FoEhints: Space Age Mars Episode 3 in Forge of Empires
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- Опубліковано 29 сер 2024
- Space Age Mars Episode 3 in Forge of Empires
The second part of this Space Age Mars video series showed how I arrived on the planet Mars and completed the first battles. Today fighting is the dominant aspect of the video as on Mars I have to fight a lot. We continue where we interrupted at the end of episode 2, In the province Mathaben the opponent still does not have a fighting bonus and uses a single wave only. Whenever the computer uses flying units, eg the Sentinel, the fast unit of Space Age Mars, you must not use artillery only. Artillery cannot attack flying units. In that case, heavy units are the right choice. The problem is that I still don't have enough heavy units. Therefore I have to use a single heavy unit combined with 7 rogues. On the province map, this always has a risk. Different from the guild expedition, since the Industrial Age rogues are not necessarily attacked first. This did not change in Space Age Mars. Therefore I am very cautious to make sure that my rogues get converted. I pay less attention to field bonuses. In the end, I succeed. Not losing a single rogue is nice, but not that important. I am very happy that my valuable heavy unit survived.
The complet6e text of the video can be found in the forst, pinned comment below the video.
Space Age Mars Episode 3 in Forge of Empires
The second part of this Space Age Mars video series showed how I arrived on the planet Mars and completed the first battles. Today fighting is the dominant aspect of the video as on Mars I have to fight a lot. We continue where we interrupted at the end of episode 2, In the province Mathaben the opponent still does not have a fighting bonus and uses a single wave only. Whenever the computer uses flying units, e g the Sentinel, the fast unit of Space Age Mars, you must not use artillery only. Artillery cannot attack flying units. In that case, heavy units are the right choice. The problem is that I still don't have enough heavy units. Therefore I have to use a single heavy unit combined with 7 rogues. On the province map, this always has a risk. Different from the guild expedition, since the Industrial Age rogues are not necessarily attacked first. This did not change in Space Age Mars. Therefore I am very cautious to make sure that my rogues get converted. I pay less attention to field bonuses. In the end, I succeed. Not losing a single rogue is nice, but not that important. I am very happy that my valuable heavy unit survived.
The next sector offers exactly the same scenario. By the way I deleted the battle sound in this video as this was a request in many comments below the previous video and of course, it is a pleasure for me to follow your wishes. With every fight, my experience with these new units grows and I complete this battle already a bit better.
Sectors containing light and heavy units only can be easily conquered with the artillery of the Virtual Future. Due to their property Mortar, this is hitting more units in a certain range around the target, I think this is the best unit for this and not only a workaround because I still cannot build the artillery unit of Space Age Mars.
A mix of ranged and fast units I can then counter with a heavy unit plus 7 rogues. The heavy unit is a champion this time. Directly after reaching Space Age Mars I used a one up kit to bring my champion retreat to the new age. Since then my Alcatraz also delivers champions of Space Age Mars. This is so important as I still cannot produce my own heavy units from Space Age Mars.
In the next sector, I combine artillery with 2 heavy units. That is not perfect as the battle shows. I better should have replaced 2 artillery units by 2 rogues which would have avoided losing one artillery unit. The Space Age Mars units have a property to double their damage with a chance of 20%. This is comparable to a built-in Arctic Orangery on level 67. As a result Mars units occasionally can kill with a single hit.
In the next sector are ranged unit, fast units and heavy units. With this constellation, I am worried about the risk to lose the heavy unit before the first rogue might be converted. So I decide to use 2 champions. As we see this was more careful than necessary, but better than having a complete loss.
The light and heavy units in the next sector again are best for the rocket troops of the Virtual Future. This first province is a sort of training for exploring the handling and possibilities of the Space Age Mars units. There are no special challenges hidden. You can conquer all sectors on your first day in Space Age Mars without having to fear unexpected challenges.
By completing the province Mathaben I now can get Mars ore. I have to start scouting which requires 250 credits. After 4 hours I then can start a battle and after winning this I can collect between 4 and 8 Mars ore. The first fight I plan the same way I did for all sectors on the province map. But these Ore battles have their own rules. Different to the battles to conquer sectors here rogues are attacked with priority. And these battles have completely different fighting bonuses. The province itself had no bonuses at all, but now in that battle for Mars ore the opponent has a bonus of 110% in attack and defense. The artillery of the Virtual Future still can handle that very good, although it's base values are only half of what the Mars age units have. Previous steps from age to age were approximately 30% only. The Mars age units make a much bigger step.
