go play it now! oatsjenkins.com/games-2/ & Fixing waayyyy more stuff over here - ua-cam.com/play/PL3yia6P2O1dGDpbkbs450N_61K6C7ErED.html&si=swF-VL59GAcydqZM
You should put a limit on the number of people that get to choose a number each round, just for the really big crowds, otherwise you will have a lot of the numbers in the cage in only a few rounds
There's also a pretty good chance that people will choose the same numbers (both to add and remove) so that helps keep the overall growth more reasonable when you start adding a big amount of players
@@PapaIuigI feel like that logic is flawed. High numbers of people are definitely the biggest weakness I can spot to this version of bingo. I mean hell, most bingo is played with like more than 50 players right? What might save it, is a lot of people would probably pick the same number for actions. So maybe 5 different people vote to send 34 to the cage and that’d eat up votes. I mean hell most bingo is played with probably more people than numbers on the board so it could be an issue
Before he was joking but soon he will be able to control time and physics he already did clock 2 so next he will do physics 2 and when he does physics 2 he will have all the power
True, while I think that the powerups are a bit too much the ability to influence which numbers can be called is actually genius. It brings some skill expression while keeping the game random enough for anyone to be able to win.
"alright the next number is 2-" "THAT ACTIVATES MY TRAP CARD, *BEAR*, ON YOUR 24 WARRIOR! I DEAL 50% MORE DAMAGE TO KNIGHT TYPE CARDS AND I ONE HIT KO YOUR 24 WARRIOR! END MY TURN!" "sir this is bingo"
I think there should be a 30 second wait between rounds when there are a lot of people where people can strategize, look at other people’s boards, and use powerups. Also I think you should be able to stash power ups and save them for later
Bro contradicted himself. He said that this game was supposed to be availible for a large crowd, but made it complicated enough for the individual player that it just gets worse with more people.
It would be nice if you would be able to add multiple instances of the same number in the cage to increase the odds to get it. I would also like to point out that the monkey is as strong as the stamp because you can swap out the free space's marking.
i kinda don't want bingoat to get too complicated plus i already have to rember like 30 numbers, and if have the numbers on my board, and the opponents board, and if i want to add or take a number, and powerups too, and the very strict timer between moves. it's a lot for me to handle 💀
Better Bingo already exists, and it's Minecraft Bingo/Lockout Race. A game where the numbers are actually Minecraft items that you have to gather in game, against other players that are trying to gather the same as you, who get the most itens (that the others didn't get) in the list wins. Way better for Gen Z and A, but probably will still out some boomers for not knowing how to play the basics of Minecraft.. actually.. your version is more inclusive, now thinking more about it. Good job, Oats 👍
Fun fact about 0:56 When I was a teen I won 800$ playing bingo at a local event, the final number that made me win was 55 ! It's been my lucky number ever since, the fact that you picked that exact number really made me laugh
Make a better version of math please. Edit: People have been complaining about that “math isn’t flawed”. One thing math 2 could do is to make things easier to understand, as that is definitely a flaw of math. (unless ur a nerd lmao)
This is how i played bingo -->first write down no. From 1-25 in order uou want --> each player takes turns calling no. They want --> five in a row wins It is only effective if 2-3 people are playing
This is gonna sound weird to most of you, but where im from we literally only use those rectangular bingo cards, I have NEVER ever played bingo with those square cards
Shouldnt power ups be on more awkward spots? Like you would choose the middle spots anyways to win with a straight line but if you put a power up on a square that doesn't line up with the free one, youre forced to sacrifice a clean line for a power
Usually i just find entertainment in his creations. After the strategy section, i'm impressed by the premise as this is actually a really good take on the game
We used to play a different variation of the game. We used to randomly write down numbers from 1 to 25 in a grid and take turns saying the numbers. For e.g. Person A says 10 first and all players crossed out 10 and the turn goes to Person B and so on.
I think it's better if you don't show other players your card. The stakes (and therefore the fun) is raised if you don't know which moves will accidentally give your opponent a win, thus giving the game more edge (giggity)
As an Italian, I always play Tombola with my family, it’s fun and we use money, and the cards and caller. It’s overall one of the best games I’ve played because of all the times I played it
I think it should be possible for the same number to be in the cage wheel multiple times if multiple people call it out/ if the same person calls it out separate times
My "Fun experience" started with many different matches as I tried to find out the mechanics. 10/10 Good game though. My only problem is how many different mechanics happen in the short span of 5 seconds. If you (or they) could give us maybe 10 seconds to decide on what move we would like to make, that would be highly appreciated!
