Blender for Scientists - Complete Intro to 3D

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  • Опубліковано 31 лип 2024
  • Welcome to the beginner tutorial dedicated to scientists and engineers looking to pick up Blender. If you've never so much as touched the software before this tutorial will teach you many of the essential basics, tips and tricks condensed down from hundreds of tutorials as well as basic considerations for working in 3D as both an artist and a scientist. I sincerely hope this tutorial will be useful to anyone starting out. There are many other excellent resources for learning Blender, but for working scientists I've done my best to make this a solid foundation.
    Timestamps:
    0:00 Blender Installation and Settings
    2:58 Basic Navigation
    3:38 Modeling in Blender
    10:12 Using Modifiers
    13:23 Selection Controls
    19:05 Destructive vs Non Destructive Workflow
    23:05 Particle Systems in Blender
    27:15 Materials, Views, Shaders, and Render Engines
    29:23 Getting Started with Materials
    33:00 Workspaces and Using Nodes in Blender
    38:18 Lighting and Backgrounds
    40:44 Camera Alignment
    41:58 Eevee, Cycles, and Render Settings
    50:12 Sharing Files with Colleagues
    50:53 Using Existing Resources
    51:50 What's Next for You in Blender and Other Resources
    Links mentioned in the video:
    Booleans for particle systems: • How to use Booleans to...
    Josh Gambrell's Render Settings: • Video
    Blender Guru's Render Description: • Part 5, Level 4: Rende...
    The CGFigures Asset Library:
    A compilation of most of what I've released/will release in one CC0 package:
    Free at: www.cgfigures.ca/assetlibrary
    Launch video: • Blender for Scientists...
    On Gumroad (if you'd like to pay to support it. More of this will go to me directly though I do donate to the blender dev fund every month as a gold level supporter): cgfigures.gumroad.com/l/TheCG...
    On Blendermarket (if you'd like to pay to support it and directly contribute to the blender development fund, 25% of the cost): blendermarket.com/products/th...
    For more CGFigures content checkout the links below:
    Patreon: / cgfigures
    Twitter: / cgfigures
    Instagram: / cgfigures
    Blendswap: www.blendswap.com/profile/132...
    Gumroad: gumroad.com/cgfigures
    Website: www.cgfigures.ca/

КОМЕНТАРІ • 45

  • @asthalis
    @asthalis 3 роки тому +4

    This video is a amazing work for Blenders users !
    Thanks again from one more subscriber !

  • @r3dmax748
    @r3dmax748 2 роки тому +3

    Just went through the tutorial and made my first graphene sheet! Thank you for a great blender lesson. Hope your channel gets more attention.

  • @K_Shawn_Webb
    @K_Shawn_Webb 2 роки тому +2

    Its amazing how u can find exactly what u need online nowadays!!!.
    This is exactly what i needed! Thanks so much. Def subscribing. Hope to see more tutorials!

  • @jonwoods6745
    @jonwoods6745 2 роки тому +5

    This was incredibly helpful! I have a lot of respect for the effort you've put into your talent, as well as your effort to make this available to the scientific community. Thank you very much!

  • @juleswombat5309
    @juleswombat5309 2 роки тому +7

    Thanks, that was very useful. I learn't a few new Blender tricks.
    Blender really is a great gift to all creators, enabling us to visualise and share our own concepts without the expense of a major 3D package.

  • @chicao.do.blender
    @chicao.do.blender 2 роки тому +3

    amazing video, i already knew the topics you mentioned in the video since i've been learnind blender myself, but the statement at the end is so true, i also strongly advocate easy access open source materials and models for representation of any kind of source(scientific or otherwise), this is the most powerful tool for data visualization we have nowadays and i'm learning to share it

  • @blocktockblock6329
    @blocktockblock6329 2 роки тому +2

    this is so well presented!!! thank you!

  • @mtlim9146
    @mtlim9146 2 роки тому +1

    Thank you so much for the guide line.

  • @blenderzone5446
    @blenderzone5446 3 роки тому +3

    great work! love it!

  • @AlexandraJoanFeinberg
    @AlexandraJoanFeinberg Рік тому +1

    Great tutorial. Thank you!

