I’d say the biggest issue is outdated models. You look at a lot of the least played armies and you see that they have old models. I guarantee that if Space Wolves, Grey Knights, and Drukhari got a range refresh. Their play rate would skyrocket.
Drukhari don't really need a ranted refresh, they just need their remaining finecast remade in plastics and returning characters like their Mandrake Character, the Baron and Vect, etc.
Refreshes, accessibility, variety, and rules are four of the biggest problems with smaller (usually lower selling) factions. Dark Eldar are probably the poster children for this. 1/3 of their roster just isn't purchased, most of their stuff is older, rules force you to play a specific way (spamming dark lances with kabal units), and even if the rules didn't force you towards a certain kind of list you have very few alternatives to work with.
@@TheWarpForge mmm... The Drukhari are missing something to take on very large monsters beyond spamming DL. Some mad creation from the Haemonculi Covens would be really nice... something like "let's grab all the slaves we've got and stich them without anesthetic into some kind of giant mass of flesh, pump it full of combat drugs and let the beastmasters handle it on the battlefield" kind of nice
I’m convinced (with absolutely no proof) that Drukhari will be the “bad guy” faction in 11th. They have the history, are way overdue a refresh, and could easily have a Necron-style boost if they got the attention
I hope so, but I kinda doubt it. We haven't seen anything out of the Drukhari narratively in ages, not even small stuff like hinting at some character's return or anything. The doomer in me actually thinks the Dark Eldar aren't that long for this world anymore. 40k is becoming more and more mainstream and losing some if its "edge" along the way. Somehow, I think part of GW wouldn't mind ridding themselves of having to deal with a faction of murder-sex elves who torture to keep the god of torture at bay...
Drukhari don't have the numbers to be an existential threat to the imperium. They had their moment in the 3rd ed launch box, but definitely don't see it happening again.
Nope. The Drukhari are a threat but not an existential threat. Orks, which has a bigger player base or Chaos SM, are more likely to be what comes in 11th. The problem with the Drukhari and the Aeldari is that GW has no idea what to do with them lorewise.
@@Wybrand418 Actually, given the liberal use of clones and the fact that Commorragh is literally an infinite space who knows how many Drukhari are they around ?
As someone active on the SoB reddit, I must say that yes, we have quite a lot of people coming and saying they are starting the faction since the codex reveal. So as you said, I wouldn't be surprised the numbers are a bit higher than what they should be
A new codex normally always sees an influx of people for a short period. Albeit I reckon a good chunk of them are probably WAAC Players chasing the new thing.
Unfortunate, because they're the best faction if you don't actually know what chapter you want to play, so every time you read a cool story about a certain chapter, you can add that character to your death watch list
I just started Drukhari. They grew on me after playing the Rogue Trader game and after reading Big Dakka which showed a lot of really cool Drukhari stuff.
My second army. They have to be one of the best hobby wise for mixing and matching aesthetically. One of most distinctive play styles and my go to for local RTTs
I think the fact that for almost the entire hobby's existence one army has had proper inbuilt customisation (we all know who) has in large part contributed to the bloat in representation. There's alot of armies people want to do themes for but with less access to that customisation they lose out greatly.
This is why 3d printed models are a good thing. Customization options abound and for less than you'd spend at a GW store any day of the year, even on christmas specials.
I'm a little sad that Craftworlds are generally less played (well, when those numbers aren't being pumped by meta-chasers at least). I guess I should be happy that they're still more popular than a lot of other (sub)factions.
30 year old warp spiders is a big ask when looking at the newer, beautiful sculpts of other factions. Also lorewise eldar exist to make space marines look good.
The only part of GW that likes the space elves are the rules writers. Lore and models? Go fuck yourselves. Your major named characters only exist to make Space Marines look cool. Warp Spiders refresh? No, another Space Marine Lieutenant.
@@Wybrand418 ... well, given that they're the main characters, I'm pretty sure every Xenos faction exists for the Space Marines to fight and look cool doing so. After all, you can only punk the Avatar of Khaine in so many ways before that stops being an achievement.
They look very outdated. Its an insult to the eye seeing them on the table. I mean sure with 100 custom bits and a lot of creativity you can make a good looking army - but who does that?
@@Lothrean I won't deny it. It should not have taken them remotely as long as it has for them to get around to updating the Craftworld range, and I'm still salty that Swooping Hawks and Warp Spiders are still resin. I'm also not happy that they decided to crank out a new faction (Leagues of Votaan) before ensuring all of their outdated ranges (Craftworlds, Necrons, Tyranids) were properly brought up to par.
I think that GW made League of Vootan because DRG showed that Space Dwarfs are awsome and you can't convince me other wise. If you don't Rock and Stone you ain't going home!
WE is at least here in Germany one of the most popular armys since their launch. I don’t like the lore super much about them, but the play style is super cool as a fast melee pressure army.
Well i think a struggle is the small range some of them have. I mean i get that Votann and Sisters are kinda limited since they are fairly new, but why the Drukhari? A bunch of the models you can't buy atm and why can't we take the Corsairs as Battleline choices and put them on our boats?
Honestly, the rather small marine lead really does show how if they were not the only faction hard pushed constantly, they would not be so overly prevalent
Thought this too. Expected way higher than 40%, though I guess it should be added that pretty much every player has had a SM army at some point, even if they don’t play them currently?
@@cilliancallaghan9788 I think the question being asked is the reason why. I doubt they're asking "do you own any space marine models?" cause the answer would be universally closer to 99%. They probably asked something along the lines of, "what armies do you play?" Which is totally different. I own, Orks, Smurfs, CSM, TS, DG, and GSC. I only really Play GSC, and DG though. Big difference when it comes down to it.
@@8-7-styx94 Question, if it's the poll I think it is, was which armies do you own 1000pts or more of. The other poll Auspex ran not too long ago on this topic asked own and actively collect (and/or play?) as separate questions
@@8-7-styx94 This! The question, if I recall correctly, was “what do you own 2k+ points of”, not what do you play. I have a lot of SM models from combo boxes, but I don’t ever use them.
My biggest suprises was the popularity of Necron and the low numbers for Space Wolves. I didnt consider Necron being a major/boxed villain recently, nor the lack of new sculpts for Wolves
Year's ago in 2nd/3rd edition, I quite liked Space Wolves with their versions of standard squads (long fangs instead of devastators etc...) and awesome hero's like good old Nigel, and the whole viking aesthetic they had. Coming back to it in 9th, I was suprised to find they had devolved into "Wolfs of Wolfyness from Wulfhall" levels of stupidity along with Santa Claus on a wolf sled. Yeah, I went back to Dark Angels at that point.
For Necrons, their featured position in 9th ed helped boost their player base a lot. They got a few more models, a few lore books, and then in 10th they got a decent enough codex. It helps having a lot of models available for cheaper when you've been in the starter box sets followed by a partsworks magazine.
Slanesh, please no. No offense but I think that the Ynnari is the worst thing that could have happened to the Drukhari. It makes balancing their army even more difficult as you have to take into account how they could also be used in Ynari armies. The very least GW could do is to have different point costs for those units depending on whether they are taken as pure Drukhari or Ynari. Using a pain token on a scourge unit does not yield the same game impact as using a fate dice on a dark lance shot. Why should the unit cost the same then? As a Drukhari player, I fully support Asdrubael Vect's decision to exterminate the Ynaris. ;-p
@@julientabulazero103FYI you can't use fate dice and Payne tokens for any of the Dark Eldar (Drukhari) units in Ynnari. I've been playing Eldar and Dark Eldar since the 3rd edition & like the fact that you now have the option to mix them. You also lose out on a CP generator because Yvrain has to be the Warlord.
Votann really feel like they just need some time to expand their range. I really wanted to start an Admech army but the pricing for units is just insane, and there aren't enough automata options in 40k. I've got a Kill Team and I'll pick up any additions like that... but a full army? Probably not.