In my local rules of Bingo, it's indeed the players that call the numbers, not the moderators. Also, you make five lines, not just one (it won't result in blackout because the lines overlap)
Bingoat is a great game! I just played the online version. I noticed one problem though. (Maybe I just wasn’t doing it right.) I couldn’t see what numbers were under the power-ups, so I couldn’t put those numbers in the cage.
HOLY SHIT THOSE ARE BOTS? I was starting to find it weird when I saw too many of those under a video.. I just thought they were kids or really wholesome communities (?
mr. oat- I MEAN Dr. Oat makes everything betterer. His reputation has gone so far high that he's qualified to mess with dark matter to make a better universe.
Lol we had a version on bingo we used to play in school , upto 4 players can play at once , everyone makes a 5x5 square and fills the numbers 1-25 at random places , then every player gets a turn, at their turn, the player get to call out any number they want and everone marks it , you win the game if you make 5 in a row 5 times on the same card
Also great job (I’ve also already redesigning ur chess pieces it’s kinda impossible to recreate ur tic oat two tbh) but yeah again great job at making it better lol
Actually the Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
well yeah this works for 2-4 people, it gets kinda messed up with a big group of 70 year olds trying to win their dentures back. if 15 people are playing, there are most likely going to be at least half of the numbers in the cage by turn 4. Well yes, taking the numbers out is still an option, bingo cards have 25 numbers on them, so they would (statistically) have half of the requested numbers on their board. you could counteract this by making a rule where only a few people get chosen to put in/take out a number each round, and that would even balance the luck out with the strategy a little more.
epik tips from a pro bingoat player with a winstreak of 69: 1. aim for the bear sqaure to and block his bear square if success to prevent getting bear'd 2. your priorites must be: 2a. aim for getting the stamp, is very useful and 2b. try to get a bingo as fast as possible.
The higher number wins is actually a good idea in theory. It adds strategy to which numbers you want pulled. But it also means everyone would just go for O because that has the highest numbers.
You should fix the days of the week with week 2.0. Get rid of Monday and make Tuesday through Friday all feel like substantially different days as they are all currently the same.
This gives me vibes of the "99" games on the Nintendo Switch. All the metagaming strategy of trying to screw over other players versus advance your own situation!
go play it now! oatsjenkins.com/games-2/
& Fixing waayyyy more stuff over here - ua-cam.com/play/PL3yia6P2O1dGDpbkbs450N_61K6C7ErED.html&si=swF-VL59GAcydqZM
Yeeeesss I’ve been looking for a better bingo
First
am i just stupid or does it not let you play, im probably dong something wrong but idk
@@OatsJenkins ah ok
@@OatsJenkins your website is my favorite thing, are you gonna add it there too or are the games all gonna be in the new site
Ohh
You should put a limit on the number of people that get to choose a number each round, just for the really big crowds, otherwise you will have a lot of the numbers in the cage in only a few rounds
technically no cuz you can take out numbers, a lot of people will choose to take out a number they dont need instead of putting in a number they need
That would be really unfair if only some people get to pick a number each time
@Papa Luigi Gaming & Animation Oh, yeah, when I think about it that it makes more sense
There's also a pretty good chance that people will choose the same numbers (both to add and remove) so that helps keep the overall growth more reasonable when you start adding a big amount of players
@@PapaIuigI feel like that logic is flawed. High numbers of people are definitely the biggest weakness I can spot to this version of bingo. I mean hell, most bingo is played with like more than 50 players right? What might save it, is a lot of people would probably pick the same number for actions. So maybe 5 different people vote to send 34 to the cage and that’d eat up votes. I mean hell most bingo is played with probably more people than numbers on the board so it could be an issue
As a member of the Bingo fandom myself, I can confirm I’ve been waiting for a new update for many a time
ikr? gameplay's been so stale for a while now
@@jellybeangamer4228 frfr
Yeah the update took the devolpers 10 years longer than they said but im just glad that they were able to finnaly release it.
Tru do
thank you ilovemylips now, why is it that you love your lips?
A classic game like shute and ladders needs a well deserved oats advancement
Yeah make that game better.
