What is the Weighted Normals modifier used for?

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 71

  • @kaizu4914
    @kaizu4914 10 місяців тому +26

    This is what advanced N-Gons modeling should be, no add-ons, pure knowledge

  • @davexmit
    @davexmit 10 місяців тому +19

    I’ve been modelling a 90s PC and have been slapping weighted normal on everything. I couldn’t figure out why a hard surface model would have so many surface ‘defects’ but now it’s clear that it’s just the smoothing ‘leaking’ into flat normals from details. Thanks so much for this information.

  • @AirmanCS
    @AirmanCS 10 місяців тому +28

    Again and again you approach 3D like you should, with in depth knowledge of what you are doing, this channel content should be on a museum lol

  • @designfreedom3651
    @designfreedom3651 10 місяців тому +16

    Your videos are not only of high instructive value and very well-made, but the way you deliver them is also quite therapeutic. Thank you.

  • @OldHeadTrivia
    @OldHeadTrivia 2 місяці тому +1

    Absolutely fantastic, the best 3D modeling channel on UA-cam. Thank you so much!

  • @fthyagobrito
    @fthyagobrito Місяць тому

    Honestly, I feel smarter after watching this. Came to know a little bit about normals and you delivered so much more in depth knowledge. Incredible explanations and examples. Thank you very much for sharing and helping us interested in the 3d field.

  • @hermanzaum
    @hermanzaum 10 місяців тому +8

    Christopher, you have a very clear and concise way to teach 3D concepts. Thanks a lot!

  • @hacotell
    @hacotell 10 місяців тому +2

    Your videos are of the most technically informative I have seen. Thank You!

  • @Gustmazz
    @Gustmazz 9 місяців тому +1

    Incredible video! Just pure knowledge delivered in such a clear way. Really, thank you.

  • @robinsquares
    @robinsquares 10 місяців тому +1

    Super useful, and very well presented. Awesome work as always.

  • @sidekick3rida
    @sidekick3rida 6 місяців тому

    Hi Chris, I really like your in-depth technical teaching style. Cheers!

  • @TheFunnyGUYryan
    @TheFunnyGUYryan 4 місяці тому

    Very glad I've found a tutorial which comprehensively breaks this down and explains the concept!

  • @Mranshumansinghr
    @Mranshumansinghr 10 місяців тому +1

    Love your attention to detail.

  • @ppsystems4317
    @ppsystems4317 10 місяців тому +2

    Hi Chris, again a very professional teaching .... your videos are really high level university teaching... but makes it very clear why we are doing some actions ! Many many thanks for this.... I understand now after some years of using Blender !!

  • @punmije
    @punmije 10 місяців тому +1

    This is probably the best Blender and 3D modeling channel on UA-cam. Props to you, sir! It's really instructive and not misleading like some very famous Blender UA-cam channels that often suggest you buy addons to fix the shading issues, just moving some vertices here and there without a general idea of how things work. I've learned so many useful approaches and tools just by watching your videos. I never knew there was tool called knife projection, for instance.

  • @matslarsson5988
    @matslarsson5988 10 місяців тому

    You filled several gaps for me on this topic. Huge thanks!

  • @Igoreshkin
    @Igoreshkin 10 місяців тому +1

    My god Christopher, this is some university level of teaching. Thank You for Your effort to make me less dummy :)

  • @coleorloff
    @coleorloff 10 місяців тому

    I love how into the weeds you get. Such great information. And lots of it!

  • @citrusblast4372
    @citrusblast4372 Місяць тому

    This is some intense stuff, but its presented amazingly

  • @borishanudel
    @borishanudel 6 місяців тому

    Oh, this is SUPER useful! Thanks a lot for an explanation 👌

  • @Heliostat
    @Heliostat 10 місяців тому

    This helped me understand some things about normals I completely took for granted. Honestly, this was explained clearer than anything in my Uni degree...

  • @iainpendery8623
    @iainpendery8623 10 місяців тому

    Great tutorial and explanation. It's great to know the reason some of these functions exist and how to use them correctly!

