at the time in 1999, I guess Capcom did not have another arrange ready to pick for Top Man and Magnet Man, so they stuck with Mad Grinder from The Power Fighters (Arcade) and Cloud Man from The Power Battle (Arcade) instead, both originally from MM7. :P
So, I'm listening to the _Mega Man 3_ soundtrack on _Spotify_ when I hear the "Mad Grinder" arrangement of the _Mega Man 7_ intro stage theme play. I check the info? "Top Man (PS)" is what it says. I'm like, "Wait, what?" So, I search _UA-cam_ and find this video, and this comment thread, and I have my explanation. Yay! Thanks, MegaSonic 215 and VixyNyan~
it's my favorite too, I do what I can to music-shoot at the most appropriate places, I do the same on a Mega Man X hack as well: ua-cam.com/video/1VrE8crot5w/v-deo.html (19 : 28)
I really wish these had been released in the States- the Anniversary Collection has the remixed music (only worth it for 4,5&6 IMO), but none of the other cool bonuses like the unlockable parts. I’d import it and use a cheat device, but I don’t know Japanese. Hopefully someone will make a translation hack one of these days...
8:00 The Spark Man soundtrack was so epic that it never had a remaster for this version... until 15 years later we got a real remaster from Nintendo and Sakurai with Smash Bros for Wii U.
That title screen music is just lovely! But I cannot understand how lazy of Capcom to not make any remixes for some stages and the boss themes and recycle music from other Mega Man games, with the exception of Shadow Man and Gemini Man.
Hm yea agree to some extent here, the first 3 Famicom (NES) Rockman games were the ones that got music borrowed from the Arcade games because they were rushed to be released in 1999, while the last 3 were the ones that got new remix treatment. I can understand the reason for that, but I still love the music they picked. I think that at least Fireman for Rockman 1, and Sparkman for Rockman 3 could have got remixed treatment as well. Here's an example: ua-cam.com/video/CQMDV0rKY7E/v-deo.html
You are insane. Mega Man 3 (NES) and Mega Man X (SNES) are the two gems of the series. Mega Man 4 to 6 have cartoony grapics and weird music, and Mega Man 1-2 doesn't contain the glide so they are harder, especially 1 which is super hard unless you do the pause glitch with the elec man weapon...
Well I don't disagree that much with him Because Megaman 3 contains even more flaws compared to the second game,such as Messy Level Design, glitches and massive slowdown and unbalanced difficulty curve (even more so in the last/final stages).
Before selecting the Navi Mode in the 2nd row in the main menu, hold your finger on the Select button on the controller, then at the same time press Start or Circle.
It's the "MegaMan 2: The Power Fighters" version of the MegaMan 7 Intro Stage music, and you hear it when you fight the Mad Grinder boss in the Arcade game.
They probably didn't have all the musical assets ready for the 1999 release of these compilations, which is why we hear arcade music in the first 3 games, and newer arrangements on the later 3. O: Personally, I actually enjoy cloudman in magnetman stage, and mm7 intro in topman. For some strange reason it fits and its catchy~ ^^
On the main menu, move your cursor to the Navi Mode choice (2nd row), hold Select button then press either Start or Circle button, it should activate the Arrange music. www.rockmanpm.com/i/original/rockman3/modeselect/navimode.png
A razão é porque a Capcom não tinha um arranjo preparado para Topman, então eles usaram a música CPS2 Arcade. Pessoalmente, acho que cabe muito bem e gosto muito. (tradução do Google)
Cuando juego ese juego de megaman 3 a todos los de la fortaleza de willy los elimino con su arma normal pero cuando elimino a los enemigos los elimino con el arma que es débil
Still Japanese, Capcom did not put any effort into translating anything into English for these PS1 versions. They were originally released in 1999, but are still worth playing.