Don’t forget about Roshambo!
Yes, a shute makes more sence than snake
Where did the snake go?
@@early4thegameNOW to the backrooms💀💀💀💀💀💀💀
This series started as a joke but this one is legitimately good
Before he was joking but soon he will be able to control time and physics he already did clock 2 so next he will do physics 2 and when he does physics 2 he will have all the power
What was the 1st one
I’m commenting before this goes viral
@@lynashmcmash4427 the first episode was Alphabet 2
@@Royo-katve Ooh I remember now🐦
I like the idea of choosing the numbers you want, but it could be a logistical nightmare with a crowd
It'd be way more fun digitally than with a standard Bingo setup.
Bingo is definitely one of the games that have ever existed.
I agree
I never thought about it like that
An uncreative joke on a creative channel. What are the odds
This guy is actually making amazing improvements to classic games. The game industry really needs to hire him
True, while I think that the powerups are a bit too much the ability to influence which numbers can be called is actually genius. It brings some skill expression while keeping the game random enough for anyone to be able to win.
Isn’t monke just the same as the stamp? You get monke, you swap the free space, you re-mark the free space.
Well he said… you… uh… not…. Look idk
it isn't because the monkey removes the marking and puts it somewhere else and the stamp just adds one and doesn't remove any marking
you can't remark free space sry forgot to say that
@@OatsJenkins oh okay, thanks for clarifying.
Everyone's grandma is gonna be so excited to tell Seymour at the Bingo Hall about this!!
@Griffin Reimerink Ah, superintendent Chalmers, welcome! I hope you're prepared for an unforgettable luncheon
I love this update 𓅱 Excited to play Bingoat!
We need a special edition that uses the Alphabet 3 numbering system. I need to be able to mark Bird from Egypt on my Bingoat sheet-
Yes!
"alright the next number is 2-"
"THAT ACTIVATES MY TRAP CARD, *BEAR*, ON YOUR 24 WARRIOR! I DEAL 50% MORE DAMAGE TO KNIGHT TYPE CARDS AND I ONE HIT KO YOUR 24 WARRIOR! END MY TURN!"
"sir this is bingo"
bingoat*
I think there should be a 30 second wait between rounds when there are a lot of people where people can strategize, look at other people’s boards, and use powerups. Also I think you should be able to stash power ups and save them for later
Bro contradicted himself. He said that this game was supposed to be availible for a large crowd, but made it complicated enough for the individual player that it just gets worse with more people.
cant wait to see ''the monopoly 2''
monoatoly
@@InverseCorrelation1 genius
Someone already made communistopoly
@@Nguyenzander Yeah, but is that really a good sequel? Anyways, I think he should make a better monopoly.
@@SpagMan1917 but communism
Can we appreciate how creative this guy is
It would be nice if you would be able to add multiple instances of the same number in the cage to increase the odds to get it. I would also like to point out that the monkey is as strong as the stamp because you can swap out the free space's marking.
i kinda don't want bingoat to get too complicated plus i already have to rember like 30 numbers, and if have the numbers on my board, and the opponents board, and if i want to add or take a number, and powerups too, and the very strict timer between moves.
it's a lot for me to handle 💀
For the power ups, I feel that there should be one in each row, since atm, the N category is stacked
Better Bingo already exists, and it's Minecraft Bingo/Lockout Race. A game where the numbers are actually Minecraft items that you have to gather in game, against other players that are trying to gather the same as you, who get the most itens (that the others didn't get) in the list wins. Way better for Gen Z and A, but probably will still out some boomers for not knowing how to play the basics of Minecraft.. actually.. your version is more inclusive, now thinking more about it. Good job, Oats 👍
Actually, Instagram Reels Bingo is also a good one (but more unhinged too)
It would be crazy if you made a better world( fixing world borders)
Destroy them all
I know you just want to bring back the Soviet Onion
Fun fact about 0:56
When I was a teen I won 800$ playing bingo at a local event, the final number that made me win was 55 ! It's been my lucky number ever since, the fact that you picked that exact number really made me laugh
Make a better version of math please.
Edit: People have been complaining about that “math isn’t flawed”. One thing math 2 could do is to make things easier to understand, as that is definitely a flaw of math. (unless ur a nerd lmao)
I wonder if he'd go the jan Misali route and have us counting in sixes. Counting in fours could be another option, that's also an S-Tier number.