  • @luthfarrahmanliman8903
    @luthfarrahmanliman8903 2 роки тому +1

    Amazing work!

  • @stockvideos7426
    @stockvideos7426 2 роки тому +1

    I'm so glad I found your channel. Great contend in REAL English :)

  • @zafry
    @zafry 3 роки тому

    Wow. Incredible!

  • @cspanther2084
    @cspanther2084 8 місяців тому

    Hello Ty For this tut ... i am still new to blender and want to learn all that i can ... was having trouble and now i am happy to say u helping me :) ty hope you make more videdos Conni

  • @KafkaUnderTheTree
    @KafkaUnderTheTree 3 роки тому

    Simply the best

  • @macwillson4098
    @macwillson4098 3 роки тому +1

    wow ... you've raised the bar

  • @SaudExplores
    @SaudExplores 2 роки тому +1

    Thanks, it helped me alot.

  • @engrmahful
    @engrmahful Рік тому +1

    This is incredibly helpful. Could you please make another tutorial for create crystals of MoS2 or if you give some tips on how create the grid would be great. I also checked your other video where you used Avogadro software to import the crystal. However, Avogadro does not have TMDC crystal in its library. Thanks a lot in advance and looking forward to the new tutorial

  • @PaulEmsley
    @PaulEmsley 2 роки тому

    Amazing video

  • @design_ref4215
    @design_ref4215 3 роки тому +1

    Great Great Video

  • @Ariel_Gruttadauria
    @Ariel_Gruttadauria 2 роки тому

    Gracias

  • @AdvaitVidyaniketanschool
    @AdvaitVidyaniketanschool 3 роки тому +2

    great video sir, thanks a ton for your content.. it helps us a lot.. sir can u please make a video on how to fully cover this graphene structure by a thin transparent sheet..

    • @CGFigures
      @CGFigures  3 роки тому +2

      If you want to match the same shape you just need to make a plane with a similar number of subdivisions and give it the same displacement modifier and same texture as the graphene. Then give it some thickness with a solidify modifier and a transparent or glass shader. I also have a separate video on making things "stick" to complex surfaces which goes into more detail

    • @AdvaitVidyaniketanschool
      @AdvaitVidyaniketanschool 3 роки тому +1

      @@CGFigures thank u soo much for the help sir..

  • @aditya_r_k__
    @aditya_r_k__ 2 роки тому

    How do i create a 3d grid like this from 2d

  • @yogakausik1
    @yogakausik1 2 роки тому +2

    Thank you...I am learning a lot of things from your tutorials. Could you suggest me resources where I can learn medical illustrations using blender?

    • @CGFigures
      @CGFigures  2 роки тому +2

      Hey Kausik, my first recommendation would be the Association of Medical Illustrators as a place to perhaps find people teaching medical illustration specifically. I know a few people who teach molecular biology but medical illustration specifically I'm not sure about. If you're interested in some examples I would look at Nicolas Antille who spoke about scientific visualization at the Blender Conference a few years ago. If I come across any resources for medical illustration specifically I will add them

    • @yogakausik1
      @yogakausik1 2 роки тому

      @@CGFigures Thank you very much for your kind reply.

  • @ishamisra1286
    @ishamisra1286 2 роки тому

    Hi!
    Can blender be used to animate a spheroid or ellipsoid whose tip locations are saved in an Excel file? Basically, I run simulations to find out the path traced by an ellipsoid in MATLAB or C. So, would it be possible to associate these data points (X, Y, Z) to an ellipsoid and develop a 3D visualization of the same? Is blender the best way or would you recommend something else?

    • @CGFigures
      @CGFigures  2 роки тому

      Hey Isha. I think they are ways of doing this. My first thought is that I have seen versions of this done in animation nodes. Chris P's channel is a good source of information for that. I'm not sure it's a problem best tackled in Blender though. If you're comfortable with python you could script something to do this, but unless you had specific need of Blender I would probably stick to visualizing this in MATLAB (assuming it has tools to do so). There is a big push in the community right now to develop tools that can do what you're describing but it's still a work in progress. This would be a great subject for the blender.science discord though if you're interested in joining

    • @ishamisra1286
      @ishamisra1286 2 роки тому

      @@CGFigures Thank you so much for the guidance. I shall try to do it in MATLAB but the problem is my array size is huge because of which the animation is becoming very slow as a new object is being called at every point. Once again, thanks a lot!!