  • @kchow1879
    @kchow1879 10 місяців тому

    Thank you for you explanation. It all become clear of the different kinds of normals. As well how to setup normals properly for hard surface models to render.👍👍👍😀

  • @vstreet7583
    @vstreet7583 10 місяців тому

    A brilliant explanation of common shading issues. As always, concise and extremely useful. Thank you for sharing your knowledge. THANK YOU! Dg

  • @TheRayToaster
    @TheRayToaster 9 місяців тому

    This was a fantastic tutorial, Thank you! Bookmarked for many future rewatches!

  • @minimalfun
    @minimalfun 10 місяців тому

    Absolutely phenomenal, I don't even use Blender but I ve learned so much, Thanks a lot Chris.

  • @NeilMyatt
    @NeilMyatt 7 місяців тому

    This really helped me plug a few gaps in my mental model of how normals/shaders work. Many thanks dude! 😊

  • @moizaslam
    @moizaslam 2 місяці тому

    This is what i was searching for exactly

  • @HVYRAY
    @HVYRAY 10 місяців тому

    Just wanted to add my THANKS for this and all your other tutorials. Great content and excellent delivery! I also appreciate all the "extras" like giving us the office chair model (Part 3 of Duplicating Objects) as well as the time markers for the videos. Much appreciated!!!!

  • @AR-cy6uj
    @AR-cy6uj 10 місяців тому

    This series of tutorials couldn't have come at a better time for me, I've been looking for something like this (teaching best practice rather than just 'good enough' methods and hacks). It's an excellent series, thank you so much.

  • @healthymen
    @healthymen 10 місяців тому

    Superb theoretical explanation sir, thanks a lot. Please keep posting such platinum videos.

  • @superkaboose1066
    @superkaboose1066 10 місяців тому

    Finally I actually understand normals! This was great!

  • @maxfahl
    @maxfahl 8 місяців тому +1

    This is pure gold!

  • @almac8840
    @almac8840 7 місяців тому

    Great explanation! Definitely helps to understand what is going on under the surface. My usual approach is just tweak setting till I get the result im looking for 😄

  • @thaylanoliscovicz9051
    @thaylanoliscovicz9051 3 місяці тому

    This is really next level, amazing!

  • @TripTilt
    @TripTilt 15 днів тому

    mindblowingly good info! Thanks a lot!

  • @fifdesign89
    @fifdesign89 13 днів тому

    thx, great explanations and way of teaching.

  • @andrea_ciani
    @andrea_ciani 9 місяців тому

    Very useful tutorial, thank you Christopher 🙂

  • @ramyissa20
    @ramyissa20 10 місяців тому +4

    Easily one of the most informative 3D channels

  • @emanuelefazio3173
    @emanuelefazio3173 10 місяців тому

    This is a Masterclass tutorial.

  • @Arikiatrukido
    @Arikiatrukido 9 місяців тому

    Man....Blender has the most interesting tutorials, I my old ass still uses 3ds max

  • @askolotus_prime
    @askolotus_prime 9 місяців тому

    fixed my normals! thanks a lot

  • @MarcoMazzo
    @MarcoMazzo 10 місяців тому

    Thank you, very well explained

  • @timothycook
    @timothycook 10 місяців тому +1

    Did you have to reupload? I actually watched again because there is some really good info in here. I use the Weighted Normals modifier from time to time but now I understand what it does better. Thanks!

    • @christopher3d475
      @christopher3d475  10 місяців тому +1

      Yes, I decided to make a change in one section, but it didn't alter the overall material in the video.

  • @artbybruno1734
    @artbybruno1734 8 місяців тому

    Great video! 👏👏👏

  • @stefanguiton
    @stefanguiton 10 місяців тому

    Excellent!

  • @infographie
    @infographie 10 місяців тому

    Excellent.

  • @d_dog9939
    @d_dog9939 10 місяців тому

    thanks, i do learn something about normal from this

  • @krzysztofskraburski
    @krzysztofskraburski 10 місяців тому

    woow nice tutorial, thank you 🙏🙏

  • @janklodvandamisback
    @janklodvandamisback 10 місяців тому

    hope this video will be helpful for me one day!

  • @RealGaryGibson
    @RealGaryGibson 10 місяців тому

    Amazing tutorial!

