Halo Infinite Forge: Spline & Object Movement Intro

Поділитися
Вставка
  • Опубліковано 28 гру 2024

КОМЕНТАРІ •

  • @cylixguide
    @cylixguide  2 роки тому +3

    www.halowaypoint.com/halo-infinite/ugc/prefabs/b66c2741-a5f6-45fa-8873-1c62c32ee576

    • @RivalJUGGERNAUT
      @RivalJUGGERNAUT 3 місяці тому

      Is there a PDF or something of the script that you could send me?

  • @hingtastic9216
    @hingtastic9216 2 роки тому +33

    I’ve said it a million times and I’ll say it again THIS IS A GAME CHANGER!!!

    • @deerecoyote2040
      @deerecoyote2040 2 роки тому +6

      Yeah, this game is coming back. I don't care what the Halo "fan" crybabies say. Because they're not Halo fans, and should not be included in the Halo community. This game will be revived. Maybe not with forge, but definitely sometime. Forge just seems like the first gargantuan step in bringing Halo back.

    • @INeedSleepBad
      @INeedSleepBad 2 роки тому

      It's almost a top ten Xbox game now which is bonkers since it was about to fall off top twenty-five

    • @Idefkwtda
      @Idefkwtda 2 роки тому

      @@INeedSleepBad jeez that’s sad we now say it’s almost top ten and before we said we are still number one and on top

    • @World36599
      @World36599 Рік тому

      @@deerecoyote2040 The ones that were there at the beginning are the real fans. You're a delusional 343 fanboy tw@t. The game plays nothing like Halo, the scaling of maps are trash. Where's the OG weapons? Why did 343 hire people that hate Halo? You have no right to talk, so sit down you little fvcktard and stop defending this failure. The devs can't save the game, so they give the community the tools to do so. Oh and guess who are the ones using forge to patch this mess up, the OG forgers. Yeah so stfu pu$$y

    • @ShadowIzLurken
      @ShadowIzLurken Рік тому

      There’s no pelicans tho lmao forge is trash

  • @DeathTempler
    @DeathTempler 2 роки тому +11

    Ohhhhhhh this be sparking the lightbulb in me noggin.
    So many good uses for this

  • @GunsYT-lp3lw
    @GunsYT-lp3lw 4 місяці тому +5

    Why is this so confusing I don’t even know what to do 😭😭😭😭

  • @georgio1175
    @georgio1175 2 роки тому +8

    Remind me the intro of the level the covenants from halo 3 this is amazing

  • @softsharp8265
    @softsharp8265 Рік тому +9

    This is wonderful. But 343 need to make this simple so the average person can make smooth movement. And leave more scripting budgets for other scripts. Good job man!

    • @flexdon5188
      @flexdon5188 2 місяці тому

      Yes! I mean would it be SO hard to just make a spawner like the phantom that drops marines, optional nose gun and back turret etc???? I mean cmon

  • @get_spanked240
    @get_spanked240 2 роки тому +8

    Dam, hopefully this makes movement a lot more smoother.

  • @Fantomfields
    @Fantomfields 2 роки тому +2

    You have no idea how happy this makes me

  • @TheTrueGhostLeader
    @TheTrueGhostLeader Рік тому

    Thank you

  • @arikjohnson8741
    @arikjohnson8741 2 роки тому +4

    This is really hard for me to understand

  • @RebsGaming
    @RebsGaming 2 роки тому +4

    This is fantastic!

  • @dam.s
    @dam.s 2 роки тому

    I Liked this video just as it was starting.
    Based on the title, length of video, and topic, I already knew it was gonna be good.

  • @williamsoderlund1404
    @williamsoderlund1404 2 роки тому +12

    Amazing work! This is everything I felt missing from Halo. Especially nice when the pelicans flew over the battle. Gave me goosebumps!
    I’ve seen people hint for like a year now that there is flyable pelicans in forge. Have you seen any of that?

    • @cylixguide
      @cylixguide  2 роки тому +3

      Pelicans are not available via the forge menu at all in this build, however the actual pelican vehicles (not just scenery) are loaded in the levels. I think they will be available.