Drukhari is not very popular for the following reasons: 1. They don't have a "central figure" - the Vect model. They are the only major faction without a supreme commander. 2. they do not play an important role in the overall Warhammer plot. Their society and culture are poorly represented and revealed. 3. In the tabletop game, their actual design completely contradicts their description. An ancient and powerful endangered race with the best technology (after the Necrоns) on the tabletop is played by throwing in cheap infantry with weak characteristics, just like rats would be.
I love drukhari, but it is so hard for new players to get in with so little available. Many kits allways seem to be out of stock though, so does feel like GW are underproducing. Agree that finecast being axed and no replacements added is a huge problem, but kitbashing Grotesques from talos bits and similar size models from the AoS range lets you channel your inner Haemonculous!
My nephew started like 2 new armies this year. One of them is Drukahri. While he is niche, Drazhar is pretty fun when you get him into melee. The pain tokens he can generate under the right circumstances are pretty insane.
To start I figure my Eldar corsairs make up roughly 0% of the meta as we no longer have a codex. Regarding my Mordian iron guard and inquisition army I expect maybe 5% of players are on guard.
As a Vlka Fenryka player, 100% correct. I've been a fan more so of crusade play rather than competition and as a result I've been working on a custom successor chapter for a bit. That said, most of my work has been converting any non-named units rather than buying any new models as I want to see what new stuff comes out and build up from there.
I collect deathwatch, tyranids and Emperor's Children. I love deathwatch. I find playing with marines very boring compared to some xenon and chaos factions. The deathwatch made marines more interesting owing to kill teams, weapon choices, corvus blackstar and painting all the different heraldry. Well, kill teams were nerfed into oblivion by points changes and what personnel you can put in them. 1st born marines made way more expensive on purpose. The many weapon options were ruined in 10th and most things became "long vigil weapon", the blackstar has been a cool looking paper weight for 9th and 10th, the heraldry bit is still cool cos there are many 3d printed cauldrons you can get from ebay. I wouldn't mind if they were put into agents of Imperium army, I just imagine a lot of my units wouldn't be playable and would have to be sold.
funny to see the factions i play highest. i main Nids, then Necrons, and starting to get an ok big CSM army that i'm expanding atm. and ofc i also got SM as they come in most boxes with 2 armies. as i'm a bit of a collector i also got DG, Chaos Knights and Sisters that where supposed to be with Inquisitors, lets see what happens to them if Imperial Agents get their own Codex.
From the 3rd Ed of 40k I remember that a couple of Legion of the Damned models were made and possibly some rules. So other that these guys occasionally popping up in lore & story for me it would be interesting to see if they make a come back. But I would be tempted in starting a Deathwach army once I've improved my painting a bit.
I've been tempted many times to start a Deathwatch army. My first army was Grey Knights, and DW seem to be the xenos hunting counterpart of my GK. Hopefully they get some love soon.
People also like the Astra Militarum because Tanks are cool; Especially the Leman Russ, Rogal Dorn, and double especially the Baneblade (and its variants).
As somebody who collects some Deathwatch and implements Deathwatch bits on my space marines, they are NOT primaris upgrade sprews. They give you pauldrons that actually do fit on some primaris marines and then big ones for Gravis/Terminator sized models all the chest pieces though don’t fit on any primaris
I wonder how often someone is interested in a faction but then simply can’t get over a particular downside and that’s what makes them choose otherwise. For example, you mentioned the looming Primaris overhaul of Blood Angels stopping folks from potentially starting that army. I never really thought about that before. However, from a modeling perspective, there’s certain units that completely turn me off from an entire army. Like the Grey Knights baby carrier; that’s the worst. Even the Sisters version is so ugly. Also, the werewolf > space Viking shift means Space Wolves are down for the count.
Yeah the dreadknight always turned me off picking up GK, it looks terrible and worst of all you kinda need it, hell you want 3 seemingly every edition. No thanks!
I played Harlequins, Space Marines, Chaos Marines, and Orks in KT 2018 - I was thinking about Sisters but the game dropped off before I could get a KT together. Started full-size 40k in 10th, updating my CSM and SM kill-teams into full armies, picking up Leagues of Votann after that due to falling in love with their lore and aesthetic, and am working on Sisters of Battle now. I'm waiting to see what the Codex does with Harlequins before committing anything there, as much as I love them.
Kinda hoping that Grey Knights and Deathwatch get incorporated into Agents. It'll be very interesting to see how those box sets/codex releases are received either way.
Blood Angels and the fact that the 3 of the least Space Marines are all melee doesn't surprise me as you HAVE to know proper positioning to prosper with them in an army that honestly leaning towards Shooting. Also waiting for new models.
The idea that marines are are shooting army is what I credit for the fact that so many marine players hit so far below their weight. Marines are a low-key melee army and I say that because GW gives them bolters as standard equipment. The thing is marines are a "stat stick", you pay the points for those elite stats whether you use them or not and the way to leverage a stat stick to win games (in any game) is to pit as many of your superior stats against as many of your enemy's weaker stats as you can simultaneously to be totally oppressive. Think about a marine vs. most other troops. Assuming they're not also marines what stat advantages do you likely have? Out of combat: probably BS, T, W, Sv? At least a couple of these reliably. Your bolter probably isn't much better than whatever your opposition has. In combat: T, W, Sv, but now add in A, S, WS. Probably the case that you add at least one or two more stats to your advantages. Now what if you exchange your bolters for Astartes Chainswords and bolt pistols or heavy bolt pistols: Add AP to the pile and your attacks quantity advantage has grown. You're now generally at least competitive, if not superior to combat specialists in many other armies. Even against bolter armed other marines you are still pressing an A and AP advantage. What marines are is an elite combat army with EXCELLENT fire support options. If you look at the win statistics generic space marines are second worst with 44% win rate and the only thing worse is Dark Angels (shooty marines with self-destroying weapon focus). Which army has 57% wins and is literally top 1 in the game? Space Wolves and their default equipment is melee focused. Next up for the marines are Black Templars and Blood Angels, (both up in the upper mid or upper tier) what are they known for? Recently this channel put out a video about bolters and bolt weapons in general being weak. I don't think there's anything wrong with bolters or bolt weapons (I play Adepta Sororitas and heavy bolters are one of the most efficient marine killers in the game and I can demonstrate it if anyone wants) the issue is bolters, in particular, do not leverage the advantages of space marines. Melee leverages your stat stick properly whereas with AS I pay only for the shooting stats on my bolter armed sisters thereby making my bolters more efficient and rely on my combat specialists to engage scary melee units rather than a battle sister squad's ability to withstand a charge. It's like arming Fantasy Chaos Warriors with bows then complaining bows are underpowered when you lose to empire handgunners. No one ever lost a battle for using their advantages. What I really don't want to see is the "power armor is a joke" video (remember AS player here) that will come a month after bolters get buffed.
Regarding the Space Wolves, I do find comfort in knowing that in their books they are the dopest Chapter around these days. And I don't mean that in army superiority, but from a character and storytelling perspective. From the metaperspective, I do actually wonder if the perception of them is one of the things affecting their current lack of popularity. Their heyday was in the 90s and early 00s when they leaned a lot more on the werewolf vikings aspect of them, but over the past years Black Library books have done an outstanding job in almost reworking them completely into something much more nuanced and awesome. While I don't think it is the main thing in anyway, what I've noticed in a lot of discussions about the Chapter is how many people still think of them as they were and how positively amazed they seem to be when they read up on what has been done with the Chapter more recently.
