetsPlay #Gameplay
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About Shawn Fausey:
Content Creator, Variety Gamer and Anime Enthusiast. I like to play games and watch anime and I also enjoy fitness. If you enjoy souls games and also anime and a little bit of lifting, then you should check out my channel :D
Shawn Fausey
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Oh boy this is gonna ruffle some feathers 😂
U got something against fathers ?
I said feathers 🤣😂@@alexmarti1817
Went in with rock bottom expectations and hated playing the first like 5 hours then I found a big sword and a healing spell and now I love this game
I did like my big radiant blood sword quite a bunch as well
I’ve played the shit out of this game and am 1 trophy away from plat. Me personally I love the grindy trophies, and with the addition of NG+0 can keep replaying. People have their complaints about this game and they’re not wrong, but I still think it’s such a brilliant game and world. Wish the melee was a little more extensive, the special moves mostly suck. Ashes would have been cool
Some type of ash of war would have been really cool and helped mix up combat for sure
With quite a few souls like games we got this year lies of P has to be the best one yet for me personally
Still have to play this one. The demo turned me off of it but I plan on going back to it during the slow months
From what I've seen and heard, seems like most problems this game has are easily fixable
Exactly! Easy fixes and if they pull through this game could be really great!
It's the moment you spent staring at the edge of the cliff before jumping off for me lmao. I couldn't agree more with your insights on the sound design - those little details can truly make or break the gaming experience. 😄 The struggle is real with those sneaky boss fights , where they runaway the whole fight. Talk about frustrating! I've been there in too, it's the worst! All great points were made. Especially when it came to the sound design. I agree with the sound of the two buckets when you raise the sword to perform the perfect parry. lol. Now I can't unhear it lol.🎮 It's awesome how you highlighted these points, helping gamers make smarter decisions about where to invest their time and money. Kudos to the great content! 👏 Thanks for sharing your thoughts and making the gaming community more aware! 🔥
I figured leaping off the edge to show my excitement for finishing this game was a fitting ending 😂
Sound truly is such an important part of any game and the games that are masterpieces have the best sound design.
Coward bosses truly are the worst to deal with.
Sounded like I was fighting with two buckets being raises, drove me nuts in the Lets play.
Thank you for the comment and Im glad you enjoyed my review!
Always trying to make the best gaming content I can
😃
Was a fun game, but the frustration in being just completely lost on what to do/go was very real. Souls game like you said dont spoon feed the story or objective, but the NPCs usually give decent clues to search for. I got to a point on my first run where I had no clue where to go next because a gate that definitely looked perma blocked by world terrain just needed to be walked up to and interacted with. lots of potential but it flopped in delivery and execution imo. Would be interested in seeing what this studio does in the future after experimenting with this game.
Yes! That gate threw me for a complete loop in my let’s play 😂
Yea I think this studio has great potential!
I took out the Rapturous Huntress, and Judge Cleric back to back without swinging a weapon, once.
Just chucking poison bombs and hammers. Kinda sad and impressive.
Throwables are awesome! love how they handled them in this game
As generally an optimist, your points are fair and mostly on point as opposed to many review assassins. Sadly, From Soft will be gone, one day and we need to inspire Developers to keep creating off their foundation. Comparing Miyazaki's work constantly, CAN lead to a closed mind. I believe the Soulslikes ARE getting better. Great Work on this Review! Thanks
Thank you!
really good points too. Thats a sad future to think about that Miyazaki wont be around forever tho.
Im really excited for the future of souls likes
Hey man, you missed the axe dudes! Don't forget about them
How could I forget the axe dudes! they are sorta missable tho
Great game, had a blast!
Nice!
Good video and some really weird comments here
Thank you! and It wouldn't be youtube if there was not weird comments 😂
Whats your radiance build? Because radiance is not weaker than inferno. Your build might need some work, you probably missing spells to. There just as much radiance spells as infernos
Yea i missed a lot of radiance things after looking back after finishing the game. I still think Inferno is crazy OP tho
Loveee the content bro!
Thank you Sis!
I saw a negative video about LotF and I was ready to spam some hate because hate should only receive more hate. But I'm glad that your video was much more balanced than 99% of the other hater youtubers, it shows maturity imo
I am glad that what you enjoyed you really enjoyed it and mentioned it!
