Blender for Scientists - Complete Intro to 3D
Вставка
- Опубліковано 31 лип 2024
- Welcome to the beginner tutorial dedicated to scientists and engineers looking to pick up Blender. If you've never so much as touched the software before this tutorial will teach you many of the essential basics, tips and tricks condensed down from hundreds of tutorials as well as basic considerations for working in 3D as both an artist and a scientist. I sincerely hope this tutorial will be useful to anyone starting out. There are many other excellent resources for learning Blender, but for working scientists I've done my best to make this a solid foundation.
Timestamps:
0:00 Blender Installation and Settings
2:58 Basic Navigation
3:38 Modeling in Blender
10:12 Using Modifiers
13:23 Selection Controls
19:05 Destructive vs Non Destructive Workflow
23:05 Particle Systems in Blender
27:15 Materials, Views, Shaders, and Render Engines
29:23 Getting Started with Materials
33:00 Workspaces and Using Nodes in Blender
38:18 Lighting and Backgrounds
40:44 Camera Alignment
41:58 Eevee, Cycles, and Render Settings
50:12 Sharing Files with Colleagues
50:53 Using Existing Resources
51:50 What's Next for You in Blender and Other Resources
Links mentioned in the video:
Booleans for particle systems: • How to use Booleans to...
Josh Gambrell's Render Settings: • Video
Blender Guru's Render Description: • Part 5, Level 4: Rende...
The CGFigures Asset Library:
A compilation of most of what I've released/will release in one CC0 package:
Free at: www.cgfigures.ca/assetlibrary
Launch video: • Blender for Scientists...
On Gumroad (if you'd like to pay to support it. More of this will go to me directly though I do donate to the blender dev fund every month as a gold level supporter): cgfigures.gumroad.com/l/TheCG...
On Blendermarket (if you'd like to pay to support it and directly contribute to the blender development fund, 25% of the cost): blendermarket.com/products/th...
For more CGFigures content checkout the links below:
Patreon: / cgfigures
Twitter: / cgfigures
Instagram: / cgfigures
Blendswap: www.blendswap.com/profile/132...
Gumroad: gumroad.com/cgfigures
Website: www.cgfigures.ca/
This video is a amazing work for Blenders users !
Thanks again from one more subscriber !
Just went through the tutorial and made my first graphene sheet! Thank you for a great blender lesson. Hope your channel gets more attention.
Its amazing how u can find exactly what u need online nowadays!!!.
This is exactly what i needed! Thanks so much. Def subscribing. Hope to see more tutorials!
This was incredibly helpful! I have a lot of respect for the effort you've put into your talent, as well as your effort to make this available to the scientific community. Thank you very much!
Thanks, that was very useful. I learn't a few new Blender tricks.
Blender really is a great gift to all creators, enabling us to visualise and share our own concepts without the expense of a major 3D package.
amazing video, i already knew the topics you mentioned in the video since i've been learnind blender myself, but the statement at the end is so true, i also strongly advocate easy access open source materials and models for representation of any kind of source(scientific or otherwise), this is the most powerful tool for data visualization we have nowadays and i'm learning to share it
this is so well presented!!! thank you!
Thank you so much for the guide line.
great work! love it!
Great tutorial. Thank you!
Amazing work!
I'm so glad I found your channel. Great contend in REAL English :)
Wow. Incredible!
Hello Ty For this tut ... i am still new to blender and want to learn all that i can ... was having trouble and now i am happy to say u helping me :) ty hope you make more videdos Conni
Simply the best
wow ... you've raised the bar
Thanks, it helped me alot.
This is incredibly helpful. Could you please make another tutorial for create crystals of MoS2 or if you give some tips on how create the grid would be great. I also checked your other video where you used Avogadro software to import the crystal. However, Avogadro does not have TMDC crystal in its library. Thanks a lot in advance and looking forward to the new tutorial
Amazing video
Great Great Video
Gracias
great video sir, thanks a ton for your content.. it helps us a lot.. sir can u please make a video on how to fully cover this graphene structure by a thin transparent sheet..
If you want to match the same shape you just need to make a plane with a similar number of subdivisions and give it the same displacement modifier and same texture as the graphene. Then give it some thickness with a solidify modifier and a transparent or glass shader. I also have a separate video on making things "stick" to complex surfaces which goes into more detail
@@CGFigures thank u soo much for the help sir..