My favourite army to collect: Necrons - one of the most played armies which is awesome and understandable given their prominence in 9th edition My army I'd take to tournaments: Chaos Knights - surprising that its one of the least played, my local GW, on the rare days I get to play 40K there, is entirely Chaos Knights and Thousand Sons My army I'm going to take to my local gaming group where I've not managed to get a single win since the start of 8th of edition: Harlequins My first 40K army: Night Lords (Chaos Space Marines) - One of the most played in this video which is awesome
Before watching: Space Marines: lol most played obvs Tyranids: Huge jump due to 10th, i imagine mid tier before that Necrons: See Tyranids but for 9th edition, their old models were arguably worse so I'd say pre 9th edition they were pretty low Death Guard: Lower-mid, 8th edition buzz maybe worn off, intimidating to paint Orks: Definitely up there Custodes: Lower-mid, imagine a lot of meta chasers sold them off after the codex and theyre not that popular anyway GSC: Always been pretty niche, wouldnt say unpopular but definitely not mainstream Votann: Genuinely not sure, I'd say low as people probably waiting for a full range to jump in, and the early models were divisive in 2022 After watching: Surprised Space Marines are not higher, also forgot that I collect Black Templars and I'm surprised they're that low. Surprised Orks aren't higher, Custodes aren't lower, and Aeldari aren't higher. The rest kinda tracks with what I'd expect.
I think the issue with deathwatch is that they’ve always lore-wise been something deployed at a squad level of super elite space marines & GW never gave us a good reason that they would deploy on a larger scale. I think they would work far better as an imperial agents style unit for people who just want to ad a unit of space marines to another imperial army. It would also be nice to have the old ‘deathwatch veteran’ upgrade to a handful of models in an otherwise normal space marine army, although that does go against how 10th edition list building works
CWE (main) and CSM for me. My Craftworlders are white/purple (and I will never paint a mostly white army again! Lol) My CSM is painted in the dark panoply of the inglorious, infamous 8th.
I play AS with a white armor/red robes color scheme and while it looks great the absolute pain of painting all that white armor is not worth duplicating, not by a long shot. All the armored sections were four passes: Corax white base, Apothecary White to add shading, Corax white again to most of the plating and White Scar to highlight. I'm tired just thinking about it.
my thing is my Space Marine Chapter is the Blood Ravens, and I use this as an excuse to integrate the specialist chapters like the Wolves, and both Angels into the army.
Honestly, with the genestealers and SOB numbers, codexes have definitely helped, but I know a fair number of casual players who just would never consider entering a tournament, who have been collecting them for years. It’s kind of like how I feel about my deathwatch units. They are something I would be very unlikely to bring to the competitive scene because of how army rules have worked, but I really enjoy making them and play them casually regularly so I’ve got several thousand points of them.
I am honestly expecting my Grey Knights to be bundled with Deathwatch and Agents for an 'Inquisition Task Force' - can't see how they will even make four detachments for the Grey Knights
I was on the fence about collecting 40k until World Eaters came out. Since then I've been grabbing most models to Chaosify them with Khorne paint jobs. Haven't played tabletop yet but I'd like to try it eventually once I've hand painted my models to my satisfaction.
I had no idea Templars were so low. I guess they're in a very similar issue as Wolves - their style really worked in 3rd Ed when the franchise was at the peak of the grimdark aesthetics and Marines felt more monastic than ever. Current 40K feels more light hearted than ever and Marines are almost portrayed as superheros.
Before I watch the vid. Army isn't pushed enough. Under powered data sheets. Cost to much to build. Not enough of a flushed out army. Anyways: i play tyranids and have since third edition
I’m a little surprised at the Templar numbers given how it’s not hard to jump into a marine flavor of the month. Me, my marines have all been painted as Templars since I got here with Indomitus because I liked the lore, and I loved how they got the range refresh in 9th
Genestealer Cults: - Extremely expensive on a model-by-model basis, with (typically) low points values so you have to buy big - Sometimes can ally with tyranids, sometimes can ally with Guard, sometimes both, sometimes neither. Totally inconsistent if what you buy will be legal from edition to edition - Possibly the most frail units in the game, with even their vehicles being a step or two below the weakest of anybody else - Constantly changing faction identity. All about melee charges from deepstrike in 8th, all about shooting in 9th, all about dying and coming back in 10th. - Has had limitations that literally no other faction in the game has had to suffer (max 1 of every character for the whole army from 7th-9th, reduced CP gains, extremely severe rules for ally detachments, etc) - Has an extremely high bar for proper execution, requiring a lot more work and luck to function than other armies, including ones that are thematically similar (guard) - Has extremely fiddly sculpts, making painting far more cumbersome than many other, simpler factions - and has 2-5x more minis to paint than most other factions on top of the difficulty per model - Has a storied tradition of their stand-out units getting crushed from one season to the next, to say nothing of edition to edition. From Kellermorph to Abominant to Patriarch, the good characters just keep getting flattened - Has no standout, singular unit/character as a beatstick/centerpiece. Even the Patriarch is just the stats of a generic broodlord for Tyranids, without any interesting or exciting or powerful elements - Has no named characters, and all the wildly unbalanced might that comes with that (for some factions)
Other than the irl cost, mild frustration of units changing and maybe allies if you even care for them these points are all what make GSC cool. I'd hate specific named heroes in the faction where canonically everyone dies at the end and I'd hate stupid 20ft tall centrepiece models to be in GSC. I love how you're encouraged to have one Patriarch, etc. some of these points also make Dark eldar cool
I love collecting my Drukhari. In a universe with no "good guys", there's something to be said for playing as arguably the most evil faction. Lots of scope for imaginative decorations on mini's.
It really surprised me to see Sororitas so high up. I roam around a LOT of local hobby stores and I know of only 2 players that play sisters: me and another dude that rarely play them...And it really surprised me to see drukhari so low, as I've seen them played on the table a few times.
Im a bit shocked about BA when i started in 1999 there were 2 blood angels players for every other chapter with some flesh tearers after the indexes came out
My armies are salamanders, custodes and pile of shame tyranids from leviathan. I am looking forward to starting a more niche and less popular army however. Something like genestealer cults or perhaps Kroot/farsight enclave
Up to the mid 2000s i feel Space Wolves (one of my armies) just felt more prominent in general. The early years of 40k novels being released saw a couple of very widely read series, and they used to be amongst the most distinct of chapters with their own versions of basically every core infantry unit. Recently, lorewise not much has happened recently beyond the odd punch up with Magnus and the fairlt clumsy Ragnar vs Ghaz narrative in the Psychic Awakening. I expect as and when we get 4-6 new scale resculpts and probably Senor Russ's return they'll cycle back to Wolves in the lore dept and we'll jump up this sort of leaderboard. I think its in GW interest to cycle the settings focus on different factions over time, such as Nids and Crons for example, and expect that will continue
Adepta Sororitas was what eventually got me to drop money on the hobby. I just love the aesthetic and lore behind them, just absolutely psychotic religious nuts smearing blood across the battlefield in the name of their god. You know, it sounds just a little familiar...
"Despite everything else" You mean despite their terrible units, tactics, rules and everything else? Are you hoping for a point drop to make them even more expensive? Praise GW for balance😂😂
This is not even a argument. The reason is new units. Look at top played all got fresh new shiney units in last couple editions The bottom got nothing. And don’t say new characters count
What i want to see, is more units for armies that have hardly any. Such as Harlequins or World Eaters. Some more unique models for some space marine smaller factions would be nice as well.
I have... opinions on a couple of these factions and why I personally am not playing them despite having substantial interest in them; GSC - It comes down to the core fluff of them. They're interesting, I love the concept of a guerilla uprising sneaky force of ragtag rebels and mutants, that's extremely cool. The problem is, weirdly, the Genestealer part - not like I don't like Genestealers or their fluff, but just... it makes it hard for me to want to play an army of GSC because they're like reverse Orks. GSC is always beaten in battle - if we lose, we lose and get killed by the Imperium... but if we win, we lose because we get eaten by the Tyrranids. Even by 40k's often bleak standards that's just hard to get behind imo. YMMV of course! - I'm not saying I have a solution, I don't think you can really change the fluff around that at this point, but I feel like it's worth noting that that's kind of an off-putting thing for me. It just feels very 'why do I care about how these people do on the tabletop?' Admech - 2 problems 1) Cost. There is just no way short of my financial situation dramatically changing for the better that I can reasonably afford to build an army of these guys outside of like, a decade long project. It's just not feasible. 2) 30k Admech exist - I actually like a lot of the 40k Admech designs... but it's hard to see the 30k stuff being so tantalizingly cool and not being available. Thanatar Siege Automata *gestures emphatically toward the huge shooty robot* - I want to use it. *LET ME USE IT.* Which is how I wound up sorta defaulting to Guard. It's still expensive, but it's not *as* absurd, it's got a big range of datasheets to pick from and it's such a catchall army that there's almost always bound to be some weird build you can make that'll fit your preference, even if it's suboptimal.