The second province is Rustikauri. Everybody wants to conquer it as soon as possible to get access to the pvp tower so that all battles count there. Once again opponent units don't have fighting bonus, but occasionally you will have two wave battles. This province will also be completed quickly.
The province Kardine is the last one without fighting bonuses. More and more it becomes clear that Space Age Mars is mainly dominated by artillery and heavy units. Unfortunately, I still cannot build these. Therefore I use these very carefully to avoid unnecessary lost units. Beside that this province is not difficult at all and provides the first resource deposit of Space Age Mars, enabling me to build the first goods production building in Mars. Even if you see here as I collect goods from it, it is a rare exception. I have that building, but I don't use it much at the moment. The production of Mars goods does not consume unrefined goods of previous ages, but instead Mars Ore. But I urgently need Mars Ore for the research in the technology tree. Every second research consumes hundreds of Mars Ore. With a production rate between 4 and 8 goods every 4 hours this takes like forever. So the most important next step is exploring more Mars Ore deposits.
One more Mars Ore deposit can be found in the province Vradeen, Now the opponent's units have a bonus of 50% on attack and defense. Some sectors are really simple due to two reasons: They only have one wave and the artillery can destroy everything immediately.
Of course it is fun to also use all the other Mars Age units in other sectors. They have their unique purposes and strengths. But I only have a few of these from guild expedition rewards. My stock of these units still is very limited. Therefore I cannot afford often as many losses per battle as shown in this example. But also such experiments are necessary to discover the best set of units for each purpose. In this case I still need to find possibilities to improve it.
Let us have a look on the province map. I arrived there in the province Mathaben where I found the first deposit of Mars Ore. With the province Rustikauri I got access to the pvp tower. Karsine provided the first deposit to produce Mars Age goods. Vradeen then gave me the 2nd Mare Ore deposit. For this the same rules are applied as for the first mars Ore deposit, only the scouting costs are increased to 333 Credits. The only reason for using light units of Space Age Mars is that I still cannot produce the other units. Due to the Space Marines Barracks also my Alcatraz delivers some unattached units every day. These Mars Marines have bonuses especially against heavy units.
Back to the province map of Space Age Mars. After completing Vradeen I made the mistake to take the province Nobisia next. I think this is a mistake because this postponed my access to the third Mars Ore deposit. Being able to produce other Mars Age goods doesn't help while I do not have enough of the required Mars Ore. It is better to get access to the third Mars Ore deposit first. The second goods deposit is not urgent.
The battles in Nobisia are already a bit more challenging. I take the risk to send a single Space Age Mars hero along with 7 rogues. As known well the computer has no priority to attack rogues first on the province map. But it works quite well. I lose my champion in this battle and it will be tomorrow when I will have it again. The supply of military units defines the speed of my progress now.
Desperate of the permanent lack of units, I remembered how valuable the Hover Tank of the Future Era even in the Virtual Future was for me. But against the huge basic values of Space Age Mars units, they simply don't have enough power and in fact, they no longer can be used.
I am a member of the guild Musketeers. This guild wants their members to not only complete the guild expedition level 4, but on weeks with challenging competitors to have this done until Thursday evening latest. So I start Tuesday morning with the guild expedition. Of course, the first levels are as simple as usual. But already with the last platforms of level 3 I have some problems and decide to negotiate instead of fighting. The first platforms of level 4 I can fight again. As shown here these battles are not that simple for me. The opponent has 200% bonus on attack and defense. As long as the lost units are rogues it doesn't hurt. But starting with the fourth platform of level 4 I prefer to negotiate. Units of previous ages, e g the Rocket Troops of the Virtual Future make so little damage against Mars Age units that at the last platforms of level 4 they are impossible to use with my fighting bonuses. I will have to improve this in the next weeks as I then will be able to build the other Space Age Mars units.
I support my guild Musketeers every night at 8 pm in gvg. They are happy to have one more Space Age Mars player now. As mentioned before especially the heavy units are great. But I only have a few and these I need in the guild expedition and the province map. Instead for gvg I use the Space Marines, the light unit of Space Age Mars, combined with rogues. This works pretty well and I complete many battles in gvg successfully.
It was an interesting second week in Space Age Mars. The next steps will soon be shown in episode 3 of this little Space Age Mars series.