How do i create a 3d grid like this from 2d
Thank you...I am learning a lot of things from your tutorials. Could you suggest me resources where I can learn medical illustrations using blender?
Hey Kausik, my first recommendation would be the Association of Medical Illustrators as a place to perhaps find people teaching medical illustration specifically. I know a few people who teach molecular biology but medical illustration specifically I'm not sure about. If you're interested in some examples I would look at Nicolas Antille who spoke about scientific visualization at the Blender Conference a few years ago. If I come across any resources for medical illustration specifically I will add them
@@CGFigures Thank you very much for your kind reply.
Hi!
Can blender be used to animate a spheroid or ellipsoid whose tip locations are saved in an Excel file? Basically, I run simulations to find out the path traced by an ellipsoid in MATLAB or C. So, would it be possible to associate these data points (X, Y, Z) to an ellipsoid and develop a 3D visualization of the same? Is blender the best way or would you recommend something else?
Hey Isha. I think they are ways of doing this. My first thought is that I have seen versions of this done in animation nodes. Chris P's channel is a good source of information for that. I'm not sure it's a problem best tackled in Blender though. If you're comfortable with python you could script something to do this, but unless you had specific need of Blender I would probably stick to visualizing this in MATLAB (assuming it has tools to do so). There is a big push in the community right now to develop tools that can do what you're describing but it's still a work in progress. This would be a great subject for the blender.science discord though if you're interested in joining
@@CGFigures Thank you so much for the guidance. I shall try to do it in MATLAB but the problem is my array size is huge because of which the animation is becoming very slow as a new object is being called at every point. Once again, thanks a lot!!
"I'm a strong advocate for not re-inventing the wheel" 🤣🤣🤣
How would you create a more complex lattice, such as the kagome lattice? One could create a triangular lattice and delete some of the vertices and edges, but perhaps there's a more efficient way?
In fact I tried doing this but many of the edges near deleted vertices look hollow, sort of how the boundary of your graphene sheet did prior to selecting the boundary option, and it's not clear how to fix this -- selecting the boundary option makes some of them rounded out but not others.
This is a really cool challenge and I'm definitely going to play around with it. There are three things that immediately come to mind. The first is similar to your suggestion below. I'm not sure why they are hollow though. The second option is to use geometry nodes and indexing of the individual points to determine what should be placed there. That's the solution I'm leaning towards but it will take awhile to figure out. The last option is probably the most straightforward. Find a cif or pdb of a compound with that lattice and import it into Blender (I have some videos that cover that). If you wanted something more stylized you could then select all the similar elements (pdb usually imports different atoms with different materials) and then collapse all of those into point clouds to instance something else on. A bit more involved, but it should work. I think geometry nodes would be best here though. I'll revisit this if I figure anything out. Thanks for the cool prompt.
There's also the other option I just assembled. Brute forcing a bit. I reduced the lattice to its base motif, an open hexagon with two triangles sticking out the bottom. I then lined up array modifiers by eye in the x and y with merge enabled to make a much bigger lattice. Apply the modifiers and then trim to the desired size. I played around with a bit and rendered a slightly more artistic version that I'll throw up on instagram. If I get the chance tomorrow I'll throw a step by step together for the website dev blog.
@@CGFigures woah, thanks for the rapid and detailed reply!!
When I use the EEVEE render the result is the same as yours, but when I use Cycles I can see the hexagonal mesh inside the atoms.
Interesting. I would guess this is a materials issue involving either transparency or alpha. EEVEE usually requires modifying a few default settings for either of these parameters whereas Cycles handles them differently by default. If you don't want to see the inner hexagonal mesh I would just use opaque shaders (assuming that is what happened here)
Totally! I see it as plagiarism when I use someone else's science, I am slowly learning that to grow and get a project done I actually need to actually expect the Blender community shares and love others to use their done science:)) Any blender peeps in South Africa?
How can i change the color of a certain atom in the graphene sheet?
In this approach you could make a separate particle system for just the atoms you want to change the colour of and use a vertex group to select those points. In the current version of Blender it would probably be easier to use geometry nodes and assign a material to just the atoms you want using their index.
Please monolithic rod and convert image to 3d
Hi Mahmoud. I haven't forgotten about your request! I was hoping you could email me some specific examples you were hoping to replicate for monolithic rods. When I was investigating them myself there was a lot of variety. They've turned out to be one of the more challenging subjects (well chosen). If possible can you clarify what you mean by convert image to 3D?
It's a very long