As a returning player, it's weird seeing Drukhari in such a niche state today. Back in the 3rd and 4th edition days, they seemed to always be in the top3 most commonly seen armies at tournaments and leagues (at least in my neck of the woods, ie. Northern Europe). But it's been many editions, so some things are bound to change
Lack of models really hurts. Go into a GW store and you will see at best a couple of Drukhari heroes and a start collecting, maybe a couple of the fast vehicles and that's about it. Once they get a new CP and lose the cost savings, I think they will drop even further down unless they get a range refresh.
I blame Games Workshop almost entirely for this. Sure Space Marines are their focus but they dont give other factions nearly enough attention. If they did the player base would evntually become more even and Space Marines not so dominant. The dominance of vanilla marines even negativley affects some of the unique Space Marine legions
@@BloodyArchangelus I'd agree even SM are neglected during 10th, Old world, Legion Imperials and AOS all seem to more focused than 40k during its 10th edition
Just getting started on 40k and torn between admech or space wolves. Am i best waiting to see what happens to wolves before making a choice then, i dont want to start collecting and newer editions come out shortly after?
Eldar still have the issue of several core models being old enough to drink. Thousand sons also have a big issue with painting due to the trim. Votann is my main faction and they got shafted by 10th rules quality and are super expensive to collect now
KSons have three big issues: Our trim sucks to paint Our model line is less than double digits when you exclude duplicate datasheets (ie. Rhino, Arhiman + Arhiman on Disc of Tzeentch, Tzeentch Daemons) Our Combat Patrol is so bad that the best way to start the army is to just buy boxes of Rubrics instead. The trim issue is technique based. You can paint trim easily if you base in trim and then paint over with armor color. Not the best solution, but it works well enough. The Combat Patrol is going to be fixed this edition, so we can only hope that our rules don't get fucked with the Codex. Our model line might actually be getting more than Magnus, Arhiman, Rubrics, Scarab Occults, Exalted Sorcerers, and Infernal Masters seeing as they are teasing new Automata for us and people are theorizing that we are going to get a full range release to help fix our lack of unique Thousand Sons models. (Rubrics are technically shared between CSM and KSons, but that's CSM souping in our Battleline rather than KSons souping in Daemons or getting something that every Space Marine faction has) Like, KSons are such a cool faction it's just they got hit with a triple whammy of bad entry, hard to paint, and six options that aren't another model range's.
When I started getting back into 40K, I was excited for the Leagues of Votann but ultimately decided against it because they don’t have enough variety of units to field.
Collecting Dark Eldar at the moment just seems really difficult without kit bashing, 3D printing, or buying 3rd party models. I have no doubt they'd see more play if they saw a range refresh.
Sisters of Battle: Low, but rising simply because we got a gnarly codex. GSC: Low, I think one of the lowest in the game if I recall correctly? Tau: Very high, I feel like the running joke is basically everyone loves to hate tau but still owns at least a thousand points of them. Although that reputation for hate seems to have diminished as of late, at least it seems to me. As a long term tau fan I’m pretty happy to see it.
Weren't Necrons kind of neglected before their Range refresh in 9th edition, similar to Tyranids? I am also surprised that T'au are so popular. I play them, but I always thought they were much less popular. After finishing my Kroot my next big project will be finishing a Drukhari Army that I started earlier this year before the Kroot box came out. Besides myself I have only seen them played once, but never played against them in my area. Hopefully once I am done with that (which will take a while) they will have finally brought out the second half of the World Eaters that they promised, because that is what I have my eye on next.
I was really into Space Wolves back in the 2000s when they were just space vikings. The current Werewolf/Furry thing doesn't jive with me. Anyone SO mutated that you're literally a werewolf would be enough of a mutant/heretic to get purged, so it really doesn't make sense in the lore IMO.
Gods, I loved my Dark Eldar collection during 9th. But I kept destroying the boats on accident and stabbing my fingers with the spikey bits. So I had to sell them. 😭 Now I just stick with CSM for forever conversions, SoB to keep them alive, and GSC for ironic revolutionary vibes.
"No one plays these factions so they don't need new models" "But no one plays them because they don't have new models." "Everyone loves Space Marines let's give them 300% more models!" "People play Space Marines because they have 300% more models"
I was expecting an Inquisition (as main army) mention, since I don't know too many players (I took the a couple of times to store tournaments allied with IK for fun)
I mean... GW actively punishing players for playing unpopular factions really doesn't help people who are interested in stuff like Deathwatch. I've been interested in them for years. Never felt like collecting them, because it's always felt like they could just suddenly be gone, and like they'd never really receive an cool stuff even if they didn't suddenly disappear...
It feels like but deathwatch has been around since space hulk days. They were the original terminators IIRC. They're not going anywhere, or being updated either. Just like eldar with a 2E book in 5E.
I’d say the biggest issue is outdated models. You look at a lot of the least played armies and you see that they have old models. I guarantee that if Space Wolves, Grey Knights, and Drukhari got a range refresh. Their play rate would skyrocket.
Drukhari don't really need a ranted refresh, they just need their remaining finecast remade in plastics and returning characters like their Mandrake Character, the Baron and Vect, etc.
Refreshes, accessibility, variety, and rules are four of the biggest problems with smaller (usually lower selling) factions. Dark Eldar are probably the poster children for this. 1/3 of their roster just isn't purchased, most of their stuff is older, rules force you to play a specific way (spamming dark lances with kabal units), and even if the rules didn't force you towards a certain kind of list you have very few alternatives to work with.
This and price per model
I started Custodes and Knights in late 9th/early 10ths. I would have started GK if their models were newer/nicer.
@@TheWarpForge mmm... The Drukhari are missing something to take on very large monsters beyond spamming DL.
Some mad creation from the Haemonculi Covens would be really nice... something like "let's grab all the slaves we've got and stich them without anesthetic into some kind of giant mass of flesh, pump it full of combat drugs and let the beastmasters handle it on the battlefield" kind of nice
I’m convinced (with absolutely no proof) that Drukhari will be the “bad guy” faction in 11th. They have the history, are way overdue a refresh, and could easily have a Necron-style boost if they got the attention
Valrak's sources seem to tease that it would rather be the Orks.
I hope so, but I kinda doubt it. We haven't seen anything out of the Drukhari narratively in ages, not even small stuff like hinting at some character's return or anything. The doomer in me actually thinks the Dark Eldar aren't that long for this world anymore. 40k is becoming more and more mainstream and losing some if its "edge" along the way. Somehow, I think part of GW wouldn't mind ridding themselves of having to deal with a faction of murder-sex elves who torture to keep the god of torture at bay...
Drukhari don't have the numbers to be an existential threat to the imperium. They had their moment in the 3rd ed launch box, but definitely don't see it happening again.
Nope. The Drukhari are a threat but not an existential threat. Orks, which has a bigger player base or Chaos SM, are more likely to be what comes in 11th.
The problem with the Drukhari and the Aeldari is that GW has no idea what to do with them lorewise.
@@Wybrand418 Actually, given the liberal use of clones and the fact that Commorragh is literally an infinite space who knows how many Drukhari are they around ?
RIP harlequin the final nerf was to pretty much remove them as an army
They are the reason i play eldar i love the harlequins
Who?
My gf started a Harlequin army this edition. Its so hard for her getting into the hobby
Greetings from the Dark City!
As someone active on the SoB reddit, I must say that yes, we have quite a lot of people coming and saying they are starting the faction since the codex reveal. So as you said, I wouldn't be surprised the numbers are a bit higher than what they should be
"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve." - McWerp, probably
A new codex normally always sees an influx of people for a short period. Albeit I reckon a good chunk of them are probably WAAC Players chasing the new thing.