I strongly advice to build the GB Virgo Project. Since this GB has an good chance to kill half of the first army. This helps a lot. While it's just for up to 3 fights it most often kicks in for 1 of the first 3 fights, sometimes even 2. However if ussed wise this can make the diffrence between heavy loses or even repeatedly beeing defeated.
There will be a separate video about that great building soon
A good tip for GvG is cut down on the number of light units i.e. some get to the point where they have no light units from any age to make that light unit button a rouge button.
I found for mars ore using 1 space marine and 7 rouges is very effective when getting mars ore and you face 8 sentinels (flying unit). This works well since they hit more than one unit if they are in a line. Only problem is when facing 2 waves and your marine gets killed, but that do not happen often for me.
lol I got to Venus era map figthing only with hover tanks and rouges, maybe some drones in some fights, but the hover tank is my favorite unit, really carried me far into the game. My attack was 800 def 500. I have added kraken and Virgo to my repertua now, and I am sitting at Oceanic age with 950 atk. I also never negotiated a single province.
Love you videos keep up the good work best FOE information on the Internet
Dude, you needed an Alcatraz! I counted 10 Rogue Dens. With a level 80 Traz, you only need one Rogue Den to make 78 Rogues every day. You could also lay down any military building to make 78 of those units every day so that you're not short on your military units. But perhaps the demands on you to provide these videos rushed you too early into the ages. In any case, working towards a level 80 Traz will help.
In those days I already had an Alcatraz. But the number of Rogues reduced quickly fast from. 8,000 to 2,000 and I compensated this with rogue hideouts. 100 and more battles daily on Giuld battlegrounds made me lose a lot of units.
In the meantime my Alcatraz is level 80 of course. Also I reduced the time I use for guild battlegrounds. With just one Rogue Hideout I now maintain the number of rogues in stock
hallo im new in your chanel ! im in postmodern era in my account and i cant wait to see you doing battles on mars ! cant wait for episode 4 on mars good job !
thanks for the advice i realize how nice you are i promise never to do it again :)
Don't you use Timeless Dojos and emissaries to produce SAM units? 4 or 5 additional units per day are not that much, but, as for me, still significant in this situation.
HI man! I really love your videos, but I noticed there is not one for the EMA. Is this an accident, or on purpose? I'm asking because I'm currently in the EMA (EN server, Mount Kilmore, outlawfox1), and I would love to see a video about the EMA era, if you can, of course
1st! Ty for your experience/advice vids. Danke!
Hi, you have awesome videos, keep it up.
I have some questions: I am at the end of the colonial age and I had a big problems with supply production, so I built about 20 clockmasters to save some population. Was that a mistake ? Should I build only big production buildings ? I would like to read your opinion if it doesn´t bothering you.
Thanks.
PS: If you alredy talked about this in another video could you send me a link, please ?
I prefer the bigger buildings as collecting bonuses and motivation from other player have more effect then. I explained that in the straight tips for beginners, in the colonial age video and others.
Sometimes building space does not allow you to do that.
@@FoEhints Hi, thank you for your time and answer. I am sure it will help me in the future and I have definitely watch those videos. Thank you.
Would you please re-wisit the blue galaxy? I wonder if it mybe a way more significant building after the latest eventbuildings.
So when can we expect overview of space age mars's units?
I will provide this when I can produce all Space Age Mars units
So if you used champions and rockets to fight why did you have to rush through VF map.
In Mars Age you need Mars Ore. You can only get Mars Ore from the Mars province map. You only get access to the Mars Province map if you (nearly) completed the VF province map.
@@FoEhints once you conquer an exploration site do you get Mars ore straight away or do you have to explore the exploration site to get it
What is a dep-oh-zit ?
sorry if my pronounciation isn't perfect. English isn't my first language.
How much is your bonus attack in this video?
In that video my attack bonus was 262% and the defense bonus of my attacking units was 135%.
It was always my intention to show how things look like with a moderate setting that can be reached easily without spending money. For Space Age Mars this is not very much.
But in the meantime (the video already is come months ago) I increased my bonus significantly, especially for better results in guild battlegrounds.
Could you record a video about the tomorrow era please?
planning this since long - as soon as I find the time for it, I will close that gap
@@FoEhints ok, thank you
and make episode 4 of space age mars please !
yes, already working on it