A compilation of content put into one disc, aside from the game itself. You get the Original Mode, Navi(gation) Mode that give you hints and tips during gameplay along with flashier redesign of Health and Energy bars, remixed music in Navi Mode, unlockable enemy and boss information in the Database gallery, as well as CG Gallery images unlocked when you beat various modes in these ports. There's also Boss Attack Mode and Mission Mode where you try to beat certain stage sections or boss rush rooms as fast as possible, Pocketstation content that lets you train Rockman and the Robot Masters to level up and raise their Attack and Health, similar to training a Sonic Adventure Chao in a Dreamcast VMU memory card. In the later ports, Rockman 4, 5 and 6, you also have access to 8 different equippable parts that example make Rockman run faster, charge his buster faster, and other effects. And you can also play the Navi Mode without wearing Rockman's helmet, so you can see his hair during gameplay.
I still don't get WHY they reverb the sound effects... ALSO I don't like it when they overlap as well. But the remixes are nice however, it's a shame not all of theme got an arranged version of their songs.
I don't remember the format used for sound effects, they seem to be all compressed into one audio file format on each of the Playstation game discs, but the BGM music, including the Famicom and Arranged music, are all in a streamable XA format, and not MIDI, and each song is roughly 5-6 minutes long, which is why if you let them play for that long, there will be a bit of weird fade out before the music loops again. Also since the game discs are about 650-700 MB in file size, all those XA music files fill up the discs a lot, since they are like MP3/WAV type music when it comes to file size, but they are in XA format instead. And when it comes to selection of music, Capcom had the Arcade games music prepared at the very least, and no new arrangements in particular, but they resolved it by the time they released Rockman 4, 5 and 6 by having composers commissioned to create new arrangements.
@@VixyNyan Why did Mega Man 1 version have the PAL sound effects to? I know this cause I played the PAL version of the game on the NES and I heard those sound effects before.
Mega Man 3, you were so nearly my favourite game in the series. If only your second half was as good as the first half then I could have loved you more than 1 & 4. Ah well, at least it was a step up from Mega Man 2 (that is at least my opinion).
I'll admit I exaggerated my negative thoughts on 5. For what it is, it's a solid game and a good starting point for those getting into classic Mega Man. With that said, I hardly find myself playing it as much as most other entries in the series.
I've played Mega Man & Bass and didn't like it that much aside from a few great moments. Interestingly though, I didn't find the game as frustrating as some made it out to be, I just found it to be mostly boring to play.
This is just an assumption, but I believe that the developers at Capcom were choosing between the CPS2 music from the arcade games, and they didn't have one that would fit Top Man or Magnet Man, so they went for the next best thing (MM7 music). I personally think they fit well in here lol. Capcom later resolved that issue with MM4, 5 and 6 by having completely new arranged music for each one.
In the main menu, go to the 2nd option, ナビモード (navi mode), hold select button then press circle or start to play the game, it should play remixes in specific stages.
I haven't tested between NES and PS1, but if the Top Spin still act weird against enemies and bosses (example Shadow Man), then it might just be the same between the versions.
Beat is Help/Hint System, showing to you the path to choose in the stages. I know Beat is supposed to be first appearing in Rockman 5, but Capcom added Beat as Navigation Support anyway.
The first 3 games in this "collection" just took music from the Arcade games, maybe because they didn't have music created for specific stages or lack of resources. More effort was put into the last 3 games (Rockman 4, 5, and 6) since those have rearrangements of their full soundtracks.
Oh crap, I didn’t realize this is where the Legacy Collection got it’s menu music from.
yup haha, it originated from the arcade games and these PS1 Complete Works ports
I realized it
Why does Top Man have the intro stage music from Mega Man 7
at the time in 1999, I guess Capcom did not have another arrange ready to pick for Top Man and Magnet Man, so they stuck with Mad Grinder from The Power Fighters (Arcade) and Cloud Man from The Power Battle (Arcade) instead, both originally from MM7. :P
@@VixyNyan i think that topman´s stage get even better with mm7 theme
So, I'm listening to the _Mega Man 3_ soundtrack on _Spotify_ when I hear the "Mad Grinder" arrangement of the _Mega Man 7_ intro stage theme play. I check the info? "Top Man (PS)" is what it says. I'm like, "Wait, what?" So, I search _UA-cam_ and find this video, and this comment thread, and I have my explanation. Yay!