  • @Sarem89
    @Sarem89 2 роки тому

    "I'm a strong advocate for not re-inventing the wheel" 🤣🤣🤣

  • @flame0154
    @flame0154 2 роки тому +1

    How would you create a more complex lattice, such as the kagome lattice? One could create a triangular lattice and delete some of the vertices and edges, but perhaps there's a more efficient way?

    • @flame0154
      @flame0154 2 роки тому

      In fact I tried doing this but many of the edges near deleted vertices look hollow, sort of how the boundary of your graphene sheet did prior to selecting the boundary option, and it's not clear how to fix this -- selecting the boundary option makes some of them rounded out but not others.

    • @CGFigures
      @CGFigures  2 роки тому +1

      This is a really cool challenge and I'm definitely going to play around with it. There are three things that immediately come to mind. The first is similar to your suggestion below. I'm not sure why they are hollow though. The second option is to use geometry nodes and indexing of the individual points to determine what should be placed there. That's the solution I'm leaning towards but it will take awhile to figure out. The last option is probably the most straightforward. Find a cif or pdb of a compound with that lattice and import it into Blender (I have some videos that cover that). If you wanted something more stylized you could then select all the similar elements (pdb usually imports different atoms with different materials) and then collapse all of those into point clouds to instance something else on. A bit more involved, but it should work. I think geometry nodes would be best here though. I'll revisit this if I figure anything out. Thanks for the cool prompt.

    • @CGFigures
      @CGFigures  2 роки тому +1

      There's also the other option I just assembled. Brute forcing a bit. I reduced the lattice to its base motif, an open hexagon with two triangles sticking out the bottom. I then lined up array modifiers by eye in the x and y with merge enabled to make a much bigger lattice. Apply the modifiers and then trim to the desired size. I played around with a bit and rendered a slightly more artistic version that I'll throw up on instagram. If I get the chance tomorrow I'll throw a step by step together for the website dev blog.

    • @flame0154
      @flame0154 2 роки тому

      @@CGFigures woah, thanks for the rapid and detailed reply!!

  • @TheJulioGM
    @TheJulioGM 2 місяці тому

    When I use the EEVEE render the result is the same as yours, but when I use Cycles I can see the hexagonal mesh inside the atoms.

    • @CGFigures
      @CGFigures  2 місяці тому

      Interesting. I would guess this is a materials issue involving either transparency or alpha. EEVEE usually requires modifying a few default settings for either of these parameters whereas Cycles handles them differently by default. If you don't want to see the inner hexagonal mesh I would just use opaque shaders (assuming that is what happened here)

  • @shanabenjamin8945
    @shanabenjamin8945 2 роки тому

    Totally! I see it as plagiarism when I use someone else's science, I am slowly learning that to grow and get a project done I actually need to actually expect the Blender community shares and love others to use their done science:)) Any blender peeps in South Africa?

  • @hishamgamal8143
    @hishamgamal8143 Рік тому

    How can i change the color of a certain atom in the graphene sheet?

    • @CGFigures
      @CGFigures  Рік тому

      In this approach you could make a separate particle system for just the atoms you want to change the colour of and use a vertex group to select those points. In the current version of Blender it would probably be easier to use geometry nodes and assign a material to just the atoms you want using their index.

  • @mahmoudel-nouby7402
    @mahmoudel-nouby7402 3 роки тому +1

    Please monolithic rod and convert image to 3d

    • @CGFigures
      @CGFigures  3 роки тому

      Hi Mahmoud. I haven't forgotten about your request! I was hoping you could email me some specific examples you were hoping to replicate for monolithic rods. When I was investigating them myself there was a lot of variety. They've turned out to be one of the more challenging subjects (well chosen). If possible can you clarify what you mean by convert image to 3D?

  • @smmousavi3959
    @smmousavi3959 2 роки тому

    It's a very long