    • @williamsoderlund1404
      @williamsoderlund1404 2 роки тому

      @@cylixguide Oh really? Crossing my fingers!

    • @woundedhealer8575
      @woundedhealer8575 2 роки тому

      I think it was RejectedShotgun that made them flyable with mods a while back for Infinite, might be what you're thinking about. Guarantee though, if a modder can make it happen with just a small amount of time, I see no reason 343 can't at some point.
      That being said, I'm pretty sure there is a way to simulate flying a pelican by meshing a vehicle and it together in forge. Won't be pretty but I'd think it'd work as a placeholder until we get the real thing.

  • @WizzoxD
    @WizzoxD 2 роки тому +1

    I wouldn't even know where to start with scripting hahaha, great job mate

  • @jackSprinklez53
    @jackSprinklez53 Рік тому +2

    So how do you make where it doesn't reset every three seconds, I kinda want it to happen once.

  • @technobishop
    @technobishop 2 роки тому

    I've seen this on ladder scripts and thought: scriptable man CANNON? Seeing your example brings it this much closer to reality.

  • @Flynn_Stones
    @Flynn_Stones 2 роки тому

    This was very helpful. I've been having a hard time getting a welded group of objects to continuously rotate around 360 degrees without crashing the game.

  • @theneonbop
    @theneonbop 2 роки тому +6

    It would be nice if they added an official spline system w/ line preview

    • @sespider
      @sespider Рік тому

      They had that in Halo5 fkr the cameras.
      But stupidly renoved it for infinite.
      Setting up flythrough cameras in Infinite is absolute pain.

  • @SplinterBLOfficial
    @SplinterBLOfficial 2 роки тому

    Well dang, this is impressive.

  • @ronzomania3106
    @ronzomania3106 2 роки тому +6

    Can you start the match like this?

    • @cylixguide
      @cylixguide  2 роки тому +6

      You should have to disable the match intro camera, which is possible through gametype mods, and have some custom logic to replace it with your own - certainly possible if not easy.

    • @darealsnurbs2403
      @darealsnurbs2403 2 роки тому

      @@cylixguide so would I be able to use this prefab on console? Just without the pelican

  • @calebmullen3385
    @calebmullen3385 Рік тому +2

    My question is how did you get the pelican?

    • @sespider
      @sespider Рік тому +1

      Thats veen bugging me as well. Because it's clearly not a prefab and it's clearly not a spawnable object in Forge.
      This, plus the fact he put out the tutorial put out so fast, and because I can't get any of his instructions to work, leads to me believing this is all fake. Smoke and mirrors through a hacked build.

  • @Aszod96
    @Aszod96 2 роки тому +1

    Now that forge is officially out could we get a better tutorial on the scripting of this? Could you even make a prefab with this spline scripts so anyone can use it?

  • @YaBoiGotThatSauce
    @YaBoiGotThatSauce 2 роки тому +1

    can somebody drop a link to a mod that allows you to spawn the pelican in?

  • @gabethebabe3337
    @gabethebabe3337 2 роки тому +3

    If only Machinema tools functioned properly and Machinema got big again

  • @isuaroarevalo8349
    @isuaroarevalo8349 2 роки тому +2

    Where do you find a pelican in it...... Can't find it

  • @hozerdude
    @hozerdude 2 роки тому +6

    Great Video. But I'm not a programmer! After seeing what you did is awesome. Boy that rats nest in your node area is unfreaking Believable. That is some great programming!
    I have 3 mods ready to go. Ammo Box, Ejection Seat and Vehicle drops. That's ii for now. Just gotta get forge then make some prefabs for those mods.

  • @juicedbeetlejuice4572
    @juicedbeetlejuice4572 2 роки тому +5

    I have so many ideas! Mainly an Elephant moving Objective defense game mode if it’s possible
    Edit: Ooh a train would be cool

    • @woundedhealer8575
      @woundedhealer8575 2 роки тому

      Make a "rob the train" gametype? That'd be sick! Do two phases too, get the cart full of gold off the train, then take it to an extraction point. Sort of an interesting trade between offense and defense.