Thanks, MegaSonic 215 and VixyNyan~
@@VixyNyan I Think, Mad Grinder Theme Sounds Like Topman's Theme.
Cloudman's Theme Is Similar To Magnet Man's Theme
3:59 this whole sequence here is just beautiful
it's my favorite too, I do what I can to music-shoot at the most appropriate places, I do the same on a Mega Man X hack as well: ua-cam.com/video/1VrE8crot5w/v-deo.html (19 : 28)
1:31 so that's where the main theme of megaman legacy collection comes from
That's why the Mega Man 3 tracks are all fire~
Topman Level With Megaman 7 First Stage theme and Magnetman level With cloudman Level theme...How Strange...🤔
Magnetman's theme is the cloudman's theme
I really wish these had been released in the States- the Anniversary Collection has the remixed music (only worth it for 4,5&6 IMO), but none of the other cool bonuses like the unlockable parts. I’d import it and use a cheat device, but I don’t know Japanese. Hopefully someone will make a translation hack one of these days...
Topman stage uses megaman 7 intro stage remix
8:00 The Spark Man soundtrack was so epic that it never had a remaster for this version... until 15 years later we got a real remaster from Nintendo and Sakurai with Smash Bros for Wii U.
HAHAHAHA I thought I'm the only dude trying to sync the buster with the music.
Yes XD
That title screen music is just lovely! But I cannot understand how lazy of Capcom to not make any remixes for some stages and the boss themes and recycle music from other Mega Man games, with the exception of Shadow Man and Gemini Man.
Hm yea agree to some extent here, the first 3 Famicom (NES) Rockman games were the ones that got music borrowed from the Arcade games because they were rushed to be released in 1999, while the last 3 were the ones that got new remix treatment. I can understand the reason for that, but I still love the music they picked. I think that at least Fireman for Rockman 1, and Sparkman for Rockman 3 could have got remixed treatment as well. Here's an example: ua-cam.com/video/CQMDV0rKY7E/v-deo.html
@@VixyNyanhasta cuánto duró el contrato de exclusiva de nintendo con Capcom ?
@@joe6443 Maybe they could have used Spark of Sorcery from the special arrange CD?
Why does Top Man stage have the intro stage theme from Mega Man 7?
Despite Being my Least Favorite game of the principal franchise,this Still a Good Classic to play several times.:)
You are insane. Mega Man 3 (NES) and Mega Man X (SNES) are the two gems of the series. Mega Man 4 to 6 have cartoony grapics and weird music, and Mega Man 1-2 doesn't contain the glide so they are harder, especially 1 which is super hard unless you do the pause glitch with the elec man weapon...
Well I don't disagree that much with him
Because Megaman 3 contains even more flaws compared to the second game,such as Messy Level Design, glitches and massive slowdown and unbalanced difficulty curve (even more so in the last/final stages).
Im emulating this version but i cant hear the arranged songs even if i select the menu like you, why is happend this?
Before selecting the Navi Mode in the 2nd row in the main menu, hold your finger on the Select button on the controller, then at the same time press Start or Circle.
@@VixyNyan I just discovered it the moment you answered, thank you
that isn't topman's theme is it??
It's the "MegaMan 2: The Power Fighters" version of the MegaMan 7 Intro Stage music, and you hear it when you fight the Mad Grinder boss in the Arcade game.
Why did it take them until 4 complete works to actually complete the soundtrack
They probably didn't have all the musical assets ready for the 1999 release of these compilations, which is why we hear arcade music in the first 3 games, and newer arrangements on the later 3. O:
Personally, I actually enjoy cloudman in magnetman stage, and mm7 intro in topman. For some strange reason it fits and its catchy~ ^^
Rockman Complete Works Is NES Music Game Arranged by PlayStation
4:06 Hey! nice one.
+Masterbri hehe yup~ music shooting fun~ ^w^
Vibing with the buster XD
I wish I could play megaman 9 & 10 with arranged music.
