Wayland doesn't really add more performance. I have done tests myself and the performance is the same or very very slightly worse on wayland. You cant get faster performance than fullscreen x11 without a compositor, even theoretically.
@@notuxnobux "You cant get faster performance than fullscreen x11 without a compositor, even theoretically" - dubious claim. Since Wayland is a protocol, you can have such a small wayland compositor implementation that will be on par or faster than Xorg server itself (even without the X11 compositor on top of it). There's nothing, as you put it "theoretically", in X11 that makes in fundamentally faster than comparable Wayland implementation.
GE-proton in my experience, so long as you're running a reasonably recent proton, usually doesn't make much of a difference if at all. Some games it does, but not often
NTsync is going to make windows completely irrelevant WOW, can't wait for 50-150% improvement to all proton/wine games DAMN. With numbers this close, linux is going to end up outperfoming windows more and more.
The data that has been released is misleading, as it compares NTSync with Wine's built-in sync. Proton uses Fsync. NTSync has practically no performance improvement compared to Fsync.
@@PixelBrushArt especially for dx12 games, which is unfortunate because going forward games are exclusively using that. I wish more games used vulkan. Idk why they don't... it would be better for everyone.
Unbelievable victory for Linux and open source community, more and more I love Linux
Wow! These are all DX12 games right? VKD3D has come such a long way! :)
Except for Red Dead Redemption 2, which is running on Vulkan.
Loving the content! Keep up the good work :)
Thank you!
Great video, thanks for doing all the testing!
This is great content and I am going to subscribe to this channel for such a content.
You could add more performance with Wayland, GE-Proton and Gamescope.
Wayland doesn't really add more performance. I have done tests myself and the performance is the same or very very slightly worse on wayland. You cant get faster performance than fullscreen x11 without a compositor, even theoretically.
@@notuxnobux Not if you’re talking about HDR.
@@notuxnobux "You cant get faster performance than fullscreen x11 without a compositor, even theoretically" - dubious claim. Since Wayland is a protocol, you can have such a small wayland compositor implementation that will be on par or faster than Xorg server itself (even without the X11 compositor on top of it). There's nothing, as you put it "theoretically", in X11 that makes in fundamentally faster than comparable Wayland implementation.
GE-proton in my experience, so long as you're running a reasonably recent proton, usually doesn't make much of a difference if at all. Some games it does, but not often
@@CorneliusCornbread AMD / Nvidia / Intel mileage may vary.
I'm glad to know that the stuttering issues aren't just happening to me. I switched from Windows to Linux and World of Warcraft stutters a lot.
Good score! You've used some tweaks and kernel patches or default set?
Default installation
Awesome to see!
have you tried on wayland?
Yes
NTsync is going to make windows completely irrelevant WOW, can't wait for 50-150% improvement to all proton/wine games DAMN. With numbers this close, linux is going to end up outperfoming windows more and more.
The data that has been released is misleading, as it compares NTSync with Wine's built-in sync.
Proton uses Fsync.
NTSync has practically no performance improvement compared to Fsync.
Now try NVIDIA.
Nvidia here and it is working great!
@@tykers. I get worse framerate on Linux compared to Windows across the board. Ranging from 5% to 60%.
This is my experience as well @@greypsyche5255
Same. But that’s just because Nvidia’s drivers on Linux are garbage.
@@PixelBrushArt especially for dx12 games, which is unfortunate because going forward games are exclusively using that. I wish more games used vulkan. Idk why they don't... it would be better for everyone.