Well I bought them before they were good
"As someone active in Reddit". Ugh...
@@DominatorLegend ?
Deathwatch. No.1 @something 😂
which is sad, they were some of the first ever terminators too. :/ Remember the good old days of Space hulk?
Unfortunate, because they're the best faction if you don't actually know what chapter you want to play, so every time you read a cool story about a certain chapter, you can add that character to your death watch list
I mean, they're the coolest
That counts for something right?
I'm starting to collect a Deathwatch army. Honestly I can't understand why they're so unpopular, they're such a characterful army.
@@JCodyStG custodes parts make good watchmasters if you want to be extra
Dark Kin represent!
Your badge sir!
*profers an insignia with the words "proud baby eater" on it*
:P
I just started Drukhari. They grew on me after playing the Rogue Trader game and after reading Big Dakka which showed a lot of really cool Drukhari stuff.
My second army. They have to be one of the best hobby wise for mixing and matching aesthetically. One of most distinctive play styles and my go to for local RTTs
I think the fact that for almost the entire hobby's existence one army has had proper inbuilt customisation (we all know who) has in large part contributed to the bloat in representation.
There's alot of armies people want to do themes for but with less access to that customisation they lose out greatly.
This is why 3d printed models are a good thing. Customization options abound and for less than you'd spend at a GW store any day of the year, even on christmas specials.
I'm a little sad that Craftworlds are generally less played (well, when those numbers aren't being pumped by meta-chasers at least). I guess I should be happy that they're still more popular than a lot of other (sub)factions.
30 year old warp spiders is a big ask when looking at the newer, beautiful sculpts of other factions. Also lorewise eldar exist to make space marines look good.
The only part of GW that likes the space elves are the rules writers. Lore and models? Go fuck yourselves. Your major named characters only exist to make Space Marines look cool. Warp Spiders refresh? No, another Space Marine Lieutenant.
@@Wybrand418 ... well, given that they're the main characters, I'm pretty sure every Xenos faction exists for the Space Marines to fight and look cool doing so. After all, you can only punk the Avatar of Khaine in so many ways before that stops being an achievement.
They look very outdated.
Its an insult to the eye seeing them on the table.
I mean sure with 100 custom bits and a lot of creativity you can make a good looking army - but who does that?
@@Lothrean I won't deny it. It should not have taken them remotely as long as it has for them to get around to updating the Craftworld range, and I'm still salty that Swooping Hawks and Warp Spiders are still resin. I'm also not happy that they decided to crank out a new faction (Leagues of Votaan) before ensuring all of their outdated ranges (Craftworlds, Necrons, Tyranids) were properly brought up to par.
I think Drukhari's problem is they dont have an plastic centrepiece model. They're very much a vehicle horde army
I play Votann, considering I'm in the thumbnail I'm assuming not very xD
Ah, a fellow kin. To being niche lol, rock and stone
Rock and Stone Kin!
Kin is Kin
Just started collecting them recently, having a nice time. Oh yeah, DRG quote!
I think that GW made League of Vootan because DRG showed that Space Dwarfs are awsome and you can't convince me other wise.
If you don't Rock and Stone you ain't going home!
WE is at least here in Germany one of the most popular armys since their launch. I don’t like the lore super much about them, but the play style is super cool as a fast melee pressure army.
Well i think a struggle is the small range some of them have. I mean i get that Votann and Sisters are kinda limited since they are fairly new, but why the Drukhari? A bunch of the models you can't buy atm and why can't we take the Corsairs as Battleline choices and put them on our boats?
I exclusively play 4th edition Cities of Death...
I should probably specify so I don't sound absurd... I play as the cities themselves.
You are the most based man of all time
what a legend
I kneel
I play cityfight
Honestly, the rather small marine lead really does show how if they were not the only faction hard pushed constantly, they would not be so overly prevalent
Thought this too. Expected way higher than 40%, though I guess it should be added that pretty much every player has had a SM army at some point, even if they don’t play them currently?
@@cilliancallaghan9788 I think the question being asked is the reason why. I doubt they're asking "do you own any space marine models?" cause the answer would be universally closer to 99%. They probably asked something along the lines of, "what armies do you play?" Which is totally different. I own, Orks, Smurfs, CSM, TS, DG, and GSC. I only really Play GSC, and DG though. Big difference when it comes down to it.
@@8-7-styx94 Question, if it's the poll I think it is, was which armies do you own 1000pts or more of. The other poll Auspex ran not too long ago on this topic asked own and actively collect (and/or play?) as separate questions
@@8-7-styx94 This! The question, if I recall correctly, was “what do you own 2k+ points of”, not what do you play. I have a lot of SM models from combo boxes, but I don’t ever use them.
I collect Dark angels I personally love to play them
I did too. For three-and-a-half decades. Until Primaris happened, then the Great Firstborn Cull.
Now I play Eldar of both flavours.
No regrets.
i like the dark angels so much... i created an entire successor chapter years ago
@@troybrand6626But don't you like cawl?? He is the solution to all of this; just buy more shit😂😂
Supreme overlord Vect is just biding his time within Commoragh. The time of the dark kin is nigh.
My biggest suprises was the popularity of Necron and the low numbers for Space Wolves.
I didnt consider Necron being a major/boxed villain recently, nor the lack of new sculpts for Wolves
Year's ago in 2nd/3rd edition, I quite liked Space Wolves with their versions of standard squads (long fangs instead of devastators etc...) and awesome hero's like good old Nigel, and the whole viking aesthetic they had. Coming back to it in 9th, I was suprised to find they had devolved into "Wolfs of Wolfyness from Wulfhall" levels of stupidity along with Santa Claus on a wolf sled. Yeah, I went back to Dark Angels at that point.
For Necrons, their featured position in 9th ed helped boost their player base a lot. They got a few more models, a few lore books, and then in 10th they got a decent enough codex. It helps having a lot of models available for cheaper when you've been in the starter box sets followed by a partsworks magazine.
I have Ynnari, this makes me a super special snowflake! Yo ho ho, me hearties, coming at you, live from the Dark City!
Slanesh, please no.
No offense but I think that the Ynnari is the worst thing that could have happened to the Drukhari. It makes balancing their army even more difficult as you have to take into account how they could also be used in Ynari armies.
The very least GW could do is to have different point costs for those units depending on whether they are taken as pure Drukhari or Ynari. Using a pain token on a scourge unit does not yield the same game impact as using a fate dice on a dark lance shot. Why should the unit cost the same then?
As a Drukhari player, I fully support Asdrubael Vect's decision to exterminate the Ynaris. ;-p
@@julientabulazero103FYI you can't use fate dice and Payne tokens for any of the Dark Eldar (Drukhari) units in Ynnari. I've been playing Eldar and Dark Eldar since the 3rd edition & like the fact that you now have the option to mix them. You also lose out on a CP generator because Yvrain has to be the Warlord.
As a Sisters player, yes the new codex has gotten alot of people intrested in the faction. If those people stick around however thats to be seen.
Dark Eldar are the coolest Eldar, you have to have a truly arrogant aristocratic soul to understand that though. :P
Too much soy....😛
Votann really feel like they just need some time to expand their range. I really wanted to start an Admech army but the pricing for units is just insane, and there aren't enough automata options in 40k. I've got a Kill Team and I'll pick up any additions like that... but a full army? Probably not.
Yea its sad seeing the automata in 30k,, but in 40k we get stilts guy and DaVinci kites with no support for cult mechanicus.
Drukhari is not very popular for the following reasons:
1. They don't have a "central figure" - the Vect model. They are the only major faction without a supreme commander.
2. they do not play an important role in the overall Warhammer plot. Their society and culture are poorly represented and revealed.
3. In the tabletop game, their actual design completely contradicts their description. An ancient and powerful endangered race with the best technology (after the Necrоns) on the tabletop is played by throwing in cheap infantry with weak characteristics, just like rats would be.
