Oops, forgot to cover the Animation part. Thankfully it takes like 10 seconds. 1 - Select your camera 2 - go to the first frames on your timeline and add a rotation and location keyframe 3 - Go to frame 250 and move your camera closer to the planet and slightly rotate it, then add another rotation and location keyframe. That is all you need to do for the animation part.
I made an earth design in blender and rendered it using octane about a week ago and I was looking for something like this vid but ended up figuring it out myself, great video
It looks awesome! it could be possible to animate the clouds adding a coordinate node to the shading tree (or something similar)? or being a procedural texture is not posible? I'm new with animation in Blender.
So i am trying to do this right now, however at the node part when making atmosphere, i duplicated the Principled BSDF and go to use it but no noticeable changes, did i perhaps mess up somewhere?
Just one little thing: increasing the angle of the Sun does not make it look more realistic. The default of 0.526° is actually about the average size of our Sun in the sky and therefore produces the correct sharpness/softness. It may look too sharp for you, but imagine your sphere object represents a large planet. You set an angle of roundabout 16°, so that's as if your star is like 16/0.5 = 32 times larger than our Sun or 32 times closer. Of course this is possible for an alien planet 😉 But compared to our solar system you're actually making it artistically more pleasing perhaps, but not more realistic.
That's our solar system though. If it's still realistic given the right conditions it feels a bit like arguing semantics since these are procedural and/or fictional planets. Of course there might be more nuance if you're talking about habitability, but if it's possible in real life why does it matter? 😭
@karonuva Why are people always react so offended if someone gives tips on a tutorial? I like the channel and the tutorials. I just wanted to mention that the original value is not "unrealistic", because he said he increases the angle to make it look more realistic - but not by just a bit, a lot. So the only "real" experience we have is our own solar system, and for that the default is realistic. Not 32(!) times the value (that's not "nuance"). I already mention in my earlier comment, this might exist somewhere in space... but it is not looking more realistic, because the only actual visual comparison we have is our Sun.
@@Reggieeeeeeee322 Expand what? I just said for realistic (or in this case solar-system-like) shadow softness it is not necessary to crank up the Angle of the Sun object to 16°, it is absolutely sufficient to leave it at the default value of 0.526° because this is a realistic value. It may look too sharp to him - so for artistic reasons he can change it, but not for realism. You have to keep in mind this "too sharp" shadow is on a sphere that is meant to be planet-sized.
Oops, forgot to cover the Animation part. Thankfully it takes like 10 seconds. 1 - Select your camera 2 - go to the first frames on your timeline and add a rotation and location keyframe 3 - Go to frame 250 and move your camera closer to the planet and slightly rotate it, then add another rotation and location keyframe. That is all you need to do for the animation part.
I made an earth design in blender and rendered it using octane about a week ago and I was looking for something like this vid but ended up figuring it out myself, great video
i usually dont comment on any videos, but hey man thanks a lot!
Wow!Its really amazing
This was an amazing tutorial!
It looks awesome! it could be possible to animate the clouds adding a coordinate node to the shading tree (or something similar)? or being a procedural texture is not posible? I'm new with animation in Blender.
Awesomeness ...awaiting cool vfx stuff...GOD BLESS This guy.
i love it. thank you for sharing :)
Total Awesome 🎉
Thank you very Much. From Swiss🥰
Wake up Sweety, Pixxo dropped another one...
So i am trying to do this right now, however at the node part when making atmosphere, i duplicated the Principled BSDF and go to use it but no noticeable changes, did i perhaps mess up somewhere?
will you give in more detail? whats gotten issue into your planet?
I am using blender 3.5 and there is no gain option in noise texture
NIce.
bro make videos on high ploy car modelling
Just one little thing: increasing the angle of the Sun does not make it look more realistic. The default of 0.526° is actually about the average size of our Sun in the sky and therefore produces the correct sharpness/softness. It may look too sharp for you, but imagine your sphere object represents a large planet. You set an angle of roundabout 16°, so that's as if your star is like 16/0.5 = 32 times larger than our Sun or 32 times closer. Of course this is possible for an alien planet 😉 But compared to our solar system you're actually making it artistically more pleasing perhaps, but not more realistic.
That's our solar system though. If it's still realistic given the right conditions it feels a bit like arguing semantics since these are procedural and/or fictional planets. Of course there might be more nuance if you're talking about habitability, but if it's possible in real life why does it matter? 😭
@karonuva Why are people always react so offended if someone gives tips on a tutorial? I like the channel and the tutorials. I just wanted to mention that the original value is not "unrealistic", because he said he increases the angle to make it look more realistic - but not by just a bit, a lot. So the only "real" experience we have is our own solar system, and for that the default is realistic. Not 32(!) times the value (that's not "nuance"). I already mention in my earlier comment, this might exist somewhere in space... but it is not looking more realistic, because the only actual visual comparison we have is our Sun.
@@gordonbrinkmanncan you expand your thought? I think I get what you are saying but I'm not sure. Regardless, this sounds interesting
@@Reggieeeeeeee322 Expand what? I just said for realistic (or in this case solar-system-like) shadow softness it is not necessary to crank up the Angle of the Sun object to 16°, it is absolutely sufficient to leave it at the default value of 0.526° because this is a realistic value. It may look too sharp to him - so for artistic reasons he can change it, but not for realism. You have to keep in mind this "too sharp" shadow is on a sphere that is meant to be planet-sized.
First 🗣️🔥