I can't agree more about the density of enemies and I'm glad you timed this part with the fairy on the island of Pilgrim's Perch. This was the worst part in the game for me :D Also yeah, the combat is quite floaty
Although I disagree about inferno being OP. It is, but only in late game. Up until Spurned Progenny it's pure agony because everything has fire resistance.
I actually liked Hushed Saint a lot, it was easy to master, even though a little tedious, but it felt nice mastering it.
Sound was kinda bad but it didn't ruin the experience for me. The OST was fantastic though
As a fellow Sekiro player (blasphemy but it's my favorite FromSoft game) though... I loved the parry mechanic. I think the game in general provided me with a ton of variety in combat - mixing weapon stances in combos, parrying, blocking, dodging.
I understand the criticism when it's not as blunt as with other reviews "this game sucks", but personally I enjoyed it a lot. I wanted Dark Souls-like game for a long time, because as much as I loved Elden Ring, its open world lost the magical feeling of these games for me. I really enjoy the tension of more tight corridors and fighting locations, having to fight through enemies with no option to escape on a horse on 1hp. So this game gave me this but improved the DS formula for me personally. Another blasphemy, but I loved that the weapon attacks are faster this time, yes, the commitment is less I guess, but being able to attack fast, dodge, parry (again parry has less commitment just like Sekiro, but I love it because it still requires some mastery, timing, etc.)
To me Elden Ring is the biggest scope most "perfect" souls-like game, but lost me a little with its beautiful open world.
Dark Souls 3 was so good, I loved how the player had to learn the new enemy types every single time when exploring a new area (e.g. irithyll dancers), obviously it's more refined and much better than LotF, but I am enjoying LotF more just because it improves on many things I've ever wanted in these games (the Sekiro parry, shields to not have 100% block, spells to not be cycleable but with hotkeys). One big negative in LotF for me personally is that weapons within the same category have the same movesets, while in DS3 for example Claymore has a unique poke attack that other greatswords donn't have. But again, this game is much smaller scope and much smaller dev team, so it's expected, but I can agree that $40 would have been a better price considering the scope compared to FromSoftware. But again, FromSoftware are genre defining, it's not fair to compare other games to them. At the end of the day, games are just business even for FromSoft, I think this studio did the genre justice with all of its problems - I can see that they understand the formula really well. The studio was founded in 2020, the publisher produced a terrible game in 2014, the impossible happened, the stars aligned for this game, so it ended up being this good. I was 100% sure that this was going to be really bad, but somehow it ended up being much better than Lies of P ime. Both great games tho, I'm glad that non-fromsoft studios are making soulslikes of this level
My personal rating is around 9/10 for its scope. It's hard to rate the game in the grand scheme of things and games with higher scope, but they for sure improved a lot over the "high scope" games, but lacked scope to refine it even further which I'm fine with. The other souls-like game I enjoyed a lot but received a massive backlash was Darksiders 3. But Darksiders 3 is still around 7 for me, just not as bad as people who haven't played it think it is. Darksiders 3's budget is $38M. Lords of the Fallen's developmental budget is $66M. FromSoft games are in the hundreds, but neither Sony, nor Bandai ever released the scope publicly.
Sorry for the rambling, I felt like sharing my thoughts since the video was an outlier to the latest hate videos about the game. FWIW I highly recommend the game :D I think there's a lot to enjoy about the game, just wait for the upcoming Winter Steam Sale. If it's $40, go for it!
thank you for not hating on me 😂 I always try to give the benefit of the doubt specially when it comes to things I really want to enjoy.
Thank you for the rambling lol. I always love too hear others opinions specially when it comes to souls and souls likes.
The one thing I personally like , its the fact that u press the dodge bottom and it dodges , every souls game the dodge bottom Is a surprise , your character may dodge or it may not
I agree, I like the skip dodge quite a lot, Good s too
I have completed the game and rate this as the worst
Your main problem was you were comparing it to dark souls too much.. I'm thinking about getting this game, as they've come far compared to the original game in 2014.
I assume you've never played it.. since you never mentioned it as you were too busy comparing it to dark souls 😅 if you want a true souls experience just stick with souls.
I never look for a direct copy of souls.. devs are free to put their own spin on it.. just look at Nioh and Wo Long, both great games imo. Obviously, games are subjective, but you're too focused on dark souls 😅
correct, I never did play the original since I heard it was extremely clunky.
very good points too. I loved Wo Long a lot
Nice video bro!
Thank you!