I love drukhari, but it is so hard for new players to get in with so little available. Many kits allways seem to be out of stock though, so does feel like GW are underproducing. Agree that finecast being axed and no replacements added is a huge problem, but kitbashing Grotesques from talos bits and similar size models from the AoS range lets you channel your inner Haemonculous!
Black Templars, Adepta Sororitas and Chaos Knights player here, increasing the average of the three! :D
World eaters best army bro! ❤, BLOOD FOR THE BLOOD GOD
My nephew started like 2 new armies this year. One of them is Drukahri. While he is niche, Drazhar is pretty fun when you get him into melee. The pain tokens he can generate under the right circumstances are pretty insane.
To start I figure my Eldar corsairs make up roughly 0% of the meta as we no longer have a codex. Regarding my Mordian iron guard and inquisition army I expect maybe 5% of players are on guard.
Great video, the details are cool
As a Vlka Fenryka player, 100% correct. I've been a fan more so of crusade play rather than competition and as a result I've been working on a custom successor chapter for a bit. That said, most of my work has been converting any non-named units rather than buying any new models as I want to see what new stuff comes out and build up from there.
I collect deathwatch, tyranids and Emperor's Children.
I love deathwatch. I find playing with marines very boring compared to some xenon and chaos factions. The deathwatch made marines more interesting owing to kill teams, weapon choices, corvus blackstar and painting all the different heraldry.
Well, kill teams were nerfed into oblivion by points changes and what personnel you can put in them.
1st born marines made way more expensive on purpose.
The many weapon options were ruined in 10th and most things became "long vigil weapon", the blackstar has been a cool looking paper weight for 9th and 10th, the heraldry bit is still cool cos there are many 3d printed cauldrons you can get from ebay.
I wouldn't mind if they were put into agents of Imperium army, I just imagine a lot of my units wouldn't be playable and would have to be sold.
2nd and 3rd edition Space Wolves were awesome. Along with the Ragnar books by William King. Great times.
Hoping they get a range refresh soon.
Huzzah my fully converted mk3 deathwatch are #1 at something!
funny to see the factions i play highest.
i main Nids, then Necrons, and starting to get an ok big CSM army that i'm expanding atm.
and ofc i also got SM as they come in most boxes with 2 armies.
as i'm a bit of a collector i also got DG, Chaos Knights and Sisters that where supposed to be with Inquisitors, lets see what happens to them if Imperial Agents get their own Codex.
From the 3rd Ed of 40k I remember that a couple of Legion of the Damned models were made and possibly some rules. So other that these guys occasionally popping up in lore & story for me it would be interesting to see if they make a come back.
But I would be tempted in starting a Deathwach army once I've improved my painting a bit.
I've been tempted many times to start a Deathwatch army. My first army was Grey Knights, and DW seem to be the xenos hunting counterpart of my GK.
Hopefully they get some love soon.
People also like the Astra Militarum because Tanks are cool; Especially the Leman Russ, Rogal Dorn, and double especially the Baneblade (and its variants).
As somebody who collects some Deathwatch and implements Deathwatch bits on my space marines, they are NOT primaris upgrade sprews. They give you pauldrons that actually do fit on some primaris marines and then big ones for Gravis/Terminator sized models all the chest pieces though don’t fit on any primaris
I wonder how often someone is interested in a faction but then simply can’t get over a particular downside and that’s what makes them choose otherwise. For example, you mentioned the looming Primaris overhaul of Blood Angels stopping folks from potentially starting that army. I never really thought about that before. However, from a modeling perspective, there’s certain units that completely turn me off from an entire army. Like the Grey Knights baby carrier; that’s the worst. Even the Sisters version is so ugly. Also, the werewolf > space Viking shift means Space Wolves are down for the count.
Dreadknight is best looking mini in faction.
xDD
Yeah the dreadknight always turned me off picking up GK, it looks terrible and worst of all you kinda need it, hell you want 3 seemingly every edition. No thanks!
My friend just started druhkari after giving up on GSC
I played Harlequins, Space Marines, Chaos Marines, and Orks in KT 2018 - I was thinking about Sisters but the game dropped off before I could get a KT together.
Started full-size 40k in 10th, updating my CSM and SM kill-teams into full armies, picking up Leagues of Votann after that due to falling in love with their lore and aesthetic, and am working on Sisters of Battle now.
I'm waiting to see what the Codex does with Harlequins before committing anything there, as much as I love them.
As someone whose just coming back to the hobby and is starting both a flesh tearers and Dark elder army, this is nice
So any space marine chapters not specifically listed count as regular space marines? Such as Imperial Fists, Raven Guard or Salamanders?
Kinda hoping that Grey Knights and Deathwatch get incorporated into Agents. It'll be very interesting to see how those box sets/codex releases are received either way.
Just started a drukhari army :) can't wait to get them on the table
Blood Angels and the fact that the 3 of the least Space Marines are all melee doesn't surprise me as you HAVE to know proper positioning to prosper with them in an army that honestly leaning towards Shooting. Also waiting for new models.
and blood angels really rewards getting good charges in especially with their detachment and strategems
I love my Blood Angels they feel so rewarding when Death Company get a charge in
The idea that marines are are shooting army is what I credit for the fact that so many marine players hit so far below their weight. Marines are a low-key melee army and I say that because GW gives them bolters as standard equipment. The thing is marines are a "stat stick", you pay the points for those elite stats whether you use them or not and the way to leverage a stat stick to win games (in any game) is to pit as many of your superior stats against as many of your enemy's weaker stats as you can simultaneously to be totally oppressive. Think about a marine vs. most other troops. Assuming they're not also marines what stat advantages do you likely have?
Out of combat: probably BS, T, W, Sv? At least a couple of these reliably. Your bolter probably isn't much better than whatever your opposition has.
In combat: T, W, Sv, but now add in A, S, WS. Probably the case that you add at least one or two more stats to your advantages.
Now what if you exchange your bolters for Astartes Chainswords and bolt pistols or heavy bolt pistols: Add AP to the pile and your attacks quantity advantage has grown. You're now generally at least competitive, if not superior to combat specialists in many other armies. Even against bolter armed other marines you are still pressing an A and AP advantage.
What marines are is an elite combat army with EXCELLENT fire support options. If you look at the win statistics generic space marines are second worst with 44% win rate and the only thing worse is Dark Angels (shooty marines with self-destroying weapon focus). Which army has 57% wins and is literally top 1 in the game? Space Wolves and their default equipment is melee focused. Next up for the marines are Black Templars and Blood Angels, (both up in the upper mid or upper tier) what are they known for? Recently this channel put out a video about bolters and bolt weapons in general being weak. I don't think there's anything wrong with bolters or bolt weapons (I play Adepta Sororitas and heavy bolters are one of the most efficient marine killers in the game and I can demonstrate it if anyone wants) the issue is bolters, in particular, do not leverage the advantages of space marines. Melee leverages your stat stick properly whereas with AS I pay only for the shooting stats on my bolter armed sisters thereby making my bolters more efficient and rely on my combat specialists to engage scary melee units rather than a battle sister squad's ability to withstand a charge. It's like arming Fantasy Chaos Warriors with bows then complaining bows are underpowered when you lose to empire handgunners. No one ever lost a battle for using their advantages. What I really don't want to see is the "power armor is a joke" video (remember AS player here) that will come a month after bolters get buffed.
Regarding the Space Wolves, I do find comfort in knowing that in their books they are the dopest Chapter around these days. And I don't mean that in army superiority, but from a character and storytelling perspective.
From the metaperspective, I do actually wonder if the perception of them is one of the things affecting their current lack of popularity. Their heyday was in the 90s and early 00s when they leaned a lot more on the werewolf vikings aspect of them, but over the past years Black Library books have done an outstanding job in almost reworking them completely into something much more nuanced and awesome.