  • @StrangerTekVR
    @StrangerTekVR Місяць тому

    Can u show me how to script a drop in where i use the reticle to point where i "float to" on the map as i drop from a pelican?

  • @darth796
    @darth796 2 роки тому +1

    where is the pelican prop

  • @anthony-s026
    @anthony-s026 2 роки тому

    Any way to make an object move to a random point? Like it randomly selects the a marker point and moves to it?

  • @warrenhughes7216
    @warrenhughes7216 2 роки тому

    How do you attach a light to a player?? I can't figure out how people script flashlights to players

  • @CharlesTheFearsomeTrain117
    @CharlesTheFearsomeTrain117 2 роки тому

    What about the pelicans in the beginning, how did you spawn those,

  • @Mayosambada117
    @Mayosambada117 Рік тому

    Did they removed the pelican prop from forge?

  • @PandaJerk007
    @PandaJerk007 2 роки тому

    Such a useful script!! I haven't tried working with nodes before, but it seems like a lot going on. Does the size of this script mean the rest of a Forge map might need to use fewer nodes? Or how does the budget work for making scripts?

  • @darianbell9614
    @darianbell9614 Рік тому

    Could I do this with players and Essentially make a horizontal Mario pipe that goes back and forth?

    • @cylixguide
      @cylixguide  Рік тому

      Yes you can manipulate players as objects in any way except rotate their view. The perspective of the intro sequence in this video was of my player following a spline path. Beware that networking issues in the live game may make doing so unpleasant - this was recorded in offline mode prior to the release of forge.

  • @bradradb5076
    @bradradb5076 2 роки тому

    Any videos on how to make an object just spin/rotate? trying to make a spinning object to jump on but it's just been way too snappy.

  • @edwinlow8065
    @edwinlow8065 2 роки тому

    hey dude this is amazing, do you have the prefabs?

  • @DavyKrankit
    @DavyKrankit 2 роки тому +1

    I can use this to make differenet weapon spawns rotate correct?

    • @cylixguide
      @cylixguide  2 роки тому

      Hmm I'm not sure what you mean - there is a weapon spawner pad that has weapons spinning built in. Or you can make it yourself with the weapon bobbing up and down while spinning (like quake/ut) for sure, with built in nodes even, not needing a spline.

  • @get_spanked240
    @get_spanked240 2 роки тому +1

    I dare you to make a 1 sided seeable wall. Idk if it’s even possible, but considering we’ve had guys make zones that slow down/freeze bullet travel, I don’t think it’s necessarily impossible.
    What do you say?

    • @josephcasper8803
      @josephcasper8803 2 роки тому

      I see this request from you every where
      Why?

    • @josephcasper8803
      @josephcasper8803 2 роки тому

      Pretty easy (in a way) spawn a trait zone to make you invisible when you spawn a drop sheild

    • @yoyo21926
      @yoyo21926 2 роки тому

      slow bullet travel? wwhere?

  • @Kobalent
    @Kobalent 2 роки тому

    is the camerawork at the beginning of the video also scripted with nodes or was it done on theatre mode after the fact?

    • @cylixguide
      @cylixguide  2 роки тому +1

      The pelican dropoff had the player attached to the pelican with weapons lowered in the same way the warthog was, via scripts, and was recorded live. When the pelican lands the weapons were raised and player control was returned. Now the back of the pelican was still closed so if anyone else were to be looking they'd just see a flying spartan, but, viable for machinima!

    • @Kobalent
      @Kobalent 2 роки тому

      @@cylixguide thanks! that's really cool!!!

  • @TheMunk07
    @TheMunk07 2 роки тому

    Is it possible to weld a group of objects and scale them 'up and down' together? Or does scaling only work with individual pieces at a time?

    • @cylixguide
      @cylixguide  2 роки тому

      Unfortunately dynamic objects used for scripting cannot be scaled. Scaling is only available for non-interactive elements such as map assets.