@@themathhatter5290 he'll probably do base 11 like in the betabet
Yes
We need that
PLEASE
This is how i played bingo
-->first write down no. From 1-25 in order uou want
--> each player takes turns calling no. They want
--> five in a row wins
It is only effective if 2-3 people are playing
Can't wait for bingoat 2 featuring bird from egypt
This is gonna sound weird to most of you, but where im from we literally only use those rectangular bingo cards, I have NEVER ever played bingo with those square cards
This guy's thoughts are on another level
I wish there was a version without the powerups so you can have a more traditional Bingo Experiance but still with the improvements on BingOat.
You keep finding things to awesomely reinvent and it’s awesome!
Honestly, the mark free space when you want and taking numbers out of the cage makes it feel like your doing something, I like it
You are my favorite UA-camr and I am so happy when I see that you posted ❤💖
Shouldnt power ups be on more awkward spots? Like you would choose the middle spots anyways to win with a straight line but if you put a power up on a square that doesn't line up with the free one, youre forced to sacrifice a clean line for a power
bingoat matchmaking wont work for me :( pls help
Congratulations! You have just invented a convoluted combination of Qwixx and Tic-Tac-Toe
Usually i just find entertainment in his creations. After the strategy section, i'm impressed by the premise as this is actually a really good take on the game
And of course it spirals out of control
Still fire tho
@@makkusaiko or did it spiral IN to control?!
@@bearsuitattack I can't even tell any more. But the end product was good so i guess in to control
i love watching you fix things that doesnt need fixing im so inspired by you
Bingoat sounds like something a goat would play.
We used to play a different variation of the game. We used to randomly write down numbers from 1 to 25 in a grid and take turns saying the numbers. For e.g. Person A says 10 first and all players crossed out 10 and the turn goes to Person B and so on.
The only problem is now it’s a lot harder for people to make sure that you didn’t cheat
don't play with cheaters
@@OatsJenkins 🤯🤯🤯🤯🙀🙀🙀
Wait that’s a BAD thing???
I think it's better if you don't show other players your card. The stakes (and therefore the fun) is raised if you don't know which moves will accidentally give your opponent a win, thus giving the game more edge (giggity)
You should make a 2nd version of Snakes and Ladders. That would be super fun lol
I had the same idea
@@thinkordye great minds think alike
As an Italian, I always play Tombola with my family, it’s fun and we use money, and the cards and caller. It’s overall one of the best games I’ve played because of all the times I played it
This is actually really good and adds much more layers strategy, thanks!
7:05 Thank You Oats, now I can have my fav number perfectly safe.
the adding is bad cause if you go in the high value that would be unfair
The current system makes the final column the most valuable since it has numbers 40-50. Change it so numbers are randomized across the board.
Bingo
YO SANS UNDERTALE IS REAL
Bingo
@@DatTrumpetGirl YES SANS UNDERTALE REAL IKR
I AM SANS UNDERTALE
Bongo
I think it should be possible for the same number to be in the cage wheel multiple times if multiple people call it out/ if the same person calls it out separate times
My "Fun experience" started with many different matches as I tried to find out the mechanics. 10/10 Good game though. My only problem is how many different mechanics happen in the short span of 5 seconds. If you (or they) could give us maybe 10 seconds to decide on what move we would like to make, that would be highly appreciated!
In my local rules of Bingo, it's indeed the players that call the numbers, not the moderators. Also, you make five lines, not just one (it won't result in blackout because the lines overlap)
To be honest, it is a very good improvement.
The game is no longer based of pure luck, like Snakes and Ladders, and it is very fun to play.
im trying to play bingOAT and it wont work, where the find match button is in the video it just says coming soon
Yea, I was having a similar issue; I hope it isn't only online multiplayer, I was hoping to play with my partner in-person
0:20 killed me. I can’t name all the things that got mixed up there
He should really make a “Better UA-cam” video.
I had to read that twice bc it sounds like your insulting his videos
Thank you, I always start smacking someone in the face when I play bingo.
The website does not work bro
FR
apparently it only works in east us
im in singapore💀@@red-E3-3E
Bingoat is a great game! I just played the online version. I noticed one problem though. (Maybe I just wasn’t doing it right.) I couldn’t see what numbers were under the power-ups, so I couldn’t put those numbers in the cage.