While I don't think it is the main thing in anyway, what I've noticed in a lot of discussions about the Chapter is how many people still think of them as they were and how positively amazed they seem to be when they read up on what has been done with the Chapter more recently.
My favourite army to collect: Necrons - one of the most played armies which is awesome and understandable given their prominence in 9th edition
My army I'd take to tournaments: Chaos Knights - surprising that its one of the least played, my local GW, on the rare days I get to play 40K there, is entirely Chaos Knights and Thousand Sons
My army I'm going to take to my local gaming group where I've not managed to get a single win since the start of 8th of edition: Harlequins
My first 40K army: Night Lords (Chaos Space Marines) - One of the most played in this video which is awesome
Before watching:
Space Marines: lol most played obvs
Tyranids: Huge jump due to 10th, i imagine mid tier before that
Necrons: See Tyranids but for 9th edition, their old models were arguably worse so I'd say pre 9th edition they were pretty low
Death Guard: Lower-mid, 8th edition buzz maybe worn off, intimidating to paint
Orks: Definitely up there
Custodes: Lower-mid, imagine a lot of meta chasers sold them off after the codex and theyre not that popular anyway
GSC: Always been pretty niche, wouldnt say unpopular but definitely not mainstream
Votann: Genuinely not sure, I'd say low as people probably waiting for a full range to jump in, and the early models were divisive in 2022
After watching:
Surprised Space Marines are not higher, also forgot that I collect Black Templars and I'm surprised they're that low. Surprised Orks aren't higher, Custodes aren't lower, and Aeldari aren't higher. The rest kinda tracks with what I'd expect.
I think the issue with deathwatch is that they’ve always lore-wise been something deployed at a squad level of super elite space marines & GW never gave us a good reason that they would deploy on a larger scale. I think they would work far better as an imperial agents style unit for people who just want to ad a unit of space marines to another imperial army. It would also be nice to have the old ‘deathwatch veteran’ upgrade to a handful of models in an otherwise normal space marine army, although that does go against how 10th edition list building works
I play space wolves, absolutely love them and always will
CWE (main) and CSM for me. My Craftworlders are white/purple (and I will never paint a mostly white army again! Lol) My CSM is painted in the dark panoply of the inglorious, infamous 8th.
I play AS with a white armor/red robes color scheme and while it looks great the absolute pain of painting all that white armor is not worth duplicating, not by a long shot. All the armored sections were four passes: Corax white base, Apothecary White to add shading, Corax white again to most of the plating and White Scar to highlight. I'm tired just thinking about it.
I adore the Blood Angels! FOR SANGUINIUS!!!
my thing is my Space Marine Chapter is the Blood Ravens, and I use this as an excuse to integrate the specialist chapters like the Wolves, and both Angels into the army.
Honestly, with the genestealers and SOB numbers, codexes have definitely helped, but I know a fair number of casual players who just would never consider entering a tournament, who have been collecting them for years. It’s kind of like how I feel about my deathwatch units. They are something I would be very unlikely to bring to the competitive scene because of how army rules have worked, but I really enjoy making them and play them casually regularly so I’ve got several thousand points of them.
One thing we can say it doesn't matter how popular a faction is, if gw makes new stuff for the army it will sell out in a day.
I am honestly expecting my Grey Knights to be bundled with Deathwatch and Agents for an 'Inquisition Task Force' - can't see how they will even make four detachments for the Grey Knights
I was on the fence about collecting 40k until World Eaters came out. Since then I've been grabbing most models to Chaosify them with Khorne paint jobs.
Haven't played tabletop yet but I'd like to try it eventually once I've hand painted my models to my satisfaction.
I had no idea Templars were so low. I guess they're in a very similar issue as Wolves - their style really worked in 3rd Ed when the franchise was at the peak of the grimdark aesthetics and Marines felt more monastic than ever. Current 40K feels more light hearted than ever and Marines are almost portrayed as superheros.
Before I watch the vid. Army isn't pushed enough. Under powered data sheets. Cost to much to build. Not enough of a flushed out army. Anyways: i play tyranids and have since third edition
I’m a little surprised at the Templar numbers given how it’s not hard to jump into a marine flavor of the month.
Me, my marines have all been painted as Templars since I got here with Indomitus because I liked the lore, and I loved how they got the range refresh in 9th
Genestealer Cults:
- Extremely expensive on a model-by-model basis, with (typically) low points values so you have to buy big
- Sometimes can ally with tyranids, sometimes can ally with Guard, sometimes both, sometimes neither. Totally inconsistent if what you buy will be legal from edition to edition
- Possibly the most frail units in the game, with even their vehicles being a step or two below the weakest of anybody else
- Constantly changing faction identity. All about melee charges from deepstrike in 8th, all about shooting in 9th, all about dying and coming back in 10th.
- Has had limitations that literally no other faction in the game has had to suffer (max 1 of every character for the whole army from 7th-9th, reduced CP gains, extremely severe rules for ally detachments, etc)
- Has an extremely high bar for proper execution, requiring a lot more work and luck to function than other armies, including ones that are thematically similar (guard)
- Has extremely fiddly sculpts, making painting far more cumbersome than many other, simpler factions - and has 2-5x more minis to paint than most other factions on top of the difficulty per model
- Has a storied tradition of their stand-out units getting crushed from one season to the next, to say nothing of edition to edition. From Kellermorph to Abominant to Patriarch, the good characters just keep getting flattened
- Has no standout, singular unit/character as a beatstick/centerpiece. Even the Patriarch is just the stats of a generic broodlord for Tyranids, without any interesting or exciting or powerful elements
- Has no named characters, and all the wildly unbalanced might that comes with that (for some factions)
Other than the irl cost, mild frustration of units changing and maybe allies if you even care for them these points are all what make GSC cool. I'd hate specific named heroes in the faction where canonically everyone dies at the end and I'd hate stupid 20ft tall centrepiece models to be in GSC. I love how you're encouraged to have one Patriarch, etc. some of these points also make Dark eldar cool
I love collecting my Drukhari. In a universe with no "good guys", there's something to be said for playing as arguably the most evil faction. Lots of scope for imaginative decorations on mini's.
It really surprised me to see Sororitas so high up. I roam around a LOT of local hobby stores and I know of only 2 players that play sisters: me and another dude that rarely play them...And it really surprised me to see drukhari so low, as I've seen them played on the table a few times.
Im a bit shocked about BA when i started in 1999 there were 2 blood angels players for every other chapter with some flesh tearers after the indexes came out
My armies are salamanders, custodes and pile of shame tyranids from leviathan. I am looking forward to starting a more niche and less popular army however. Something like genestealer cults or perhaps Kroot/farsight enclave
I would have expected Aeldari and Sisters to be swapped in popularity to be honest
Up to the mid 2000s i feel Space Wolves (one of my armies) just felt more prominent in general. The early years of 40k novels being released saw a couple of very widely read series, and they used to be amongst the most distinct of chapters with their own versions of basically every core infantry unit. Recently, lorewise not much has happened recently beyond the odd punch up with Magnus and the fairlt clumsy Ragnar vs Ghaz narrative in the Psychic Awakening. I expect as and when we get 4-6 new scale resculpts and probably Senor Russ's return they'll cycle back to Wolves in the lore dept and we'll jump up this sort of leaderboard. I think its in GW interest to cycle the settings focus on different factions over time, such as Nids and Crons for example, and expect that will continue
Adepta Sororitas was what eventually got me to drop money on the hobby. I just love the aesthetic and lore behind them, just absolutely psychotic religious nuts smearing blood across the battlefield in the name of their god.
You know, it sounds just a little familiar...
Admech being at 10th is a bit surprising. The cool models really carry them, despite everything else.
"Despite everything else"
You mean despite their terrible units, tactics, rules and everything else? Are you hoping for a point drop to make them even more expensive? Praise GW for balance😂😂
I'm sure 95% of the reason drukhari aren't played more is because transporting their model range is a logistical nightmare.
This is not even a argument. The reason is new units. Look at top played all got fresh new shiney units in last couple editions The bottom got nothing. And don’t say new characters count
…mechanicus is pretty much all new.