  • @crowbringer
    @crowbringer Місяць тому

    Thanks for this video! So I already knew about this modifier but instead what I really got out of this video was an in depth explanation of how are normals calculated. And also discovered the awesome 'Set Snap Bast' function of the 'Move' tool, haha. This is why I love tutorials, I'm doing 3D for a long time and there's always some small new bits that you learn. As for the shading in these 90 degree corners where you put 'Set Sharp' towards the end of the video, wouldn't you say that beveling these would produce a better shading result and also make the model even more realistic? If there is one thing that I know for sure it is that we don't want sharp corners on high poly hard-surfaces..

  • @ayodejiogundiran8666
    @ayodejiogundiran8666 10 місяців тому +2

    Thank you for this video. Very informative. I just started learning hard Surface Modelling with Blender. And, very quickly I have been exposed to the industry argument of avoiding ngons in 3d modeling. Please what is your take on ngons and quads in 3d modeling. I have been watching your tutorial for a while. You sounds like a professional in this field and not just some road side modeling artists.
    If you have a video on this topic you can recommend that also..
    Thank you!

    • @christopher3d475
      @christopher3d475  10 місяців тому +3

      One of the reasons there's resistance to the use of ngons is some systems don't work well with them. For instance, Unreal Engine doesn't like them and it's best to triangulate or quadrangulate ngons in a model going there. But most general purpose systems like Blender handle ngons just fine. The restrictions for their use comes down to whether an object needs to be deformed in some way, that's a condition where ngons can cause problems. They can be used in a subdivision surface model, but you do have to be more careful with how they're done. For instance you do need to avoid concave ngons because they get subdivided to polygons that can end up overlapping onto each other. But at render time and when a model is subdivided, those ngons get converted to quads and triangles anyway.

  •  10 місяців тому

    Awesome stuff like always. I just noticed that current Blender 4.1 Alphas crash during Knife Project. I'll report that bug...

  • @riccardofasoli5726
    @riccardofasoli5726 10 місяців тому

    awesome tut!
    also, i just wanted to point out that for situations like at 27:30, the algorithm may be struggling because of the topology. i'm not sure why you dissolved that area into a single face, which is not an ideal quad based topology and can easily create shading issues :)

  • @rubensangelo1646
    @rubensangelo1646 10 місяців тому

    Thanks for your patience hahahaahhha We appreciate that!!!

  • @nezihardaucar
    @nezihardaucar 5 місяців тому

    Amazing explanation dude, you are a great teacher. Thank you.

  • @Isnanbro2003
    @Isnanbro2003 10 місяців тому

    Love your lessons as always man! Can you make a video on how you managed to nail the lens aspect of the model?
    I try by realistically putting convex-concave lens exactly like lens diagrams on wiki, but it never looks right. will you spill the secret sauce for that? 🙏🙏

  • @hariomparmar7327
    @hariomparmar7327 10 місяців тому

    wonderful🔥will you make a quick tutorial on those metal materials. they look very nice👍

    • @christopher3d475
      @christopher3d475  10 місяців тому +2

      If you search my channel, I have a video on anisotropy which is used for the dial and button metals. The rest of the metals are just the Principled Shader set to Metallic mode (1.0) with a greyish Base color and a bit of roughness.

  • @PxxTKlickshot
    @PxxTKlickshot 10 місяців тому

    Whats your take on using vertex groups and bevel modifiers for non destructive beveling? Since you can do a boundary loop and then the actual bevel with just 2 modifiers.

    • @christopher3d475
      @christopher3d475  10 місяців тому

      Watch my previous tutorial where I demonstrate that as a modeling option for this.

  • @MichaWeidenfeld
    @MichaWeidenfeld 8 місяців тому

    Damn... If i knew a year ago, I could have saved a lot of time and anger! :D

  • @ramalshebl60
    @ramalshebl60 10 місяців тому

    re-upload because of 13:34

  • @sebbosebbo9794
    @sebbosebbo9794 Місяць тому

    amazing overall work, showcase quality & dedication that you share in every tut you put out. So important not even for the novice and beginner..
    💪💥🗯🔥💭❤💨🕊
    live long & prosper..🖖