It’s a good day when oats posts!❤
Yep!
Yep
"Can we appreciate how he never fails to make us smile" 🤓🤖
“Can we appreciate the work that went into making this video” 🤓🤖
HOLY SHIT THOSE ARE BOTS? I was starting to find it weird when I saw too many of those under a video.. I just thought they were kids or really wholesome communities (?
@@cata0rostika usually they’re either bots or someone who comments it the second it comes out just to get the top comment
I’m gunna make this in minecraft and play it with my friends
Good job this is actually really cool
Why Can't I Play?
Idk
mr. oat- I MEAN Dr. Oat makes everything betterer. His reputation has gone so far high that he's qualified to mess with dark matter to make a better universe.
He made the most simple thing better
0:59 Very relatable.
Strategy: Be focused.
we appreciate the better bingo
Yep
Lol we had a version on bingo we used to play in school , upto 4 players can play at once , everyone makes a 5x5 square and fills the numbers 1-25 at random places , then every player gets a turn, at their turn, the player get to call out any number they want and everone marks it , you win the game if you make 5 in a row 5 times on the same card
Also great job (I’ve also already redesigning ur chess pieces it’s kinda impossible to recreate ur tic oat two tbh) but yeah again great job at making it better lol
Actually the Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
well yeah this works for 2-4 people, it gets kinda messed up with a big group of 70 year olds trying to win their dentures back. if 15 people are playing, there are most likely going to be at least half of the numbers in the cage by turn 4. Well yes, taking the numbers out is still an option, bingo cards have 25 numbers on them, so they would (statistically) have half of the requested numbers on their board. you could counteract this by making a rule where only a few people get chosen to put in/take out a number each round, and that would even balance the luck out with the strategy a little more.
great video nonetheless, i'd play the hell out of bingoat
finally, ive been waiting for bingo 2 for 500 years
Everyone should be playing bingoat
POV Oats Jenkins sees a classic game,
"I will fix you"
Bingo was the game I used to played it long time ago but I still remember I try my hardest to win against other.
Half your content is intended as a joke but ticoattwo and bingoat are genuinely good
epik tips from a pro bingoat player with a winstreak of 69:
1. aim for the bear sqaure to and block his bear square if success to prevent getting bear'd
2. your priorites must be:
2a. aim for getting the stamp, is very useful
and
2b. try to get a bingo as fast as possible.
The higher number wins is actually a good idea in theory. It adds strategy to which numbers you want pulled. But it also means everyone would just go for O because that has the highest numbers.
You should make your own country with our alphabet, traffic laws and school schedules
Why is this the most useful channel on UA-cam? I mean, now the he’s making his ideas a reality we should be scared or join him
You should fix the days of the week with week 2.0. Get rid of Monday and make Tuesday through Friday all feel like substantially different days as they are all currently the same.
Bingo is really one of the games ever
Can’t wait for the prequel game: Beanoat
Second time asking, could you do a solitaire 2 video? Solitaire can be very confusing and I feel like you would be the best person to fix it
This gives me vibes of the "99" games on the Nintendo Switch. All the metagaming strategy of trying to screw over other players versus advance your own situation!
You should make a monopoly 2, because the original takes way too long and gets boring after a while
We can all agree that Oats is objectively correct about everything
YESYESYES
also you are objectively correct about everything
This is probably the best game you made. It is pretty fun. I just can't stop playing.
Finally, something worth to fix
There's a game called Super Mega Lucky Box that's basically Bingo but with choice. It's quite fun
large scale games with more than 100 people should also have a timer so you can check their boards
This is actually fantastic.
0:56 WALUIGI PINBALL!!!!!
Later on
MUSHROOM BRIDGE!!! YOSHI FALLS!!! FIGURE 8 CIRCUIT!!! GCN RAINBOW ROAD!!!!
Damn! Gotta get my friends to play this with me😄
IT MAKES SENSE
Wait this is actually kinda good tho. (Of course, I totally dunno what I’m talking about)
‼ just so you know if you erase a number from the opponents board if the number is still drawn they can just cross the erased number again
I think a good idea would be to randomize where each power-up goes (the postage stamp is only in the four corners for getting the 2x2 square)
the game is so cool, imagine a checkers game made by Oat Jenkins, it would finally make me go play Checkers again
yipy should add online versions of every oat game
Oat: Bingo-oat
Me: Bin Goat