What i want to see, is more units for armies that have hardly any. Such as Harlequins or World Eaters. Some more unique models for some space marine smaller factions would be nice as well.
Never thought that Blood Angels would be among the least played armies, but that only means we have to fight with greater fervour. For Sanguinius!
Imperial Knights is Actually my main army, love them, won a few local events with them.
I have... opinions on a couple of these factions and why I personally am not playing them despite having substantial interest in them;
GSC - It comes down to the core fluff of them. They're interesting, I love the concept of a guerilla uprising sneaky force of ragtag rebels and mutants, that's extremely cool. The problem is, weirdly, the Genestealer part - not like I don't like Genestealers or their fluff, but just... it makes it hard for me to want to play an army of GSC because they're like reverse Orks.
GSC is always beaten in battle - if we lose, we lose and get killed by the Imperium... but if we win, we lose because we get eaten by the Tyrranids. Even by 40k's often bleak standards that's just hard to get behind imo. YMMV of course! - I'm not saying I have a solution, I don't think you can really change the fluff around that at this point, but I feel like it's worth noting that that's kind of an off-putting thing for me. It just feels very 'why do I care about how these people do on the tabletop?'
Admech - 2 problems 1) Cost. There is just no way short of my financial situation dramatically changing for the better that I can reasonably afford to build an army of these guys outside of like, a decade long project. It's just not feasible. 2) 30k Admech exist - I actually like a lot of the 40k Admech designs... but it's hard to see the 30k stuff being so tantalizingly cool and not being available. Thanatar Siege Automata *gestures emphatically toward the huge shooty robot* - I want to use it. *LET ME USE IT.*
Which is how I wound up sorta defaulting to Guard. It's still expensive, but it's not *as* absurd, it's got a big range of datasheets to pick from and it's such a catchall army that there's almost always bound to be some weird build you can make that'll fit your preference, even if it's suboptimal.
As a returning player, it's weird seeing Drukhari in such a niche state today. Back in the 3rd and 4th edition days, they seemed to always be in the top3 most commonly seen armies at tournaments and leagues (at least in my neck of the woods, ie. Northern Europe). But it's been many editions, so some things are bound to change
Lack of models really hurts. Go into a GW store and you will see at best a couple of Drukhari heroes and a start collecting, maybe a couple of the fast vehicles and that's about it. Once they get a new CP and lose the cost savings, I think they will drop even further down unless they get a range refresh.
I just started collecting genestealers for Necromunda for ashe wastes, so the old combat patrol built cp legal plus two squads of jackles
Aeldari is one of the founding factions of 40k
I blame Games Workshop almost entirely for this. Sure Space Marines are their focus but they dont give other factions nearly enough attention. If they did the player base would evntually become more even and Space Marines not so dominant. The dominance of vanilla marines even negativley affects some of the unique Space Marine legions
-_-
Sm are neglected.
point is - SM are just easy to paint.
@@BloodyArchangelus I'd agree even SM are neglected during 10th, Old world, Legion Imperials and AOS all seem to more focused than 40k during its 10th edition
I love my Blood Angels. Best space marine chapter with the best Primarch. By the blood of Sanguinius!
Just getting started on 40k and torn between admech or space wolves. Am i best waiting to see what happens to wolves before making a choice then, i dont want to start collecting and newer editions come out shortly after?
Eldar still have the issue of several core models being old enough to drink. Thousand sons also have a big issue with painting due to the trim. Votann is my main faction and they got shafted by 10th rules quality and are super expensive to collect now
KSons have three big issues:
Our trim sucks to paint
Our model line is less than double digits when you exclude duplicate datasheets (ie. Rhino, Arhiman + Arhiman on Disc of Tzeentch, Tzeentch Daemons)
Our Combat Patrol is so bad that the best way to start the army is to just buy boxes of Rubrics instead.
The trim issue is technique based. You can paint trim easily if you base in trim and then paint over with armor color. Not the best solution, but it works well enough.
The Combat Patrol is going to be fixed this edition, so we can only hope that our rules don't get fucked with the Codex.
Our model line might actually be getting more than Magnus, Arhiman, Rubrics, Scarab Occults, Exalted Sorcerers, and Infernal Masters seeing as they are teasing new Automata for us and people are theorizing that we are going to get a full range release to help fix our lack of unique Thousand Sons models. (Rubrics are technically shared between CSM and KSons, but that's CSM souping in our Battleline rather than KSons souping in Daemons or getting something that every Space Marine faction has)
Like, KSons are such a cool faction it's just they got hit with a triple whammy of bad entry, hard to paint, and six options that aren't another model range's.
I’m surprised to hear that blood angels are so low. I feel like every space marines player I meet plays either DA or BA.
When I started getting back into 40K, I was excited for the Leagues of Votann but ultimately decided against it because they don’t have enough variety of units to field.
Being less popular than Vautan and Chaos knight is a hard hit
Collecting Dark Eldar at the moment just seems really difficult without kit bashing, 3D printing, or buying 3rd party models. I have no doubt they'd see more play if they saw a range refresh.
Duuuude if it’s 11.5 vs 11.6 it’s not a spot to make big theories 😅
Sisters of Battle: Low, but rising simply because we got a gnarly codex.
GSC: Low, I think one of the lowest in the game if I recall correctly?
Tau: Very high, I feel like the running joke is basically everyone loves to hate tau but still owns at least a thousand points of them. Although that reputation for hate seems to have diminished as of late, at least it seems to me. As a long term tau fan I’m pretty happy to see it.
Weren't Necrons kind of neglected before their Range refresh in 9th edition, similar to Tyranids?
I am also surprised that T'au are so popular. I play them, but I always thought they were much less popular.
After finishing my Kroot my next big project will be finishing a Drukhari Army that I started earlier this year before the Kroot box came out. Besides myself I have only seen them played once, but never played against them in my area.
Hopefully once I am done with that (which will take a while) they will have finally brought out the second half of the World Eaters that they promised, because that is what I have my eye on next.
because they are op most of their lifecycle and it is AU channel which is full of tau players.
I was really into Space Wolves back in the 2000s when they were just space vikings. The current Werewolf/Furry thing doesn't jive with me. Anyone SO mutated that you're literally a werewolf would be enough of a mutant/heretic to get purged, so it really doesn't make sense in the lore IMO.
I think another reason why some get played less - like my drukhari is that there aren't that many models and they aren't the "new" thing.
Gods, I loved my Dark Eldar collection during 9th. But I kept destroying the boats on accident and stabbing my fingers with the spikey bits. So I had to sell them. 😭
Now I just stick with CSM for forever conversions, SoB to keep them alive, and GSC for ironic revolutionary vibes.
Are Chaos space marines stabbing you or they’re not too bad?
@@Sonof_DRN2004 Dark Eldar spikes are so much worse than CSM. Chaos had more boney spikes as compared to needle spikes for DE. So they’re way safer
Honestly pretty surprised to see Blood Angels and Space Wolves so low
So sad to hear Blood Angels being niche and unpopular.. it's because their rules have been bad for a few years now 😢
"No one plays these factions so they don't need new models"
"But no one plays them because they don't have new models."
"Everyone loves Space Marines let's give them 300% more models!"
"People play Space Marines because they have 300% more models"
I was expecting an Inquisition (as main army) mention, since I don't know too many players (I took the a couple of times to store tournaments allied with IK for fun)
I'd love to start SW but i'm waiting for refresh of range
I mean... GW actively punishing players for playing unpopular factions really doesn't help people who are interested in stuff like Deathwatch. I've been interested in them for years. Never felt like collecting them, because it's always felt like they could just suddenly be gone, and like they'd never really receive an cool stuff even if they didn't suddenly disappear...
The chances that they are merged into agents of the imperium next month are not low
It feels like but deathwatch has been around since space hulk days. They were the original terminators IIRC. They're not going anywhere, or being updated either. Just like eldar with a 2E book in 5E.
On a death watch for the Deathwatch, eh?