Hmmm interesting this is where the legacy collection got its music from
Ahhhh where is the iso of this masterpiece??...
All boss list: top man: 4:16
How u access the arrange music. .instead of the original new music in the game
On the main menu, move your cursor to the Navi Mode choice (2nd row), hold Select button then press either Start or Circle button, it should activate the Arrange music. www.rockmanpm.com/i/original/rockman3/modeselect/navimode.png
@@VixyNyan Thank you 😁
Fase do Top Man com a intro de Megaman 7 ????
A razão é porque a Capcom não tinha um arranjo preparado para Topman, então eles usaram a música CPS2 Arcade. Pessoalmente, acho que cabe muito bem e gosto muito. (tradução do Google)
How get arranged theme
Hold the select button on the controller while selecting Navi Mode.
Thanks
the ONLY version of megaman 3 that doesn't LAG like shit.
Very true, since it runs on PS1 engine as a port, and the 60fps video is here: www.twitch.tv/vixynyan/v/12472530 :3
Of course I have that game on RetroArch but the controls are not working
Why did they use the megaman 3 title theme in megaman legacy collection???
Maybe they think it’s actually good
WHy te hell top man stage have mega man 7 intro stage song
Cuando juego ese juego de megaman 3 a todos los de la fortaleza de willy los elimino con su arma normal pero cuando elimino a los enemigos los elimino con el arma que es débil
I prefer the 8 bit soundtrack
ゼルダの伝説と同じく地道にコレクションを集めるだけでなく幹部を撃破してその幹部の特殊武器を使えるロックマンシリーズは昔から人気が有りますし、幹部を撃破する事でその幹部の顔写真も消滅しますが、ステージセレクトの音楽と特殊武器取得時の音楽が格好良いロックマン3だとワイリー基地に行く前にロックマン2の幹部達の怨念が巨大なドクロボットK-176に憑依しての復習が有る点はプリキュアスプラッシュスターに登場する幹部達と同じです
26:17 没データ?
Are the ps1 mega man games off of the ps3 store??
Still Japanese, Capcom did not put any effort into translating anything into English for these PS1 versions. They were originally released in 1999, but are still worth playing.
10:47 thats CloudMan theme
Why is it called Complete works? because remixed music?
A compilation of content put into one disc, aside from the game itself.
You get the Original Mode, Navi(gation) Mode that give you hints and tips during gameplay along with flashier redesign of Health and Energy bars, remixed music in Navi Mode, unlockable enemy and boss information in the Database gallery, as well as CG Gallery images unlocked when you beat various modes in these ports.
There's also Boss Attack Mode and Mission Mode where you try to beat certain stage sections or boss rush rooms as fast as possible, Pocketstation content that lets you train Rockman and the Robot Masters to level up and raise their Attack and Health, similar to training a Sonic Adventure Chao in a Dreamcast VMU memory card.
In the later ports, Rockman 4, 5 and 6, you also have access to 8 different equippable parts that example make Rockman run faster, charge his buster faster, and other effects.
And you can also play the Navi Mode without wearing Rockman's helmet, so you can see his hair during gameplay.
aah ok, thank you ;O;
I still don't get WHY they reverb the sound effects... ALSO I don't like it when they overlap as well.
But the remixes are nice however, it's a shame not all of theme got an arranged version of their songs.
I don't remember the format used for sound effects, they seem to be all compressed into one audio file format on each of the Playstation game discs, but the BGM music, including the Famicom and Arranged music, are all in a streamable XA format, and not MIDI, and each song is roughly 5-6 minutes long, which is why if you let them play for that long, there will be a bit of weird fade out before the music loops again.
Also since the game discs are about 650-700 MB in file size, all those XA music files fill up the discs a lot, since they are like MP3/WAV type music when it comes to file size, but they are in XA format instead.
And when it comes to selection of music, Capcom had the Arcade games music prepared at the very least, and no new arrangements in particular, but they resolved it by the time they released Rockman 4, 5 and 6 by having composers commissioned to create new arrangements.
@@VixyNyan Why did Mega Man 1 version have the PAL sound effects to?