W vid
Everyone saying the spell cycle system is bad is retrded. In dark souls, you are allowed to hold about 8 or more spells. This allows you to have pretty much any ability you want in the game at all times, and it adds depth in the fact that now you have a game system you can grind out to allow you to enjoy, and play the game for a reason. The argument that you should be locked to 3 abilities, or have an ability button is just fkn retrded, because they already have that in the fkn game, its called weapon arts, and duel weilding. you either never played dark souls or your just reading a script. Because if more games had a spell slider, they would be improved by 40% on that day. Games like apex would widely benefit from having an ability slider, pretty much any shooting game with abilities, and inventory wheels would be improved with an ability slider. yall just sound so fkn stupid saying that something that adds a large amount of depth and tactic to a game, is outdated, your trolling, go do something you actually understand in life, gaming isnt it.
Hey man, don’t know who hurt you but I’m just here to play and enjoy games 😃 we all have different preferences. But I am a souls guy just check my channel. Beat them all. Love Fromsoft! I just thought the spell buttons in lords of the fallen was pretty fun to use for a change was all.
@@shawnfausey I don't care, calling the abillity cycle through system outdated is wild. If more games had it, it would improve many things in a lot of games. All it is, is a weapon wheel, but you press one button to cycle through it, and another button to use the ability you are hovering over. Like imagine if games such as halo adopted this system, but for suits, and each suit had a cool down, a different melee weapon, maybe a different gun. It would add an entire depth never before seen in the halo franchise. u-u its not an "outdated" system, you simply do not understand the potential and full use of this very simplified game mechanic. You used to have to press x y xxxyx up down if you wanted to do simple abilities. And pressing different input combinations like rt + x, or y, or a, or b. Just severely limits what you can actually do in a game. The entire entertainment value of games has greatly diminished after they decided to go with these kinds of systems, instead of things like this "outdated" ability cycle system. Because they want to make everything an e sport, or a movies with paid actors instead of just making movies and its all just too limited to even be actual competition, as well as being more open to lag, and delay because of how many buttons you have to press, and the speed a computer/console can actually register what you pressed. Good day to you sir, I hope your fingers cramp up next time you play your favorite game that requires you to press too many buttons because of bad game design. Maybe then you will understand why the devs at fromsoft would decide on making the abilities work like that. There are tons of problems within games from developers trying to change up systems that actually solve multiple problems within the game design realm, just so they can make something new for scrubs. And they either revert it, or leave it broken then we all have to play a "game with potential" instead of a game that human beings sat down and designed properly, because they deserve to be making games, and not working at McDonald.
I detest souls-likes for their absolute absence of variety and VEEEERY slow gameplay...so this makes no difference to me) But I've heard that this game is very bad from lots of people.
Its so mixed, I know some you-tubers that are crazy about this game, and some are like me, they want to like it but it has too many problems
@@shawnfausey I couldn't play any souls game or souls-like game anyway...my brain simply can't normally process such slow movements. That's the main and only reason why I never played any fromsoft games except AC6. Because AC6 is fast, fluid and demands to play instinctively with 0,5 second reaction. This is how I like to play "difficult" games. And I like eventually turning them into a joke with my ideas, builds (if game has buildcrafting in general), enhanced instincts and my habit to memorise all enemies' attacks accurate to milliseconds.
I already know your insane @@Sargatas 😂 I think you would like Elden Ring tho
@@shawnfausey nah...I saw it, these bosses that take 3 seconds to smite you...I have time to go for tea, drink it and dodge. This is just straight up boring. Game itself is very good and looks good but fight system is back from 2009 which needs total upgrade...I don't even know, if it's the game or my mental instability to blame)
Thats understandable. Elden Ring is worth the adventure alone tho.@@Sargatas
For me it looks worse than Elden ring, this game dosent look any better than "the witcher 3" and that game is almost 10years old. Since im a fromsoft boy i could see after a few videos that i wont like this game. Im glad i dident buy it, good review!
If im not mistaken the team that did this game was a small team right? I allways thought it was an indie game, then you cant expect much from it. They probably needed 1 more year to make it good but was forced to copy paste and short down the NPC story thanks to already beeing over the budget.
Witcher 3 is so pretty! Thanks! Glad you enjoyed!
it was a smaller team correct that did LOTF. One more year could have done them a lot of good.
I have completed the game and rate this as the worst
I have completed the game and rate this as the worst
I have completed the game and rate this as the worst