    • @TheMunk07
      @TheMunk07 2 роки тому

      @@cylixguide Is there any chance of showing this off in a video? Showing what can be scaled and what cannot? I'm coming from Halo 5's script logic and this stuff is completely new and intuitive. I'm currently running on a Series X, not a PC so I cannot test anything. If not, it's all good. I'm just very curious and interested in this new version of Forge.

    • @cylixguide
      @cylixguide  2 роки тому +1

      @@TheMunk07 You can think of static assets as map geo that you find on any dev made map. It just exists. This is a new mode that allows the game to handle orders of magnitudes more objects - ie it is an optimization. Dynamic objects are exactly what you would be used to from H5, but now you should be defaulting all objects to be static unless you have a need to attach them to a script. I am planning some scripting tutorials, I'm sure this will be covered.

    • @CharlesTheFearsomeTrain117
      @CharlesTheFearsomeTrain117 2 роки тому

      @@cylixguide how did you get the pelicans?

  • @josephcasper8803
    @josephcasper8803 2 роки тому

    When forge fully comes out think you can make a scarab?(fully functional)

    • @cylixguide
      @cylixguide  2 роки тому

      I'm not sure that a good looking one could be made due to not being able to reference scaled objects in scripts. I'm sure someone might figure it out a way to make a cinematic scarab work

    • @josephcasper8803
      @josephcasper8803 2 роки тому

      @@cylixguide noted

  • @angelogrotti
    @angelogrotti 11 місяців тому

    I just want to pivot a castle gate properly lol

  • @HFR_SpartanFred
    @HFR_SpartanFred 2 роки тому

    We don't have the pelican

    • @CharlesTheFearsomeTrain117
      @CharlesTheFearsomeTrain117 2 роки тому

      He never told us, nor replied to comments about that,

    • @YaBoiGotThatSauce
      @YaBoiGotThatSauce 2 роки тому

      @@CharlesTheFearsomeTrain117 read the description

    • @CharlesTheFearsomeTrain117
      @CharlesTheFearsomeTrain117 2 роки тому

      @@YaBoiGotThatSauce another thing to mention, 343 won’t add them as a forge item, unless it’s a prop

    • @YaBoiGotThatSauce
      @YaBoiGotThatSauce 2 роки тому

      @@CharlesTheFearsomeTrain117 yeah, 343 shafted the forge community by doing that ngl

  • @freetrialagain379
    @freetrialagain379 Рік тому

    Why would they ever make forge this difficult

  • @VolcanicDecay
    @VolcanicDecay 2 роки тому

    I wanna do this but the scripting is to advanced for what I wanna do 😭😭

  • @mudgelord
    @mudgelord 2 роки тому

    Too bad they didnt put the Pelican in the release version of forge

  • @vengefuldevil5195
    @vengefuldevil5195 2 роки тому +5

    ..... Alright.....we gonna just rebuild halo.... Stand aside 343..

    • @ryanswift5724
      @ryanswift5724 2 роки тому +16

      Which will be possible with forge which was made by 343

    • @homelander1778
      @homelander1778 2 роки тому

      @@ryanswift5724 which is the tool 343 made so you can build your own halo

    • @josephcasper8803
      @josephcasper8803 2 роки тому +1

      As I worried some people would commend forgers, but when they do they diss on 343 (who made forge)

    • @vengefuldevil5195
      @vengefuldevil5195 2 роки тому

      @@josephcasper8803 343 isn't just the forge team...if they had this much passion for the entire project....we would have complete Halo games released again.

    • @josephcasper8803
      @josephcasper8803 2 роки тому +2

      @@vengefuldevil5195 true but I'll give credit when credit is due
      And I don't keep kicking the dead horse

  • @sespider
    @sespider Рік тому +1

    This is way too fast and complicated.
    PLEASE redo this tutorial.
    1) Talk over it to explain what you are doing. It is very difficult to watch and read at the same time.
    2) Keep it basic
    3) Explain the forklift loop again
    4) Explain how to make a object wait a few seconds and spawn and start the path.
    5) Explain how to have it despawn as it reaches the path.