I know this cause I played the PAL version of the game on the NES and I heard those sound effects before.
My order shadow spark needle magnet snake sss
Hard Gemini top and I don’t know why I pick ninja first
3:40 dope..
Mega Man 3, you were so nearly my favourite game in the series. If only your second half was as good as the first half then I could have loved you more than 1 & 4. Ah well, at least it was a step up from Mega Man 2 (that is at least my opinion).
2, 3 ,4, 5 & 7 are the best. 1 is the WORSE & overrated. I didn't care too much for 6 & 8
@Antifeminist Antimisandry
Check out Nico Evaluates. 1 is better than 2 and the second half of 3. 5 sucks because of the broken charge buster.
I'll admit I exaggerated my negative thoughts on 5. For what it is, it's a solid game and a good starting point for those getting into classic Mega Man. With that said, I hardly find myself playing it as much as most other entries in the series.
I've played Mega Man & Bass and didn't like it that much aside from a few great moments. Interestingly though, I didn't find the game as frustrating as some made it out to be, I just found it to be mostly boring to play.
i think mm3 is a fantastic game but i get bored when i play it
the best one is 7 (in my opinion)
Dude like... I'm kinda confused... Why Top Man's theme is Mega Man 7's intro stage???
This is just an assumption, but I believe that the developers at Capcom were choosing between the CPS2 music from the arcade games, and they didn't have one that would fit Top Man or Magnet Man, so they went for the next best thing (MM7 music).
I personally think they fit well in here lol.
Capcom later resolved that issue with MM4, 5 and 6 by having completely new arranged music for each one.
4:11 Thank you very much sir.
music used in some games
Navi mode, plz
Oh god the sounds... the music is great, but the sounds just sound like they were recorded from an old tv.
I'm not good at this
I can't seem to get it to play the remix music. Are you doing anything specific to get it to play?
In the main menu, go to the 2nd option, ナビモード (navi mode), hold select button then press circle or start to play the game, it should play remixes in specific stages.
@@VixyNyan It worked. Thank you.
Exactly what I came here to figure out. Thanks to both of you
Is Mega Man’s hit box still inaccurate in complete works?
I haven't tested between NES and PS1, but if the Top Spin still act weird against enemies and bosses (example Shadow Man), then it might just be the same between the versions.
Iso plis
Lol you vibe to the title theme XD
49:34 Bet you were happy jumping extra
THE FUCK. Why does Beat doing.
Beat is Help/Hint System, showing to you the path to choose in the stages. I know Beat is supposed to be first appearing in Rockman 5, but Capcom added Beat as Navigation Support anyway.
Shadow man Gemini man mm3 boss mm3 wily boss has remix music
This is a port of nes version or emulation?
Just for curiosity.
It's a port, with a lot of content and arranged music slapped on top of it
Man, I wish I had a japanese Console to play this on.
Too bad I dont cause I'm from America.
TheMasterRiolu15 Megaman anniversary collection on PS2 is has this version
@@fefyfona4318 That port has its own problems...
Mod your PS1.
You can play it on the PS3
Nostalgia!
What the hell, either rearrange all the music or don't do any at all. Seems so half baked imo.
The first 3 games in this "collection" just took music from the Arcade games, maybe because they didn't have music created for specific stages or lack of resources. More effort was put into the last 3 games (Rockman 4, 5, and 6) since those have rearrangements of their full soundtracks.
Doc robot flash man 39:33
Doc robot bubble man 40:52
Yellow devil mk 2 45:59
Doc robot crash man 30:54
Doc robot wood man 32:32
Doc robot quick man 36:51
Doc robot air man 27:54
Wily manchine 3 52:46
Catcher 44:24
Spark man 9:58
boss rush 49:53
Mega man clones 48:21
Isaiah Aziz 3
Magnet man 12:49
Snake man 19:15
Shadow man: 7:12
Break man 41:21
Hard man 15:53
Oh Wait Wrong Comment
Needle man 25:55
Gemini man 23:32
Gamma 53:49
Doc robot metal man 35:30
Doc robot heat man 33:51